| Name | Class | Range | RoF | Dam | Pen | Clip | Rld | Special | Wt | Cost | Availability | Src | Pg. | Notes | | | | | | | | | | | | | | | | | | | | |
| Ranged Weapons | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Las | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Laspistol | Pistol | 30 | S/-/- | 1d10+2E | 0 | 30 | Full | Reliable | 1.5kg | 50 | Common | DH | 131 | - | | | | | | | | | | | | | | | | | | | | |
| Las Carbine | Basic | 60 | S/2/- | 1d10+2E | 0 | 40 | Full | Reliable | 3kg | 75 | Common | DH | 131 | - | | | | | | | | | | | | | | | | | | | | |
| Lasgun | Basic | 100 | S/3/- | 1d10+3E | 0 | 60 | Full | Reliable | 4kg | 75 | Common | DH | 131 | - | | | | | | | | | | | | | | | | | | | | |
| Long Las | Basic | 150 | S/-/- | 1d10+3E | 1 | 40 | Full | Reliable, Accurate | 4.5kg | 100 | Scarce | DH | 132 | - | | | | | | | | | | | | | | | | | | | | |
| MP Lascannon | Heavy | 300 | S/-/- | 5d10+10E | 10 | 5 | 2Full | - | 55kg | 5000 | Very Rare | DH | 132 | - | | | | | | | | | | | | | | | | | | | | |
| Laspistol, Civitas Pattern | Pistol | 25 | S/2/- | 1d10+1E | 0 | 25 | Full | Reliable | 2kg | 40 | Common | IHB | 112 | - | | | | | | | | | | | | | | | | | | | | |
| "Death Light" Lasgun, Sollex Pattern-IX | Basic | 80 | S/3/- | 1d10+5E | 2 | 18 | Full | - | 7.2kg | 250 | Very Rare* | IHB | 112 | Firing in Hotshot or Overcharge mode gives the Overheats quality. Scarce on Magnogorsk. | | | | | | | | | | | | | | | | | | | | |
| Lasgun, Drusus Prime Pattern | Basic | 100 | S/2/- | 1d10+3E | 0 | 50 | Full | - | 7kg | 50 | Common | IHB | 112 | - | | | | | | | | | | | | | | | | | | | | |
| Duelling Las, Khayer-Addin | Pistol | 30 | S/-/- | 1d10+4E | 4 | 1 | Full | Accurate, Tearing | 1.7kg | 220 | Very Rare | IHB | 112 | Uses unique charge packs. May not use overcharge ot hot-shot packs. | | | | | | | | | | | | | | | | | | | | |
| Las Carbine Minerva-Aegis | Basic | 60 | S/4/8 | 1d10+2E | 0 | 40 | Full | Reliable | 4.1kg | 150 | Scarce | IHB | 112 | - | | | | | | | | | | | | | | | | | | | | |
| Compact Laspistol, Takara Palatine | Pistol | 20 | S/3/- | 1d10+2E | 0 | 20 | Full | Reliable | 1.1kg | 100 | Average | IHB | 112 | - | | | | | | | | | | | | | | | | | | | | |
| "Venom" Compact Laspistol, Belasco Series-S | Pistol | 10 | S/-/- | 1d10+1E | 0 | 15 | * | - | 0.5kg | 120 | Scarce | IHB | 113 | Covert pistol, needs a large power source to recharge. | | | | | | | | | | | | | | | | | | | | |
| "Steel Burner" Heavy Laspistol, Sollex Pattern-VII | Pistol | 30 | S/-/- | 1d10+4E | 2 | 10 | Full | - | 2.5kg | 100 | Very Rare* | IHB | 113 | Firing in Hotshot or Overcharge mode gives the Overheats quality. Scarce on Magnogorsk. | | | | | | | | | | | | | | | | | | | | |
| Hellgun, D'laku Crusade-Pattern | Basic | 100 | S/3/5 | 1d10+3E | 4 | 40 | 2Full | - | 10kg | 500 | Very Rare* | IHB | 133 | Ammo is attached to backpack of carapace armor; standard laspacks give 12 shots. Scarce in the Lathe Worlds. | | | | | | | | | | | | | | | | | | | | |
| "Fury" Assault Laspistol, Triplex Pattern | Pistol | 20 | S/2/5 | 1d10+2E | 0 | 30 | Full | Reliable | 1.5kg | 100 | Scarce | IHB | 172 | - | | | | | | | | | | | | | | | | | | | | |
| Hellgun, Voss Pattern | Basic | 110 | S/3/- | 1d10+4E | 3 | 40 | 3Full | - | 6kg | 180 | Rare | IHB | 172 | Normally uses a Hellgun Capacitor backpack, but may use standard charge packs at 4 charges per shot. | | | | | | | | | | | | | | | | | | | | |
| Hellpistol, Voss Pattern | Pistol | 35 | S/2/- | 1d10+3E | 3 | 20 | 2Full | - | 4kg | 140 | Rare | IHB | 172 | Normally uses a Hellgun Capacitor backpack, but may use standard charge packs at 4 charges per shot. | | | | | | | | | | | | | | | | | | | | |
| Laslock | Basic | 70 | S/-/- | 1d10+4E | 0 | 1 | Full | Unreliable | 4kg | 40 | Plentiful | IHB | 172 | - | | | | | | | | | | | | | | | | | | | | |
| Short Lasgun, Mars Pattern Mk III | Basic | 100 | S/3/- | 1d10+3E | 0 | 60 | Full | Reliable | 4kg | 75 | Average | IHB | 173 | - | | | | | | | | | | | | | | | | | | | | |
| Command Laspistol, Mars Pattern Mk IV | Pistol | 70 | S/2/- | 1d10+3E | 0 | 15 | Full | Reliable, Accurate | 1.75kg | 150 | Rare | IHB | 173 | - | | | | | | | | | | | | | | | | | | | | |
| Multi-Laser | Heavy | 250 | -/-/10 | 3d10+3E | 4 | 60 | 3Full | - | 50kg | 2000 | Scarce | IHB | 173 | Weight does not include power backpack. Note: Weight not provided, assume it's 5kg. | | | | | | | | | | | | | | | | | | | | |
| Lightning Lasgun, Roth Pattern | Basic | 120 | S/2/- | 1d10+2E | 0 | 60 | Full | Reliable | 4kg | 175 | Rare | IHB | 173 | - | | | | | | | | | | | | | | | | | | | | |
| Stormfront Lasgun | Basic | 100 | S/3/- | 1d10+3E | 0 | 60 | Full | Reliable | 5kg | 85 | Very Rare | IHB | 173 | Has a built-in Melee Attachment. | | | | | | | | | | | | | | | | | | | | |
| Lasburst Twin Lasgun | Basic | 100 | S/2/- | 1d10+4E | 0 | 18 | Full | Tearing, Unreliable | 7kg | 220 | Rare | IHB | 173 | - | | | | | | | | | | | | | | | | | | | | |
| Haywire Rifle | Basic | 10 | S/-/- | 1d10+3I | 2 | 6 | Full | - | 5kg | 400 | Very Rare | RHB | 151 | Doubles Penetration vs. targets with the Machine trait. | | | | | | | | | | | | | | | | | | | | |
| Snare Gun | Basic | 30 | S/-/- | - | - | 1 | Full | Snare | 3.5kg | 100 | Scarce | RHB | 152 | When struck, the snared victim may make an Opposed Strength or Agility test against the firer's Strength to break free. | | | | | | | | | | | | | | | | | | | | |
| Digital Laser | Pistol | 4 | S/-/- | 1d10+3E | 7 | 1 | * | Reliable | 0.1kg | 9000 | Unique | DEM | 67 | Requires special care to reload. | | | | | | | | | | | | | | | | | | | | |
| Synapse Disruptor | Basic | 40 | S/-/- | * | 0 | 10 | 2Full | - | 5kg | 3500 | Very Rare | DEM | 68 | Cause discomfort and pain in the victim. Appears as a normal lasgun. Requires special ammunition. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Hellgun, Cadian-Pattern | Basic | 50 | S/3/- | 1d10+4E | 7 | 30 | 2Full | - | 6kg | | Rare | ASC | 138 | Has a built-in Targeter. May be used with a Backpack Power Pack or smaller backpack units, which only weigh 10kg. | | | | | | | | | | | | | | | | | | | | |
| Hellpistol, Cadian-Pattern | Pistol | 20 | S/2/- | 1d10+4E | 7 | 40 | 2Full | - | 4kg | | Rare | ASC | 138 | Has a built-in Targeter. May be used with a Backpack Power Pack or smaller backpack units, which only weigh 10kg. | | | | | | | | | | | | | | | | | | | | |
| Mark IV Laspistol | Pistol | 70 | S/2/- | 1d10+3E | 0 | 15 | Full | Reliable, Accurate | | | - | TLW | 112 | - | | | | | | | | | | | | | | | | | | | | |
| Compact Lasgun, Legio Pattern | Basic | 70 | S/2/- | 1d10+2E | 0 | 30 | Full | Reliable, Accurate, Compact | | | - | TLW | 112 | - | | | | | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Archeotech Laspistol | Pistol | 90 | S/3/- | 1d10+3E | 2 | 70 | Full | Reliable, Accurate | 4kg | | Near Unique | RT | 120 | - | | | | | | | | | | | | | | | | | | | | |
| Belasco Dueling Pistol | Pistol | 45 | S/-/- | 1d10+5E | 4 | 1 | Full | Accurate | 1.5kg | | Very Rare | RT | 119 | - | | | | | | | | | | | | | | | | | | | | |
| Hellpistol, Lucius-Pattern | Pistol | 35 | S/2/- | 1d10+4E | 7 | 40 | 2Full | - | 4kg | | Rare | RT | 119 | Uses 10kg backpack source. Can also use the larger ammunition backpack. | | | | | | | | | | | | | | | | | | | | |
| Hellgun, Lucius-Pattern | Basic | 110 | S/3/- | 1d10+4E | 7 | 30 | 2Full | - | 6kg | | Rare | RT | 119 | Uses 10kg backpack source. Can also use the larger ammunition backpack. | | | | | | | | | | | | | | | | | | | | |
| Las Gauntlets | Pistol | 50 | S/4/- | 1d10+4E | 1 | 20 | Full | Reliable | 3kg | | Very Rare | RT | 120 | - | | | | | | | | | | | | | | | | | | | | |
| Lascarbine, Locke-Pattern | Basic | 60 | S/2/- | 1d10+3E | 0 | 40 | 2Full | Reliable | 2.5kg | | Scarce | RT | 120 | Only imposes a -10 to fire with one hand. | | | | | | | | | | | | | | | | | | | | |
| Lasgun | Basic | 100 | S/3/- | 1d10+3E | 0 | 60 | Full | Reliable | 4kg | | Common | RT | 119 | - | | | | | | | | | | | | | | | | | | | | |
| Laspistol | Pistol | 30 | S/-/- | 1d10+2E | 0 | 30 | Full | Reliable | 1.5kg | | Common | RT | 119 | - | | | | | | | | | | | | | | | | | | | | |
| Long Las | Basic | 150 | S/-/- | 1d10+3E | 1 | 40 | Full | Reliable, Accurate | 4.5kg | | Scarce | RT | 120 | - | | | | | | | | | | | | | | | | | | | | |
| MP Lascannon | Heavy | 300 | S/-/- | 5d10+10E | 10 | 5 | 2Full | - | 55kg | | Very Rare | RT | 120 | - | | | | | | | | | | | | | | | | | | | | |
| Assault Lasgun, Merovech-Pattern | Basic | 50 | S/-/5 | 1d10+3E | 0 | 120 | 2Full | Reliable | 4.5kg | | Average | ITS | 111 | Counts as a Mono-Spear in melee. | | | | | | | | | | | | | | | | | | | | |
| "Dervish" Laspistol, Mk IV | Pistol | 25 | S/4/- | 1d10+3E | 0 | 20 | Full | Reliable | 1.5kg | | Scarce | ITS | 110 | - | | | | | | | | | | | | | | | | | | | | |
| Lascutter, Mezoa-Pattern | Heavy | 5 | S/-/- | 2d10+3E | 6 | 10 | 2Full | - | 8kg | | Rare | ITS | 111 | Can cut through bulkheads up to 5cm thick at a rate of 25cm per round. Doing so uses one charge of the clip. May not use any specialist ammo. | | | | | | | | | | | | | | | | | | | | |
| "Retribution" Long-las | Basic | 90 | S/-/- | 1d10+3E | 0 | 10 | Full | Accurate | 4kg | | Very Rare | HAC | 48 | Can be broken down into a number of pieces and has an integrated suppressor. | | | | | | | | | | | | | | | | | | | | |
| Shotlas | Basic | 20 | S/3/- | 1d10+4E | 1 | 40 | 2Full | - | 4kg | | Scarce | HAC | 48 | Deals +3 damage at Point-Blank, but max range is only double instead of quadruple. | | | | | | | | | | | | | | | | | | | | |
| Stutter-las | Pistol | 35 | S/-/5 | 1d10+2E | 0 | 25 | Full | Inaccurate | 2kg | | Average | HAC | 48 | - | | | | | | | | | | | | | | | | | | | | |
| Clovis Twist Pistol | Pistol | 20 | S/-/- | 1d10+4E | 0 | 1 | Full | Unreliable | 0.5kg | | Average | FAC | 81 | Can be Readied as a Free Action. -20 on tests to find the weapon. | | | | | | | | | | | | | | | | | | | | |
| Persuader Lasgun | Basic | 40 | S/3/10 | 1d10+2E | 0 | 30* | Full | Inaccurate | 3.5kg | | Scarce | FAC | 81 | Can be Acquired with a drum magazine (Clip 50, 5.5kg, Rare). | | | | | | | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Lascannon | Heavy | 300 | S/-/- | 6d10+10E | 10 | 6 | 2Full | - | 75kg | 30 | Respected | DW | 149 | - | | | | | | | | | | | | | | | | | | | | |
| Lasgun | Basic | 100 | S/3/- | 1d10+3E | 0 | 60 | Full | Reliable | 4kg | - | Ubiquitous* | DW | 150 | - | | | | | | | | | | | | | | | | | | | | |
| Laspistol | Pistol | 30 | S/-/- | 1d10+2E | 0 | 30 | Full | Reliable | 1.5kg | - | Ubiquitous* | DW | 150 | - | | | | | | | | | | | | | | | | | | | | |
| Black Crusade | Variable: Standard las weapons can be set to Overcharge mode (+1 Dam, 2x ammo used) or Overload mode (+2 Dam and Pen, 4x ammo used, Unreliable). | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Hell Hammer Lascannon | Heavy | 300 | S/-/- | 5d10+10E | 10 | 5 | 2Full | Proven (3) | 55kg | | Extremely Rare | BC | 153 | - | | | | | | | | | | | | | | | | | | | | |
| Lasgun | Basic | 100 | S/3/- | 1d10+3E | 0 | 60 | Full | Reliable | 4kg | | Common | BC | 153 | Variable. | | | | | | | | | | | | | | | | | | | | |
| Laspistol | Pistol | 30 | S/2/- | 1d10+2E | 0 | 30 | Half | Reliable | 1.5kg | | Common | BC | 153 | Variable. | | | | | | | | | | | | | | | | | | | | |
| Las Carbine | Basic | 75 | S/2/- | 1d10+3E | 0 | 60 | Half | Reliable | 2.5kg | | Common | BC | 153 | Variable. Only imposes a -10 to fire with one hand. | | | | | | | | | | | | | | | | | | | | |
| Long Las | Basic | 150 | S/-/- | 1d10+3E | 1 | 40 | Full | Reliable, Accurate, Felling (4) | 4.5kg | | Scarce | BC | 153 | Variable. | | | | | | | | | | | | | | | | | | | | |
| M41 Multilaser | Heavy | 150 | -/-/5 | 2d10+10E | 2 | 100 | 2Full | Reliable | 35kg | | Very Rare | BC | 153 | Usually vehicle mounted. | | | | | | | | | | | | | | | | | | | | |
| Only War | Variable: Standard las weapons can be set to Overcharge mode (+1 Dam, 2x ammo used) or Overload mode (+2 Dam and Pen, 4x ammo used, Unreliable). | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Laspistol | Pistol | 30 | S/2/- | 1d10+2E | 0 | 30 | Half | Reliable | 1.5kg | | Common | OW | 175 | Variable. | | | | | | | | | | | | | | | | | | | | |
| Las Carbine | Basic | 75 | S/2/- | 1d10+3E | 0 | 60 | Half | Reliable | 2.5kg | | Common | OW | 175 | Variable. Only imposes a -10 to fire with one hand. | | | | | | | | | | | | | | | | | | | | |
| M36 Lasgun | Basic | 100 | S/3/- | 1d10+3E | 0 | 60 | Full | Reliable | 4kg | | Common | OW | 175 | Variable. | | | | | | | | | | | | | | | | | | | | |
| Laslock | Basic | 70 | S/-/- | 1d10+4E | 0 | 1 | Half | Unreliable | 4kg | | Plentiful | OW | 176 | - | | | | | | | | | | | | | | | | | | | | |
| Long Las | Basic | 150 | S/-/- | 1d10+3E | 1 | 40 | Full | Reliable, Accurate, Felling (4) | 4.5kg | | Scarce | OW | 176 | Variable. | | | | | | | | | | | | | | | | | | | | |
| Lasgun, Triplex Pattern | Basic | 100 | S/3/- | 1d10+3E | 0 | 30 | Full | - | 4.5kg | | Rare | OW | 176 | Can be set to Precision mode (S/-/-, 150m, Accurate) or Incineration mode (S/-/-, 50m, Proven (5), Felling (4)). | | | | | | | | | | | | | | | | | | | | |
| Bullpup Lasgun | Basic | 90 | S/2/- | 1d10+3E | 0 | 60 | Full | Reliable | 3.5kg | | Average | OW | 176 | Variable. | | | | | | | | | | | | | | | | | | | | |
| Hot-shot Laspistol | Pistol | 20 | S/2/- | 1d10+4E | 7 | 40 | 2Full | - | 4kg | | Rare | OW | 176 | Uses 10kg backpack source. Can also use the larger ammunition backpack. | | | | | | | | | | | | | | | | | | | | |
| Hot-shot Lasgun | Basic | 60 | S/3/- | 1d10+4E | 7 | 30 | 2Full | - | 6kg | | Rare | OW | 176 | Uses 10kg backpack source. Can also use the larger ammunition backpack. | | | | | | | | | | | | | | | | | | | | |
| MP Lascannon | Heavy | 300 | S/-/- | 5d10+10E | 10 | 5 | 2Full | Proven (3) | 55kg | | Very Rare | OW | 176 | - | | | | | | | | | | | | | | | | | | | | |
| M41 Multi-Laser | Heavy | 150 | -/-/5 | 2d10+10E | 2 | 100 | 2Full | Reliable | 35kg | | Very Rare | OW | 176 | - | | | | | | | | | | | | | | | | | | | | |
| MkII Heavy Laspistol, Accatran-Pattern | Pistol | 40 | S/2/- | 1d10+3E | 0 | 60 | Full | Reliable | 2kg | | Average | HOE | 111 | Variable. | | | | | | | | | | | | | | | | | | | | |
| MkIV Lasgun, Accatran-Pattern | Basic | 80 | S/3/- | 1d10+3E | 0 | 60 | Full | Reliable | 4kg | | Average | HOE | 111 | Variable. +10 on opposed Agility tests to resolve a Delay or Overwatch action. | | | | | | | | | | | | | | | | | | | | |
| Lasgun, Lucius-Pattern | Basic | 100 | S/-/- | 1d10+5E | 0 | 35 | Full | - | 5kg | | Average | HOE | 111 | Variable. Gains Unreliable in Overcharge mode; gains Overheats and Unreliable in Overload mode. | | | | | | | | | | | | | | | | | | | | |
| Emperor's Will Laspistol | Pistol | 60 | S/2/- | 1d10+5E | 2 | 5 | Half | Reliable, Accurate | 3kg | | Very Rare | SOH | 126 | +1 Degree of Success on Intimidate. | | | | | | | | | | | | | | | | | | | | |
| Volcano Cannon | Vehicle | 3000 | S/-/- | 10d10+20E | 20 | - | - | Blast (8), Felling (6), Overheats, Recharge | 8000kg | | Extremely Rare | SOH | 127 | Any target of Size (5) or lower is instantly incinerated. Equipped vehicles smaller than Titans can't move in the same turn it fires or while it recharges. | | | | | | | | | | | | | | | | | | | | |
| Traitor's Penance | Basic | 120 | S/-/3 | 1d10+3E | 0 | 20 | Half | Accurate, Proven (6) | ? | | Near Unique | SAS | 15 | - | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | Variable: Standard las weapons can be set to Overcharge mode (+1 Dam, 2x ammo used) or Overload mode (+2 Dam and Pen, 4x ammo used, Unreliable). | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Laspistol | Pistol | 30 | S/2/- | 1d10+2E | 0 | 30 | Half | Reliable | 1.5kg | | Common | DH2 | 153 | Variable. | | | | | | | | | | | | | | | | | | | | |
| Lasgun | Basic | 100 | S/3/- | 1d10+3E | 0 | 60 | Full | Reliable | 4kg | | Common | DH2 | 153 | Variable. | | | | | | | | | | | | | | | | | | | | |
| Laslock | Basic | 70 | S/-/- | 1d10+4E | 0 | 1 | Half | Unreliable | 4kg | | Plentiful | DH2 | 153 | - | | | | | | | | | | | | | | | | | | | | |
| Long Las | Basic | 150 | S/-/- | 1d10+3E | 1 | 40 | Full | Reliable, Accurate, Felling (4) | 4.5kg | | Scarce | DH2 | 154 | Variable. | | | | | | | | | | | | | | | | | | | | |
| Hot-shot Laspistol | Pistol | 20 | S/2/- | 1d10+4E | 7 | 40 | 2Full | - | 4kg | | Rare | DH2 | 154 | Uses 10kg backpack source. Can also use the larger ammunition backpack. | | | | | | | | | | | | | | | | | | | | |
| Hot-shot Lasgun | Basic | 60 | S/3/- | 1d10+4E | 7 | 30 | 2Full | - | 6kg | | Rare | DH2 | 154 | Uses 10kg backpack source. Can also use the larger ammunition backpack. | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| SP | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Autopistol | Pistol | 30 | S/-/6 | 1d10+2I | 0 | 18 | Full | - | 2.5kg | 75 | Common | DH | 132 | - | | | | | | | | | | | | | | | | | | | | |
| Stub Revolver | Pistol | 30 | S/-/- | 1d10+3I | 0 | 6 | 2Full | Reliable | 1kg | 40 | Plentiful | DH | 132 | - | | | | | | | | | | | | | | | | | | | | |
| Stub Automatic | Pistol | 30 | S/3/- | 1d10+3I | 0 | 9 | Full | - | 1.5kg | 50 | Plentiful | DH | 132 | - | | | | | | | | | | | | | | | | | | | | |
| Hand Cannon | Pistol | 35 | S/-/- | 1d10+4I | 2 | 5 | 2Full | - | 3kg | 65 | Average | DH | 132 | -10 to hit unless fired with two hands. | | | | | | | | | | | | | | | | | | | | |
| Autogun | Basic | 90 | S/3/10 | 1d10+3I | 0 | 30 | Full | - | 3.5kg | 100 | Average | DH | 132 | - | | | | | | | | | | | | | | | | | | | | |
| Hunting Rifle | Basic | 150 | S/-/- | 1d10+3I | 0 | 5 | Full | Accurate | 5kg | 100 | Scarce | DH | 133 | - | | | | | | | | | | | | | | | | | | | | |
| Shotgun | Basic | 30 | S/-/- | 1d10+4I | 0 | 2 | 2Full | Scatter, Reliable | 5kg | 60 | Common | DH | 133 | - | | | | | | | | | | | | | | | | | | | | |
| Pump-Action Shotgun | Basic | 30 | S/-/- | 1d10+4I | 0 | 8 | 2Full | Scatter | 5kg | 75 | Average | DH | 133 | - | | | | | | | | | | | | | | | | | | | | |
| Combat Shotgun | Basic | 30 | S/3/- | 1d10+4I | 0 | 18 | Full | Scatter | 6.5kg | 150 | Scarce | DH | 133 | - | | | | | | | | | | | | | | | | | | | | |
| Heavy Stubber | Heavy | 120 | -/-/10 | 1d10+4I | 3 | 200 | 2Full | - | 35kg | 750 | Scarce | DH | 133 | - | | | | | | | | | | | | | | | | | | | | |
| Autogun, Armageddon Pattern | Basic | 100 | S/2/6 | 1d10+4I | 0 | 15 | Full | Reliable | 8.5kg | 100 | Average | IHB | 114 | - | | | | | | | | | | | | | | | | | | | | |
| Armsman-10 Service Pistol, Hax-Orthlack Pattern | Pistol | 35 | S/3/- | 1d10+3I | 0 | 13 | Full | - | 1.5kg | 50 | Plentiful | IHB | 114 | Considered unlucky without a sigil or cypher stamp. | | | | | | | | | | | | | | | | | | | | |
| "Blackhammer" Defence Shotgun, Scatheros | Basic | 20 | S/-/- | 2d10I | 0 | 1 | 2Full | Scatter, Inaccurate | 4.7kg | 250 | Rare | IHB | 114 | -10 to hit unless the wielder braces or has a Str Bonus of 4. Uses exotic ammunition. | | | | | | | | | | | | | | | | | | | | |
| Precision Hand Cannon, Westingkrup Carnodon Pattern | Pistol | 35 | S/3/- | 1d10+4I | 2 | 6 | Full | Accurate | 2.5kg | 200 | Scarce | IHB | 115 | - | | | | | | | | | | | | | | | | | | | | |
| "Crank Cannon" Heavy Stubber, Volg VI | Heavy | 70 | -/-/5 | 1d10+5I | 0 | 100 | 3Full | Unreliable | 38kg | 500 | Average | IHB | 121 | - | | | | | | | | | | | | | | | | | | | | |
| Creed-9 Autogun, Hax-Orthlack | Basic | 50 | S/3/10 | 1d10+3I | 0 | 35 | Full | - | 3.6kg | 115 | Average | IHB | 115 | - | | | | | | | | | | | | | | | | | | | | |
| Encarmine Service Pistol, Sulymann | Pistol | 20 | S/3/8 | 1d10I | 0 | 24 | Full | - | 2kg | 90 | Average | IHB | 115 | - | | | | | | | | | | | | | | | | | | | | |
| "Fate Bringer" Long Pistol, Khayer-Addin | Pistol | 40 | S/-/- | 1d10+3I | 2 | 5 | 2Full | Accurate, Reliable | 1.6kg | 200 | Rare | IHB | 115 | - | | | | | | | | | | | | | | | | | | | | |
| "Flametongue" Howdah Pistol, Fykos Forge | Pistol | 20 | S/-/- | 1d10+6I | 0 | 2 | 2Full | Primitive, Reliable | 2kg | 140 | Rare | IHB | 115 | Uses Exotic, Primitive ammunition. | | | | | | | | | | | | | | | | | | | | |
| Hack Shotgun | Pistol | 10 | S/-/- | 1d10+4I | 0 | 1 | 2Full | Scatter, Inaccurate, Tearing | 3kg | 60 | Common | IHB | 115 | Requires two shells per shot to apply Tearing. | | | | | | | | | | | | | | | | | | | | |
| Hecuter 9/5 Heavy Combat Autopistol | Pistol | 30 | S/3/6 | 1d10+3I | 0 | 15 | Full | Reliable | 2kg | 175 | Average | IHB | 115 | - | | | | | | | | | | | | | | | | | | | | |
| Mariette Cylinder Pistol | Pistol | 20 | S/-/- | 2d5+3I | 0 | 1 | 2Full | - | 0.5kg | 400 | Rare | IHB | 116 | -30 to search for weapon parts when disassembled. | | | | | | | | | | | | | | | | | | | | |
| Mercy Killer, Volg | Pistol | 20 | S/-/- | 1d10+2I | 0 | 1 | 2Full | Inaccurate, Unreliable | 1kg | 10 | Plentiful | IHB | 116 | On a Jam, roll 1d10. A result of 9 means gun explodes, hurting wielder. | | | | | | | | | | | | | | | | | | | | |
| "Meat Hammer" Scattergun, Volg | Basic | 30 | S/-/- | 2d5+6I | 0 | 1 | 3Full | Scatter, Tearing | 5kg | 80 | Scarce | IHB | 116 | Takes three shells to reload. | | | | | | | | | | | | | | | | | | | | |
| "Nomad" Hunting Instrument, Fykos Forge | Basic | 250 | S/-/- | 1d10+5I | 3 | 4 | Full | Accurate, Reliable | 10kg | 2000 | Very Rare | IHB | 116 | - | | | | | | | | | | | | | | | | | | | | |
| Phobos Stubber | Pistol | 30 | S/3/- | 1d10+3I | 0 | 9 | Full | - | 1.3kg | 50 | Plentiful | IHB | 116 | - | | | | | | | | | | | | | | | | | | | | |
| Puritan-14 Execution Pistol, Hax-Orthlack | Pistol | 20 | S/3/6 | 1d10+2I | 0 | 14 | Full | - | 1.7kg | 100 | Scarce | IHB | 117 | - | | | | | | | | | | | | | | | | | | | | |
| Shotgun Attachment | Pistol | 15 | S/-/- | 1d10+4I | 0 | 1 | Full | Scatter | 1.7kg | 100 | Scarce | IHB | 117 | -10 to hit unless fired with two hands. | | | | | | | | | | | | | | | | | | | | |
| "Ripper Clip" Autopistol, Volg | Pistol | 15 | -/-/6 | 1d10+2I | 0 | 12 | Full | Inaccurate, Unreliable | 3kg | 40 | Scarce | IHB | 118 | Common on Volg, makes a loud clang when out of ammo. | | | | | | | | | | | | | | | | | | | | |
| Holdout "Salvation" Auto, Sulymann | Pistol | 10 | S/3/- | 1d10I | 0 | 7 | - | - | 0.7kg | 80 | Common | IHB | 118 | Has to be disassembled to be reloaded. | | | | | | | | | | | | | | | | | | | | |
| "Scalptaker" Stub Revolver, Westingkrup Model 20 | Pistol | 30 | S/-/- | 1d10+3I | 0 | 6 | 2Full | Reliable | 2kg | 40 | Plentiful | IHB | 118 | - | | | | | | | | | | | | | | | | | | | | |
| "Slayer" Pump Shotgun, Westingkrup | Basic | 30 | S/-/- | 1d10+4I | 0 | 6 | 3Full | Scatter | 3.5kg | 70 | Average | IHB | 118 | - | | | | | | | | | | | | | | | | | | | | |
| "Spectre" Assault Device, Cadence | Basic | 80 | S/3/10 | 1d10+3I | 0 | 20(x3) | Full* | - | 6.5kg | 375 | Rare | IHB | 118 | Has a built-in Fire Selector. | | | | | | | | | | | | | | | | | | | | |
| Shotgun Attachment | Basic | 30 | S/-/- | 1d10+4I | 0 | 4 | 2Full | Scatter | 6.5kg | 375 | Rare | IHB | 118 | Can't fire the in the same action as the autogun. | | | | | | | | | | | | | | | | | | | | |
| Lever Gun, Steadholder | Basic | 100 | S/-/- | 1d10+4I | 0 | 6 | Full | - | 5kg | 60 | Plentiful | IHB | 118 | - | | | | | | | | | | | | | | | | | | | | |
| Stormchild Hand Cannon | Pistol | 35 | S/-/- | 1d10+4I | 2 | 5 | 2Full | - | 3kg | 65 | Average | IHB | 118 | Can be used as a club. | | | | | | | | | | | | | | | | | | | | |
| Short Autopistol, Talon Mk III | Pistol | 30 | S/2/6 | 1d10+2I | 0 | 18 | Full | - | 2.3kg | 70 | Common | IHB | 120 | Can use extended 30 round mag, but can't be holstered and suffers -10 to BS if not held in two hands. | | | | | | | | | | | | | | | | | | | | |
| .54 Tranter Hand Cannon | Pistol | 30 | S/2/- | 1d10+5I | 2 | 7 | Full | Unreliable | 3.5kg | 95 | Common | IHB | 114 | Counts as Basic for wielders with a Str Bonus less than 4. Jams on 94-00. | | | | | | | | | | | | | | | | | | | | |
| Panoptic 0-5 Automata Pistol | Pistol | 35 | S/2/- | 1d10+3I | 0 | 5(x2) | 2Full | Reliable | 2kg | 225 | Rare | IHB | 134 | 2 separate ammo canisters, has fire selector. | | | | | | | | | | | | | | | | | | | | |
| Assault Shotgun, Skitarii Vanaheim-Pattern | Basic | 40 | S/3/6 | 1d10+4I | 0 | 15 | Full | Scatter | 8kg | 300 | Average | IHB | 134 | Shotgun has built-in red dot sight and Melee Attachment in the form of a saw-bladed bayonet. | | | | | | | | | | | | | | | | | | | | |
| "Ironclaw" Shotgun, Cypra Mundi | Basic | 30 | S/2/- | 1d10+4I | 0 | 12 | Full | Scatter, Reliable | 6.5kg | 80 | Scarce | IHB | 161 | Can be used as a club (1d10-2+SB I). | | | | | | | | | | | | | | | | | | | | |
| "Irontalon" Pistol, Cypra Mundi | Pistol | 20 | S/2/5 | 1d10+2I | 0 | 15 | Full | Primitive, Reliable, Tearing | 2kg | 150 | Rare | IHB | 161 | Uses specialized rounds to achieve Tearing effect. May use standard normal bullets but loses Primitive and Tearing. Can be used as a club (1d10-2+SB I). | | | | | | | | | | | | | | | | | | | | |
| Naval Shotcannon | Heavy | 40 | S/3/- | 2d10+4I | 0 | 24 | 2Full | Scatter, Unreliable | 7kg | 700 | Scarce | IHB | 161 | Must be braced or take -30 to BS instead of the normal penalty. | | | | | | | | | | | | | | | | | | | | |
| Shotgun Pistol | Pistol | 10 | S/-/- | 1d10+4I | 0 | 1 | Full | Scatter, Reliable | 1kg | 60 | Average | IHB | 161 | -10 to hit unless fired with two hands. | | | | | | | | | | | | | | | | | | | | |
| Combat Autogun, Alcher Mk IV | Basic | 60 | S/-/10 | 1d10+3I | 0 | 40 | Full | - | 3.5kg | 95 | Average | IHB | 175 | - | | | | | | | | | | | | | | | | | | | | |
| Assault Cannon | Heavy | 120 | -/-/10 | 3d10+5I | 5 | 200 | 2Full | Tearing, Unreliable | 60kg | 7000 | Very Rare | IHB | 175 | Barrels tend to wear out frequently. | | | | | | | | | | | | | | | | | | | | |
| Autocannon | Heavy | 300 | S/2/5 | 4d10+5I | 4 | 20 | 2Full | - | 55kg | 1000 | Scarce | IHB | 175 | Usually requires a loader and shooter. | | | | | | | | | | | | | | | | | | | | |
| Trophy Stub Automatic, Dorcas Pattern | Pistol | 30 | S/3/- | 1d10+3I | 0 | 9 | Half | - | 1.5kg | 150 | Rare | IHB | 175 | - | | | | | | | | | | | | | | | | | | | | |
| Thollos Autopistol, Orthlack Mk IV | Pistol | 30 | S/-/6 | 1d10+4I | 0 | 12 | Full | - | 2.5kg | 75 | Scarce | IHB | 175 | - | | | | | | | | | | | | | | | | | | | | |
| Baraspian Palm Gun | Pistol | 5 | S/-/- | 1d10R | 0 | 2 | Full | - | 0.5kg | 150 | Rare | DEM | 66 | Concealable in one's palm. May be disassembled into regular items. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Hell Rifle | Basic | 300 | S/-/- | 2d10+4R | 7 | - | - | Felling (2) | 10kg | | Unique | DEM | 67 | - | | | | | | | | | | | | | | | | | | | | |
| Sting-Blunt | Pistol | 30 | S/2/- | 1d10R | 0 | 5 | Full | Shocking | 1.5kg | 350 | Common | DEM | 67 | Requires special ammunition. | | | | | | | | | | | | | | | | | | | | |
| Arbites Combat Shotgun, Vox Legi-Pattern | Basic | 30 | S/2/- | 1d10+9I | 0 | 14 | 2Full | Scatter, Reliable | 7kg | 400 | Very Rare | BOJ | 64 | May be used as a Club in melee. May load a single shell into the magazine as a Full Action, to be fired as the next shot. | | | | | | | | | | | | | | | | | | | | |
| Bulldog Heavy Stubber | Heavy | 120 | -/-/8 | 1d10+4I | 3 | 50 | Full | Reliable | 30kg | 800 | Rare | BOJ | 64 | - | | | | | | | | | | | | | | | | | | | | |
| Ius Automatic | Pistol | 30 | S/3/- | 1d10+3I | 0 | 11 | Full | Reliable | 1.75kg | 95 | Average | BOJ | 63 | - | | | | | | | | | | | | | | | | | | | | |
| "Judgeslayer" Handcannon | Pistol | 20 | S/-/- | 1d10+2I | 6 | 4 | 2Full | Unreliable, Unstable | 3.5kg | 100 | Average | BOJ | 63 | - | | | | | | | | | | | | | | | | | | | | |
| Raffir Ringleader Pistol | Pistol | 30 | S/-/- | 1d10+4I | 3 | 5 | 2Full | - | 0.25kg | 500 | Rare | BOJ | 63 | - | | | | | | | | | | | | | | | | | | | | |
| Raffir "Pax Factorem" Rifle | Basic | 150 | S/2/- | 1d10+3I | 2 | 5 | Full | Accurate | 6.5kg | 750 | Rare | BOJ | 63 | - | | | | | | | | | | | | | | | | | | | | |
| Shotgun, Rend-Pattern | Basic | 40 | -/2/4 | 1d10+5I | 0 | 30 | Full | Scatter, Tearing | | | - | TLW | 113 | - | | | | | | | | | | | | | | | | | | | | |
| with Mono-Blade Attachment | Melee | - | - | 1d5+2R | 0 | - | - | Mono | | | - | TLW | 113 | - | | | | | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Autogun | Basic | 90 | S/3/10 | 1d10+3I | 0 | 30 | Full | - | 3.5kg | | Average | RT | 120 | - | | | | | | | | | | | | | | | | | | | | |
| Autopistol | Pistol | 30 | S/-/6 | 1d10+2I | 0 | 18 | Full | - | 2.5kg | | Common | RT | 120 | - | | | | | | | | | | | | | | | | | | | | |
| Hand Cannon | Pistol | 35 | S/-/- | 1d10+4I | 2 | 5 | 2Full | - | 3kg | | Average | RT | 120 | -10 to hit unless fired with two hands or a recoil glove. | | | | | | | | | | | | | | | | | | | | |
| Heavy Stubber, Orthlack-Pattern | Heavy | 120 | -/-/10 | 1d10+5I | 3 | 200 | 2Full | - | 35kg | | Average | RT | 121 | - | | | | | | | | | | | | | | | | | | | | |
| Heavy Stubber, Ursid-Pattern | Heavy | 120 | -/-/10 | 1d10+5I | 3 | 40 | Full | - | 35kg | | Scarce | RT | 121 | - | | | | | | | | | | | | | | | | | | | | |
| Naval Pistol, Mars-Pattern | Pistol | 20 | S/3/- | 1d10+4I | 0 | 6 | Full | Tearing | 3kg | | Scarce | RT | 121 | Uses specialized rounds to achieve Tearing effect. May use standard normal bullets but loses Tearing. | | | | | | | | | | | | | | | | | | | | |
| Naval Shotcannon | Heavy | 40 | S/3/- | 2d10+4I | 0 | 24 | 2Full | Scatter, Unreliable | 7kg | | Scarce | RT | 121 | Unfirable if not braced. | | | | | | | | | | | | | | | | | | | | |
| Shotgun (Pump-Action) | Basic | 30 | S/-/- | 1d10+4I | 0 | 8 | 2Full | Scatter | 5kg | | Average | RT | 121 | - | | | | | | | | | | | | | | | | | | | | |
| Shotgun | Basic | 30 | S/-/- | 1d10+4I | 0 | 2 | 2Full | Scatter | 5kg | | Common | RT | 121 | - | | | | | | | | | | | | | | | | | | | | |
| Shotgun Pistol | Pistol | 10 | S/-/- | 1d10+4I | 0 | 1 | Full | Scatter, Reliable | 1kg | | Average | RT | 121 | -10 to hit unless fired with two hands or a recoil glove. | | | | | | | | | | | | | | | | | | | | |
| Stub Automatic | Pistol | 30 | S/3/- | 1d10+3I | 0 | 9 | Full | - | 1.5kg | | Plentiful | RT | 121 | - | | | | | | | | | | | | | | | | | | | | |
| Stub Revolver | Pistol | 30 | S/-/- | 1d10+3I | 0 | 6 | 2Full | Reliable | 1kg | | Plentiful | RT | 121 | - | | | | | | | | | | | | | | | | | | | | |
| Assault Stubber, Echon-Pattern Mk III | Heavy | 100 | -/-/6 | 1d10+4I | 3 | 200 | 2Full | Storm | 21kg | | Average | ITS | 111 | Designed to use a 25kg, 200 round backpack. May use any heavy stubber ammo. | | | | | | | | | | | | | | | | | | | | |
| Civilian Firearm | Basic | 60 | S/2/- | 1d10+3I | 0 | 6 | Full | - | 3kg | | Common | ITS | 111 | May not use unusual ammo. | | | | | | | | | | | | | | | | | | | | |
| Disposable Handgun | Pistol | 30 | S/2/- | 1d10+2I | 0 | 8 | 2Full | Inaccurate, Unreliable | 2kg | | Ubiquitous | ITS | 111 | May not use unusual ammo. | | | | | | | | | | | | | | | | | | | | |
| Ripper Pistol | Pistol | 30 | S/2/- | 1d10+3I | 7 | 8 | Full | Tearing, Toxic | 4kg | | Extremely Rare | ITS | 112 | May not use unusual ammo. | | | | | | | | | | | | | | | | | | | | |
| "Absolution" Sniper Rifle | Basic | 220 | S/-/- | 1d10+4I | 0 | 6 | Full | Accurate | 4kg | | Rare | ITS | 111 | Has an integrated silencer. May use autogun ammo. | | | | | | | | | | | | | | | | | | | | |
| Void Speargun | Basic | 10 | S/-/- | 1d10+2R | 2 | 1 | Full | - | 1.5kg | | Average | ITS | 112 | May not use unusual ammo. | | | | | | | | | | | | | | | | | | | | |
| Auto-Carbine, Zayth-Pattern | Basic | 35 | -/-/5 | 1d10+3I | 0 | 20 | Full | Inaccurate | 3kg | | Scarce | HAC | 48 | Can be concealed under clothing easily and has an integrated Pistol/Extra Grip. | | | | | | | | | | | | | | | | | | | | |
| Auto-Stubber, Wrath-Pattern | Basic | 60 | S/3/- | 1d10+4I | 0 | 20 | 2Full | Inaccurate, Tearing, Unreliable | 4kg | | Scarce | HAC | 49 | Uses a frangible round. May use other special munitions, but loses Tearing. | | | | | | | | | | | | | | | | | | | | |
| Boarding Gun, Lathe-Pattern | Basic | 30 | S/3/- | 1d10+5I | 1 | 3 | 2Full | Scatter, Reliable, Inaccurate | 6kg | | Scarce | HAC | 49 | -10 to hit unless the wielder has a Str Bonus of 4. May be used as a large club (1d10I, Pen 0, Unwieldy). | | | | | | | | | | | | | | | | | | | | |
| Harpoon Gun | Basic | 60 | S/-/- | 1d10+4R | 2 | 1 | Full | Snare, Tearing | 5kg | | Rare | HAC | 50 | A large Void Speargun. | | | | | | | | | | | | | | | | | | | | |
| Razorhail Gun | Basic | 35 | S/-/- | 1d10+2R | 1 | 1 | Full | Scatter, Tearing | 5kg | | Average | HAC | 50 | May not use special ammo. | | | | | | | | | | | | | | | | | | | | |
| Persecutor Combat Shotgun | Basic | 35 | S/3/- | 1d10+4I | 0 | 20 | Full | Scatter, Reliable | 6kg | | Rare | HAC | 50 | May be used as a Shock Staff in close combat. | | | | | | | | | | | | | | | | | | | | |
| Corrupted Hand Cannon | Pistol | 35 | S/-/- | 1d10+6I | 2 | 5 | 2Full | Toxic | | | - | TNP | 138 | Living creatures suffering damage from the Toxic quality also take 1d5 Toughness damage. Creatures slain by this weapon rise as Plaguebearers. | | | | | | | | | | | | | | | | | | | | |
| Volcano Autopistol | Pistol | 30 | S/2/6 | 1d10+2I | 0 | 18 | Full | Reliable | 3kg | | Scarce | FAC | 81 | May also be Sanctified (automatically Best Craftsmanship, availability unlisted). | | | | | | | | | | | | | | | | | | | | |
| Lucius Shotgun | Basic | 30 | S/3/- | 1d10+5I | 0 | 8 | 2Full | Scatter, Unreliable | 5.5kg | | Scarce | FAC | 81 | - | | | | | | | | | | | | | | | | | | | | |
| Grox-Gun | Basic | 110 | S/-/- | 1d10+4I | 4 | 5 | 2Full | Unreliable | 6kg | | Common | FAC | 81 | - | | | | | | | | | | | | | | | | | | | | |
| Autocannon | Heavy | 300 | S/3/- | 3d10+8I | 6 | 20 | 2Full | Reliable | 40kg | | Very Rare | FAC | 81 | Can be reloaded by an assistant. | | | | | | | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Assault Cannon | Mounted | 150 | -/-/10 | 3d10+6I | 6 | 200 | 3Full | Tearing | 80kg | 30 | Famed | DW | 149 | - | | | | | | | | | | | | | | | | | | | | |
| Astartes Shotgun | Basic | 30 | S/2/- | 2d10+3I | 0 | 18 | Full | Scatter, Reliable | 12kg | 5 | Ubiquitous* | DW | 149 | - | | | | | | | | | | | | | | | | | | | | |
| Autogun | Basic | 90 | S/3/10 | 1d10+3I | 0 | 30 | 2Full | - | 3.5kg | - | Ubiquitous* | DW | 149 | - | | | | | | | | | | | | | | | | | | | | |
| Autopistol | Pistol | 30 | S/-/6 | 1d10+2I | 0 | 18 | Full | - | 2.5kg | - | Ubiquitous* | DW | 149 | - | | | | | | | | | | | | | | | | | | | | |
| Astartes Assault Shotgun | Basic | 30 | S/3/5 | 2d10+4I | 0 | 20 | Full | Scatter, Reliable | 10kg | 7 | Ubiquitous* | ROB | 136 | - | | | | | | | | | | | | | | | | | | | | |
| Frag Cannon | Mounted | 20 | S/2/- | 3d10+5R | 4 | 40 | - | Scatter, Blast (3), Razor-Sharp | - | - | - | 1ST | 42 | Furioso Dreadnought weapon. | | | | | | | | | | | | | | | | | | | | |
| Shotgun, "Raven"-Pattern | Basic | 30 | S/-/- | 1d10+6I | 0 | 18 | Full | Scatter, Reliable | 10kg | 10 | Ubiquitous* | 1ST | 98 | Raven Guard only. A silenced shotgun. | | | | | | | | | | | | | | | | | | | | |
| Candau’s Doom | Basic | 120 | S/-/- | 1d10+10E | 6 | 100 | 3Full | Accurate, Felling (1), Razor Sharp | 15kg | 70 | Hero | HTC | 125 | Relictors Relic. Counts as Master-Crafted. | | | | | | | | | | | | | | | | | | | | |
| Linebreaker | Basic | 30 | S/2/- | 1d10+12I | 6 | 18 | 2Full | Scatter, Felling (1) | 12kg | 30 | Famed | HTC | 129 | Marines Errant Relic. Counts as Master-Crafted. Can trigger Scatter from up to 10m away, requires special ammo (10 Req per clip). | | | | | | | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Autogun | Basic | 100 | S/3/10 | 1d10+3I | 0 | 30 | Full | - | 5kg | | Average | BC | 153 | - | | | | | | | | | | | | | | | | | | | | |
| Autopistol | Pistol | 30 | S/-/6 | 1d10+2I | 0 | 18 | Full | - | 1.5kg | | Average | BC | 155 | - | | | | | | | | | | | | | | | | | | | | |
| Assault Shotgun | Basic | 30 | S/3/- | 1d10+4I | 0 | 12 | 2Full | Scatter | 5.5kg | | Scarce | BC | 155 | - | | | | | | | | | | | | | | | | | | | | |
| Bow | Basic | 40 | S/-/- | 1d10R | 0 | 1 | Half | Primitive (6), Reliable | 2kg | | Plentiful | BC | 155 | - | | | | | | | | | | | | | | | | | | | | |
| Crossbow | Basic | 30 | S/-/- | 1d10+1R | 0 | 1 | 2Full | Primitive (7) | 3kg | | Average | BC | 155 | Simple Operation: The penalty for using this weapon without proficiency is reduced by 10. | | | | | | | | | | | | | | | | | | | | |
| Flintlock Pistol | Pistol | 15 | S/-/- | 1d10+2I | 0 | 1 | 5Full | Inaccurate, Primitive (8), Unreliable | 3kg | | Common | BC | 155 | - | | | | | | | | | | | | | | | | | | | | |
| Flintlock Musket | Basic | 30 | S/-/- | 1d10+3I | 0 | 1 | 5Full | Inaccurate, Primitive (8), Unreliable | 7kg | | Common | BC | 155 | - | | | | | | | | | | | | | | | | | | | | |
| Hand Cannon | Pistol | 35 | S/-/- | 1d10+4I | 2 | 5 | 2Full | - | 3kg | | Scarce | BC | 155 | -10 to hit unless fired with two hands or a recoil glove. No penalty for wielders with Str Bonus >= 5. | | | | | | | | | | | | | | | | | | | | |
| Harpoon Gun | Heavy | 40 | S/-/- | 2d10+2R | 0 | 1 | 4Full | Crippling (5), Primitive (9), Snare (1) | 18kg | | Scarce | BC | 156 | Operator may make an Opposed Strength test with target as a Full Action after successfully ensnaring them. If successful, the target is pulled a number of meters equal to the operator's Degrees of Success. | | | | | | | | | | | | | | | | | | | | |
| Heavy Stubber | Heavy | 100 | -/-/8 | 1d10+5I | 3 | 75 | 2Full | - | 30kg | | Rare | BC | 156 | May have a varying sized magazines. Either a 75 round box, 100+ rounds with a separate loader, or a 40 round drum. | | | | | | | | | | | | | | | | | | | | |
| Legion Shotgun | Basic | 30 | S/2/- | 1d10+6I | 0 | 10 | 2Full | Scatter, Reliable | 10kg | | Very Rare | BC | 156 | - | | | | | | | | | | | | | | | | | | | | |
| M34 Autocannon | Heavy | 300 | S/3/- | 3d10+8I | 6 | 20 | 2Full | Reliable | 40kg | | Very Rare | BC | 156 | Usually tri-pod mounted and crew served. | | | | | | | | | | | | | | | | | | | | |
| Reaper Autocannon | Heavy | 300 | S/4/- | 3d10+8I | 6 | 40 | 2Full | Reliable, Twin-Linked | 60kg | | Extremely Rare | BC | 156 | - | | | | | | | | | | | | | | | | | | | | |
| Shotgun | Basic | 30 | S/-/- | 1d10+4I | 0 | 8 | 2Full | Scatter | 5kg | | Plentiful | BC | 156 | - | | | | | | | | | | | | | | | | | | | | |
| Stub Automatic | Pistol | 30 | S/3/- | 1d10+3I | 0 | 9 | Full | - | 1.5kg | | Average | BC | 156 | - | | | | | | | | | | | | | | | | | | | | |
| Stub Revolver | Pistol | 30 | S/-/- | 1d10+3I | 0 | 6 | 2Full | Reliable | 1.5kg | | Plentiful | BC | 156 | - | | | | | | | | | | | | | | | | | | | | |
| Stub Rifle | Basic | 120 | S/-/- | 1d10+3I | 1 | 5 | Full | Accurate | 5.5kg | | Average | BC | 156 | - | | | | | | | | | | | | | | | | | | | | |
| Thresher Support Gun | Heavy | 120 | -/-/6 | 1d10+5R | 0 | 200 | 2Full | Crippling (2), Primitive (8), Tearing | 23kg | | Scarce | TOB | 36 | Comes with a full ammo backpack. | | | | | | | | | | | | | | | | | | | | |
| Heart-Ripper | Heavy | 300 | S/4/- | 3d10+8I | 6 | 80 | 2Full | Reliable, Twin-Linked, Tearing | 55kg | | Near Unique | TOB | 42 | Daemon Weapon (WP 52 Bind 2 - Howling, Skulltaker, Vicious). Requires ammo as normal. Khornate only. | | | | | | | | | | | | | | | | | | | | |
| Pox-Spitter | Pistol | 35 | S/-/3 | 1d10+2I | 0 | 10 | Full | Felling (7), Tainted | 7kg | | Unique | BNC | 16 | - | | | | | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Autopistol | Pistol | 30 | S/-/6 | 1d10+2I | 0 | 18 | Full | - | 1.5kg | | Average | OW | 177 | - | | | | | | | | | | | | | | | | | | | | |
| Stub Automatic | Pistol | 30 | S/3/- | 1d10+3I | 0 | 9 | Full | - | 1.5kg | | Average | OW | 177 | - | | | | | | | | | | | | | | | | | | | | |
| Stub Revolver | Pistol | 30 | S/-/- | 1d10+3I | 0 | 6 | 2Full | Reliable | 1.5kg | | Plentiful | OW | 177 | - | | | | | | | | | | | | | | | | | | | | |
| Hand Cannon | Pistol | 35 | S/-/- | 1d10+4I | 2 | 5 | 2Full | - | 3kg | | Scarce | OW | 177 | -10 to hit unless fired with two hands or a recoil glove. | | | | | | | | | | | | | | | | | | | | |
| Sniper Rifle | Basic | 200 | S/-/- | 1d10+4I | 3 | 20 | Full | Accurate, Reliable | 5kg | | Scarce | OW | 177 | Has a built-in silencer; Awareness (-20) to detect the sound. | | | | | | | | | | | | | | | | | | | | |
| Autogun | Basic | 100 | S/3/10 | 1d10+3I | 0 | 30 | Full | - | 5kg | | Average | OW | 177 | - | | | | | | | | | | | | | | | | | | | | |
| Shotgun (Pump-Action) | Basic | 30 | S/-/- | 1d10+3I | 0 | 12 | 2Full | Scatter | 5kg | | Average | OW | 177 | - | | | | | | | | | | | | | | | | | | | | |
| Shotgun | Basic | 30 | S/-/- | 1d10+4I | 0 | 8 | 2Full | Scatter | 5kg | | Average | OW | 177 | - | | | | | | | | | | | | | | | | | | | | |
| Combat Shotgun | Basic | 30 | S/3/- | 1d10+4I | 0 | 18 | Full | Scatter | 6.5kg | | Scarce | OW | 177 | - | | | | | | | | | | | | | | | | | | | | |
| Ripper Gun | Heavy | 30 | S/-/6 | 1d10+8I | 0 | 48 | 2Full | Scatter, Ogryn-Proof | 35kg | | Common | OW | 177 | Counts as a warhammer in melee. | | | | | | | | | | | | | | | | | | | | |
| Heavy Stubber | Heavy | 100 | -/-/8 | 1d10+4I | 3 | 75 | 2Full | Ogryn-Proof | 30kg | | Rare | OW | 178 | - | | | | | | | | | | | | | | | | | | | | |
| M34 Autocannon | Heavy | 300 | S/3/- | 3d10+8I | 6 | 20 | 2Full | Ogryn-Proof, Reliable | 40kg | | Very Rare | OW | 178 | - | | | | | | | | | | | | | | | | | | | | |
| Battle Cannon | Vehicle | 750 | S/-/- | 3d10+10X | 8 | 12 | 3Full | Blast (10), Concussive (3), Reliable | 350kg | | Average | OW | 178 | - | | | | | | | | | | | | | | | | | | | | |
| Demolisher Cannon | Vehicle | 50 | S/-/- | 4d10+20X | 10 | 2 | Full | Blast (10), Concussive (3) | 400kg | | Rare | OW | 178 | - | | | | | | | | | | | | | | | | | | | | |
| Vanquisher Battle Cannon | Vehicle | 900 | S/-/- | 3d10+10X | 16 | 6 | 2Full | Accurate | 400kg | | Very Rare | OW | 178 | Counts as Basic for activating effects of the Accurate quality. | | | | | | | | | | | | | | | | | | | | |
| Earthshaker Cannon | Vehicle | 3500 | S/-/- | 4d10+10X | 8 | 1 | Full | Blast (10+1d10), Concussive (5), Indirect (5) | 800kg | | Very Rare | OW | 178 | - | | | | | | | | | | | | | | | | | | | | |
| Naval Pistol | Pistol | 20 | S/3/- | 1d10+4I | 0 | 6 | Full | Tearing | 3kg | | Rare | HOE | 112 | Loses Tearing when used with other ammo types. | | | | | | | | | | | | | | | | | | | | |
| Ripper Pistol | Pistol | 30 | S/2/- | 1d10+3I | 5 | 8 | Full | Tearing, Toxic (2) | 4kg | | Extremely Rare | HOE | 112 | May not use unusual ammo. | | | | | | | | | | | | | | | | | | | | |
| Heavy Mortar | Vehicle | 300 | S/-/- | * | * | 1 | Half | Indirect (3), Reliable, * | 400kg | | Rare | SOH | 127 | Uses its own specialized shells. May also fire Anti-Plant and Smoke rounds (+2m radius), or Starflare rounds (+1 minute duration). | | | | | | | | | | | | | | | | | | | | |
| Mauler Cannon | Heavy | 60 | S/2/- | 3d10+8I | 6 | 40 | 2Full | Ogryn-Proof, Twin-Linked | 50kg | | Very Rare | SOH | 127 | - | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Autopistol | Pistol | 30 | S/-/6 | 1d10+2I | 0 | 18 | Full | - | 1.5kg | | Average | DH2 | 155 | - | | | | | | | | | | | | | | | | | | | | |
| Autogun | Basic | 100 | S/3/10 | 1d10+3I | 0 | 30 | Full | - | 5kg | | Average | DH2 | 155 | - | | | | | | | | | | | | | | | | | | | | |
| Autocannon | Heavy | 300 | S/3/- | 3d10+8I | 6 | 24 | 2Full | Reliable | 40kg | | Very Rare | DH2 | 155 | - | | | | | | | | | | | | | | | | | | | | |
| Hand Cannon | Pistol | 35 | S/-/- | 1d10+4I | 2 | 5 | 2Full | - | 3kg | | Scarce | DH2 | 155 | -10 to hit unless fired with two hands or a recoil glove. | | | | | | | | | | | | | | | | | | | | |
| Heavy Stubber | Heavy | 100 | -/-/8 | 1d10+4I | 3 | 80 | 2Full | - | 30kg | | Rare | DH2 | 156 | - | | | | | | | | | | | | | | | | | | | | |
| Shotgun | Basic | 30 | S/-/- | 1d10+4I | 0 | 8 | 2Full | Scatter | 5kg | | Average | DH2 | 156 | - | | | | | | | | | | | | | | | | | | | | |
| Combat Shotgun | Basic | 30 | S/3/- | 1d10+4I | 0 | 18 | Full | Scatter | 6.5kg | | Scarce | DH2 | 156 | - | | | | | | | | | | | | | | | | | | | | |
| Sniper Rifle | Basic | 200 | S/-/- | 1d10+4I | 3 | 20 | Full | Accurate, Reliable | 5kg | | Scarce | DH2 | 156 | - | | | | | | | | | | | | | | | | | | | | |
| Stub Automatic | Pistol | 30 | S/3/- | 1d10+3I | 0 | 9 | Full | - | 1.5kg | | Average | DH2 | 156 | - | | | | | | | | | | | | | | | | | | | | |
| Stub Revolver | Pistol | 30 | S/-/- | 1d10+3I | 0 | 6 | 2Full | Reliable | 1.5kg | | Plentiful | DH2 | 156 | - | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Bolt | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Bolt Pistol | Pistol | 30 | S/2/- | 1d10+5X | 4 | 8 | Full | Tearing | 3.5kg | 250 | Rare | DH | 133 | - | | | | | | | | | | | | | | | | | | | | |
| Boltgun | Basic | 90 | S/2/- | 1d10+5X | 4 | 24 | Full | Tearing | 7kg | 500 | Very Rare | DH | 133 | - | | | | | | | | | | | | | | | | | | | | |
| Heavy Bolter | Heavy | 120 | -/-/10 | 2d10X | 5 | 60 | 2Full | Tearing | 40kg | 2000 | Very Rare | DH | 134 | - | | | | | | | | | | | | | | | | | | | | |
| Angelus Bolt Carbine | Basic | 100 | S/-/- | 2d10X | 5 | 3 | 3Full | Tearing, Accurate | 11kg | 2000 | Very Rare | IHB | 109 | Fires Astartes bolt shells. Highly illegal. | | | | | | | | | | | | | | | | | | | | |
| Cinder Crag "Mauler" Bolt Pistol | Pistol | 30 | S/3/- | 1d10+5X | 4 | 6 | Full | Tearing, Reliable | 2.75kg | 375 | Very Rare | IHB | 109 | If custom made (2x price), counts as Best Quality for its owner. | | | | | | | | | | | | | | | | | | | | |
| Volg "Spitfire" Bolt Pistol | Pistol | 20 | S/-/- | 1d10+3X | 0 | 3 | Full | Tearing, Unreliable | 3kg | 75 | Scarce | IHB | 109 | Imitation bolter. On a critical hit, target must pass an Agility test or catch fire. May damage and/or ignite the wielder when Jammed or damaged with fire. | | | | | | | | | | | | | | | | | | | | |
| Service Bolt Pistol, Garm Pattern | Pistol | 30 | S/2/- | 1d10+5X | 4 | 8 | Full | Tearing | 4.5kg | 350 | Rare | IHB | 171 | Commonly brandished by Commissars. | | | | | | | | | | | | | | | | | | | | |
| Scourge Boltgun, Mars Pattern Mk II | Basic | 90 | S/2/- | 1d10+5X | 4 | 24 | Full | Tearing, Reliable | 10kg | 650 | Very Rare | IHB | 171 | Has a melee attachment that functions as a mono-axe. | | | | | | | | | | | | | | | | | | | | |
| Sacristan Bolt Pistol | Pistol | 30 | S/2/- | 1d10+6X | 4 | 6 | Full | Tearing | 3.3kg | 380 | Rare | IHB | 187 | Wielders with a Strength bonus less than 4 take -10 to BS tests. | | | | | | | | | | | | | | | | | | | | |
| Bolter, Godwyn-De'az Pattern | Basic | 90 | S/2/- | 1d10+5X | 4 | 30 | Full | Tearing, Reliable | 6kg | 1000 | Very Rare | BOM | 114 | - | | | | | | | | | | | | | | | | | | | | |
| Storm Bolter, Godwyn-De'az Pattern | Basic | 90 | S/2/- | 1d10+5X | 4 | 60 | Full | Tearing, Reliable, Storm | 12kg | 9000 | Extremely Rare | BOM | 114 | - | | | | | | | | | | | | | | | | | | | | |
| Malleus Psycannon | Heavy | 120 | S/-/5 | 2d10+5X | 5 | 40 | 3Full | Tearing, Reliable, Sanctified | 20kg | | Extremely Rare | ASC | 139 | Has a multitude of anti-warp effects. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Storm Bolter, Ryza-Pattern | Basic | 90 | S/2/4 | 1d10+5X | 4 | 60 | Full | Tearing, Storm | 9kg | | Extremely Rare | ASC | 140 | Uncommon in man-sized form. | | | | | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Boltgun, Locke-Pattern | Basic | 90 | S/2/4 | 1d10+5X | 4 | 24 | Full | Tearing | 7kg | | Very Rare | RT | 122 | - | | | | | | | | | | | | | | | | | | | | |
| Bolt Pistol, Ceres-Pattern | Pistol | 30 | S/2/- | 1d10+5X | 4 | 8 | Full | Tearing | 3.5kg | | Rare | RT | 122 | - | | | | | | | | | | | | | | | | | | | | |
| Storm Bolter, Mars-Pattern | Basic | 90 | S/2/4 | 1d10+5X | 4 | 60 | Full | Tearing, Storm | 9kg | | Extremely Rare | RT | 122 | Uncommon in man-sized form. | | | | | | | | | | | | | | | | | | | | |
| Heavy Bolter, Solar-Pattern | Heavy | 120 | -/-/10 | 2d10+2X | 5 | 60 | Full | Tearing | 40kg | | Very Rare | RT | 122 | - | | | | | | | | | | | | | | | | | | | | |
| Concealed Bolter-Cane | Pistol | 30 | S/-/- | 1d10+5X | 4 | 1 | 2Full | Tearing | 3kg | | Very Rare | ITS | 112 | May use any bolt pistol ammo. | | | | | | | | | | | | | | | | | | | | |
| "Solo" Mk II Boltgun, Perinetus-Pattern | Basic | 100 | S/-/- | 1d10+5X | 4 | 8 | Full | Tearing, Accurate, Reliable | 7kg | | Very Rare | ITS | 112 | May use any bolter ammo. | | | | | | | | | | | | | | | | | | | | |
| Bolt Carbine, Ceres-Pattern | Basic | 90 | S/2/- | 1d10+5X | 4 | 12 | 2Full | Tearing, Reliable | 5kg | | Very Rare | HAC | 50 | - | | | | | | | | | | | | | | | | | | | | |
| Boltgun, Footfall-Pattern | Basic | 80 | S/3/- | 1d10+4X | 2 | 18 | Full | Tearing, Unreliable | 8kg | | Rare | HAC | 50 | Practically a knock-off. May not use any special ammunition. | | | | | | | | | | | | | | | | | | | | |
| Bolt Pistol, Footfall-Pattern | Pistol | 25 | S/2/- | 1d10+4X | 2 | 6 | Full | Tearing, Unreliable | 4.5kg | | Scarce | HAC | 50 | Practically a knock-off. May not use any special ammunition. | | | | | | | | | | | | | | | | | | | | |
| Relic-Boltgun | Basic | 120 | S/3/- | 1d10+9X | 4 | 30 | Full | Tearing, Reliable | 10kg | | Near Unique | HAC | 50 | Characters with Malignancies suffer a -10 to use. Requires a Strength bonus of 6 or more to use as a Basic weapon. Requires much upkeep. | | | | | | | | | | | | | | | | | | | | |
| Condemnor (Bolt) | Basic | 90 | S/2/4 | 1d10+5X | 4 | 24 | 2Full | Tearing, Sanctified | 7.5kg | | Extremely Rare | FAC | 82 | - | | | | | | | | | | | | | | | | | | | | |
| Condemnor (Crossbow) | Basic | 45 | S/-/- | 1d10+3R | 2 | 1 | 2Full | Accurate, Sanctified | 7.5kg | | Extremely Rare | FAC | 82 | - | | | | | | | | | | | | | | | | | | | | |
| Scourge Boltgun | Basic | 90 | S/2/4 | 1d10+5X | 4 | 24 | Full | Tearing, Reliable | 9kg | | Scarce | FAC | 81 | Comes with attached sarissa (Melee, 1d10+2 Pen 0, Unbalanced). | | | | | | | | | | | | | | | | | | | | |
| Sacristan Bolt Pistol | Pistol | 30 | S/2/- | 1d10+6 | 4 | 6 | Full | Tearing, Reliable | 3.5kg | | Very Rare | FAC | 81 | Wielders with a Strength bonus less than 4 take -10 to BS tests. | | | | | | | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Bolt Pistol | Pistol | 30 | S/3/- | 2d10+5X | 5 | 14 | Full | Tearing | 5.5kg | 5 | Ubiquitous* | DW | 146 | Only for additional Bolt Pistols. Starting one is free. | | | | | | | | | | | | | | | | | | | | |
| Astartes Bolter, Godwyn-Pattern | Basic | 100 | S/2/4 | 2d10+5X | 5 | 28 | Full | Tearing | 18kg | 5 | Ubiquitous* | DW | 146 | - | | | | | | | | | | | | | | | | | | | | |
| Astartes Boltgun, Stalker-Pattern | Basic | 200 | S/-/- | 2d10+5X | 5 | 24 | Full | Tearing, Accurate | 17kg | 15 | Respected | DW | 146 | Awareness tests to hear at -30 and can only be attempted at half normal distance. See Stalker Rounds. | | | | | | | | | | | | | | | | | | | | |
| Astartes Combi-Weapon | Basic | 100 | S/2/4 | 2d10+5X | 5 | 28 | Full | Tearing | 25kg | 15 | Respected | DW | 146 | For primary Bolter. Secondary is S/-/- and Clip 1; all other stats come from the original weapon. | | | | | | | | | | | | | | | | | | | | |
| Astartes Heavy Bolter | Heavy | 150 | -/-/10 | 2d10+10X | 6 | 60 | Full | Tearing | 68kg | 20 | Ubiquitous* | DW | 147 | - | | | | | | | | | | | | | | | | | | | | |
| Astartes Storm Bolter | Basic | 100 | S/2/4 | 2d10+5X | 5 | 60 | 2Full | Tearing, Storm | 26kg | 20 | Respected | DW | 147 | - | | | | | | | | | | | | | | | | | | | | |
| Skapulan Bolter | Basic | 120 | S/2/4 | 2d10+9X | 7 | 28 | Full | Tearing, Accurate, Special | 16kg | 75 | Hero | DW | 169 | Deathwatch Relic. Integrated Fire Selector, Targeter, and Master-Craft Combat Knife Melee Attachment. Any roll of 96-100 grants a reroll. | | | | | | | | | | | | | | | | | | | | |
| Bolter, Hesh-Pattern | Basic | 50 | S/2/4 | 2d10+5X | 5 | 28 | Full | Tearing, Accurate, Reliable | 15kg | * | * | ROB | 134 | May not be requisitioned. Counts as Master-Crafted, which has already been accounted for. | | | | | | | | | | | | | | | | | | | | |
| Furious Vengeance | Basic | 100 | S/2/4 | 2d10+5X | 8 | 28 | Full | Tearing, Felling (1) | 18kg | 25 | Hero | ROB | 157 | Dark Angels Relic. | | | | | | | | | | | | | | | | | | | | |
| Guardian Bolt Pistol | Pistol | 30 | S/3/- | 2d10+5X | 5 | 14 | Full | Tearing, Accurate, Reliable | 5.5kg | * | Distinguished | ROB | 134 | May only be gifted, not requisitioned. | | | | | | | | | | | | | | | | | | | | |
| Octavio's Burden | Basic | 100 | S/2/4 | 2d10+5X | 5 | 28 | Full | Tearing | 18kg | 25 | Distinguished | ROB | 156 | Blood Angels Relic. If it has slain a foe in the past 12 hours, grant +10 WP to resist Bloodlust Curse. Should it be triggered, gain +15 BS for the encounter. If it has not, the bearer suffers -10 to WP, and -5 to all Fellowship tests. If Red Thirst is triggered, receive +10 WS and -10 BS. | | | | | | | | | | | | | | | | | | | | |
| Redemption of St. Sulech | Heavy | 160 | -/-/12 | 2d10+12X | 6 | 60 | Full | Tearing | 68kg | 40 | Famed | ROB | 160 | Deathwatch Relic. Wielder may not be squad leader. The squad leader suffers a -10 to prevent Cohesion. | | | | | | | | | | | | | | | | | | | | |
| Urion's Doom | Basic | 120 | S/2/4 | 2d10+5X | 5 | 60 | 2Full | Tearing, Storm | 26kg | 35 | Famed | ROB | 158 | Ultramarines Relic. Grants +15 BS against Tyranids. | | | | | | | | | | | | | | | | | | | | |
| Astartes Storm Bolter | Basic | 100 | S/2/4 | 1d10+9X | 5 | 60 | 2Full | Tearing, Storm | 26kg | | Rank 1 | DEM | 132 | Comes equipped with an integrated wrist-mount. Often comes with Psybolt Ammunition. | | | | | | | | | | | | | | | | | | | | |
| Astartes Psycannon | Heavy | 120 | -/2/5 | 2d10+15X | 5 | 200 | 2Full | Proven (4) | 50kg | | Rank 5 | DEM | 132 | Wielder gains the Auto-Stabilised trait. Always uses Psybolt Ammunition. | | | | | | | | | | | | | | | | | | | | |
| Heavy Psycannon | Heavy | 120 | S/-/- | 2d10+15X | 5 | 40 | 2Full | Blast (6), Proven (4) | 190kg | | Rank 8 | DEM | 134 | Operates as an Astartes Psycannon. Dreadknight only. | | | | | | | | | | | | | | | | | | | | |
| Angelus Bolter | Basic | 50 | S/3/- | 1d10+9X | 6 | 36 | 2Full | Tearing | 16kg | 25 | Respected | 1ST | 97 | Blood Angels only. An arm-mounted bolter that uses Bloodshard Bolts. | | | | | | | | | | | | | | | | | | | | |
| Gilded Boltgun | Basic | 100 | S/2/4 | 1d10+9X | 4 | 30 | Full | Tearing | 20kg | 20 | Distinguished | 1ST | 97 | Ultramarines Relic. Counts as Master-Crafted, and grants a number of social bonuses. | | | | | | | | | | | | | | | | | | | | |
| Anmael’s Reach | Basic | 110 | S/4/- | 1d10+11X | 5 | 60 | 2Full | Tearing, Storm | 26kg | 50 | Hero | HTC | 124 | Angels of Vengeance Relic. Counts as Master-Crafted. Wielder is immune to fear, but takes a -10 penalty to Willpower if he retreats from battle. | | | | | | | | | | | | | | | | | | | | |
| Gate Maker (Boltgun) | Basic | 100 | S/3/- | 1d10+11X | 4 | 28 | Full | Tearing | 25kg | 40 | Hero | HTC | 128 | Invaders Relic. Counts as Master-Crafted. Also a meltagun (see the Melta Weapons section). | | | | | | | | | | | | | | | | | | | | |
| Silent Cry | Basic | 250 | S/-/- | 1d10+12X | 5 | 24 | Full | Tearing, Accurate, Felling (2), Razor Sharp | 17kg | 50 | Hero | HTC | 133 | Exorcists Relic. Master-Crafted Stalker boltgun, scores Righteous Fury on 9 and 10 after a Full Action aim. | | | | | | | | | | | | | | | | | | | | |
| Eternity Gate Boltgun | Basic | 100 | S/2/4 | 2d10+5X | 5 | 28 | Full | Tearing | 18kg | 10 | Respected | TOR | 35 | Dead Cabal Relic. Counts as Master-Crafted. Squad leaders add +[Fellowship Bonus] to Cohesion, +10 to Fellowship tests with loyalist Space Marines, CSM gain Hatred for the wielder. | | | | | | | | | | | | | | | | | | | | |
| Glaucus’s Heavy Bolter | Heavy | 150 | -/-/8 | 1d10+14X | 7 | 60 | Full | Tearing, Gyro-Stabilised | 68kg | 55 | Hero | TEC | 42 | Offensive Heroic Legacy wielders - add Devastating (1), Felling (1), and Sanctified; Willpower (-20) test on taking damage or wielder's nearest ally is damaged instead. | | | | | | | | | | | | | | | | | | | | |
| Wrathful Augment | Basic | 100 | S/3/- | 1d10+11X | 4 | 28 | Full | Tearing | 18kg | 60 | Famed | TEC | 49 | Comes with a bionic arm; both are Master-Crafted. +20 to Called Shots, extra benefit for Defensive Heroic Legacy wielders. When using the arm or bolter without its partner, user can't spend or burn Fate points. | | | | | | | | | | | | | | | | | | | | |
| Lokheira | Basic | 300 | S/-/- | 2d10+7X | 8 | 10 | Full | Tearing, Accurate, Reliable | 17kg | 60 | Hero | TEC | 99 | Master-Crafted Stalker-pattern boltgun with Omni-Scope. Against xenos, +10 BS and +3 critical damage. | | | | | | | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Bolter | Basic | 100 | S/3/- | 1d10+5X | 4 | 24 | Full | Tearing | 7kg | | Very Rare | BC | 156 | - | | | | | | | | | | | | | | | | | | | | |
| Bolt Pistol | Pistol | 30 | S/2/- | 1d10+5X | 4 | 8 | Full | Tearing | 3.5kg | | Very Rare | BC | 157 | - | | | | | | | | | | | | | | | | | | | | |
| Combi-Bolter | Basic | 80 | S/3/- | 1d10+5X | 4 | 32 | 2Full | Tearing, Twin-Linked | 12kg | | Extremely Rare | BC | 157 | A precursor to the storm bolter, not a bolter combined with another weapon. | | | | | | | | | | | | | | | | | | | | |
| Heavy Bolter | Heavy | 150 | -/-/6 | 1d10+8X | 5 | 60 | Full | Tearing | 40kg | | Very Rare | BC | 157 | - | | | | | | | | | | | | | | | | | | | | |
| Legion Bolter | Basic | 100 | S/3/- | 1d10+9X | 4 | 24 | Full | Tearing | 10kg | | Extremely Rare | BC | 156 | - | | | | | | | | | | | | | | | | | | | | |
| Legion Bolt Pistol | Pistol | 30 | S/2/- | 1d10+9X | 4 | 8 | Full | Tearing | 5.5kg | | Extremely Rare | BC | 157 | - | | | | | | | | | | | | | | | | | | | | |
| Legion Combi-Bolter | Basic | 80 | S/4/- | 1d10+9X | 4 | 32 | 2Full | Tearing, Twin-Linked | 15kg | | Extremely Rare | BC | 157 | A precursor to the storm bolter, not a bolter combined with another weapon. | | | | | | | | | | | | | | | | | | | | |
| Legion Heavy Bolter | Heavy | 150 | -/-/6 | 1d10+12X | 5 | 60 | Full | Tearing | 45kg | | Extremely Rare | BC | 157 | - | | | | | | | | | | | | | | | | | | | | |
| Vilemaw | Basic | 100 | S/3/- | 1d10+11X | 6 | - | - | Razor-Sharp, Tearing | 18kg | | Unique* | BC | 202 | Daemon Weapon (WP 28 Bind 2 - Vicious). | | | | | | | | | | | | | | | | | | | | |
| Combi-Weapon | Basic | 100 | S/3/- | 1d10+5X | 4 | 24 | Full | Tearing | 18kg | | Extremely Rare | TOB | 36 | For primary Bolter. Secondary is S/-/- and Clip 1; all other stats come from the original weapon (Flamer, Plasma Gun, or Melta Gun). | | | | | | | | | | | | | | | | | | | | |
| Legion Combi-Weapon | Basic | 100 | S/3/- | 1d10+9X | 4 | 24 | Full | Tearing | 25kg | | Extremely Rare | TOB | 36 | For primary Bolter. Secondary is S/-/- and Clip 1; all other stats come from the original Legion weapon (Flamer, Plasma Gun, or Melta Gun). | | | | | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Bolt Pistol | Pistol | 30 | S/2/- | 1d10+5X | 4 | 8 | Full | Tearing | 3.5kg | | Very Rare | OW | 179 | - | | | | | | | | | | | | | | | | | | | | |
| Boltgun | Basic | 100 | S/3/- | 1d10+5X | 4 | 24 | Full | Tearing | 7kg | | Very Rare | OW | 179 | - | | | | | | | | | | | | | | | | | | | | |
| Storm Bolter | Basic | 90 | S/2/4 | 1d10+5X | 4 | 60 | Full | Tearing, Storm | 9kg | | Extremely Rare | OW | 179 | - | | | | | | | | | | | | | | | | | | | | |
| Heavy Bolter | Heavy | 150 | -/-/6 | 1d10+8X | 5 | 60 | Full | Tearing | 40kg | | Very Rare | OW | 179 | - | | | | | | | | | | | | | | | | | | | | |
| M38 MkII Bolt Pistol, Hesh-Pattern | Pistol | 25 | S/3/- | 1d10+5X | 4 | 12 | 2Full | Tearing | 4kg | | Very Rare | HOE | 112 | Gains Unreliable when fired in semi-automatic mode. | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Bolt Pistol | Pistol | 30 | S/2/- | 1d10+5X | 4 | 8 | Full | Tearing | 3.5kg | | Very Rare | DH2 | 151 | - | | | | | | | | | | | | | | | | | | | | |
| Boltgun | Basic | 100 | S/3/- | 1d10+5X | 4 | 24 | Full | Tearing | 7kg | | Very Rare | DH2 | 151 | - | | | | | | | | | | | | | | | | | | | | |
| Heavy Bolter | Heavy | 150 | -/-/6 | 1d10+8X | 5 | 60 | Full | Tearing | 40kg | | Very Rare | DH2 | 151 | - | | | | | | | | | | | | | | | | | | | | |
| Storm Bolter | Basic | 90 | S/2/4 | 1d10+5X | 4 | 60 | Full | Tearing, Storm | 9kg | | Extremely Rare | DH2 | 151 | - | | | | | | | | | | | | | | | | | | | | |
| Godwyn-De’az Bolt Pistol | Pistol | 40 | S/2/- | 1d10+5X | 4 | 10 | Full | Tearing, Reliable | 3kg | | Extremely Rare* | EWI | 42 | - | | | | | | | | | | | | | | | | | | | | |
| Godwyn-De’az Bolter | Basic | 90 | S/2/- | 1d10+5X | 4 | 30 | Full | Tearing, Reliable | 6kg | | Very Rare* | EWI | 42 | - | | | | | | | | | | | | | | | | | | | | |
| Godwyn-De’az Heavy Bolter | Heavy | 140 | -/-/6 | 1d10+8X | 5 | 80 | Full | Tearing, Reliable | 35kg | | Extremely Rare* | EWI | 42 | - | | | | | | | | | | | | | | | | | | | | |
| Godwyn-De’az Storm Bolter | Basic | 80 | S/2/4 | 1d10+5X | 4 | 60 | Full | Tearing, Reliable, Storm | 8kg | | Near Unique* | EWI | 42 | - | | | | | | | | | | | | | | | | | | | | |
| Psycannon | Heavy | 120m | -/2/5 | 2d10+5X | 5 | 40 | 3Full | Daemonbane, Reliable, Tearing | 20kg | | Near Unique | EBY | 41 | Wielder gains the Auto-Stabilised trait. Ignores psychic protections and deals +2 damage per point of wielder's Psy Rating. Always Good or Best craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Melta | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Inferno Pistol | Pistol | 10 | S/-/- | 2d10+4E | 12 | 3 | Full | - | 2.5kg | 7500 | Very Rare | DH | 134 | - | | | | | | | | | | | | | | | | | | | | |
| Meltagun | Basic | 20 | S/-/- | 2d10+4E | 12 | 5 | 2Full | - | 8kg | 4000 | Rare | DH | 134 | - | | | | | | | | | | | | | | | | | | | | |
| Melta-Cutter | Basic | 10 | S/-/- | 2d10+4E | 10 | 5 | 3Full | - | 30kg | 600 | Scarce | IHB | 113 | Absolute range of 10m, no bonus for short range, -10 penalty to BS for each point of Strength Bonus below 4. | | | | | | | | | | | | | | | | | | | | |
| Multi-Melta | Heavy | 60 | S/-/- | 4d10+12E | 12 | 10 | 2Full | Blast (1) | 55kg | 8500 | Very Rare | IHB | 174 | - | | | | | | | | | | | | | | | | | | | | |
| Ultimo Meltagun, Voss Pattern Mk III | Basic | 40 | S/-/- | 2d10+2E | 8 | 5 | 2Full | - | 10kg | 2500 | Very Rare | IHB | 174 | - | | | | | | | | | | | | | | | | | | | | |
| Thermal Lance | Heavy | 10 | S/-/- | 2d10+4E | 12 | 2 | 2Full | - | 14kg | 3000 | Rare | IHB | 174 | Often used for bulkhead cutting. | | | | | | | | | | | | | | | | | | | | |
| Seraphim Inferno Pistol | Pistol | 10 | S/-/- | 2d10+2E | 10 | 6 | Full | Reliable | 2kg | 9000 | Extremely Rare | BOM | 115 | If paired and fired with Dual Shot, increase damage by 1d10 and double the Penetration. | | | | | | | | | | | | | | | | | | | | |
| Hellax Infernus | Pistol | 10 | S/-/- | 2d10+6E | 14 | 5 | 2Full | Sanctified | 2kg | | Unique | ASC | 139 | Ignores all fields and bonuses granted by psychic powers. Target must pass a WP test or reduce WP by 1d10. Counts as Best Craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Inferno Pistol, Mars-Pattern | Pistol | 10 | S/-/- | 2d10+8E | 13 | 3 | Full | - | 2.5kg | | Very Rare | RT | 122 | - | | | | | | | | | | | | | | | | | | | | |
| Meltagun, Mars-Pattern | Basic | 20 | S/-/- | 2d10+8E | 13 | 5 | 2Full | - | 7.5kg | | Rare | RT | 122 | - | | | | | | | | | | | | | | | | | | | | |
| Meltagun, Mezoa-Pattern | Basic | 20 | S/-/- | 2d10+8E | 13 | 10 | 3Full | - | 8.5kg | | Rare | RT | 122 | Has a small backpack for ammo. | | | | | | | | | | | | | | | | | | | | |
| Thermal Lance, Mars-Pattern | Heavy | 10 | S/-/- | 2d10+10E | 12 | 2 | 2Full | Accurate | 40kg | | Rare | RT | 123 | - | | | | | | | | | | | | | | | | | | | | |
| Multi-Melta, Mars-Pattern | Heavy | 60 | S/-/- | 4d10+5E | 13 | 10 | 2Full | Blast (1) | 40kg | | Very Rare | RT | 123 | Most users must wear insulating clothing to protect from the ambient heat. | | | | | | | | | | | | | | | | | | | | |
| "Beamer" Meltagun, Zepherus Mk I | Basic | 40 | S/-/- | 2d10+6E | 12 | 6 | 2Full | - | 9kg | | Very Rare | ITS | 114 | May use any meltagun ammo. | | | | | | | | | | | | | | | | | | | | |
| Melta Cutter | Basic | 5 | S/-/- | 3d10+8E | 13 | 5 | 2Full | Inaccurate, Scatter | 8kg | | Rare | HAC | 51 | A tool first, weapon second. Suffers a -20 to BS to fire. | | | | | | | | | | | | | | | | | | | | |
| Mining Melta (Broad) | Heavy | 10 | S/-/- | 2d10+4E | 11 | 6 | 3Full | Scatter | 36kg | | Rare | FAC | 81 | Switching fire modes takes a Half Action. | | | | | | | | | | | | | | | | | | | | |
| Mining Melta (Focused) | Heavy | 5 | S/-/- | 3d10+8E | 13 | 6 | 3Full | Overheats | 36kg | | Rare | FAC | 81 | Switching fire modes takes a Half Action. | | | | | | | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Infernus Pistol | Pistol | 10 | S/-/- | 2d10+8E | 13 | 4 | Full | Melta | 5kg | 35 | Famed | DW | 148 | - | | | | | | | | | | | | | | | | | | | | |
| Astartes Meltagun, Vulkan-Pattern | Basic | 20 | S/-/- | 2d10+8E | 13 | 6 | 2Full | Melta | 14kg | 20 | Respected | DW | 148 | - | | | | | | | | | | | | | | | | | | | | |
| Astartes Multi-Melta, Maxima-Pattern | Heavy | 60 | S/-/- | 4d10+6E | 13 | 12 | 2Full | Melta, Blast (1) | 72kg | 35 | Respected | DW | 148 | - | | | | | | | | | | | | | | | | | | | | |
| Conflagration Infernus Pistol | Pistol | 10 | S/-/- | 2d10+10E | 15 | 2 | Full | Melta | 5kg | 35 | Distinguished | ROB | 135 | - | | | | | | | | | | | | | | | | | | | | |
| Conflagration Meltagun | Basic | 20 | S/-/- | 2d10+10E | 15 | 4 | 2Full | Melta | 14kg | 35 | Distinguished | ROB | 135 | - | | | | | | | | | | | | | | | | | | | | |
| Firestorm Multi-Melta | Heavy | 100 | S/2/- | 5d10+5E | 15 | 6 | 2Full | Melta, Blast (2), Recharge, Volatile | 70kg | 65 | Distinguished | ROB | 135 | - | | | | | | | | | | | | | | | | | | | | |
| Death of Steel | Basic | 35 | S/-/- | 2d10+16E | 14 | 6 | 2Full | Melta, Blast (1) | 15kg | 55 | Hero | HTC | 127 | Doom Legion Relic. Counts as Master-Crafted. +1d10 damage against vehicles or buildings. | | | | | | | | | | | | | | | | | | | | |
| Gate Maker (Melta) | Basic | 30 | S/-/- | 2d10+16E | 12 | 5 | 2Full | Melta, Blast (3) | 25kg | 40 | Hero | HTC | 128 | Invaders Relic. Counts as Master-Crafted. Also a bolter (see the Bolt Weapons section). | | | | | | | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Inferno Pistol | Pistol | 10 | S/-/- | 2d10+10E | 12 | 3 | Full | Melta | 3kg | | Extremely Rare | BC | 157 | - | | | | | | | | | | | | | | | | | | | | |
| Legion Meltagun | Basic | 20 | S/-/- | 2d10+13E | 12 | 6 | 2Full | Melta | 17kg | | Extremely Rare | BC | 157 | - | | | | | | | | | | | | | | | | | | | | |
| Meltagun | Basic | 20 | S/-/- | 2d10+10E | 12 | 5 | 2Full | Melta | 15kg | | Very Rare | BC | 157 | - | | | | | | | | | | | | | | | | | | | | |
| Multi-Melta | Heavy | 60 | S/-/- | 2d10+16E | 12 | 12 | 2Full | Melta, Blast (1) | 40kg | | Very Rare | BC | 157 | So bulky that nearly only Chaos Space Marines can wield them by hand. | | | | | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Inferno Pistol | Pistol | 10 | S/-/- | 2d10+10E | 12 | 3 | Full | Melta | 3kg | | Near Unique | OW | 179 | - | | | | | | | | | | | | | | | | | | | | |
| Meltagun | Basic | 20 | S/-/- | 2d10+10E | 12 | 5 | Full | Melta | 15kg | | Very Rare | OW | 179 | May use an ammo backpack (2x clip size, +6kg). | | | | | | | | | | | | | | | | | | | | |
| Multi-Melta | Heavy | 60 | S/-/- | 2d10+16E | 12 | 12 | Full | Melta, Blast (1) | 40kg | | Extremely Rare | OW | 180 | - | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Inferno Pistol | Pistol | 10 | S/-/- | 2d10+10E | 12 | 3 | Full | Melta | 3kg | | Near Unique | DH2 | 155 | - | | | | | | | | | | | | | | | | | | | | |
| Meltagun | Basic | 20 | S/-/- | 2d10+10E | 12 | 5 | Full | Melta | 15kg | | Very Rare | DH2 | 155 | - | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Plasma | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Plasma Pistol | Pistol | 30 | S/-/- | 1d10+6E | 6 | 10 | 4Full | Overheats, Recharge | 4kg | 4000 | Very Rare | DH | 134 | - | | | | | | | | | | | | | | | | | | | | |
| Plasma Gun | Basic | 90 | S/2/- | 1d10+6E | 6 | 20 | 8Full | Overheats, Recharge | 11kg | 3000 | Very Rare | DH | 134 | - | | | | | | | | | | | | | | | | | | | | |
| Kronos Mk III Plasma Pistol | Pistol | 30 | S/-/- | 1d10+6E | 6 | 10 | 4Full | Overheats, Recharge | 4kg | 5000 | Very Rare | IHB | 134 | - | | | | | | | | | | | | | | | | | | | | |
| Maximal | Pistol | 40 | S/-/- | 1d10+10E | 6 | 3/each | 4Full | Overheats, Recharge (2) | 4kg | 5000 | Very Rare | IHB | 134 | Requires 2 rounds to recharge. | | | | | | | | | | | | | | | | | | | | |
| Plasma Blaster | Basic | 60 | S/-/- | 2d10+6E | 6 | 6 | 2Full | Overheats, Recharge, Unreliable | 20kg | 7500 | Very Rare | IHB | 174 | - | | | | | | | | | | | | | | | | | | | | |
| Plasma Cannon | Heavy | 120 | S/-/- | 2d10+10E | 8 | 16 | 5Full | Overheats, Recharge, Unreliable | 38kg | 8500 | Very Rare | IHB | 174 | - | | | | | | | | | | | | | | | | | | | | |
| Maximal | Heavy | 120 | S/-/- | 4d10+10E | 8 | 6/each | 5Full | Overheats, Recharge, Blast (3), Unreliable | 38kg | 8500 | Very Rare | IHB | 174 | - | | | | | | | | | | | | | | | | | | | | |
| Sunfury Assault Plasma Gun, Mars Pattern Mk III | Basic | 80 | S/2/- | 1d10+10E | 6 | 10 | 2Full | Overheats, Recharge | 12kg | 3000 | Very Rare | IHB | 174 | - | | | | | | | | | | | | | | | | | | | | |
| Military Plasma Pistol, Ryza-Pattern | Pistol | 30 | S/2/- | 1d10+6E | 6 | 10 | 3Full | Overheats | 4kg | | Very Rare | ASC | 140 | - | | | | | | | | | | | | | | | | | | | | |
| Maximal | Pistol | 40 | S/2/- | 2d10+6E | 8 | 3/each | 3Full | Overheats, Recharge | 4kg | | Very Rare | ASC | 140 | - | | | | | | | | | | | | | | | | | | | | |
| Military Plasma Gun, Ryza-Pattern | Basic | 90 | S/2/- | 1d10+7E | 7 | 40 | 5Full | Overheats | 9kg | | Very Rare | ASC | 140 | - | | | | | | | | | | | | | | | | | | | | |
| Maximal | Basic | 100 | S/2/- | 2d10+7E | 9 | 3/each | 5Full | Overheats, Recharge | 9kg | | Very Rare | ASC | 140 | - | | | | | | | | | | | | | | | | | | | | |
| Archaeotech Plasma Pistol | Pistol | 50 | S/3/- | 1d10+8E | 8 | 12 | Full | Maximal | | | - | TLW | 141 | - | | | | | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Plasma Pistol, Ryza-Pattern | Pistol | 30 | S/2/- | 1d10+6E | 6 | 10 | 3Full | Overheats, Maximal* | 4kg | | Very Rare | RT | 123 | - | | | | | | | | | | | | | | | | | | | | |
| Plasma Gun, Mezoa-Pattern | Basic | 90 | S/2/- | 1d10+7E | 6 | 40 | 5Full | Overheats, Maximal* | 18kg | | Very Rare | RT | 123 | - | | | | | | | | | | | | | | | | | | | | |
| Plasma Cannon, Ryza-Pattern | Heavy | 120 | S/-/- | 2d10+10E | 8 | 16 | 5Full | Overheats, Maximal*, Blast (1), Unreliable | 40kg | | Very Rare | RT | 123 | - | | | | | | | | | | | | | | | | | | | | |
| Plasma Gun, Clovis Mk IV | Basic | 60 | S/3/5 | 1d10+5E | 6 | 40 | 5Full | Overheats, Maximal* | 20kg | | Extremely Rare | ITS | 114 | - | | | | | | | | | | | | | | | | | | | | |
| "Wrath" Plasma Pistol, Ryza-Pattern | Pistol | 40 | S/-/- | 1d10+8E | 6 | 8 | 3Full | Overheats, Maximal*, Accurate | 5kg | | Extremely Rare | ITS | 114 | - | | | | | | | | | | | | | | | | | | | | |
| M31 Plasma Cannon | Heavy | 150 | S/-/- | 2d10+10E | 8 | 20 | 5Full | Overheats, Maximal*, Blast (1) | 45kg | | Near Unique | FAC | 83 | - | | | | | | | | | | | | | | | | | | | | |
| Asandre Plasma Gun | Basic | 90 | S/2/- | 1d10+7E | 6 | 40 | 5Full | Overheats, Maximal*, Unstable | 18kg | | Very Rare | FAC | 83 | - | | | | | | | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Plasma Cannon | Heavy | 150 | S/-/- | 2d10+11E | 10 | 16 | 5Full | Blast (1), Volatile | 70kg | 30 | Distinguished | DW | 147 | - | | | | | | | | | | | | | | | | | | | | |
| Maximal | Heavy | 160 | S/-/- | 3d10+11E | 12 | 3/each | 5Full | Overheats, Blast (3), Recharge, Volatile | 70kg | 30 | Distinguished | DW | 147 | - | | | | | | | | | | | | | | | | | | | | |
| Astartes Plasma Gun, Ragefire-Pattern | Basic | 100 | S/2/- | 1d10+9E | 8 | 40 | 4Full | Volatile | 27kg | 20 | Respected | DW | 148 | - | | | | | | | | | | | | | | | | | | | | |
| Maximal | Basic | 110 | S/2/- | 2d10+9E | 10 | 3/each | 4Full | Overheats, Recharge, Volatile | 27kg | 20 | Respected | DW | 148 | - | | | | | | | | | | | | | | | | | | | | |
| Astartes Plasma Pistol | Pistol | 30 | S/2/- | 1d10+8E | 8 | 12 | 3Full | Volatile | 6kg | 25 | Respected | DW | 148 | - | | | | | | | | | | | | | | | | | | | | |
| Maximal | Pistol | 40 | S/2/- | 2d10+8E | 10 | 3/each | 3Full | Overheats, Recharge, Volatile | 6kg | 25 | Respected | DW | 148 | - | | | | | | | | | | | | | | | | | | | | |
| Deathroar | Pistol | 40 | S/-/- | 2d10+13E | 10 | 10 | 3Full | Blast (1), Felling (1), Volatile | 7kg | 70 | Hero | DW | 168 | Chapter Relic of the Dark Angels. | | | | | | | | | | | | | | | | | | | | |
| Maximal | Pistol | 50 | S/-/- | 3d10+13E | 12 | 3/each | 3Full | Blast (3), Felling (1), Volatile, Recharge | 7kg | 70 | Hero | DW | 168 | Chapter Relic of the Dark Angels. | | | | | | | | | | | | | | | | | | | | |
| Barrage Plasma Gun | Basic | 120 | S/3/5 | 1d10+7E | 8 | 30 | 4Full | Overheats, Volatile | 30kg | 28 | Distinguished | ROB | 135 | - | | | | | | | | | | | | | | | | | | | | |
| Barrage Plasma Pistol | Pistol | 40 | S/3/- | 1d10+6E | 8 | 9 | 3Full | Overheats, Volatile | 7kg | 32 | Famed | ROB | 135 | - | | | | | | | | | | | | | | | | | | | | |
| Plasma Gun 438 | Basic | 120 | S/2/- | 1d10+12E | 9 | 40 | 4Full | Volatile | 30kg | 25 | Distinguished | ROB | 159 | -20 Fellowship and -1 Cohesion when dealing with other Space Marines. | | | | | | | | | | | | | | | | | | | | |
| Hateblazer | Pistol | 30 | S/-/- | 2d10+8E | 8 | - | - | Overheats | | - | - | MOX | 108 | - | | | | | | | | | | | | | | | | | | | | |
| Radiant Arrow | Basic | 120 | S/2/- | 1d10+14E | 10 | 24 | 4Full | Volatile | 27kg | 50 | Hero | HTC | 131 | Consecrators Relic. Counts as Master-Crafted. Completely immune to jamming, Overheating, Haywire, et cetera. | | | | | | | | | | | | | | | | | | | | |
| Storm of Vass | Basic | 20 | S/-/- | 1d10+10E | 6 | 6 | 2Full | Flame | 22kg | 70 | Hero | TEC | 63 | Maximal only available to Offensive Heroic Legacy wielders. Gains Overheats if The Wrath of Kato isn't nearby (see text, and Melee tab). | | | | | | | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Legion Plasma Gun | Basic | 100 | S/2/- | 1d10+12E | 10 | 24 | 5Full | Overheats, Maximal | 18kg | | Very Rare | BC | 158 | - | | | | | | | | | | | | | | | | | | | | |
| Legion Plasma Pistol | Pistol | 30 | S/2/- | 1d10+10E | 8 | 12 | 3Full | Overheats, Maximal | 8kg | | Very Rare | BC | 158 | - | | | | | | | | | | | | | | | | | | | | |
| Plasma Cannon | Heavy | 150 | S/-/- | 2d10+12E | 10 | 16 | 5Full | Overheats, Maximal, Blast (3) | 40kg | | Very Rare | BC | 158 | Uses a backpack fuel canister. | | | | | | | | | | | | | | | | | | | | |
| Plasma Gun | Basic | 90 | S/2/- | 1d10+8E | 10 | 20 | 5Full | Overheats, Maximal | 11kg | | Very Rare | BC | 158 | - | | | | | | | | | | | | | | | | | | | | |
| Plasma Pistol | Pistol | 40 | S/2/- | 1d10+7E | 8 | 10 | 3Full | Overheats, Maximal | 4kg | | Very Rare | BC | 158 | - | | | | | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Plasma Pistol | Pistol | 30 | S/2/- | 1d10+6E | 6 | 10 | 3Full | Overheats, Maximal | 4kg | | Very Rare | OW | 180 | - | | | | | | | | | | | | | | | | | | | | |
| Plasma Gun | Basic | 90 | S/2/- | 1d10+7E | 6 | 40 | 5Full | Overheats, Maximal | 18kg | | Very Rare | OW | 180 | - | | | | | | | | | | | | | | | | | | | | |
| Plasma Cannon | Heavy | 120 | S/-/- | 2d10+10E | 8 | 16 | 5Full | Overheats, Maximal, Blast (1) | 40kg | | Extremely Rare | OW | 180 | - | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Plasma Pistol | Pistol | 30 | S/2/- | 1d10+6E | 6 | 10 | 3Full | Overheats, Maximal | 4kg | | Very Rare | DH2 | 155 | - | | | | | | | | | | | | | | | | | | | | |
| Plasma Gun | Basic | 90 | S/2/- | 1d10+7E | 6 | 40 | 5Full | Overheats, Maximal | 18kg | | Very Rare | DH2 | 155 | - | | | | | | | | | | | | | | | | | | | | |
| Sentinel Plasma Rifle | Basic | 120 | S/5/10 | 1d10+5E | 3 | 40 | Full | Reliable | 20kg | | Extremely Rare | EWI | 44 | - | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Flame | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Hand Flamer | Pistol | 10 | S/-/- | 1d10+4E | 2 | 2 | 2Full | Flame | 3.5kg | 200 | Rare | DH | 134 | - | | | | | | | | | | | | | | | | | | | | |
| Flamer | Basic | 20 | S/-/- | 1d10+4E | 3 | 3 | 2Full | Flame | 6kg | 300 | Scarce | DH | 135 | - | | | | | | | | | | | | | | | | | | | | |
| Promethium "Destroyer" Incineration Device, Cadence | Pistol | 15 | S/-/- | 1d10+5E | 2 | 5 | 2Full | Flame | 2.1kg | 750 | Very Rare | IHB | 111 | - | | | | | | | | | | | | | | | | | | | | |
| Gas Torch Flamer | Basic | 5 | S/-/- | 1d10+1E | 2 | 5 | 2Full | Flame | 20kg | 150 | Very Rare | IHB | 111 | An industrial tool. On taking damage to back of body, 50% of fuel explodes (Blast (4), 2d10E). Wearer takes double damage and catches fire. | | | | | | | | | | | | | | | | | | | | |
| Tox Spray | Basic | 10 | S/-/- | 1d10E | 0 | 3 | 3Full | Flame, Toxic | 6kg | 200 | Rare | IHB | 111 | Jam means fuel ruptures and deals the weapon's damage to everything within Blast (2). The wearer takes double damage. | | | | | | | | | | | | | | | | | | | | |
| Flamer, Anoxis Burst Pattern | Basic | 5 | S/-/- | 1d5E | 0 | 1 | 2Full | Flame, Primitive | 3kg | 50 | Scarce | IHB | 160 | - | | | | | | | | | | | | | | | | | | | | |
| "Stingray" Rifle, Anoxis Pattern | Basic | 15 | S/-/- | 1d10+3E | 2 | 4 | Full | Flame | 3kg | 100 | Average | IHB | 161 | Does not actually set things aflame. | | | | | | | | | | | | | | | | | | | | |
| Heavy Flamer | Heavy | 30 | S/-/- | 2d10+4E | 4 | 10 | 2Full | Flame | 45kg | 1000 | Rare | IHB | 171 | Uses a backpack fuel canister by default; included in weight. | | | | | | | | | | | | | | | | | | | | |
| Nightfire Flamer, Voss Pattern | Basic | 20 | S/-/- | 1d10+5E | 2 | 3 | 2Full | Flame, Toxic | 6kg | 400 | Very Rare | IHB | 172 | - | | | | | | | | | | | | | | | | | | | | |
| Seraphim Hand Flamer | Pistol | 10 | S/-/- | 1d10+4E | 2 | 6 | Full | Flame | 2kg | 1000 | Extremely Rare | BOM | 115 | If paired and fired with Dual Shot, increase damage by 1d10+10 and impose -20 to avoid the fire. At GM's discretion, may fire in melee with no ammo use. | | | | | | | | | | | | | | | | | | | | |
| Heavy Flamer | Heavy | 30 | S/-/- | 2d10+4E | 4 | 10 | 2Full | Flame | 45kg | 1000 | Rare | BOM | 115 | Wielders without Strength >=40 or Power Armor need an assistant to fire. If using Sanctified Ammo, auto-succeed RF against Psykers and Daemons. | | | | | | | | | | | | | | | | | | | | |
| Expulsus Flamer | Basic | 30 | S/-/- | 1d10+5E | 3 | 20 | 2Full | Flame | | | - | TLW | 113 | - | | | | | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Hand Flamer, Mezoa-Pattern | Pistol | 10 | S/-/- | 1d10+4E | 2 | 2 | 2Full | Flame | 3.5kg | | Rare | RT | 124 | - | | | | | | | | | | | | | | | | | | | | |
| Flamer, Mezoa-Pattern | Basic | 20 | S/-/- | 1d10+4E | 2 | 6 | 2Full | Flame | 6kg | | Scarce | RT | 124 | - | | | | | | | | | | | | | | | | | | | | |
| Heavy Flamer, Locke-Pattern | Heavy | 30 | S/-/- | 2d10+4E | 4 | 10 | 2Full | Flame | 20kg | | Rare | RT | 124 | - | | | | | | | | | | | | | | | | | | | | |
| "Salamander" Assault Flamer, Mk VII | Basic | 10 | S/-/- | 1d10+4E | 1 | 12 | 3Full | Flame | 6kg | | Scarce | ITS | 114 | Uses a 45 degree arc instead of a 30. | | | | | | | | | | | | | | | | | | | | |
| "Flameburst" Flamer | Basic | 40 | S/-/- | 1d10+4E | 2 | 6 | 2Full | Flame, Recharge | 7kg | | Rare | HAC | 51 | Fires in a jet one meter wide rather than a 30 degree arc. | | | | | | | | | | | | | | | | | | | | |
| "Baleflame" Incinerator | Basic | 30 | S/-/- | 2d10+8E | 6 | 4 | 3Full | Flame, Recharge | | | - | TNP | 115 | Custom weapon of Inquisitor Blackheel. Already Best quality. | | | | | | | | | | | | | | | | | | | | |
| Incinerator | Basic | 20 | S/-/- | 1d10+8E | 4 | 6 | 2Full | Flame, Cleansing Fire, Sanctified | 6kg | | Extremely Rare | FAC | 83 | - | | | | | | | | | | | | | | | | | | | | |
| Footfall Hand Flamer | Pistol | 10 | S/-/- | 1d10+4E | 2 | 2 | 2Full | Flame, Toxic | 4kg | | Very Rare | FAC | 83 | Some versions deal 1d5 WP damage to targets damaged by the Flame quality (automatically Good Craftsmanship, availability unlisted). | | | | | | | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Flamer | Basic | 20 | S/-/- | 2d10+2E | 3 | 6 | 2Full | Flame | 15kg | 10 | Ubiquitous* | DW | 148 | Targets set on fire take +4 damage per round. | | | | | | | | | | | | | | | | | | | | |
| Astartes Hand Flamer | Pistol | 10 | S/-/- | 2d10+2E | 3 | 4 | 2Full | Flame | 6kg | 10 | Ubiquitous* | DW | 149 | Targets set on fire take +4 damage per round. | | | | | | | | | | | | | | | | | | | | |
| Astartes Heavy Flamer | Heavy | 30 | S/-/- | 2d10+6E | 6 | 10 | 2Full | Flame | 65kg | 15 | Ubiquitous* | DW | 149 | Targets set on fire take +4 damage per round. | | | | | | | | | | | | | | | | | | | | |
| Balefire Gun | Basic | 20 | S/-/- | 2d10+2E | 3 | 6 | 2Full | Flame, Toxic | 7kg | 16 | Respected | ROB | 135 | - | | | | | | | | | | | | | | | | | | | | |
| Immolation Rifle | Basic | 25 | S/-/- | 2d10+5E | 1 | 5 | Full | Flame | 5kg | 15 | Ubiquitous* | ROB | 135 | Has no effect on inorganic targets. | | | | | | | | | | | | | | | | | | | | |
| Triflame Vambrace | Basic | 30 | S/-/- | 2d10+4E | 5 | 12 | 3Full | Flame | 13kg | 45 | Famed | ROB | 161 | Deathwatch Relic. Choose one: -20 to put out the flames, 60-degree arc and +1d5 Mag damage to Hordes, or single-target (may still ignite target). | | | | | | | | | | | | | | | | | | | | |
| Astartes Incinerator | Basic | 30 | S/-/- | 2d10+6E | 6 | 10 | 2Full | Flame, Sanctified | 65kg | | Rank 3 | DEM | 132 | Always uses Psyflame Ammunition. | | | | | | | | | | | | | | | | | | | | |
| Heavy Incinerator | Heavy | 60 | S/-/- | 2d10+6E | 6 | 20 | 2Full | Flame, Sanctified | 200kg | | Rank 8 | DEM | 134 | Functions as an Astartes Incinerator. Dreadknights only. | | | | | | | | | | | | | | | | | | | | |
| Hellfire Flamer | Basic | 20 | S/-/- | 1d10+9E | 5 | 6 | 2Full | Flame, Tearing | 15kg | 25 | Ubiquitous* | 1ST | 98 | Deathwatch only. Ignores Natural Armor and inflicts Righteous Fury on 9 and 10. | | | | | | | | | | | | | | | | | | | | |
| Surtur's Breath | Heavy | 40 | S/-/- | 1d10+12E | 5 | 8 | 2Full | Flame | 15kg | 25 | Respected | 1ST | 98 | Salamanders Relic. Bulkier than a normal heavy flamer, it strikes fear in its targets, literally. | | | | | | | | | | | | | | | | | | | | |
| Light of Castigation | Basic | 25 | S/-/- | 1d10+11E | 4 | 6 | 2Full | Flame, Sanctified | 15kg | 30 | Famed | HTC | 128 | Fire Angels Relic. Counts as Master-Crafted. Heretics (GM's discretion) take +2 extra damage and a -10 penalty to avoid the hit. | | | | | | | | | | | | | | | | | | | | |
| The Torch of the Vigil | Heavy | 35 | S/-/- | 1d10+14E | 6 | 10 | 2Full | Flame | 65kg | 40 | Famed | HTC | 135 | Death Spectres Relic. Counts as Master-Crafted. -10 to avoid being hit or catching fire, -30 to Concealment for everything within 30m of a burning target. | | | | | | | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Flamer | Basic | 20 | S/-/- | 1d10+4E | 2 | 6 | 2Full | Flame, Spray | 6kg | | Common | BC | 158 | Can have a backpack fuel canister instead (2x clip size, +10kg). | | | | | | | | | | | | | | | | | | | | |
| Hand Flamer | Pistol | 10 | S/-/- | 1d10+4E | 2 | 2 | Full | Flame, Spray | 3.5kg | | Scarce | BC | 158 | - | | | | | | | | | | | | | | | | | | | | |
| Heavy Flamer | Heavy | 30 | S/-/- | 1d10+8E | 5 | 10 | 2Full | Flame, Spray | 20kg | | Rare | BC | 158 | Uses a backpack fuel canister by default; included in weight. | | | | | | | | | | | | | | | | | | | | |
| Legion Flamer | Basic | 20 | S/-/- | 1d10+9E | 4 | 6 | 2Full | Flame, Spray | 10kg | | Scarce | BC | 158 | Can have a backpack fuel canister instead (2x clip size, +10kg). | | | | | | | | | | | | | | | | | | | | |
| Legion Heavy Flamer | Heavy | 30 | S/-/- | 1d10+12E | 6 | 15 | 2Full | Flame, Spray | 25kg | | Very Rare | BC | 158 | Uses a backpack fuel canister by default; included in weight. | | | | | | | | | | | | | | | | | | | | |
| Krz’at’tchal the Soulburner | Basic | 30 | S/-/- | 1d10+8E | 8 | - | - | Flame, Reliable, Spray, Warp Weapon | 6kg | | Unique* | BC | 202 | Daemon Weapon (WP 40 Bind 2 - Mutating, Warp Flame). | | | | | | | | | | | | | | | | | | | | |
| Firestorm Blade | Basic | 50 | S/-/- | 2d10+15E | 8 | - | - | Flame, Proven (3), Spray | 7kg | | Near Unique | TOB | 40 | Daemon Weapon (WP 70 Bind 4 - Howling, Piercing, Rampage). Requires Mark of Khorne. | | | | | | | | | | | | | | | | | | | | |
| Melee | Melee | - | - | 1d10+8E | 4 | - | - | Balanced, Flame, Proven (3) | 7kg | | Near Unique | TOB | 40 | Daemon Weapon (WP 70 Bind 4 - Howling, Piercing, Rampage). Requires Mark of Khorne. | | | | | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Hand Flamer | Pistol | 10 | S/-/- | 1d10+4E | 2 | 2 | 2Full | Flame, Spray | 3.5kg | | Rare | OW | 180 | - | | | | | | | | | | | | | | | | | | | | |
| Flamer | Basic | 20 | S/-/- | 1d10+4E | 2 | 6 | 2Full | Flame, Spray | 6kg | | Scarce | OW | 181 | Can have a backpack fuel canister instead (2x clip size, +10kg). | | | | | | | | | | | | | | | | | | | | |
| Heavy Flamer | Heavy | 30 | S/-/- | 1d10+5E | 4 | 10 | 2Full | Flame, Spray | 45kg | | Rare | OW | 181 | Uses a backpack fuel canister by default; included in weight. | | | | | | | | | | | | | | | | | | | | |
| Inferno Cannon | Vehicle | 50 | S/-/- | 2d10+15E | 8 | 50 | - | Flame, Spray | 600kg | | Rare | OW | 181 | May begin the spray at up to [range/2] meters away. Negates the AP bonus to Operate tests to avoid catching fire. | | | | | | | | | | | | | | | | | | | | |
| Hades Assault Flamer | Basic | 20 | S/-/- | 1d10+4E | 2 | 10 | 2Full | Flame, Spray, Reliable | 12kg | | Scarce | HOE | 113 | - | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Hand Flamer | Pistol | 10 | S/-/- | 1d10+4E | 2 | 2 | 2Full | Flame, Spray | 3.5kg | | Rare | DH2 | 152 | - | | | | | | | | | | | | | | | | | | | | |
| Flamer | Basic | 20 | S/-/- | 1d10+4E | 2 | 6 | 2Full | Flame, Spray | 6kg | | Scarce | DH2 | 152 | - | | | | | | | | | | | | | | | | | | | | |
| Heavy Flamer | Heavy | 30 | S/-/- | 1d10+5E | 4 | 10 | 2Full | Flame, Spray | 45kg | | Rare | DH2 | 152 | - | | | | | | | | | | | | | | | | | | | | |
| Cerberus Heavy Flamer | Heavy | 40 | S/-/- | 1d10+5E | 3 | 6 | 2Full | Flame, Spray, Vengeful (9), Reliable | 50kg | | Very Rare | EWI | 42 | Uses a backpack fuel canister by default; included in weight. | | | | | | | | | | | | | | | | | | | | |
| Gorgon Chemical Flamer | Basic | 20 | S/-/- | 1d10+4E | 2 | 6 | 2Full | Flame, Spray, Corrosive, Felling (1), Toxic (2) | 8kg | | Very Rare | EWI | 42 | Can't use alternate ammunition types. | | | | | | | | | | | | | | | | | | | | |
| Hydra Flamer Array | Basic | 8 | S/-/- | 1d10+4E | 2 | 10 | 2Full | Flame, Spray, Proven (3) | 10kg | | Very Rare | EWI | 42 | Sprays flame in a 90-degree arc. Firing this weapon grants Fear (1) until the end of the encounter. | | | | | | | | | | | | | | | | | | | | |
| Incinerator | Basic | 30m | S/-/- | 1d10+6E | 6 | 10 | 2Full | Flame, Spray, Daemonbane | 3kg | | Extremely Rare | EBY | 40 | Ignores psychic protections and imposes a -10 penalty on targets' Agility tests per point of wielder's Psy Rating. | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Primitive | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Bolas | Thrown | 10 | S/-/- | - | 0 | 1 | - | Primitive, Inaccurate, Snare | 1.5kg | 10 | Average | DH | 135 | - | | | | | | | | | | | | | | | | | | | | |
| Hand Bow | Pistol | 15 | S/-/- | 1d10R | 0 | 1 | Full | Primitive | 1kg | 200 | Rare | DH | 135 | - | | | | | | | | | | | | | | | | | | | | |
| Flintlock Pistol | Pistol | 15 | S/-/- | 1d10+2I | 0 | 1 | 3Full | Primitive, Inaccurate, Unreliable | 4kg | 10 | Common | DH | 135 | - | | | | | | | | | | | | | | | | | | | | |
| Musket | Basic | 30 | S/-/- | 1d10+2I | 0 | 1 | 5Full | Primitive, Inaccurate, Unreliable | 7kg | 30 | Common | DH | 135 | - | | | | | | | | | | | | | | | | | | | | |
| Bow | Basic | 30 | S/-/- | 1d10R | 0 | 1 | Half | Primitive, Reliable | 2kg | 10 | Common | DH | 135 | - | | | | | | | | | | | | | | | | | | | | |
| Sling | Basic | 15 | S/-/- | 1d10-2I | 0 | 1 | Full | Primitive | 0.5kg | 10 | Plentiful | DH | 135 | - | | | | | | | | | | | | | | | | | | | | |
| Crossbow | Basic | 30 | S/-/- | 1d10R | 0 | 1 | 2Full | Primitive | 3kg | 10 | Common | DH | 135 | - | | | | | | | | | | | | | | | | | | | | |
| Iocanthos Blunderbuss | Basic | 10 | S/-/- | 1d10+1I | 0 | 1 | 5Full | Primitive, Inaccurate, Scatter, Unreliable | 4kg | 35 | Rare | IHB | 93 | - | | | | | | | | | | | | | | | | | | | | |
| Composite Bow | Basic | 40 | S/-/- | 1d10+2R | 1 | 1 | Half | Primitive, Accurate | 3kg | 50 | Uncommon | IHB | 93 | - | | | | | | | | | | | | | | | | | | | | |
| Deuce Pistol | Pistol | 15 | S/2/- | 1d10+2I | 0 | 2 | 3Full | Primitive, Unreliable | 2kg | 40 | Common | IHB | 93 | - | | | | | | | | | | | | | | | | | | | | |
| Flick Bow | Pistol | 15 | S/-/- | 1d10R | 0 | 1 | Full | Primitive, Special | 1kg | 30 | Scarce | IHB | 93 | Normally folded for concealment; requires a Half Action to lock bow to firing position. | | | | | | | | | | | | | | | | | | | | |
| Heavy Crossbow | Basic | 80 | S/-/- | 1d10+4R | 2 | 1 | 4Full | Primitive | 5kg | 75 | Rare | IHB | 93 | - | | | | | | | | | | | | | | | | | | | | |
| Javelin | Thrown | 18 | S/-/- | 1d10R+SB | 1 | 1 | - | Primitive | 1kg | 8 | Plentiful | IHB | 93 | - | | | | | | | | | | | | | | | | | | | | |
| Longbow | Basic | 50 | S/-/- | 1d10+2R | 2 | 1 | Half | Primitive | 3kg | 20 | Average | IHB | 93 | - | | | | | | | | | | | | | | | | | | | | |
| Siskan Musket | Basic | 40 | S/-/- | 1d10+3I | 0 | 1 | 5Full | Primitive | 8kg | 60 | Scarce | IHB | 94 | - | | | | | | | | | | | | | | | | | | | | |
| Vibe Spear | Thrown | 10 | S/-/- | 1d10+2+SB | 1 | 1 | - | Primitive, Snare, Special | 2kg | 14 | Uncommon | IHB | 94 | Targets injured must pass a Toughness test or suffer one Fatigue. Medicae test to remove spear, failure deals 1d5 unavoidable damage. | | | | | | | | | | | | | | | | | | | | |
| Volonx Bone Bolas | Thrown | 8 | S/-/- | 1d5I | 0 | 1 | - | Primitive, Snare, Toxic | 2kg | 12 | Rare | IHB | 94 | - | | | | | | | | | | | | | | | | | | | | |
| Drive Nailer | Basic | 5 | -/3/- | 1d10+1R | 4 | 15 | 3Full | Primitive | 7kg | 50 | Common | IHB | 113 | - | | | | | | | | | | | | | | | | | | | | |
| Impaler | Heavy | 30 | S/-/- | 1d10+5I | 2 | 1 | 2Full | Primitive, Unreliable | 22kg | 100 | Scarce | IHB | 113 | Requires a Strength Bonus of 4 to reload. | | | | | | | | | | | | | | | | | | | | |
| Scrap Cannon | Heavy | 15 | S/-/- | 1d10+3R | 0 | 1 | 3Full | Scatter, Unreliable | 40kg | 150 | Very Rare* | IHB | 113 | Successful hit must test for pinning, Average Availability in underhive, anything can be ammo. | | | | | | | | | | | | | | | | | | | | |
| Stake-Crossbow, Catechist Pattern | Basic | 40 | S/-/- | 1d10+4R | 3 | 5 | 2Full | Special | 4kg | 750 | Rare | IHB | 187 | Requires Stake-Bolts, which are Sanctified. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Bolas | Thrown | 10 | S/-/- | - | 0 | 1 | - | Primitive, Inaccurate, Snare | 1.5kg | | Average | RT | 124 | - | | | | | | | | | | | | | | | | | | | | |
| Bow | Basic | 30 | S/-/- | 1d10R | 0 | 1 | Half | Primitive, Reliable | 2kg | | Common | RT | 124 | - | | | | | | | | | | | | | | | | | | | | |
| Crossbow | Basic | 30 | S/-/- | 1d10R | 0 | 1 | 2Full | Primitive | 3kg | | Common | RT | 124 | - | | | | | | | | | | | | | | | | | | | | |
| Hand Bow | Pistol | 15 | S/-/- | 1d10R | 0 | 1 | Full | Primitive | 1kg | | Rare | RT | 124 | - | | | | | | | | | | | | | | | | | | | | |
| Flintlock Pistol | Pistol | 15 | S/-/- | 1d10+2I | 0 | 1 | 3Full | Primitive, Inaccurate, Unreliable | 4kg | | Common | RT | 124 | - | | | | | | | | | | | | | | | | | | | | |
| Musket | Basic | 30 | S/-/- | 1d10+2I | 0 | 1 | 5Full | Primitive, Inaccurate, Unreliable | 7kg | | Common | RT | 124 | - | | | | | | | | | | | | | | | | | | | | |
| Sling | Basic | 15 | S/-/- | 1d10-2I | 0 | 1 | Full | Primitive | 0.5kg | | Plentiful | RT | 124 | May throw grenades but reduces range to 7m. Jamming results in a grenade jam. | | | | | | | | | | | | | | | | | | | | |
| Blunderbuss | Basic | 30 | S/-/- | 1d10+2I | 0 | 1 | 2Full | Primitive, Inaccurate, Unreliable | 4kg | | Plentiful | ITS | 114 | - | | | | | | | | | | | | | | | | | | | | |
| Hunting Quoit | Thrown | 10 | - | 1d10R | 0 | - | - | Primitive | 0.5kg | | Common | ITS | 115 | Must be retrieved. Can take the mono upgrade. | | | | | | | | | | | | | | | | | | | | |
| Javelin | Thrown | 10 | - | 1d10R | 0 | - | - | Primitive | 0.5kg | | Common | ITS | 115 | Must be retrieved. Can take the mono upgrade. | | | | | | | | | | | | | | | | | | | | |
| Blowgun | Basic | 20 | S/-/- | 1d5R | 0 | 1 | Half | Primitive, Accurate, Toxic | 0.5kg | | Average | FAC | 83 | - | | | | | | | | | | | | | | | | | | | | |
| Falarica | Thrown | 10 | S/-/- | 1d10+1R | 1 | 1 | - | Primitive, Tearing | 2.5kg | | Scarce | FAC | 83 | Targets must make an Agility test at +20 to avoid catching fire. | | | | | | | | | | | | | | | | | | | | |
| Spear-thrower | Thrown | 20 | S/-/- | 1d10R | 2 | 1 | Full | Primitive | 1.5kg | | Average | FAC | 83 | When used to throw a javelin or falarica, doubles the range and increases Pen by 2. | | | | | | | | | | | | | | | | | | | | |
| Only War | Known as "Low-Tech" weapons. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Bolas | Thrown | 10 | S/-/- | - | 0 | 1 | - | Primitive (1), Snare (1), Inaccurate | 1.5kg | | Average | OW | 181 | - | | | | | | | | | | | | | | | | | | | | |
| Hand Bow | Pistol | 15 | S/-/- | 1d10R | 0 | 1 | Full | Primitive (5) | 1kg | | Rare | OW | 181 | - | | | | | | | | | | | | | | | | | | | | |
| Flintlock Pistol | Pistol | 15 | S/-/- | 1d10+2I | 0 | 1 | 3Full | Primitive (8), Inaccurate, Unreliable | 3kg | | Common | OW | 181 | - | | | | | | | | | | | | | | | | | | | | |
| Flintlock Musket | Basic | 30 | S/-/- | 1d10+3I | 0 | 1 | 5Full | Primitive (8), Inaccurate, Unreliable | 7kg | | Common | OW | 181 | - | | | | | | | | | | | | | | | | | | | | |
| Bow | Basic | 30 | S/-/- | 1d10R | 0 | 1 | Half | Primitive (6), Reliable | 2kg | | Common | OW | 181 | - | | | | | | | | | | | | | | | | | | | | |
| Sling | Basic | 15 | S/-/- | 1d10-2I | 0 | 1 | Full | Primitive (5) | 0.5kg | | Plentiful | OW | 181 | May throw grenades. | | | | | | | | | | | | | | | | | | | | |
| Crossbow | Basic | 30 | S/-/- | 1d10R | 0 | 1 | 2Full | Primitive (7) | 3kg | | Common | OW | 181 | - | | | | | | | | | | | | | | | | | | | | |
| Blowgun | Basic | 10 | S/-/- | 1d5+2I | 0 | 1 | Half | Toxic (0) | 0.5kg | | Common | HOE | 113 | - | | | | | | | | | | | | | | | | | | | | |
| Javelin | Thrown | SBx3 | S/-/- | 1d10R | 0 | 1 | - | Primitive (8) | 0.5kg | | Common | HOE | 113 | Counts as a Spear with Primitive (7) in melee. | | | | | | | | | | | | | | | | | | | | |
| Signalling Device | Pistol | 15 | S/-/- | 1d10+1E | 0 | 1 | Full | Flame, Inaccurate, Reliable | 2kg | | Common | HOE | 113 | - | | | | | | | | | | | | | | | | | | | | |
| Throwing Knife | Thrown | SBx2 | S/2/- | 1d5+3R | 0 | - | - | Accurate | 0.5kg | | Common | HOE | 113 | Counts as a Knife with Unbalanced in melee. | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | Known as "Low-Tech" weapons. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Bolas | Thrown | 10 | S/-/- | - | 0 | 1 | - | Snare (1), Inaccurate | 1.5kg | | Average | DH2 | 154 | - | | | | | | | | | | | | | | | | | | | | |
| Bow | Basic | 30 | S/-/- | 1d10R | 0 | 1 | Half | Primitive (6), Reliable | 2kg | | Common | DH2 | 154 | - | | | | | | | | | | | | | | | | | | | | |
| Crossbow | Basic | 30 | S/-/- | 1d10R | 0 | 1 | 2Full | Primitive (7) | 3kg | | Common | DH2 | 154 | - | | | | | | | | | | | | | | | | | | | | |
| Arquebus | Basic | 45 | S/-/- | 2d10I | 2 | 1 | 2Full | Concussive (1), Inaccurate, Unreliable | 8kg | | Common | EWI | 42 | Creates a smoke cloud in a 1m radius around the shooter, lasting 1d5-1 rounds. Counts as Heavy if the wielder's Strength bonus is <=3. | | | | | | | | | | | | | | | | | | | | |
| Castigator Heavy Crossbow | Heavy | 70 | S/-/- | 1d10+6I | 1 | 14 | 2Full | Concussive (2), Reliable | 12kg | | Scarce | EWI | 44 | Any target of Hulking size or less that takes damage from this weapon is knocked Prone. | | | | | | | | | | | | | | | | | | | | |
| Deliverance Light Crossbow | Pistol | 15 | S/-/- | 1d10R | 0 | 1 | Half | Primitive (7) | 1kg | | Rare | EWI | 42 | Designed to be stealthy and easily concealed. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Drake’s Claw | Heavy | 200 | S/-/- | 1d10+2X | 2 | 1 | - | Primitive (7), Inaccurate, Tearing, Blast (3), Crippling (1) | 6kg | | Rare | EWI | 42 | Single-use. | | | | | | | | | | | | | | | | | | | | |
| Flintlock Pistol | Pistol | 15 | S/-/- | 1d10+2I | 0 | 1 | 2Full | Primitive (8), Inaccurate, Unreliable | 3kg | | Common | EWI | 42 | Counts as a truncheon when used in melee. | | | | | | | | | | | | | | | | | | | | |
| Longflame | Heavy | 200 | S/-/- | 1d10R | 0 | 1 | - | Primitive (8), Inaccurate, Flame, Blast (4) | 6kg | | Rare | EWI | 42 | Single-use. | | | | | | | | | | | | | | | | | | | | |
| Musket | Basic | 30 | S/-/- | 1d10+3I | 0 | 1 | 2Full | Primitive (8), Inaccurate, Unreliable | 7kg | | Common | EWI | 44 | Counts as a staff when used in melee. | | | | | | | | | | | | | | | | | | | | |
| Snapper Repeating Rifle | Basic | 50 | S/2/- | 1d10+3I | 0 | 8 | 2Full | Primitive (8), Inaccurate, Unreliable, Overheats | 45kg | | Very Rare | EWI | 44 | May break if used as a melee weapon. | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Launchers | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Grenade Launcher | Basic | 60 | S/-/- | * | * | 6 | Full | * | 9kg | 500 | Scarce | DH | 136 | - | | | | | | | | | | | | | | | | | | | | |
| RPG Launcher | Heavy | 120 | S/-/- | * | * | 1 | Full | * | 15kg | 1200 | Rare | DH | 136 | - | | | | | | | | | | | | | | | | | | | | |
| Grenade Launcher, Gorge Pattern | Basic | 60 | S/-/- | * | * | 1 | 2Full | *, Reliable | 8kg | 300 | Average | IHB | 113 | - | | | | | | | | | | | | | | | | | | | | |
| Missile Launcher | Heavy | 250 | S/-/- | * | * | 1 | Full | * | 35kg | 3000 | Scarce | IHB | 174 | - | | | | | | | | | | | | | | | | | | | | |
| Disposable Launcher, Missile | Basic | 175 | S/-/- | * | * | 1 | - | * | 30kg | 800 | Rare | IHB | 174 | Single-use, usually pre-loaded with a frag or krak missile. | | | | | | | | | | | | | | | | | | | | |
| Disposable Launcher, Grenade | Basic | 175 | S/-/- | * | * | 1 | - | * | 30kg | 400 | Rare | IHB | 174 | Single-use, usually pre-loaded with a frag or krak grenade. | | | | | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Grenade Launcher, Mezoa-Pattern | Basic | 80 | S/-/- | * | * | 1 | Half | * | 10kg | | Scarce | RT | 125 | - | | | | | | | | | | | | | | | | | | | | |
| Grenade Launcher, Voss-Pattern | Basic | 60 | S/-/- | * | * | 6 | Full | *, Inaccurate | 12.5kg | | Scarce | RT | 125 | - | | | | | | | | | | | | | | | | | | | | |
| Missile Launcher, Locke-Pattern | Heavy | 250 | S/-/- | * | * | 1 | Full | * | 12kg | | Scarce | RT | 125 | - | | | | | | | | | | | | | | | | | | | | |
| Missile Launcher, Retobi-Pattern | Heavy | 200 | S/-/- | * | * | 5 | 2Full | * | 35kg | | Rare | RT | 125 | Uses a vertical feed for missiles. | | | | | | | | | | | | | | | | | | | | |
| Auto Launcher | Heavy | 15 | S/-/- | * | * | 3 | 3Full | - | 30kg | | Very Rare | ITS | 115 | May use either frag or smoke grenades. Each shot fires a pair at 45 degrees of angle from faced direction. | | | | | | | | | | | | | | | | | | | | |
| Bola Launcher | Basic | 20 | S/-/- | 1d10I | 0 | 6 | Full | Primitive, Snare | 8.75kg | | Scarce | ITS | 115 | May not use unusual ammo. | | | | | | | | | | | | | | | | | | | | |
| Disposable Launcher | Heavy | 200 | S/-/- | 3d10+3X | 4 | 1 | - | - | 10kg | | Rare | ITS | 115 | Comes pre-loaded, may only be used once. | | | | | | | | | | | | | | | | | | | | |
| Hunter-Killer Missile | Heavy | 350 | S/-/- | 3d10+6X | 6 | 1 | - | - | 64kg | | Very Rare | ITS | 115 | +20 to BS. Comes in a single-launch tube. | | | | | | | | | | | | | | | | | | | | |
| Mole Mortar | Heavy | 50-200 | S/-/- | 2d10+2X | 2 | 1 | Full | Blast (4), Inaccurate, Shocking | 50kg | | Extremely Rare | ITS | 115 | Fires torpedoes through solid ground. May not use unusual ammo. | | | | | | | | | | | | | | | | | | | | |
| Mortar, Voss-Pattern | Heavy | 50-300 | S/-/- | * | * | 1 | Full | *, Inaccurate | 41kg | | Rare | ITS | 115 | - | | | | | | | | | | | | | | | | | | | | |
| Mortar, Locke-Pattern | Heavy | 50-300 | S/-/- | * | * | 6 | 2Full | *, Inaccurate | 48kg | | Rare | ITS | 115 | Incorporates a drum magazine for shells. | | | | | | | | | | | | | | | | | | | | |
| Sollex Electo-pult | Heavy | 500 | S/-/- | 3d10+10X | 10 | 1 | 3Full | Accurate, Blast (1), Overheats | 38kg | | Extremely Rare | FAC | 85 | Special ammo types must be custom-made. | | | | | | | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Cyclone Launcher | Mounted | 300 | S/2/- | * | * | 12 | 3Full | * | 95kg | 25 | Famed | DW | 152 | - | | | | | | | | | | | | | | | | | | | | |
| Astartes Missile Launcher, Soundstrike-Pattern | Heavy | 250 | S/-/- | * | * | 8 | Full | * | 50kg | 10 | Ubiquitous* | DW | 152 | - | | | | | | | | | | | | | | | | | | | | |
| "Armorsbane" Missile Launcher | Heavy | 200 | S/-/- | * | * | 1 | 2Full | * | 12kg | 15 | Ubiquitous* | ROB | 137 | Has a built-in red dot laser sight and preysense scope. Grants an additional +20 when targeting ground forces. | | | | | | | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Grenade Launcher | Basic | 60 | S/-/- | * | * | 6 | 2Full | * | 12kg | | Average | BC | 159 | - | | | | | | | | | | | | | | | | | | | | |
| Missile Launcher | Heavy | 300 | S/-/- | * | * | 1 | Full | * | 35kg | | Rare | BC | 159 | - | | | | | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Grenade Launcher | Basic | 60 | S/-/- | * | * | 6 | 2Full | * | 12kg | | Average | OW | 182 | - | | | | | | | | | | | | | | | | | | | | |
| Hellstrike Missiles | Vehicle | 300 | S/-/- | 3d10+7X | 7 | 1 | - | Blast (5) | 85kg | | Very Rare | OW | 182 | - | | | | | | | | | | | | | | | | | | | | |
| Hunter-Killer Missile | Vehicle | 350 | S/-/- | 3d10+6X | 6 | 1 | - | - | 64kg | | Very Rare | OW | 182 | +20 to BS. Comes in a single-launch tube. | | | | | | | | | | | | | | | | | | | | |
| Missile Launcher | Heavy | 300 | S/-/- | * | * | 1 | Full | * | 35kg | | Rare | OW | 182 | - | | | | | | | | | | | | | | | | | | | | |
| Mortar | Heavy | 50-300 | S/-/- | * | * | 1 | Full | *, Inaccurate, Indirect (2) | 41kg | | Rare | OW | 182 | - | | | | | | | | | | | | | | | | | | | | |
| Accatran Automatic Mortar | Heavy | 25-200 | S/-/5 | * | * | 5 | 4Full | *, Inaccurate, Indirect | 50kg | | Very Rare | HOE | 114 | - | | | | | | | | | | | | | | | | | | | | |
| Voss Automatic Grenade Launcher | Basic | 40 | S/3/- | * | * | 6 | 2Full | *, Inaccurate | 12.5kg | | Scarce | HOE | 114 | - | | | | | | | | | | | | | | | | | | | | |
| Tread Fether | Heavy | 250 | S/-/- | * | * | 1 | Full | *, Inaccurate | 20kg | | Scarce | HOE | 114 | - | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Grenade Launcher | Basic | 60 | S/-/- | * | * | 6 | 2Full | * | 12kg | | Average | DH2 | 154 | - | | | | | | | | | | | | | | | | | | | | |
| Missile Launcher | Heavy | 300 | S/-/- | * | * | 1 | Full | * | 35kg | | Rare | DH2 | 154 | - | | | | | | | | | | | | | | | | | | | | |
| *Depends on explosive loaded | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Grenades & Explosives | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Frag | Thrown | SBx3 | - | 2d10X | 0 | - | - | Blast (4) | 0.5kg | 10 | Common | DH | 136 | - | | | | | | | | | | | | | | | | | | | | |
| Krak | Thrown | SBx3 | - | 2d10+4X | 6 | - | - | - | 0.5kg | 50 | Rare | DH | 136 | - | | | | | | | | | | | | | | | | | | | | |
| Blind | Thrown | SBx3 | - | * | 0 | - | - | Smoke | 0.5kg | 25 | Scarce | DH | 136 | Creates a plume of smoke 3m wide and 2m tall (lasts 3 rounds in calm conditions). Blocks sensors and vision. | | | | | | | | | | | | | | | | | | | | |
| Photon Flash | Thrown | SBx3 | - | - | 0 | - | - | - | 0.5kg | 60 | Scarce | DH | 137 | Anyone within 15m of a photon flash must make a Toughness test or be blinded for 1d5 rounds. | | | | | | | | | | | | | | | | | | | | |
| Hallucinogen | Thrown | SBx3 | - | - | 0 | - | - | - | 0.5kg | 40 | Rare | DH | 136 | Causes victims to enter a hallucinogenic state. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Fire Bomb | Thrown | SBx3 | - | 1d10+3E | 6 | - | - | Blast (3) | 0.5kg | 5 | Plentiful | DH | 137 | A target struck by a fire bomb must make an Agility test or catch on fire. | | | | | | | | | | | | | | | | | | | | |
| Choke Gas | Thrown | SBx3 | - | * | 0 | 1 | - | Blast (1d10+3) | 0.5kg | 40 | Scarce | IHB | 122 | Test Toughness every round in the gas (and for 1d10 rounds afterwards) or take 1 Fatigue. Failure by 4 or more degrees reduces Toughness by 1d10 for 1d5-1 hours. The gas clound lasts 1d5x3 minutes. | | | | | | | | | | | | | | | | | | | | |
| Nail Bomb | Thrown | SBx3 | - | 1d10+1X | 0 | 1 | - | Blast (2), Unreliable | 1kg | 20 | Average | IHB | 122 | - | | | | | | | | | | | | | | | | | | | | |
| Bilge Grenade | Thrown | SBx3 | - | 2d10X | 0 | - | - | Blast (4), Toxic, Unreliable | 0.5kg | 20 | Common | IHB | 167 | - | | | | | | | | | | | | | | | | | | | | |
| Frag Missile | - | - | - | 2d10X | 4 | - | - | Blast (6) | 0.5kg | 75 | Average | IHB | 176 | - | | | | | | | | | | | | | | | | | | | | |
| Inferno Thermal Grenade | Thrown | SBx3 | S/-/- | 1d10+3E | 6 | 1 | - | Blast (2) | 0.6kg | 60 | Rare | IHB | 176 | Can also be purchased in missile or RPG form. | | | | | | | | | | | | | | | | | | | | |
| Krak Missile | - | - | - | 3d10+10X | 10 | - | - | Blast (1) | 1.5kg | 150 | Average | IHB | 176 | - | | | | | | | | | | | | | | | | | | | | |
| Frag Grenade, Gunmetal Solid Mk III | Thrown | SBx3 | S/-/- | 2d10X | 0 | 1 | - | Blast (5) | 0.8kg | 10 | Scarce | IHB | 176 | Can also be purchased in missile or RPG form. | | | | | | | | | | | | | | | | | | | | |
| Stun Grenade | Thrown | SBx3 | S/-/- | * | 0 | 1 | - | Blast (3) | 0.2kg | 40 | Scarce | IHB | 176 | Anyone caught in blast must pass a Toughness test or become stunned for 1d5 rounds. Photo-Visors and sealed armor grant a +20 to this test. | | | | | | | | | | | | | | | | | | | | |
| Det-Cord and Tape | Placed | - | - | 1d5X/kg | 0 | - | - | Blast (2) per kg | 1kg | 20 | Common | IHB | 178 | - | | | | | | | | | | | | | | | | | | | | |
| Fyceline | Placed | - | - | 1d10+5X/kg | 0 | - | - | Blast (5) per kg | 1kg | 70 | Average | IHB | 178 | - | | | | | | | | | | | | | | | | | | | | |
| Limpet Mine, Cressin Pattern | Placed | - | - | 4d10X | 8 | - | - | Blast (1) | 3kg | 55 | Scarce | IHB | 178 | - | | | | | | | | | | | | | | | | | | | | |
| Melta Bomb | Placed | - | - | 6d10E | 12 | - | - | Blast (2) | 4kg | 100 | Rare | IHB | 178 | Anyone hit must make an Agility test or be set on fire. | | | | | | | | | | | | | | | | | | | | |
| Promethium | Placed | - | - | 2d10E/kg | 0 | - | - | Blast (4) per kg | 1kg | 60 | Scarce | IHB | 178 | Anyone hit must make an Agility test or be set on fire. | | | | | | | | | | | | | | | | | | | | |
| Ork Pulsa Mine | Placed | - | - | 1d10E | 0 | - | - | Blast (10), Unstable | 20kg | 2000 | Very Rare | RHB | 202 | An Ork EMP mine. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Psyk-Out Grenade | Thrown | SBx3 | S/-/- | 1d10X | 0 | - | - | Blast (3) | 1kg | 5000 | Very Rare | DEM | 68 | Anti-Psyker grenade. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Psykotroke Grenade | Thrown | SBx3 | S/-/- | * | * | - | - | Blast (3) | 1kg | 500 | Rare | DEM | 68 | An incredibly powerful hallucinogenic grenade that ignores sealed armor. | | | | | | | | | | | | | | | | | | | | |
| Rad Grenade | Thrown | SBx3 | S/-/- | 1d10E | 0 | - | - | Blast (2) | 1kg | 500 | Rare | DEM | 68 | Targets hit must pass a -20 Toughness test or take 2d10 Toughness Damage. | | | | | | | | | | | | | | | | | | | | |
| Haywire Grenade | Thrown | SBx3 | S/-/- | - | 0 | - | - | Haywire(3) | 0.5kg | 200 | Very Rare | TLW | 64 | - | | | | | | | | | | | | | | | | | | | | |
| Flechette Charges | Thrown | SBx3 | S/-/- | 1d10+6X | 0 | - | - | Blast (3), Tearing | | | - | TLW | 113 | - | | | | | | | | | | | | | | | | | | | | |
| Cataclysmus Device | Thrown | SBx3 | S/-/- | 4d10+20X | 12 | - | - | Blast (12) | 1kg | 1000 | Near Unique | TLD | 10 | Can only be thrown. Targets must take a (-30) Strength test or be knocked prone. Survivors must make a (-10) Toughness test or suffer one point of permanent Toughness Damage for every Degree of Failure. Affected characters must repeat this test every hour until they receive anti-radiation treatment. | | | | | | | | | | | | | | | | | | | | |
| Airburst Torpedo | - | - | - | 1d10+2X | 0 | - | - | Blast (8), Tearing | 3kg | 200 | Rare | TLD | 10 | Halves AP from cover. | | | | | | | | | | | | | | | | | | | | |
| EMP Torpedo | - | - | - | - | - | - | - | Haywire(6) | 5kg | 1150 | Very Rare | TLD | 10 | - | | | | | | | | | | | | | | | | | | | | |
| Incendiary Torpedo | - | - | - | 2d10E | 0 | - | - | Blast (4) | 3kg | 300 | Very Rare | TLD | 10 | Anyone hit by an incendiary torpedo must make a Difficult (-10) Agility test or be set on fire. | | | | | | | | | | | | | | | | | | | | |
| Standard Torpedo | - | - | - | 1d10+12I | 4 | - | - | Blast (2) | 3kg | 150 | Rare | TLD | 10 | Anyone hit by a standard torpedo must take a Difficult (-10) Strength test or be knocked prone. The blast area is considered difficult ground from that point onwards. | | | | | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Anti-Plant | Thrown | SBx3 | S/-/- | 3d10E* | 0 | - | - | Blast (3) | 0.5kg | | Very Rare | RT | 125 | Only affects plant life. | | | | | | | | | | | | | | | | | | | | |
| Blind | Thrown | SBx3 | S/-/- | * | 0 | - | - | Smoke | 0.5kg | | Rare | RT | 125 | Creates a cloud of chaff and general EM disruption that blocks sight and sensors. | | | | | | | | | | | | | | | | | | | | |
| Frag | Thrown | SBx3 | S/-/- | 2d10X | 0 | - | - | Blast (4) | 0.5kg | | Common | RT | 125 | - | | | | | | | | | | | | | | | | | | | | |
| Frag Missile | - | - | - | 2d10X | 4 | - | - | Blast (6) | 0.5kg | | Average | RT | 125 | - | | | | | | | | | | | | | | | | | | | | |
| Egerian Geode | Thrown | SBx3 | S/-/- | 2d10+3R | 4 | - | - | Blast (3) | | | Extremely Rare | RT | 125 | A high-tech frag grenade. | | | | | | | | | | | | | | | | | | | | |
| Hallucinogen | Thrown | SBx3 | S/-/- | - | 0 | - | - | - | 0.5kg | | Rare | RT | 125 | Causes victims to enter a hallucinogenic state. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Krak | Thrown | SBx3 | S/-/- | 2d10+4X | 6 | - | - | - | 0.5kg | | Rare | RT | 125 | - | | | | | | | | | | | | | | | | | | | | |
| Krak Missile | - | - | - | 3d10+10X | 10 | - | - | Blast (1) | 1.5kg | | Scarce | RT | 125 | - | | | | | | | | | | | | | | | | | | | | |
| Photon Flash | Thrown | SBx3 | S/-/- | - | 0 | - | - | - | 0.5kg | | Rare | RT | 126 | Anyone within 15m of a photon flash must make a Toughness test or be blinded for 1d5 rounds. | | | | | | | | | | | | | | | | | | | | |
| Plasma | Thrown | SBx3 | S/-/- | 1d10+6 | 6 | - | - | Blast (1) | 4kg | | Very Rare | RT | 126 | - | | | | | | | | | | | | | | | | | | | | |
| Smoke | Thrown | SBx3 | S/-/- | - | 0 | - | - | Smoke | 0.5kg | | Common | RT | 126 | Blocks sight, has no effect on sensors. | | | | | | | | | | | | | | | | | | | | |
| Stun | Thrown | SBx3 | S/-/- | - | 0 | - | - | Blast (3) | 0.2kg | | Scarce | RT | 126 | Anyone caught in blast must pass a Toughness test or become stunned for 1d5 rounds. Photo-Visors and sealed armor grant a +20 to this test. | | | | | | | | | | | | | | | | | | | | |
| Virus | Thrown | SBx3 | S/-/- | 3d10I | 0 | - | - | Toxic* | 0.5kg | | Extremely Rare | RT | 126 | Usually ignores armor, but might not affect sealed armor (GM's discretion). Those with Machine (3) or higher ignore it completely. Toxic quality might spread on dealing damage. | | | | | | | | | | | | | | | | | | | | |
| Xeno Filament | Thrown | SBx3 | S/-/- | 4d10+4R | 6 | - | - | Blast (1), Tearing | 0.5kg | | Extremely Rare | RT | 126 | - | | | | | | | | | | | | | | | | | | | | |
| Melta Bomb | Placed | - | - | 6d10E | 12 | - | - | Blast (2) | 12kg | | Very Rare | RT | 145 | Anyone hit must make an Agility test or be set on fire. | | | | | | | | | | | | | | | | | | | | |
| Bloodfire | Thrown | SBx3 | S/-/- | * | 0 | - | - | - | 0.5kg | | Rare | ITS | 116 | Anyone within 10m must take a -10 Toughness test or suffer 1d10+3 Toxic bypassing armor and Toughness. Respirators and sealed armor give +20. | | | | | | | | | | | | | | | | | | | | |
| Choke | Thrown | SBx3 | S/-/- | * | 0 | - | - | - | 0.5kg | | Rare | ITS | 116 | Anyone within 10m must take a +10 Toughness test or suffer Fatigue for each DoF. 5 DoF or more and you begin suffocating. | | | | | | | | | | | | | | | | | | | | |
| Haywire | Thrown | SBx3 | S/-/- | * | 0 | - | - | Blast (2) | 0.5kg | | Near Unique | ITS | 116 | All electronics in blast radius cease function for 1d5 rounds. If directly on vehicle, suffers a critical hit as if RF and adds 1. May only be thrown. | | | | | | | | | | | | | | | | | | | | |
| Howler | Thrown | SBx3 | S/-/- | * | 0 | - | - | - | 0.5kg | | Scarce | ITS | 116 | Emits sound for 1d5 rounds. Anyone in 10m is deafened and must pass a Toughness test or be Stunned while active. | | | | | | | | | | | | | | | | | | | | |
| Inferno | Thrown | SBx3 | S/-/- | 1d10+3E | 6 | - | - | Blast (2), Flame | 0.5kg | | Rare | ITS | 116 | - | | | | | | | | | | | | | | | | | | | | |
| Kinetic | Thrown | SBx3 | S/-/- | * | 0 | - | - | Blast (2) | 0.5kg | | Extremely Rare | ITS | 116 | If caught in blast, take 1d10I and make a Strength test. If failed, victim is knocked prone. | | | | | | | | | | | | | | | | | | | | |
| Minefield Rounds | Lau/Mor | - | - | 2d10X | 1 | - | - | Blast (1) | 2kg | | Rare | ITS | 116 | Deploys a minefield at the target location. | | | | | | | | | | | | | | | | | | | | |
| Starflare Rounds | Lau/Mor | - | - | * | 0 | - | - | - | 1kg | | Scarce | ITS | 116 | Illuminates the area like a large flare. | | | | | | | | | | | | | | | | | | | | |
| Scatter Rounds | Lau/Mor | - | - | 2d10X | 0 | - | - | Blast (4) | 2kg | | Very Rare | ITS | 116 | After determining the normal point of impact, use the scatter diagram to disperse three more shots 1d10 meters from impact. Each bomblet does 2d10X with Blast (2). | | | | | | | | | | | | | | | | | | | | |
| Blind Rounds | Lau/Mor | - | - | * | 0 | - | - | Smoke | 1kg | | Rare | ITS | 115 | Creates a cloud of chaff and general EM disruption that blocks sight and sensors. | | | | | | | | | | | | | | | | | | | | |
| Smoke Rounds | Lau/Mor | - | - | - | 0 | - | - | Smoke | 1kg | | Common | ITS | 115 | Blocks sight, has no effect on sensors. | | | | | | | | | | | | | | | | | | | | |
| Anti-Plant Rounds | Lau/Mor | - | - | 3d10E | 0 | - | - | Blast (3) | 1kg | | Very Rare | ITS | 115 | Only affects plant life. | | | | | | | | | | | | | | | | | | | | |
| Frag Rounds | Lau/Mor | - | - | 2d10X | 3 | - | - | Blast (5) | 1kg | | Common | ITS | 115 | - | | | | | | | | | | | | | | | | | | | | |
| Stunner | Thrown | SBx3 | S/-/- | * | 0 | - | - | - | 0.5kg | | Rare | ITS | 117 | Anyone within 10m must take a +10 Toughness test or be stunned for rounds equal to DoF. Respirators and sealed armor provide +20. | | | | | | | | | | | | | | | | | | | | |
| Tanglefoot | Thrown | SBx3 | S/-/- | * | 0 | - | - | Blast (2), Snare | 0.5kg | | Extremely Rare | ITS | 117 | - | | | | | | | | | | | | | | | | | | | | |
| Toxin | Thrown | SBx3 | S/-/- | * | 0 | - | - | - | 0.5kg | | Rare | ITS | 117 | Anyone within 10m must take a -10 Toughness test or suffer 2d10+4 Toxic Damage bypassing armor and Toughness. Respirators and sealed armor provide a +20. | | | | | | | | | | | | | | | | | | | | |
| Aetherflare Grenade, Stryxis | Thrown | SBx3 | S/-/- | 1d10+6E | 0 | - | - | Blast (4) | 1kg | | Near Unique | HAC | 52 | Directly damages a target's soul. Has no effect if you lack one. Blocked by wards, etc. | | | | | | | | | | | | | | | | | | | | |
| Micro Frag Grenade | Thrown | SBx3 | S/4/- | 2d10X | 0 | 12 | - | Blast (2) | 0.5kg | | Extremely Rare | HAC | 51 | Comes in a 12-pack dispenser. Misses scatter as normal. | | | | | | | | | | | | | | | | | | | | |
| Micro Krak Grenade | Thrown | SBx3 | S/4/- | 2d10+2X | 5 | 12 | - | - | 0.5kg | | Extremely Rare | HAC | 51 | Comes in a 12-pack dispenser. Misses scatter as normal. | | | | | | | | | | | | | | | | | | | | |
| Rad Grenade | Lau/Thr | SBx3 | S/-/- | 1d10E | 0 | - | - | Blast (10) | 1kg | | Extremely Rare | HAC | 51 | Targets hit must pass a -20 Toughness test or take 2d10 Toughness Damage. | | | | | | | | | | | | | | | | | | | | |
| Scare Grenade | Lau/Thr | SBx3 | S/-/- | - | - | - | - | - | 1kg | | Scarce | HAC | 52 | Scares the hell out of everyone in 10 meters unless they pass a -10 Toughness test vs. toxins. | | | | | | | | | | | | | | | | | | | | |
| Web Grenade | Lau/Thr | SBx3 | S/-/- | - | - | - | - | Blast (4), Snare | 1kg | | Scarce | HAC | 52 | - | | | | | | | | | | | | | | | | | | | | |
| Web Missile | - | - | - | - | - | - | - | Blast (6), Snare | 2kg | | Rare | HAC | 52 | - | | | | | | | | | | | | | | | | | | | | |
| Eldar Melta Bomb | Plac/Thr | SBx2 | S/-/- | 5d10E | 10 | - | - | Blast (2) | | | - | TKB | 50 | - | | | | | | | | | | | | | | | | | | | | |
| Eldar Plasma Grenade | Thrown | SBx3 | S/-/- | 1d10+6E | 4 | - | - | Blast (4), Shocking | 0.5kg | | Common | TSR | 109 | - | | | | | | | | | | | | | | | | | | | | |
| Psyk-Out Grenade | Thrown | SBx3 | S/-/- | 2d10E | - | - | - | Blast (5), Warp Weapon | | | - | TNP | 117 | Works only against Psykers, Daemons and others with a direct connection to the warp. Psychic targets must test WP or suffer an additional 1d10 WP damage. | | | | | | | | | | | | | | | | | | | | |
| Psyk-Out Grenade | Thrown | SBx3 | S/-/- | - | 0 | - | - | Blast (3), Stun | 0.5kg | | Extremely Rare | FAC | 85 | Psykers: WP test at -10 or be Stunned for 1d5+3 rounds. Warp entities: WP test at +0 or take 3d10 E damage and be Stunned for 1d5 rounds. Others are unaffected. | | | | | | | | | | | | | | | | | | | | |
| Rad Grenade | Thrown | SBx3 | S/-/- | 2d10X | 0 | - | - | Blast (3), Toxic | 1kg | | Rare | FAC | 86 | Everyone in the blast radius must make a Toughness test at -5 per point of damage taken or take 1d10 Toughness damage (+2 per Degree of Failure). | | | | | | | | | | | | | | | | | | | | |
| Vortex Grenade | Thrown | SBx3 | S/-/- | - | 0 | - | - | Blast (3) | 1.5kg | | Near Unique | FAC | 86 | Attempts to suck targets into the Warp; wielder gains 1 Corruption point per non-Daemonic foe destroyed. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Cyclonic Missile | - | - | S/-/- | 5d10+10X | 1 | - | - | Blast (15) | 1kg | | Near Unique | FAC | 86 | Everyone within 25m of target must make an Agility test or catch fire. Targets within Blast radius take the test at -10. | | | | | | | | | | | | | | | | | | | | |
| Life-Seeker Missile | - | - | S/-/- | 2d10+4X | 8 | - | - | Blast (1) | 1kg | | Very Rare | FAC | 86 | Wielder can make a Tech-Use test (-20) as a Half Action to gain +10 BS and force the target to reroll one successful Dodge test. | | | | | | | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Blind Grenade | Thrown | SBx3 | S/-/- | * | 0 | - | - | Smoke | 0.8kg | 10 | Ubiquitous* | DW | 150 | - | | | | | | | | | | | | | | | | | | | | |
| Astartes Frag Grenade | Thrown | SBx3 | S/-/- | 2d10X | 0 | - | - | Blast (5) | 0.8kg | 1 | Ubiquitous* | DW | 150 | Req cost only for 'excessive' amounts. | | | | | | | | | | | | | | | | | | | | |
| Astartes Frag Missile | - | - | - | 2d10X | 4 | - | - | Blast (8), Devastating (1) | 2kg | 5 | Ubiquitous* | DW | 150 | Req cost only for 'excessive' amounts. | | | | | | | | | | | | | | | | | | | | |
| Astartes Incendiary Grenade | Thrown | SBx3 | S/-/- | 1d10+4E | 0 | - | - | Blast (3) | 1kg | 15 | Ubiquitous* | DW | 150 | Must make Agility test or be lit on fire. Area remains on fire for 1d5 rounds. | | | | | | | | | | | | | | | | | | | | |
| Astartes Incendiary Missile | - | - | - | 1d10+3E | 0 | - | - | Blast (5) | 2kg | 15 | Ubiquitous* | DW | 150 | Must make Agility test or be lit on fire. Area remains on fire for 1d5 rounds. | | | | | | | | | | | | | | | | | | | | |
| Astartes Krak Grenade | Thrown | SBx3 | S/-/- | 3d10+4X | 6 | - | - | - | 0.8kg | 1 | Ubiquitous* | DW | 150 | Req cost only for 'excessive' amounts. | | | | | | | | | | | | | | | | | | | | |
| Astartes Krak Missile | - | - | - | 4d10+6X | 10 | - | - | Blast (1) | 2kg | 5 | Ubiquitous* | DW | 150 | Req cost only for 'excessive' amounts. | | | | | | | | | | | | | | | | | | | | |
| Astartes Nova Grenade | Thrown | SBx3 | S/-/- | 1d10E | 0 | - | - | Blast (3) | 0.8kg | 15 | Ubiquitous* | DW | 151 | Anyone in the blast radius must make a -30 Toughness test or be blinded for 1d10 Rounds. Photo-visors and the like reduce it to -10. Within 20m, acts like normal flash grenade. | | | | | | | | | | | | | | | | | | | | |
| Astartes Plasma Grenade | Thrown | SBx3 | S/-/- | 2d10+12E | 8 | - | - | Blast (1), Special, Volatile | 2kg | 20 | Distinguished | DW | 151 | Continues doing damage in Blast Radius for 1d5 Rounds. | | | | | | | | | | | | | | | | | | | | |
| Astartes Plasma Missile | - | - | - | 2d10+12E | 12 | - | - | Blast (3), Special, Volatile | 3kg | 25 | Distinguished | DW | 151 | As Plasma Grenade. If it hits a vehicle with 4 or more DoS, the Blast radius becomes centralized with the vehicle instead of the impact location. | | | | | | | | | | | | | | | | | | | | |
| Astartes Stasis Grenade | Thrown | SBx3 | S/-/- | * | 0 | - | - | - | 1kg | - | Ubiquitous* | DW | 151 | May not be Req'd, only issued. Radius of 2 meters, holds target in stasis for 1d5 Rounds (secret). | | | | | | | | | | | | | | | | | | | | |
| Astartes Stun Grenade | Thrown | SBx3 | S/-/- | * | 0 | - | - | Blast (5) | 0.8kg | 10 | Ubiquitous* | DW | 151 | Toughness test or become stunned for 1d10 rounds, photo-visors and sealed armor add +20 to the test, input filters grant immunity. | | | | | | | | | | | | | | | | | | | | |
| EMP Grenade | Thrown | SBx3 | S/-/- | * | 0 | - | - | Haywire (3) | 0.5kg | 30 | Respected | DW | 151 | - | | | | | | | | | | | | | | | | | | | | |
| Photon Flash | Thrown | SBx3 | S/-/- | - | 0 | - | - | - | 0.5kg | 5 | Ubiquitous* | DW | 151 | Anyone within 15m of a photon flash must make a Toughness test or be blinded for 1d5 rounds. Good eye protection grants immunity. | | | | | | | | | | | | | | | | | | | | |
| Vortex Grenade | Thrown | SBx3 | S/-/- | * | 0 | - | - | - | 1kg | - | Ubiquitous* | DW | 152 | May not be Req'd, only issued. Anything within 3m that fails to Dodge the rift is lost to the Warp forever. Has a 50% chance each round of reappearing 2d10m away; otherwise, it disappears forever. | | | | | | | | | | | | | | | | | | | | |
| Astartes Anti-Plant Grenade | Thrown | SBx3 | S/-/- | 3d10E | 0 | - | - | Blast (3) | 0.5kg | 18 | Ubiquitous* | ROB | 136 | Only affects plant life. | | | | | | | | | | | | | | | | | | | | |
| Astartes Anti-Plant Missile | - | - | - | 5d10E | 0 | - | - | Blast (5) | 1kg | 25 | Ubiquitous* | ROB | 136 | Only affects plant life. | | | | | | | | | | | | | | | | | | | | |
| Concussion Grenade | Thrown | SBx3 | S/-/- | 4d10I | 3 | - | - | Blast (3), Concussive | 0.5kg | 18 | Ubiquitous* | ROB | 136 | - | | | | | | | | | | | | | | | | | | | | |
| Concussion Missile | - | - | - | 6d10I | 5 | - | - | Blast (5), Concussive | 1kg | 20 | Ubiquitous* | ROB | 136 | - | | | | | | | | | | | | | | | | | | | | |
| Cryo Grenade | Thrown | SBx3 | S/-/- | * | 3 | - | - | Blast (3) | 0.5kg | 18 | Ubiquitous* | ROB | 136 | Immediately deals 4d10+6E to everything in blast zone. Any enemy that suffers damage must take a -40 Toughness test to resist the pain. Those who pass carry on and receive no further damage. Those who fail take 2d10 Toughness damage per round for 1d5 rounds. Targets reduced to 0 Toughness are frozen solid. | | | | | | | | | | | | | | | | | | | | |
| Inhalation Grenade | Thrown | SBx3 | S/-/- | * | 0 | - | - | Blast (5) | 2kg | * | Ubiquitous* | ROB | 136 | Can be filled with hazardous chemicals. Targets gain a +10 bonus to resist the effects. | | | | | | | | | | | | | | | | | | | | |
| Leaper Mine | Placed | 2 | - | 4d10+5I | 3 | - | - | Blast (10) | 2kg | 5 | Ubiquitous* | ROB | 136 | Leaps up 2 meters when any living thing approaches within 5m. | | | | | | | | | | | | | | | | | | | | |
| Melta Bomb | Placed | 5 | - | 6d10+7E | 15 | - | - | Blast (5) | 4kg | 12 | Ubiquitous* | ROB | 137 | If on the other side of a surface being demolished, take half the damage. | | | | | | | | | | | | | | | | | | | | |
| Monoball Grenade | Thrown | SBx3 | S/-/- | 5d10+5R | 6 | - | - | Blast (3), Tearing | 0.5kg | 50 | Distinguished | ROB | 137 | - | | | | | | | | | | | | | | | | | | | | |
| Blight Grenade | Thrown | SBx3 | S/-/- | 3d10+5I | 0 | - | - | Blast (X), Devastating(3), Toxic | | | Ubiquitous* | MOX | 126 | May spread to other victims. See description for how the Blast works. | | | | | | | | | | | | | | | | | | | | |
| Black Crusade | Each acquisition provides 10 grenades. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Blight Grenade | Thrown | SBx3 | S/-/- | 2d10E | 0* | - | - | Toxic (2), Blast (6) | 0.5kg | | Scarce | BC | 159 | For the next 1d10 rounds, anyone entering the area takes damage [1d10E, Toxic (0)]. All damage ignores armor that isn't environmentally sealed. | | | | | | | | | | | | | | | | | | | | |
| Frag Grenade | Thrown | SBx3 | S/-/- | 2d10X | 0 | - | - | Blast (3) | 0.5kg | | Common | BC | 159 | - | | | | | | | | | | | | | | | | | | | | |
| Frag Missile | - | - | - | 2d10+2X | 2 | - | - | Blast (5), Devastating (1) | 0.5kg | | Average | BC | 159 | - | | | | | | | | | | | | | | | | | | | | |
| Hallucinogen Grenade | Thrown | SBx3 | S/-/- | - | 0 | - | - | Blast (6), Hallucinogenic (2) | 0.5kg | | Scarce | BC | 160 | - | | | | | | | | | | | | | | | | | | | | |
| Haywire Grenade | Thrown | SBx3 | S/-/- | - | 0 | - | - | Haywire (3) | 0.5kg | | Rare | BC | 160 | - | | | | | | | | | | | | | | | | | | | | |
| Krak Grenade | Thrown | SBx3 | S/-/- | 2d10+4X | 6 | - | - | Concussive (0) | 0.5kg | | Rare | BC | 160 | - | | | | | | | | | | | | | | | | | | | | |
| Krak Missile | - | - | - | 3d10+8X | 8 | - | - | Concussive (3), Proven (2) | 0.5kg | | Scarce | BC | 160 | - | | | | | | | | | | | | | | | | | | | | |
| Legion Frag Grenade | Thrown | SBx3 | S/-/- | 2d10+2X | 0 | - | - | Blast (4) | 0.7kg | | Scarce | BC | 160 | - | | | | | | | | | | | | | | | | | | | | |
| Legion Krak Grenade | Thrown | SBx3 | S/-/- | 2d10+8X | 6 | - | - | - | 0.7kg | | Rare | BC | 160 | - | | | | | | | | | | | | | | | | | | | | |
| Photon Flash | Thrown | SBx3 | S/-/- | - | 0 | - | - | Blast (10) | 0.5kg | | Rare | BC | 160 | Anyone in the blast radius must make a +10 Agility test or be blinded for [Degrees of Failure] rounds. | | | | | | | | | | | | | | | | | | | | |
| Smoke Grenade | Thrown | SBx3 | S/-/- | - | 0 | - | - | Smoke (?) | 0.5kg | | Common | BC | 160 | Note: Radius unknown at this time. | | | | | | | | | | | | | | | | | | | | |
| Stun Grenade | Thrown | SBx3 | S/-/- | - | 0 | - | - | Blast (3), Concussive (2) | 0.5kg | | Common | BC | 160 | - | | | | | | | | | | | | | | | | | | | | |
| Web Grenade | Thrown | SBx3 | S/-/- | - | 0 | - | - | Snare (2) | 0.5kg | | Rare | BC | 160 | - | | | | | | | | | | | | | | | | | | | | |
| Foulswarm Grenade | Thrown | SBx3 | S/-/- | 2d10X | 6 | - | - | Blast (3), Corrosive, Smoke (6), Toxic (3) | 1.5kg | | Extremely Rare | TOD | 160 | Anyone who begins their turn within the grenade's Smoke radius takes damage (2d10I, Corrosive, Toxic (3)). | | | | | | | | | | | | | | | | | | | | |
| Rad Grenade | Thrown | SBx3 | S/-/- | 1d10E | 0 | - | - | Blast (2), Irradiated (2) | 1kg | | Very Rare | TOD | 160 | - | | | | | | | | | | | | | | | | | | | | |
| Rad Missile | - | - | - | 1d10+4E | 2 | - | - | Blast (4), Irradiated (4) | 2kg | | Extremely Rare | TOD | 160 | - | | | | | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Anti-Plant | Thrown | SBx3 | S/-/- | 3d10E | 0 | - | - | Blast (3) | 0.5kg | | Scarce | OW | 182 | Only affects plant life. | | | | | | | | | | | | | | | | | | | | |
| Blind | Thrown | SBx3 | S/-/- | 2d10E | 0 | - | - | Smoke (3) | 0.5kg | | Scarce | OW | 182 | Creates a cloud of chaff and general EM disruption that blocks sight and sensors. | | | | | | | | | | | | | | | | | | | | |
| Fire Bomb | Thrown | SBx3 | S/-/- | 1d10+3E | 6 | - | - | Blast (3), Flame | 0.5kg | | Plentiful | OW | 182 | - | | | | | | | | | | | | | | | | | | | | |
| Frag | Thrown | SBx3 | S/-/- | 2d10X | 0 | - | - | Blast (3), Ogryn-Proof | 0.5kg | | Common | OW | 182 | - | | | | | | | | | | | | | | | | | | | | |
| Hallucinogen | Thrown | SBx3 | S/-/- | - | 0 | - | - | Blast (6), Hallucinogenic (2) | 0.5kg | | Scarce | OW | 182 | Causes victims to enter a hallucinogenic state. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Krak | Thrown | SBx3 | S/-/- | 2d10+4X | 6 | - | - | Concussive (0) | 0.5kg | | Rare | OW | 183 | Triggers Righteous Fury against vehicles on a 9 or 10. | | | | | | | | | | | | | | | | | | | | |
| Photon Flash | Thrown | SBx3 | S/-/- | - | 0 | - | - | Blast (10) | 0.5kg | | Rare | OW | 183 | Anyone in the blast radius must make a +10 Agility test or be blinded for [Degrees of Failure] rounds. | | | | | | | | | | | | | | | | | | | | |
| Smoke | Thrown | SBx3 | S/-/- | - | 0 | - | - | Smoke (6) | 0.5kg | | Common | OW | 183 | Blocks sight, has no effect on sensors. | | | | | | | | | | | | | | | | | | | | |
| Stun | Thrown | SBx3 | S/-/- | - | 0 | - | - | Blast (3), Concussive (2) | 0.5kg | | Common | OW | 184 | - | | | | | | | | | | | | | | | | | | | | |
| Frag Missile | - | - | - | 2d10+2X | 2 | - | - | Blast (5) | 0.5kg | | Average | OW | 182 | - | | | | | | | | | | | | | | | | | | | | |
| Krak Missile | - | - | - | 3d10+8X | 8 | - | - | Concussive (3), Proven (2) | 0.5kg | | Scarce | OW | 183 | Triggers Righteous Fury against vehicles on a 9 or 10. | | | | | | | | | | | | | | | | | | | | |
| Minefield Missile | - | - | - | 2d10X | 1 | - | - | Blast (1) | 0.5kg | | Rare | OW | 183 | Deploys a minefield at the target location. | | | | | | | | | | | | | | | | | | | | |
| Scatter Missile | - | - | - | 2d10X | 0 | - | - | Blast (10) | 0.5kg | | Rare | OW | 183 | - | | | | | | | | | | | | | | | | | | | | |
| Anti-Plant Rounds | Lau/Mor | - | - | 3d10E | 0 | - | - | Blast (5) | 1kg | | Rare | OW | 182 | Only affects plant life. | | | | | | | | | | | | | | | | | | | | |
| Blind Rounds | Lau/Mor | - | - | 2d10E | 0 | - | - | Smoke (6) | 1kg | | Rare | OW | 182 | Creates a cloud of chaff and general EM disruption that blocks sight and sensors. | | | | | | | | | | | | | | | | | | | | |
| Frag Rounds | Lau/Mor | - | - | 2d10X | 3 | - | - | Blast (5) | 1kg | | Common | OW | 182 | - | | | | | | | | | | | | | | | | | | | | |
| Minefield Rounds | Lau/Mor | - | - | 2d10X | 1 | - | - | Blast (1) | 1kg | | Rare | OW | 183 | Deploys a minefield at the target location. | | | | | | | | | | | | | | | | | | | | |
| Photon Flash Rounds | Lau/Mor | - | - | - | 0 | - | - | Blast (12) | 1kg | | Rare | OW | 183 | Anyone in the blast radius must make a +10 Agility test or be blinded for [Degrees of Failure] rounds. | | | | | | | | | | | | | | | | | | | | |
| Scatter Rounds | Lau/Mor | - | - | 1d10+3X | 0 | - | - | Blast (7) | 1kg | | Very Rare | OW | 183 | - | | | | | | | | | | | | | | | | | | | | |
| Smoke Rounds | Lau/Mor | - | - | - | 0 | - | - | Smoke (9) | 1kg | | Scarce | OW | 183 | Blocks sight, has no effect on sensors. | | | | | | | | | | | | | | | | | | | | |
| Starflare Rounds | Lau/Mor | - | - | - | 0 | - | - | - | 1kg | | Scarce | OW | 184 | Illuminates the area like a large flare. | | | | | | | | | | | | | | | | | | | | |
| Maccabian Frag Grenade | Thrown | SBx3 | S/-/- | 2d10+1X | 0 | 1 | - | Blast (3), Sanctified | 0.5kg | | Rare | HOE | 115 | Counts as Good/Best Craftsmanship. +5 to WP tests against Fear and Pinning for all squad members while carried. | | | | | | | | | | | | | | | | | | | | |
| Iron-Eater Grenade | Thrown | SBx3 | S/-/- | 2d10E | 5 | 1 | - | Blast (2), Corrosive | 0.5kg | | Very Rare | HOE | 115 | When Jammed, detonates early on 7-10 instead of just 10. | | | | | | | | | | | | | | | | | | | | |
| Tube Charge | Thrown | SBx2 | S/-/- | 3d10X | 0 | 1 | - | Blast (4) | 1kg | | Scarce | HOE | 115 | Requires a Tech-Use test (+10) to set. +2 Damage and +1 to Blast for each linked charge. | | | | | | | | | | | | | | | | | | | | |
| Penetrator Slug | - | - | - | 1d10+3I | 4 | 5 | - | Proven (4), Razor Sharp | | | Very Rare | SOH | 128 | Ammo for the "Longshot" sniper rifle. | | | | | | | | | | | | | | | | | | | | |
| Explosive Slug | - | - | - | 2d10X | 0 | 5 | - | Blast (2) | | | Very Rare | SOH | 128 | Ammo for the "Longshot" sniper rifle. | | | | | | | | | | | | | | | | | | | | |
| Flash Slug | - | - | - | - | - | 5 | - | Blast (5) | | | Very Rare | SOH | 128 | Ammo for the "Longshot" sniper rifle. Anyone in the blast radius must make a +10 Agility test or be blinded for [Degrees of Failure] rounds. | | | | | | | | | | | | | | | | | | | | |
| Toxin Slug | - | - | - | 1d10+1 | 2 | 5 | - | Blast (1), Corrosive, Toxic (2) | | | Extremely Rare | SOH | 128 | Ammo for the "Longshot" sniper rifle. Halves the rifle's default range, and removes the Accurate quality. | | | | | | | | | | | | | | | | | | | | |
| Manticore Missile | - | - | - | 4d10+12X | 12 | - | - | Blast (15+1d10), Concussive (5) | 4000kg | | Rare | SOH | 129 | Ammo for the Manticore Rocket Battery. | | | | | | | | | | | | | | | | | | | | |
| Storm Eagle Rocket | - | - | - | 6d10X | 4 | - | - | Blast (10), Concussive (6) | 4500kg | | Very Rare | SOH | 129 | Ammo for the Manticore Rocket Battery. Also hits another 1d5 locations within 2d10m of the main projectile. | | | | | | | | | | | | | | | | | | | | |
| Sky Eagle Rocket | - | - | - | 4d10+12X | 12 | - | - | Proven (4) | 4000kg | | Very Rare | SOH | 129 | Ammo for the Manticore Rocket Battery. Removes the Indirect quality and takes a -30 penalty to hit ground targets. | | | | | | | | | | | | | | | | | | | | |
| Heavy Frag Shell | Lau/Mor | - | - | 3d10X | 5 | - | - | Blast (8), Concussive (3) | 3kg | | Common | SOH | 129 | Heavy Mortar only. | | | | | | | | | | | | | | | | | | | | |
| Heavy Minefield Shell | Lau/Mor | - | - | 2d10X | 1 | - | - | Blast (1) | 3kg | | Rare | SOH | 129 | Heavy Mortar only. Deploys a minefield 1d10m in diameter, which can be triggered a total of 10 times. Targets unaware of the minefield can't Dodge. | | | | | | | | | | | | | | | | | | | | |
| Infernus Mortar Shell | Lau/Mor | - | - | 2d10+4E | 2 | - | - | Blast (8), Flame | 3kg | | Rare | SOH | 129 | Heavy Mortar only. | | | | | | | | | | | | | | | | | | | | |
| Siege Shell | Lau/Mor | - | - | 2d10+6X | 10 | - | - | Blast (3), Concussive (2) | 3kg | | Very Rare | SOH | 129 | Heavy Mortar only. Gains +2d10 damage and +10 Pen against structures. | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Blind | Thrown | SBx3 | S/-/- | - | 0 | - | - | Smoke (2) | 0.5kg | | Scarce | DH2 | 157 | Creates a cloud of chaff and general EM disruption that blocks sight and sensors. | | | | | | | | | | | | | | | | | | | | |
| Choke | Thrown | SBx3 | S/-/- | * | 0 | - | - | Blast (3) | 0.5kg | | Scarce | DH2 | 157 | Anyone in the area must make a Toughness test or take 1 Fatigue; failure by 4+ degrees also inflicts 1d10 Toughness damage. The gas lasts for up to 2d5 rounds. | | | | | | | | | | | | | | | | | | | | |
| Frag | Thrown | SBx3 | S/-/- | 2d10X | 0 | - | - | Blast (3) | 0.5kg | | Common | DH2 | 157 | - | | | | | | | | | | | | | | | | | | | | |
| Hallucinogen | Thrown | SBx3 | S/-/- | - | 0 | - | - | Blast (6), Hallucinogenic (2) | 0.5kg | | Scarce | DH2 | 157 | - | | | | | | | | | | | | | | | | | | | | |
| Haywire | Thrown | SBx3 | S/-/- | - | 0 | - | - | Haywire (2) | 0.5kg | | Very Rare | DH2 | 157 | - | | | | | | | | | | | | | | | | | | | | |
| Krak | Thrown | SBx3 | S/-/- | 2d10+4X | 6 | - | - | Concussive (0), Vengeful (9)* | 0.5kg | | Rare | DH2 | 157 | The Vengeful quality only applies to vehicles. | | | | | | | | | | | | | | | | | | | | |
| Photon Flash | Thrown | SBx3 | S/-/- | - | 0 | - | - | Blast (6) | 0.5kg | | Rare | DH2 | 158 | Anyone in the blast radius must make a +10 Agility test or be blinded for [Degrees of Failure] rounds. | | | | | | | | | | | | | | | | | | | | |
| Smoke | Thrown | SBx3 | S/-/- | - | 0 | - | - | Smoke (4) | 0.5kg | | Common | DH2 | 158 | - | | | | | | | | | | | | | | | | | | | | |
| Stun | Thrown | SBx3 | S/-/- | - | 0 | - | - | Blast (3), Concussive (2) | 0.5kg | | Common | DH2 | 158 | - | | | | | | | | | | | | | | | | | | | | |
| Web | Thrown | SBx3 | S/-/- | - | 0 | - | - | Blast (3), Snare (2) | 0.5kg | | Rare | DH2 | 158 | The webbing dissolves in 1d5 hours. | | | | | | | | | | | | | | | | | | | | |
| Frag Missile | - | - | - | 2d10+2X | 2 | - | - | Blast (5) | 1kg | | Average | DH2 | 158 | - | | | | | | | | | | | | | | | | | | | | |
| Krak Missile | - | - | - | 3d10+8X | 8 | - | - | Concussive (3), Proven (2), Vengeful (9)* | 1kg | | Scarce | DH2 | 158 | The Vengeful quality only applies to vehicles. | | | | | | | | | | | | | | | | | | | | |
| Fire Bomb | Thrown | SBx3 | S/-/- | 1d10+2E | 0 | - | - | Blast (2), Flame | 0.5kg | | Plentiful | DH2 | 157 | Requires a Half Action to ready before throwing. Not compatible with launchers. | | | | | | | | | | | | | | | | | | | | |
| Melta Bomb | - | - | - | 6d10E | 12 | - | - | Blast (2), Flame, Melta | 12kg | | Very Rare | DH2 | 157 | Must be placed. | | | | | | | | | | | | | | | | | | | | |
| Psychotroke Grenade | Thrown | SBx3 | S/-/- | - | - | - | - | Blast (3), Hallucinogenic (4) | 1kg | | Rare | EWI | 44 | Bypasses sealed armor. Targets add 1 to the Hallucinogen roll for each Degree of Failure on their Toughness test. | | | | | | | | | | | | | | | | | | | | |
| Psyk-Out Grenade | Thrown | SBx3 | S/-/- | 1d10X | 0 | - | - | Blast (3), Smoke (3) | 1kg | | Extremely Rare | EWI | 44 | Prevents the usage of psychic powers, and may temporarily reduce targets' Psy Rating. | | | | | | | | | | | | | | | | | | | | |
| Rad Grenade | Thrown | SBx3 | S/-/- | 1d10E | 0 | - | - | Blast (2) | 1kg | | Very Rare | EWI | 44 | Targets hit must pass a -20 Toughness test or take 2d10 Toughness Damage. | | | | | | | | | | | | | | | | | | | | |
| Spore Bomb | Thrown | SBx3 | S/-/- | - | - | - | - | Blast (5) | 2kg | | Very Rare | EWI | 45 | Targets are exposed to mind-mould (DH2 403). | | | | | | | | | | | | | | | | | | | | |
| Tears of the Emperor | Thrown | SBx3 | S/-/- | 1d10X | 0 | - | - | Blast (2), Sanctified | - | | Near Unique | EWI | 45 | Psykers hit by this weapon must roll for Perils of the Warp. Daemons gain Warp Instability (or take -20 on Warp Instability tests if they already had it). | | | | | | | | | | | | | | | | | | | | |
| Whitefire Grenade | Thrown | SBx3 | S/-/- | 1d10+4X | 3 | - | - | Blast (3), Corrosive, Flame, Smoke (5), Toxic (2) | 1kg | | Extremely Rare | EWI | 45 | Anyone who starts their turn in range of the Smoke quality takes 1d10I damage (Corrosive, Toxic (2)) and must test for suffocation. | | | | | | | | | | | | | | | | | | | | |
| Abyssal Charge | Thrown | SBx3 | S/-/- | 1d10+4X | 4 | 1 | - | Blast (3), Crippling (2), Tainted | 0.5kg | | Extremely Rare | EBY | 40 | - | | | | | | | | | | | | | | | | | | | | |
| Argent Globe | Thrown | SBx3 | S/-/- | 2d10X | 2 | 1 | - | Blast (3), Crippling (3), Sanctified | 0.5kg | | Extremely Rare | EBY | 40 | The Crippling quality only applies to Daemonic targets. | | | | | | | | | | | | | | | | | | | | |
| “Ironfaith” Incense Grenade | Thrown | SBx3 | S/-/- | 1d10X | 0 | 1 | - | Smoke (3), Daemonbane, Sanctified | 0.5kg | | Rare | EBY | 41 | Deals additional damage to corrupted/Daemonic targets. | | | | | | | | | | | | | | | | | | | | |
| Psyk-Out Grenade | Thrown | SBx3 | S/-/- | 1d10X | 0 | 1 | - | Blast (3), Smoke (3) | 1kg | | Extremely Rare | EBY | 41 | Prevents the usage of psychic powers, and may temporarily reduce targets' Psy Rating. | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Exotic | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Needle Pistol | Pistol | 30 | S/-/- | 1d10R | 0 | 6 | Full | Accurate, Toxic | 1.5kg | 1250 | Very Rare | DH | 138 | - | | | | | | | | | | | | | | | | | | | | |
| Needle Rifle | Basic | 180 | S/-/- | 1d10R | 0 | 6 | 2Full | Accurate, Toxic | 2kg | 1000 | Very Rare | DH | 138 | - | | | | | | | | | | | | | | | | | | | | |
| Web Pistol | Pistol | 30 | S/-/- | - | 0 | 1 | Full | Snare | 3.5kg | 1200 | Rare | DH | 138 | - | | | | | | | | | | | | | | | | | | | | |
| Webber | Basic | 50 | S/-/- | - | 0 | 1 | Full | Blast (5), Snare | 8kg | 1800 | Rare | DH | 138 | - | | | | | | | | | | | | | | | | | | | | |
| Fedrid Rasor Disk | Thrown | 10 | S/-/- | 1d10R+SB | 1 | 1 | - | Primitive | 0.5kg | 50 | Average | IHB | 93 | Must be retrieved. | | | | | | | | | | | | | | | | | | | | |
| Volonx Thunderclap | Thrown | 9 | S/-/- | 1d5+3X | 0 | 1 | - | Blast (2), Inaccurate, Primitive, Unstable | 1kg | 45 | Very Rare | IHB | 94 | If thrown and misses, it come back to user. Must pass an Agility test; failure by more than 3 degrees means explosive mishap (see DH 137). | | | | | | | | | | | | | | | | | | | | |
| Heavy Webber, Aegis-Redback | Heavy | 80 | S/-/- | - | 0 | 4 | 3Full | Blast (6), Snare | 17kg | 2000 | Rare | IHB | 110 | - | | | | | | | | | | | | | | | | | | | | |
| Needler, Belasco Galvian | Pistol | 30 | S/3/- | 1d10-1R | 0 | 7 | Full | Toxic | 1kg | 950 | Very Rare | IHB | 110 | Add 300 thrones to mount on forearm with palm trigger, gains Compact property. | | | | | | | | | | | | | | | | | | | | |
| 0.5 I Hypo Pistol, Artifico-Biologis | Pistol | 20 | S/-/- | 1d5+2R | 2 | 3 | 2Full | - | 1kg | 1000 | Scarce | IHB | 110 | Never deals more than 1 damage. -20 Toughness test or fall comatose for 1d10x3 minutes. If failed by 3 or more degrees, duration is 1d5 hours. | | | | | | | | | | | | | | | | | | | | |
| "Widower" Dart Caster, Cadence | Pistol | 35 | S/-/- | 1d10+3R | 4 | 1 | Full | Accurate | 2kg | 1000 | Rare | IHB | 111 | Subsonic and has no flash, can have explosive or poisoned darts, has expandable frame-stock, below. | | | | | | | | | | | | | | | | | | | | |
| With frame-stock | Basic | 150 | S/-/- | 1d10+3R | 4 | 1 | Full | Accurate | 4.5kg | 1000 | Rare | IHB | 111 | As above. | | | | | | | | | | | | | | | | | | | | |
| Graviton Gun | Basic | 30 | S/-/- | * | - | 3 | 2Full | Blast (5) | 5kg | 3500 | Very Rare | IHB | 132 | Target must make a -30 Toughness test or fall Prone and take 1d5I (Primitive) to the Body. Target is immobilized for 2d5 rounds - Opposed Strength test vs. Strength 60 (Unnatural x2) to act. May damage environment. | | | | | | | | | | | | | | | | | | | | |
| Rad-Cleanser | Heavy | 30 | S/-/- | 2d10+2E | 7 | 20 | - | Blast (2), Recharge, Toxic | 26kg | 7000 | Very Rare | IHB | 133 | The Toxic quality represents the massive radiation poisoning. May not be reloaded in combat. | | | | | | | | | | | | | | | | | | | | |
| Shock Blaster Pistol, Aegis Anbaric | Pistol | 20 | S/2/- | 1d10+2E | 4 | 7 | Full | Shocking | 3kg | 650 | Rare | IHB | 133 | Uses standard las pistol packs. | | | | | | | | | | | | | | | | | | | | |
| Shuriken Pistol | Pistol | 20 | S/3/5 | 1d10+2R | 4 | 40 | 2Full | Reliable | 1.2kg | 4500 | Very Rare | DDG | 73 | - | | | | | | | | | | | | | | | | | | | | |
| Shuriken Catapult | Basic | 60 | S/3/10 | 1d10+4R | 6 | 100 | 2Full | Reliable | 2.5kg | 6000 | Very Rare | DDG | 73 | - | | | | | | | | | | | | | | | | | | | | |
| Hrud Fusil | Basic | 100 | S/-/- | 2d10E | 5 | 3 | 3Full | Inaccurate, Overheats, Warp Weapon | 4kg | 12000 | Very Rare | DDG | 73 | - | | | | | | | | | | | | | | | | | | | | |
| Necrotic Sceptre | Basic | 100 | S/-/- | 2d10+8E | 6 | - | - | Disintegrate, Recharge | 5kg | | - | DDG | 78 | Also a melee weapon (see Melee tab). | | | | | | | | | | | | | | | | | | | | |
| Eldar Shuriken Pistol | Pistol | 20 | S/3/5 | 1d10+2R | 4 | 40 | 2Full | Reliable | 1.2kg | 5000 | Very Rare | CAN | 85 | - | | | | | | | | | | | | | | | | | | | | |
| Eldar Avenger Shuriken Catapult | Basic | 80 | S/3/10 | 1d10+4R | 6 | 100 | 2Full | Reliable, Tearing | 2.5kg | 9500 | Very Rare | CAN | 85 | - | | | | | | | | | | | | | | | | | | | | |
| Eldar Ranger Long Rifle | Basic | 200 | S/-/- | 1d10+3E | 2 | 40 | Full | Accurate, Reliable | 2kg | 8500 | Very Rare | CAN | 85 | When using the Aim action, the Penetration of the next shot is doubled. If a Full Action, tripled. | | | | | | | | | | | | | | | | | | | | |
| Enoulian Shard Pistol | Pistol | 20 | S/-/- | 1d10+1R | 0 | 20 | Full | Tearing | 1kg | 2000 | Very Rare | CAN | 87 | Uses ammunition crystals that are interchangeable with other Enoulian Weapons. | | | | | | | | | | | | | | | | | | | | |
| Enoulian Shard Rifle | Basic | 70 | S/3/- | 1d10+2R | 0 | 40 | 2Full | Tearing | 2kg | 5500 | Very Rare | CAN | 87 | Uses ammunition crystals that are interchangeable with other Enoulian Weapons. | | | | | | | | | | | | | | | | | | | | |
| Ork Slugga | Pistol | 20 | S/3/- | 1d10+4I | 0 | 18 | Full | Inaccurate, Unreliable | 2kg | 100 | Scarce* | CAN | 102 | Common if by black market. | | | | | | | | | | | | | | | | | | | | |
| Ork Shoota | Basic | 60 | S/3/10 | 1d10+4I | 0 | 30 | Full | Inaccurate, Unreliable | 4kg | 200 | Scarce* | CAN | 102 | Common if by black market. | | | | | | | | | | | | | | | | | | | | |
| Ork Snazzgun | Basic | 100 | S/2/- | 2d10I or E | 1d10 | 20 | 2Full | Inaccurate, Overheats, Unreliable | 7kg | 1500 | Rare* | CAN | 102 | Scarce if by black market. If used with bionics or targeting devices, loses Inaccurate instead of gaining bonuses. | | | | | | | | | | | | | | | | | | | | |
| Callophean Psy-Engine | Basic | 100 | - | * | 0 | - | - | Special | 15kg | 41000 | Very Rare | RHB | 189 | This weapon uses the brains of psykers as a weapon. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Morgauth Burn Caster | Basic | 20 | S/3/- | 1d10+4E | 9 | 12 | 3Full | Unstable | 4kg | 2750 | Very Rare* | RHB | 200 | Requires special ammo. Scarce on Calixis' Trailing border. | | | | | | | | | | | | | | | | | | | | |
| Xenarch Death-Arc | Basic | 100 | S/3/6 | 1d10+3E | 0 | 100 | Full | Inaccurate, Shocking | 10kg | 2750 | Very Rare | RHB | 200 | Additional hits combine into a single damage roll. | | | | | | | | | | | | | | | | | | | | |
| Conversion Beamer | Heavy | 100 | S/-/- | * | * | 4 | 2Full | - | 85kg | | Unique | DEM | 66 | Damage varies by range. | | | | | | | | | | | | | | | | | | | | |
| Empyrian Brain Mines | Exotic | SBx3 | S/-/- | * | 0 | 1 | - | - | 1kg | 500 | Very Rare | DEM | 67 | A single-use disruption device. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Tyranicus Heavy Webber | Heavy | 75 | S/-/- | * | 0 | 1 | 2Full | Blast (4), Snare | 12kg | 2500 | Rare | DEM | 68 | Uses special webs with mono-filament wires. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Digi-Las | Pistol | 3 | S/-/- | 2d5+5E | 5 | 1 | * | - | 0.1kg | | Extremely Rare | ASC | 138 | A small, ring-shaped weapon that can be worn over a finger. Takes 1d5 hours to reload. | | | | | | | | | | | | | | | | | | | | |
| Digital Explosive | Thrown | SBx3 | - | 3d10X | 5 | - | - | Blast (3) | 0.1kg | | Extremely Rare | ASC | 138 | A small, ring-shaped weapon that can be worn over a finger. | | | | | | | | | | | | | | | | | | | | |
| Purgatus Crossbow | Basic | 50 | S/-/- | 1d10+5I | 2 | 5 | 2Full | Reliable, Sanctified | 6.5kg | | Very Rare | ASC | 140 | Removing stake without proper care takes Full action and deals 1d5+1 unavoidable damage. Daemonic creatures must make Instability tests at -10 every round; increase psy thresholds by 20. | | | | | | | | | | | | | | | | | | | | |
| Executor Pistol (Bolt) | Pistol | 30 | S/2/- | 2d10+4X | 5 | 16 | Full | Tearing | 5.5kg | | Near Unique | ASC | 138 | - | | | | | | | | | | | | | | | | | | | | |
| Needle | Pistol | 30 | S/2/- | 1d10+5R | 3 | 16 | Full | Toxic | 5.5kg | | Near Unique | ASC | 138 | - | | | | | | | | | | | | | | | | | | | | |
| Exitus Pistol | Pistol | 30 | S/3/- | 2d10+2I | 9 | 5 | Full | Accurate | 5kg | | Near Unique | ASC | 139 | - | | | | | | | | | | | | | | | | | | | | |
| Exitus Rifle | Basic | 200 | S/-/- | 2d10+2I | 9 | 10 | Full | Accurate | 9kg | | Near Unique | ASC | 139 | - | | | | | | | | | | | | | | | | | | | | |
| Lathe-Laspistol | Pistol | 40 | S/2/- | 1d10+5E | 2 | - | - | Integrated, Tearing | 2kg | 150 | Very Rare | TLW | 59 | - | | | | | | | | | | | | | | | | | | | | |
| Lathe-Lasrifle | Basic | 100 | S/2/- | 1d10+5E | 2 | - | - | Integrated, Tearing | 4.5kg | 200 | Very Rare | TLW | 59 | - | | | | | | | | | | | | | | | | | | | | |
| Lathe-Lasblaster | Basic | 80 | S/-/4 | 1d10+5E | 8 | - | - | Integrated, Tearing | 6kg | 950 | Extremely Rare | TLW | 60 | Replaces an entire hand and forearm; is installed like a bionic. | | | | | | | | | | | | | | | | | | | | |
| Phased Plasma Rifle | Basic | 100 | S/2/4 | 2d10E | 6 | - | - | Integrated | 12kg | 1200 | Very Rare | TLW | 60 | - | | | | | | | | | | | | | | | | | | | | |
| Catalytic Mass Driver | Basic | 120 | S/-/5 | 1d10R | 12 | - | - | Integrated | 7kg | 600 | Very Rare | TLW | 60 | Can run out of ammo after hours of fighting. | | | | | | | | | | | | | | | | | | | | |
| Heavy Catalytic Mass Driver | Heavy | 150 | S/-/10 | 1d10+4R | 12 | - | - | Integrated | 16kg | 2800 | Very Rare | TLW | 60 | Can run out of ammo after hours of fighting. | | | | | | | | | | | | | | | | | | | | |
| Graviton Pulse Launcher | Heavy | 20 | S/-/- | * | - | - | - | Blast (6), Inaccurate, Integrated | 24kg | 4700 | Extremely Rare | TLW | 62 | Creates a field of gravitic force. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Reclamator Rifle | Basic | 35 | S/-/- | 3d10R | * | 18 | * | Shocking, Toxic, Special | 8kg | | - | TLW | 70 | Ignores armor and leaves all unliving matter intact; only destroys organic matter. Reacts bady to non-standard gravity. | | | | | | | | | | | | | | | | | | | | |
| Rapier Laser Destroyer, Het-Pattern | Heavy | 200 | S/-/- | 6d10+12E | 14 | 15 | 2Full | Reliable, Proven(4) | 100kg | 15000 | Very Rare | TLW | 63 | Weapon emplacement. See rules (TLW 62) for details. | | | | | | | | | | | | | | | | | | | | |
| Tarantula, Hadd-Pattern | Heavy | * | * | * | * | * | * | Twin-Linked+* | | 1,100+* | Very Rare | TLW | 63 | Weapon emplacement. See rules (TLW 62) for details. Comes equipped with a weapon from the list below. | | | | | | | | | | | | | | | | | | | | |
| Heavy Bolters | - | 120 | -/-/10 | 2d10X | 5 | 200 | 2Full | Tearing | 80kg | 4000 | - | TLW | 63 | - | | | | | | | | | | | | | | | | | | | | |
| Lascannons | - | 300 | S/-/- | 5d10+10E | 10 | 20 | 2Full | - | 110kg | 10000 | - | TLW | 63 | - | | | | | | | | | | | | | | | | | | | | |
| Multi-Lasers | - | 250 | -/-/10 | 3d10+3E | 4 | 200 | 3Full | - | 100kg | 4000 | - | TLW | 63 | - | | | | | | | | | | | | | | | | | | | | |
| Plasma Cannons | - | 120 | S/-/- | 2d10+10E | 8 | 50 | 5Full | Overheats, Maximal, Recharge, Unreliable | 76kg | 17000 | - | TLW | 63 | - | | | | | | | | | | | | | | | | | | | | |
| Multi-Meltas | - | 60 | S/-/- | 4d10+12E | 12 | 10 | 2Full | Blast (1) | 110kg | 17000 | - | TLW | 63 | - | | | | | | | | | | | | | | | | | | | | |
| Archaeotech Lasblaster | Basic | 80 | S/-/4 | 1d10+6E | 8 | - | - | Integrated, Tearing | | | - | TLW | 67 | - | | | | | | | | | | | | | | | | | | | | |
| Micro-Flamer | Pistol | 10 | S/-/- | 1d10+4E | 2 | 8 | 2Full | Flame, Reliable | | | - | TLW | 67 | Unclear if it is Exotic or not. | | | | | | | | | | | | | | | | | | | | |
| Micro-Plasma | Pistol | 30 | S/2/- | 1d10+6E | 6 | 12 | 3Full | Overheats, Maximal, Reliable | | | - | TLW | 67 | Unclear if it is Exotic or not. | | | | | | | | | | | | | | | | | | | | |
| Aurora Cannon, Nuada Pattern | Heavy | 450 | S/-/- | 8d10+10E | 12 | 4 | 2Full | Accurate, Integrated, Reliable | | | - | TLW | 93 | Unclear if it is Exotic or not. | | | | | | | | | | | | | | | | | | | | |
| Taranis Siege Battery | Heavy | 250 | S/3/- | 5d10+8X | 8 | 12 | 2Full | Blast (2), Integrated, Reliable | | | - | TLW | 93 | - | | | | | | | | | | | | | | | | | | | | |
| Warp-Infused Panoptic Automata Pistol | Pistol | 35 | S/2/- | 1d10+3I | 0 | - | - | Reliable, Warp Weapon | | | - | TLW | 100 | - | | | | | | | | | | | | | | | | | | | | |
| Bio-Solvent jet | Basic | 15 | S/-/- | 1d10+4E | 2 | 8 | 2Full | Flame, Toxic | | | - | TLW | 119 | Only harms flesh; does not set things on fire. | | | | | | | | | | | | | | | | | | | | |
| Techxorcism Rifle | Basic | 80 | S/-/4 | 1d10+4E | 4 | 40 | Full | Haywire(1), Shocking | 15kg | 3500 | Very Rare | TLD | 8 | Living targets take a -20 penalty to resist the Shocking Quality. Can be linked to a backpack ammo supply (2x clip size and reload time). | | | | | | | | | | | | | | | | | | | | |
| Techxorcism Cannon | Heavy | 120 | S/-/- | 2d10+6E | 6 | 20 | 2Full | Blast (4), Haywire(4), Shocking | 40kg | 5800 | Very Rare | TLD | 8 | Living targets take a -20 penalty to resist the Shocking Quality. Can be linked to a backpack ammo supply (2x clip size and reload time). | | | | | | | | | | | | | | | | | | | | |
| Mole Mortar | Heavy | 50-200 | S/-/- | * | * | 1 | Full | *, Indirect | 60kg | 8000 | Very Rare | TLD | 8 | Fires torpedoes through solid ground. | | | | | | | | | | | | | | | | | | | | |
| Thudd Gun | Heavy | 50-500 | -/-/4 | 1d10+8X | 4 | 20 | 2Full | Blast (3), Indirect | 130kg | 12000 | Very Rare | TLD | 8 | Uses 4 separate clips with 5 shots each. | | | | | | | | | | | | | | | | | | | | |
| Stasis Grenade, Belecane Pattern | Thrown | SBx3 | S/-/- | * | * | - | - | Indirect, Special | 0.5kg | 8000 | Very Rare | TLD | 9 | See text for special rules. | | | | | | | | | | | | | | | | | | | | |
| Stasis Mine, Belecane Pattern | - | - | - | * | * | - | - | Indirect, Special | 20kg | 19000 | Very Rare | TLD | 9 | See text for special rules. | | | | | | | | | | | | | | | | | | | | |
| Harpoon Needler | Pistol | 30 | S/2/- | 1d10+2R | 3 | 6 | Full | Reliable, Toxic | | | - | TLD | 13 | - | | | | | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Crux Beam Gun | Basic | 80 | S/3/- | 2d10+5E | 6 | 25 | 4Full | Scatter | 4kg | | Near Unique | RT | 127 | - | | | | | | | | | | | | | | | | | | | | |
| Dartcaster | Pistol | 30 | S/-/- | 1d10R | 0 | 1 | Full | Toxic | 2.5kg | | Rare | RT | 127 | Can coat darts to act as poison, hallucinogens, holy ammunition, and others. | | | | | | | | | | | | | | | | | | | | |
| Digi-Laser | Pistol | 3 | S/-/- | 1d10+3E | 7 | 1 | Full | Reliable | 0.5kg | | Extremely Rare | RT | 127 | A ring with a weapon. A single one can be worn per finger, and may be fired even if holding something. | | | | | | | | | | | | | | | | | | | | |
| Digi-Melta | Pistol | 3 | S/-/- | 2d10+4E | 12 | 1 | Full | - | 0.5kg | | Extremely Rare | RT | 127 | A ring with a weapon. A single one can be worn per finger, and may be fired even if holding something. | | | | | | | | | | | | | | | | | | | | |
| Digi-Needler | Pistol | 3 | S/-/- | 1d10R | 0 | 1 | Full | Toxic | 0.5kg | | Extremely Rare | RT | 127 | A ring with a weapon. A single one can be worn per finger, and may be fired even if holding something. | | | | | | | | | | | | | | | | | | | | |
| Digi-Flamer | Pistol | 3 | S/-/- | 1d10+4E | 2 | 1 | Full | Flame | 0.5kg | | Extremely Rare | RT | 127 | A ring with a weapon. A single one can be worn per finger, and may be fired even if holding something. | | | | | | | | | | | | | | | | | | | | |
| Graviton Gun | Basic | 30 | S/-/- | * | - | 3 | 2Full | Blast (5) | 5kg | | Near Unique | RT | 128 | Creates a field of gravitic force. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Kroot Rifle | Basic | 110 | S/2/- | 1d10+5E | 1 | 6 | 2Full | - | 6kg | | Extremely Rare | RT | 128 | Doubles as a melee weapon (below). | | | | | | | | | | | | | | | | | | | | |
| Melee | Melee | - | - | 1d10R | 0 | - | - | Balanced | 6kg | | Extremely Rare | RT | 128 | - | | | | | | | | | | | | | | | | | | | | |
| Needle Pistol | Pistol | 30 | S/-/- | 1d10R | 0 | 6 | Full | Accurate, Toxic | 1.5kg | | Very Rare | RT | 138 | - | | | | | | | | | | | | | | | | | | | | |
| Needle Rifle | Basic | 180 | S/-/- | 1d10R | 0 | 6 | 2Full | Accurate, Toxic | 2kg | | Very Rare | RT | 138 | - | | | | | | | | | | | | | | | | | | | | |
| Ork Shoota | Basic | 30 | S/3/10 | 1d10+4I | 0 | 30 | Full | Inaccurate, Unreliable | 4kg | | Scarce | RT | 128 | May be used as a club. | | | | | | | | | | | | | | | | | | | | |
| Ork Slugga | Pistol | 60 | S/3/- | 1d10+4I | 0 | 18 | Full | Inaccurate, Unreliable | 2kg | | Scarce | RT | 128 | May be used as a club. | | | | | | | | | | | | | | | | | | | | |
| Shuriken Catapult | Basic | 60 | S/3/10 | 1d10+4R | 6 | 100 | 2Full | Reliable | 2.5kg | | Very Rare | RT | 128 | - | | | | | | | | | | | | | | | | | | | | |
| Shuriken Pistol | Pistol | 30 | S/3/5 | 1d10+4R | 4 | 40 | 2Full | Reliable | 1.2kg | | Very Rare | RT | 128 | - | | | | | | | | | | | | | | | | | | | | |
| Meritech Scatter-Cannon | Pistol | 15 | S/-/- | 2d10+4X | 4 | 6 | 3Full | Blast (1) | 0.5kg | | Unique | ITS | 117 | - | | | | | | | | | | | | | | | | | | | | |
| Razorweb Launcher | Basic | 10 | S/-/- | 2d10+4R | 5 | 1 | Full | Blast (1), Inaccurate, Tearing | 3kg | | Extremely Rare | ITS | 118 | - | | | | | | | | | | | | | | | | | | | | |
| Rocketfire Gun | Basic | 80 | S/-/- | 1d10+5I | 4 | 6 | Full | Tearing | 4kg | | Very Rare | ITS | 118 | - | | | | | | | | | | | | | | | | | | | | |
| "Screamer" Sonic Rifle, Demerite-Pattern | Basic | 30 | S/2/- | 1d10+3X | 2 | 8 | Full | Shocking, Tearing | 3.5kg | | Rare | ITS | 118 | - | | | | | | | | | | | | | | | | | | | | |
| Web Pistol | Pistol | 30 | S/-/- | - | 0 | 1 | Full | Snare | 3.5kg | | Rare | ITS | 117 | - | | | | | | | | | | | | | | | | | | | | |
| Web Gun | Basic | 50 | S/-/- | - | 0 | 1 | Full | Blast (2), Snare | 6kg | | Rare | ITS | 117 | - | | | | | | | | | | | | | | | | | | | | |
| Heavy Webber | Heavy | 70 | S/-/- | - | 0 | 3 | Full | Blast (5), Snare | 14kg | | Rare | ITS | 117 | - | | | | | | | | | | | | | | | | | | | | |
| Assault Gauntlet | Pistol | 20 | S/-/8 | 1d10+4I | 2 | 24 | 4Full | - | 3kg | | Very Rare | ITS | 118 | May be used as a melee weapon for 1d10I damage. | | | | | | | | | | | | | | | | | | | | |
| Entropic Accelerator | Basic | 40 | S/-/- | 3d10+4E | 3 | 1 | - | Recharge, Toxic | 5kg | | Near Unique | ITS | 118 | - | | | | | | | | | | | | | | | | | | | | |
| Lightning Cannon | Basic | 60 | S/-/- | 2d5+4E | 4 | 2 | Full | Overheats, Shocking | 0.5kg | | Near Unique | ITS | 119 | Gains +2 damage and Pen per half turn aiming, up to a maximum of +4. | | | | | | | | | | | | | | | | | | | | |
| Quill Blaster | Basic | 50 | S/-/6 | 1d10R | 2 | 50 | 2Full | Overheats, Tearing | 5kg | | Near Unique | ITS | 119 | - | | | | | | | | | | | | | | | | | | | | |
| Argonite Whistler | Pistol | 40 | S/-/- | 3d10E | 6 | 8 | 2Full | Recharge | 2kg | | Near Unique | ITS | 119 | - | | | | | | | | | | | | | | | | | | | | |
| Dragon's Breath Flamer | Basic | 30 | S/-/- | 2d10+2E | 3 | 20 | Full | Flame | 4kg | | Unique | ITS | 119 | - | | | | | | | | | | | | | | | | | | | | |
| Eldar Blaster | Basic | 30 | S/-/- | 2d10+5E | 8 | 24 | Full | - | 1.2kg | | Unique | ITS | 119 | - | | | | | | | | | | | | | | | | | | | | |
| Eldar Deathspinner | Basic | 40 | S/-/- | 4d10+5R | 2 | 30 | 2Full | Blast (2), Reliable, Tearing | 4kg | | Unique | ITS | 119 | - | | | | | | | | | | | | | | | | | | | | |
| Eldar Lasblaster | Basic | 120 | S/3/6 | 1d10+4E | 4 | 90 | Full | Reliable | 3.5kg | | Near Unique | ITS | 119 | - | | | | | | | | | | | | | | | | | | | | |
| Eldar Sunrifle | Basic | 90 | S/4/8 | 1d10+6E | 4 | 60 | Full | Reliable, Storm | 4kg | | Unique | ITS | 119 | - | | | | | | | | | | | | | | | | | | | | |
| Pulse Pistol | Pistol | 40 | S/2/- | 2d10+2E | 4 | 16 | Half | Gyro-Stabilised | 3kg | | Very Rare | ITS | 120 | - | | | | | | | | | | | | | | | | | | | | |
| Pulse Rifle | Basic | 150 | S/2/4 | 2d10+3E | 4 | 36 | Half | Gyro-Stabilised | 8kg | | Very Rare | ITS | 120 | - | | | | | | | | | | | | | | | | | | | | |
| Pulse Carbine | Basic | 60 | S/-/3 | 2d10+2E | 4 | 24 | Full | Gyro-Stabilised | 6kg | | Very Rare | ITS | 120 | Includes attached Mezoa-Pattern grenade launcher. | | | | | | | | | | | | | | | | | | | | |
| Larn Cutters | Basic | 20 | S/-/- | 4d10+6E | 8 | 4 | 3Full | Tearing | 10kg | | Near Unique | ITS | 120 | - | | | | | | | | | | | | | | | | | | | | |
| Splinter Pistol | Pistol | 50 | S/3/- | 1d10+2R | 3 | 120 | 2Full | Toxic | 1kg | | Extremely Rare | ITS | 121 | Counts as a mono-knife in close combat. | | | | | | | | | | | | | | | | | | | | |
| Splinter Rifle | Basic | 80 | S/3/5 | 1d10+2R | 3 | 200 | 2Full | Toxic | 2.5kg | | Extremely Rare | ITS | 121 | Counts as a mono-spear in close combat. | | | | | | | | | | | | | | | | | | | | |
| Xenos Flechette Blaster | Basic | 20 | S/-/- | 3d10R | 2 | 40 | 2Full | Tearing, Blast (2) | 2kg | | Very Rare | ITS | 121 | - | | | | | | | | | | | | | | | | | | | | |
| Big Shoota | Basic | 80 | S/3/10 | 1d10+6I | 1 | 40 | Full | Inaccurate, Unreliable | 6kg | | Rare/Average | ITS | 142 | - | | | | | | | | | | | | | | | | | | | | |
| Burna | Basic | 15 | S/-/- | 1d10+5E | 3 | 8 | 2Full | Flame, Inaccurate, Unreliable | 8kg | | Very Rare/Scarce | ITS | 142 | Also functions as a blowtorch (see below). | | | | | | | | | | | | | | | | | | | | |
| Reconfigured* | Melee | - | - | 1d10+5E | 4 | - | - | Power Field, Unwieldy | 8kg | | Very Rare/Scarce | ITS | 142 | Requires two hands. | | | | | | | | | | | | | | | | | | | | |
| Deffgun | Heavy | 90 | S/4/8 | 1d10+10I | 2 | 50 | 2Full | Inaccurate, Storm, Unreliable, Unwieldy | 45kg | | Extremely Rare/Rare | ITS | 142 | - | | | | | | | | | | | | | | | | | | | | |
| Rokkit Launcher | Basic | 120 | S/-/- | 3d10+5X | 6 | 1 | Half | Inaccurate, Unreliable | 15kg | | Very Rare/Scarce | ITS | 142 | - | | | | | | | | | | | | | | | | | | | | |
| Bomb Squig | Thrown | 3d10 | S/-/- | 4d10+5X | 0 | - | - | Accurate, Blast (1d5) | 5kg | | Extremely Rare/Rare | ITS | 143 | May be fitted with different explosives. May use wrangling instead of thrown weapons training. If too short a distance to target, explodes before reaching. | | | | | | | | | | | | | | | | | | | | |
| Sploding Squig | Thrown | SBx3 | S/-/- | 2d10R | 0 | - | - | Blast (2) | 1kg | | Extremely Rare/Rare | ITS | 143 | Can be fed metal (Wrangling test) to gain +3 Pen. | | | | | | | | | | | | | | | | | | | | |
| Stikkbomb | Thrown | SBx3 | S/-/- | 2d10+5X | 2 | - | - | Blast (1) | 1kg | | Scarce/Common | ITS | 143 | May be used as a club, counting as truncheon. Explodes on a 91 or higher. | | | | | | | | | | | | | | | | | | | | |
| Stinkbomb | Thrown | SBx3 | S/-/- | * | 0 | - | - | Smoke | 1.5kg | | Rare/Average | ITS | 143 | Anyone in 10m must take -20 Toughness test or be overwhelmed by stench for 1d5 rounds. Respirators and sealed armor get +20 to test. Even on success, all tests are at -10 for same duration. Orks and things that can't smell are unaffected. | | | | | | | | | | | | | | | | | | | | |
| Hunting Rifle | Basic | 150 | S/-/- | 1d10+5E | 3 | 8 | Full | Accurate | 4kg | | Extremely Rare | ITS | 146 | - | | | | | | | | | | | | | | | | | | | | |
| Krootbow | Basic | 40 | S/4/8 | 1d10+3R | 3 | 20 | 2Full | Tearing, Toxic | 6kg | | Near Unique | ITS | 146 | - | | | | | | | | | | | | | | | | | | | | |
| Firepike, Eldar | Basic | 60 | S/-/- | 2d10+10E | 13 | 20 | 4Full | Reliable | 6kg | | Unique | HAC | 52 | - | | | | | | | | | | | | | | | | | | | | |
| Foul Sceptre | Basic | 70 | S/-/- | 2d10+5E | 10 | - | - | Recharge, Shocking, Toxic | 4kg | | Near Unique | HAC | 54 | May compound the user's insanity if they already have some problems. | | | | | | | | | | | | | | | | | | | | |
| Fusion Gun, Eldar | Basic | 20 | S/-/- | 2d10+6E | 13 | 10 | 2Full | Reliable | 3kg | | Near Unique | HAC | 53 | - | | | | | | | | | | | | | | | | | | | | |
| Hawk's Talon, Eldar | Basic | 100 | S/3/10 | 2d10+2E | 4 | 60 | Full | Reliable | 4kg | | Unique | HAC | 53 | Often has a small power-blade of some design mounted on it. | | | | | | | | | | | | | | | | | | | | |
| Melee | Melee | - | - | 1d10+3E | 7 | - | - | Power Field, Unbalanced | 4kg | | Unique | HAC | 53 | - | | | | | | | | | | | | | | | | | | | | |
| Kustom Blasta, Ork | Basic | 90 | S/-/- | 2d10+8E | 8 | 7 | 4Full | Inaccurate, Overheats, Unreliable, Unstable | 15kg | | Very Rare | HAC | 54 | Includes a single Ork Upgrade by default. | | | | | | | | | | | | | | | | | | | | |
| Lightburner, Stryxis | Basic | 80 | S/-/- | 1d10+4E | 2 | 6 | Full | Overheats | 6kg | | Rare | HAC | 54 | Deals +2 Damage and Pen, up to +10 of each, for each round it's fired on the same target without interruption. | | | | | | | | | | | | | | | | | | | | |
| Ripper Ray, Slaugth | Pistol | 20 | S/-/- | 1d10+6X | 4 | 15 | Full | Reliable, Tearing | 1kg | | Rare | HAC | 54 | - | | | | | | | | | | | | | | | | | | | | |
| Shardcaster, Egarian | Basic | 40 | S/3/- | 1d10+4R | 4 | 60 | 6Full | Scatter, Tearing | 5kg | | Very Rare | HAC | 52 | - | | | | | | | | | | | | | | | | | | | | |
| Shredder, Dark Eldar | Basic | 60 | S/-/- | 3d10+5R | 2 | 12 | 2Full | Blast (4), Reliable, Tearing | 2kg | | Near Unique | HAC | 53 | Can be used in one hand without penalty. | | | | | | | | | | | | | | | | | | | | |
| Shuriken Cannon, Eldar | Heavy | 110 | -/-/6 | 2d10+6R | 3 | 200 | 3Full | Reliable | 25kg | | Extremely Rare | HAC | 53 | Mounted on a platform. Wielder gains the Auto-Stabilised trait. May use specialist Shuriken ammo. | | | | | | | | | | | | | | | | | | | | |
| Spinneret Rifle, Eldar | Basic | 60 | S/-/- | 1d10+1R | 10 | 1 | Half | Accurate, Tearing | 4kg | | Unique | HAC | 53 | - | | | | | | | | | | | | | | | | | | | | |
| Splinter Cannon, Dark Eldar | Heavy | 110 | -/-/10 | 1d10+5R | 4 | 300 | 3Full | Toxic | 10kg | | Near Unique | HAC | 53 | Wielder gains the Auto-Stabilised trait. | | | | | | | | | | | | | | | | | | | | |
| Terrorfex, Dark Eldar | Basic | 40 | S/-/- | - | - | 1 | Full | - | 2kg | | Near Unique | HAC | 54 | If within 5m of the firing weapon, you must pass a Fear (2) test. | | | | | | | | | | | | | | | | | | | | |
| Shard Carbine | Basic | 60 | S/3/10 | 1d10+2R | 3 | 80 | 2Full | Toxic | | | - | TKB | 93 | - | | | | | | | | | | | | | | | | | | | | |
| Splinter Pistol | Pistol | 25 | S/3/- | 1d10+2R | 3 | 120 | 2Full | Toxic | | | - | TKB | 93 | - | | | | | | | | | | | | | | | | | | | | |
| Reaper Launcher | Heavy | 275 | -/-/6 | 2d10+2X | 7 | 60 | 2Full | Accurate, Reliable | | | - | TKB | 49 | - | | | | | | | | | | | | | | | | | | | | |
| Shuriken Pistol | Pistol | 30 | S/3/5 | 1d10+2R | 4 | 40 | 2Full | - | | | - | TKB | 49 | - | | | | | | | | | | | | | | | | | | | | |
| Fusion Gun | Basic | 20 | S/-/- | 2d10+9E | 13 | 6 | Full | Reliable | | | - | TKB | 50 | - | | | | | | | | | | | | | | | | | | | | |
| Prism Rifle | Basic | 30 | S/-/- | 2d10+4E | 12 | 60 | Full | Reliable | | | - | TKB | 52 | Multiple prism rifles can join their fire into one blast (+30m range and +1d5+3 damage per extra rifle). | | | | | | | | | | | | | | | | | | | | |
| Mandiblasters | ? | 3 | S/-/- | 1d10+3E | 2 | 20 | Full | Reliable | | | - | TKB | 53 | Can be used as a Free Action; counts as a pistol in close combat. | | | | | | | | | | | | | | | | | | | | |
| Lasblaster | Basic | 100 | S/2/4 | 1d10+3E | 4 | 60 | Full | Reliable | | | - | TKB | 54 | - | | | | | | | | | | | | | | | | | | | | |
| Swooping Hawk Grenade Pack | ? | * | S/-/- | 1d10+5X | 4 | 10 | 2Full | Blast (3), Reliable | | | - | TKB | 54 | Grants one free attack per turn against one target under the pilot's flight path. | | | | | | | | | | | | | | | | | | | | |
| Death Spinner | Basic | 30 | S/3/- | 2d10+8R | 0 | 20 | Full | Blast (1), Reliable | | | - | TKB | 55 | - | | | | | | | | | | | | | | | | | | | | |
| Wraithcannon | Basic | 50 | S/-/- | * | * | - | * | - | | | - | TKB | 56 | See description for damage. Only works when attached to a Wraithguard. | | | | | | | | | | | | | | | | | | | | |
| Shuriken Catapult | Basic | 60 | S/3/10 | 1d10+4R | 6 | 100 | 2Full | - | | | - | TKB | 57 | - | | | | | | | | | | | | | | | | | | | | |
| Eldar Flamer | Basic | 25 | S/-/- | 1d10+4E | ? | 10 | 2Full | - | | | - | TKB | 57 | - | | | | | | | | | | | | | | | | | | | | |
| Bright Lance | Heavy | 120 | S/-/- | 4d10+10E | 13 | 35 | 2Full | - | | | - | TKB | 57 | - | | | | | | | | | | | | | | | | | | | | |
| Eldar Missile Launcher | Heavy | 280 | S/-/- | 1d10+6E | 6 | 5 | 2Full | Blast (3) | | | - | TKB | 57 | - | | | | | | | | | | | | | | | | | | | | |
| Scatter Laser | Heavy | 100 | -/-/12 | 1d10+7E | 2 | 120 | 2Full | - | | | - | TKB | 57 | - | | | | | | | | | | | | | | | | | | | | |
| Shuriken Cannon | Heavy | 120 | S/-/10 | 1d10+7R | 6 | 60 | 2Full | - | | | - | TKB | 57 | - | | | | | | | | | | | | | | | | | | | | |
| Star Cannon | Heavy | 120 | S/3/- | 1d10+6E | 12 | - | 2Full | - | | | - | TKB | 57 | - | | | | | | | | | | | | | | | | | | | | |
| Avenger Shuriken Catapult | Basic | 80 | S/3/10 | 1d10+4R | 4 | 30 | Full | Reliable, Tearing | | | - | TKB | 59 | - | | | | | | | | | | | | | | | | | | | | |
| The Wailing Doom | ? | 20 | S/-/- | 5d10+8R | 13 | - | - | - | | | - | TKB | 63 | Probably only usable by the Avatar. | | | | | | | | | | | | | | | | | | | | |
| Big Shoota | Basic | 80 | S/3/10 | 1d10+6I | 1 | 40 | Full | Inaccurate, Unreliable | 6kg | | Rare | TKB | 68 | - | | | | | | | | | | | | | | | | | | | | |
| Deffgun | Heavy | 90 | S/4/8 | 1d10+10I | 2 | 50 | 2Full | Inaccurate, Unreliable, Unwieldy, Storm | 45kg | | Extremely Rare | TKB | 68 | - | | | | | | | | | | | | | | | | | | | | |
| Grot Blasta | Basic | 30 | S/-/- | 1d10+3I | 0 | 5 | 2Full | Inaccurate, Unreliable | 7kg | | Common | TKB | 68 | - | | | | | | | | | | | | | | | | | | | | |
| Rokkit Launcha | Basic | 120 | S/-/- | 3d10+5X | 6 | 1 | Half | Inaccurate, Unreliable | 15kg | | Very Rare | TKB | 68 | - | | | | | | | | | | | | | | | | | | | | |
| Scorcha | Basic | 20 | S/-/- | 1d10+4E | 2 | 6 | Full | Flame, Unreliable | 8kg | | Rare | TKB | 69 | - | | | | | | | | | | | | | | | | | | | | |
| Melee | Melee | - | - | 1d10+5E | 5 | - | - | Unwieldy | 8kg | | Rare | TKB | 69 | - | | | | | | | | | | | | | | | | | | | | |
| Shokk Attack Gun | Heavy | 200 | S/-/- | 3d10X | 1d10 | 8 | 2Full | Blast (3), Inaccurate, Overheats, Unreliable, Unstable | 40kg | | Near Unique | TKB | 69 | If triples are rolled for damage, roll on the Shokk Attack Misfire Chart. Needs Snotlings for Ammo and a Runtherd. | | | | | | | | | | | | | | | | | | | | |
| Snazzgun | Basic | 100 | S/2/- | 2d10I or E | 1d10 | 20 | 2Full | Inaccurate, Overheats, Unreliable | 7kg | | Rare | TKB | 69 | - | | | | | | | | | | | | | | | | | | | | |
| Slugga | Pistol | 20 | S/3/- | 1d10+4I | 0 | 18 | Full | Inaccurate, Unreliable | | | - | TKB | 71 | - | | | | | | | | | | | | | | | | | | | | |
| Shoota | Basic | 60 | S/3/10 | 1d10+4I | 0 | 30 | Full | Inaccurate, Unreliable | | | - | TKB | 71 | - | | | | | | | | | | | | | | | | | | | | |
| Kustom Blasta | Basic | 100 | S/2/- | 2d10+5E | 6 | 10 | Full | Inaccurate, Scatter, Tearing | | | - | TKB | 76 | - | | | | | | | | | | | | | | | | | | | | |
| Rak’Gol Razor Gun | Basic | 40 | S/-/- | 1d10+5R | 0 | 10 | Full | - | 4kg | | Very Rare | TKB | 88 | Targets that take 5 or more damage suffer from Blood Loss. | | | | | | | | | | | | | | | | | | | | |
| Howler Rifle | Basic | 30 | -/-/12 | 1d10+3I | 4 | 600 | 2Full | Storm | 35kg | | Very Rare | TKB | 88 | - | | | | | | | | | | | | | | | | | | | | |
| Rad-Beam Cannon | Heavy | 150 | S/-/- | 4d10+5E | 8 | 10 | 2Full | - | 90kg | | Very Rare | TKB | 88 | - | | | | | | | | | | | | | | | | | | | | |
| Light Pistol | Pistol | 30 | S/-/- | 1d10+5E | 0 | 30 | Full | Accurate, Reliable | 5kg | | Near Unique* | TKB | 96 | - | | | | | | | | | | | | | | | | | | | | |
| Light Rifle | Basic | 90 | S/-/- | 1d10+6E | 3 | 15 | Full | Accurate, Reliable | 5kg | | Near Unique* | TKB | 96 | - | | | | | | | | | | | | | | | | | | | | |
| Lightburner Cannon | Heavy | 240 | S/-/- | 3d10+10E | 5 | 5 | 2Full | Accurate, Overheats | 50kg | | Near Unique* | TKB | 96 | Deals +2 Damage and Pen, up to +10 of each, for each round it's fired on the same target without interruption. | | | | | | | | | | | | | | | | | | | | |
| Aether Rifle | Basic | 90 | S/3/- | 1d10+2E | * | 40 | Full | - | 3kg | | Unique* | TKB | 96 | Has no effect against the unliving and machines. Ignores armor and Toughness. | | | | | | | | | | | | | | | | | | | | |
| Shardcarbine | Basic | 60 | S/3/5 | 1d10+2R | 3 | 200 | 2Full | Storm, Toxic | 3kg | | Scarce* | TSR | 109 | Counts as a mono-spear in close combat. | | | | | | | | | | | | | | | | | | | | |
| Splinter Cannon | Heavy | 110 | -/-/10 | 1d10+5R | 4 | 300 | 3Full | Tearing, Toxic | 15kg | | Rare* | TSR | 109 | Can be fitted with suspensor pods, giving the wielder the Auto-Stabilised trait and increasing availability to Very Rare. | | | | | | | | | | | | | | | | | | | | |
| Splinter Pistol | Pistol | 50 | S/3/- | 1d10+2R | 3 | 120 | 2Full | Toxic | 1kg | | Common* | TSR | 109 | Counts as a mono-knife in close combat. | | | | | | | | | | | | | | | | | | | | |
| Splinter Rifle | Basic | 80 | S/3/5 | 1d10+2R | 3 | 200 | 2Full | Toxic | 2.5kg | | Average* | TSR | 109 | Counts as a mono-spear in close combat. | | | | | | | | | | | | | | | | | | | | |
| Blast Pistol, Darklight | Pistol | 20 | S/-/- | 2d10+5X | 16 | 6 | 3Full | Felling(1), Proven(2) | 2kg | | Rare* | TSR | 110 | - | | | | | | | | | | | | | | | | | | | | |
| Blaster, Darklight | Basic | 60 | S/-/- | 2d10+10X | 16 | 18 | 3Full | Felling(1), Proven(3) | 4kg | | Rare* | TSR | 110 | - | | | | | | | | | | | | | | | | | | | | |
| Dark Lance, Darklight | Heavy | 140 | S/-/- | 2d10+16X | 16 | 36 | 4Full | Felling(1), Proven(4) | 16kg | | Very Rare* | TSR | 110 | - | | | | | | | | | | | | | | | | | | | | |
| Disintegrator Cannon | Heavy | 140 | -/-/5 | 1d10+12E | 12 | 30 | 4Full | - | 30kg | | Very Rare* | TSR | 110 | - | | | | | | | | | | | | | | | | | | | | |
| Heat Lance | Basic | 50 | S/-/- | 1d10+15E | 15 | 10 | 2Full | Accurate | 6kg | | Very Rare* | TSR | 110 | Doubles Penetration at Short range or closer. | | | | | | | | | | | | | | | | | | | | |
| Hexrifle | Basic | 180 | S/-/- | 1d10+1I | 2 | 1 | Full | Accurate, Felling(2) | 5kg | | Unique* | TSR | 110 | Can turn limbs or whole bodies into glass. See description for details. | | | | | | | | | | | | | | | | | | | | |
| Liquifier Gun | Basic | 20 | S/-/- | 2d10+2I | * | 2 | 2Full | Flame, Toxic | 4kg | | Extremely Rare* | TSR | 111 | +2 Pen for every Degree of Failure to avoid the hit. Does 1d10I Damage with Toxic quality instead of Fire damage. If built into a Dark Eldar monstrosity, it has unlimited ammo but does 1d5I unavoidable damage to the user when fired. | | | | | | | | | | | | | | | | | | | | |
| Phantasm Grenade Launcher | Basic | 30 | S/2/- | * | * | 6 | 6Full | Blast (10) | 4kg | | Rare* | TSR | 111 | Pass a Toughness test -10 or roll on the Shock Table (RT 294). | | | | | | | | | | | | | | | | | | | | |
| Shredder | Basic | 60 | S/-/- | 2d10+5R | 2 | 12 | 2Full | Blast (3), Reliable, Tearing | 2kg | | Rare* | TSR | 111 | - | | | | | | | | | | | | | | | | | | | | |
| Stinger Pistol | Pistol | 30 | S/-/- | 1d10+2R | 3 | 18 | 2Full | Felling(1), Toxic | 1kg | | Extremely Rare* | TSR | 111 | - | | | | | | | | | | | | | | | | | | | | |
| Skyboard-mounted splinter pods | Heavy | 50 | S/3/- | 1d10+2R | 3 | 500 | - | Storm, Toxic | | | - | TSR | 125 | - | | | | | | | | | | | | | | | | | | | | |
| Spirit Siphon | Basic | 20 | - | 1d10+8 | 4 | - | - | Temporal Leech, Spray | | | - | TSR | 127 | Probably only usable by the Cronos Engine. | | | | | | | | | | | | | | | | | | | | |
| Spirit Vortex | Basic | 30 | - | 1d10+6 | 4 | - | - | Blast (5), Temporal Leech | | | - | TSR | 127 | Probably only usable by the Cronos Engine. | | | | | | | | | | | | | | | | | | | | |
| Bloodstone | Basic | 10 | S/-/- | 1d10+3E | 7 | - | - | Flame, Reliable | 3kg | | Unique | TDK | 13 | - | | | | | | | | | | | | | | | | | | | | |
| Arcane Eye | Pistol | 50 | S/-/X | 1d10+6E | - | - | - | Accurate, Warp Weapon | | | - | TNP | 117 | Part of the Animus Speculum Helmet. Can only be used by Culexus Assassins. When fired on Fully Automatic, it fires a number of shots equal to the number of psykers nearby. | | | | | | | | | | | | | | | | | | | | |
| Dessicator Fusil | Basic | 40 | S/-/- | 1d10+6E | 2 | 8 | Full | Inaccurate | 6.5kg | | Extremely Rare | FAC | 85 | Targets must make a Toughness test at -5 per point of damage taken or take 5 Agility damage (+1 per Degree of Failure). On reaching 0 Agility, target dies horribly. | | | | | | | | | | | | | | | | | | | | |
| Conversion Beamer (Short-) | Heavy | 150 | S/-/- | 1d10+6E | 4 | 6 | 2Full | Blast (1), Recharge | 55kg | | Near Unique | FAC | 85 | - | | | | | | | | | | | | | | | | | | | | |
| Conversion Beamer (Medium) | Heavy | 150 | S/-/- | 2d10+8E | 8 | 6 | 2Full | Blast (2), Recharge | 55kg | | Near Unique | FAC | 85 | - | | | | | | | | | | | | | | | | | | | | |
| Conversion Beamer (Long+) | Heavy | 150 | S/-/- | 3d10+10E | 12 | 6 | 2Full | Blast (3), Recharge | 55kg | | Near Unique | FAC | 85 | - | | | | | | | | | | | | | | | | | | | | |
| Neural Shredder | Basic | 30 | S/-/- | - | - | - | 2Full | Scatter | 4kg | | Extremely Rare | FAC | 85 | Targets take 2d10 Intelligence damage (ignoring Armor/Toughness) and must make a Toughness test at -20 or be Stunned for 1 round. No effect on Daemonic, Machine, Strange Physiology, or The Stuff of Nightmares. | | | | | | | | | | | | | | | | | | | | |
| Ion Rifle | Basic | 110 | S/2/4 | 2d10+5E | 5 | 24 | Full | Overcharge (6) | 12kg | | Near Unique* | TCG | 28 | - | | | | | | | | | | | | | | | | | | | | |
| Kroot Hunting Rifle | Basic | 150 | S/-/- | 1d10+5E | 3 | 8 | Full | Accurate | 4kg | | Extremely Rare* | TCG | 28 | - | | | | | | | | | | | | | | | | | | | | |
| Longshot Pulse Rifle | Basic | 200 | S/2/- | 2d10+3E | 4 | 12 | 2Full | Accurate, Tearing | 8kg | | Near Unique* | TCG | 28 | - | | | | | | | | | | | | | | | | | | | | |
| Pulse Carbine | Basic | 60 | S/-/3 | 2d10+2E | 4 | 24 | Full | Gyro-Stabilised | 6kg | | Very Rare* | TCG | 28 | Includes attached Mezoa-Pattern grenade launcher. | | | | | | | | | | | | | | | | | | | | |
| Pulse Pistol | Pistol | 40 | S/2/- | 2d10+2E | 4 | 16 | Half | Gyro-Stabilised | 3kg | | Very Rare* | TCG | 28 | - | | | | | | | | | | | | | | | | | | | | |
| Pulse Rifle | Basic | 150 | S/2/4 | 2d10+3E | 4 | 36 | Half | Gyro-Stabilised | 8kg | | Very Rare* | TCG | 28 | - | | | | | | | | | | | | | | | | | | | | |
| Rail Rifle | Basic | 150 | S/-/- | 3d10+2I | 12 | 12 | Full | Felling, Proven (2) | 8kg | | Near Unique* | TCG | 28 | - | | | | | | | | | | | | | | | | | | | | |
| Tau Photon Grenade | Thrown | SBx3m | S/-/- | - | - | - | - | Blast (12) | 0.5kg | | Rare* | TCG | 28 | Anyone in the blast radius must make a Toughness test or be blinded for [Degrees of Failure + 1] rounds. | | | | | | | | | | | | | | | | | | | | |
| Airbursting Fragmentation Projector | Heavy* | 60 | S/-/- | 2d10X | 3 | 12 | 2Full | Blast (4) | 20kg | | Near Unique* | TCG | 37 | Ignores all AP from cover. | | | | | | | | | | | | | | | | | | | | |
| Burst Cannon | Basic* | 60 | -/3/6 | 2d10+3E | 4 | 40 | 2Full | - | 15kg | | Very Rare* | TCG | 37 | - | | | | | | | | | | | | | | | | | | | | |
| Heavy Burst Cannon | Heavy* | 80 | -/6/12 | 2d10+7E | 6 | 120 | 4Full | Tearing | 35kg | | Very Rare* | TCG | 37 | Can't normally be mounted on anything smaller than the XV104 Riptide. | | | | | | | | | | | | | | | | | | | | |
| Cyclic Ion Blaster | Heavy* | 50 | S/3/6 | 2d10+5E | 6 | 100 | 2Full | Overcharge (4) | 25kg | | Near Unique* | TCG | 37 | - | | | | | | | | | | | | | | | | | | | | |
| Phased Ion Gun | Heavy* | 40 | S/4/8 | 1d10+9E | 4 | 150 | 2Full | Overcharge (6) | 35kg | | Near Unique* | TCG | 37 | - | | | | | | | | | | | | | | | | | | | | |
| Ion Accelerator | Heavy* | 200 | S/3/6 | 3d10+5E | 10 | 90 | 2Full | Overcharge (8) | 45kg | | Near Unique* | TCG | 37 | Can't be mounted on anything smaller than the XV104 Riptide. | | | | | | | | | | | | | | | | | | | | |
| Fusion Blaster | Basic* | 20 | S/-/- | 2d10+8E | 12 | 8 | 2Full | - | 7.5kg | | Very Rare* | TCG | 37 | - | | | | | | | | | | | | | | | | | | | | |
| Fusion Cascade | Heavy* | 16 | -/3/6 | 1d10+12E | 12 | 16 | 2Full | - | 20kg | | Near Unique* | TCG | 37 | - | | | | | | | | | | | | | | | | | | | | |
| High Yield Missile Pod | Heavy* | 200 | S/-/6 | 3d10+3X | 6 | 72 | 2Full | Blast (3) | 40kg | | Near Unique* | TCG | 38 | - | | | | | | | | | | | | | | | | | | | | |
| Missile Pod | Heavy* | 200 | S/-/3 | 2d10+4X | 6 | 36 | 2Full | Blast (2) | 25kg | | Extremely Rare* | TCG | 38 | - | | | | | | | | | | | | | | | | | | | | |
| Plasma Rifle | Heavy* | 90 | S/2/4 | 2d10+4E | 10 | 16 | Full | - | 15kg | | Extremely Rare* | TCG | 38 | - | | | | | | | | | | | | | | | | | | | | |
| Heavy Rail Rifle | Heavy* | 300 | S/-/- | 4d10+8I | 12 | 12 | 2Full | Felling, Proven (3), Tearing | 60kg | | Near Unique* | TCG | 38 | Typically mounted on the XV88 Broadside. | | | | | | | | | | | | | | | | | | | | |
| Smart Missile System | Heavy* | 150 | S/-/6 | 2d10+4X | 4 | 48 | 2Full | - | 30kg | | Very Rare* | TCG | 38 | Can be fired without line of sight to the target, using the wielder's Intelligence instead of Ballistic Skill to make the test. | | | | | | | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Conversion Beamer | Heavy | 100 | S/-/- | * | * | 4 | 2Full | - | 85kg | 40 | Hero* | DW | 152 | Only Tech-Marines may Req. | | | | | | | | | | | | | | | | | | | | |
| Astartes Digital Flamer | Pistol | 4 | S/-/- | 2d10+2E | 3 | 1 | * | Flame | 0.1kg | 35 | Famed | DW | 153 | The size of a ring. May be worn with armor. Reloading requires 1d5 hours and a Tech-Use test. Flames do 4 additional damage. | | | | | | | | | | | | | | | | | | | | |
| Astartes Digital Laser | Pistol | 4 | S/-/- | 1d10+4E | 7 | 1 | * | Reliable | 0.1kg | 35 | Famed | DW | 153 | The size of a ring. May be worn with armor. Reloading requires 1d5 hours and a Tech-Use test. | | | | | | | | | | | | | | | | | | | | |
| Astartes Digital Melta | Pistol | 4 | S/-/- | 2d10+5E | 12 | 1 | * | - | 0.1kg | 35 | Famed | DW | 153 | The size of a ring. May be worn with armor. Reloading requires 1d5 hours and a Tech-Use test. | | | | | | | | | | | | | | | | | | | | |
| Astartes Sniper Rifle | Basic | 200 | S/-/- | 1d10R | 0 | 6 | 2Full | Accurate, Felling (1), Toxic | 4kg | 20 | Ubiquitous* | DW | 153 | - | | | | | | | | | | | | | | | | | | | | |
| Atomizer Cannon | Heavy | 50 | S/-/- | 4d10+4E | 8 | 25 | 3Full | Blast (5), Devastating (4), Volatile, Toxic | 80kg | 50 | Famed | ROB | 137 | This version of Toxic ignores normal immunities to it, such as those granted by the Tyranid trait. | | | | | | | | | | | | | | | | | | | | |
| Deathwatch Graviton Cannon | Heavy | 45 | S/-/- | * | - | 5 | 3Full | Blast (5) | 65kg | 45 | Distinguished | ROB | 137 | Creates a field of gravitic force. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Mk.IX Ultra-Pattern Sharpshooter's Rifle | Basic | 250 | S/-/- | 1d10+2R | 0 | 5 | Full | Accurate, Felling (1), Toxic | 4kg | 25 | Ubiquitous* | ROB | 138 | Has a gene-lock, may not be used by anyone but the issuee. Has a telescopic sight built in, as well as a silencer. | | | | | | | | | | | | | | | | | | | | |
| Seismic Escalation Detonator | Heavy | 100 | S/-/- | 4d10+10I* | - | 1 Hour | 3Full | Blast (10) | 40kg | 40 | Ubiquitous* | ROB | 138 | Deals damage every round. Every 10 rounds (1 minute), increase damage by 1d10. If approaching, must make a -30 Agility test or be knocked down and dealt half the current damage. | | | | | | | | | | | | | | | | | | | | |
| Techxorcism Gun | Basic | 80 | S/3/- | 1d10+4E | 4 | 30 | Full | Shocking, Special | | 30 | Respected | ROB | 138 | Whenever critical damage is taken, roll on the haywire table (DW 143) for all carried tech. | | | | | | | | | | | | | | | | | | | | |
| Astartes Webber | Basic | 80 | S/-/- | - | - | 5 | Full | Blast (5), Snare | 8kg | 10 | Distinguished | ROB | 137 | Each failed test to break free imposes a cumulative -10 to further tests. Should this exceed -30, they're hopelessly trapped. Webbing breaks free after 1d5 hours. | | | | | | | | | | | | | | | | | | | | |
| Astartes Psilencer | Heavy | 100 | -/-/4 | 1d10+10E | 0 | - | - | Sanctified | 60kg | | Rank 7 | DEM | 132 | May only be fired by psykers. Fires two additional shots per point of Psy Rating. | | | | | | | | | | | | | | | | | | | | |
| Gatling Psilencer | Heavy | 100 | -/-/8 | 1d10+8E | 0 | - | - | Sanctified, Storm | 240kg | | Rank 8 | DEM | 134 | Functions as an Astartes Psilencer. Dreadknights only. | | | | | | | | | | | | | | | | | | | | |
| Tau Airbursting Fragmentation Launcher | Heavy | 60 | S/-/- | 1d10+5X | 4 | - | - | Arm Weapon Mounting, Blast (5), Devastating (2) | | | - | MOX | 5 | Designed to explode about 5m above the target. If it does, it ignores all AP from cover. No penalty for not having line of sight to the target. | | | | | | | | | | | | | | | | | | | | |
| Tau Broadside Railgun | Heavy | 500 | S/-/- | 3d10+30I | 15 | - | - | Mounted | | | - | MOX | 5 | - | | | | | | | | | | | | | | | | | | | | |
| Tau Ion Cannon | Heavy | 200 | S/-/3 | 3d10+10E | 9 | - | - | Mounted | | | - | MOX | 5 | - | | | | | | | | | | | | | | | | | | | | |
| Kroot Bolt Thrower | Heavy | 150 | S/-/- | 2d10+10X | 2 | 20 | Full | Blast (3), Mounted | | | - | MOX | 5 | - | | | | | | | | | | | | | | | | | | | | |
| Kroot Bow | Basic | 40 | S/4/8 | 1d10+3R | 3 | 20 | 2Full | Tearing, Toxic | | | - | MOX | 5 | - | | | | | | | | | | | | | | | | | | | | |
| Kroot Gun | Heavy | 150 | S/2/- | 3d10+8I | 6 | 10 | Full | - | | | - | MOX | 5 | - | | | | | | | | | | | | | | | | | | | | |
| Kroot Rifle | Basic | 110 | S/2/- | 1d10+5E | 1 | 6 | 2Full | - | | | - | MOX | 5 | - | | | | | | | | | | | | | | | | | | | | |
| Melee | Melee | - | - | 1d10R | 0 | - | - | Balanced | | | - | MOX | 5 | - | | | | | | | | | | | | | | | | | | | | |
| Kroot Hunting Rifle | Basic | 150 | S/-/- | 1d10+5E | 3 | 8 | Full | Accurate | | | - | MOX | 5 | - | | | | | | | | | | | | | | | | | | | | |
| Tau Markerlight | Heavy | 150 | S/-/- | - | - | - | - | Mounted | | | - | MOX | 5 | Used to aid others in targetting. See description for details. | | | | | | | | | | | | | | | | | | | | |
| Tau Rail Rifle | Heavy | 150 | S/-/- | 2d10+10I | 9 | 16 | Full | Devastating (1), Overheats | | | - | MOX | 5 | - | | | | | | | | | | | | | | | | | | | | |
| Tau Seeker Missile | Heavy | 500 | S/-/- | 3d10+10X | 8 | - | - | Mounted | | | - | MOX | 5 | Can be fired without line of sight to the target. | | | | | | | | | | | | | | | | | | | | |
| Tau Smart Missile System | Heavy | 90 | -/-/4 | 1d10+12X | 4 | - | - | Arm Weapon Mounting | | | - | MOX | 5 | Can be fired without line of sight to the target. | | | | | | | | | | | | | | | | | | | | |
| Vespid Neutron Blaster | Basic | 30 | S/-/- | 1d10+12E | 8 | - | - | Toxic | | | - | MOX | 5 | Works only when wielded by a Vespid. | | | | | | | | | | | | | | | | | | | | |
| Tyranid Spike Rifle | Basic | 80 | S/-/- | 1d10+4R | 0 | - | - | Tyranid Weapon | | | - | MOX | 28 | - | | | | | | | | | | | | | | | | | | | | |
| Tyranid Spine Fist | Pistol | 25 | * | 1d10R | 4 | - | - | Twin-Linked, Tyranid Weapon | | | - | MOX | 28 | Adds Strength Bonus to damage. Fire rate depends on wielder's talents - S/2/4 with Lightning Attack, S/2/- with Swift Attack, S/-/- with neither. | | | | | | | | | | | | | | | | | | | | |
| Tyranid Strangleweb | Basic | 30 | S/-/- | 1d10I | 0 | - | - | Deadly Snare, Devastating (1), Tyranid Weapon | | | - | MOX | 29 | Uses the Flame quality, but does not set things on fire. | | | | | | | | | | | | | | | | | | | | |
| Tyranid Bio-Plasma | ? | 30 | S/-/- | 3d10+10E | 9 | - | - | Blast (5), Tyranid Weapon | | | - | MOX | 31 | - | | | | | | | | | | | | | | | | | | | | |
| Tyranid Bio-Electric Pulse | Basic | 30 | -/-/12 | 2d10+2E | 4 | - | - | Storm, Tyranid Weapon | | | - | MOX | 46 | Damage increases by 4 if fired by a Trygon Prime. | | | | | | | | | | | | | | | | | | | | |
| Loxatl Flechette Blaster | ? | 40 | S/3/- | 1d10+6R | 3 | 30 | 2Full | Scatter, Tearing | | | - | MOX | 68 | The weapon is usually strapped to the breast and fired via MIU. | | | | | | | | | | | | | | | | | | | | |
| Integrated Plasma Cannon | ? | 80 | S/-/- | 3d10+5E | 12 | - | - | Devastating (5), Reactive | | | - | MOX | 92 | Only usable in a Slinnar War Machine. | | | | | | | | | | | | | | | | | | | | |
| Blastmaster (Explosive Crescendo) | Heavy | 250 | S/-/- | 3d10+10E | 8 | - | - | Blast (5), Devastating (2) | | | - | MOX | 125 | - | | | | | | | | | | | | | | | | | | | | |
| Blastmaster (Hail of Noise) | Basic | 150 | S/2/- | 1d10+12E | 6 | - | - | Devastating (1), Storm | | | - | MOX | 125 | - | | | | | | | | | | | | | | | | | | | | |
| Doom Siren | Basic | 30 | S/-/- | 1d10+12E | 9 | - | - | Flame | | | - | MOX | 125 | Does not set targets on fire. | | | | | | | | | | | | | | | | | | | | |
| Sonic Blaster | Basic | 100 | S/2/4 | 1d10+9E | 4 | - | - | - | | | - | MOX | 125 | - | | | | | | | | | | | | | | | | | | | | |
| Abyssal Staff | Basic | 35 | S/-/- | * | 0 | - | - | Flame | | | - | TOR | 122 | Does not set targets on fire. On hit, deals 1d10+3 Willpower damage and 1d5 Insanity Points (both reduced by target’s WP Bonus, min. 1). | | | | | | | | | | | | | | | | | | | | |
| Eldritch Lance (Ranged) | Basic | 200 | S/-/- | 2d10+8E | 8 | - | - | Accurate, Felling (1), Volatile | | | - | TOR | 123 | Also a melee weapon (see Melee tab). | | | | | | | | | | | | | | | | | | | | |
| Harp of Dissonance | Basic | 700 | S/-/- | 2d10+3I | 0 | - | - | Concussive, Special | | | - | TOR | 125 | Targets lose 1d10 AP from the location hit (before taking damage). Breaches sealed armor. | | | | | | | | | | | | | | | | | | | | |
| Voltaic Staff (Ranged) | Basic | 30 | S/3/5 | 1d10+10E | 0 | - | - | Haywire (1), Shocking | | | - | TOR | 124 | Necrons are not affected by the weapon’s Haywire Quality. Also a melee weapon (see Melee tab). | | | | | | | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Noise Marine Blast Master (Explosive Crescendo) | Heavy | 250 | S/-/- | 3d10+10E | 8 | - | - | Blast (4), Devastating (2) | 41kg | | Near Unique | BC | 160 | Must be plugged into power armor to function. | | | | | | | | | | | | | | | | | | | | |
| Hail of Noise | Basic | 150 | S/2/- | 1d10+12E | 6 | - | - | Devastating (1), Storm | 41kg | | Near Unique | BC | 160 | - | | | | | | | | | | | | | | | | | | | | |
| Noise Marine Doom Siren | Basic | 30 | S/-/- | 1d10+12E | 9 | - | - | Spray | 18kg | | Extremely Rare | BC | 160 | Mounts on shoulders, allowing hands to be free. Must be plugged into power armor to function. | | | | | | | | | | | | | | | | | | | | |
| Noise Marine Sonic Blaster | Basic | 100 | S/2/4 | 1d10+9E | 4 | - | - | - | 21kg | | Extremely Rare | BC | 160 | Counts as a Heavy weapon (including the need to be braced) when firing on Full Auto. Must be plugged into power armor to function. | | | | | | | | | | | | | | | | | | | | |
| Razor Web | Basic | 50 | S/-/- | 1d10+2R | 3 | 6 | 2Full | Blast (2), Crippling (3), Snare (1) | 12kg | | Extremely Rare | BC | 161 | - | | | | | | | | | | | | | | | | | | | | |
| Reaver Long Rifle | Basic | 150 | S/-/- | 1d10+4R | 2 | 4 | Full | Accurate, Felling (3), Toxic (0) | 3kg | | Scarce | BC | 161 | - | | | | | | | | | | | | | | | | | | | | |
| Splinter Rifle | Basic | 100 | S/3/5 | 1d10+2R | 3 | 200 | 2Full | Toxic (4) | 2.5kg | | Extremely Rare | BC | 161 | - | | | | | | | | | | | | | | | | | | | | |
| Spore Caster | Basic | 10 | S/-/- | - | 0 | 1 | 2Full | Devastating (5), Hallucinogenic (3), Spray | 5kg | | Extremely Rare | BC | 161 | - | | | | | | | | | | | | | | | | | | | | |
| Static Repeater | Basic | 80 | S/4/- | 1d10+1E | 0 | 4 | Full | Haywire (1), Storm | 3kg | | Near Unique | BC | 161 | - | | | | | | | | | | | | | | | | | | | | |
| Warp-Render Cannon | Heavy | 100 | S/-/- | 3d10E | 0 | 8 | 4Full | Blast (3), Recharge, Warp Weapon | 30kg | | Near Unique | BC | 161 | - | | | | | | | | | | | | | | | | | | | | |
| Q'Sal Crystal Caster | Pistol | 15 | S/-/- | 1d10+4E | 5 | - | Full | Crippling(6), Razor Sharp | 0.5kg | | Rare | TOF | 38 | If target suffers no damage from a hit, it must test as if hit by a Shocking weapon. Has an inbuilt silencer. Can be hidden in an object as a weapon upgrade. | | | | | | | | | | | | | | | | | | | | |
| Q'Sal Soul Cannon | Heavy | 75 | S/-/- | 2d10+10E | 0 | 10 | * | Flame, Shocking, Warp Weapon | 45kg | | Extremely Rare | TOF | 38 | Can only be recharged by killing people or feeding the owner's essence to it. Original owner doesn't need to be braced to fire it. | | | | | | | | | | | | | | | | | | | | |
| Necron Gauntlet of Fire | Pistol | 15 | S/-/- | 1d10+9E | 5 | - | - | Flame, Spray | 3kg | | Unique | TOF | 119 | Can also be used in melee (see Melee tab). | | | | | | | | | | | | | | | | | | | | |
| Necron Gauss Cannon | Heavy | 100 | S/4/6 | 1d10+12E | 5 | - | - | Gauss | 35kg | | Near Unique | TOF | 121 | - | | | | | | | | | | | | | | | | | | | | |
| Necron Heavy Gauss Cannon | Heavy | 200 | S/-/- | 4d10+10E | 10 | - | - | Gauss, Proven(4) | 50kg | | Near Unique | TOF | 121 | - | | | | | | | | | | | | | | | | | | | | |
| Necron Particle Beamer | Heavy | 70 | S/-/- | 3d10+8X | 5 | - | - | Blast (4), Concussive(3), Reliable | 25kg | | Unique | TOF | 119 | - | | | | | | | | | | | | | | | | | | | | |
| Necron Particle Caster | Pistol | 30 | S/3/- | 2d10+5X | 4 | - | - | Concussive(1), Reliable | 4kg | | Unique | TOF | 119 | - | | | | | | | | | | | | | | | | | | | | |
| Necron Rod of Covenant | Basic | 15 | S/-/- | 1d10+12E | 10 | - | - | Proven(5), Reliable | 6kg | | Unique | TOF | 119 | Can also be used in melee (see Melee tab). | | | | | | | | | | | | | | | | | | | | |
| Necron Rod of Night | Basic | 50 | S/3/- | - | 0 | - | - | Haywire(1) | 7kg | | Unique | TOF | 120 | Has a choice of additional effects. See description. | | | | | | | | | | | | | | | | | | | | |
| Necron Staff of Light | Basic | 25 | S/4/- | 1d10+8E | 7 | - | - | - | 10kg | | Unique | TOF | 121 | Can also be used in melee (see Melee tab). | | | | | | | | | | | | | | | | | | | | |
| Necron Tachyon Arrow | Basic | 300 | S/-/- | 10d10I | 20 | 1 | - | Concussive(6), Proven(3) | 5kg | | Unique | TOF | 122 | - | | | | | | | | | | | | | | | | | | | | |
| Necron Tesla Carbine | Basic | 75 | S/-/- | 2d10+3E | 3 | - | - | Shocking | 20kg | | Unique | TOF | 122 | May hit additional targets; see description for details. | | | | | | | | | | | | | | | | | | | | |
| Necron Synaptic Disintegrator | Basic | 120 | S/2/- | 1d10+6E | 4 | - | - | Accurate, Shocking | | | - | TOF | 113 | Psykers who take damage from this weapon suffer -30 to Focus Power tests for one round. Any target taking damage to the head region must test Toughness (-20) or lose 1d10 Int permanently. | | | | | | | | | | | | | | | | | | | | |
| Boiler Cannon | Heavy | 20 | S/-/- | 3d10E | 0 | 10 | 3Full | Primitive (7), Overheats, Spray, Toxic (3) | 30kg | | Common | TOB | 36 | Weight includes fuel supply. | | | | | | | | | | | | | | | | | | | | |
| Soulfire Lance | Basic | 30 | S/-/- | 2d10+6I | 0 | - | - | Felling (2), Spray, Warp Weapon | 4kg | | Near Unique | TOB | 42 | Daemon Weapon (WP 60 Bind 3 - Howling, Piercing). | | | | | | | | | | | | | | | | | | | | |
| Melee* | Melee | - | - | 1d10I | 2 | - | - | Balanced | 4kg | | Near Unique | TOB | 42 | Daemon Weapon (WP 60 Bind 3 - Howling, Piercing). | | | | | | | | | | | | | | | | | | | | |
| Claw Net | Thrown | SBx3m | - | 1d5 | 0 | 1 | - | Snare (2), Toxic (2) | 2kg | | Scarce | TOB | 79 | - | | | | | | | | | | | | | | | | | | | | |
| Kroot Shortbow | Basic | 30 | S/-/- | 1d10R | 0 | 1 | Half | Primitive (8), Toxic (2) | 1kg | | Common | TOB | 79 | - | | | | | | | | | | | | | | | | | | | | |
| Kroot Flintlock | Basic | 30 | S/-/- | 1d10+3I | 0 | 1 | 2Full | Inaccurate, Primitive (8), Unreliable | 6kg | | Rare | TOB | 79 | - | | | | | | | | | | | | | | | | | | | | |
| Buggy Busta | Thrown | SBx3m | S/-/- | 2d10+2X | 8 | 1 | - | Blast (1), Concussive (3), Devastating (1) | 1.5kg | | Rare | TOB | 83 | - | | | | | | | | | | | | | | | | | | | | |
| Buzza Bomb | Thrown | SBx3m | S/-/- | 1d10+5R | 0 | 1 | - | Blast (4), Crippling (1), Devastating (1), Living Weapon, Primitive (7) | 1kg | | Scarce | TOB | 83 | - | | | | | | | | | | | | | | | | | | | | |
| Rokkit Launcha | Heavy | 100 | S/-/- | 3d10+3X | 6 | 2 | 2Full | Blast (2), Concussive (2), Overheats | 30kg | | Rare | TOB | 83 | - | | | | | | | | | | | | | | | | | | | | |
| MP Ectoplasma Cannon | Heavy | 60 | S/-/- | 3d10+6E | 8 | 12 | 4 Full | Blast (2), Maximal, Overheats | 50kg | | Extremely Rare | TOE | 36 | Also Overheats when the wielder rolls doubles on his BS test. When it Overheats, wielder makes a WP test (-10) and takes 1d10 WP damage and 1 Corruption for every Degree of Failure. | | | | | | | | | | | | | | | | | | | | |
| Ghibelline Shrieking Pistol | Pistol | 40 | S/-/- | 1d10+4E | 4 | 12 | Full | Concussive (0), Overcharge | 8kg | | Rare | TOE | 36 | - | | | | | | | | | | | | | | | | | | | | |
| Ghibelline Howler Rifle | Basic | 90 | S/-/- | 2d10E | 4 | 36 | Full | Accurate, Concussive (0), Overcharge | 16kg | | Rare | TOE | 36 | When using Overcharge, everyone within 10m must make a Toughness test (+10) or take 1 Fatigue per Degree of Failure. Sonic protection adds +10. | | | | | | | | | | | | | | | | | | | | |
| Ghibelline Hyperwave Clarion Cannon | Heavy | 40 | S/-/- | 6d10E | 6 | 24 | 6 Full | Concussive (1), Devastating (3), Melta, Overcharge, Overheats, Spray | 45kg | | Very Rare | TOE | 36 | Only does half damage to the wielder when it Overheats. | | | | | | | | | | | | | | | | | | | | |
| Devourer Lash | Heavy | 35 | S/-/- | 1d10I | 0 | - | - | Accurate, Blast (3), Corrosive, Hallucinogenic (3), Haywire (3), Tearing | | | - | TOD | 54 | Daemon Engines only. | | | | | | | | | | | | | | | | | | | | |
| Dire Harpoon | Heavy | 20 | S/-/- | 1d10+9I | 4 | - | - | Concussive (2), Inaccurate | | | - | TOD | 52 | Daemon Engines only. Harpooned characters may be pulled closer with an opposed Strength test. | | | | | | | | | | | | | | | | | | | | |
| Flesh Cage | Heavy | 100 | S/-/- | 1d10+7X | 2 | - | - | Blast (5), Inaccurate, Snare (4), Toxic (2) | | | - | TOD | 53 | Nurglite Daemon Engines only. Anyone hit by this weapon must make a WP test against Fear (3). | | | | | | | | | | | | | | | | | | | | |
| Helmaw | Heavy | 60 | S/-/3 | 2d10X | 6 | - | - | Blast (3), Crippling (3), Flame, Recharge | | | - | TOD | 52 | Daemon Engines only. | | | | | | | | | | | | | | | | | | | | |
| Pit of Despair | Heavy | 10 | S/-/- | 1d10E | 0 | - | - | Spray | | | - | TOD | 53 | Nurglite Daemon Engines only. Creatures and objects smaller than the Daemon Engine risk being sucked towards it and consumed when hit by this weapon. | | | | | | | | | | | | | | | | | | | | |
| Ray of Decomposition | Heavy | 80 | S/-/- | 2d10+8E | 8 | - | - | Decay (7), Recharge | | | - | TOD | 53 | Daemon Engines only. | | | | | | | | | | | | | | | | | | | | |
| Star of Chaos | Heavy | 20 | S/-/- | 2d10I | 4 | - | - | Blast (6), Felling (4), Shocking | | | - | TOD | 52 | Daemon Engines only. Every heretic within the Daemon Engine’s Characteristic(?) in meters temporarily gains the Fearless talent. Also a Melee weapon (see Melee tab). | | | | | | | | | | | | | | | | | | | | |
| Warp Accelerator | Heavy | 20 | S/-/- | 6d10E | 0 | - | - | Recharge, Shocking | | | - | TOD | 55 | Tzeentch Daemon Engines only. This weapon automatically hits 1d5 additional randomly chosen victims within range/line of sight. | | | | | | | | | | | | | | | | | | | | |
| Warpflame Vents | Heavy | 5 | S/-/- | 1d10+9E | 4 | - | - | Spray, Flame, Hallucinogenic (3) | | | - | TOD | 55 | Tzeentch Daemon Engines only. Anyone making a Charge attack against the Daemon Engine is automatically hit by this weapon. | | | | | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Mole Mortar | Heavy | 50-200 | S/-/- | 2d10+2X | 2 | 1 | Full | Inaccurate, Indirect (2), Shocking, Blast (4) | 50kg | | Extremely Rare | OW | 184 | Fires torpedoes through solid ground. May not use unusual ammo. | | | | | | | | | | | | | | | | | | | | |
| Needle Pistol | Pistol | 30 | S/-/- | 1d10R | 0 | 6 | Full | Accurate, Toxic (5), Felling (1) | 1.5kg | | Very Rare | OW | 184 | - | | | | | | | | | | | | | | | | | | | | |
| Needle Rifle | Basic | 180 | S/-/- | 1d10R | 0 | 6 | 2Full | Accurate, Toxic (5), Felling (1) | 2kg | | Very Rare | OW | 184 | - | | | | | | | | | | | | | | | | | | | | |
| Catalytic Mass Driver | Basic | 120 | S/-/5 | 1d10R | 12 | - | - | Integrated | 7kg | | Extremely Rare | SOH | 126 | - | | | | | | | | | | | | | | | | | | | | |
| Chem Cannon | Vehicle | 40 | S/-/- | 2d10+5E | 9 | 50 | - | Crippling (2), Felling (2), Spray, Toxic (4) | 600kg | | Very Rare | SOH | 126 | Creates a toxic cloud that damages and asphyxiates anyone near the center of the attack. | | | | | | | | | | | | | | | | | | | | |
| Lathe-Laspistol | Pistol | 40 | S/2/- | 1d10+5E | 2 | - | - | Integrated, Tearing | 2kg | | Very Rare | SOH | 127 | - | | | | | | | | | | | | | | | | | | | | |
| Lathe-Lasrifle | Basic | 100 | S/2/- | 1d10+5E | 2 | - | - | Integrated, Tearing | 4.5kg | | Very Rare | SOH | 127 | - | | | | | | | | | | | | | | | | | | | | |
| "Longshot" Sniper Rifle | Basic | 350 | S/-/- | * | * | 1 | Full | Accurate, * | 6kg | | Extremely Rare | SOH | 127 | Uses specialized ammunition (see the "Grenades & Explosives" section). As a Full Action, the stock can be removed (1/2 Range, loses Accurate, counts as a Pistol) or reattached. | | | | | | | | | | | | | | | | | | | | |
| Phased Plasma Rifle | Basic | 100 | S/2/4 | 2d10E | 6 | - | - | Integrated | 12kg | | Extremely Rare | SOH | 127 | - | | | | | | | | | | | | | | | | | | | | |
| Pyrophoric Vambrace | Pistol | 15 | S/-/- | 2d10+2E | 4 | 10 | 2Full | Corrosive, Flame, Spray | 4kg | | Very Rare | SOH | 127 | Targets take an extra 1d10 Damage while on fire, but gain a +20 bonus to put out the flames. | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Grav Pistol | Pistol | 15 | S/-/- | 1d10+3I | 6 | 6 | Full | Graviton, Concussive (1) | 3kg | | Near Unique | DH2 | 156 | - | | | | | | | | | | | | | | | | | | | | |
| Graviton Gun | Basic | 30 | S/3/- | 1d10+6I | 8 | 9 | 2Full | Graviton, Concussive (2) | 6kg | | Extremely Rare | DH2 | 156 | - | | | | | | | | | | | | | | | | | | | | |
| Needle Pistol | Pistol | 30 | S/-/- | 1d10R | 0 | 6 | Full | Accurate, Toxic (5), Felling (1) | 1.5kg | | Very Rare | DH2 | 156 | Counts as having the Silencer upgrade. | | | | | | | | | | | | | | | | | | | | |
| Needle Rifle | Basic | 180 | S/-/- | 1d10R | 0 | 6 | 2Full | Accurate, Toxic (5), Felling (1) | 2kg | | Very Rare | DH2 | 156 | Counts as having the Silencer upgrade. | | | | | | | | | | | | | | | | | | | | |
| Web Pistol | Pistol | 30 | S/-/- | - | 0 | 1 | Full | Snare (0) | 3.5kg | | Very Rare | DH2 | 156 | The webbing dissolves in 1d5 hours. | | | | | | | | | | | | | | | | | | | | |
| Webber | Basic | 50 | S/-/- | - | 0 | 1 | Full | Snare (1), Blast (5) | 8kg | | Rare | DH2 | 156 | The webbing dissolves in 1d5 hours. | | | | | | | | | | | | | | | | | | | | |
| Purgatus Crossbow | Basic | 50 | S/-/- | 1d10+5I | 0 | 5 | 2Full | Reliable | 16kg | | Rare | EWI | 44 | Can use any shotgun or crossbow ammo, as well as Purgatus Stakes. | | | | | | | | | | | | | | | | | | | | |
| Condemnor | Basic | 100 | S/-/- | 1d10+4R | 2 | 1 | 2Full | Accurate, Reliable | 8kg | | Rare | EWI | 42 | - | | | | | | | | | | | | | | | | | | | | |
| Digi-Weapon | Pistol | 3m | S/-/- | 1d10+2E | 0 | 1 | - | Reliable | 0.5kg | | Near Unique | EWO | 42 | Takes 1 hour to recharge and can't be modified. Other digi-weapon types may be available per GM discretion (changing Dam, Pen, and Special qualities to match). | | | | | | | | | | | | | | | | | | | | |
| Firesprite Needler | Pistol | 30m | -/4/8 | 1d10+2R | 2 | 16 | 2Full | Inaccurate, Toxic (2) | 1.5kg | | Extremely Rare | EWO | 43 | Includes Compact, Forearm Weapon Mounting, and Silencer upgrades. | | | | | | | | | | | | | | | | | | | | |
| Graviton Grenade | Thrown | SBx3 | S/-/- | 1d10+7I | 7 | 1 | - | Blast (3), Concussive (3), Graviton | 1kg | | Near Unique | EWO | 43 | - | | | | | | | | | | | | | | | | | | | | |
| Integration Cannon | Heavy | 100m | S/-/- | 4d10+4I | 8 | 6 | 3Full | Blast (5), Concussive (0), Inaccurate | 65kg | | Near Unique | EWO | 43 | Creates a gravity field lasting 1d5 rounds. Anyone who starts their turn in the area must make a -20 Dodge (Strength) test or be Immobilized and take a hit from the weapon at a random location. | | | | | | | | | | | | | | | | | | | | |
| Quillgun (Ataractic ammo) | Basic | 120m | S/-/- | - | 0 | 3 | Full | Concussive (5), Reliable | 6kg | | Very Rare | EWO | 43 | Includes built-in Silencer. Comes with 1 clip; reloads are Very Rare. | | | | | | | | | | | | | | | | | | | | |
| Quillgun (Venenum ammo) | Basic | 120m | S/-/- | 1d10+1I | 3 | 3 | Full | Reliable, Toxic (4) | 6kg | | Very Rare | EWO | 43 | Includes built-in Silencer. Comes with 1 clip; reloads are Scarce. | | | | | | | | | | | | | | | | | | | | |
| Eldar Plasma Grenade | Thrown | SBx3 | S/-/- | 1d10+8E | 8 | 1 | - | Blast (4), Shocking | 0.5kg | | Very Rare | EWO | 45 | - | | | | | | | | | | | | | | | | | | | | |
| Shardcarbine | Basic | 60m | S/3/5 | 1d10+2R | 3 | 150 | 2Full | Storm, Toxic (1) | 3kg | | Extremely Rare | EWO | 45 | - | | | | | | | | | | | | | | | | | | | | |
| Shuriken Pistol | Pistol | 30m | S/3/- | 1d10+4R | 3 | 60 | Full | Razor Sharp, Reliable | 1.2kg | | Very Rare | EWO | 45 | - | | | | | | | | | | | | | | | | | | | | |
| Shuriken Catapult | Basic | 80m | S/3/10 | 1d10+4R | 3 | 120 | Full | Razor Sharp, Reliable | 2.5kg | | Extremely Rare | EWO | 45 | - | | | | | | | | | | | | | | | | | | | | |
| Shuriken Cannon | Heavy | 60m | -/-/10 | 1d10+6R | 4 | 200 | 2Full | Razor Sharp, Reliable | 18kg | | Extremely Rare | EWO | 45 | Wielder gains the Auto-Stabilised trait. | | | | | | | | | | | | | | | | | | | | |
| Splinter Pistol | Pistol | 30m | S/3/- | 1d10+2R | 3 | 120 | 2Full | Toxic (1) | 1.5kg | | Very Rare | EWO | 46 | Counts as a mono-knife in close combat. | | | | | | | | | | | | | | | | | | | | |
| Splinter Rifle | Basic | 80m | S/3/5 | 1d10+2R | 3 | 180 | 2Full | Toxic (2) | 2kg | | Extremely Rare | EWO | 46 | Counts as a mono-spear in close combat. | | | | | | | | | | | | | | | | | | | | |
| Splinter Cannon | Heavy | 110m | -/-/10 | 1d10+5R | 4 | 300 | 3Full | Tearing, Toxic (4) | 5kg | | Extremely Rare | EWO | 46 | Wielder gains the Auto-Stabilised trait. | | | | | | | | | | | | | | | | | | | | |
| Burna (Ranged) | Basic | 20m | S/-/- | 1d10+4E | 2 | 6 | Full | Flame, Spray, Unreliable* | 8kg | | Very Rare | EWO | 47 | Also a melee weapon (see Melee tab). Weight includes backpack fuel tank. | | | | | | | | | | | | | | | | | | | | |
| Rokkit Launcha | Basic | 150 | S/-/- | 2d10+5X | 6 | 1 | Half | Blast (2), Inaccurate, Unreliable* | 6kg | | Very Rare | EWO | 48 | - | | | | | | | | | | | | | | | | | | | | |
| Shoota | Basic | 60m | S/3/- | 1d10+4I | 0 | 30 | Full | Inaccurate, Unreliable* | 4kg | | Rare | EWO | 48 | - | | | | | | | | | | | | | | | | | | | | |
| Big Shoota | Basic | 120m | -/-/10 | 1d10+6I | 2 | 60 | 2Full | Inaccurate, Unreliable* | 6kg | | Very Rare | EWO | 47 | - | | | | | | | | | | | | | | | | | | | | |
| Slugga | Pistol | 20m | S/3/- | 1d10+4I | 0 | 18 | Full | Inaccurate, Unreliable* | 2kg | | Rare | EWO | 48 | - | | | | | | | | | | | | | | | | | | | | |
| Stikkbomb | Thrown | SBx3 | S/-/- | 2d10+5X | 2 | 1 | - | Blast (2), Unreliable* | 1kg | | Rare | EWO | 48 | Counts as a truncheon in melee. Rolling 3 or more Degrees of Failure on a WS test detonates the bomb. | | | | | | | | | | | | | | | | | | | | |
| Kroot Rifle (Pulse Round) | Basic | 110m | S/2/- | 1d10+5E | 1 | 6 | 2Full | - | 6kg | | Very Rare | EWO | 49 | Counts as a mono-staff in close combat. | | | | | | | | | | | | | | | | | | | | |
| Kroot Rifle (Sniper Round) | Basic | 110m | S/-/- | 1d10+7R | 5 | 1 | Half | Accurate | 6kg | | Very Rare | EWO | 49 | Counts as a mono-staff in close combat. | | | | | | | | | | | | | | | | | | | | |
| Photon Grenade | Thrown | 3xSB | S/-/- | - | - | - | - | Blast (12) | 0.5kg | | Very Rare | EWO | 49 | Anyone in the blast radius must make a +0 Agility test or be blinded for [Degrees of Failure] rounds. | | | | | | | | | | | | | | | | | | | | |
| Pulse Pistol | Pistol | 40m | S/2/- | 2d10+2E | 4 | 16 | Half | - | 3kg | | Extremely Rare | EWO | 49 | - | | | | | | | | | | | | | | | | | | | | |
| Pulse Carbine | Basic | 60m | S/-/3 | 2d10+2E | 4 | 24 | Full | - | 6kg | | Extremely Rare | EWO | 49 | - | | | | | | | | | | | | | | | | | | | | |
| Pulse Carbine (Photon Grenade) | - | 60m | S/-/- | - | - | 1 | Half | Blast (12) | 0.5kg | | Very Rare | EWO | 49 | Anyone in the blast radius must make a +0 Agility test or be blinded for [Degrees of Failure] rounds. | | | | | | | | | | | | | | | | | | | | |
| Pulse Rifle | Basic | 150m | S/2/4 | 2d10+3E | 4 | 36 | Half | - | 8kg | | Extremely Rare | EWO | 49 | - | | | | | | | | | | | | | | | | | | | | |
| Ablative Projector | Basic | 100m | S/2/- | 1d10+8E | 5 | - | - | Reliable, Vengeful (9) | 10kg | | Extremely Rare | EWO | 50 | - | | | | | | | | | | | | | | | | | | | | |
| Cascade Lance | Basic | 15m | S/-/- | 1d10+12E | 10 | 1 | Half | Proven (5), Reliable | 6kg | | Near Unique | EWO | 50 | Also a melee weapon (see Melee tab). | | | | | | | | | | | | | | | | | | | | |
| Concussion Beamer | Pistol | 30m | S/3/- | 2d10+5X | 4 | - | - | Concussive (1), Reliable | 4kg | | Near Unique | EWO | 50 | - | | | | | | | | | | | | | | | | | | | | |
| Resonance Arc | Basic | 75m | S/-/- | 2d10+3E | 3 | - | - | Shocking, Reliable | 20kg | | Extremely Rare | EWO | 50 | Automatically hits another random target within 5m on a damage roll of 9 or 10, or when the original target dies. | | | | | | | | | | | | | | | | | | | | |
| Akvran Cutter | Thrown | 3xSB | S/-/- | 2d10E | 6 | 1 | - | Blast (3), Concussive (3), Proven (4) | 1kg | | Extremely Rare | EWO | 51 | - | | | | | | | | | | | | | | | | | | | | |
| Guldaniri Bile Projector | Basic | 60 | S/-/- | 3d10E | - | 10 | 3Full | Blast (2), Corrosive, Toxic (2) | 11kg | | Very Rare | EWO | 51 | - | | | | | | | | | | | | | | | | | | | | |
| Havatian Ringblade | Thrown | 3xSB | S/-/- | 1d10+6X | 6 | 1 | - | Blast (2), Corrosive | 1kg | | Extremely Rare | EWO | 51 | Also a melee weapon (see Melee tab). | | | | | | | | | | | | | | | | | | | | |
| Kyaire Riveblade Grenade | Thrown | 3xSB | - | 1d10+6R | 10 | - | - | Razor Sharp | 1kg | | Very Rare | EWO | 51 | - | | | | | | | | | | | | | | | | | | | | |
| Neural Catalyser | Pistol | 35m | S/-/- | 2d10X | * | - | - | Concussive (3), Overheats | 3kg | | Extremely Rare | EWO | 52 | This weapon's Damage ignores Armour, and is reduced by the target's Willpower bonus instead of Toughness. Targets damaged by this weapon also take 1d5 WP damage. | | | | | | | | | | | | | | | | | | | | |
| Xenarch Death-Arc | Basic | 100m | S/3/6 | 1d10+3E | 0 | 90 | Full | Inaccurate, Shocking | 10kg | | Very Rare | EWO | 52 | Only hits the target once. Increase damage by +1d10+3E for each additional "hit". | | | | | | | | | | | | | | | | | | | | |
| Hellrifle | Basic | 300m | S/-/- | 1d10+4R | 4 | - | - | Felling (2) | 10kg | | Very Rare | EBY | 40 | - | | | | | | | | | | | | | | | | | | | | |
| Silverseine Launcher | Heavy | 60m | S/-/- | 1d10I | 0 | 1 | 2Full | Blast (4), Reliable, Sanctified, Snare (2) | 25kg | | Very Rare | EBY | 41 | Counts as Snare (4) against daemons, and forces targets to make a Warp Instability test at the start of each round. | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| Name | Class | Range | Dam | Pen | Special | Wt | Cost | Availability | Src | Pg. | Notes | | | | | | | | | | | | | | |
| Melee Weapons | | | | | | | | | | | | | | | | | | | | | | | | | |
| Weapons marked with * require two hands to use. | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Primitive | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | |
| Axe | Melee | - | 1d10+1I | 0 | Primitive, Unbalanced | 4kg | 20 | Average | DH | 138 | - | | | | | | | | | | | | | | |
| Brass Knuckles | Melee | - | 1d5-1I | 0 | Primitive | .5kg | 5 | Plentiful | DH | 138 | - | | | | | | | | | | | | | | |
| Club | Melee | - | 1d10I | 0 | Primitive | 2kg | 5 | Abundant | DH | 138 | - | | | | | | | | | | | | | | |
| Flail* | Melee | - | 1d10+2I | 0 | Primitive, Flexible | 4kg | 20 | Scarce | DH | 138 | - | | | | | | | | | | | | | | |
| Great Weapon* | Melee | - | 2d10R | 2 | Primitive, Unwieldy | 7kg | 70 | Scarce | DH | 138 | - | | | | | | | | | | | | | | |
| Hammer | Melee | - | 1d10+1I | 0 | Primitive, Unbalanced | 4kg | 10 | Common | DH | 139 | - | | | | | | | | | | | | | | |
| Improvised | Melee | - | 1d10-2I | 0 | Primitive, Unbalanced | * | * | * | DH | 139 | - | | | | | | | | | | | | | | |
| Knife | Melee/Thr | 3m | 1d5R | 0 | Primitive | .5kg | 5 | Abundant | DH | 139 | - | | | | | | | | | | | | | | |
| Throwing Star/Knife | Thrown | 5m | 1d5R | 0 | Primitive | .5kg | 5 | Plentiful | DH | 139 | - | | | | | | | | | | | | | | |
| Shield | Melee | - | 1d5I | 0 | Primitive, Defensive | 3kg | 25 | Average | DH | 140 | +2 AP to body and wielding arm. | | | | | | | | | | | | | | |
| Spear* | Melee/Thr | 10m | 1d10R | 0 | Primitive | 3kg | 15 | Common | DH | 140 | - | | | | | | | | | | | | | | |
| Sword | Melee | - | 1d10R | 0 | Primitive, Balanced | 3kg | 15 | Common | DH | 140 | - | | | | | | | | | | | | | | |
| Staff* | Melee | - | 1d10I | 0 | Primitive, Balanced | 3kg | 10 | Plentiful | DH | 140 | - | | | | | | | | | | | | | | |
| Bastard Sword | Melee | - | 1d10+1R | 1 | Primitive | 5kg | 50 | Average | IHB | 96 | - | | | | | | | | | | | | | | |
| Buckler | Melee | - | 1d5-2I | 0 | Primitive, Balanced | 1kg | 30 | Common | IHB | 96 | - | | | | | | | | | | | | | | |
| Cutlass | Melee | - | 1d10R | 0 | Primitive, Unbalanced | 3kg | 10 | Common | IHB | 96 | - | | | | | | | | | | | | | | |
| Long-Sabre, Fervious* | Melee | - | 1d10+2R | 2 | Primitive, Balanced | 3kg | 70 | Very Rare | IHB | 97 | - | | | | | | | | | | | | | | |
| Sepherin Mirror Shield | Melee | - | 1d5-1I | 0 | Primitive, Defensive | 3kg | 60 | Rare | IHB | 97 | +8 AP (Primitive) to wielding arm and one other location, usually the body. Counts as non-Primitive against Las weapons. | | | | | | | | | | | | | | |
| Moon Blade, Balecarne | Melee/Thr | 5m | 1d10R | 0 | Primitive, Fast, Unwieldy | 3kg | 25 | Rare | IHB | 97 | - | | | | | | | | | | | | | | |
| Punch Dagger | Melee | - | 1d5+1R | 2 | Primitive | .5kg | 4 | Plentiful | IHB | 98 | - | | | | | | | | | | | | | | |
| Sabre | Melee | - | 1d10R | 0 | Primitive, Balanced | 2kg | 15 | Common | IHB | 98 | - | | | | | | | | | | | | | | |
| Scythe* | Melee | - | 1d10+2R | 0 | Primitive, Unwieldy | 5kg | 12 | Uncommon | IHB | 98 | - | | | | | | | | | | | | | | |
| Spetum* | Melee | - | 1d10R | 2 | Primitive, Unbalanced | 6kg | 45 | Rare | IHB | 98 | - | | | | | | | | | | | | | | |
| Steam Drill* | Melee | - | 2d10I | 3 | Primitive, Unbalanced, Unwieldy | 18kg | 100 | Very Rare | IHB | 98 | Anyone carrying the weapon takes -10 to Agility; -10 WS for each point of Strength Bonus below 4. | | | | | | | | | | | | | | |
| Stiletto | Melee | - | 1d5-1R | 2 | Primitive, Fast | .2kg | 25 | Uncommon | IHB | 99 | - | | | | | | | | | | | | | | |
| Tower Shield (metal) | Melee | - | 1d5+2I | 0 | Primitive, Defensive | 7kg | 60 | Rare | IHB | 99 | Imposes a -2 penalty to wielder's Agility bonus. +6 AP (Primitive) when used as cover. | | | | | | | | | | | | | | |
| Tower Shield (wood) | Melee | - | 1d5+1I | 0 | Primitive, Defensive | 5kg | 40 | Uncommon | IHB | 99 | Imposes a -2 penalty to wielder's Agility bonus. +8 AP (Primitive) when used as cover. | | | | | | | | | | | | | | |
| Bolo Knife | Melee | - | 2d5R | 2 | - | 2kg | 50 | Rare* | IHB | 123 | Common Availability on Malfi. | | | | | | | | | | | | | | |
| "Devil's Kiss" Landrian Stiletto | Melee | - | 1d5R | 3 | Primitive, Fast | .3kg | 55 | Rare | IHB | 123 | - | | | | | | | | | | | | | | |
| "Emperor's Whisper" Landrian Blade | Melee/Thr | 5m | 1d5+1R | 2 | Balanced | .5kg | 150 | Very Rare | IHB | 123 | - | | | | | | | | | | | | | | |
| "Punisher" Baton, Magistratum Chastisement | Melee | - | 1d10I | 0 | - | 3kg | 50 | Average | IHB | 123 | - | | | | | | | | | | | | | | |
| Render, Landrian | Melee | - | 1d5+1R | 0 | Primitive, Tearing | 1.2kg | 50 | Rare | IHB | 124 | - | | | | | | | | | | | | | | |
| "Sigilite" Knife, Landrian | Melee | - | 1d5R | 3 | Defensive | .75kg | 85 | Rare | IHB | 124 | - | | | | | | | | | | | | | | |
| Armored Gauntlet | Melee | - | 1d5I | 0 | Primitive | .5kg | 35 | Common | IHB | 162 | - | | | | | | | | | | | | | | |
| Boarding Pike*, Anoxis Pattern | Melee | - | 1d10+3X | 2 | Primitive | 4kg | 30 | Common | IHB | 163 | Damage is only for initial strike. Counts as a Club after this. | | | | | | | | | | | | | | |
| Chimera Pistol Sword | Melee | - | 1d10+1R | 2 | Primitive | 3.5kg | 130 | Scarce | IHB | 162 | Contains a single shot pistol with the same stats as an "Irontalon" Pistol. | | | | | | | | | | | | | | |
| Kraken Tooth Dagger | Melee/Thr | 5m | 1d5+1R | 1 | Primitive | .4kg | 200 | Rare | IHB | 162 | Sometimes counts as a charm. | | | | | | | | | | | | | | |
| Man-Catcher* | Melee | - | 1d10I | 0 | Primitive, Snare, Unwieldy | 8kg | 60 | Scarce | IHB | 162 | - | | | | | | | | | | | | | | |
| Naval Shield | Melee | - | 1d5+2I | 0 | Primitive, Defensive | 9kg | 75 | Average | IHB | 162 | +8 AP when used as cover. Can provide total concealment for user if desired. | | | | | | | | | | | | | | |
| Short Sword | Melee | - | 1d10-1R | 0 | Primitive | 1.5kg | 12 | Common | IHB | 163 | - | | | | | | | | | | | | | | |
| Combat Knife | Melee | - | 1d5+3R | 0 | Primitive | .8kg | 40 | Average | IHB | 180 | - | | | | | | | | | | | | | | |
| Guard Shield | Melee | - | 1d5I | 0 | Primitive, Defensive | 3.5kg | 100 | Scarce | IHB | 180 | +6 AP when used as cover. Can provide total concealment for user if desired. | | | | | | | | | | | | | | |
| Trophy Knife | Melee | - | 1d5+1R | 1 | Primitive, Balanced | .3kg | 700 | Very Rare | IHB | 180 | - | | | | | | | | | | | | | | |
| Garrote | Melee | - | 1d10R | 0 | Primitive, Flexible | .5kg | 200 | Scarce | RHB | 153 | See text for details. | | | | | | | | | | | | | | |
| Spindlethorn Sieve Blade | Melee | - | 1d10-1R | 0 | Primitive | .5kg | 75 | Scarce | RHB | 152 | May add a single dose of a substance that dispenses when it hits a target. It only successfully injects when damage is caused. | | | | | | | | | | | | | | |
| Baptismal Mace | Melee | - | 1d10+1I | 0 | Unbalanced, Toxic | 4.5kg | 500 | Scarce | BOM | 115 | Some may replace Toxic with Fire, forcing hit targets to make an Agility test or be set on fire. | | | | | | | | | | | | | | |
| Daemon Pike* | Melee | - | 1d10R | 2 | Sanctified | 4kg | 1000 | Rare | BOM | 115 | - | | | | | | | | | | | | | | |
| Ecclesiarchy Corsesque* | Melee | - | 1d10R | 2 | Unbalanced, Sanctified | 6kg | - | * | BOM | 116 | - | | | | | | | | | | | | | | |
| Mancatcher* | Melee | - | 1d10I | 0 | Unwieldy, Special | 4kg | 200 | Rare | BOM | 116 | If a target is hit, may make a -20 WS test to restrain. | | | | | | | | | | | | | | |
| Praesidium Protectiva | Melee | - | 1d5+2I | 0 | Defensive | 14kg | 7500 | Very Rare | BOM | 117 | May parry ranged and melee attacks from the front or side it's on. Provides +8 AP against a successfully Parried ranged attack. Can only be used if wearing Power Armor. | | | | | | | | | | | | | | |
| Scoriada | Melee | - | 0I | 0 | Primitive, Flexible | 1kg | 5 | Scarce | BOM | 116 | If combined with the Flagellant talent, may make a -10 Toughness test to suffer no wounds. | | | | | | | | | | | | | | |
| Axe of Retribution* | Melee | - | 2d10R | 8 | Sanctified | 8kg | | Near Unique | HBR | 10 | Only available to Palatines. | | | | | | | | | | | | | | |
| Blade of Admonition* | Melee | - | 2d10R | 4 | Balanced, Sanctified | 6kg | | Near Unique | HBR | 10 | Only available to Palatines. May make a F. Lore (Psykers) test when viewing the reflection to know degree of corruption of the target. Grants Fear (1) against any character with 30+ Corruption. | | | | | | | | | | | | | | |
| Fire Lance* | Melee | - | 1d10R | 0 | Special | 4kg | 550 | Rare | HBR | 10 | Ignores 3 points of Toughness Bonus (after Unnatural). Doesn't cause bleeding. May fire once as a flamer, but no longer ignores Toughness and begins causing bleeding until refueled. | | | | | | | | | | | | | | |
| Flame Hammer* | Melee | - | 2d10I | 2 | Unwieldy, Special | 8kg | 800 | Rare | HBR | 10 | Ignores 3 points of Toughness Bonus (after Unnatural). Doesn't cause bleeding. May fire once as a flamer, but no longer ignores Toughness and begins causing bleeding until refueled. | | | | | | | | | | | | | | |
| Blackwing Halberd | Melee | - | 1d10+3R | 4 | Balanced | 5kg | 500 | Rare | DEM | 69 | - | | | | | | | | | | | | | | |
| Great Hammer* | Melee | - | 1d10+4R | 2 | Unwieldy | 8kg | 70 | Common | DEM | 69 | Grants +10 to WS to Stun opponents. | | | | | | | | | | | | | | |
| Daggered Vambracers | Melee | - | 1d10R | 0 | Unwieldy | 1kg | 100 | Common | DEM | 69 | Doesn't takes up your hands, and may still use a ranged weapon with the wielding arm. | | | | | | | | | | | | | | |
| Quicksilver Blade | Melee | - | 1d10+2R | 0 | Balanced | 2kg | 1000 | Rare | DEM | 69 | Attempts to Parry suffer a -10. | | | | | | | | | | | | | | |
| Reliquary Blade | Melee | - | 1d10+2R | 3 | Balanced, Sanctified | 3kg | 3000 | Very Rare | DEM | 69 | Always Best Craftsmanship. Included in profile. | | | | | | | | | | | | | | |
| Sacred Incense | Melee | - | 1d10+2I | 0 | Flexible, Sanctified | 5kg | 3000 | Very Rare | DEM | 69 | Imposes a -10 to the WS of any daemons within 10m, as well as a -10 to Warp Instability tests. | | | | | | | | | | | | | | |
| Truename Staff | Melee | - | 1d10I | 0 | Balanced, Sanctified | 4kg | 2000 | Very Rare | DEM | 70 | Best Craftsmanship, included in profile. | | | | | | | | | | | | | | |
| Cosh | Melee | - | 1d10-1I | 0 | Primitive | 1kg | 15 | Common | BOJ | 61 | If enemy is caught unawares (Surprised), replace the Wounds that would've been inflicted with Fatigue. Reduce as normal for armor and Toughness. | | | | | | | | | | | | | | |
| Enforcer Riot Shield | Melee | - | 1d10I | 0 | Primitive, Defensive | 1.5kg | 40 | Scarce | BOJ | 66 | Attaches to the wrist, leaving the hand free. +3 AP against Primitive attacks to the attached arm and body, but only +1 AP against all other attacks. | | | | | | | | | | | | | | |
| Lockshield, Synford-Pattern | Melee | - | 1d10I | 0 | Defensive | 4kg | 90 | Rare | BOJ | 66 | +4 AP to body and wielding arm, and an additional location depending on circumstances. See description for complete usage. | | | | | | | | | | | | | | |
| Shiv | Melee | - | 1d5-1R | 0 | Primitive, Unbalanced | .5kg | - | Plentiful | BOJ | 61 | - | | | | | | | | | | | | | | |
| Side-Handle Baton | Melee | - | 1d10I | 0 | - | 2.5kg | 30 | Average | BOJ | 61 | Gain a +5 to WS when used to Parry. | | | | | | | | | | | | | | |
| Damaskin Kineblades | Melee | * | 1d5R | 2 | - | .5kg | | Very Rare | ASC | 142 | Psykers use WP Bonus instead of Strength Bonus for damage and range. See text for details. | | | | | | | | | | | | | | |
| Venator Blade | Melee/Thr | 3m | 1d5+3R | 4 | Razor Sharp | 0.5kg | 2500 | Very Rare | TLW | 64 | Always Best quality; gives a total of +15 to WS tests; cannot be destroyed by power fields. | | | | | | | | | | | | | | |
| Sicarius Blade | Melee | - | 1d5+5R | 2 | Razor Sharp, Toxic | | | - | TLW | 87 | - | | | | | | | | | | | | | | |
| Inertial Hammer | Melee | - | 1d10+5I | 2 | Proven(?), Unbalanced | | | - | TLW | 103 | - | | | | | | | | | | | | | | |
| Inertial Lance | Melee | - | 1d10+5I | 4 | Proven(?), Unwieldy | | | - | TLW | 103 | - | | | | | | | | | | | | | | |
| Shortsword | Melee | - | 1d5+2R | 1 | Balanced | | | - | TLW | 103 | - | | | | | | | | | | | | | | |
| Ceremonial Sword | Melee | - | 1d10+1R | 0 | Balanced, Mono | | | - | TLW | 112 | - | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | |
| Great Weapon* | Melee | - | 2d10R | 0 | Primitive, Unwieldy | 7kg | | Scarce | RT | 132 | - | | | | | | | | | | | | | | |
| Groxwhip | Melee | 3m | 1d10+3R | 0 | Primitive, Flexible, Tearing | 4kg | | Scarce | RT | 132 | - | | | | | | | | | | | | | | |
| Improvised | Melee | - | 1d10-2I | 0 | Primitive, Unbalanced | * | | * | RT | 132 | Unless otherwise noted, the butt of a weapon counts as an Improvised weapon. | | | | | | | | | | | | | | |
| Knife | Melee/Thr | 5m | 1d5R | 0 | Primitive | 1kg | | Abundant | RT | 132 | - | | | | | | | | | | | | | | |
| Kraken Tooth Dagger | Melee/Thr | 5m | 1d5+1R | 1 | Primitive | .4kg | | Extremely Rare | RT | 132 | Sometimes counts as a charm. | | | | | | | | | | | | | | |
| Shield | Melee | - | 1d5I | 0 | Primitive, Defensive | 3kg | | Common | RT | 133 | +2 AP to body and wielding arm. Attacks made with this suffer a -20 to hit instead of the normal penalty from Defensive. | | | | | | | | | | | | | | |
| Spear* | Melee | - | 1d10R | 0 | Primitive | 3kg | | Common | RT | 133 | - | | | | | | | | | | | | | | |
| Staff* | Melee | - | 1d10I | 0 | Primitive, Balanced | 3kg | | Plentiful | RT | 133 | - | | | | | | | | | | | | | | |
| Sword | Melee | - | 1d10R | 0 | Primitive, Balanced | 3kg | | Common | RT | 133 | - | | | | | | | | | | | | | | |
| Truncheon | Melee | - | 1d10I | 0 | Primitive | 2kg | | Plentiful | RT | 133 | - | | | | | | | | | | | | | | |
| Warhammer | Melee | - | 1d10+2I | 1 | Primitive | 4.5kg | | Scarce | RT | 133 | - | | | | | | | | | | | | | | |
| Combat Shield | Melee | - | 1d5I | 0 | Primitive, Defensive | 1kg | | Common | ITS | 121 | +3 AP to body and wielding arm. Better models are two steps rarer, but lose Primitive. | | | | | | | | | | | | | | |
| Falchion | Melee | - | 1d5+3R | 0 | Primitive, Defensive | 2kg | | Average | ITS | 121 | - | | | | | | | | | | | | | | |
| Lacusta Hammer* | Melee | - | 1d10+2I | 0 | Primitive | 5kg | | Average | ITS | 121 | +2 Damage if wielding while mounted. | | | | | | | | | | | | | | |
| Weighted Memory-Wire | Melee | 2m | 1d5-1I | 0 | Primitive | 1kg | | Rare | ITS | 122 | - | | | | | | | | | | | | | | |
| Parrying Dagger | Melee | - | 1d5R | 0 | Primitive, Defensive | .5kg | | Average | ITS | 122 | Adds an additional +5 to WS when Parrying. | | | | | | | | | | | | | | |
| Swordstick Cane | Melee | - | 1d10R | 0 | Primitive, Balanced | 2kg | | Scarce | ITS | 122 | - | | | | | | | | | | | | | | |
| Soul Blade* | Melee | - | 2d10R | 2 | Primitive, Unbalanced, Sanctified | 5.5kg | | Near Unique | FAC | 89 | Adds damage equal to wielder's Corruption Point total divided by 10 (rounded up). | | | | | | | | | | | | | | |
| Flail of Chastisement* | Melee | 5m | 2d10+3R | 0 | Primitive, Flexible, Sanctified, Snare, Tearing | 4kg | | Extremely Rare | FAC | 89 | If the wielder misses a target with more Degrees of Failure than his WS bonus, he hits himself with that many Degrees of Success. | | | | | | | | | | | | | | |
| Ntharian Falx* | Melee | - | 1d10+4R | 2* | Primitive, Tearing, Unbalanced | 6.5kg | | Rare | FAC | 89 | Increases Pen by the number of Degrees of Success on the attack. | | | | | | | | | | | | | | |
| Apsis Shield | Melee | - | 1d5+2I | 0 | Primitive, Defensive | 4kg | | Scarce | FAC | 89 | +3 AP to body and wielding arm. +20 to Strength tests for Knock-Down actions. | | | | | | | | | | | | | | |
| Almace's Last Conquest* | Melee | - | 2d10+5R | 7 | Tearing, Unbalanced | 16kg | | Unique | FAC | 103 | Wielder gains special effects when spending a Fate point. | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Combat Knife | Melee | - | 1d10+2R | 2 | - | 2kg | 3 | Ubiquitous* | DW | 156 | Req only for additional beyond Standard Issue. | | | | | | | | | | | | | | |
| Ceremonial Sword | Melee | - | 1d10+3R | 2 | Balanced | 5kg | 3 | * | DW | 170 | Chapter Trapping for Dark Angels, Req only for additional beyond Standard Issue. | | | | | | | | | | | | | | |
| Sacris Claymore* | Melee | - | 2d10+2R | 2 | Unbalanced | 10kg | 3 | * | DW | 170 | Chapter Trapping for Storm Wardens, Req only for additional beyond Standard Issue. | | | | | | | | | | | | | | |
| Astartes Combat Shield | Melee | - | 1d5+1I | 0 | Balanced | 3kg | 20 | Distinguished | DW | 166 | Acts as Force Field (rating 25) on arm. | | | | | | | | | | | | | | |
| Astartes Storm Shield | Melee | - | 1d10I | 0 | Defensive | 10kg | 35 | Distinguished | DW | 166 | Acts as Force Field (rating 55) on arm and body. Additional -10 if used to hit, makes Guarded Attack only a Half Action. | | | | | | | | | | | | | | |
| Sword of the Remorseless Crusader | Melee | - | 1d10+8R | 6 | Sanctified | - | - | * | DW | 167 | Part of Armor of the Remorseless Crusader. | | | | | | | | | | | | | | |
| Primitive Weapons | Melee | - | 1d10I | 0 | Primitive | - | - | Ubiquitous* | DW | 156 | Any Primitive weapon falls under this category. | | | | | | | | | | | | | | |
| Improvised Weapons | Melee | - | 1d10-2I | 0 | Primitive, Unbalanced | * | * | * | DW | 156 | - | | | | | | | | | | | | | | |
| Duty's End | Melee | - | 1d10I | 0 | Defensive | 12kg | 60 | Hero | ROB | 157 | Imperial Fists Relic. Acts as Force Field (rating 60, overload 1-5) on arm and body. | | | | | | | | | | | | | | |
| The Corroded Falchion | Melee | - | 1d10+5R | 3 | Balanced, Devastating (1), Toxic | 8kg | 30 | Hero | ROB | 159 | Deathwatch Relic. Every time it strikes, roll a d10; on a 1, it shatters. | | | | | | | | | | | | | | |
| Remembrance Shield | Melee | - | 1d5+1I | 0 | Balanced | 3kg | 30 | Famed | ROB | 160 | Deathwatch Relic. Acts as Force Field (rating 30) on arm. All members of the Kill-Team suffer -30 Fellowship when dealing with Craftworld Eldar. Eldar of all types receive +10 when targeting the bearer, and will do anything to retrieve it. | | | | | | | | | | | | | | |
| Salvation of Correus | Melee | - | 1d10+3R | 2 | Devastating (2) | 2kg | 40 | Hero | ROB | 161 | Deathwatch Relic. | | | | | | | | | | | | | | |
| Cruciform of the Crusade* | Melee | - | 2d10+5I | 0 | Concussive, Unwieldy | 30kg | 30 | Respected | 1ST | 98 | Deathwatch Relic. Counts as a Thunder Hammer, without the Power Field and Pen. Reduces cost of Squad Mode abilities by 1 (minimum 1). | | | | | | | | | | | | | | |
| Duelling Tulwar | Melee | - | 1d10+2R | 0 | Primitive, Balanced | 2kg | 5 | * | 1ST | 99 | White Scars Chapter Trapping. Req only for additional beyond Standard Issue. Lets you make a standard attack in combination with defensive stance. | | | | | | | | | | | | | | |
| Tau Staff of Office* | Melee | - | 1d10I | 0 | Balanced | | | - | MOX | 11 | - | | | | | | | | | | | | | | |
| Tau Honour Blade* | Melee | - | 1d10R | 2 | Balanced | | | - | MOX | 11 | - | | | | | | | | | | | | | | |
| Kroot-Crafted Hunting Knife | Melee | - | 1d10R | 2 | Balanced | | | - | MOX | 15 | - | | | | | | | | | | | | | | |
| Eternal Vigilance* | Melee | - | 2d10+5R | 3 | Proven (3), Razor Sharp | 12kg | 40 | Famed | HTC | 127 | Knights of Blood Relic. Immune to Power Fields. | | | | | | | | | | | | | | |
| Primarch’s Edge | Melee | - | 1d10+2R | 3 | Sanctified | 3kg | 40 | Hero | HTC | 130 | Mortifactors Relic. +20 to Fellowship tests against Ultramarines and their successors. | | | | | | | | | | | | | | |
| Black Crusade | Known as "Primary" weapons. | | | | | | | | | | | | | | | | | | | | | | | | |
| Armored Gauntlet | Melee | - | 1d5+1I | 0 | Primitive (6) | 1kg | | Average | BC | 168 | - | | | | | | | | | | | | | | |
| Axe | Melee | - | 1d10+1R | 0 | Unwieldy | 4kg | | Average | BC | 168 | - | | | | | | | | | | | | | | |
| Great Weapon* | Melee | - | 2d10I/R | 0 | Unbalanced | 7kg | | Scarce | BC | 168 | - | | | | | | | | | | | | | | |
| Hammer | Melee | - | 1d10+1I | 0 | Primitive (9), Unbalanced | 4kg | | Common | BC | 168 | - | | | | | | | | | | | | | | |
| Improvised | Melee | - | 1d10I | 0 | Primitive (7), Unbalanced | * | | Plentiful | BC | 168 | - | | | | | | | | | | | | | | |
| Knife | Melee/Thr | 3m | 1d5R | 0 | - | 1kg | | Plentiful | BC | 168 | - | | | | | | | | | | | | | | |
| Legion Combat Knife | Melee | - | 1d10R | 2 | - | 2kg | | Very Rare | BC | 168 | - | | | | | | | | | | | | | | |
| Scythe* | Melee | - | 1d10+4R | 3 | Unbalanced, Felling (1) | 6kg | | Common | BC | 168 | - | | | | | | | | | | | | | | |
| Shield | Melee | - | 1d10I | 0 | Primitive (6), Defensive | 3kg | | Common | BC | 168 | - | | | | | | | | | | | | | | |
| Spear | Melee | - | 1d10R | 0 | Primitive (8) | 3kg | | Common | BC | 168 | - | | | | | | | | | | | | | | |
| Staff* | Melee | - | 1d10I | 0 | Primitive (7), Balanced | 3kg | | Plentiful | BC | 168 | - | | | | | | | | | | | | | | |
| Sword | Melee | - | 1d10R | 0 | Balanced | 3kg | | Common | BC | 168 | - | | | | | | | | | | | | | | |
| Goreseeker | Melee | - | 1d10+6R | 4 | Unbalanced | 4kg | | Unique* | BC | 202 | Daemon Weapon (WP 40 Bind 2 - Blood Tracker, Null). | | | | | | | | | | | | | | |
| Nach’ra’ael the Hungering | Melee | - | 2d10+7R | 7 | Balanced, Felling (4), Tearing, Warp Weapon | 3kg | | Unique* | BC | 202 | Daemon Weapon (WP 75 Bind 4 - Accursed, Impossibly Sharp, Vicious). | | | | | | | | | | | | | | |
| Ritual Sword | Melee | - | 1d10R | 0 | - | | | - | TOF | 102 | Functions as a Psy-Focus. | | | | | | | | | | | | | | |
| Rune Shield | Melee | - | 1d10I | 0 | Defensive, Tainted, Tearing | 7kg | | Near Unique | TOB | 37 | +1 AP to body and wielding arm, plus additional AP equal to the wielder's Corruption bonus. | | | | | | | | | | | | | | |
| Rune Sword | Melee | - | 1d10R | 2 | Balanced, Tainted, Tearing | 3kg | | Near Unique | TOB | 37 | - | | | | | | | | | | | | | | |
| Berzerker Glaive* | Melee | - | 1d10+6R | 6 | Devastating (2), Unbalanced | 8kg | | Near Unique | TOB | 40 | Daemon Weapon (WP 40 Bind 1 - Bloodlust, Impervious, Thirsting). -10 to WP tests against entering Frenzy (-30 if wielder has the Talent). Requires Mark of Khorne. | | | | | | | | | | | | | | |
| Bloodfeeder | Melee | - | 2d10R | 4 | Balanced, Felling (4) | 4kg | | Near Unique | TOB | 40 | Daemon Weapon (WP 75 Bind 5 - Accursed, Rampage). Loses Binding Strength and gains Attributes with each kill; Mastery test to reset. | | | | | | | | | | | | | | |
| Dreadaxe | Melee | - | 1d10+3R | - | Sanctified, Unbalanced | 5kg | | Near Unique | TOB | 40 | Daemon Weapon (WP 30 Bind 1 - Howling, Impossibly Sharp). Unaligned only. | | | | | | | | | | | | | | |
| Firestorm Blade | Melee | - | 1d10+8E | 4 | Balanced, Flame, Proven (3) | 7kg | | Near Unique | TOB | 40 | Daemon Weapon (WP 70 Bind 4 - Howling, Piercing, Rampage). Also a ranged weapon (see Ranged tab). Requires Mark of Khorne. | | | | | | | | | | | | | | |
| Forgewhip | Melee | 4m | 1d10+8R | 12 | Flame, Flexible | 6kg | | Near Unique | TOB | 41 | Daemon Weapon (WP 68 Bind 4 - Bloodlust, Blood Tracker). Khornate only. | | | | | | | | | | | | | | |
| Gorewhip | Melee | 2m | 1d10+3R | 3 | Crippling (4), Felling (2), Flexible | 5kg | | Near Unique | TOB | 41 | Daemon Weapon (WP 44 Bind 2 - Spiteful, Wounding). Khornate only. | | | | | | | | | | | | | | |
| Great Axe of Khorne* | Melee | - | 3d10 R | - | Devastating (2), Proven (4), Unbalanced | 8kg | | Near Unique | TOB | 41 | Daemon Weapon (WP 88 Bind 5 - Fuelled by Slaughter, Impossibly Sharp, Skulltaker). Grants Frenzy and Lightning Attack. One-handed with Strength Bonus >=10. Requires Mark of Khorne. | | | | | | | | | | | | | | |
| Soulfire Lance* | Melee | - | 1d10I | 2 | Balanced | 4kg | | Near Unique | TOB | 42 | Daemon Weapon (WP 60 Bind 3 - Howling, Piercing). Also a ranged weapon (see Ranged tab). | | | | | | | | | | | | | | |
| Runewrought Axe | Melee/Thr | 8m | 2d10 | 0 | Devastating (4), Tainted | 16kg | | Unique | BNC | 16 | - | | | | | | | | | | | | | | |
| Shard of Twisted Ambition | Melee | - | 1d5+1 | 6 | Crippling (6), Tainted | 3kg | | Unique | BNC | 16 | - | | | | | | | | | | | | | | |
| Only War | Known as "Low-Tech" weapons. | | | | | | | | | | | | | | | | | | | | | | | | |
| Great Weapon* | Melee | - | 2d10R | 0 | Ogryn-Proof, Unbalanced | 7kg | | Scarce | OW | 187 | - | | | | | | | | | | | | | | |
| Groxwhip | Melee | 3m | 1d10+3R | 0 | Primitive (6), Flexible, Tearing | 4kg | | Scarce | OW | 187 | - | | | | | | | | | | | | | | |
| Hunting Lance | Melee | - | 2d10+3X | 7 | Concussive (3) | 4kg | | Scarce | OW | 187 | Single-use. Can be requisitioned with alternate tips (see below). | | | | | | | | | | | | | | |
| Improvised | Melee | - | 1d10-2I | 0 | Primitive (7), Ogryn-Proof, Unbalanced | - | | - | OW | 187 | - | | | | | | | | | | | | | | |
| Knife | Melee/Thr | 5m | 1d5R | 0 | - | 1kg | | Plentiful | OW | 187 | - | | | | | | | | | | | | | | |
| Shield | Melee | - | 1d5I | 0 | Primitive (6), Defensive | 3kg | | Common | OW | 187 | +2 AP to body and wielding arm. Attacks made with this suffer a -20 to hit instead of the normal penalty from Defensive. | | | | | | | | | | | | | | |
| Spear* | Melee | - | 1d10R | 0 | Primitive (8) | 3kg | | Common | OW | 187 | - | | | | | | | | | | | | | | |
| Staff* | Melee | - | 1d10I | 0 | Primitive (7), Balanced | 3kg | | Plentiful | OW | 187 | - | | | | | | | | | | | | | | |
| Sword | Melee | - | 1d10R | 0 | Balanced | 3kg | | Common | OW | 187 | - | | | | | | | | | | | | | | |
| Truncheon | Melee | - | 1d10I | 0 | Primitive (7), Ogryn-Proof | 2kg | | Plentiful | OW | 187 | - | | | | | | | | | | | | | | |
| Warhammer* | Melee | - | 1d10+2I | 1 | Primitive (8), Ogryn-Proof | 4.5kg | | Scarce | OW | 187 | - | | | | | | | | | | | | | | |
| Axe | Melee | - | 1d10+1R | 0 | Unbalanced | 4kg | | Common | HOE | 119 | - | | | | | | | | | | | | | | |
| Cavalry Spear | Melee | - | 1d10R | 0 | Proven (2), Unbalanced | 7kg | | Scarce | HOE | 119 | Gains Proven (4) when used in a Crushing Charge (HOE 132). | | | | | | | | | | | | | | |
| Warknife | Melee | - | 1d5+3R | 0 | - | 2kg | | Average | HOE | 119 | - | | | | | | | | | | | | | | |
| Flail* | Melee | - | 1d10I+1 | 0 | Primitive (7), Flexible, Ogryn-Proof | 8.5kg | | Scarce | HOE | 119 | - | | | | | | | | | | | | | | |
| Inferno Tip | Melee | - | 2d10+4E | 5 | Flame | 4kg | | Scarce | HOE | 119 | - | | | | | | | | | | | | | | |
| Krak Tip | Melee | - | 2d10+5X | 8 | Concussive (3), Proven (2), Unbalanced | 5kg | | Rare | HOE | 119 | - | | | | | | | | | | | | | | |
| Melta Tip | Melee | - | 2d10+10E | 24 | Inaccurate, Unwieldy | 8kg | | Very Rare | HOE | 120 | Applies a -10 penalty to WS. | | | | | | | | | | | | | | |
| Plasma Tip | Melee | - | 3d10+3E | 8 | Overheats, Unwieldy | 6kg | | Extremely Rare | HOE | 120 | - | | | | | | | | | | | | | | |
| Poison Tip | Melee | - | 1d10+6R | 4 | Razor Sharp, Toxic (3) | 4kg | | Rare | HOE | 120 | - | | | | | | | | | | | | | | |
| Shock Tip | Melee | - | 1d10+2I | 2 | Shocking, Recharge | 4kg | | Scarce | HOE | 120 | Can be used repeatedly, and counts as a Cavalry Spear while recharging. Also requires Weapon Training (Shock). | | | | | | | | | | | | | | |
| Mace-Fist | Melee | - | 1d10+4R | 1 | Concussive (2), Ogryn-Proof, Inaccurate | 16kg | | Average | SOH | 128 | - | | | | | | | | | | | | | | |
| Venator Blade | Melee/Thr | 6m | 1d5+2R | 2 | Balanced, Felling (2), Razor Sharp | 0.5kg | | Extremely Rare | SOH | 128 | Can't be destroyed by Power Fields. | | | | | | | | | | | | | | |
| Dark Heresy 2E | Known as "Low-Tech" weapons. | | | | | | | | | | | | | | | | | | | | | | | | |
| Great Weapon* | Melee | - | 2d10R | 0 | Unbalanced | 7kg | | Scarce | DH2 | 160 | - | | | | | | | | | | | | | | |
| Hunting Lance | Melee | - | 2d10+3X | 7 | Concussive (3) | 4kg | | Scarce | DH2 | 160 | Single-use. Counts as a Staff after the explosive goes off. | | | | | | | | | | | | | | |
| Improvised | Melee | - | 1d10-2I | 0 | Primitive (7), Unbalanced | - | | - | DH2 | 160 | - | | | | | | | | | | | | | | |
| Knife | Melee/Thr | 5m | 1d5R | 0 | - | 1kg | | Plentiful | DH2 | 160 | - | | | | | | | | | | | | | | |
| Shield | Melee | - | 1d5I | 0 | Defensive | 3kg | | Common | DH2 | 160 | +2 AP to body and wielding arm. Attacks made with this suffer a -20 to hit instead of the normal penalty from Defensive. | | | | | | | | | | | | | | |
| Spear* | Melee | - | 1d10R | 0 | Primitive (8) | 3kg | | Common | DH2 | 160 | - | | | | | | | | | | | | | | |
| Staff* | Melee | - | 1d10I | 0 | Primitive (7), Balanced | 3kg | | Plentiful | DH2 | 160 | - | | | | | | | | | | | | | | |
| Sword | Melee | - | 1d10R | 0 | Balanced | 3kg | | Common | DH2 | 160 | - | | | | | | | | | | | | | | |
| Truncheon | Melee | - | 1d10I | 0 | Primitive (7) | 2kg | | Plentiful | DH2 | 160 | - | | | | | | | | | | | | | | |
| Warhammer* | Melee | - | 1d10+3I | 1 | Primitive (8), Concussive (1) | 4.5kg | | Scarce | DH2 | 160 | - | | | | | | | | | | | | | | |
| Whip | Melee | 3m | 1d10R | 0 | Primitive (6), Flexible | 2kg | | Average | DH2 | 160 | - | | | | | | | | | | | | | | |
| Brazier of Holy Fire | Melee | - | 1d10+5E | 3 | Flame, Unbalanced | 6kg | | Very Rare | EWI | 45 | All allies in line of sight gain +10 to WP tests. Can be used as a one-shot heavy flamer, but after firing it loses the Flame quality until refueled. May require Weapon Training (Flame). | | | | | | | | | | | | | | |
| Fire Gauntlets | Melee | - | 1d10I | 2 | Flame, Unbalanced | 1kg | | Very Rare | EWI | 46 | A matched pair of gauntlets. The wearer can ignite them as a Free Action to gain a +20 bonus to Intimidate for the rest of the encounter (or 2d10 minutes). May require Weapon Training (Flame). | | | | | | | | | | | | | | |
| Axe of Retribution* | Melee | - | 2d10R | 6 | Felling (2), Sanctified | 8kg | | Near Unique | EWI | 45 | - | | | | | | | | | | | | | | |
| Flail of Chastisement | Melee | - | 1d10+3R | 2 | Primitive (8), Flexible, Snare (0), Crippling (2) | 3kg | | Very Rare | EWI | 45 | The Crippling quality only applies to targets currently affected by Snare. | | | | | | | | | | | | | | |
| Man-Catcher* | Melee | 2m | 1d10I | 0 | Snare (4), Unwieldy | 8kg | | Scarce | EWI | 46 | The wielder must spend a Half Action to maintain Snare. Best-quality versions add Shocking. | | | | | | | | | | | | | | |
| Praesidium Protectiva | Melee | - | 1d10I | 0 | Defensive | 14kg | | Very Rare* | EWI | 46 | +4 AP to body and wielding arm, and counts as a Force Field (rating 35). | | | | | | | | | | | | | | |
| Rune Weapon (Sword) | Melee | - | 1d10R | 0 | Balanced, Tainted, Tearing, Vengeful (8) | 3kg | | Near Unique | EBY | 43 | Can't be destroyed by Power Fields, and causes 1d5 Corruption when triggering Righteous Fury. See text for details on other Rune Weapon types. | | | | | | | | | | | | | | |
| Stealth Claw | Melee | - | 1d10+4R | 4 | Felling (2), Razor Sharp, Sanctified | 1.5kg | | Very Rare | EBY | 43 | Includes the Compact upgrade. When used in an All-Out Attack, add +[Psy Rating] to Damage. | | | | | | | | | | | | | | |
| Wailing Trident* | Melee/Thr | 6m | 1d10+8R | 4 | Balanced, Crippling (3), Felling (3), Sanctified | 9kg | | Very Rare | EBY | 43 | The Crippling quality only applies to Daemonic targets. | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Chain | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | |
| Chainsword | Melee | - | 1d10+2R | 2 | Tearing, Balanced | 6kg | 275 | Rare | DH | 140 | - | | | | | | | | | | | | | | |
| Chain Axe | Melee | - | 1d10+4R | 2 | Tearing | 13kg | 450 | Very Rare | DH | 140 | - | | | | | | | | | | | | | | |
| Chain Knife | Melee | - | 1d5+3R | 2 | Tearing | 2.5kg | 80 | Scarce | IHB | 123 | - | | | | | | | | | | | | | | |
| Eviscerator* | Melee | - | 1d10+10R | 5 | Tearing, Unwieldy, Special | 12kg | 750 | Scarce | IHB | 187 | On a roll of 96-100 while attacking, the user must succeed on an Agility test or be struck by the weapon. | | | | | | | | | | | | | | |
| Eviscerator* | Melee | - | 1d10+10R | 5 | Tearing, Unwieldy, Special | 12kg | 750 | Scarce | BOM | 116 | On a roll of 96-100 while attacking, the user must succeed on an Agility test or be struck by the weapon. | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | |
| Chainsword (Hecate-Pattern) | Melee | - | 1d10+2R | 2 | Tearing, Balanced | 6kg | | Average | RT | 129 | - | | | | | | | | | | | | | | |
| Chain Axe | Melee | - | 1d10+4R | 2 | Tearing | 13kg | | Average | RT | 129 | - | | | | | | | | | | | | | | |
| Crimson Crown | Thrown | SBx4 | 1d10+2R | 2 | Tearing | .5kg | | Very Rare | ITS | 122 | - | | | | | | | | | | | | | | |
| Double-Edged "Mercy" Chainsword, Locke-Pattern | Melee | - | 1d10+5R | 2 | Tearing | 12kg | | Average | ITS | 122 | - | | | | | | | | | | | | | | |
| Drusian "Crusader" Chainsword | Melee | - | 1d10+2R | 2 | Tearing, Balanced | 7kg | | Average | ITS | 122 | - | | | | | | | | | | | | | | |
| Chainsword, Eldar | Melee | - | 1d10+4R | 3 | Tearing, Balanced | 3kg | | Near Unique | HAC | 55 | - | | | | | | | | | | | | | | |
| Chainsword, Hydraphur-Pattern | Melee | - | 1d10+3R | 2 | Tearing | 9kg | | Scarce | HAC | 55 | A chain-cutlass. | | | | | | | | | | | | | | |
| Chainfist | Melee | - | 2d10R | 12 | Tearing, Unbalanced | 15kg | | Very Rare | FAC | 89 | Wielders with a Strength bonus less than 5 take -10 to WS tests. | | | | | | | | | | | | | | |
| Eviscerator* | Melee | - | 2d10+3R | 5 | Tearing, Unwieldy | 12kg | | Very Rare | FAC | 89 | +3 Damage on Righteous Fury. | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Chainsword | Melee | - | 1d10+3R | 4 | Tearing, Balanced | 10kg | 5 | Ubiquitous* | DW | 153 | - | | | | | | | | | | | | | | |
| Witchbane | Melee | - | 1d10+5R | 4 | Tearing, Balanced | 8kg | 10 | Famed | ROB | 156 | Black Templar Relic. Grants +5 to any Willpower tests to resist the effects of psychic powers. | | | | | | | | | | | | | | |
| Jaw of Bloodcharn | Melee | - | 1d10+3R | 4 | Tearing, Balanced | 10kg | 30 | Famed | ROB | 158 | Ultramarine Relic. Grants +15 to Command and +10 to resist Cohesion Damage. | | | | | | | | | | | | | | |
| The Krixian Chainglaive* | Melee | - | 1d10+8R | 4 | Tearing | 18kg | 35 | Famed | ROB | 159 | Deathwatch Relic. | | | | | | | | | | | | | | |
| Corruptis | Melee | - | 1d10+4R | - | Warp Weapon | | | - | MOX | 108 | - | | | | | | | | | | | | | | |
| Berzerker Axe | Melee | - | 1d10+4R | 4 | Tearing | | | - | MOX | 126 | - | | | | | | | | | | | | | | |
| Memor Nihilis* | Melee | - | 2d10+5R | 5 | Tearing, Unwieldy | 22kg | 35 | Hero | HTC | 130 | Flesh Tearers Relic. Counts as Master-Crafted. +10 to Willpower tests (increases to +20 if failure would add Insanity Points). | | | | | | | | | | | | | | |
| Scipio’s Regret | Melee | - | 1d10+5R | 5 | Tearing, Balanced, Razor Sharp | 5kg | 30 | Hero | HTC | 132 | Angels Vermillion Relic. Counts as Master-Crafted. +20 to Fellowship tests to impress/awe viewers. | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | |
| Arm-Mounted Chainblade, Xerxes-Pattern | Melee | - | 1d10+2R | 3 | Tearing | 5kg | | Rare | BC | 162 | Attached to the forearm, keeping your hands free. | | | | | | | | | | | | | | |
| Chain Dagger | Melee | - | 1d10+1R | 2 | Tearing | 2kg | | Rare | BC | 162 | - | | | | | | | | | | | | | | |
| Chain Greatsword*, Phobos-Pattern | Melee | - | 2d10+2R | 3 | Tearing, Unbalanced | 16kg | | Scarce | BC | 162 | - | | | | | | | | | | | | | | |
| Chain Axe | Melee | - | 1d10+4R | 2 | Tearing | 13kg | | Average | BC | 162 | - | | | | | | | | | | | | | | |
| Chainsword | Melee | - | 1d10+2R | 2 | Tearing, Balanced | 6kg | | Average | BC | 162 | - | | | | | | | | | | | | | | |
| Chain Halberd* | Melee | - | 1d10+3R | 3 | Tearing | 8kg | | Rare | BC | 162 | - | | | | | | | | | | | | | | |
| Legion Chain Axe | Melee | - | 1d10+5R | 3 | Tearing | 14kg | | Extremely Rare | BC | 162 | - | | | | | | | | | | | | | | |
| Legion Chainsword | Melee | - | 1d10+3R | 3 | Tearing, Balanced | 10kg | | Extremely Rare | BC | 162 | - | | | | | | | | | | | | | | |
| An’garrach | Melee | - | 1d10+5R | 6 | Tearing, Balanced | 10kg | | Unique* | BC | 202 | Daemon Weapon (WP 28 Bind 3 - Degeneration). | | | | | | | | | | | | | | |
| Chain Hammer* | Melee | - | 2d10+6R | 4 | Tearing, Concussive (2), Unwieldy | 20kg | | Very Rare | TOB | 37 | Requires a Strength bonus of 4. | | | | | | | | | | | | | | |
| Chain Spear* | Melee | - | 1d10+3R | 3 | Tearing | 7kg | | Scarce | TOB | 37 | - | | | | | | | | | | | | | | |
| Castir Greataxe* | Melee | - | 2d10+5R | 3 | Tearing, Felling (2), Unwieldy | 18kg | | Very Rare | TOB | 37 | Requires a Strength bonus of 4. | | | | | | | | | | | | | | |
| Ironfang Chainsword | Melee | - | 1d10+3R | 3 | Tearing, Concussive (0), Unbalanced | 12kg | | Extremely Rare | TOB | 37 | Weight includes power supply. | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | |
| Chainsword | Melee | - | 1d10+2R | 2 | Tearing, Balanced | 6kg | | Average | OW | 185 | - | | | | | | | | | | | | | | |
| Eviscerator* | Melee | - | 2d10R | 9 | Tearing, Razor Sharp, Unwieldy | 15kg | | Very Rare | OW | 185 | +1 to Righteous Fury critical rolls. | | | | | | | | | | | | | | |
| Chainaxe | Melee | - | 1d10+3R | 2 | Tearing, Unbalanced | 11kg | | Rare | HOE | 116 | +2 Pen and gains Unwieldy(?) when wielded with two hands. | | | | | | | | | | | | | | |
| Chainflail* | Melee | - | 1d10+4R | 2 | Tearing, Flexible, Unwieldy | 14kg | | Very Rare | HOE | 116 | Triggers Righteous Fury on 9-10. If the wielder misses a target with more Degrees of Failure than his WS bonus, he hits himself. | | | | | | | | | | | | | | |
| Chain Glaive* | Melee | - | 1d10+3R | 2 | Tearing, Razor Sharp, Unbalanced | 12kg | | Very Rare | HOE | 116 | - | | | | | | | | | | | | | | |
| Chain Knife | Melee | - | 1d10+1R | 2 | Tearing | 4kg | | Rare | HOE | 116 | - | | | | | | | | | | | | | | |
| "Puritan's Wrath" Chainaxe* | Melee | - | 1d10+4R | 5 | Tearing, Sanctified, Unbalanced | 12kg | | Extremely Rare | SOH | 128 | Gains Felling (4) against heretics and Chaos. | | | | | | | | | | | | | | |
| Grimtoof's Bane | Melee | - | 1d10+4R | 0 | Tearing, Felling (4) | 4kg | | Near Unique | SAS | 15 | - | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | |
| Chainaxe* | Melee | - | 1d10+4R | 2 | Tearing | 13kg | | Scarce | DH2 | 158 | - | | | | | | | | | | | | | | |
| Chainblade | Melee | - | 1d10+1R | 1 | Tearing | 2kg | | Scarce | DH2 | 158 | - | | | | | | | | | | | | | | |
| Chainsword | Melee | - | 1d10+2R | 2 | Tearing, Balanced | 6kg | | Average | DH2 | 158 | - | | | | | | | | | | | | | | |
| Eviscerator* | Melee | - | 2d10R | 9 | Tearing, Razor Sharp, Unwieldy | 15kg | | Very Rare | DH2 | 159 | +1 to Righteous Fury critical rolls. | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Power | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | |
| Power Blade | Melee | - | 1d10+3E | 6 | Power Field | 1.5kg | 1750 | Very Rare | DH | 140 | - | | | | | | | | | | | | | | |
| Power Sword | Melee | - | 1d10+5E | 6 | Power Field, Balanced | 3.5kg | 2500 | Very Rare | DH | 140 | - | | | | | | | | | | | | | | |
| "Serpentine" Power Blade, Khayer-Addin | Melee | - | 1d10+2E | 6 | Power Field, Fast | 1.5kg | 2500 | Very Rare | IHB | 124 | - | | | | | | | | | | | | | | |
| Energy Blade, Sollex-Aegis | Melee | - | 1d10+6E | 7 | Power Field, Balanced | 1kg | 5000 | Very Rare | IHB | 135 | No Strength bonus to damage. 2 DoS on a Parry destroys opponent's weapon; with 5 DoF on attack or Parry, wielder hits himself. Consumes plasma pistol ammo (one pack for 10 rounds). | | | | | | | | | | | | | | |
| Omnisian Axe | Melee | - | 2d10+5E | 6 | Power Field, Unwieldy | 7kg | - | * | IHB | 136 | +10 to interactions with machine cult followers; only given to the most worthy Tech-Priests. Counts as a combi-tool. | | | | | | | | | | | | | | |
| Power Fist | Melee | - | 2d10E | 8 | Power Field, Unwieldy | 12kg | 3100 | Very Rare | IHB | 180 | Increase Unnatural Strength multiplier by 1. | | | | | | | | | | | | | | |
| Power Longsword*, Waller Pattern Mk VI | Melee | - | 1d10+6E | 6 | Power Field | 4.5kg | 3500 | Very Rare | IHB | 180 | - | | | | | | | | | | | | | | |
| Witch Lance | Melee/Thr | 10m | 1d10+4E | 6 | Power Field, Special | 5kg | 2800 | Very Rare | IHB | 188 | Righteous Fury deals 2d10E holy damage and sets the victim on fire. | | | | | | | | | | | | | | |
| Null Rod | Melee | - | 1d10+4I | 6 | Power Field | 3kg | 9000 | Very Rare | BOM | 69 | Imposes powerful penalties on psykers and psychic powers. | | | | | | | | | | | | | | |
| Thunder Hammer* | Melee | - | 2d10+4E | 10 | Power Field, Unwieldy | 18kg | 5000 | Very Rare | BOM | 70 | Increase Unnatural Strength multiplier by 1. | | | | | | | | | | | | | | |
| Power Maul, Agni-Pattern, Low Power | Melee | - | 1d10I | 0 | Shocking | .75kg | 1500 | Rare | BOJ | 61 | May switch power settings once per turn as a Free Action. | | | | | | | | | | | | | | |
| High Power | Melee | - | 1d10+4E | 4 | Power Field | .75kg | 1500 | Rare | BOJ | 61 | - | | | | | | | | | | | | | | |
| Power Maul, Cyclopea-Pattern | Melee | - | 2d10I | 5 | Power Field, Unwieldy, Shocking | 8.5kg | 4000 | Rare | BOJ | 61 | Only has one power setting: Maximal. When an Arbitrator strikes a target with this weapon, they gain Fear (1) against the target's allies for the remainder of the encounter. | | | | | | | | | | | | | | |
| Power Maul, Lathe-Pattern, Low Power | Melee | - | 1d10-1I | 0 | Shocking | .5kg | 2100 | Very Rare | BOJ | 61 | Grants an additional +5 to parry. May switch power settings once per turn as a Free Action. | | | | | | | | | | | | | | |
| High Power | Melee | - | 1d10+5I | 5 | Power Field | .5kg | 2100 | Very Rare | BOJ | 61 | - | | | | | | | | | | | | | | |
| Power Ram, Bakka-Pattern | Melee | - | 2d10I | 6 | Power Field, Unwieldy | 25kg | 1250 | Rare | BOJ | 61 | All WS tests made to use this as a weapon suffer a -20 penalty. Does double damage against structures. Should allow entry to most normal buildings. | | | | | | | | | | | | | | |
| Arbites Power Maul, Ultima-Pattern (Low) | Melee | - | 1d10I | 0 | Shocking | 3kg | | Rare | ASC | 141 | - | | | | | | | | | | | | | | |
| High Power | Melee | - | 1d10+5I | 5 | Power Field | 3kg | | Rare | ASC | 141 | - | | | | | | | | | | | | | | |
| Daemonhammer | Melee | - | 2d10+1I | 8 | Power Field, Sanctified, Unwieldy | 5kg | | Extremely Rare | ASC | 141 | Increase Unnatural Strength multiplier by 1. Always Best Craftsmanship (Damage accounted for in profile). See text for details. | | | | | | | | | | | | | | |
| Power Stake | Melee | - | 1d10+6E | 5 | Power Field, Unbalanced, Sanctified | 1kg | | Very Rare | ASC | 142 | Has special effects against psykers. See text for details. Listed version is a non-unique model. | | | | | | | | | | | | | | |
| Power Lance | Melee/Thr | 10m | 1d10+6E | 6 | Power Field | | | - | TLW | 100 | - | | | | | | | | | | | | | | |
| Power Knife | Melee | - | 1d10+2E | 5 | Power Field, Balanced | | | - | TLW | 106 | - | | | | | | | | | | | | | | |
| Skirian Ice-Axe | Melee | - | 2d5+5E | 8 | Power Field, Unwieldy | | | - | TLD | 13 | - | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | |
| Omnissian Axe (Sollex-Pattern) | Melee | - | 2d10+4E | 6 | Power Field, Unbalanced | 8kg | | Extremely Rare | RT | 130 | Counts as a combi-tool. | | | | | | | | | | | | | | |
| Power Axe (Mezoa-Pattern) | Melee | - | 1d10+7E | 7 | Power Field, Unbalanced | 6kg | | Very Rare | RT | 130 | - | | | | | | | | | | | | | | |
| Power Fist (Mezoa-Pattern) | Melee | - | 2d10E | 9 | Power Field, Unwieldy | 13kg | | Very Rare | RT | 130 | Increase Unnatural Strength multiplier by 1. | | | | | | | | | | | | | | |
| Power Maul (High) | Melee | - | 1d10+5E | 4 | Power Field, Shocking | 3.5kg | | Very Rare | RT | 130 | - | | | | | | | | | | | | | | |
| (Low) | Melee | - | 1d10+1E | 2 | Shocking | 3.5kg | | Very Rare | RT | 130 | - | | | | | | | | | | | | | | |
| Power Sword (Mordian-Pattern) | Melee | - | 1d10+5E | 5 | Power Field, Balanced | 3kg | | Very Rare | RT | 130 | Grants an additional +5 to parry. | | | | | | | | | | | | | | |
| Burning Blade, Loi-Pattern | Melee | - | 1d10+5E | 4 | Power Field, Balanced | 3kg | | Extremely Rare | ITS | 124 | Targets hit must pass an Agility test or be set on fire. | | | | | | | | | | | | | | |
| Power Axe*, Loi-Pattern | Melee | - | 1d10+7E | 9 | Power Field, Unbalanced | 9kg | | Extremely Rare | ITS | 124 | - | | | | | | | | | | | | | | |
| Power Discus | Thrown | SBx4 | 1d10+4E | 5 | Power Field | .2kg | | Extremely Rare | ITS | 124 | - | | | | | | | | | | | | | | |
| Thunder Hammer*, Mezoa-Pattern | Melee | - | 2d10+4E | 10 | Power Field, Unwieldy, Shocking | 15kg | | Very Rare | ITS | 124 | Increase Unnatural Strength multiplier by 1. | | | | | | | | | | | | | | |
| Cognatine Hammer | Melee | - | 1d10+8E | 5 | Power Field, Unwieldy | 14kg | | Very Rare | FAC | 89 | +2 Damage if wielded two-handed. | | | | | | | | | | | | | | |
| Lightning Claws | Melee | - | 1d10+8E | 8 | Power Field, Tearing | 12kg | | Extremely Rare | FAC | 89 | Counts as having the Unwieldy quality unless the wielder has two Lightning Claws and a Strength bonus of 4 or higher. +10 to Intimidate. | | | | | | | | | | | | | | |
| Witch Lance | Melee/Thr | 10m | 1d10+4E | 6 | Power Field, Cleansing Fire, Sanctified | 5kg | | Very Rare | FAC | 89 | Against psykers and daemons, inflicts Righteous Fury on 9 or 10. | | | | | | | | | | | | | | |
| Praesidium Protectiva | Melee | - | 1d10E | 0 | Power Field, Defensive, Sanctified | 7kg | | Unique | FAC | 89 | Wielders with Pure Faith gain +30 to resist psychic powers, and a Force Field (rating 50) against attacks by daemons. | | | | | | | | | | | | | | |
| Storm Shield | Melee | - | 1d10+1E | 0 | Power Field, Defensive, Shocking | 10kg | | Extremely Rare | FAC | 89 | Also provides a Force Field (rating 55). | | | | | | | | | | | | | | |
| Piety's Charge | Melee | - | 2d10+10E | 9 | Power Field, Unwieldy | 20kg | | Unique | FAC | 103 | Targets hit must make a Strength test or be knocked Prone. Grants +10 to Interaction tests with the faithful, and +20 to Interaction tests with the Order of the Hammer. | | | | | | | | | | | | | | |
| Deathwatch | Fist weapons impose -20 to all tasks involving manual dexterity and make it impossible to wield a ranged weapon in that hand. | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Chainfist | Melee | - | 2d10E | 10 | Power Field, Tearing | 48kg | 40 | Famed | DW | 154 | Increase Unnatural Strength multiplier by 1. Requires Terminator Armour. | | | | | | | | | | | | | | |
| Astartes Lightning Claw | Melee | - | 1d10+6E | 8 | Power Field, Special, Tearing | 30kg | 30 or 45 | Distinguished | DW | 154 | +1 Damage per Degree of Success (+2 when equipped with a pair). | | | | | | | | | | | | | | |
| Astartes Power Axe | Melee | - | 1d10+8E | 6 | Power Field, Unbalanced | 10kg | 20 | Respected | DW | 155 | - | | | | | | | | | | | | | | |
| Astartes Power Fist | Melee | - | 2d10E | 9 | Power Field, Unwieldy | 25kg | 30 | Distinguished | DW | 155 | Increase Unnatural Strength multiplier by 1. | | | | | | | | | | | | | | |
| Astartes Power Sword | Melee | - | 1d10+6E | 6 | Power Field, Balanced | 5kg | 20 | Respected | DW | 155 | - | | | | | | | | | | | | | | |
| Astartes Thunder Hammer | Melee | - | 2d10+5E | 8 | Power Field, Concussive, Unwieldy | 18kg | 30 | Distinguished | DW | 155 | Increase Unnatural Strength multiplier by 1. | | | | | | | | | | | | | | |
| Omnissian Axe (Astartes-Pattern) | Melee | - | 2d10+6E | 6 | Power Field, Unbalanced | 14kg | 30 | Distinguished | DW | 155 | Techmarines only. Counts as a combi-tool. | | | | | | | | | | | | | | |
| Frost Blade | Melee | - | 1d10+11E | 9 | Power Field, Balanced, Tearing | 10kg | 60 | Hero | DW | 168 | Chapter Relic of the Space Wolves. Does +3 Critical Damage. | | | | | | | | | | | | | | |
| Deathwatch Relic Blade* | Melee | - | 2d10+7E | 9 | Power Field, Special | 25kg | 50 | Hero | DW | 169 | Deathwatch Relic. Automatically destroys weapons without Power Field if parried. Cannot be parried effectively. 25% chance to destroy any other weapon except other Relic Blades. | | | | | | | | | | | | | | |
| Breaching Auger | Melee | - | 4d10+3E | 7 | Power Field, Tearing, Unwieldy | 25kg | 18 | Ubiquitous* | ROB | 139 | May be attached to Tech-Marine servo-harness. | | | | | | | | | | | | | | |
| Bulkhead Shears* | Melee | - | 4d10+5R | 6 | Tearing, Unwieldy | 10kg | 17 | Ubiquitous* | ROB | 139 | May be attached to Tech-Marine servo-harness. | | | | | | | | | | | | | | |
| Crozius Arcanum | Melee | - | 1d10+7E | 7 | Power Field, Balanced | 10kg | | * | ROB | 140 | Only given to Chaplains. If user has Hatred for a particular foe, they may not use Defensive Stance against them. | | | | | | | | | | | | | | |
| Astartes Executioner Axe* | Melee | - | 2d10+8E | 6 | Power Field, Unwieldy, Felling (1) | 22kg | 25 | Famed | ROB | 139 | Always Master-Crafted (included in cost). | | | | | | | | | | | | | | |
| Fist of Dragos | Melee | - | 2d10+4E | 9 | Power Field, Unwieldy, Overheats | 25kg | 35 | Famed | ROB | 159 | Deathwatch Relic. | | | | | | | | | | | | | | |
| Astartes Power Claymore* | Melee | - | 2d10+6E | 6 | Power Field, Unwieldy, Devastating (1) | 18kg | 15 | Distinguished | ROB | 139 | - | | | | | | | | | | | | | | |
| Astartes Power Falchion | Melee | - | 1d10+4E | 5 | Power Field, Razor Sharp | 7kg | 25 | Distinguished | ROB | 139 | - | | | | | | | | | | | | | | |
| Astartes Power Spear* | Melee | - | 1d10+6E | 7 | Power Field | 8kg | 15 | Distinguished | ROB | 139 | - | | | | | | | | | | | | | | |
| Skybolt | Melee | - | 1d10+4E | 8 | Power Field, Felling (2) | 15kg | 50 | Hero | ROB | 157 | Storm Wardens Relic. Grants +15 Fellowship when interacting with other Storm Wardens. | | | | | | | | | | | | | | |
| Teeth of the Blizzard | Melee | - | 1d10+12E | 9 | Power Field, Balanced, Tearing | 10kg | 75 | Hero | ROB | 157 | Space Wolves Relic. Grants +10 WS and +5 critical damage. | | | | | | | | | | | | | | |
| Energised Talon | Melee | - | 2d10+5E | ? | Power Field, Unwieldy | | | - | MOX | 86 | - | | | | | | | | | | | | | | |
| The Dragon’s Fang* | Melee | - | 2d10+8E | 10 | Power Field, Felling (2) | 18kg | 45 | Hero | TAA | 59 | Deathwatch Relic. | | | | | | | | | | | | | | |
| Bloodfist | Melee | - | 2d10+10E | 6 | Power Field, Tearing | - | - | - | 1ST | 42 | Furioso Dreadnought weapon. | | | | | | | | | | | | | | |
| Blood Talon | Melee | - | 2d10+5E | 6 | Power Field, Tearing, Devastating (2) | - | - | - | 1ST | 42 | Furioso Dreadnought weapon. Always mounted in pairs. +2 Damage per Degree of Success. | | | | | | | | | | | | | | |
| Artificer Omnissian Axe | Melee | - | 1d10+9E | 7 | Power Field, Unbalanced | 10kg | 25 | Distinguished | 1ST | 98 | Deathwatch only. Counts as Master-Crafted. +10 Fellowship when dealing with the Mechanicus, and counts as a combi-tool. | | | | | | | | | | | | | | |
| Chogoris Lightning Blade | Melee | - | 1d10+7E | 10 | Power Field, Balanced | 3kg | 20 | Famed | 1ST | 98 | White Scars Relic. | | | | | | | | | | | | | | |
| Glaive Encarmine* | Melee | - | 2d10+2E | 6 | Power Field, Balanced | 7kg | 25 | Famed | 1ST | 99 | Blood Angels only. | | | | | | | | | | | | | | |
| Honor Blades | Melee | - | 1d10+5E | 6 | Power Field, Balanced | 8kg | 20 | Respected | 1ST | 99 | Ultramarines only. A pair of blades that, when used together, grants the Wall of Steel talent and an additional +20 to Parry. | | | | | | | | | | | | | | |
| The Needle of Truth | Melee | - | 1d10+7E | 6 | Power Field, Balanced | 5kg | 30 | Distinguished | 1ST | 99 | Dark Angels Relic. Daemons and followers of the Dark Gods suffer -20 if they have line of sight to this weapon. | | | | | | | | | | | | | | |
| Power Lance | Melee | - | 1d10+6E | 7 | Power Field | 9kg | 10 | * | 1ST | 99 | White Scars only. May strike enemies up to 2 meters away and still not count as engaged. When making a mounted charge, add +[Strength bonus] to damage. | | | | | | | | | | | | | | |
| The Righteous Fist | Melee | - | 2d10E | 9 | Power Field, Unwieldy | 35kg | 35 | Famed | 1ST | 99 | Deathwatch Relic. Uses normal power fist rules. +8 Damage when attacking targets of Hulking size or larger. | | | | | | | | | | | | | | |
| The Shadow in the Sky | Melee | - | 1d10+5E | 6 | Power Field, Balanced | 6kg | 20 | Respected | 1ST | 100 | Raven Guard Relic. User gains the Precise Blow talent and an additional +10 to Parry. | | | | | | | | | | | | | | |
| Shard of Bekrin | Melee | - | 1d10+4E | 5 | Power Field, Unwieldy | 4kg | 20 | Distinguished | 1ST | 100 | Deathwatch Relic. Gains Felling (2) when used against Tyranids, as well as +10 Fellowship when around other Astartes. | | | | | | | | | | | | | | |
| The Black Sword (1h) | Melee | - | 1d10+6E | 6 | Power Field, Balanced | 7kg | 35 | Hero | HTC | 125 | Black Templars Relic. Master-Crafted. | | | | | | | | | | | | | | |
| The Black Sword (2h)* | Melee | - | 2d10+6E | 6 | Power Field, Balanced | 7kg | 35 | Hero | HTC | 125 | Black Templars Relic. Master-Crafted. | | | | | | | | | | | | | | |
| Chimeric Talons | Melee | - | 1d10+8E | 9 | Power Field, Proven (4) | 60kg | 80 | Hero | HTC | 126 | Astral Claws Relic. Master-Crafted Astartes Lightning Claws. Enemy force fields have -10 to their Field Rating and +5 to Overload. | | | | | | | | | | | | | | |
| The Everburning Brand | Melee | - | 1d10+9E | 7 | Power Field, Volatile | 4kg | 45 | Famed | HTC | 127 | Fire Hawks Relic. Righteous Fury on 8-10, but if any RF dice roll a 10 the sword breaks after the attack. Master-Crafted. | | | | | | | | | | | | | | |
| Gauntlet of Sabatine | Melee | - | 2d10+2E | 9 | Power Field, Sanctified, Unwieldy | 25kg | 65 | Hero | HTC | 128 | White Consuls Relic. Master-Crafted Astartes Power Fist. +2 Damage against mutants. | | | | | | | | | | | | | | |
| The Hand of Retribution | Melee | - | 2d10+2E | 9 | Power Field | 20kg | 65 | Hero | HTC | 128 | Crimson Fists Relic. Master-Crafted Astartes Power Fist. No extra penalty to manual dexterity. | | | | | | | | | | | | | | |
| Lorgar’s Bane | Melee | - | 1d10+10E | 8 | Felling (1), Sanctified, Unbalanced | 10kg | 40 | Hero | HTC | 129 | Black Consuls Relic. Grants Fear (3) against Word Bearers, Fear (2) against other CSM, and doubles effects of Word Bearers' Hatred talents. Master-Crafted. | | | | | | | | | | | | | | |
| Red Dawn | Melee | - | 1d10+10E | 10 | Power Field, Tearing, Unbalanced, Volatile | 10kg | 60 | Hero | HTC | 131 | Angels Encarmine Relic. Righteous Fury causes a bright flash (as the grenade). Master-Crafted. | | | | | | | | | | | | | | |
| Redemption’s Lament | Melee | - | 1d10+8E | 6 | Balanced, Felling (1), Sanctified | 5kg | 45 | Famed | HTC | 131 | Angels of Absolution Relic. +1 to all Insanity Points gained. Master-Crafted. | | | | | | | | | | | | | | |
| Remembrance | Melee | - | 2d10+7E | 10 | Power Field, Devastating (2), Concussive, Tearing, Unwieldy | 20kg | 70 | Hero | HTC | 132 | Angels Vermillion Relic. Master-Crafted Astartes Thunder Hammer. | | | | | | | | | | | | | | |
| The Scyphus Vitae* | Melee | - | 1d10+13E | 8 | Power Field, Devastating (1), Unwieldy | 18kg | 50 | Famed | HTC | 133 | Blood Drinkers Relic. Can drink target's blood when dealing damage. Master-Crafted. | | | | | | | | | | | | | | |
| Tears of the Scorpion | Melee | - | 1d10+7E | 8 | Power Field, Balanced | 30kg | 70 | Hero | HTC | 135 | Red Scorpions Relic. 75% chance to destroy parried weapons, ignoring Power Fields. Master-Crafted. | | | | | | | | | | | | | | |
| Victory’s Price | Melee | - | 1d10+8E | 7 | Power Field, Devastating (2), Felling (2), Tearing | 7kg | 70 | Hero | HTC | 136 | Lamenters Relic. +2 to all critical damage taken. Master-Crafted. | | | | | | | | | | | | | | |
| Unmaker’s Touch | Melee | - | 2d10+2R | 10 | Power Field, Tearing, Unwieldy | 48kg | 80 | Famed | HTC | 135 | Minotaurs Relic. Master-Crafted Astartes Chainfist. +5 Damage and Pen against vehicles, objects, and Machines. | | | | | | | | | | | | | | |
| Weight of Duty | Melee | - | 1d10+10E | 5 | Power Field, Concussive, Tearing, Unbalanced | 7kg | 45 | Famed | HTC | 136 | Hammers of Dorn Relic. Ignores auditory protection. Master-Crafted. | | | | | | | | | | | | | | |
| Bladed Skull | Melee | - | 1d10+8E | 6 | Power Field | 10kg | 20 | Respected | TOR | 35 | Dead Cabal Relic. Targets lose 1 AP from the location hit. Necron and Machine targets add +1d10 damage to any hit that penetrates their armor. | | | | | | | | | | | | | | |
| Hammer of Balthazar | Melee | - | 2d10+7E | 9 | Power Field, Concussive, Unwieldy | 19kg | 65 | Hero | TEC | 33 | Astartes Thunder Hammer. Offensive Heroic Legacy wielders add +[WP Bonus] to damage and Pen, and can make a WP test to add further damage. | | | | | | | | | | | | | | |
| Broken Spear* | Melee/Thr | SBx3 | 1d10+8E | 7 | Power Field | 8kg | 65 | Hero | TEC | 40 | Astartes Power Spear. Wielder ignores targets' Incorporeal benefits, damaged targets lose Incorporeal/Phase for [WP Bonus] rounds, Offensive Heroic Legacy bonuses. | | | | | | | | | | | | | | |
| Crozius of Nolasco | Melee | - | 1d10+9E | 7 | Power Field, Balanced, Concussive | 12kg | 55 | Hero | TEC | 41 | Blood Angels Relic. Master-Crafted Crozius Arcanum. Gains extra qualities based on wielder's level of Black Rage. | | | | | | | | | | | | | | |
| Orphaned Blade | Melee | - | 1d10+7E | 7 | Power Field, Balanced, Special | 4kg | 65 | Hero | TEC | 50 | Targets take -40 to Parry. Offensive Heroic Legacy wielders add an extra hit if the target doesn't Parry (or fails to). | | | | | | | | | | | | | | |
| Nazartheth’s Talon | Melee | - | 1d10+7E | 6 | Power Field | 2kg | 35 | Famed | TEC | 57 | Can be mounted on a boltgun. Offensive Heroic Legacy wielders cause Righteous Fury on 9 and 10. | | | | | | | | | | | | | | |
| Wrath of Kato | Melee | - | 1d10+15E | 8 | Power Field, Balanced, Special | 22kg | 60 | Hero | TEC | 64 | Heroic Legacy wielders add Volatile and negates Guarded Attack penalties. Gains Overheats if Storm of Vass isn't nearby (see text, and Ranged tab). | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | |
| Fallen Magos Power Axe* | Melee | - | 2d10+4E | 6 | Power Field, Unbalanced | 9kg | | Extremely Rare | BC | 162 | May be used to corrupt Imperial Machine Spirits with a -30 Tech-Use test, which renders them damaged and unusable except by other corrupt Tech-Priests. Counts as a combi-tool. | | | | | | | | | | | | | | |
| Legion Chainfist | Melee | - | 2d10E | 10 | Power Field, Tearing, Unwieldy | 48kg | | Extremely Rare | BC | 163 | Add double the user's unmodified Strength bonus to damage. May only be used in Terminator Armor. | | | | | | | | | | | | | | |
| Legion Power Axe | Melee | - | 1d10+8E | 7 | Power Field, Unbalanced | 10kg | | Extremely Rare | BC | 163 | - | | | | | | | | | | | | | | |
| Legion Power Fist | Melee | - | 2d10E | 9 | Power Field, Unwieldy | 25kg | | Extremely Rare | BC | 163 | Add double the user's Strength bonus to damage. | | | | | | | | | | | | | | |
| Legion Power Sword | Melee | - | 1d10+6E | 6 | Power Field, Balanced | 5kg | | Extremely Rare | BC | 165 | - | | | | | | | | | | | | | | |
| Lightning Claw | Melee | - | 1d10+6E | 8 | Power Field, Proven (4), Special | 30kg | | Extremely Rare | BC | 163 | +1 Damage per Degree of Success (+2 when equipped with a pair). | | | | | | | | | | | | | | |
| Power Axe | Melee | - | 1d10+7E | 6 | Power Field, Unbalanced | 8kg | | Extremely Rare | BC | 163 | - | | | | | | | | | | | | | | |
| Power Blade | Melee | - | 1d10+3E | 5 | Power Field | 3kg | | Very Rare | BC | 163 | - | | | | | | | | | | | | | | |
| Power Fist | Melee | - | 2d10E | 8 | Power Field, Unwieldy | 13kg | | Very Rare | BC | 163 | Add double the user's unmodified Strength bonus to damage. | | | | | | | | | | | | | | |
| Power Mace | Melee | - | 1d10+6E | 4 | Power Field | 8kg | | Extremely Rare | BC | 163 | Gains Concussive (0) when wielded with two hands. | | | | | | | | | | | | | | |
| Power Scythe* | Melee | - | 1d10+7E | 7 | Power Field, Unbalanced | 9kg | | Very Rare | BC | 165 | - | | | | | | | | | | | | | | |
| Power Sword | Melee | - | 1d10+5E | 5 | Power Field, Balanced | 3kg | | Very Rare | BC | 165 | - | | | | | | | | | | | | | | |
| Bonecrusher Mace* | Melee | 2m | 1d10+12I | 4 | Power Field, Concussive (2), Unwieldy | 16kg | | Extremely Rare | TOB | 37 | The wielder can make an All-Out Attack against everyone within 2m (with a +10 to WS instead of +30). One-handed with Terminator armor. | | | | | | | | | | | | | | |
| Accursed Crozius | Melee | - | 2d10+6E | 7 | Power Field, Balanced, Concussive (0)*, Felling (4) | 16kg | | Near Unique | TOE | 37 | Wielder gains Hatred against melee opponents, and enemies can't use Defensive Stance. Requires two hands for Concussive. May be acquired as a Daemon Weapon (WP 50 Bind 2 - Accursed, Commanding Presence, Impervious). | | | | | | | | | | | | | | |
| Thunder Hammer (human) | Melee | - | 2d10+8E | 8 | Power Field, Concussive (2), Unwieldy | 16kg | | Extremely Rare | TOE | 38 | - | | | | | | | | | | | | | | |
| Thunder Hammer (Legion) | Melee | - | 2d10+9E | 9 | Power Field, Concussive (3), Unwieldy | 18kg | | Near Unique | TOE | 38 | - | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | |
| Power Fist | Melee | - | 2d10E | 9 | Power Field, Unwieldy | 13kg | | Very Rare | OW | 186 | Add double the user's Strength bonus to damage. | | | | | | | | | | | | | | |
| Power Sword | Melee | - | 1d10+5E | 5 | Power Field, Balanced | 3kg | | Very Rare | OW | 186 | - | | | | | | | | | | | | | | |
| Power Axe | Melee | - | 1d10+7E | 7 | Power Field, Unbalanced | 6kg | | Very Rare | OW | 186 | - | | | | | | | | | | | | | | |
| Power Maul (High) | Melee | - | 1d10+5E | 4 | Power Field, Shocking | 3.5kg | | Very Rare | OW | 186 | Gains Concussive (0) when wielded with two hands. | | | | | | | | | | | | | | |
| (Low) | Melee | - | 1d10+1E | 2 | Shocking | 3.5kg | | Very Rare | OW | 186 | Gains Concussive (0) when wielded with two hands. | | | | | | | | | | | | | | |
| Omnissian Axe* | Melee | - | 1d10+4E | 6 | Power Field, Unbalanced | 8kg | | Extremely Rare | OW | 186 | Counts as a combi-tool. | | | | | | | | | | | | | | |
| Cavalry Sabre | Melee | - | 1d10+6E | 4 | Power Field, Razor Sharp | 4kg | | Very Rare | HOE | 117 | - | | | | | | | | | | | | | | |
| Power Flail* | Melee | - | 1d10+8E | 3 | Flexible, Power Field, Unwieldy | 7kg | | Extremely Rare | HOE | 117 | - | | | | | | | | | | | | | | |
| Power Spear | Melee | - | 1d10+4E | 8 | Power Field, Proven (2) | 7kg | | Extremely Rare | HOE | 117 | - | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | |
| Omnissian Axe* | Melee | - | 2d10+4E | 6 | Power Field, Unbalanced | 8kg | | Extremely Rare | DH2 | 161 | Counts as a combi-tool. | | | | | | | | | | | | | | |
| Power Fist | Melee | - | 2d10E | 9 | Power Field, Unwieldy | 13kg | | Very Rare | DH2 | 161 | Add double the user's Strength bonus to damage. | | | | | | | | | | | | | | |
| Power Sword | Melee | - | 1d10+5E | 5 | Power Field, Balanced | 3kg | | Very Rare | DH2 | 161 | - | | | | | | | | | | | | | | |
| Power Axe* | Melee | - | 1d10+7E | 7 | Power Field, Unbalanced | 6kg | | Very Rare | DH2 | 161 | - | | | | | | | | | | | | | | |
| Power Maul (High) | Melee | - | 1d10+5E | 4 | Power Field, Shocking | 3.5kg | | Very Rare | DH2 | 161 | Gains Concussive (0) when wielded with two hands. | | | | | | | | | | | | | | |
| (Low) | Melee | - | 1d10+1E | 2 | Shocking | 3.5kg | | Very Rare | DH2 | 161 | Gains Concussive (0) when wielded with two hands. | | | | | | | | | | | | | | |
| Power Stake | Melee | - | 1d10+7E | 5 | Power Field, Sanctified, Unbalanced | 1kg | | Very Rare | EWI | 46 | Deals an extra 1d10 damage per point of target's Psy Rating. Owning a Power Stake grants a +10 bonus on Interaction tests with the Ordo Hereticus. | | | | | | | | | | | | | | |
| Desoleum Power Blade | Melee | - | 1d10+3E | 5 | Power Field | 2kg | | Very Rare | EWO | 42 | Includes the Compact upgrade. | | | | | | | | | | | | | | |
| Ebenus Hammer | Melee | - | 2d10+6E | 10 | Power Field, Daemonbane, Unwieldy | 16kg | | Near Unique | EBY | 42 | Add double the user's Strength bonus to damage. Counts as a null rod and grants the Deny the Witch talent. | | | | | | | | | | | | | | |
| Ordo Malleus Power Glaive* | Melee | 3m | 1d10+8E | 5 | Power Field, Balanced, Sanctified, Proven (4) | 4.5kg | | Extremely Rare | EBY | 43 | The wielder gains an additional +10 to Parry tests. | | | | | | | | | | | | | | |
| Power Shield | Melee | - | 1d10E | 1 | Power Field, Defensive | 6kg | | Very Rare | EBY | 43 | +4 AP to body and wielding arm. | | | | | | | | | | | | | | |
| Thunder Hammer | Melee | - | 2d10+4*E | 10 | Power Field, Concussive (2), Unwieldy | 16kg | | Very Rare | EBY | 43 | Add double the user's Strength bonus to damage. +2 Damage when used as a two-handed weapon. | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Shock | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | |
| Shock Maul | Melee | - | 1d10I | 0 | Shocking | 2.5kg | 150 | Scarce | DH | 141 | - | | | | | | | | | | | | | | |
| Electro-Flail | Melee | - | 1d10+2I | 0 | Shocking, Flexible | 4.5kg | 375 | Rare | DH | 141 | - | | | | | | | | | | | | | | |
| Neural Whip | Melee | 3m | 1d10+1E | 0 | Shocking, Flexible | 4kg | 500 | Rare | IHB | 162 | - | | | | | | | | | | | | | | |
| Officer's Cutlass | Melee | - | 1d10R | 0 | Shocking | 3kg | 200 | Scarce | IHB | 162 | Comes in non-shock varieties as well. | | | | | | | | | | | | | | |
| Shock-Staff* | Melee | - | 1d5+1I | 2 | Shocking | 2kg | 100 | Average | IHB | 163 | - | | | | | | | | | | | | | | |
| Shock Gauntlets | Melee | - | 1d5E | 0 | Shocking | 1kg | 100 | Scarce | RHB | 153 | See text for various rules regarding qualities and functionality. | | | | | | | | | | | | | | |
| Concussion Mace | Melee | - | 1d10+3I | 4 | Unwieldy, Volatile, Blast (1) | 15kg | 200 | Scarce | BOM | 69 | Has 1.5m of reach. On a critical failure, causes damage to the user. | | | | | | | | | | | | | | |
| Shock Staff | Melee | - | 1d10I | 0 | Shocking | 4kg | 250 | Scarce | BOM | 70 | Indistinguishable from a regular staff when deactivated. | | | | | | | | | | | | | | |
| Electropick | Melee | - | 1d10+4E | 6 | Power Field, Unwieldy, Unstable, Overheats | 3kg | 800 | Very Rare | BOJ | 62 | - | | | | | | | | | | | | | | |
| Extendable Shock Baton, Orthlack "Grudge"-Pattern | Melee | - | 1d10-1I | 0 | Shocking | 1.5kg | 200 | Scarce | BOJ | 62 | May shock up to 5 times before being recharged. | | | | | | | | | | | | | | |
| Hredian Shock-Staff | Melee | - | 1d10I | 0 | Shocking, Balanced | 4kg | 325 | Rare | BOJ | 62 | - | | | | | | | | | | | | | | |
| Shocker | Melee | - | 1d5-2E | 0 | Shocking | .75kg | 90 | Scarce | BOJ | 62 | A space stun gun. | | | | | | | | | | | | | | |
| Suppression Shield, Hydraphur-Pattern | Melee | - | 1d10I | 0 | Shocking, Defensive, Recharge | 5kg | | Rare | ASC | 142 | +4 AP to body and wielding arm. | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | |
| Officer's Cutlass | Melee | - | 1d10R | 0 | Shocking | 3kg | | Scarce | RT | 132 | - | | | | | | | | | | | | | | |
| Shock Glove | Melee | - | 1d10I | 0 | Shocking | 1.5kg | | Rare | RT | 132 | - | | | | | | | | | | | | | | |
| Shock-Staff | Melee | - | 1d5+3I | 0 | Shocking | 2kg | | Rare | RT | 132 | - | | | | | | | | | | | | | | |
| Shock Knuckles | Melee | - | 1d10I | 0 | Shocking | 1kg | | Scarce | ITS | 122 | - | | | | | | | | | | | | | | |
| Neural Whip | Melee | 3m | 1d10+1R | 0 | Shocking, Flexible | 4kg | | Rare | ITS | 122 | - | | | | | | | | | | | | | | |
| Shock Stars | Thrown | SBx3 | 1d10I | 0 | Shocking | .2kg | | Rare | ITS | 123 | - | | | | | | | | | | | | | | |
| Suppression Shield, Tarsus-Pattern | Melee | - | 1d10E | 0 | Shocking, Defensive, Recharge | 5kg | | Rare | ITS | 123 | +4 AP to body and wielding arm. While recharging, loses Shocking and gains Primitive. May brace a Basic weapon to fire with one hand. | | | | | | | | | | | | | | |
| Shocknet | Thrown | 5m | - | - | Shocking, Snare | 1kg | | Average | HAC | 57 | The Shocking quality takes effect even without damage. | | | | | | | | | | | | | | |
| Stunsphere | Thrown | SBx3 | 1d10I | 0 | Shocking | .2kg | | Rare | HAC | 56 | Easily reusable if collected and recharged. The Shocking quality takes effect even without damage. | | | | | | | | | | | | | | |
| Axe of Retribution* | Melee | - | 2d10R | 6 | Shocking, Tearing, Unbalanced | 10kg | | Extremely Rare | FAC | 89 | - | | | | | | | | | | | | | | |
| Electro-Flail | Melee | - | 1d10+3I | 1 | Shocking, Flexible | 6kg | | Rare | FAC | 89 | If the wielder misses a target with more Degrees of Failure than his WS bonus, he hits himself with that many Degrees of Success. | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | |
| Ceremonial Maul | Melee | - | 1d10I | 4 | Shocking | | | - | MOX | 81 | - | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | |
| Shock Maul | Melee | - | 1d10I | 0 | Shocking | 3kg | | Scarce | BC | 167 | - | | | | | | | | | | | | | | |
| Electro-Flail* | Melee | - | 1d10+2I | 0 | Shocking, Flexible | 5kg | | Rare | BC | 167 | - | | | | | | | | | | | | | | |
| Neural Whip | Melee | 3m | 1d10+1R | 0 | Shocking, Flexible | 4kg | | Rare | BC | 167 | - | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | |
| Command Baton | Melee | - | 1d10+1E | 0 | Shocking | 4kg | | Very Rare | HOE | 118 | - | | | | | | | | | | | | | | |
| Shock Glove | Melee | - | 1d10I | 0 | Shocking | 1kg | | Extremely Rare | HOE | 118 | - | | | | | | | | | | | | | | |
| Suppression Shield | Melee | - | 1d10I | 0 | Shocking, Defensive, Recharge | 7kg | | Extremely Rare | HOE | 118 | +4 AP to body and wielding arm, or +2 AP if unpowered/Recharging. Good/Best versions allow wielding a Basic weapon in the other hand without penalties. | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | |
| Shock Maul | Melee | - | 1d10+3I | 0 | Shocking | 2.5kg | | Scarce | DH2 | 161 | - | | | | | | | | | | | | | | |
| Shock Whip | Melee | 3m | 1d10+1I | 0 | Shocking, Flexible | 3kg | | Rare | DH2 | 161 | - | | | | | | | | | | | | | | |
| Electro-Flail | Melee | - | 1d10+2R | 0 | Flexible, Shocking | 4.5kg | | Rare | EWI | 45 | - | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Exotic | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | |
| Chain-Sticks, Fervious | Melee | - | 1d10+1I | 0 | Fast, Primitive, Toxic | 1kg | 30 | Scarce | IHB | 96 | - | | | | | | | | | | | | | | |
| Double Flail, Penolpass* | Melee | - | 1d10I | 0 | Flexible, Primitive | 4kg | 28 | Scarce | IHB | 96 | - | | | | | | | | | | | | | | |
| Lightning Chain, Acreage* | Melee | - | 1d10+1I | 0 | Flexible, Primitive, Shocking | 4kg | 100 | Very Rare | IHB | 97 | - | | | | | | | | | | | | | | |
| Lightning Gauntlet, Acreage | Melee | - | 1d10I | 0 | Primitive, Shocking | 2kg | 80 | Scarce | IHB | 97 | - | | | | | | | | | | | | | | |
| Breacher | Melee | - | 1d10+5R | 4 | Special, Tearing, Unwieldy | 18kg | 750 | Scarce | IHB | 135 | Righteous Fury is 2d10; -10 to WS for each point of Strength bonus below 5. | | | | | | | | | | | | | | |
| Vivisector | Melee | - | 1d5+5R | 0 | Tearing, Unwieldy | 1.5kg | 650 | Rare | IHB | 136 | +10 to Interrogation/Intimidate, +10 Medicae to repair servitors and perform autopsies. +500 thrones to add injector rig (gains Toxic). | | | | | | | | | | | | | | |
| Bulkhead Cutters | Melee | - | 1d10+3R | 6 | Tearing, Unwieldy | 6kg | 75 | Average | IHB | 162 | - | | | | | | | | | | | | | | |
| Glass Knife | Melee | - | 1d5+2R | 4 | Toxic (1d10) | 1.5kg | 450 | Rare | DDG | 74 | - | | | | | | | | | | | | | | |
| Necrotic Sceptre | Melee | - | 1d10+15E | 4 | Disintegrate | 5kg | | - | DDG | 78 | Also a ranged weapon (see Ranged tab). | | | | | | | | | | | | | | |
| Ork Choppa | Melee | - | 1d10+1R | 2 | Tearing, Unbalanced | 5kg | 600 | Scarce | CAN | 102 | Represents any standard Ork melee weapon. Common if by black market. | | | | | | | | | | | | | | |
| Enoulian Whisper Line | Melee | 1m | 1d10+1R | 4 | Flexible, Tearing | .5kg | 4500 | Very Rare | CAN | 86 | Needs heavy gloves to use, like a lasso or garrote. | | | | | | | | | | | | | | |
| Apostatic Matrix | Melee | - | 1d10I | 0 | Balanced, Shocking | 4kg | 30000 | Very Rare | RHB | 190 | A heretekal device. See text for details. | | | | | | | | | | | | | | |
| Empyric Conduit Blade | Melee | - | 1d10R | 2 | Balanced | 3kg | 45000 | Very Rare | RHB | 191 | A heretekal blade. Requires generators. See text for details. | | | | | | | | | | | | | | |
| Aether Lance | Melee | - | 2d5E | 0 | Unwieldy | 3.5kg | 50000 | Very Rare | RHB | 200 | No Strength bonus to damage. Has other special effects; see text for details. | | | | | | | | | | | | | | |
| Draethri Pain Gauntlet | Melee | - | 1d10+2R | 0 | Shocking | 3kg | 1500 | Very Rare | RHB | 201 | A useful interrogation device. See text for details. | | | | | | | | | | | | | | |
| Scythian Fury Talon | Melee | - | 1d5+3R | 3 | Toxic | 1kg | 1000 | Very Rare | RHB | 201 | Can be loaded with up to 5 doses of any drugs. Each hit dispenses a single drug. | | | | | | | | | | | | | | |
| Neuro-Gauntlet | Melee | - | 1d10R | 8 | Tearing, Toxic | 2.5kg | | Extremely Rare | ASC | 142 | A gauntlet weapon often used by Eversor Assassins. See description for details. | | | | | | | | | | | | | | |
| Coil-Whip | Melee | - | 1d10+5E | 4 | Flexible, Shocking, Integrated | 3kg | 600 | Very Rare | TLW | 62 | - | | | | | | | | | | | | | | |
| Lathes Arc-Welder | Melee | - | 1d10+5E | 10 | Unwieldy, Integrated | 2kg | 1700 | Very Rare | TLW | 62 | Can cut through 40 cm of adamantium; attempts to Parry it gain -20. No Strength bonus to damage. | | | | | | | | | | | | | | |
| Percussion Mallet (Navitus) | Melee/Thr | 6m | 1d10+2E | 5 | Unwieldy | 4kg | 3000 | Rare | TLW | 63 | Increase Unnatural Strength multiplier by 1. | | | | | | | | | | | | | | |
| Omnissian Rod | Melee | - | 1d10+10E | 7 | Balanced, Flexible, Power Field | 9kg | | Tech-Priest only | TLW | 64 | Aids in interactions with the Imperium as well as the AdMech; can be used as a Phased Plasma Rifle. | | | | | | | | | | | | | | |
| Power Glove (Midath) | Melee | - | 2d10E | 7 | Power Field, Special | 3kg | | - | TLW | 69 | Gives -10 to attack but +10 to parry; each round the user must test Toughness +10 or suffer 1d10 Toxic damage. | | | | | | | | | | | | | | |
| Powered Gauntlet | Melee | - | 1d10+2E | 6 | Power Field, Unwieldy | | | - | TLW | 67 | Unclear if it is Exotic or not. | | | | | | | | | | | | | | |
| Electro-Claw | Melee | - | 2d10+5E | 2 | Shocking | | | - | TLW | 67 | Might not to add Strength bonus to damage; unclear if it is Exotic or not. | | | | | | | | | | | | | | |
| Medicae Tools | Melee | - | 1d10R | 2 | Toxic | | | - | TLW | 67 | - | | | | | | | | | | | | | | |
| Ceremonial Glaive Mechanicus* | Melee | - | 1d10+8E | 8 | Power Field, Integrated | | | - | TLW | 83 | - | | | | | | | | | | | | | | |
| Disruption Maul | Melee | - | 1d10+4E | 8 | Integrated, Power Field, Haywire (Contact) | | | - | TLW | 93 | Unclear if it is Exotic or not. | | | | | | | | | | | | | | |
| Siege Hammer | Melee | - | 2d10+7I | 10 | Proven(3), Unbalanced, Unwieldy | | | - | TLW | 93 | Unclear if it is Exotic or not. | | | | | | | | | | | | | | |
| Tainted Omnissian Axe | Melee | - | 2d10+5E | 0 | Power Field, Unwieldy, Warp Weapon | | | - | TLW | 100 | Unclear if it is Exotic or not. | | | | | | | | | | | | | | |
| Sunder Shield | Melee | - | 1d5+6I | 2 | Defensive, Power Field | | | - | TLW | 100 | Unclear if it is Exotic or not. | | | | | | | | | | | | | | |
| Impact Shield | Melee | - | 1d5I | 0 | Defensive, Power Field | | | - | TLW | 103 | Unclear if it is Exotic or not. | | | | | | | | | | | | | | |
| Fieldwork Armatures | Melee | - | 1d5+4R | 1 | Tearing | | | - | TLW | 103 | - | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | |
| Fractal Blade | Melee | - | 1d10+1R | 7 | Power Field, Balanced | 1kg | | Extremely Rare | RT | 130 | Must be used frequently to stay sharp. | | | | | | | | | | | | | | |
| Ghost Sword | Melee | - | 1d10+3E | 6 | Power Field, Balanced | 1kg | | Extremely Rare | RT | 130 | Grants an additional +5 to parry. | | | | | | | | | | | | | | |
| Harlequin's Kiss | Melee | - | 1d10+8R | 10 | Tearing | 1kg | | Extremely Rare | RT | 131 | No Strength bonus to damage. | | | | | | | | | | | | | | |
| Ork Choppa | Melee | - | 1d10+1R | 2 | Unbalanced | 8kg | | Scarce | RT | 132 | - | | | | | | | | | | | | | | |
| Agonizer | Melee | - | 1d10+3E | 6 | Tearing, Shocking | 8kg | | Very Rare | ITS | 124 | - | | | | | | | | | | | | | | |
| Egerian Shard Glaive | Melee | - | 1d10+4R | 2 | Tearing, Toxic | 4kg | | Extremely Rare | ITS | 125 | - | | | | | | | | | | | | | | |
| Eldar Powersword | Melee | - | 1d10+4E | 8 | Power Field, Balanced | 2kg | | Near Unique | ITS | 124 | Grants an additional +10 to parry. | | | | | | | | | | | | | | |
| Forearm Powerblade | Melee | - | 1d10+1E | 4 | Power Field, Balanced, Defensive | 1.5kg | | Very Rare | ITS | 125 | - | | | | | | | | | | | | | | |
| Galthite Lacerator | Melee | - | 1d10+6R | 6 | Tearing | 1kg | | Near Unique | ITS | 125 | - | | | | | | | | | | | | | | |
| Inertial Hammer* | Melee | - | 1d10+7I | 3 | Unwieldy | 4kg | | Near Unique | ITS | 125 | When making an All-Out Attack, add 1d10+3 damage. | | | | | | | | | | | | | | |
| Macro Hammer* | Melee | - | 1d10+7E | 10 | Power Field | 8kg | | Extremely Rare | ITS | 125 | - | | | | | | | | | | | | | | |
| Null Rod, Gryphonne-Pattern | Melee | - | 1d10+5E | 4 | Power Field | 3kg | | Near Unique | ITS | 125 | All psykers within 10m take -30 to all tests to use psychic powers. Wielder gains +30 to resist powers that would affect him. | | | | | | | | | | | | | | |
| Soft Sword | Melee | - | 1d10R | 2 | Balanced | 1.5kg | | Rare | ITS | 125 | Can be disguised as clothing. | | | | | | | | | | | | | | |
| Big Choppa* | Melee | - | 2d10R | 2 | Tearing, Unbalanced | 10kg | | Rare/Average | ITS | 144 | - | | | | | | | | | | | | | | |
| Grabba Stick | Melee | 2m | 1d5I | 0 | Snare | 5kg | | Rare/Average | ITS | 144 | - | | | | | | | | | | | | | | |
| Grotwhip | Melee | 3m | 1d10+3R | 0 | Flexible, Tearing, Primitive | 5kg | | Rare/Average | ITS | 144 | - | | | | | | | | | | | | | | |
| Power Klaw | Melee | - | 2d10E | 10 | Power Field, Tearing, Unwieldy | 17kg | | Near Unique/Very Rare | ITS | 144 | Increase Unnatural Strength multiplier by 1. | | | | | | | | | | | | | | |
| Biting Blade, Eldar | Melee | - | 1d10+6R | 2 | Tearing, Unbalanced | 7kg | | Unique | HAC | 55 | +2 damage per two Degrees of Success on a hit. | | | | | | | | | | | | | | |
| Mirrorswords, Eldar | Melee | - | 1d10+5E | 8 | Balanced, Power Field | 2kg | | Unique | HAC | 55 | When wielded by a character with an Agility bonus of 5 or more, reduce the dual-wielding penalty by 10 (up to +0). When used as a pair, grants an additional +10 to parry (+20 net). Usually acquired in pairs. | | | | | | | | | | | | | | |
| Scissorhand, Dark Eldar | Melee | - | 3d5R | 2 | Tearing | .5kg | | Near Unique | HAC | 56 | If injured, must pass a Toughness test at -5 per point of damage suffered. Failure causes Stunning and Fatigue. | | | | | | | | | | | | | | |
| Twinblade, Nadueshi | Melee | - | 1d10+6R | 0 | Balanced, Tearing | 5kg | | Rare | HAC | 56 | - | | | | | | | | | | | | | | |
| Aetherlash, Stryxis | Melee | 3m | 2d5R | * | Flexible, Warp Weapon* | 1kg | | Near Unique | HAC | 56 | No effect on Daemonic or Machine(5+) targets. Ignores Toughness, but does not add Strength bonus. Dissipates for 1d10 days on contact with wards/psychic barriers/untouchables/etc. | | | | | | | | | | | | | | |
| Curseblade, Stryxis | Melee | - | 1d10-1R | 2 | Balanced | 2kg | | Extremely Rare | HAC | 56 | Anyone injured by the blade must pass a Willpower test or suffer 1d5 Insanity per Degree of Failure and 1 Fatigue. | | | | | | | | | | | | | | |
| Warblade, Zaythan* | Melee | - | 2d10+6E | 6 | Power Field, Tearing, Unbalanced | 9kg | | Very Rare | HAC | 56 | - | | | | | | | | | | | | | | |
| Xenos Blade, Sslyth | Melee | - | 1d10R | 2 | Tearing, Toxic | | | - | TKB | 93 | - | | | | | | | | | | | | | | |
| Punch Claw, Sslyth | Melee | - | 1d10R | 1 | - | | | - | TKB | 93 | - | | | | | | | | | | | | | | |
| Xenos Fighting Knife | Melee | - | 1d5+1R | 2 | - | | | - | TKB | 49 | - | | | | | | | | | | | | | | |
| Banshee Power Sword | Melee | - | 1d10+6E | 6 | Power Field, Balanced | | | - | TKB | 51 | - | | | | | | | | | | | | | | |
| Scorpion Chainsword | Melee | - | 1d10+3R | 3 | Tearing, Balanced | | | - | TKB | 53 | - | | | | | | | | | | | | | | |
| Wraithsword | Melee | - | 2d10+6E | 10 | Power Field, Balanced | | | - | TKB | 57 | Probably too big for humanoids. | | | | | | | | | | | | | | |
| Diresword | Melee | - | 1d10E | 6 | Balanced | | | - | TKB | 59 | Always Best Quality; target must pass a Willpower test or suffer additional 2d10 wounds ignoring Armor and Toughness; ignores the effects of enemy power fields. | | | | | | | | | | | | | | |
| Xeno-crafted chainsword | Melee | - | 1d10+2R | 2 | Tearing | | | - | TKB | 61 | - | | | | | | | | | | | | | | |
| The Wailing Doom | Melee | - | 3d10+2R | 9 | Power Field | | | - | TKB | 63 | Probably only usable by the Avatar. | | | | | | | | | | | | | | |
| Big Choppa* | Melee | - | 2d10R | 2 | Tearing, Unbalanced | 10kg | | Rare | TKB | 69 | - | | | | | | | | | | | | | | |
| Grot Prod | Melee | - | 1d5+3I | 0 | Shocking | 2kg | | Rare | TKB | 70 | - | | | | | | | | | | | | | | |
| Power Klaw | Melee | - | 2d10E | 10 | Power Field, Tearing, Unwieldy | 17kg | | Near Unique | TKB | 70 | Increase Unnatural Strength multiplier by 1. | | | | | | | | | | | | | | |
| Tankhammer* | Melee | - | 2d10+3X | 7 | Unbalanced, Blast (1d5-3) | 10kg | | Rare | TKB | 70 | Single-use. | | | | | | | | | | | | | | |
| Choppa | Melee | - | 1d10+3R | 2 | Unbalanced | | | - | TKB | 71 | - | | | | | | | | | | | | | | |
| Dok's Tools | Melee | - | 1d10I | 2 | Tearing | | | - | TKB | 75 | - | | | | | | | | | | | | | | |
| Urty Syringe | Melee | - | 1d10-4R | 3 | Tearing, Toxic | | | - | TKB | 75 | - | | | | | | | | | | | | | | |
| Power Hamma | Melee | - | 1d10+2I | 6 | Power Field, Unwieldy | | | - | TKB | 76 | - | | | | | | | | | | | | | | |
| Rak’Gol Rad Axe* | Melee | - | 1d10+8E | 7 | Power Field, Toxic, Unbalanced | 15kg | | Very Rare | TKB | 88 | - | | | | | | | | | | | | | | |
| Rak’Gol Intimidator | Melee | - | 1d10+4E | 2 | Shocking | 5kg | | Extremely Rare | TKB | 88 | - | | | | | | | | | | | | | | |
| Implanted Mono-blades | Melee | - | 1d10R | 4 | Tearing | | | - | TKB | 90 | - | | | | | | | | | | | | | | |
| Aether Blade | Exotic | - | 1d5+2E | * | Warp Weapon* | 3kg | | Near Unique* | TKB | 96 | No effect on Daemonic or Machine(5+) targets. Ignores Toughness, but does not add Strength bonus. Dissipates for 1d10 days on contact with wards/psychic barriers/untouchables/etc. Can't Parry or be Parried. | | | | | | | | | | | | | | |
| Aether Lance* | Exotic | - | 2d5E | * | Unwieldy, Warp Weapon* | 5kg | | Near Unique* | TKB | 96 | No effect on Daemonic or Machine(5+) targets. Ignores Toughness, but does not add Strength bonus. Dissipates for 1d10 days on contact with wards/psychic barriers/untouchables/etc. Can't Parry and imposes -10 to enemies' Parry attempts. | | | | | | | | | | | | | | |
| Aether Whip | Exotic | 4m | 1d10+4E | * | Flexible, Warp Weapon* | 2.5kg | | Unique* | TKB | 96 | No effect on Daemonic or Machine(5+) targets. Ignores Toughness, but does not add Strength bonus. Dissipates for 1d10 days on contact with wards/psychic barriers/untouchables/etc. Can't Parry or be Parried. | | | | | | | | | | | | | | |
| Truncheon | Melee | - | 1d10I | 0 | - | | | - | TKB | 97 | - | | | | | | | | | | | | | | |
| Parrying Dagger | Melee | - | 1d5R | ? | Defensive | | | - | TKB | 97 | - | | | | | | | | | | | | | | |
| Agoniser Lash | Melee | 3m | 1d10+3E | 6 | Flexible, Power Field, Tearing, Shocking | 2kg | | Rare* | TSR | 112 | Best craftsmanship versions also deal 1d5 permanent Perception damage when doing critical damage. | | | | | | | | | | | | | | |
| Agoniser Talon | Melee | - | 1d10+4E | 7 | Power Field, Tearing, Shocking | 2kg | | Rare* | TSR | 112 | Best craftsmanship versions also deal 1d5 permanent Perception damage when doing critical damage. | | | | | | | | | | | | | | |
| Electrocorrosive Whip | Melee | 3m | 1d10+4R | 8 | Flexible, Shocking | 2kg | | Rare* | TSR | 112 | Any creature damaged by this weapon also takes 1d10 Strength damage. | | | | | | | | | | | | | | |
| Flesh Gauntlet | Melee | - | 1d10+3R | 2 | Toxic, Unbalanced | 5kg | | Extremely Rare* | TSR | 112 | Does 2d10+5R instead of 1d10I for its Toxic damage. Loses Toxic after a successful hit until recalibrated as a Half Action (+10 Chem-Use or Tech-Use test). | | | | | | | | | | | | | | |
| Hellglaive | Melee | - | 1d10+5R | 3 | Razor Sharp | 4kg | | Scarce* | TSR | 113 | Counts as two separate weapons if used two-handed. Gives +10 to Pilot (Personal) if riding a skyboard. | | | | | | | | | | | | | | |
| Husk Blade | Melee | - | 1d10+3R | 7 | Balanced, Felling(1), Power Field | 3kg | | Unique* | TSR | 113 | Living targets damaged by this weapon also take 2d10+5 Toughness damage. Living targets that take critical damage are vaporized. | | | | | | | | | | | | | | |
| Hydra Gauntlets | Melee | - | 1d10+2R | 2 | Tearing | 1.5kg | | Very Rare | TSR | 113 | When using a pair of Hydra Gauntlets for an All-Out attack, the user may spend his Reaction to make an additional attack with each gauntlet for each 3 Degrees of Success on the original WS test. | | | | | | | | | | | | | | |
| Impaler | Melee | - | 1d10+3R | 3 | Razor Sharp | 2kg | | Rare* | TSR | 113 | Counts as a mono-spear if you don't have the Exotic Weapon Training. | | | | | | | | | | | | | | |
| Mindphase Gauntlet | Melee | - | 1d10I | 0 | - | 4kg | | Very Rare* | TSR | 113 | Targets hit must make a Strength test and a Willpower test or be Stunned for 1 Round and take Fatigue equal to their combined Degrees of Failure. | | | | | | | | | | | | | | |
| Razorflail | Melee | 3m | 1d10+2R | 3 | Flexible, Razor Sharp | 3kg | | Rare* | TSR | 113 | - | | | | | | | | | | | | | | |
| Reaver's Fang | Melee | - | 2d5R | 2 | Felling(1), Tearing, Toxic | 1kg | | Extremely Rare* | TSR | 113 | Can be loaded with 3 toxins instead of one. | | | | | | | | | | | | | | |
| Shardnet | Melee/Thr | 5m | 2d5R | 1 | Flexible, Snare, Crippling (1d5), Shocking | 3kg | | Rare* | TSR | 114 | The Crippling effect works only as long as the victim is Snared. Victims trying to escape may trigger Shocking. | | | | | | | | | | | | | | |
| Venomblade | Melee | - | 1d10+4R | 2 | Balanced, Felling(1), Toxic | 2kg | | Extremely Rare* | TSR | 114 | - | | | | | | | | | | | | | | |
| Wych Knife | Melee | - | 1d10R | 3 | Razor Sharp | 0.5kg | | Scarce* | TSR | 114 | Counts as a mono-knife if you don't have the Exotic Weapon Training. | | | | | | | | | | | | | | |
| Cleaver | Melee | - | 2d10+2R | 2 | Unbalanced | | | - | TSR | 127 | Probably too big for humanoids. | | | | | | | | | | | | | | |
| Spirit Probes | Melee | - | 1d10 | 4 | Shocking, Temporal Leech | | | - | TSR | 127 | Probably only usable by the Cronos Engine. | | | | | | | | | | | | | | |
| Bonding Knife, Tau | Melee | - | 1d5R | - | Primitive | | | - | TSR | 128 | - | | | | | | | | | | | | | | |
| Klaive* | Melee | - | 1d10+8E | 8 | Power Field | 9kg | | Near Unique | TDK | 13 | - | | | | | | | | | | | | | | |
| Demiklaive | Melee | - | 1d10+4E | 8 | Power Field | 9kg | | Unique | TDK | 13 | Two Demiklaives can be linked to form a double weapon. | | | | | | | | | | | | | | |
| Linked Demiklaives* | Melee | - | 1d10+12E | 8 | Power Field, Unwieldy | 18kg | | Unique | TDK | 13 | - | | | | | | | | | | | | | | |
| Singing Spear | Melee/Thr | PRx2m | 1d10+5R | 5 | Power Field, Witch-Edge | 3kg | | Near Unique | TNP | 123 | The user can recall the spear to his hand as a Free Action once per round. See description for details. | | | | | | | | | | | | | | |
| Void Sabre | Melee | - | 1d10+8R | 2 | Balanced, Tearing | 2kg | | Extremely Rare | TNP | 123 | When scoring Righteous Fury, add 8 to Pen for this attack. | | | | | | | | | | | | | | |
| Witchblade | Melee | - | 1d10+5R | 0 | Power Field, Witch-Edge, Balanced | 1.5kg | | Near Unique | TNP | 123 | - | | | | | | | | | | | | | | |
| Copper Channelling Rod | Melee | - | 1d10+2I | 0 | Primitive | 5kg | | Scarce | TNP | 131 | Counts as a Psy Focus. Once per encounter, the user may make a -30 Willpower test to choose his result on the 'Eadbang table. Failure adds +10 to the roll. | | | | | | | | | | | | | | |
| Tusk Squigknife | Melee | - | 1d5+1R | 2 | Primitive, Tearing | 2kg | | Rare | TNP | 131 | Counts as a Psy Focus. +5 to Opposed WP tests against a psykers. | | | | | | | | | | | | | | |
| "Stabby Crystal" | Melee | - | 1d10+4R | 4 | Force | | | - | TNP | 132 | - | | | | | | | | | | | | | | |
| Implanted Yu'Vath Crystalblades | Melee | - | 1d10+2R | 4 | Force | | | - | TNP | 133 | - | | | | | | | | | | | | | | |
| Thorn | Melee | - | 2d10+2R | 3 | Tearing | | | - | TNP | 139 | Ignores psychic protections, ends any sustained powers of a hit psyker, deals more damage for each slain psyker. | | | | | | | | | | | | | | |
| Plaguesword | Melee | - | 1d10+5 | 1 | Toxic | | | - | TNP | 141 | - | | | | | | | | | | | | | | |
| Melta-Drill* | Melee | - | 2d10+10E | 13 | Unwieldy | 15kg | | Extremely Rare | SOI | 94 | Applies a -20 penalty to WS. | | | | | | | | | | | | | | |
| Brazier of Holy Fire | Melee | - | 1d10+5I | 0 | Cleansing Fire, Sanctified, Unbalanced | 6kg | | Very Rare | FAC | 89 | - | | | | | | | | | | | | | | |
| Scythian Venom Talon | Melee | - | 1d5+5R | 3 | Toxic | 1kg | | Extremely Rare | FAC | 89 | - | | | | | | | | | | | | | | |
| Corruptors' Kris | Melee | - | 1d5+4R | 2 | Tearing, Unbalanced | 2.5kg | | Very Rare | FAC | 89 | - | | | | | | | | | | | | | | |
| Flying Claw | Melee/Thr | 4m | 1d10+3R | 2 | Flexible, Primitive, Snare, Tearing | 1.5kg | | Rare | FAC | 89 | - | | | | | | | | | | | | | | |
| Fusion Blade | Melee* | - | 2d10+8E | 12 | Unstable | 10kg | | Unique* | TCG | 38 | Also a fusion blaster (see Ranged tab). If the wielder fails a WS test with more than [WS bonus] degrees of failure, it stops working until repaired. | | | | | | | | | | | | | | |
| Onager Gauntlet | Melee* | - | 3d10+10E | 10 | Power Field, Unwieldy, Shocking | 20kg | | Unique* | TCG | 38 | This weapon can't be used to make a Swift Attack or Lightning Attack. | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | |
| Improvised Reductor | Melee | - | 1d10+2R | 10 | - | | | - | MOX | 86 | - | | | | | | | | | | | | | | |
| Plasma Scythe | Melee | - | 1d10+6E | 7 | Defensive, Felling, Power Field | | | - | MOX | 92 | Only usable in a Slinnar War Machine. | | | | | | | | | | | | | | |
| Axe of Khorne | Melee | - | 3d10R | 10 | Felling(2), Devastating(3), Razor Sharp, Unbalanced | | | - | MOX | 101 | Tool of the Bloodthirster. Probably unusable by mortals. | | | | | | | | | | | | | | |
| Whip of Khorne | Melee | 10m | 1d10R | 8 | Snare, Tearing | | | - | MOX | 101 | Tool of the Bloodthirster. Probably unusable by mortals. | | | | | | | | | | | | | | |
| Plagueblade | Melee | - | 2d10+1R | 6 | Felling(2), Toxic | | | - | MOX | 103 | Tool of the Great Unclean One. Probably unusable by mortals. | | | | | | | | | | | | | | |
| Etherblade | Melee | - | 2d10R | 8 | Unwieldy, Warp Weapon | | | - | MOX | 105 | Tool of the Keeper of Secrets. Probably unusable by mortals. | | | | | | | | | | | | | | |
| Staff of Tzeentch | Melee | - | 2d10-4I | * | Tearing, Warp Weapon | | | - | MOX | 107 | Tool of the Lord of Change. Probably unusable by mortals. | | | | | | | | | | | | | | |
| Hellblade | Melee | - | 1d10+4R | * | Balanced, Warp Weapon | | | - | MOX | 109 | - | | | | | | | | | | | | | | |
| Plaguesword | Melee | - | 1d10+5 | 1 | Felling(1), Toxic | | | - | MOX | 112 | - | | | | | | | | | | | | | | |
| Plague Knife | Melee | - | 1d10R | 2 | Toxic | | | - | MOX | 126 | - | | | | | | | | | | | | | | |
| Aeonstave | Melee | - | 1d10+4I | 0 | - | | | - | TOR | 123 | Targets hit take a 50% penalty to WS, BS, Ag, Per, and movement (and lose a Half Action per round) for 1d5 rounds. +10 to hit the target. | | | | | | | | | | | | | | |
| Eldritch Lance (melee) | Melee | - | 1d10+4E | 6 | Felling (1), Power Field | | | - | TOR | 123 | Also a ranged weapon (see Ranged tab). | | | | | | | | | | | | | | |
| Voltaic Staff (melee) | Melee | - | 1d10+5E | 0 | Haywire (1), Shocking | | | - | TOR | 124 | Necrons are not affected by the weapon’s Haywire Quality. Also a ranged weapon (see Ranged tab). | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | |
| Axon Razor | Melee | - | 1d5R | 4 | Crippling (5), Razor Sharp | 1kg | | Near Unique | BC | 165 | Causes no actual damage except to determine the effects of Crippling. | | | | | | | | | | | | | | |
| Bone Maul* | Melee | - | 2d10I | 2 | Unbalanced, Tainted | 7kg | | Near Unique | BC | 165 | - | | | | | | | | | | | | | | |
| Fang Dagger | Melee | - | 1d10R | 2 | Warp Weapon | 2kg | | Near Unique | BC | 165 | Inflicts 1 Corruption point on the target and wielder each time it achieves Zealous Hatred. | | | | | | | | | | | | | | |
| Flensing Blade | Melee | - | 1d10+5R | 3 | Razor Sharp, Balanced | 2kg | | Extremely Rare | BC | 166 | - | | | | | | | | | | | | | | |
| Frozen Shard | Melee | - | 1d10+6R | 8 | Balanced, Felling (3) | 2kg | | Extremely Rare | BC | 166 | - | | | | | | | | | | | | | | |
| Hellblade | Melee | - | 1d10+6R | 10 | Balanced, Power Field, Special | 3kg | | Unique | BC | 166 | +2 Damage per enemy killed in the current encounter. User must pass a -30 WP test to drop or sheathe this weapon. | | | | | | | | | | | | | | |
| Plague Sword | Melee | - | 1d10+3R | 4 | Balanced, Toxic (2), Special | 2kg | | Extremely Rare | BC | 166 | The Toxic quality on this weapon also deals 1d5 Toughness damage. | | | | | | | | | | | | | | |
| Q'sal Glass Dagger | Melee | - | 1d10+2R | 6 | Toxic (1) | 1kg | | Extremely Rare | BC | 166 | - | | | | | | | | | | | | | | |
| Searing Blade | Melee | - | 1d10+6R | 7 | Balanced | 3kg | | Near Unique | BC | 167 | - | | | | | | | | | | | | | | |
| Velklir Rapier | Melee | - | 1d10+7R | 7 | Balanced, Flexible, Razor Sharp, Special | 1kg | | Unique | BC | 166 | After killing an opponent, the user must pass a Toughness test or suffer one level of Fatigue. | | | | | | | | | | | | | | |
| Lascutter | Melee | - | 4d10+10E | 10 | Special | 4kg | | Scarce | BC | 186 | Only usable on stationary targets. Clip 5, Rld 2Full. | | | | | | | | | | | | | | |
| Bedlam Staff* | Melee | - | 1d10+4I | 4 | Balanced, Concussive(2), Flame, Proven(3) | 4kg | | Near Unique | TOF | 38 | Daemon Weapon (WP 40 Bind 2 - Illusory, Warp Flame). Also counts as a Psy Focus. Tzeentch-aligned only. | | | | | | | | | | | | | | |
| Castir Lightning Khopesh | Melee | - | 1d10+4E | 4 | Balanced, Flexible, Power Field | 2kg | | Very Rare | TOF | 39 | Can still Parry despite being Flexible. | | | | | | | | | | | | | | |
| Polix Heavy Khopesh | Melee | - | 1d10+8E | 8 | Balanced, Concussive(1)*, Power Field | 6kg | | Very Rare | TOF | 39 | Requires two hands for Concussive. May parry the Castir Lightning Khopesh without penalty, but loses Concussive. | | | | | | | | | | | | | | |
| Pandemonium Stave* | Melee | - | 2d10+8I | 8 | Balanced, Felling(4) | 6kg | | Near Unique | TOF | 39 | Daemon Weapon (WP 80 Bind 4 - Accursed, Howling, Living Magic, Sorcerous Force). Also counts as a Psy Focus. Requires Mark of Tzeentch. | | | | | | | | | | | | | | |
| Warp Staff | Melee | - | 1d10I | 0 | Balanced | 3kg | | Extremely Rare | TOF | 39 | Can prevent Psychic Phenomena. See description for details. | | | | | | | | | | | | | | |
| Shimmerblade | Melee | - | 1d10+5E | 6 | Balanced, Crippling, Force Weapon, Razor Sharp, Tearing | | | - | TOF | 106 | - | | | | | | | | | | | | | | |
| Necron Fabricator Claws | Melee | - | 2d10R | 4 | Tearing | | | - | TOF | 111 | - | | | | | | | | | | | | | | |
| Necron Whip Coils | Melee | - | 1d10-2I | 0 | Flexible, Primitive(8), Snare(2) | | | - | TOF | 112 | - | | | | | | | | | | | | | | |
| Necron Dispersion Shield | Melee | - | 1d10+25I | 0 | Defensive | 20kg | | Unique | TOF | 121 | Generates a Force Field (rating 65). Ranged attacks stopped by the shield may be redirected; see text for details. | | | | | | | | | | | | | | |
| Necron Gauntlet of Fire | Melee | - | 1d10+6E | 5 | Flame, Tearing | 3kg | | Unique | TOF | 119 | All WS tests with this weapon are one step easier. Can also be used as a ranged weapon (see Ranged tab). | | | | | | | | | | | | | | |
| Necron Hyperphase Sword | Melee | - | 1d10+17E | 6 | Balanced, Power Field | 10kg | | Unique | TOF | 119 | - | | | | | | | | | | | | | | |
| Necron Rod of Covenant | Melee | - | 1d10+17E | 8 | Concussive(1), Power Field | 6kg | | Unique | TOF | 119 | - | | | | | | | | | | | | | | |
| Necron Staff of Light | Melee | - | 1d10+2I | 1 | Balanced, Shocking | 10kg | | Unique | TOF | 121 | - | | | | | | | | | | | | | | |
| Necron Void Blade | Melee | - | 1d10+11R | 5 | Crippling(5), Felling(2) | 15kg | | Unique | TOF | 121 | - | | | | | | | | | | | | | | |
| Necron Warscythe | Melee | - | 2d10+17E | 9 | Felling(3), Power Field, Unbalanced | 12kg | | Unique | TOF | 121 | - | | | | | | | | | | | | | | |
| Necron Voidstave | Melee | - | 1d10+10E | 5 | Balanced, Power Field | | | - | TOF | 118 | All psykers within 15m reduce their Psy Rating by 1. Gains the Hallucinogenic (2) quality against psykers. | | | | | | | | | | | | | | |
| Bladehands | Melee | - | 1d10R | 0 | Primitive (7), Tearing | 3kg | | Very Rare | TOB | 38 | - | | | | | | | | | | | | | | |
| Kursian Heavy Shield | Melee | - | 1d10I | 0 | Primitive (6), Unwieldy | 12kg | | Very Rare | TOB | 38 | +3 AP to body and wielding arm. Wielder can take a Half Action to include legs and head for one round. | | | | | | | | | | | | | | |
| Kursian Trident | Melee | 3m | 1d10+1R | 1 | Primitive (8), Balanced | 7kg | | Very Rare | TOB | 38 | Best Quality adds Shocking. | | | | | | | | | | | | | | |
| Slivernet | Melee | 6m | 1d5R | 0 | Crippling (2), Flexible, Inaccurate, Snare (3), Unwieldy | 4kg | | Rare | TOB | 38 | Snare only applies when thrown. | | | | | | | | | | | | | | |
| Sickle Sword | Melee | - | 1d10R | 2 | Balanced | 2kg | | Extremely Rare | TOB | 38 | Grants an additional +10 to Parry and allows a free Disarm attempt with 3 Degrees of Success. Best Quality adds Tainted. | | | | | | | | | | | | | | |
| Lance Goad | Melee | 3m | 1d10+2R | 1 | Primitive (7), Shocking, Unbalanced | 4kg | | Common | TOB | 39 | - | | | | | | | | | | | | | | |
| Pit Net | Melee | 3m | 1d5R | 0 | Flexible, Snare (2) | 3kg | | Common | TOB | 39 | Snare only applies when thrown. | | | | | | | | | | | | | | |
| Wailing Axe | Melee | - | 1d10+2R | 0 | Primitive (8), Unwieldy | 3kg | | Common | TOB | 39 | Wielder can spend a Half Action to gain Fear (+1), add twice his base Strength bonus to damage, and impose -10 to targets' Parry attempts. | | | | | | | | | | | | | | |
| Firestorm Blade | Melee | - | 1d10+8E | 4 | Balanced, Flame, Proven (3) | 7kg | | Near Unique | TOB | 40 | Daemon Weapon (WP 70 Bind 4 - Howling, Piercing, Rampage). Requires Mark of Khorne. Also a ranged weapon (see Ranged tab). | | | | | | | | | | | | | | |
| Soulfire Lance | Melee | - | 1d10I | 2 | Balanced | 4kg | | Near Unique | TOB | 42 | Daemon Weapon (WP 60 Bind 3 - Howling, Piercing). Also a ranged weapon (see Ranged tab). | | | | | | | | | | | | | | |
| Hook Staff | Melee | - | 1d10+1 | 0 | Primitive (8), Toxic (2) | 3.5kg | | Common | TOB | 79 | - | | | | | | | | | | | | | | |
| Berin Choppa | Melee | - | 1d10+1R | 2 | Tearing, Unwieldy | 5kg | | Common | TOB | 79 | - | | | | | | | | | | | | | | |
| Snappa Gun | Melee | 3m | 1d10+6R | 0 | Living Weapon, Tearing | 7.5kg | | Scarce | TOB | 79 | - | | | | | | | | | | | | | | |
| Aethéme Blade | Melee | - | 1d5R | 1 | Special | 1kg | | Rare | TOE | 37 | Can store 2 toxins (3 doses each) and apply them as a Free Action. +10 to any Rites or Rituals that involve sacrifice. | | | | | | | | | | | | | | |
| Whispering Blade | Melee | - | 1d10+9E | 5 | Balanced, Razor Sharp, Tearing | 8kg | | Unique | TOE | 37 | Daemon Weapon (WP 66 Bind 2 - Bloodlust, Entrancing Aura, Glittering, Vicious). Slaaneshi/Unaligned characters must make a WP test (-60) to resist taking the weapon, or to discard it. | | | | | | | | | | | | | | |
| Lash of Torment | Melee | 6m | 1d10+6R | 4 | Concussive (2), Flexible, Gyro-Stabilised, Snare (2), Tearing | 7kg | | Near Unique | TOE | 38 | Daemon Weapon (WP 69 Bind 3 - Howling, Lashing, Shrieking). Slaaneshi only. | | | | | | | | | | | | | | |
| Membrane Dagger | Melee | - | 1d10R | 4 | Crippling (3), Razor Sharp | 1kg | | Very Rare | TOE | 38 | Wounded targets have a 10% chance of Blood Loss until treated. -20 Medicae to treat any wound caused by the dagger. | | | | | | | | | | | | | | |
| Needle of Desire | Melee | - | 2d10R | 0 | Crippling (6), Toxic (3), Unwieldy | 4kg | | Near Unique | TOE | 38 | Daemon Weapon (WP 62 Bind 2 - Envenomed, Piercing, Void Chill, Wounding). Embedded in wielder's arm, very difficult to remove, cannot be Parried or Disarmed. Requires Mark of Slaanesh. | | | | | | | | | | | | | | |
| Aethéme Blade | Melee | - | 1d5R | 1 | Special | 1kg | | Rare | TOE | 37 | Can store 2 toxins (3 doses each) and apply them as a Free Action. +10 to any Rites or Rituals that involve sacrifice. | | | | | | | | | | | | | | |
| Father of Blades | Melee | - | 2d10+3R | 4 | Toxic (7), Unbalanced | 7kg | | Near Unique | TOD | 37 | Daemon Weapon (WP 77 Bind 4 - Bile-Quenched, Pestilent Stench, Plague Carrier). If the wielder scores 5+ Degrees of Success on a Parry, attacker hits himself. Nurgle only. | | | | | | | | | | | | | | |
| Manreaper* | Melee | - | 2d10+7R | 7 | Felling (5), Power Field, Toxic (2), Unbalanced | 8kg | | Near Unique | TOD | 37 | Daemon Weapon (WP 57 Bind 3 - Accursed, Herald of Decay). On a Charge or All-Out Attack, hit another target for each 2 extra Degrees of Success. Gains Force if Best Quality. Nurgle only. | | | | | | | | | | | | | | |
| Pandemic Staff (melee)* | Melee | - | 1d10+3I | 0 | Balanced, Decay (4), Toxic (3) | 4kg | | Near Unique | TOD | 38 | Daemon Weapon (WP 34 Bind 2 - Stream of Corruption). Nurgle only. | | | | | | | | | | | | | | |
| Pandemic Staff (ranged)* | Basic | 30m | 2d10+3I | 0 | Corrosive, Spray, Toxic (3), Recharge | 4kg | | Near Unique | TOD | 38 | Daemon Weapon (WP 34 Bind 2 - Stream of Corruption). Nurgle only. | | | | | | | | | | | | | | |
| Plague Knife | Melee | - | 1d10R | 2 | Felling (4), Toxic (3) | 2kg | | Extremely Rare | TOD | 38 | Legion weapon. | | | | | | | | | | | | | | |
| Pestilent Flail | Melee | 5m | 2d10+6E | 4 | Concussive (1), Flexible, Unwieldy | 6kg | | Extremely Rare | TOD | 38 | +10 Dodge for 1 round after attacking with this weapon. Wielders not aligned to Nurgle take 1 damage (ignoring armor/Toughness) when they attack. | | | | | | | | | | | | | | |
| Butcher Scythes | Melee | - | 1d10+9R | 6 | Razor Sharp, Crippling (4) | | | - | TOD | 52 | Khornate Daemon Engines only. When the Daemon Engine charges, anything within 3m of its path is automatically hit by this weapon. | | | | | | | | | | | | | | |
| Harvester | Melee | - | 4d10R | 0 | Devastating (4), Flexible, Inaccurate, Unwieldy | | | - | TOD | 52 | Khornate Daemon Engines only. Whenever a living creature is killed with this weapon, the Daemon Engine gains the Regeneration (8) trait until the end of its next Turn. | | | | | | | | | | | | | | |
| Helram | Melee | - | 3d10+10I | 4 | Concussive (4), Devastating (2), Unwieldy | | | - | TOD | 52 | Daemon Engines only. This weapon can only be used when making a Charge attack. | | | | | | | | | | | | | | |
| Slaughterer Limb | Melee | - | 1d10R | 3 | Defensive, Flexible, Razor Sharp | | | - | TOD | 52 | Daemon Engines only. The Daemon Engine may attack with this weapon as a Reaction once per round. | | | | | | | | | | | | | | |
| Star of Chaos | Melee | - | 2d10I | 4 | Felling (4), Power Field, Shocking, Unwieldy | | | - | TOD | 52 | Daemon Engines only. Every heretic within the Daemon Engine’s Characteristic(?) in meters temporarily gains the Fearless talent. Also a ranged weapon (see Ranged tab). | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | |
| Silver Shield | Melee | - | 1d5+1I | 1 | Defensive | 5kg | | Extremely Rare | EWO | 43 | Add +4 AP to body and wielding arm (increases to +8 against Energy attacks). | | | | | | | | | | | | | | |
| Ghostblade | Melee | - | 1d10+5E | 6 | Felling (4), Razor Sharp, Overheats | 6kg | | Extremely Rare | EWO | 43 | After Overheating, counts as a regular sword until repaired. Weight includes backpack power supply. | | | | | | | | | | | | | | |
| Graviton Hammer* | Melee | - | 2d10+5I | 7 | Graviton, Concussive (3) | 8kg | | Near Unique | EWO | 43 | - | | | | | | | | | | | | | | |
| Agoniser | Melee | 3m | 1d10+3E | 6 | Power Field, Flexible, Tearing, Shocking | 2kg | | Extremely Rare | EWO | 45 | Best craftsmanship versions also deal 1d5 permanent Perception damage when doing critical damage. | | | | | | | | | | | | | | |
| Eldar Power Sword | Melee | - | 1d10+5E | 4 | Power Field, Balanced | 1kg | | Extremely Rare | EWO | 45 | - | | | | | | | | | | | | | | |
| Harlequin’s Kiss | Melee | - | 1d10+8R | 10 | Tearing, Felling (4) | 1kg | | Extremely Rare | EWO | 45 | No Strength bonus to damage. | | | | | | | | | | | | | | |
| Choppa | Melee | - | 1d10+1R | 2 | Unbalanced | 1kg | | Rare | EWO | 48 | Counts as two-handed for non-Orks with a Strength bonus <= 3. | | | | | | | | | | | | | | |
| Big Choppa* | Melee | - | 2d10R | 2 | Tearing, Unbalanced, * | 10kg | | Extremely Rare | EWO | 47 | May also have the Power Field and Overheats qualities. | | | | | | | | | | | | | | |
| Burna* | Melee | - | 1d10+5E | 5 | Power Field, Unwieldy | 8kg | | Very Rare | EWO | 47 | Also a ranged weapon (see Ranged tab). | | | | | | | | | | | | | | |
| Molecular Blade | Melee | - | 1d10R | 5 | Corrosive, Razor Sharp, Tearing | 15kg | | Near Unique | EWO | 50 | - | | | | | | | | | | | | | | |
| Cascade Lance* | Melee | - | 1d10+6E | 8 | Concussive (1), Power Field | 6kg | | Near Unique | EWO | 50 | Also a ranged weapon (see Ranged tab). | | | | | | | | | | | | | | |
| Havatian Ringblade | Melee | - | 1d10+4R | 3 | Razor Sharp | 1kg | | Extremely Rare | EWO | 51 | Also a grenade (see Ranged tab). | | | | | | | | | | | | | | |
| Talonblade | Melee | - | 1d10+3R | 4 | Razor Sharp, Tearing | 1kg | | Very Rare | EWO | 52 | - | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Force | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | |
| Force Axe | Melee | - | 1d10+3R | 2 | Unbalanced, Special | 4.5kg | 4000 | Very Rare | IHB | 187 | Uses outdated Force weapon rules. See text for details. | | | | | | | | | | | | | | |
| Force Staff* | Melee | - | 1d10I | 0 | Balanced, Special | 3kg | 3500 | Very Rare | IHB | 187 | Uses outdated Force weapon rules. See text for details. | | | | | | | | | | | | | | |
| Force Sword | Melee | - | 1d10+1R | 2 | Balanced, Special | 3.5kg | 3500 | Very Rare | IHB | 187 | Uses outdated Force weapon rules. See text for details. | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | |
| Force Axe, Naduesh | Melee | - | 1d10+4R | 3 | Force, Unbalanced | 8kg | | Near Unique | ITS | 126 | Profile adjusted for Best Craftsmanship. | | | | | | | | | | | | | | |
| Force Staff*, Naduesh | Melee | - | 1d10+1I | 2 | Force | 2kg | | Near Unique | ITS | 126 | Profile adjusted for Best Craftsmanship. Counts as a Psy-Focus. | | | | | | | | | | | | | | |
| Force Sword, Naduesh | Melee | - | 1d10+2R | 2 | Force, Balanced | 5kg | | Near Unique | ITS | 126 | Profile adjusted for Best Craftsmanship. | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Force Staff* | Melee | - | 1d10+1I | 0 | Balanced, Special | 5kg | 25 | Respected | DW | 155 | Counts as an exceptional Psy-Focus (+15 to Invocation). | | | | | | | | | | | | | | |
| Astartes Force Sword | Melee | - | 1d10+2R | 2 | Balanced, Special | 5kg | 25 | Respected | DW | 156 | - | | | | | | | | | | | | | | |
| Nemesis Force Sword | Melee | - | 1d10+2E | 2 | Power Field, Sanctified, Balanced | 6kg | | Rank 1 | DEM | 131 | +10 to user's Field Rating if using a field. | | | | | | | | | | | | | | |
| Nemesis Force Halberd | Melee | - | 1d10+3E | 2 | Power Field, Sanctified | 9kg | | Rank 3 | DEM | 131 | May be used two-handed, which grants the Tearing quality. | | | | | | | | | | | | | | |
| Nemesis Daemon Hammer | Melee | - | 2d10+5E | 8 | Power Field, Sanctified, Unwieldy | 20kg | | Rank 5 | DEM | 131 | - | | | | | | | | | | | | | | |
| Nemesis Falchions | Melee | - | 1d10+1E | 2 | Power Field, Sanctified | 5kg/ea | | Rank 6 | DEM | 131 | Used in pairs. Attempts to Dodge or Parry these attacks suffer -10. | | | | | | | | | | | | | | |
| Nemesis Warding Stave | Melee | - | 1d10+1I | 0 | Power Field, Sanctified, Defensive | 5kg | | Rank 6 | DEM | 131 | Grants an additional +20 to Dodge or Parry when making a Guarded Attack. Additionally, add your Psy Rating to your armor against melee attacks, and ignore the Warp Weapon effect. | | | | | | | | | | | | | | |
| Nemesis Greatsword | Melee | - | 2d10+5E | 6 | Power Field, Sanctified, Balanced | 1500kg | | Rank 8 | DEM | 131 | Used in Dreadknight suits. | | | | | | | | | | | | | | |
| Nemesis Doomfist | Melee | - | 2d10+5E | 6 | Power Field, Sanctified, Unwieldy | 1500kg | | Rank 8 | DEM | 131 | Used in Dreadknight suits. Increase Unnatural Strength multiplier by 1. | | | | | | | | | | | | | | |
| Dreadnought Force Halberd | Melee | - | 2d10+2E | 4 | Balanced, Special | - | - | - | 1ST | 42 | Furioso Dreadnought weapon. Only functions for Librarian Dreadnoughts. | | | | | | | | | | | | | | |
| Rune Staff | Melee | - | 1d10+1I | 0 | Balanced | 5kg | 25 | Distinguished | 1ST | 100 | Space Wolves only. Counts as a Force Staff, but lets the user trigger a power as a Free Action instead of dealing additional damage. | | | | | | | | | | | | | | |
| Lucian’s Rod | Melee | - | 1d10+3I | 0 | Balanced | 5kg | 65 | Hero | HTC | 129 | Blood Ravens Relic. +20 to activate Force, requires Psy Rating 5 to use. Counts as Master-Crafted. | | | | | | | | | | | | | | |
| Serpent Staff of Sabazius | Melee | - | 1d10+13I | 0 | Balanced, Special | 5kg | 55 | Famed | TEC | 48 | Automatically returns to its owner in 1 hour (+10 WP test to do it instantly). Defensive Heroic Legacy wielders add Toxic to damaging psychic powers (see text). | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | |
| Force Rod | Melee | - | 1d5I | 0 | Force | 1kg | | Near Unique | BC | 167 | - | | | | | | | | | | | | | | |
| Force Scythe* | Melee | - | 1d10+4R | 3 | Force, Unbalanced | 10kg | | Near Unique | BC | 167 | - | | | | | | | | | | | | | | |
| Force Staff* | Melee | - | 1d10I | 0 | Force, Balanced | 4kg | | Near Unique | BC | 167 | May act as a Psy-Focus when held in one hand. | | | | | | | | | | | | | | |
| Force Sword | Melee | - | 1d10+2R | 2 | Force, Balanced | 8kg | | Near Unique | BC | 167 | - | | | | | | | | | | | | | | |
| Staff of Change* | Melee | - | 1d10+5I | 5 | Force, Warp Weapon | 4kg | | Unique | BC | 167 | Zealous Hatred inflicts one random mutation on the target. Wielders who fail to activate the Force quality gain 1 Corruption Point. | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | |
| Force Sword | Melee | - | 1d10+1R | 2 | Force, Balanced | 5kg | | Near Unique | OW | 186 | - | | | | | | | | | | | | | | |
| Force Staff* | Melee | - | 1d10I | 2 | Force | 2kg | | Extremely Rare | OW | 186 | - | | | | | | | | | | | | | | |
| Force Axe | Melee | - | 1d10+3R | 2 | Force, Unbalanced | 6.5kg | | Near Unique | HOE | 117 | - | | | | | | | | | | | | | | |
| Force Dagger | Melee | - | 1d5+2R | 2 | Force | 1.5kg | | Extremely Rare | HOE | 117 | - | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | |
| Force Sword | Melee | - | 1d10+1R | 2 | Force, Balanced | 5kg | | Near Unique | DH2 | 160 | - | | | | | | | | | | | | | | |
| Force Staff* | Melee | - | 1d10I | 2 | Force | 2kg | | Extremely Rare | DH2 | 160 | - | | | | | | | | | | | | | | |
| Force Hammer* | Melee | - | 2d10R | 0 | Force, Unbalanced | 10kg | | Extremely Rare | EBY | 42 | Can be wielded in one hand by users with Strength Bonus >= 5. | | | | | | | | | | | | | | |
| Animus Hammer | Melee | - | 2d10+10E | 4 | Force, Power Field, Daemonbane, Unwieldy | 8kg | | Near Unique | EBY | 42 | Add double the user's Strength bonus to damage. Counts as a psy focus and increases the wielder's existing psy rating by +1. | | | | | | | | | | | | | | |
| Sanctus Hammer* | Melee | - | 2d10+6E | 4 | Force, Power Field, Daemonbane, Balanced, Concussive (4) | 6kg | | Near Unique | EBY | 43 | Add double the user's Strength bonus to damage. Includes the Exterminator upgrade loaded with Incinerator ammo. | | | | | | | | | | | | | | |
| Tempus Hammer | Melee | - | 2d10+4E | 6 | Force, Power Field, Daemonbane, Unwieldy | 14kg | | Near Unique | EBY | 43 | Add double the user's Strength bonus to damage. May be used to drain actions from nearby enemies; see text for details. | | | | | | | | | | | | | | |
| Nemesis Daemon Hammer | Melee | - | 2d10+1E | 8 | Force, Power Field, Daemonbane, Unwieldy, Concussive (X)* | 10kg | | Near Unique | EBY | 43 | Add double the user's Strength bonus to damage. The Concussive quality equals the wielder's psy rating, and only applies when used as a two-handed weapon. | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Name | Description | Wt | Cost | Availability | Src | Pg. | Used For | | | | | | | | | | | | | | | | | | |
| Weapon Upgrades & Ammo | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Upgrades | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | |
| Compact | Halves weight, range, and clip size. -1 damage, -20 on skill tests to find the weapon. | x1/2kg | 50 | Average | DH | 141 | Pistol/Basic (Las, SP, Bolt, Plasma, or Flame). | | | | | | | | | | | | | | | | | | |
| Exterminator | One-shot flamer. Weapon loses the Balanced quality. | +1kg | 35 | Common | DH | 141 | Any weapon that does at least 1d10 damage, but no Pistol or Flexible. | | | | | | | | | | | | | | | | | | |
| Extra Grip | One hand without -20 penalty, range halved (use two-handed for full range). | x1/3kg | 25 | Plentiful | DH | 141 | Basic. | | | | | | | | | | | | | | | | | | |
| Fire Selector | The wielder can choose between three different ammunition types at the beginning of each turn. | +0.5kg | 25 | Scarce | DH | 142 | Pistol/Basic (SP or Bolt). | | | | | | | | | | | | | | | | | | |
| Melee Attachment | Counts as Spear in melee. | +2kg | 25 | Plentiful | DH | 142 | Basic. | | | | | | | | | | | | | | | | | | |
| Mono | No longer Primitive, +2 Penetration. Power weapons are only affected with field off. | - | 40 | Scarce | DH | 142 | Melee (Primitive). | | | | | | | | | | | | | | | | | | |
| Red-Dot Laser Sight | Sight. +10 to BS when fired on single shot. | +0.5kg | 50 | Scarce | DH | 142 | Pistol/Basic (Las, SP, Bolt, Plasma, or Primitive). | | | | | | | | | | | | | | | | | | |
| Silencer | Awareness tests to hear this weapon take a -20 penalty and can only be attempted at half the normal distance. | +0.5kg | 10 | Plentiful | DH | 142 | Autoguns, hand cannons, hunting rifles, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Telescopic Sight | Sight. Ignore penalties for long and extreme range with a Full Action Aim. | +1kg | 35 | Average | DH | 142 | Basic (Las, SP, Bolt, Plasma, or Primitive). | | | | | | | | | | | | | | | | | | |
| Lathe Blade | Loses Primitive, +2 Damage, +3 Pen, immune to Power Field, AP 25 if attacked, Best Quality (+10 WS). | | 2500 | Very Rare | IHB | 147 | Melee (bladed, not Mono or Power). | | | | | | | | | | | | | | | | | | |
| Auxiliary Grenade Launcher | Basic, 45m, S/-/-, Clip 1, Rld Full. Can fire either this or the main weapon in a turn, but not both. | +2.5kg | 250 | Rare | IHB | 174 | Basic. | | | | | | | | | | | | | | | | | | |
| Duplus Ammo Clips | Halves reload time. | | 10 | Scarce | IHB | 178 | Pistol, Basic, Las or SP w/ removable mag. | | | | | | | | | | | | | | | | | | |
| Forearm Weapon Mounting | Can use pistol while keeping hands free. Reduces range by 30%. | +1kg | 300 | Scarce | IHB | 178 | Pistol (Las, SP, Bolt, Melta, or Primitive). | | | | | | | | | | | | | | | | | | |
| Targeter | Grants a +10 on all BS tests made with weapon. | +1.5kg | 2250 | Rare | IHB | 179 | Ranged (Las, SP, Bolt, or Heavy). | | | | | | | | | | | | | | | | | | |
| Tripod and Bipod | Used to brace anywhere. A bipod has a 90' arc and a Half Action brace, while a tripod has a 180' arc and a Full Action brace. | +2kg | 25 | Average | IHB | 179 | Basic/Heavy. | | | | | | | | | | | | | | | | | | |
| Sanctified Weapon | Adds the Sanctified quality. | | 500 | Very Rare | IHB | 190 | Melee (Chain/Primitive, Good Craftsmanship). | | | | | | | | | | | | | | | | | | |
| Combi-Weapon | Combine two Basic weapons, secondary weapon ammo halved, cost doubled. Superseded in Ascension and later books. | | (X+Y)*2 | * | RHB | 153 | * | | | | | | | | | | | | | | | | | | |
| Sarissa | A large spike. When mounted, acts as an Axe in close combat. | +2kg | 50 | Rare | BOM | 120 | Basic (Bolt). | | | | | | | | | | | | | | | | | | |
| Combi-Weapon | Combine any two Basic or any two Pistol weapons. For specific directions, see text. | * | * | * | ASC | 139 | Any two Ranged (Pistol/Basic). | | | | | | | | | | | | | | | | | | |
| Spoor Targeter | Sight. Prevents firing on an ally. No penalty for firing into melee. | | | Very Rare | ASC | 146 | Ranged (single-target - no Flame, Blast, etc). | | | | | | | | | | | | | | | | | | |
| Integrated Weapon (Chain) | Gains Razor Sharp quality. | +0.5kg | 200 | Extremely Rare | TLW | 58 | Melee (Chain). | | | | | | | | | | | | | | | | | | |
| Integrated Weapon (Shock) | Tests to resist the Shocking quality of this weapon gain an additional -30. | +0.5kg | 200 | Extremely Rare | TLW | 58 | Melee (Shock). | | | | | | | | | | | | | | | | | | |
| Integrated Weapon (Power) | +2 Damage and Penetration. | +0.5kg | 200 | Extremely Rare | TLW | 58 | Melee (Power). | | | | | | | | | | | | | | | | | | |
| Integrated Weapon (SP/Launcher) | Gain Reliable and Storm qualities, and gives the wearer 1 Fatigue instead of jamming. | +0.5kg | 200 | Extremely Rare | TLW | 58 | Ranged (SP or Launcher). | | | | | | | | | | | | | | | | | | |
| Integrated Weapon (Las) | Gains unlimited ammunition and gives the wearer 1 Fatigue instead of jamming. | +0.5kg | 200 | Extremely Rare | TLW | 58 | Las. | | | | | | | | | | | | | | | | | | |
| Integrated Weapon (Plasma) | Doubles clip size and loses the Recharge quality. Still Overheats, and gives the wearer 1 Fatigue instead of jamming. | +0.5kg | 200 | Extremely Rare | TLW | 58 | Plasma. | | | | | | | | | | | | | | | | | | |
| Integrated Weapon (Melta) | Doubles clip size and gives the wearer 1 Fatigue instead of jamming. | +0.5kg | 200 | Extremely Rare | TLW | 58 | Melta. | | | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | |
| Compact | Halves weight, range, and clip size. -1 damage, -20 on skill tests to find the weapon. | x1/2kg | | Average | RT | 133 | Pistol/Basic (Las, SP, Bolt, Plasma, or Flame). | | | | | | | | | | | | | | | | | | |
| Fire Selector | The wielder can choose between three different ammunition types at the beginning of each turn. | +1kg | | Scarce | RT | 133 | Pistol/Basic (SP or Bolt). | | | | | | | | | | | | | | | | | | |
| Forearm Weapon Mounting | Can use pistol while keeping hands free. Reduces range by 30%. | +1kg | | Scarce | RT | 133 | Pistol (Las, SP, Bolt, Melta, or Primitive). | | | | | | | | | | | | | | | | | | |
| Melee Attachment | Counts as Spear in melee. | +2kg | | Plentiful | RT | 133 | Basic. | | | | | | | | | | | | | | | | | | |
| Mono | No longer Primitive, +2 Penetration. Power weapons are only affected with field off. | - | | Scarce | RT | 134 | Melee (Primitive). | | | | | | | | | | | | | | | | | | |
| Motion Predictor | +10 to BS when firing on Semi-Auto or Full Auto. | +0.5kg | | Very Rare | RT | 134 | Ranged (non-Primitive, auto). | | | | | | | | | | | | | | | | | | |
| Omni-Scope | Sight. Combines Preysense, Red-Dot, and Telescopic scopes. | +2kg | | Near Unique | RT | 134 | Basic (Las, SP, Bolt, Plasma, or Primitive). | | | | | | | | | | | | | | | | | | |
| Photo Sight | Sight. No penalties due to darkness. | +0.5kg | | Very Rare | RT | 134 | Basic (Las, SP, Bolt, Plasma, or Primitive). | | | | | | | | | | | | | | | | | | |
| Preysense Sight | Sight. No penalties due to darkness, +20 to visual Perception tests in the dark. | +0.5kg | | Very Rare | RT | 134 | Basic (Las, SP, Bolt, Plasma, or Primitive). | | | | | | | | | | | | | | | | | | |
| Red-Dot Laser Sight | Sight. +10 to BS when fired on single shot. | +0.5kg | | Scarce | RT | 134 | Pistol/Basic (Las, SP, Bolt, Plasma, or Primitive). | | | | | | | | | | | | | | | | | | |
| Silencer | Awareness tests to hear this weapon take a -20 penalty and can only be attempted at half the normal distance. | +0.5kg | | Plentiful | RT | 134 | Autoguns, hand cannons, long-las, needle pistols, needle rifles, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Suspensors | Halves weight, user always counts as Braced, can fire Semi-Auto or Full-Auto as a Half Action. | x1/2kg | | Extremely Rare | RT | 134 | Heavy. | | | | | | | | | | | | | | | | | | |
| Telescopic Sight | Sight. Ignore penalties for long and extreme range with a Full Action Aim. | +1kg | | Average | RT | 134 | Basic (Las, SP, Bolt, Plasma, or Primitive). | | | | | | | | | | | | | | | | | | |
| Vox-Operated | Fire, operate shot selector, switch firing modes by voice command. | +0.5kg | | Rare | RT | 135 | Ranged (non-Primitive) or Grenade. | | | | | | | | | | | | | | | | | | |
| Calamity Vent | When weapon Overheats, roll 1d10. 4+: overheat nullified. 3 or lower: wielder is hit in the Body with full Damage and Pen. Don't lose a round to cooling. | .5kg | | Very Rare | ITS | 127 | Overheats. | | | | | | | | | | | | | | | | | | |
| Exterminator Cartridge | Fired with Half Action, counts as hand flamer. | 1kg | | Common | ITS | 127 | Pistol/Basic. | | | | | | | | | | | | | | | | | | |
| Tox Dispenser | Free action to gain Toxic for one round. May use up to ten times before refilling. | .75kg | | Rare | ITS | 127 | Melee (Primitive or Chain). | | | | | | | | | | | | | | | | | | |
| Bigga Barrel | +10m to weapon range. | +2.5kg | | Common | ITS | 144 | Ork Ranged. | | | | | | | | | | | | | | | | | | |
| Bigga Klip | Doubles clip size. | x1.5kg | | Abundant | ITS | 144 | Ork Ranged. | | | | | | | | | | | | | | | | | | |
| Kombi-Shoota | Makes twin-linked or combi-weapons. | * | | Very Rare | ITS | 144 | Ork Ranged. | | | | | | | | | | | | | | | | | | |
| Kustom Job | Grants Customised quality. | - | | Very Rare | ITS | 144 | Ork Ranged. | | | | | | | | | | | | | | | | | | |
| Loudener | Inflicts -10 to all Pinning tests. | +2kg | | Average | ITS | 145 | Ork (auto). | | | | | | | | | | | | | | | | | | |
| More Shooty | +1 Damage and Pen. | +3kg | | Common | ITS | 145 | Ork Basic/Heavy. | | | | | | | | | | | | | | | | | | |
| Red Light | Functions as Red-Dot Laser Sight. | +1kg | | Rare | ITS | 145 | Ork Ranged. | | | | | | | | | | | | | | | | | | |
| Sparky Knobz | Grants Shocking quality. | +2kg | | Scarce | ITS | 145 | Ork Melee. | | | | | | | | | | | | | | | | | | |
| Spiky Bitz | Makes Ork ranged weapons count as unbalanced swords in close combat. Ork melee weapons gain +1 damage. | +4kg | | Abundant | ITS | 145 | Ork. | | | | | | | | | | | | | | | | | | |
| Counterfeit Xenos Weapon | Creates a poor copy of a xenos weapon, imposing a number of penalties. | | | * | HAC | 57 | Xenos (Very Rare availability or higher). | | | | | | | | | | | | | | | | | | |
| Loyalty Spirit (Vox) | Locks a device to its owner using their voice. May be bypassed with a Tech-Use -10 or Security -20 test. | | | Scarce | HAC | 57 | Any non-Primitive ranged weapon of your species. | | | | | | | | | | | | | | | | | | |
| Loyalty Spirit (Dermprint) | Locks a device to its owner using their fingerprint or appropriate skin sample. May be bypassed with a Tech-Use -20 or Security -30 test. | | | Rare | HAC | 57 | Any non-Primitive ranged weapon of your species. | | | | | | | | | | | | | | | | | | |
| Loyalty Spirit (Genelock) | Locks a device to its owner using their genes. May be bypassed with a Tech-Use -40 or Security -50 test. | | | Extremely Rare | HAC | 57 | Any non-Primitive ranged weapon of your species. | | | | | | | | | | | | | | | | | | |
| Loyalty Spirit (Arcane) | Locks a device to its owner using their very soul or other seemingly impossible method. May not be bypassed. | | | Unique | HAC | 57 | Any non-Primitive ranged weapon of your species. | | | | | | | | | | | | | | | | | | |
| Maglev Impeller | +10m to range and +1 Damage. Reloading requires that a charge pack be replaced as well, adding a Full Action to reload. | +2kg | | Very Rare | HAC | 57 | Ranged (SP). | | | | | | | | | | | | | | | | | | |
| Micro | 1/4 weight and range, -2 Damage. Basic weapons become Pistols, and tests to find any of these weapons suffer a -30. Ammunition becomes two steps harder to find. | x1/4kg | | Extremely Rare | HAC | 58 | Pistol/Basic (Las, SP, Bolt, Plasma, or Flame). | | | | | | | | | | | | | | | | | | |
| Mono-Sight | Sight. Allows the user to see and aim from the weapon's perspective. Requires a Half Action Aim to use. | +1kg | | Scarce | HAC | 58 | Basic (Las, SP, Bolt, Plasma, or Primitive). | | | | | | | | | | | | | | | | | | |
| Pistol Grip | Wielder can halve the weapon's Range to negate the -20 penalty for firing with one hand. | +0.5kg | | Scarce | HAC | 58 | Pistol/Basic (Las, SP, Bolt, Plasma, or Flame). | | | | | | | | | | | | | | | | | | |
| Pyre-Lance Nozzle | +10m to range but halves the clip size. | +0.5kg | | Rare | HAC | 58 | Melta. | | | | | | | | | | | | | | | | | | |
| Rangefinder | Sight. Can hit targets at up to 5x the listed range with no penalty. Requires a Full Action Aim. | +1.5kg | | Rare | HAC | 58 | Basic (Las, SP, Bolt, Plasma, or Primitive). | | | | | | | | | | | | | | | | | | |
| Stabiliser Harness | Grants the operator the Bulging Biceps talent, regardless of prerequisites. Suffer a -10 to all movement-related tests when worn. | +6kg | | Scarce | HAC | 58 | Heavy. | | | | | | | | | | | | | | | | | | |
| Starflare Vents | Reduce the weapon range to a quarter, and its RoF to S/-/- if it wasn't already. Clip size is halved. Gain the Flame quality. | +0.5kg | | Very Rare | HAC | 58 | Plasma. | | | | | | | | | | | | | | | | | | |
| Whisper-Bolt Discharger | Makes a las-beam harder to see and hear. Perception-based tests to notice suffer a -20 and can only be attempted at half normal range. Reduce damage by 1. | +0.5kg | | Rare | HAC | 60 | Pistol/Basic (Las). | | | | | | | | | | | | | | | | | | |
| Blasta | No longer fires bullets, but blasts of energy. Pen becomes 1d10 (rolled each shot), and the damage becomes E, but gains Overheats. | | | - | HAC | 59 | Ranged (Impact damage). | | | | | | | | | | | | | | | | | | |
| Ekstra Barrulz | Adds another barrel. Weapon gains Storm and Inaccurate. If it already had the latter, suffer a -5 on all tests to fire. | | | - | HAC | 59 | Ranged (full auto). | | | | | | | | | | | | | | | | | | |
| Ekstra Rippy | Increases damage by 1 and gains Tearing. If it already had Tearing, increase damage by 3 instead. Becomes Unwieldy. If already Unwieldy, suffer a -5 on all tests to hit. | | | - | HAC | 59 | Melee. | | | | | | | | | | | | | | | | | | |
| Ekstra Kaboom | Uses explosive ammo. Damage becomes X and gains Tearing. | | | - | HAC | 59 | Ranged. | | | | | | | | | | | | | | | | | | |
| More Dakka | Add an extra DoS to all successful BS tests on Semi- and Full-Auto. Uses twice as much ammo without altering the RoF. | | | - | HAC | 59 | Ranged (auto). | | | | | | | | | | | | | | | | | | |
| Skatta Kannon | Fires shards of hot metal and shrapnel instead of bullets. Halve range, but damage becomes R and gains Tearing and Scatter. | | | - | HAC | 59 | Ranged (Impact damage). | | | | | | | | | | | | | | | | | | |
| Zappy Gubbinz | Melee: gains Power Field, +2 Damage and Pen. Ranged: +1d10 Damage (type becomes E), but gains Overheats and Unstable. | | | - | HAC | 59 | Any. | | | | | | | | | | | | | | | | | | |
| Adamantine Hilt Guard | Adds two Degrees of Success to successful Disarm tests and +2 AP to the Arm location. | 1kg | | Rare | FAC | 91 | Melee. | | | | | | | | | | | | | | | | | | |
| Blessed Edge | Grants Sanctified quality. | - | | Very Rare | FAC | 91 | Melee. | | | | | | | | | | | | | | | | | | |
| Consecrated Filter Canister | Grants the Cleansing Fire and Sanctified qualities for 1d5 rounds. Must be replaced afterwards. | 1kg | | Rare | FAC | 91 | Flamers. | | | | | | | | | | | | | | | | | | |
| Discharge Pack | Grants the Shocking quality for 1d5 rounds. Must be replaced or recharged (e.g., by Luminen Charge) afterwards. | 1kg | | Scarce | FAC | 91 | Melee. | | | | | | | | | | | | | | | | | | |
| Psyocculum | When fired at psykers or daemons, wielder ignores vision-obscuring effects and adds +10 to BS tests. | 1.5kg | | Extremely Rare | FAC | 91 | Ranged. | | | | | | | | | | | | | | | | | | |
| Pulse Accelerator | +50% Range. | 0.5kg | | Near Unique* | TCG | 27 | Pulse weaponry. | | | | | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | |
| Arm Weapon Mounting | Mounts weapon on fore-arm or shoulder. Reduces range by 30%. | +1.5kg | 10 | Distinguished | DW | 156 | Pistol (Las, SP, Bolt, or Melta) or Auxiliary Grenade Launcher. | | | | | | | | | | | | | | | | | | |
| Auxiliary Grenade Launcher | Basic, 45m, S/-/-, Clip 4, Rld 2Full. Can fire either this or the main weapon in a turn, but not both. | +3kg | 15 | Respected | DW | 152 | Basic. | | | | | | | | | | | | | | | | | | |
| Astartes Melee Attachment | Counts as Combat Knife or Chainsword (without Balanced) in close combat. | +2/+8kg | 7 or 9 | Ubiquitous* | DW | 156 | Basic. | | | | | | | | | | | | | | | | | | |
| Deathwatch Suspensor | Counts as having Auto-Stabilised. | x1/2kg | 25 | Respected | DW | 156 | Heavy. | | | | | | | | | | | | | | | | | | |
| Fire Selector | The wielder can choose between three different ammunition types at the beginning of each turn. | +1kg | 2 | Ubiquitous* | DW | 157 | Pistol/Basic (SP or Bolt). | | | | | | | | | | | | | | | | | | |
| Dipole Mag-lock | Grants Quick Draw for upgraded weapon. If talent is already possessed, may ready as a Parry. | | 5 | Ubiquitous* | DW | 157 | Ranged (Pistol/Basic) or Melee (1-handed). | | | | | | | | | | | | | | | | | | |
| Motion Predictor | Sight. +10 to BS when firing on Semi-Auto or Full Auto. | +0.5kg | 20 | Respected | DW | 157 | Ranged (non-Primitive, auto). | | | | | | | | | | | | | | | | | | |
| Preysense Sight | Sight. No penalties due to darkness, +20 to visual Perception tests in the dark. | +0.5kg | 10 | Ubiquitous* | DW | 157 | Basic (Las, SP, Bolt, or Plasma). | | | | | | | | | | | | | | | | | | |
| Red-Dot Laser Sight | Sight. +10 to BS when fired on single shot. | +0.5kg | 10 | Ubiquitous* | DW | 157 | Pistol/Basic (Las, SP, Bolt, or Plasma). | | | | | | | | | | | | | | | | | | |
| Silencer | Awareness tests to hear this weapon take a -20 penalty and can only be attempted at half the normal distance. | +0.5kg | 3 | Ubiquitous* | DW | 157 | Autoguns, autopistols, and Needle Sniper Rifle. | | | | | | | | | | | | | | | | | | |
| Telescopic Sight | Sight. Ignore penalties for long and extreme range with a Full Action Aim. | +1kg | 6 | Ubiquitous* | DW | 157 | Basic (Las, SP, Bolt, or Plasma). | | | | | | | | | | | | | | | | | | |
| Tripod | A 180 degree weapon mount. | | 3 | Ubiquitous* | ROB | 144 | Heavy. | | | | | | | | | | | | | | | | | | |
| Vox-Operated | Fire, operate shot selector, switch firing modes by voice command. | | 5 | Distinguished | ROB | 144 | Ranged (non-Primitive) or Grenade. | | | | | | | | | | | | | | | | | | |
| Promethean's Blessings | Salamanders Relic. Adds the Flame quality. | | 10 | Ubiquitous* | 1ST | 103 | Melee (Chain or Power). | | | | | | | | | | | | | | | | | | |
| Recoil Baffling | Iron Hands only. Allows a user to move up to their Agility bonus in meters when firing on Semi- or Full-Auto with no penalty. | | 10 | Ubiquitous* | 1ST | 103 | Ranged (auto). | | | | | | | | | | | | | | | | | | |
| Suppression Stabiliser | Deathwatch only. When determining hit locations for Multiple Hits, may choose to hit a location twice before moving on to the next one. | | 10 | Ubiquitous* | 1ST | 103 | Any Boltgun or Heavy Bolter. | | | | | | | | | | | | | | | | | | |
| Weapon Charm | Dark Angels only. Makes a weapon only ever jam on a roll of 100 and gains the Accurate quality. | | 20 | Distinguished | 1ST | 103 | Ranged. | | | | | | | | | | | | | | | | | | |
| Black Crusade Upgrades | Most upgrades decrease Availability by one step, up to Unique. If purchasing for an existing weapon, use weapon's current Availability. | | | | | | | | | | | | | | | | | | | | | | | | |
| Belt Feed | Adds 2 to the full auto rate of fire (if it has one), increases Clip to 100 unless it is already larger, becomes Unreliable. | | | * | BC | 169 | Ranged (SP or Bolt). | | | | | | | | | | | | | | | | | | |
| Censer Attachment | Emits puffs of smoke or vapor. Effect varies with the gas. | | | * | BC | 169 | Melee (2-handed). | | | | | | | | | | | | | | | | | | |
| Duellist's Grip | Adds +5 to Parry tests made with the weapon. | | | * | BC | 169 | Melee (Balanced). | | | | | | | | | | | | | | | | | | |
| Extended Magazine | Increases Clip by 25%, rounding up. | | | * | BC | 169 | Pistol/Basic. | | | | | | | | | | | | | | | | | | |
| Fire Selector | The wielder can choose between three different ammunition types at the beginning of each turn. | | | * | BC | 169 | Any (clip size 2+, multiple ammo types). | | | | | | | | | | | | | | | | | | |
| Mag-Lock Holster/Scabbard | May ready a weapon with this upgrade as a Free Action. | | | * | BC | 169 | Ranged (Pistol, Basic, or Thrown) or Melee. | | | | | | | | | | | | | | | | | | |
| Melee Attachment | Counts as Spear in melee. | | | * | BC | 169 | Basic. | | | | | | | | | | | | | | | | | | |
| Mono | No longer Primitive, +2 Penetration. Power weapons are only affected with field off. | | | * | BC | 170 | Melee. | | | | | | | | | | | | | | | | | | |
| Photo Sight | Sight. No penalties due to darkness. | | | * | BC | 170 | Ranged. | | | | | | | | | | | | | | | | | | |
| Pistol Grip | Wielder can halve the weapon's Range to negate the -20 penalty for firing with one hand. | | | * | BC | 170 | Basic*. | | | | | | | | | | | | | | | | | | |
| Recoil Baffling | The weapon jams on 96-100 (instead of 94-100) when firing in full automatic. | | | * | BC | 170 | Any (full auto). | | | | | | | | | | | | | | | | | | |
| Red-Dot Laser Sight | Sight. +10 to BS when fired on single shot. Opponents can make a Perception test (-20) to notice the dot ahead of time. | | | * | BC | 170 | Pistol/Basic. | | | | | | | | | | | | | | | | | | |
| Silencer | Awareness tests to hear this weapon take a -20 penalty and can only be attempted at half the normal distance. | | | * | BC | 170 | Pistol/Basic. | | | | | | | | | | | | | | | | | | |
| Spread Limiter | When determining hit location for semi-/full-auto fire, hit the same spot twice before moving on to the next. When combined with Scatter, suffer no penalties for Long-range fire, but gain no bonuses at any range. | | | * | BC | 170 | Any (auto or Scatter). | | | | | | | | | | | | | | | | | | |
| Storm Field | +2 Damage and Pen. Automatically destroys any susceptible weapon in a parry. If a 91-00 is rolled, the wielder hits himself. | | | * | BC | 170 | Power. | | | | | | | | | | | | | | | | | | |
| Suspensors | Halves weight, user always counts as Braced. | | | * | BC | 170 | Heavy. | | | | | | | | | | | | | | | | | | |
| Telescopic Sight | Sight. Ignore penalties for long and extreme range with a Full Action Aim. | | | * | BC | 170 | Ranged. | | | | | | | | | | | | | | | | | | |
| Venom Drip | Grants Toxic (0), though this may vary with the weapon. | | | * | BC | 170 | Melee (Primary/Chain, bladed). | | | | | | | | | | | | | | | | | | |
| Pain Vents | Grants Fear based on fire rate. On a Jam, wielder must make a Perception test (-10) or be Stunned for 1d5 rounds. | +4kg | | Extremely Rare | TOE | 39 | Ranged (non-Exotic). | | | | | | | | | | | | | | | | | | |
| Soul Sight | Sight. Wielder can take a Full Action aim to negate vision penalties against any target with a soul. | +1kg | | Extremely Rare | TOE | 39 | Ranged. | | | | | | | | | | | | | | | | | | |
| Black Crusade Downgrades | Weapons acquired with a downgrade increase their Availability by one step (doesn't stack). | | | | | | | | | | | | | | | | | | | | | | | | |
| Ammo Glutton | Every shot fired consumes two units of ammo. | | | * | BC | 171 | Any. | | | | | | | | | | | | | | | | | | |
| Cursed Metal | After any combat in which this weapon is used, the wielder must pass a Toughness test or take 1 point of unsoakable damage. | | | * | BC | 171 | Any. | | | | | | | | | | | | | | | | | | |
| Feral Manufacture | Primitive (7). | | | * | BC | 171 | Ranged. | | | | | | | | | | | | | | | | | | |
| Fiendish Recoil | When firing on Full Auto, the wielder suffers an additional -10 to hit, or -20 if he moves in the same round. | | | * | BC | 171 | Any (full auto). | | | | | | | | | | | | | | | | | | |
| Homemade Rounds | Reduces damage by 1 and gains Unreliable, or loses Reliable instead if it has it. The proper ammo can be found as Special Ammunition with Average availability, which nullifies these penalties. | | | * | BC | 171 | Ranged (SP or Bolt). | | | | | | | | | | | | | | | | | | |
| Noxious Discharge | Every time this weapon is fired, it creates a cloud of smoke around the user that is 1 meter in diameter. It lasts until the end of his following turn. | | | * | BC | 171 | Ranged. | | | | | | | | | | | | | | | | | | |
| Overloaded Frame | This weapon needs to be braced before firing, though a tripod or bipod is not required. | | | * | BC | 171 | Basic. | | | | | | | | | | | | | | | | | | |
| Scavenged | Becomes Unreliable and Unbalanced, regardless of base qualities. If a natural 100 is rolled to attack, the weapon falls apart. | | | * | BC | 171 | Any. | | | | | | | | | | | | | | | | | | |
| Single Shot | The weapon's rate of fire becomes S/-/-, and the clip size becomes 1. The weapon gains Reliable if it doesn't have it. | | | * | BC | 171 | Any (auto). | | | | | | | | | | | | | | | | | | |
| Slow Recharge | Adds Recharge. | | | * | BC | 171 | Ranged (Las or Melta). | | | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | |
| Auxiliary Grenade Launcher | Basic, 45m, S/-/-, Clip 1, Rld Full. Can fire either this or the main weapon in a turn, but not both. | +2.5kg | | Rare | OW | 188 | Basic (Las, SP, or Bolt). | | | | | | | | | | | | | | | | | | |
| Compact | Halves weight, range, and clip size. -1 damage, -20 on skill tests to find the weapon. | x1/2 | | Average | OW | 188 | Pistol/Basic (Las, SP, Bolt, Plasma, or Flame). | | | | | | | | | | | | | | | | | | |
| Exterminator | One-shot flamer. | +1kg | | Common | OW | 188 | Any (non-Low-Tech). | | | | | | | | | | | | | | | | | | |
| Extra Grip | One hand without -20 penalty, range halved. | x1/3 | | Common | OW | 188 | Basic. | | | | | | | | | | | | | | | | | | |
| Forearm Weapon Mounting | Can use pistol while keeping hands free. Reduces range by 1/3. | +1kg | | Scarce | OW | 188 | Pistol (Las, SP, Bolt, Melta, or Low-Tech). | | | | | | | | | | | | | | | | | | |
| Melee Attachment | Counts as Spear in melee. | +2kg | | Plentiful | OW | 188 | Basic. | | | | | | | | | | | | | | | | | | |
| Mono | No longer Primitive, +2 Penetration. Power weapons are only affected with field off. | - | | Scarce | OW | 188 | Melee (Low-Tech). | | | | | | | | | | | | | | | | | | |
| Motion Predictor | +10 to BS when firing on Semi-Auto or Full Auto. | +0.5kg | | Very Rare | OW | 189 | Ranged (non-Low-Tech, auto). | | | | | | | | | | | | | | | | | | |
| Omni-Scope | Sight. Combines Preysense, Red-Dot, and Telescopic scopes. | +2kg | | Near Unique | OW | 189 | Basic (Las, SP, Bolt, Plasma, or Low-Tech). | | | | | | | | | | | | | | | | | | |
| Overcharge Pack | +1 Damage, halves Clip size. | +0.5kg | | Common | OW | 189 | Pistol/Basic (Las). | | | | | | | | | | | | | | | | | | |
| Photo Sight | Sight. No penalties due to darkness. | +0.5kg | | Very Rare | OW | 189 | Basic (Las, SP, Bolt, Plasma, or Low-Tech). | | | | | | | | | | | | | | | | | | |
| Preysense Sight | Sight. No penalties due to darkness, +20 to visual Perception tests in the dark. | +0.5kg | | Very Rare | OW | 189 | Basic (Las, SP, Bolt, Plasma, or Low-Tech). | | | | | | | | | | | | | | | | | | |
| Red-Dot Laser Sight | Sight. +10 to BS when fired on single shot. | +0.5kg | | Scarce | OW | 189 | Pistol/Basic (Las, SP, Bolt, Plasma, or Low-Tech). | | | | | | | | | | | | | | | | | | |
| Silencer | Awareness tests to hear this weapon take a -20 penalty and can only be attempted at half the normal distance. | +0.5kg | | Plentiful | OW | 189 | Autoguns, autopistols, hand cannons, needle pistols, needle rifles, and stub automatics. | | | | | | | | | | | | | | | | | | |
| Suspensors | Halves weight, user always counts as Braced. | x1/2 | | Extremely Rare | OW | 189 | Heavy. | | | | | | | | | | | | | | | | | | |
| Targeter | Reduces all BS penalties by 10. | +1.5kg | | Rare | OW | 189 | Ranged (Las, SP, Bolt, or Heavy). | | | | | | | | | | | | | | | | | | |
| Telescopic Sight | Sight. Ignore penalties for long and extreme range with a Full Action Aim. | +1kg | | Average | OW | 189 | Basic (Las, SP, Bolt, Plasma, or Low-Tech). | | | | | | | | | | | | | | | | | | |
| Tox Dispenser | Free action to gain Toxic (2) for one round. May use up to ten times before refilling. | +0.75kg | | Rare | OW | 189 | Melee (Low-Tech or Chain). | | | | | | | | | | | | | | | | | | |
| Tripod and Bipod | Used to brace anywhere. A bipod has a 90-degree arc, while a tripod has a 180-degree arc. | +2kg | | Average | OW | 190 | Basic/Heavy. | | | | | | | | | | | | | | | | | | |
| Vox-Operated | Fire, operate shot selector, switch firing modes by voice command. | +0.5kg | | Rare | OW | 190 | Ranged (non-Low-Tech). | | | | | | | | | | | | | | | | | | |
| Auxiliary Shotgun | As a Shotgun (OW 177), but with Clip 1. Can fire either this or the main weapon in a turn, but not both. | +2.0kg | | Scarce | HOE | 121 | Basic (Las, SP, or Bolt). | | | | | | | | | | | | | | | | | | |
| Chain Attachment | Counts as Chain Knife (HOE 116) in melee. | +3kg | | Scarce | HOE | 121 | Basic. | | | | | | | | | | | | | | | | | | |
| Extended Magazine | Increases Clip by 50%. | x1/4 | | Scarce | HOE | 121 | Autoguns, autopistols, shotguns, and stub automatics. | | | | | | | | | | | | | | | | | | |
| Grapnel Mounting | Counts as grapnel and line (OW 201). | +2kg | | Scarce | HOE | 121 | Pistol/Basic. | | | | | | | | | | | | | | | | | | |
| Gun Carriage | Half Action to attach or remove. While attached, has a 45-degree fire arc and counts as Braced. Can be carried with a Full Move, but the carrier loses his Reaction. | +25kg | | Common | HOE | 121 | Heavy (Las, SP, Bolt, Melta, or Launcher). | | | | | | | | | | | | | | | | | | |
| Gun Shield | Grants Cover (4 AP) to gunner and one other person. Requires Gun Carriage to be mobile. | +15kg | | Common | HOE | 121 | Heavy (Las, SP, Bolt, Melta, or Launcher). | | | | | | | | | | | | | | | | | | |
| Spoor Targeter | Sight. Prevents firing on an ally. No penalty for firing into melee. | +0.5kg | | Very Rare | HOE | 122 | Ranged (single-target - no Spray, Blast, etc). | | | | | | | | | | | | | | | | | | |
| Symbol of Sanctity | Wielder can attempt to clear a Jam as a Free Action once per session. | +0.2kg | | Scarce | HOE | 122 | Ranged. | | | | | | | | | | | | | | | | | | |
| Integrated Weapon (Chain) | Gains Razor Sharp quality. | +0.5kg | | Extremely Rare | SOH | 125 | Melee (Chain). | | | | | | | | | | | | | | | | | | |
| Integrated Weapon (Shock) | Tests to resist the Shocking quality of this weapon gain an additional -30. | +0.5kg | | Extremely Rare | SOH | 125 | Melee (Shock). | | | | | | | | | | | | | | | | | | |
| Integrated Weapon (Power) | +2 Damage and Penetration. | +0.5kg | | Extremely Rare | SOH | 125 | Melee (Power). | | | | | | | | | | | | | | | | | | |
| Integrated Weapon (Las) | Gains unlimited ammunition and gives the wearer 1 Fatigue instead of jamming. | +0.5kg | | Extremely Rare | SOH | 125 | Las. | | | | | | | | | | | | | | | | | | |
| Integrated Weapon (Plasma) | Doubles clip size and loses the Recharge quality. Still Overheats, and gives the wearer 1 Fatigue instead of jamming. | +0.5kg | | Extremely Rare | SOH | 125 | Plasma. | | | | | | | | | | | | | | | | | | |
| Integrated Weapon (Melta) | Doubles clip size and gives the wearer 1 Fatigue instead of jamming. | +0.5kg | | Extremely Rare | SOH | 125 | Melta. | | | | | | | | | | | | | | | | | | |
| Only War Customizations | Can be applied to Standard Kit weapons with a +20 Trade (Armourer) test; severe failure causes damage. Limit 4 per weapon. | | | | | | | | | | | | | | | | | | | | | | | | |
| Custom Grip | +5 to WS/BS for the owner, -5 to WS/BS for anyone else. | | | Ubiquitous* | OW | 190 | Any. | | | | | | | | | | | | | | | | | | |
| Deactivate Safety Features | Can Ready this weapon while Readying another item. If the user suffers 4+ DoF on a Movement test, bad things happen. | | | Ubiquitous* | OW | 190 | Any. | | | | | | | | | | | | | | | | | | |
| Fluid Action | Adds an extra Degree of Success when firing Semi-Auto, increases reload time by a Half Action. | | | Ubiquitous* | OW | 190 | Ranged (semi-auto). | | | | | | | | | | | | | | | | | | |
| Home Materials | +5 to Fear tests. | | | Ubiquitous* | OW | 191 | Any. | | | | | | | | | | | | | | | | | | |
| Modified Stock | Adds +2 to WS/BS with a Half Action Aim, or +4 with a Full Action Aim. | | | Ubiquitous* | OW | 191 | Any. | | | | | | | | | | | | | | | | | | |
| Quick-Release | Reload times longer than a Half Action are reduced by a Half Action. | | | Ubiquitous* | OW | 191 | Ranged. | | | | | | | | | | | | | | | | | | |
| Reduced Weight | Reduces weight by 20% (minimum -0.5kg). Shatters on a roll of 90-100 when used as a melee weapon. | x4/5 | | Ubiquitous* | OW | 191 | Any. | | | | | | | | | | | | | | | | | | |
| Reinforced | Increases weight by 20%. Ranged: +1 Damage when used as a Melee weapon. Melee: 60% of being destroyed by Power Fields. | x1.2 | | Ubiquitous* | OW | 191 | Any. | | | | | | | | | | | | | | | | | | |
| Sacred Inscription | +10 to Pinning tests. | | | Ubiquitous* | OW | 191 | Any. | | | | | | | | | | | | | | | | | | |
| Trigger Adjustment | +1 Initiative in the first round of combat. -5 to BS for anyone other than the owner. | | | Ubiquitous* | OW | 191 | Ranged. | | | | | | | | | | | | | | | | | | |
| Carbine | Type becomes Basic, increases range by 50%. | | | Ubiquitous* | HOE | 122 | Pistol. | | | | | | | | | | | | | | | | | | |
| Sawn-Off | Reduce range and weight by 25%, add +2 Damage at Short Range or closer. | | | Ubiquitous* | HOE | 122 | Autoguns or shotguns. | | | | | | | | | | | | | | | | | | |
| Extended Barrel | Increase range and weight by 50%. | | | Ubiquitous* | HOE | 122 | Ranged (Las, SP, or Bolt). | | | | | | | | | | | | | | | | | | |
| Manual Operation | Fire mode becomes S/-/-, loses Unreliable or gains Reliable. | | | Ubiquitous* | HOE | 123 | Ranged (SP or Bolt, auto). | | | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | Limit of 4 modifications (including up to 1 Sight) per weapon. | | | | | | | | | | | | | | | | | | | | | | | | |
| Auxiliary Grenade Launcher | Single-use. Basic, 45m, S/-/-, Clip 1, Rld Full, Indirect. Can fire either this or the main weapon in a turn, but not both. | +2.5kg | | Rare | DH2 | 162 | Basic (Las, SP, or Bolt). | | | | | | | | | | | | | | | | | | |
| Backpack Ammo Supply | Increases Clip to 5x its original size and requires 5 minutes to reload. Jams lose 1 clip worth of ammo and don't require reloading. | +15kg | | Scarce | DH2 | 162 | Ranged (Bolt, Flame, Las, Melta, Plasma, or SP). | | | | | | | | | | | | | | | | | | |
| Compact | Halves weight, range, and clip size. -1 damage, -20 on skill tests to find the weapon. Removing this upgrade increases penalties. | x1/2 | | Average | DH2 | 162 | Basic (Las, SP, Bolt, Plasma, or Flame) or Pistol (any). | | | | | | | | | | | | | | | | | | |
| Custom Grip | +5 to WS/BS for the owner, -5 to WS/BS for anyone else. | - | | Rare | DH2 | 162 | Any. | | | | | | | | | | | | | | | | | | |
| Deactivated Safety Features | Can Ready this weapon while Readying another item. If the user suffers 4+ DoF on a Movement test, bad things happen. | - | | Rare | DH2 | 162 | Any. | | | | | | | | | | | | | | | | | | |
| Expanded Magazine | Increases Clip by 50%. | +1kg | | Scarce | DH2 | 163 | Ranged. | | | | | | | | | | | | | | | | | | |
| Exterminator | One-shot flamer. | +1kg | | Common | DH2 | 163 | Any except Pistol or Thrown. | | | | | | | | | | | | | | | | | | |
| Fire Selector | The wielder can choose between three different ammunition types at the beginning of each turn. Doesn't increase Clip size. | +1kg | | Rare | DH2 | 163 | Pistol/Basic (Bolt, Launcher, or SP). | | | | | | | | | | | | | | | | | | |
| Fluid Action | Adds an extra Degree of Success when firing Semi-Auto, increases reload time by a Half Action. | - | | Rare | DH2 | 163 | Ranged (semi-auto). | | | | | | | | | | | | | | | | | | |
| Forearm Weapon Mounting | Can use pistol while keeping hands free. Reduces range by 1/3. | +1kg | | Scarce | DH2 | 163 | Pistol (Las, SP, Bolt, Melta, or Low-Tech). | | | | | | | | | | | | | | | | | | |
| Melee Attachment | Counts as Spear in melee. | +2kg | | Plentiful | DH2 | 163 | Basic. | | | | | | | | | | | | | | | | | | |
| Modified Stock | Adds +2 to WS/BS with a Half Action Aim, or +4 with a Full Action Aim. | - | | Scarce | DH2 | 163 | Any. | | | | | | | | | | | | | | | | | | |
| Mono | No longer Primitive, +2 Penetration. Power weapons are only affected with field off. | - | | Scarce | DH2 | 163 | Melee (Low-Tech or Power). | | | | | | | | | | | | | | | | | | |
| Motion Predictor | +10 to BS when firing on Semi-Auto or Full Auto. | +0.5kg | | Very Rare | DH2 | 163 | Ranged (non-Low-Tech, auto). | | | | | | | | | | | | | | | | | | |
| Omni-Scope | Sight. Combines Preysense, Red-Dot, and Telescopic scopes. | +2kg | | Near Unique | DH2 | 163 | Basic (Las, SP, Bolt, Plasma, or Low-Tech). | | | | | | | | | | | | | | | | | | |
| Photo Sight | Sight. No penalties due to darkness. | +0.5kg | | Very Rare | DH2 | 163 | Basic (Las, SP, Bolt, Plasma, or Low-Tech). | | | | | | | | | | | | | | | | | | |
| Pistol Grip | One hand without -20 penalty, range halved. | - | | Rare | DH2 | 164 | Basic. | | | | | | | | | | | | | | | | | | |
| Preysense Sight | Sight. No penalties due to darkness, +20 to visual Perception tests in the dark. | +0.5kg | | Very Rare | DH2 | 164 | Basic (Las, SP, Bolt, Plasma, or Low-Tech). | | | | | | | | | | | | | | | | | | |
| Quick-Release | Reload times longer than a Half Action are reduced by a Half Action. | - | | Rare | DH2 | 164 | Ranged. | | | | | | | | | | | | | | | | | | |
| Red-Dot Laser Sight | Sight. +10 to BS when fired on single shot. | +0.5kg | | Scarce | DH2 | 164 | Pistol/Basic (Las, SP, Bolt, Plasma, or Low-Tech). | | | | | | | | | | | | | | | | | | |
| Reinforced | Increases weight by 20%. Ranged: +1 Damage when used as a Melee weapon. Melee: 60% of being destroyed by Power Fields. | x1.2 | | Scarce | DH2 | 164 | Any. | | | | | | | | | | | | | | | | | | |
| Sacred Inscriptions | +10 to Pinning tests. | - | | Scarce | DH2 | 164 | Any. | | | | | | | | | | | | | | | | | | |
| Silencer | Awareness tests to hear this weapon take a -20 penalty and can only be attempted at half the normal distance. | +0.5kg | | Plentiful | DH2 | 164 | Pistol/Basic (SP). | | | | | | | | | | | | | | | | | | |
| Suspensors | Halves weight, user always counts as Braced. | x1/2 | | Extremely Rare | DH2 | 164 | Heavy. | | | | | | | | | | | | | | | | | | |
| Targeter | When making a BS test with a negative final modifier, reduce the penalty by 10. | +1.5kg | | Rare | DH2 | 165 | Ranged (Las, SP, Bolt, or Heavy). | | | | | | | | | | | | | | | | | | |
| Telescopic Sight | Sight. Ignore penalties for long and extreme range with a Full Action Aim. | +1kg | | Average | DH2 | 165 | Basic (Las, SP, Bolt, Plasma, or Low-Tech). | | | | | | | | | | | | | | | | | | |
| Tox Dispenser | Free action to gain Toxic (2) for one round. May use up to ten times before refilling. | +0.75kg | | Rare | DH2 | 165 | Melee (Low-Tech or Chain). | | | | | | | | | | | | | | | | | | |
| Tripod/Bipod | Used to brace anywhere. A bipod has a 90-degree arc, while a tripod has a 180-degree arc. | +2kg | | Average | DH2 | 165 | Basic/Heavy. | | | | | | | | | | | | | | | | | | |
| Vox-Operated | Fire, operate shot selector, switch firing modes by voice command. | +0.5kg | | Rare | DH2 | 165 | Ranged (non-Low-Tech). | | | | | | | | | | | | | | | | | | |
| Truesilver Gilding | Add +[Willpower Bonus * 5] on all Parry tests against Daemons. | - | | Very Rare | EBY | 45 | Melee (Low-Tech). | | | | | | | | | | | | | | | | | | |
| Truesilver Weaving | Imposes a -[Willpower Bonus * 5] penalty on all Dodge tests made by Daemons. | - | | Extremely Rare | EBY | 45 | Ammo (Launcher, Low-Tech, or SP). | | | | | | | | | | | | | | | | | | |
| Warpleech Canister | Gains Crippling (2) against Daemons. Not compatible with the Silencer upgrade. Lasts for 40 rounds. | 1kg | | Very Rare | EBY | 45 | Ranged (SP). | | | | | | | | | | | | | | | | | | |
| Sanctification | Removes Tainted or gains Sanctified. Requires 40 Influence. | - | | Very Rare | EBY | 47 | Any. | | | | | | | | | | | | | | | | | | |
| Purified Construction | Gains Daemonbane. Requires 60 Influence, costs 1d10 Influence, and takes several days/weeks to complete. | - | | Near Unique | EBY | 47 | Any. | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Ammo | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | |
| Arrows/Quarrels | - | | 1/20 | Common | DH | 142 | Bows, crossbows, and hand bows. | | | | | | | | | | | | | | | | | | |
| Shot | - | | 1/20 | Common | DH | 142 | Flintlock pistols and muskets. | | | | | | | | | | | | | | | | | | |
| Bullets | - | | 1/20 | Plentiful | DH | 143 | Autoguns, autopistols, hand cannons, heavy stubbers, hunting rifles, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Shells | - | | 1/20 | Common | DH | 143 | Shotguns. | | | | | | | | | | | | | | | | | | |
| Charge Pack (Pistol) | - | | 10/full clip | Common | DH | 143 | Laspistols. | | | | | | | | | | | | | | | | | | |
| Charge Pack (Basic) | - | | 15/full clip | Common | DH | 143 | Las carbines, lasguns, and long las. | | | | | | | | | | | | | | | | | | |
| Charge Pack (Heavy) | - | | 30/full clip | Rare | DH | 143 | MP Lascannons. | | | | | | | | | | | | | | | | | | |
| Fuel (Pistol) | - | | 8/full clip | Scarce | DH | 143 | Hand flamers. | | | | | | | | | | | | | | | | | | |
| Fuel (Basic) | - | | 10/full clip | Scarce | DH | 143 | Flamers. | | | | | | | | | | | | | | | | | | |
| Bolt Shells | - | | 16/1 | Rare | DH | 143 | Bolt. | | | | | | | | | | | | | | | | | | |
| Melta Canister (Pistol) | - | | 20/full clip | Very Rare | DH | 143 | Inferno pistols. | | | | | | | | | | | | | | | | | | |
| Melta Canister (Basic) | - | | 15/full clip | Rare | DH | 143 | Meltaguns. | | | | | | | | | | | | | | | | | | |
| Overcharge Pack | +1 Damage, halves clip size. | | 15/1 | Common | DH | 142 | Pistol/Basic (Las). | | | | | | | | | | | | | | | | | | |
| Plasma Flask (Pistol) | - | | 24/full clip | Rare | DH | 143 | Plasma pistols. | | | | | | | | | | | | | | | | | | |
| Plasma Flask (Basic) | - | | 18/full clip | Rare | DH | 143 | Plasma guns. | | | | | | | | | | | | | | | | | | |
| Exotic | - | | 20/1 | Very Rare | DH | 143 | * | | | | | | | | | | | | | | | | | | |
| Dumdum | +2 damage, double target's AP. | | 5/6 | Scarce | DH | 143 | Hand cannons, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Hot-Shot Charge Pack | +1 damage, Pen 4, adds Tearing, loses Reliable, clip reduced to 1. | | 15/1 | Scarce | DH | 143 | Las carbines, lasguns, laspistols and long las. | | | | | | | | | | | | | | | | | | |
| Inferno Shells | Targets must pass an Agility test or be set on fire. | | 18/1 | Rare | DH | 143 | Ranged (Bolt or shotgun). | | | | | | | | | | | | | | | | | | |
| Man-Stopper Bullets | Set Penetration to 3. | | 5/6 | Scarce | DH | 143 | Autoguns, autopistols, hand cannons, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Spitfire Shells | - | | 5/3 | Scarce | IHB | 109 | Volg "Spitfire" Bolt Pistol. | | | | | | | | | | | | | | | | | | |
| Injector Darts | - | | 8/1 | Scarce | IHB | 110 | Artifico-Biologis, 0.5 I Hypo Pistol. | | | | | | | | | | | | | | | | | | |
| Razor Darts | - | | 15/1 | Rare | IHB | 111 | Cadence "Widower" Dart Caster Device. | | | | | | | | | | | | | | | | | | |
| Dueling Charge Packs | - | | 20/1 | Rare | IHB | 112 | Khayer-Addin Duelling Las. | | | | | | | | | | | | | | | | | | |
| Mariette Cylinders | - | | 100/cylinder | Rare | IHB | 116 | Mariette Cylinder Pistol. | | | | | | | | | | | | | | | | | | |
| Hyper-Density Penetrators | Reduce range by half, +2 pen, gains Tearing. If shot, +10 Toughness test or knocked down. | | 100/1 | Rare | IHB | 147 | Bolt pistols and boltguns (damage is I), hand cannons, hunting rifles, and shotguns (lose Scatter). | | | | | | | | | | | | | | | | | | |
| Tempest Bolt Shells | Damage type becomes E, gains the Shocking quality. | | 250/1 | Very Rare | IHB | 148 | Bolt. | | | | | | | | | | | | | | | | | | |
| Void Rounds | Weapons gain the Reliable quality in the void if using these. | | 8/1 | Scarce | IHB | 165 | SP. | | | | | | | | | | | | | | | | | | |
| Blazer Shells, Ignitius Shotgun Shells | Single shot only. Gives weapons the Flame and Primitive qualities, shortens range to 15 meters, and changes damage type to E. | | 4/1 | Common | IHB | 164 | Shotguns. | | | | | | | | | | | | | | | | | | |
| Irontalon Frag Rounds | - | | 30/clip | Rare | IHB | 161 | Cypra Mundi "Irontalon" Pistol. | | | | | | | | | | | | | | | | | | |
| Hellgun Capacitor | - | | 50/backpack | Rare | IHB | 179 | Voss-Pattern Hellgun and Hellpistol. | | | | | | | | | | | | | | | | | | |
| Stake-Bolt | Can only be acquired through the Inquisition. Always count as Sanctified. | | 50/1 | Rare | IHB | 187 | Catechist-Pattern Stake-Crossbow. | | | | | | | | | | | | | | | | | | |
| Blessed Ammunition | Deals Holy damage/gives the Sanctified attribute to the ammunition. | | 50/1 | Very Rare | IHB | 190 | Ranged (SP, Bolt, or Flame). | | | | | | | | | | | | | | | | | | |
| Psycannon Bolts | A multitude of effects, granting increase effectiveness against warp entities and warp users. See text for details. | | 250/1 | Very Rare | IHB | 191 | Bolt. | | | | | | | | | | | | | | | | | | |
| Null-Field Generator | Good for 1d10 discharges. | 1kg | 17,000/1 | Very Rare | RHB | 191 | Empyric Conduit Blade. | | | | | | | | | | | | | | | | | | |
| Burn Caster Charges | Only available where the weapons can be found. | | 10/1 | Scarce | RHB | 200 | Morgauth Burn Caster. | | | | | | | | | | | | | | | | | | |
| Shuriken Core | - | | 500 | Very Rare | CAN | 85 | Eldar shuriken weapons. | | | | | | | | | | | | | | | | | | |
| Executioner Shotgun Shells | Loses Scatter, +4 damage, +1 Pen. Shots that miss at short or standard range may reroll, ignoring cover. Single shot only. | | | Very Rare | ASC | 147 | Shotguns. | | | | | | | | | | | | | | | | | | |
| Psycannon Bolts | - | | | Extremely Rare | ASC | 139 | Malleus Psycannons. | | | | | | | | | | | | | | | | | | |
| Exitus Rounds | Any attempt to Dodge is at -20. Can be programmed to self-destruct. | | | Near Unique | ASC | 147 | Exitus weapons. | | | | | | | | | | | | | | | | | | |
| Exitus Hellfire Rounds | Adds 1d10 to damage and inflicts RF on 9 or 10. Gains Tearing. | | | Near Unique | ASC | 148 | Exitus weapons. | | | | | | | | | | | | | | | | | | |
| Exitus Shield-Breaker Rounds | Ignores force fields and protective psychic powers, and nullifies them for 1 round on hit. Also bypasses TB increases from the Daemonic trait. | | | Unique | ASC | 148 | Exitus weapons. | | | | | | | | | | | | | | | | | | |
| Exitus Turbo-Penetrator Rounds | Inflicts +2d10 damage and adds 5 to Pen. Ignores increases to Toughness from Unnatural Toughness, but not Daemonic. | | | Unique | ASC | 148 | Exitus weapons. | | | | | | | | | | | | | | | | | | |
| Sting-Blunt Magazine | A full magazine of specialized, circuit-printed rounds. | | 50 | Common | DEM | 68 | Sting-Blunt. | | | | | | | | | | | | | | | | | | |
| Synapse Disruptor Pack | - | | 200 | Very Rare | DEM | 68 | Synapse Disruptor. | | | | | | | | | | | | | | | | | | |
| Cryptus Shotgun Shells | Adds Sanctified. Daemons or Warp creatures struck by these at Short range or less must pass a Toughness test or be blinded for 1d5 rounds. | | 50/5 | Rare | DEM | 73 | Shotguns. | | | | | | | | | | | | | | | | | | |
| Psybolt Ammunition | Ignores protective benefits granted by psychic powers or Sorcery. Counts as Sanctified, and adds user's Psy Rating to damage dealt. | | 100/each | Very Rare | DEM | 75 | Bolt. | | | | | | | | | | | | | | | | | | |
| Psyflame Ammunition | Ignores protective benefits granted by psychic powers or Sorcery. Counts as Sanctified, and targets suffer -5 per point of the user's Psy Rating to avoid it. | | 100/full clip | Very Rare | DEM | 75 | Flamers. | | | | | | | | | | | | | | | | | | |
| Soubirous Power Pack | Adds Sanctified. Any creature with Warp Instability must immediately test for it if they take damage. May not be recharged. | | 150/full clip | Very Rare | DEM | 76 | Las. | | | | | | | | | | | | | | | | | | |
| Purity Round (Primitive) | Haywire (2). | | 300 | Very Rare | TLW | 64 | Crossbows and handbows. | | | | | | | | | | | | | | | | | | |
| Purity Round (stub) | Haywire (2). | | 600 | Very Rare | TLW | 64 | Stub automatics and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Techxorcism ammo | - | | 8 | Very Rare | TLD | 8 | Techxorcism Rifle and Cannon. | | | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | |
| Arrows/Quarrels | - | | | Common | RT | 135 | Bows, crossbows, and hand bows. | | | | | | | | | | | | | | | | | | |
| Backpack Ammo Pack | Can hold: 80 shots Plasma/Melta/Hellgun, 300 Las, 200 SP/Bolt, 60 Flame. Ignore attached weapon's clip size. | 25kg | | Rare | RT | 135 | Any appropriate Pistol or Basic, plus Heavy Stubbers, Bolters, and Flamers. | | | | | | | | | | | | | | | | | | |
| Shot | - | | | Common | RT | 135 | Flintlock pistols and muskets. | | | | | | | | | | | | | | | | | | |
| Bullets | - | | | Plentiful | RT | 135 | Autoguns, autopistols, hand cannons, heavy stubbers, hunting rifles, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Shells | - | | | Common | RT | 135 | Shotguns. | | | | | | | | | | | | | | | | | | |
| Charge Pack (Pistol) | - | | | Common | RT | 135 | Laspistols. | | | | | | | | | | | | | | | | | | |
| Charge Pack (Basic) | - | | | Common | RT | 135 | Las carbines, lasguns, and long las. | | | | | | | | | | | | | | | | | | |
| Charge Pack (Heavy) | - | | | Rare | RT | 135 | MP Lascannons. | | | | | | | | | | | | | | | | | | |
| Fuel (Pistol) | - | | | Scarce | RT | 136 | Hand flamers. | | | | | | | | | | | | | | | | | | |
| Fuel (Basic) | - | | | Scarce | RT | 136 | Flamers. | | | | | | | | | | | | | | | | | | |
| Fuel (Heavy) | - | | | Scarce | RT | 136 | Heavy flamers. | | | | | | | | | | | | | | | | | | |
| Bolt Shells | - | | | Rare | RT | 136 | Bolt. | | | | | | | | | | | | | | | | | | |
| Melta Canister (Pistol) | - | | | Very Rare | RT | 136 | Inferno pistols. | | | | | | | | | | | | | | | | | | |
| Melta Canister (Basic) | - | | | Very Rare | RT | 136 | Meltaguns. | | | | | | | | | | | | | | | | | | |
| Melta Canister (Heavy) | - | | | Very Rare | RT | 136 | Multi-Meltas. | | | | | | | | | | | | | | | | | | |
| Plasma Flask (Pistol) | - | | | Rare | RT | 136 | Plasma pistols. | | | | | | | | | | | | | | | | | | |
| Plasma Flask (Basic) | - | | | Rare | RT | 136 | Plasma guns. | | | | | | | | | | | | | | | | | | |
| Plasma Flask (Heavy) | - | | | Very Rare | RT | 136 | Plasma cannons. | | | | | | | | | | | | | | | | | | |
| Exotic | - | | | Very Rare | RT | 136 | * | | | | | | | | | | | | | | | | | | |
| Amputator Shells | +2 Damage. | | | Extremely Rare | RT | 136 | Autoguns, autopistols, hand cannons, shotguns, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Bleeder Rounds | +3 Damage vs. biological targets. Has no extra effect vs. Daemonic or Machine trait targets. | | | Rare | RT | 136 | Autoguns, autopistols, hand cannons, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Dumdum Bullets | Adds +2 Damage but doubles target's AP. | | | Scarce | RT | 136 | Hand cannons, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Expander Rounds | +1 Damage and Penetration. | | | Scarce | RT | 136 | Autoguns, autopistols, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Explosive Arrows/Quarrels | -10 penalty to BS, damage type becomes X, no longer Primitive. | | | Scarce | RT | 136 | Bows, crossbows, and hand bows. | | | | | | | | | | | | | | | | | | |
| Hot-Shot Charge Pack | +1 damage, Pen 4, adds Tearing, loses Reliable, clip reduced to 1. | | | Scarce | RT | 136 | Las carbines, lasguns, laspistols and long las. | | | | | | | | | | | | | | | | | | |
| Inferno Shells | Targets must pass an Agility test or be set on fire. | | | Rare | RT | 137 | Ranged (Bolt or shotgun). | | | | | | | | | | | | | | | | | | |
| Naval Pistol Frag Rounds | - | | | Scarce | RT | 121 | Naval Pistol (Mars-Pattern). | | | | | | | | | | | | | | | | | | |
| Man-Stopper Bullets | Set Penetration to 3. | | | Scarce | RT | 137 | Autoguns, autopistols, hand cannons, hunting rifles, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Overcharge Pack | +1 Damage, halves clip size. | | | Common | RT | 134 | Pistol/Basic (Las). | | | | | | | | | | | | | | | | | | |
| Tempest Bolt Shells | Damage type becomes E, gains the Shocking quality. +3 Damage against Machine targets. | | | Near Unique | RT | 137 | Bolt. | | | | | | | | | | | | | | | | | | |
| Acid Shells | 2d10E Damage, Pen 0. Deals damage like Fire. Each hit reduces AP on that location by 1 until repaired. | | | Very Rare | ITS | 128 | Ranged (Bolt or shotgun). | | | | | | | | | | | | | | | | | | |
| Airtorch Canister | Gain Scatter and Overheats, halve range. | | | Extremely Rare | ITS | 128 | Melta. | | | | | | | | | | | | | | | | | | |
| Microburst Flask | -2 Damage, +2 Pen, +10m range, lose Maximal and Overheats. +1kg to weight. | | | Extremely Rare | ITS | 128 | Plasma guns. | | | | | | | | | | | | | | | | | | |
| Nephium Fuel Tank | Agility tests to avoid damage suffer -10, increase base damage by 2. | | | Very Rare | ITS | 128 | Flamers. | | | | | | | | | | | | | | | | | | |
| Organgrinder Rounds | Target must take a Toughness test with -10 per point of damage taken. Failure causes 2d5R damage with no reduction. | | | Extremely Rare | ITS | 128 | Bolt weapons, hand cannons, and heavy stubbers. | | | | | | | | | | | | | | | | | | |
| Snare Shells | Decrease base damage by 2, gain Snare. | | | Rare | ITS | 128 | Shotguns. | | | | | | | | | | | | | | | | | | |
| Toxic Shot | Gains Toxic. If weapon jams, user takes 1d5 damage, no reduction. | | | Scarce | ITS | 128 | Ranged (SP or Flame). | | | | | | | | | | | | | | | | | | |
| Tracer Shells | +5 BS when firing on Full Auto. After use, tests made to hit user in fog, mist, shadow, smoke, and darkness gain a +5. | | | Average | ITS | 129 | Ranged (SP or Bolt). | | | | | | | | | | | | | | | | | | |
| Void Rounds | Allows a firearm to be operated normally in the void. Suffer -1 Damage while in atmosphere. | | | Rare | ITS | 129 | SP. | | | | | | | | | | | | | | | | | | |
| Bolt Shells, Modified | Weapon does 1d10+5X, Pen 4, and gains Tearing. Increases range by 30m. Loses Reliable or gains Unreliable. Loses Scatter. | | | Rare | HAC | 60 | Shotguns. | | | | | | | | | | | | | | | | | | |
| Flechette Shells | Fires a number of mono-darts instead of pellets. Increase range by 10% and gain Pen 2. | | | Rare | HAC | 60 | Shotguns. | | | | | | | | | | | | | | | | | | |
| Flechette Shells (Toxic) | As Flechette Shells, but also with Toxic. | | | Very Rare | HAC | 60 | Shotguns. | | | | | | | | | | | | | | | | | | |
| Fyceline-tipped Rounds | Adds a small amount of explosive to bullets. Change damage to X. Pistol weapons have no further change, Basic increase damage by 1, and Heavy by 3. | | | Very Rare | HAC | 60 | Autoguns, autopistols, hand cannons, heavy stubbers, naval pistols, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Gas Rounds | Same effect as a grenade (Blind, Hallucinogen, Bloodfire, Choke, Stunner, Toxic, or Scare), but only for the target hit. | | | As Grenade | HAC | 60 | Shotguns. | | | | | | | | | | | | | | | | | | |
| Micro-blast Needles | Explosive needle rounds. Lose Toxic, but increase damage by 4, change type to X, and gain Tearing. | | | Extremely Rare | HAC | 60 | Dartcasters, needle pistols, and needle rifles. | | | | | | | | | | | | | | | | | | |
| Incendiary Rounds | Change damage type to E. | | | Rare | HAC | 60 | Autoguns, autopistols, hand cannons, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Shrieker Ammunition | Shot gains Toxic, but if the Toughness test is failed it deals 3d10X instead. RoF is halved except for single shot. | | | Unique | HAC | 61 | Shuriken cannons. | | | | | | | | | | | | | | | | | | |
| Solid Slugs | +1 Damage, +2 Pen, loses Scatter. | | | Common | HAC | 61 | Shotguns. | | | | | | | | | | | | | | | | | | |
| Stun Shells | Lose Scatter, gain Shocking. | | | Scarce | HAC | 61 | Shotguns. | | | | | | | | | | | | | | | | | | |
| Toxin-saturated Promethium | Toxic. | | | Rare | HAC | 61 | Flamers. | | | | | | | | | | | | | | | | | | |
| Blessed Ammunition | Gains Sanctified. | | | Extremely Rare | FAC | 92 | "Any ranged weapon that has ammunition that can be consecrated." | | | | | | | | | | | | | | | | | | |
| Capacitor Rounds | Gains Shocking, reduces damage by 4. | | | Rare | FAC | 92 | Ranged (Bolt or shotgun). | | | | | | | | | | | | | | | | | | |
| Dragonfire Bolts | Gains Blast (2), reduces damage by 1. Targets must make an Agility test at +20 or catch fire. | | | Very Rare | FAC | 92 | Bolt. | | | | | | | | | | | | | | | | | | |
| Hellfire Bolts | Gains Toxic, reduces Pen by 2. | | | Extremely Rare | FAC | 92 | Bolt. | | | | | | | | | | | | | | | | | | |
| High Explosive Rounds | Changes damage type to E, gains Blast (1), reduces Pen by 2. | | | Scarce | FAC | 92 | Autocannons. | | | | | | | | | | | | | | | | | | |
| Kraken Rounds | Increase Pen by +4, reduce damage by 1. | | | Extremely Rare | FAC | 92 | Ranged (SP or Bolt). | | | | | | | | | | | | | | | | | | |
| Purgatus Stake-Bolts | Gains Sanctified. Psykers and warp entities must make a WP test or roll for Perils of the Warp. | | | Extremely Rare | FAC | 92 | Crossbows. | | | | | | | | | | | | | | | | | | |
| Pyre Rounds | Gains Cleansing Fire and Sanctified. Psykers autofail WP tests to avoid catching fire, and take 1d10 E unavoidable damage when using powers. | | | Near Unique | FAC | 92 | SP. | | | | | | | | | | | | | | | | | | |
| Vengeance Rounds | Grants the Unstable and Overheats qualities. +3 Damage and Pen. | | | Very Rare | FAC | 92 | Bolt. | | | | | | | | | | | | | | | | | | |
| Kroot Sniper Rounds | Changes the weapon's profile (S/-/-, 1d10+7E, Pen 5, Clip 1; Accurate). | 0.1kg | | Extremely Rare* | TCG | 27 | Kroot rifles. | | | | | | | | | | | | | | | | | | |
| Deathwatch | Specialist Ammo for Heavy Bolter requires +5 Req for a regular magazine, and +15 for a backpack ammo supply. Each requisition is one magazine. | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Backpack Ammo Supply | Provides 100 Plasma/Melta/Las, 250 SP or Bolt, and 75 Flame. | 40kg | | Ubiquitous* | DW | 159 | Automatically issued with Heavy weapons. | | | | | | | | | | | | | | | | | | |
| Dragonfire Shells | -2 damage. Anyone within 2m of the target must make an Agility test or catch fire. May target an area (+20 to BS). | | 28/clip | Respected | DW | 159 | Bolt. | | | | | | | | | | | | | | | | | | |
| Hellfire Rounds | Ignores Natural Armor, inflicts RF on 9 and 10. Gain Tearing. With Heavy Bolter, RoF changes to S/-/- and gains Blast (3). +1 Magnitude Damage against Hordes. | | 25/clip | Ubiquitous* | DW | 159 | Bolt. | | | | | | | | | | | | | | | | | | |
| Implosion Shells | If damage is taken, suffer 1d5 points of temporary Agility Damage. | | 27/clip | Respected | DW | 159 | Bolt. | | | | | | | | | | | | | | | | | | |
| Kraken Rounds | Increase Pen to 8, increase range 50%. | | 15/clip | Ubiquitous* | DW | 159 | Bolt. | | | | | | | | | | | | | | | | | | |
| Metal Storm Rounds | Decrease Damage and Pen by 2, but gain Blast (2). | | 15/clip | Ubiquitous* | DW | 159 | Bolt. | | | | | | | | | | | | | | | | | | |
| Stalker Rounds | Awareness tests to hear suffer -30, and can only be attempted at half distance. -2 damage unless used in Stalker Pattern Boltgun. If used in a Stalker, shot is impossible to hear. | | 5/clip | Ubiquitous* | DW | 160 | Bolt. | | | | | | | | | | | | | | | | | | |
| Vengeance Rounds | Gain Felling (1) and increase Pen to 9. Detonate prematurely on roll of 91-100. Suffer explosive damage equal to weapon's damage at Pen 5 to an arm. Also causes a jam. | | 25/clip | Famed | DW | 160 | Bolt. | | | | | | | | | | | | | | | | | | |
| Witch Bolts | Any creatures with Psy Rating that take damage reduce Psy rating by 1 for 1d10 rounds. May not push. Triggers Warp Instability for targets that have it. | | 12/clip | Distinguished | DW | 160 | Bolt. | | | | | | | | | | | | | | | | | | |
| Breaching Rounds | Changes the weapon's damage type to X and reduces its range by half. | | 8/clip | Distinguished | ROB | 140 | Astartes shotguns. | | | | | | | | | | | | | | | | | | |
| Ignis Rounds | Changes damage type to E. A target hit must pass an Agility test or be set on fire in addition to normal damage. | | 10/clip | Famed | ROB | 140 | Autoguns, autopistols, and Astartes shotguns. | | | | | | | | | | | | | | | | | | |
| Penetrator Rounds | Gains +5 to Pen and loses Scatter. | | 6/clip | Distinguished | ROB | 140 | Autoguns, autopistols, and Astartes shotguns. | | | | | | | | | | | | | | | | | | |
| Razorweb Ammo | A webber loaded with this inflicts an additional -20 to escape. Furthermore, each attempt deals 2d10R Pen 8. | | 6/clip | Famed | ROB | 140 | Webbers. | | | | | | | | | | | | | | | | | | |
| Shredder Rounds | Gains +1 Pen and Tearing. | | 7/clip | Distinguished | ROB | 140 | Astartes shotguns. | | | | | | | | | | | | | | | | | | |
| Slug Rounds | Lose Scatter, gain Tearing and Felling (1). | | 4/clip | Ubiquitous* | ROB | 140 | Astartes shotguns. | | | | | | | | | | | | | | | | | | |
| Syrshin Singularity Rounds | Dead Cabal Relic. +4 Damage. Wielder can apply penalties to his target's Dodge and his own BS, or ignore cover with a Called Shot. | | 10 | Respected | TOR | 37 | Bolt. | | | | | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | |
| Amputator Shells | Adds +2 damage, loses Scatter. | | | Scarce | BC | 172 | Hand cannons, shotguns, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Barbed Rounds | Gains Crippling (1). | | | Scarce | BC | 172 | SP. | | | | | | | | | | | | | | | | | | |
| Dumdum Bullets | +2 Damage, -2 Pen (minimum 0). If Pen is already 0, only add 1 to damage. | | | Average | BC | 172 | SP. | | | | | | | | | | | | | | | | | | |
| Explosive Arrows | -10 penalty to BS, damage type becomes X, no longer Primitive. | | | Scarce | BC | 172 | Bows and crossbows. | | | | | | | | | | | | | | | | | | |
| Hellfire Bolt Rounds | Gains Toxic (3) and inflicts Zealous Hatred on 9 or 10. For Heavy Bolters, RoF becomes S/-/- and adds Blast (3). Adds +1 Mag damage to a Horde. | | | Very Rare | BC | 172 | Bolt. | | | | | | | | | | | | | | | | | | |
| High-Grade Promethium | Adds 10m(?) to range. | | | Scarce | BC | 173 | Flamers. | | | | | | | | | | | | | | | | | | |
| Hot-Shot Charge Pack | +3 damage, Pen 4, adds Tearing, loses Reliable, clip reduced to 1. | | | Average | BC | 173 | Pistol/Basic (Las). | | | | | | | | | | | | | | | | | | |
| Inferno Shells | Gains the Flame quality. | | | Scarce | BC | 173 | Pistol/Basic (SP). | | | | | | | | | | | | | | | | | | |
| Man-Stopper Bullets | Set Penetration to 3. | | | Scarce | BC | 173 | Pistol/Basic (SP). | | | | | | | | | | | | | | | | | | |
| Metal Storm Rounds | Reduce damage and Pen by 2, gain Blast (2). | | | Very Rare | BC | 173 | Bolt. | | | | | | | | | | | | | | | | | | |
| Purified Plasma | Loses the Overheats quality. | | | Very Rare | BC | 173 | Plasma. | | | | | | | | | | | | | | | | | | |
| Stalker Bolt Rounds | Awareness tests to hear suffer -30, and can only be attempted within 30m of the firer. -2 Damage. | | | Very Rare | BC | 173 | Bolt. | | | | | | | | | | | | | | | | | | |
| Tox Rounds | Toxic (2). | | | Average | BC | 173 | Pistol/Basic (SP). | | | | | | | | | | | | | | | | | | |
| Tzeentchian Inferno Bolts | Loses Tearing and gains Blast (2). Gain Warp Weapon against living targets. Single shot only, must be Tzeentch-aligned. | | | Extremely Rare | TOF | 40 | Bolt (Legion). | | | | | | | | | | | | | | | | | | |
| Q'Sal Crystal Caster Shells | - | | | Extremely Rare | TOF | 40 | Q'Sal Crystal Casters. | | | | | | | | | | | | | | | | | | |
| Glittershells | Reduce damage to 1d10, add Hallucinogenic (2). Counts as Hallucinogenic (4) against psykers. Rare within Ragged Helix. | | | Extremely Rare* | TOE | 38 | Shotguns. | | | | | | | | | | | | | | | | | | |
| Scatterscream Rounds | Loses Scatter, gains Blast (2) and Concussive (2). | | | Very Rare | TOE | 39 | Shotguns. | | | | | | | | | | | | | | | | | | |
| Bloodrot Rounds | Changes the bolter's profile (80m, S/-/-, 3d10X, Pen 6; Blast(5), Corrosive, Smoke(1), Toxic(3)). See Bloodrot Grenade for smoke effects. | | | Extremely Rare | TOD | 38 | Heavy bolters. | | | | | | | | | | | | | | | | | | |
| Scourge Shells | +2 Pen, loses Scatter, gains Razor Sharp. Can be loaded with diseases/toxins (+20 Medicae test). | | | Rare | TOD | 39 | Shotguns. | | | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | |
| Arrows/Quarrels | - | | | Common | OW | 192 | Bows, crossbows, and hand bows. | | | | | | | | | | | | | | | | | | |
| Shot | - | | | Common | OW | 192 | Flintlock pistols and muskets. | | | | | | | | | | | | | | | | | | |
| Bullets | - | | | Plentiful | OW | 192 | Autoguns, autopistols, hand cannons, heavy stubbers, sniper rifles, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Cartridge | - | | | Common | OW | 192 | Shotguns. | | | | | | | | | | | | | | | | | | |
| Backpack Ammo Pack | Can hold: 80 shots Plasma/Melta/Las, 200 SP/Bolt, 60 Flame. Ignore attached weapon's clip size. | 25kg | | Rare | OW | 192 | Any. | | | | | | | | | | | | | | | | | | |
| Charge Cell | - | | | Common | OW | 192 | Laslocks. | | | | | | | | | | | | | | | | | | |
| Charge Pack (Pistol) | - | | | Common | OW | 192 | Pistol (Las). | | | | | | | | | | | | | | | | | | |
| Charge Pack (Basic) | - | | | Common | OW | 192 | Basic (Las). | | | | | | | | | | | | | | | | | | |
| Charge Pack (Heavy) | - | | | Rare | OW | 192 | Heavy (Las). | | | | | | | | | | | | | | | | | | |
| Fuel (Pistol) | - | | | Scarce | OW | 193 | Hand flamers. | | | | | | | | | | | | | | | | | | |
| Fuel (Basic) | - | | | Scarce | OW | 193 | Flamers. | | | | | | | | | | | | | | | | | | |
| Fuel (Heavy) | - | | | Scarce | OW | 193 | Heavy flamers. | | | | | | | | | | | | | | | | | | |
| Bolt Shells | - | | | Rare | OW | 193 | Bolt. | | | | | | | | | | | | | | | | | | |
| Melta Canister (Pistol) | - | | | Very Rare | OW | 193 | Inferno pistols. | | | | | | | | | | | | | | | | | | |
| Melta Canister (Basic) | - | | | Very Rare | OW | 193 | Meltaguns. | | | | | | | | | | | | | | | | | | |
| Melta Canister (Heavy) | - | | | Very Rare | OW | 193 | Multi-meltas. | | | | | | | | | | | | | | | | | | |
| Plasma Flask (Pistol) | - | | | Rare | OW | 193 | Plasma pistols. | | | | | | | | | | | | | | | | | | |
| Plasma Flask (Basic) | - | | | Rare | OW | 193 | Plasma guns. | | | | | | | | | | | | | | | | | | |
| Plasma Flask (Heavy) | - | | | Very Rare | OW | 193 | Plasma cannons. | | | | | | | | | | | | | | | | | | |
| Exotic | - | | | Very Rare | OW | 193 | * | | | | | | | | | | | | | | | | | | |
| Artillery | - | | | Very Rare | OW | 193 | Artillery. | | | | | | | | | | | | | | | | | | |
| Amputator Shells | +2 Damage. | | | Extremely Rare | OW | 193 | Autoguns, autopistols, hand cannons, shotguns, sniper rifles, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Bleeder Rounds | Adds +2 to all Damage the target takes in that combat. Has no extra effect vs. Daemonic or Machine trait targets. | | | Rare | OW | 193 | Autoguns, autopistols, hand cannons, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Dumdum Bullets | Adds +2 Damage but doubles target's AP. | | | Scarce | OW | 193 | Stub revolvers, stub automatics, sniper rifles, and hand cannons. | | | | | | | | | | | | | | | | | | |
| Expander Rounds | +1 Damage and Penetration. | | | Scarce | OW | 193 | Autoguns, autopistols, sniper rifles, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Explosive Arrows/Quarrels | -10 penalty to BS, damage type becomes X, no longer Primitive. | | | Scarce | OW | 193 | Bows, crossbows, and hand bows. | | | | | | | | | | | | | | | | | | |
| Hot-Shot Charge Pack | +1 Damage, Pen 4, adds Tearing, loses Reliable, clip reduced to 1. | | | Scarce | OW | 194 | Las carbines, lasguns, laspistols and long las. | | | | | | | | | | | | | | | | | | |
| Inferno Shells | Gains the Flame quality. | | | Rare | OW | 194 | Ranged (Bolt or shotgun). | | | | | | | | | | | | | | | | | | |
| Man-Stopper Bullets | Increase Penetration by 3. | | | Scarce | OW | 194 | Autoguns, autopistols, hand cannons, sniper rifles, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Tempest Bolt Shells | Damage type becomes E, gains the Shocking quality. +3 Damage against Machine targets. | | | Near Unique | OW | 194 | Bolt. | | | | | | | | | | | | | | | | | | |
| Anti-Tank Shells | Penetration 12. Can't be fired Indirectly. | | | Extremely Rare | OW | 194 | Artillery. | | | | | | | | | | | | | | | | | | |
| High Explosive Shells | 3d10+10X, Pen 8, Blast (10), Concussive (3). Other Qualities from the weapon are unmodified. | | | Rare | OW | 194 | Artillery. | | | | | | | | | | | | | | | | | | |
| Illumination Shells | Lights up a 1km area for 10 minutes. | | | Very Rare | OW | 194 | Artillery. | | | | | | | | | | | | | | | | | | |
| Infernus Shells | 2d10+10E, Pen 6. Gains the Flame quality and loses Concussive. | | | Extremely Rare | OW | 194 | Artillery. | | | | | | | | | | | | | | | | | | |
| Smoke Shells | Blocks all forms of vision in a 10m radius for up to 10 rounds. | | | Rare | OW | 194 | Artillery. | | | | | | | | | | | | | | | | | | |
| Envenomed Ammunition | Gains Toxic (2). | | | Scarce | HOE | 123 | Ranged (Low-Tech). | | | | | | | | | | | | | | | | | | |
| Solid Slugs | +1 Damage, +2 Pen, loses Scatter. | | | Common | HOE | 123 | Shotguns. | | | | | | | | | | | | | | | | | | |
| Tracer Rounds | When firing Full-Auto, multiply Degrees of Success by 1.5 (round up). Gains Flame at point-blank. +5 to Ranged Volley Orders. | | | Common | HOE | 123 | SP. | | | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | Successful Acquisition tests for ammunition give (2+DoS) clips. Arrows/crossbow bolts come in "clips" of 6. | | | | | | | | | | | | | | | | | | | | | | | | |
| Standard Ammo | Default ammunition profile for any specific weapon. Availability is one step easier than the weapon. | | | * | DH2 | 166 | * | | | | | | | | | | | | | | | | | | |
| Amputator Shells | +2 Damage. | | | Extremely Rare | DH2 | 165 | Autoguns, autopistols, hand cannons, shotguns, sniper rifles, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Bleeder Rounds | Causes Blood Loss for 1d5 rounds or until treated. Has no extra effect vs. Daemonic or Machine trait targets. | | | Rare | DH2 | 165 | Autoguns, autopistols, hand cannons, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Dumdum Bullets | Adds +2 Damage but doubles target's AP. | | | Scarce | DH2 | 165 | Stub revolvers, stub automatics, sniper rifles, and hand cannons. | | | | | | | | | | | | | | | | | | |
| Expander Rounds | +1 Damage and Penetration. | | | Scarce | DH2 | 165 | Autoguns, autopistols, sniper rifles, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Explosive Arrows/Quarrels | -10 penalty to BS, damage type becomes X, loses Primitive, gains Blast (1). | | | Scarce | DH2 | 166 | Bows and crossbows | | | | | | | | | | | | | | | | | | |
| Hot-Shot Charge Pack | +1 Damage, Pen 4, adds Tearing, loses Reliable, clip reduced to 1. | | | Scarce | DH2 | 166 | Las carbines, lasguns, laspistols and long las. | | | | | | | | | | | | | | | | | | |
| Inferno Shells | Gains the Flame quality. | | | Rare | DH2 | 166 | Ranged (Bolt or shotgun). | | | | | | | | | | | | | | | | | | |
| Man-Stopper Bullets | Increase Penetration by 3. | | | Scarce | DH2 | 166 | Autoguns, autopistols, hand cannons, sniper rifles, stub automatics, and stub revolvers. | | | | | | | | | | | | | | | | | | |
| Scrambler Rounds | Gains Hallucinogenic (2) and Recharge. | | | Rare | DH2 | 166 | Ranged (SP or Bolt). | | | | | | | | | | | | | | | | | | |
| Tempest Bolt Shells | Damage type becomes E, gains the Shocking quality. +3 Damage against Machine targets. | | | Near Unique | DH2 | 166 | Bolt. | | | | | | | | | | | | | | | | | | |
| Tox Rounds | Gains Toxic (1), -2 Dam. | | | Scarce | DH2 | 166 | Ranged (SP or Bolt). | | | | | | | | | | | | | | | | | | |
| “Emperor’s Light” Thermal Bolts | Loses Primitive and Accurate. Gains +1d10E Dam, Pen 6, Melta, and Inaccurate. | | | Rare | EWI | 46 | Crossbows. | | | | | | | | | | | | | | | | | | |
| “Emperor’s Wrath” Shard Bolts | Crippling (2). | | | Scarce | EWI | 47 | Crossbows. | | | | | | | | | | | | | | | | | | |
| “Heretic’s Match” Incendiary Rounds | Gains Flame and Unreliable, loses Blast. | | | Scarce | EWI | 47 | Bows, crossbows, and shotguns. | | | | | | | | | | | | | | | | | | |
| Purgatus Stakes | Gains Sanctified. Psykers and warp entities must make a WP test or roll for Perils of the Warp. | | | Extremely Rare | EWI | 47 | Purgatus Crossbow. | | | | | | | | | | | | | | | | | | |
| Purity Bolts | Haywire (2). | | | Very Rare | EWI | 47 | Crossbows. | | | | | | | | | | | | | | | | | | |
| Sanctified Ammunition | Sanctified. | | | Rare | EWI | 47 | Bows, crossbows, flame, or SP. | | | | | | | | | | | | | | | | | | |
| Silver Stakes | Gains Sanctified. Psykers and warp entities take an additional 1d10 damage. | | | Very Rare | EWI | 47 | Crossbows. | | | | | | | | | | | | | | | | | | |
| Theta-Pattern Concussion Bolts | Gains Blast (5) and Concussive (5). Anyone in Blast radius must make a -20 Strength test or be knocked Prone 1d5 meters away. | | | Very Rare | EWI | 47 | Crossbows. | | | | | | | | | | | | | | | | | | |
| Theta-Pattern Shock Bolts | Gains Shocking. Targets that fail the Toughness test with 3+ Degrees of Failure are knocked Unconscious instead of Stunned. | | | Very Rare | EWI | 47 | Crossbows. | | | | | | | | | | | | | | | | | | |
| Abyssal Bolts | Gains Crippling (2) and Tainted, loses Reliable and Sanctified. | | | Very Rare | EBY | 44 | Crossbows, Bolt. | | | | | | | | | | | | | | | | | | |
| Nitidus Rounds | Stuns psykers (-10 Willpower test to avoid). Forces a Warp Instability test at a -10 penalty. | | | Very Rare | EBY | 44 | Shotguns. | | | | | | | | | | | | | | | | | | |
| Psybolts | Gains Daemonbane and Sanctified. Ignores psychic protection and adds +[Psy Rating] Damage. | | | Extremely Rare | EBY | 44 | Bolt. | | | | | | | | | | | | | | | | | | |
| Psyflame | Gains Sanctified. Ignores psychic protection and imposes a -[Psy Rating * 5] penalty on Agility tests to avoid being hit. | | | Very Rare | EBY | 44 | Ranged (Flame). | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Armor Type | Location(s) Covered | AP | Agi | WT | Cost | Availability | Src | Pg. | Notes | | | | | | | | | | | | | | | | |
| Armor | | | | | | | | | | | | | | | | | | | | | | | | | |
| Armors with AP >= 7 inflict a -30 penalty to Silent Move and Concealment | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Primitive/Basic | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | AP values are halved (round up) before non-Primitive weapon Penetration is applied. | | | | | | | | | | | | | | | | | | | | | | | | |
| Gang Leathers | Body, Arms, Legs | 1 | - | 5kg | 25 | Average | DH | 144 | - | | | | | | | | | | | | | | | | |
| Heavy Leathers | Body, Arms, Legs | 2 | - | 7kg | 100 | Common | DH | 144 | - | | | | | | | | | | | | | | | | |
| Quilted Vest | Body | 2 | - | 2kg | 10 | Common | DH | 144 | - | | | | | | | | | | | | | | | | |
| Beast Furs | Body | 2 | - | 10kg | 5 | Average | DH | 144 | - | | | | | | | | | | | | | | | | |
| Grox Hides | Body | 3 | - | 14kg | 60 | Common | DH | 144 | - | | | | | | | | | | | | | | | | |
| Chain Coat | Body, Arms, Legs | 3 | - | 18kg | 50 | Average | DH | 144 | - | | | | | | | | | | | | | | | | |
| Feudal Plate | All | 5 | - | 30kg | 120 | Scarce | DH | 144 | - | | | | | | | | | | | | | | | | |
| Xeno Hides | Body | 6 | - | 22kg | 5000 | Very Rare | DH | 144 | - | | | | | | | | | | | | | | | | |
| Banded Armor, Fervious | Body, Arms, Legs | 3 | - | 12kg | 50 | Rare | IHB | 100 | - | | | | | | | | | | | | | | | | |
| Bone Armor | Body, Arms, Legs | 2 | - | 12kg | 20 | Average | IHB | 100 | - | | | | | | | | | | | | | | | | |
| Bracers | Body, Arms, Legs | 1 | - | 0.5kg | 10 | Plentiful | IHB | 100 | - | | | | | | | | | | | | | | | | |
| Heavy Plate Armor | All | 6 | - | 28kg | 300 | Scarce | IHB | 100 | - | | | | | | | | | | | | | | | | |
| Scale Armor, Monrass | Body, Arms, Legs | 3 | - | 15kg | 1000 | Very Rare | IHB | 101 | Grants a +10 to Agility tests to avoid catching fire. | | | | | | | | | | | | | | | | |
| Scrag Furs | Body | 2 | - | 7kg | 5 | Common | IHB | 101 | Wearing imposes a -10 to Fellowship tests. | | | | | | | | | | | | | | | | |
| Silkmail, Acreage | Body, Arms, Legs | 3 | - | 5kg | 150 | Rare | IHB | 101 | - | | | | | | | | | | | | | | | | |
| Mirker's Greaves | Legs | 4 | - | 8kg | 50 | Average | IHB | 125 | May kick with the same effect as if they were using knuckle dusters (Brass Knuckles) | | | | | | | | | | | | | | | | |
| Rogue Trader | AP values are halved (round up) before non-Primitive weapon Penetration is applied. | | | | | | | | | | | | | | | | | | | | | | | | |
| Heavy Leathers/Furs | Body, Arms, Legs | 2 | - | 7kg | | Common | RT | 138 | - | | | | | | | | | | | | | | | | |
| Grox Hide/Chainmail | Body, Arms, Legs | 3 | - | 15kg | | Common | RT | 138 | - | | | | | | | | | | | | | | | | |
| Feudal World Plate | All | 5 | - | 30kg | | Scarce | RT | 138 | - | | | | | | | | | | | | | | | | |
| Burnscour Beast Hide | Body | 6 | - | 20kg | | Very Rare | RT | 138 | - | | | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | |
| Underhive Leathers | Body, Arms | 1 | - | 5kg | | Common | BC | 173 | - | | | | | | | | | | | | | | | | |
| Quilted Vest | Body | 2 | - | 2kg | | Common | BC | 173 | - | | | | | | | | | | | | | | | | |
| Beast Furs | Body | 2 | - | 10.2kg | | Average | BC | 173 | - | | | | | | | | | | | | | | | | |
| Chainmail Coat | Body, Arms, Legs | 3 | - | 28kg | | Average | BC | 173 | - | | | | | | | | | | | | | | | | |
| Talax Hide Armour | All | 6 | - | 6kg | | Rare* | TOB | 43 | +10 to resist Concussive. Extremely Rare outside of Talax. | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | |
| Heavy Leathers | Body, Arms | 1 | - | 5kg | | Common | OW | 195 | - | | | | | | | | | | | | | | | | |
| Chainmail Suit | Body, Arms, Legs | 3 | - | 15kg | | Common | OW | 195 | - | | | | | | | | | | | | | | | | |
| Feudal World Plate | All | 5 | - | 30kg | | Scarce | OW | 195 | - | | | | | | | | | | | | | | | | |
| Death World Beast Hide Vest | Body | 6 | - | 20kg | | Very Rare | OW | 195 | - | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | |
| Heavy Leathers | Body, Arms | 1 | - | 5kg | | Common | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| Imperial Robes | Body, Arms, Legs | 1 | - | 4kg | | Average | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| Armoured Bodyglove | Body, Arms, Legs | 2 | - | 5kg | | Rare | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| Chainmail Suit | Body, Arms, Legs | 3 | 35 | 15kg | | Common | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| Feudal World Plate | All | 5 | 25 | 30kg | | Scarce | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| Xenos Hide Vest | Body | 6 | 50 | 20kg | | Very Rare | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| Mouldsuit | All | - | 40 | 10kg | | Rare | EWI | 48 | Protects against mind-mould, as well as poisons and fire. May be damaged if worn in combat. | | | | | | | | | | | | | | | | |
| Praetor Armour | All | 6 | 50 | 16kg | | Extremely Rare | EWI | 49 | Includes respirator, comm-link, photo-visor, targeter, recoil gloves, and a magnetic holster. Wearers without the Adeptus Mechanicus background gain Enemy (Adeptus Mechanicus) while wearing it. | | | | | | | | | | | | | | | | |
| Obsidian Plate | Body | 6 | 35 | 35kg | | Very Rare | EBY | 46 | Wearer gains Resistance (Psychic Powers), or +10 to resist powers if he already has the talent. Counts as AP 18 against Psychic Bolts. Reduces psykers' Psy Rating by 3 (min. 1). | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Flak | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | AP 5 against indirect hits from Blast weapons. | | | | | | | | | | | | | | | | | | | | | | | | |
| Flak Helmet | Head | 2 | - | 2kg | 25 | Average | DH | 144 | - | | | | | | | | | | | | | | | | |
| Flak Gauntlets | Arms | 2 | - | 1kg | 50 | Average | DH | 144 | - | | | | | | | | | | | | | | | | |
| Light Flak Coat | Body, Arms, Legs | 2 | - | 4kg | 80 | Scarce | DH | 144 | - | | | | | | | | | | | | | | | | |
| Flak Vest | Body | 3 | - | 5kg | 50 | Average | DH | 144 | - | | | | | | | | | | | | | | | | |
| Flak Jacket | Body, Arms, Legs | 3 | - | 6kg | 100 | Average | DH | 144 | - | | | | | | | | | | | | | | | | |
| Flak Cloak | All | 3 | - | 8kg | 80 | Scarce | DH | 144 | - | | | | | | | | | | | | | | | | |
| Guard Flak Armor | All | 4 | - | 11kg | 300 | Scarce | DH | 144 | - | | | | | | | | | | | | | | | | |
| Flak Greatcoat | Body, Arms | 4 | - | 9kg | 150 | Average | IHB | 181 | - | | | | | | | | | | | | | | | | |
| Rogue Trader | AP 5 against indirect hits from Blast weapons. | | | | | | | | | | | | | | | | | | | | | | | | |
| Flak Helmet | Head | 2 | - | 2kg | | Average | RT | 138 | - | | | | | | | | | | | | | | | | |
| Flak Cloak | Body, Arms, Legs | 3 | - | 8kg | | Scarce | RT | 138 | - | | | | | | | | | | | | | | | | |
| Flak Coat | Body, Arms, Legs | 3 | - | 5kg | | Average | RT | 138 | - | | | | | | | | | | | | | | | | |
| Guard Flak Armor | All | 4 | - | 11kg | | Scarce | RT | 138 | - | | | | | | | | | | | | | | | | |
| Black Crusade | +1 AP against indirect hits from Blast weapons. | | | | | | | | | | | | | | | | | | | | | | | | |
| Flak Helmet | Head | 2 | - | 2kg | | Average | BC | 173 | - | | | | | | | | | | | | | | | | |
| Flak Gauntlets | Arms | 2 | - | 1kg | | Average | BC | 173 | - | | | | | | | | | | | | | | | | |
| Light Flak Coat | Body, Arms, Legs | 2 | - | 4kg | | Scarce | BC | 173 | - | | | | | | | | | | | | | | | | |
| Flak Vest | Body | 3 | - | 5kg | | Average | BC | 173 | - | | | | | | | | | | | | | | | | |
| Flak Jacket | Body, Arms | 3 | - | 5kg | | Average | BC | 173 | - | | | | | | | | | | | | | | | | |
| Flak Cloak | Body, Arms, Legs | 3 | - | 8kg | | Scarce | BC | 173 | - | | | | | | | | | | | | | | | | |
| Guard Flak Armor | All | 4 | - | 11kg | | Scarce | BC | 173 | - | | | | | | | | | | | | | | | | |
| Only War | +1 AP against indirect hits from Blast weapons. | | | | | | | | | | | | | | | | | | | | | | | | |
| Flak Helmet | Head | 2 | - | 2kg | | Average | OW | 195 | - | | | | | | | | | | | | | | | | |
| Flak Gauntlets | Arms | 2 | - | 1kg | | Average | OW | 195 | - | | | | | | | | | | | | | | | | |
| Light Flak Cloak | Body, Arms, Legs | 2 | - | 4kg | | Scarce | OW | 195 | - | | | | | | | | | | | | | | | | |
| Flak Vest | Body | 3 | - | 5kg | | Average | OW | 195 | - | | | | | | | | | | | | | | | | |
| Flak Cloak | Body, Arms, Legs | 3 | - | 8kg | | Scarce | OW | 195 | - | | | | | | | | | | | | | | | | |
| Flak Coat | Body, Arms | 3 | - | 5kg | | Average | OW | 195 | - | | | | | | | | | | | | | | | | |
| Imperial Guard Flak Armour | All | 4 | - | 11kg | | Scarce | OW | 195 | - | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | +1 AP against indirect hits from Blast weapons. | | | | | | | | | | | | | | | | | | | | | | | | |
| Flak Helmet | Head | 2 | - | 2kg | | Average | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| Flak Gauntlets | Arms | 2 | - | 1kg | | Average | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| Light Flak Cloak | Body, Arms, Legs | 2 | 55 | 4kg | | Scarce | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| Flak Vest | Body | 3 | 60 | 5kg | | Average | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| Flak Cloak | Body, Arms, Legs | 3 | 55 | 8kg | | Scarce | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| Flak Coat | Body, Arms | 3 | 60 | 5kg | | Average | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| Imperial Guard Flak Armour | All | 4 | 50 | 11kg | | Scarce | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Mesh | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | |
| Mesh Cowl | Head | 3 | - | 0.5kg | 100 | Rare | DH | 145 | - | | | | | | | | | | | | | | | | |
| Mesh Gloves | Arms | 3 | - | 0.5kg | 120 | Rare | DH | 145 | - | | | | | | | | | | | | | | | | |
| Xeno Mesh | Body, Arms, Legs | 4 | - | 2kg | 375 | Rare | DH | 145 | - | | | | | | | | | | | | | | | | |
| Mesh Vest | Body | 4 | - | 1kg | 150 | Rare | DH | 145 | - | | | | | | | | | | | | | | | | |
| Mesh Combat Cloak | All | 4 | - | 1.5kg | 350 | Very Rare | DH | 145 | - | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | |
| Mesh Cowl | Head | 3 | - | 0.5kg | | Rare | RT | 138 | - | | | | | | | | | | | | | | | | |
| Xeno Mesh | Body, Arms, Legs | 3 | - | 2kg | | Rare | RT | 138 | - | | | | | | | | | | | | | | | | |
| Mesh Combat Cloak | Body, Arms, Legs | 4 | - | 1.5kg | | Very Rare | RT | 138 | - | | | | | | | | | | | | | | | | |
| Mesh Vest | Body | 4 | - | 2kg | | Rare | RT | 138 | - | | | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | |
| Mesh Cowl | Head | 3 | - | 1kg | | Rare | BC | 174 | - | | | | | | | | | | | | | | | | |
| Mesh Gloves | Arms | 3 | - | 1kg | | Rare | BC | 174 | - | | | | | | | | | | | | | | | | |
| Mesh Vest | Body | 4 | - | 1kg | | Rare | BC | 174 | - | | | | | | | | | | | | | | | | |
| Mesh Combat Cloak | Body, Arms, Legs | 4 | - | 2kg | | Very Rare | BC | 174 | - | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | |
| Mesh Vest | Body | 4 | - | 2kg | | Rare | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| Mesh Cloak | Body, Arms, Legs | 4 | 60 | 3kg | | Very Rare | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Carapace | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | |
| Carapace Helm | Head | 4 | - | 2kg | 250 | Rare | DH | 145 | - | | | | | | | | | | | | | | | | |
| Carapace Vambraces | Arms | 5 | - | 2kg | 300 | Rare | DH | 145 | - | | | | | | | | | | | | | | | | |
| Carapace Greaves | Legs | 5 | - | 3kg | 375 | Rare | DH | 145 | - | | | | | | | | | | | | | | | | |
| Enforcer Light Carapace | Body, Arms, Legs | 5 | - | 15kg | 575 | Rare | DH | 145 | - | | | | | | | | | | | | | | | | |
| Carapace Chest Plate | Body | 6 | - | 7kg | 600 | Rare | DH | 145 | - | | | | | | | | | | | | | | | | |
| Storm Trooper Carapace | All | 6 | - | 17kg | 3750 | Very Rare | DH | 145 | - | | | | | | | | | | | | | | | | |
| Magistratum Combat Carapace, Hax-Orthlack Mk II | All | 5 | - | 16kg | 1100 | Rare | IHB | 126 | Built-in respirator, comm-bead, and photo-visor. | | | | | | | | | | | | | | | | |
| Boarding Armor | Head, Body, (Arms, Legs) | 5(3) | - | 17kg | 1225 | Rare | IHB | 164 | Built in void-suit and photo-visor. | | | | | | | | | | | | | | | | |
| Windrider Carapace Scale Armor | Body | 6 | - | 6kg | 800 | Scarce | IHB | 181 | - | | | | | | | | | | | | | | | | |
| Cameleoline Combat Armor | All | 5 | - | 17kg | 1000 | Very Rare | RHB | 154 | Gains the same effect as a Cameleoline Cloak, granting +20 to Concealment and counting as one Range bracket further if holding still. | | | | | | | | | | | | | | | | |
| Shock Carapace | Body, Arms, Legs | 6 | - | 19kg | 5000 | Very Rare | RHB | 154 | Any successful hits with conductive close combat weapons results in a Shocking hit on the offending arm. | | | | | | | | | | | | | | | | |
| Hospitaller Carapace | All (Head) | 5(4) | - | 20kg | 10000 | Very Rare | BOM | 117 | Grants +20 to resist toxins and diseases that do not penetrate the armor, and +10 to any Fear test involving smell. Helm has a built-in rebreather. | | | | | | | | | | | | | | | | |
| Sanctified Carapace | All | 6 | - | 18kg | 6000 | Very Rare | BOM | 117 | Grants +10 to resist direct psychic attacks and manipulation. Provides full AP against Psychic and Warp Weapons. Punches with the gauntlets count as Sanctified. Imposes -10 to all WP tests made by supernatural entities within 20m. | | | | | | | | | | | | | | | | |
| Adeptus Arbites Carapace Armor | All | 6 | - | 14kg | 3000 | Very Rare | BOJ | 64 | Has a built-in micro-bead and pair of recoil gloves, and makes the wearer immune to Photon Flash grenades. See text for further potential equipment mounts. | | | | | | | | | | | | | | | | |
| Gutterforged Armor | Head, Body, Arms | 5 | - | 41.5kg | 350 | Scarce | BOJ | 65 | Suffer -15 to Agility when worn. | | | | | | | | | | | | | | | | |
| Judge Armor | All | 6 | - | 16.5kg | 5500 | Very Rare | BOJ | 65 | Functions identically to Arbites Carapace. Additionally grants a +5 bonus to Interrogation and Intimidate against locals of the armor's planet of origin. | | | | | | | | | | | | | | | | |
| Verispex Armor | Body, Arms | 2 | - | 5.5kg | 500 | Very Rare | BOJ | 65 | Has a built-in auspex, chrono, combi-tool, and data-slate. Grants a +10 bonus to Awareness and Medicae to find information in the field. | | | | | | | | | | | | | | | | |
| Verispex Helm | Head | 4 | - | 2.5kg | 750 | Very Rare | BOJ | 66 | Has built-in preysense goggles and photo-visor. Grants a +10 bonus to Search and Tracking tests. | | | | | | | | | | | | | | | | |
| "Kasrkin" Storm Trooper Carapace, Cadian-Pattern | All | 6 | - | 15kg | | Very Rare | ASC | 143 | Complex carapace armor. See description for details and extra equipment. | | | | | | | | | | | | | | | | |
| Judge's Carapace, Hydraphur-Pattern | All | 5 | - | 15.5kg | | Very Rare | ASC | 143 | Carapace armor common to judges. See description for details and extra equipment. | | | | | | | | | | | | | | | | |
| Crimson Armour | All | 6 | - | 6kg | 12500 | Extremely Rare | TLW | 64 | +10 to Intimidate. Includes Good Quality photo-visor. | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | |
| Carapace Helm | Head | 4 | - | 2kg | | Rare | RT | 139 | - | | | | | | | | | | | | | | | | |
| Enforcer Light Carapace | All | 5 | - | 15kg | | Rare | RT | 139 | - | | | | | | | | | | | | | | | | |
| Carapace Chest Plate | Body | 6 | - | 7kg | | Rare | RT | 139 | - | | | | | | | | | | | | | | | | |
| Storm Trooper Carapace | All | 6 | - | 15kg | | Very Rare | RT | 139 | - | | | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Scout Armor | Body, Arms | 6 | - | 30kg | - | - | DW | 163 | Concealment +10, does not inflict the normal penalty for Silent Move and Conceal based on AP. | | | | | | | | | | | | | | | | |
| Deathwatch Scout Armor | Body, Arms, (Legs) | 7(5) | - | 30kg | - | - | ROB | 142 | Does not inflict the normal penalty for Silent Move and Concealment based on AP. | | | | | | | | | | | | | | | | |
| Body Glove: Grants +10 to any Toughness test to resist contact poisons, radiation, acids, or chemicals. | | | | | | | | | | | | | | | | | | | | | | | | |
| Anointment of Obfuscation: Anyone trying to detect a Space Marine wearing infiltrator armor using auto-senses, auspex, or augur arrays suffers a -10 to any Tech-Use or Scrutiny test. | | | | | | | | | | | | | | | | | | | | | | | | |
| Scout's Vox: Carries a long-range vox with a range of 35km. Can transmit voice and data. | | | | | | | | | | | | | | | | | | | | | | | | |
| Interlocutor Beacon: Carries an IFF beacon that doubles as a distress signal when needed. | | | | | | | | | | | | | | | | | | | | | | | | |
| Auto-Injector Cuff: +5 to all tests resisting the Toxic Quality or similar. Two doses of pain suppressant allow him to ignore the effects of critical damage for 1d10 rounds; if stunned, negate it in 1d5 rounds. | | | | | | | | | | | | | | | | | | | | | | | | |
| Shadow Mantle | Body, Arms, (Legs) | 7(5) | - | 30kg | 40 | Famed | HTC | 133 | Dark Hunters Relic. Master-Crafted Astartes Scout Armour. -20 to spot the wearer (-40 if standing still), includes auspex, halves enemy AP (before Pen) when Aiming. | | | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | |
| Carapace Helm | Head | 4 | - | 2kg | | Rare | BC | 174 | - | | | | | | | | | | | | | | | | |
| Carapace Vambraces | Arms | 5 | - | 2kg | | Rare | BC | 174 | - | | | | | | | | | | | | | | | | |
| Carapace Greaves | Legs | 5 | - | 3kg | | Rare | BC | 174 | - | | | | | | | | | | | | | | | | |
| Light Carapace | Body, Arms, Legs | 5 | - | 15kg | | Rare | BC | 174 | - | | | | | | | | | | | | | | | | |
| Carapace Chest Plate | Body | 6 | - | 7kg | | Rare | BC | 174 | - | | | | | | | | | | | | | | | | |
| Heavy Carapace | All | 6 | - | 17kg | | Very Rare | BC | 174 | - | | | | | | | | | | | | | | | | |
| Harness of Rage | All | 6 | - | 22kg | | Extremely Rare | TOB | 42 | Grants Regeneration based on damage dealt and allows Frenzying as a Free Action. | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | |
| Carapace Helm | Head | 4 | - | 2kg | | Rare | OW | 195 | - | | | | | | | | | | | | | | | | |
| Carapace Gauntlets | Arms | 5 | - | 2kg | | Rare | OW | 195 | - | | | | | | | | | | | | | | | | |
| Carapace Greaves | Legs | 5 | - | 3kg | | Rare | OW | 195 | - | | | | | | | | | | | | | | | | |
| Light Carapace | All | 5 | - | 15kg | | Rare | OW | 195 | - | | | | | | | | | | | | | | | | |
| Carapace Chestplate | Body | 6 | - | 7kg | | Rare | OW | 195 | - | | | | | | | | | | | | | | | | |
| Storm Trooper Carapace | All | 6 | - | 15kg | | Very Rare | OW | 195 | - | | | | | | | | | | | | | | | | |
| Crimson Armour | All | 6 | - | 6kg | | Near Unique | SOH | 130 | Unnatural Strength (+1), counts as sealed while wearing the helmet. Includes Good Quality photo-visor. | | | | | | | | | | | | | | | | |
| Sanctified Vestments | Arms, Body, Legs | 5 | - | 12kg | | Rare* | SOH | 130 | - | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | |
| Carapace Helm | Head | 4 | - | 2kg | | Rare | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| Carapace Gauntlets | Arms | 5 | - | 2kg | | Rare | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| Carapace Greaves | Legs | 5 | - | 3kg | | Rare | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| Enforcer Light Carapace | All | 5 | 45 | 15kg | | Rare | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| Carapace Chestplate | Body | 6 | 55 | 7kg | | Rare | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| Militarum Tempestus Carapace | All | 6 | 45 | 15kg | | Very Rare | DH2 | 168 | - | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Power Armor | Must be wearing Body, Arms, and Legs for Strength bonus to apply; helmet not necessary. | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | |
| Light Power Armor | All | 7 | - | 40kg | 8500 | Very Rare | DH | 145 | Strength +10 | | | | | | | | | | | | | | | | |
| Power Armor | All | 8 | - | 65kg | 15000 | Very Rare | DH | 145 | Strength +20, Hulking size | | | | | | | | | | | | | | | | |
| Dragon Scale | All | 8 | - | 20kg | 7500 | Tech-Priest only | IHB | 137 | Built in photo-visor and respirator, Str +10 | | | | | | | | | | | | | | | | |
| Lidhl Light Power Armor | All | 6 | - | 40kg | 8000 | Very Rare | IHB | 181 | - | | | | | | | | | | | | | | | | |
| Sororitas Powered Armor | All | 7(8) | - | 35kg | 20000 | Very Rare | BOM | 118 | Typically not issued with a helmet without proper rank. +10 Strength, grants the Auto-Stabilised trait. Helmet has a rebreather, comm-link, and integrated targeter (+5 BS). If critical damage to the body is suffered from behind, roll for effect (BOM 118). | | | | | | | | | | | | | | | | |
| Malleus Power Armor | All | 9 | - | 180kg | 25000 | Near Unique | DEM | 71 | Best Quality, included in profile. See text for details. | | | | | | | | | | | | | | | | |
| Malleus Terminator Armor | All | 12 | - | 400kg | | Unique | DEM | 71 | See text for details. | | | | | | | | | | | | | | | | |
| Power Armor, Ignatus-Pattern | All | 8 | - | 65kg | | Extremely Rare | ASC | 144 | Strength +20, Hulking size, +1 to movement rate; further information in description. | | | | | | | | | | | | | | | | |
| Cataphract Armour | All | 12 | - | - | | - | TLW | 93 | Strength +30, -1 movement rate, Hulking size | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | |
| Light Power Armor | All | 7 | - | 40kg | | Extremely Rare | RT | 139 | Strength +10 | | | | | | | | | | | | | | | | |
| Power Armor | All | 8 | - | 65kg | | Extremely Rare | RT | 139 | Strength +20, Hulking size | | | | | | | | | | | | | | | | |
| "Ironclad" Heavy Power Armor, Delphis Mk II | All | 9 | - | 150kg | | Extremely Rare | ITS | 129 | Extensive changes and abilities. See description for full details. | | | | | | | | | | | | | | | | |
| "Prensio" Lifter Armor, Delphis Mk II | All | 9 | - | 155kg | | Extremely Rare | SOI | 93 | Strength +20, Hulking size, Unnatural Strength (x2), various penalties | | | | | | | | | | | | | | | | |
| Resciscum Exploration Suit | All | 4 | - | 22kg | | Rare | SOI | 93 | Includes auspex, rebreather, vox, microbead, and 1-week power supply. -10 to Climb, Swim, and all WS/BS/Ag tests. | | | | | | | | | | | | | | | | |
| Engine Armour | All | 6 | - | 45kg | | Very Rare | FAC | 94 | Strength +30, Hulking size, -20 to Agility and Perception tests. | | | | | | | | | | | | | | | | |
| Artificer Armour | All | 10 | - | 70kg | | Extremely Rare | FAC | 94 | Strength +20, Hulking size, Sturdy. Includes auspex, photo-visor, recoil gloves, and a 24-hour power supply. | | | | | | | | | | | | | | | | |
| Artificer Armour (Consecrated) | All | 10 | - | 75kg | | Near Unique | FAC | 94 | Strength +20, Hulking size, Sturdy. Includes auspex, photo-visor, recoil gloves, and a 24-hour power supply. +20 on opposed WP tests against psychic powers, unarmed attacks gain Sanctified. | | | | | | | | | | | | | | | | |
| XV25 Stealth Battlesuit | All | 8 | - | - | | Near Unique* | TCG | 39 | Str 45, 2 HPs, Hulking. No Concealment penalty from Size, +2 Degrees of Success on successful Concealment, Dodge, Shadowing, and Stealth tests. | | | | | | | | | | | | | | | | |
| XV8 Crisis Battlesuit | All | 10 | - | - | | Near Unique* | TCG | 40 | Str 55, 3 HPs, Enormous. | | | | | | | | | | | | | | | | |
| XV9 Hazard Battlesuit | All | 14 | - | - | | Near Unique* | TCG | 40 | Str 65, 4 HPs, Enormous. Includes built-in photon casters (counts as Tau Photon Grenade). See text for operation. | | | | | | | | | | | | | | | | |
| XV8-05 “Enforcer” Crisis Battlesuit | All | 11 | - | - | | Unique* | TCG | 41 | Str 60, 4 HPs, Enormous. | | | | | | | | | | | | | | | | |
| XV8-02 “Iridium” Crisis Battlesuit | All | 15 | - | - | | Unique* | TCG | 41 | Str 55, 3 HPs, Enormous. | | | | | | | | | | | | | | | | |
| XV88 Broadside Battlesuit | All | 15 | - | - | | Near Unique* | TCG | 42 | Str 65, 3 HPs, Enormous. Lacks the Jet Pack primary system. | | | | | | | | | | | | | | | | |
| XV104 Riptide | All | 14 | - | - | | Unique* | TCG | 42 | Str 80, 3 HPs, Massive. The pilot can overload the reactor to improve the suit's abilities or gain a Force Field (rating varies). | | | | | | | | | | | | | | | | |
| Primary Systems | Unlike Support Systems and weapons, Primary Systems don't take up hard points and are hardwired into all battlesuits. | | | | | | | | | | | | | | | | | | | | | | | | |
| [Battlesuit] | Once per round when the pilot would take Critical Damage, 80% chance of rolling on the armor's crit table (TCG 31) instead. | | | | | | | | | | | | | | | | | | | | | | | | |
| Blacksun Filtration Systems | Contains built-in Blacksun Filter (see "Gear" tab). | | | | | | | | | | | | | | | | | | | | | | | | |
| Enhanced Motive Systems | The pilot gains Auto-Stabilised, as well as the battlesuit's Strength and Size. If this system is disabled, the suit is immobilized. | | | | | | | | | | | | | | | | | | | | | | | | |
| Environmental Seal | The armor is sealed and can maintain an adequate oxygen supply as long as it's powered. | | | | | | | | | | | | | | | | | | | | | | | | |
| Jet Pack | Make a +20 Pilot (Personal) test to fall safely or take a short jump; +0 to gain Flyer (12) for 1 minute. | | | | | | | | | | | | | | | | | | | | | | | | |
| Multi-Tracker | The pilot gains Two-Weapon Wielder (or, if he already has it, an additional +10 bonus to WS/BS while dual-wielding). | | | | | | | | | | | | | | | | | | | | | | | | |
| Support Systems | Acquired separately and installed on hard points. All Support Systems are Extremely Rare. | | | | | | | | | | | | | | | | | | | | | | | | |
| Advanced Targeting System | The pilot may make Called Shots as a Half Action. | | | | | | | | | | | | | | | | | | | | | | | | |
| Counterfire Defence System | The pilot may reroll failed BS tests while using Overwatch or Supporting Fire. | | | | | | | | | | | | | | | | | | | | | | | | |
| Drone Controller System | Contains built-in Drone Controller (see Gear tab). | | | | | | | | | | | | | | | | | | | | | | | | |
| Early Warning Override | The pilot may use Overwatch as a Reaction. | | | | | | | | | | | | | | | | | | | | | | | | |
| Positional Relay System | Contains built-in Positional Relay (see Gear tab). | | | | | | | | | | | | | | | | | | | | | | | | |
| Stimulant Injector | The pilot may inject one drug per round; holds 6 doses. The default drug lets the user temporarily ignore one non-fatal Critical Effect. | | | | | | | | | | | | | | | | | | | | | | | | |
| Shield Generator | Counts as a Force Field (rating 40). | | | | | | | | | | | | | | | | | | | | | | | | |
| Target Lock System | Contains built-in Target Lock (see Gear tab). | | | | | | | | | | | | | | | | | | | | | | | | |
| Vectored Retro-Thrusters | The pilot may Disengage as a Half Action. | | | | | | | | | | | | | | | | | | | | | | | | |
| Velocity Tracker | Ignore BS penalties caused by the target’s movement. | | | | | | | | | | | | | | | | | | | | | | | | |
| Signature Systems | Acquired separately. All Signature Systems are Unique. | | | | | | | | | | | | | | | | | | | | | | | | |
| Command and Control Node | The pilot may make a Tech-Use test to let allies within 20m reroll failed BS tests against [Perception bonus] targets for one round. | | | | | | | | | | | | | | | | | | | | | | | | |
| Failsafe Detonator | Explodes when the pilot dies (3d10+10E, Blast (20)). Living pilots can make a -20 Willpower test to set it off manually. | | | | | | | | | | | | | | | | | | | | | | | | |
| Multi-Spectrum Sensor Suite | The pilot may make a Tech-Use test to let allies within 20m ignore [Per Bonus + Degrees of Success] APs from Cover. | | | | | | | | | | | | | | | | | | | | | | | | |
| Neuroweb System Jammer | The pilot may make a -10 Tech-Use test to shut down [Degrees of Success + 1] powered devices. (Weapons gain Overheats instead.) | | | | | | | | | | | | | | | | | | | | | | | | |
| Repulsor Impact Field | Allows the pilot to damage and possibly knock back nearby enemies. | | | | | | | | | | | | | | | | | | | | | | | | |
| Deathwatch | All qualities for base power armor types (Mk I-VI, Mk VIII, Grey Knight) match the Mk VII profile unless specified otherwise. See text for full details. | | | | | | | | | | | | | | | | | | | | | | | | |
| Mk VII Power Armor | All | 8(10) | - | 180kg | - | - | DW | 161 | 6-9 in Rites of Battle Standard Issue Armor table | | | | | | | | | | | | | | | | |
| Enhanced Strength: Grants +20 to Strength. | | | | | | | | | | | | | | | | | | | | | | | | |
| Auto-senses: Give Dark Sight, and Heightened Senses (Sight and Sound) that stacks with implants. Immune to photon flash and stun grenades. Called Shot only takes a Half Action. Only applies while wearing helmet. | | | | | | | | | | | | | | | | | | | | | | | | |
| Osmotic Gill Life Sustainer: With the helmet on, the armor is sealed and can maintain an adequate oxygen supply as long as it's powered. | | | | | | | | | | | | | | | | | | | | | | | | |
| Vox-Link: Serves as a standard vox-caster. | | | | | | | | | | | | | | | | | | | | | | | | |
| Bio-Monitor and Injectors: +10 to all tests resisting the Toxic Quality or similar. 6 doses of pain suppressant allow him to ignore the effects of critical damage for 1d10 rounds; if stunned, negate it in 1 round. | | | | | | | | | | | | | | | | | | | | | | | | |
| Magnetized Boots: Magboots in sole of boot. Can be switched on and off. | | | | | | | | | | | | | | | | | | | | | | | | |
| Nutrient Recycling: For every two weeks without a source of nourishment, make a Toughness test or suffer one level of Fatigue. Repeat every two weeks but one step harder each time until some sustenance is provided. | | | | | | | | | | | | | | | | | | | | | | | | |
| Recoil Suppression: Provides the ability to fire Basic weapons one-handed without penalty. | | | | | | | | | | | | | | | | | | | | | | | | |
| Giant Among Men: Increases size class to Hulking, increasing base move by 1. Black Carapace negates bonus to hit. Penalties to Concealment and Silent Move still apply. | | | | | | | | | | | | | | | | | | | | | | | | |
| Poor Manual Dexterity: -10 to any tests using equipment that is not sized for Astartes. | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Artificer Armor | All | 12 | - | 100kg | 60 | Hero* | DW | 163 | May only be Requisitioned as Signature Gear. Techmarines may do this at Distinguished. | | | | | | | | | | | | | | | | |
| Astartes Terminator Armor | All | 14 | - | 400kg | 100* | Famed | DW | 164 | Cost includes weaponry. The armor by itself costs 60 Requisition. | | | | | | | | | | | | | | | | |
| Armor of the Remorseless Crusader | All | 12 | - | 110kg | 70 | Hero | DW | 167 | Artificer Armor with Retractable Sword. Grants +20 to resist Psychic Effects, double AP against psychic or warp attacks that deal damage. Retain full AP against Warp Weapon. Chapter Relic of the Black Templars. | | | | | | | | | | | | | | | | |
| Mk I "Thunder" Armor | Legs, Head/Arms, Body | 4, 6, 8 | - | - | - | * | ROB | 149 | Enhanced Strength: +15 to +25; Manual Dex Mod: -15. Grants none of the other benefits of more advanced versions. | | | | | | | | | | | | | | | | |
| Mk II "Crusade" Armor | All | 7(9) | - | 280kg | - | * | ROB | 149 | Enhanced Strength: +25; Auto-Senses: +5; Magnetized Boot Soles: Always On; Nutrient Recycling Time: 1 Week; Manual Dex Mod: -20. | | | | | | | | | | | | | | | | |
| Mk III "Iron" Armor | All | 9(10)* | - | 300kg | - | * | ROB | 149 | Enhanced Strength: +25; Auto-Senses: +5; Pain Suppressant Doses: 8; Nutrient Recycling Time: 1 Week; Manual Dex Mod: -20. AP 6 (All) from behind. | | | | | | | | | | | | | | | | |
| Mk IV "Maximus" Armor | All | 7(9) | - | 220kg | - | * | ROB | 150 | See Mk VII profile. 1 in Rites of Battle Standard Issue Armor Table | | | | | | | | | | | | | | | | |
| Mk V "Heresy" Armor | All | 8(9) | - | 200kg | - | * | ROB | 150 | Auto-Senses: +5. 2 in Rites of Battle Standard Issue Armor Table | | | | | | | | | | | | | | | | |
| Mk VI "Corvus" Armor | All | 8(9) | - | 170kg | - | * | ROB | 150 | Auto-Senses: +15. 3-5 in Rites of Battle Standard Issue Armor Table | | | | | | | | | | | | | | | | |
| Mk VIII "Errant" Armor | All | 8(11) | - | 190kg | - | * | ROB | 151 | See Mk VII profile. 10 in Rites of Battle Standard Issue Armor Table. | | | | | | | | | | | | | | | | |
| Grey Knight Power Armor | All | 8(10) | - | 180kg | | Rank 1 | DEM | 133 | Increase the threshold of hostile powers affecting the wearer by 5. Also includes wrist-mounted storm bolters (standard range). | | | | | | | | | | | | | | | | |
| Grey Knight Terminator Armor | All | 14 | - | 400kg | | Rank 3 | DEM | 134 | May equip any Grey Knight weapon. | | | | | | | | | | | | | | | | |
| Nemesis Dreadknight | All | 15 | - | 2000kg | | Rank 8 | DEM | 134 | A massive exoskeletal warsuit. See text for details. | | | | | | | | | | | | | | | | |
| The Armour of Faith | All | 12 | - | 100kg | 60 | Hero | HTC | 125 | Black Templars Relic. Artificer Armour. Includes force field (rating 30, overload 1-5). | | | | | | | | | | | | | | | | |
| Descent into Flames | All | 12 | - | 100kg | 70 | Hero | HTC | 127 | Fire Lords Relic. Mk VI "Corvus" Armour. Grants immunity to fire attacks and being set on fire. Other heat-based attacks (e.g., melta/plasma) take -6 to Pen. | | | | | | | | | | | | | | | | |
| Fury Unrelenting | Arms | 12 | - | - | 30 | Hero | HTC | 127 | Storm Wardens Relic. +3 Pen with wielded melee weapons, +5 Pen for unarmed attacks. | | | | | | | | | | | | | | | | |
| Pinions of Ascanius | Arms | 12 | - | - | 40 | Hero | HTC | 130 | Eagle Warriors Relic. +1 AP to the Head. +10 WS with Balanced weapons. | | | | | | | | | | | | | | | | |
| Shadow Mantle | Body, Arms, (Legs) | 7(5) | - | 30kg | 40 | Famed | HTC | 133 | Dark Hunters Relic. Astartes Scout Armour. | | | | | | | | | | | | | | | | |
| Mantle of the Silver Lion | All | 8(10) | - | 125kg | 75 | Hero | TEC | 34 | Mk IV "Maximus" armour. Grants immunity to Surprise, extra abilities for Defensive Heroic Legacy roles. | | | | | | | | | | | | | | | | |
| Defiled Mantle of the Crusader | All | 8(10) | - | 150kg | 45 | Distinguished | TEC | 65 | Mk II "Crusade" armour. Would provide extra benefits if purified. | | | | | | | | | | | | | | | | |
| Armour of Brother Titos | All | 12 | - | 170kg | 55 | Hero | TEC | 97 | Mk V "Heresy" Armour. +30 Str, +20 Command, reroll failed Command tests, can use Command on up to [Fellowship bonus] squads/vehicles. | | | | | | | | | | | | | | | | |
| Crimson Helm | Head | 12 | - | 5kg | 45 | Famed | TEC | 98 | Includes auspex/scanner and Master-Crafted MIU, +20 on Perception or Tech-Use to diagnose technology malfunctions, AP 16 vs. energy. | | | | | | | | | | | | | | | | |
| Black Crusade | All power armor may select three sub-systems and roll for one Customization. The Legion sub-system list is only available to Legion armor. | | | | | | | | | | | | | | | | | | | | | | | | |
| Light Power Armor | All | 7 | - | 40kg | | Very Rare | BC | 175 | Strength +10, 24-hour power supply, -10 to fine manipulation. Comes with 3 General subsystems. | | | | | | | | | | | | | | | | |
| Power Armor | All | 8 | - | 65kg | | Extremely Rare | BC | 175 | Strength +20, increases size by one step, 24-hour power supply, -10 to fine manipulation. Comes with 3 General subsystems. | | | | | | | | | | | | | | | | |
| Legion Power Armor | All | 8 | - | 100kg | | Extremely Rare | BC | 175 | Strength +20, increases size by one step, 24-hour power supply, -10 to fine manipulation, requires modification to use non-Legion ranged weapons. Comes with 3 General or Legion subsystems. | | | | | | | | | | | | | | | | |
| Terminator Armor | All | 14 | - | 400kg | | Near Unique | BC | 176 | As Power Armour, except as noted. | | | | | | | | | | | | | | | | |
| Strength +30. | | | | | | | | | | | | | | | | | | | | | | | | |
| Grants Auto-Stabilised and allows Heavy Weapons to be used one-handed. | | | | | | | | | | | | | | | | | | | | | | | | |
| Counts as equipped with an Auspex. | | | | | | | | | | | | | | | | | | | | | | | | |
| Functions as a Force Field (rating 35, never overloads). | | | | | | | | | | | | | | | | | | | | | | | | |
| May not run, suffers -20 to Agility, and cannot Dodge. | | | | | | | | | | | | | | | | | | | | | | | | |
| May only use the following weapons: Combi-Bolter (any combination), Chainfist, Lightning Claw, Power Axe, Power Fist, Power Mace, Power Scythe, Power Sword, Thunder Hammer, Reaper Autocannon, Heavy Flamer, Daemon Weapon, Force Weapon (any variant). | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Legion Terminator Armor | All | 14 | - | 450kg | | Near Unique | BC | 176 | As Terminator Armour, except as noted. Can include Legion subsystems. | | | | | | | | | | | | | | | | |
| Magma Suit | All | 9 | - | 90kg | | Near Unique | TOF | 40 | Comes with Osmotic Gill Life Sustainer, Vox Link, Sustainable Power Source, and Recoil Suppression sub-systems. Grants Resistance (Heat). | | | | | | | | | | | | | | | | |
| Mantle of Hate | All | 8(10) | - | 150kg | | Near Unique | TOB | 43 | Legion Power Armour. Wearer can test Willpower to penalize an enemy's WS and Evasion. See text for subsystems. | | | | | | | | | | | | | | | | |
| General Power Armor Sub-Systems | | | | | | | | | | | | | | | | | | | | | | | | | |
| Auto-Senses | Gains Dark Sight and Heightened Senses (Sight, Sound) which stack with any existing Heightened Senses. Grants immunity to photon flash and stun grenades. May make Called Shots as a Half Action. | | | | | | | | | | | | | | | | | | | | | | | | |
| Osmotic Life Gill Sustainer | With the helmet on, the armor is sealed and can maintain an adequate oxygen supply as long as it's powered. | | | | | | | | | | | | | | | | | | | | | | | | |
| Vox Link | May be used to communicate, as well as transfer data from bio-monitors (if installed) to other vox-links. | | | | | | | | | | | | | | | | | | | | | | | | |
| Magnetised Boot Soles | Allows the wearer to stick to metal. Reduce Agility by half when in use, but may otherwise move normally in low or zero-gravity areas. | | | | | | | | | | | | | | | | | | | | | | | | |
| Sustainable Power Source | An everlasting power supply. | | | | | | | | | | | | | | | | | | | | | | | | |
| Legion Power Armor Sub-Systems | | | | | | | | | | | | | | | | | | | | | | | | | |
| Enhanced Ceramite Plating | Has AP 10 on body instead of 8. | | | | | | | | | | | | | | | | | | | | | | | | |
| Bio-Monitor and Injectors | +10 to all tests resisting the Toxic Quality or similar. 6 doses of pain suppressant allow him to ignore characteristic damage or penalties caused by critical damage for 1d10 rounds; if stunned, negate it in 1 round. | | | | | | | | | | | | | | | | | | | | | | | | |
| Nutrient Recycling | For every two weeks without a source of nourishment, make a -10 Toughness test or suffer one level of Fatigue. Repeat every two weeks but one step harder each time until some sustenance is provided. | | | | | | | | | | | | | | | | | | | | | | | | |
| Recoil Suppression | Provides the ability to fire Basic weapons one-handed without penalty. | | | | | | | | | | | | | | | | | | | | | | | | |
| Power Armor Customization | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 - Scavenged Reconstruction | +10 to Infamy, Intimidate and Command against any Space Marine. Legion only. | | | | | | | | | | | | | | | | | | | | | | | | |
| 2 - Power Supply Tampering | The armor can power certain weapons indefinitely. Quick Draw doesn't apply to the weapon. | | | | | | | | | | | | | | | | | | | | | | | | |
| 3 - Horns | The wearer's Charge attacks can't be Parried. | | | | | | | | | | | | | | | | | | | | | | | | |
| 4 - Spikes | Unarmed attackers take 1d5 Damage per Degree of Failure on their WS test. | | | | | | | | | | | | | | | | | | | | | | | | |
| 5 - Careful Maintenance | Choose two additional sub-systems. | | | | | | | | | | | | | | | | | | | | | | | | |
| 6 - Chain Bandoliers | May destroy any melee weapon that hits the Body (as per Power Weapons). | | | | | | | | | | | | | | | | | | | | | | | | |
| 7 - Chain Loinguard | -2 to Critical Damage effects against the legs. | | | | | | | | | | | | | | | | | | | | | | | | |
| 8 - Devotional Iconography | Helps command Daemons and followers of one Chaos God, penalties against Opposed alignments. | | | | | | | | | | | | | | | | | | | | | | | | |
| 9 - Remnants of Mutation | The wearer's next mutation is determined by picking from a specific list instead of rolling. | | | | | | | | | | | | | | | | | | | | | | | | |
| 10 - Black Legion Armour | +1 AP for Unaligned wearers. Legion only. | | | | | | | | | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | |
| Light Power Armor | All | 7 | - | 40kg | | Near Unique | SOH | 130 | Unnatural Strength (+1), Unnatural Perception (+1), counts as sealed while wearing the helmet. | | | | | | | | | | | | | | | | |
| Power Armor | All | 8 | - | 65kg | | Near Unique* | SOH | 130 | Unnatural Strength (+2), Unnatural Perception (+2), increase Size by 1, counts as sealed while wearing the helmet. Runs out of power in 1d5 hours unless the wearer has Mechanicus Implants. | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | |
| Light Power Armor | All | 7 | 40 | 40kg | | Very Rare | DH2 | 168 | Unnatural Strength (+1), increase Size by 1, counts as sealed while wearing the helmet. Runs out of power in 1d5 hours. | | | | | | | | | | | | | | | | |
| Adepta Sororitas Power Armour | All | 7 | 50 | 35kg | | Extremely Rare* | EWI | 48 | Unnatural Strength (+1), wearer always counts as Braced. | | | | | | | | | | | | | | | | |
| Heavy Power Armour | All | 8 | 35 | 65kg | | Extremely Rare | EBY | 46 | Unnatural Strength (+1), Auto-Stabilised, increase Size by 1, counts as sealed while wearing the helmet. Runs out of power in 2d5 hours. | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Force Fields | For most fields, the AP column lists the field rating, which must be rolled under to negate an attack. For IHB fields, see text. | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | |
| Amulet of Warding | All | * | - | 1kg | 30000 | Very Rare | IHB | 137 | Reduce damage taken by 3d10. May fail/overload when rolling double ones/tens; see text for details. Can be toggled as an action, lasts up to one hour. -20 to Concealment and Stealth. | | | | | | | | | | | | | | | | |
| Refractor Field | All | * | - | 1.5kg | 20000 | Very Rare | IHB | 181 | See text for details. | | | | | | | | | | | | | | | | |
| Refractor Charge Cell | - | - | - | - | 1000 | Rare | IHB | 181 | - | | | | | | | | | | | | | | | | |
| Rosarius | All | * | - | 2kg | 25000 | Rare | IHB | 189 | See text for details. | | | | | | | | | | | | | | | | |
| Refraction Bracer | Body, Arms | 30 | - | 0.3kg | 5000 | Rare | DEM | 72 | - | | | | | | | | | | | | | | | | |
| Refraction Field, Brontian-Pattern | All | 30 | - | 0.4kg | 15000 | Very Rare | DEM | 72 | The Ordo Malleus may purchase these at a discount of 25%. | | | | | | | | | | | | | | | | |
| Jokaerian Field | All | 70 | - | 0.5kg | 50000 | Near Unique | DEM | 72 | Provides protection against Psychic Powers from more than 5 meters away. Daemons in this range suffer damage. | | | | | | | | | | | | | | | | |
| Refractor Field, Lathe-Pattern | All | 30 | - | 0.5kg | | Very Rare | ASC | 145 | Shine dimly, making them easily noticed at night. | | | | | | | | | | | | | | | | |
| Maccabien Rosarius | All | 50 | - | 0.5kg | | Extremely Rare | ASC | 145 | It converts some hits to visible light. Additionally, overload on a 20 or lower when wielded by the unfaithful. | | | | | | | | | | | | | | | | |
| Daemonsbane Icon of the Just | All | 55 | - | 0.5kg | | Near Unique | ASC | 145 | Grants additional protection against Daemons. | | | | | | | | | | | | | | | | |
| Null-Blocker, Lathe-Pattern | All | 60 | - | 0.5kg | | Extremely Rare | ASC | 145 | Applies exclusively to psychic attacks. | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | |
| Archeotech Mirror Shield | Body, Arms | 60 | - | 1.5kg | | Near Unique | ITS | 130 | User may spend Reaction and make an Agility test to reflect Energy damage. | | | | | | | | | | | | | | | | |
| Conversion Field (Locke-Pattern) | All | 50 | - | 1kg | | Extremely Rare | ITS | 131 | If more than 12 damage is blocked at once, a flash of light is released equivalent to a photon flash grenade centered on the wearer. The wearer is unaffected by this. | | | | | | | | | | | | | | | | |
| Displacer Field (Mars-Pattern) | All | 55 | - | 2kg | | Near Unique | ITS | 131 | User scatters 2d10 meters from starting point. If all three dice come up the same value, gain 1 Corruption point and return 1d5 rounds later. If surprised, the player may not act the round they return. | | | | | | | | | | | | | | | | |
| Eldar Forceshield | All | 75 | - | 0.2kg | | Unique | ITS | 131 | - | | | | | | | | | | | | | | | | |
| Power Field, Personal (Ryza-Pattern) | All | 80 | - | 50kg | | Near Unique | ITS | 131 | Automatically encumbers user. Imposes a -20 penalty to stealth-related tests. Does not affect ranged attacks within 3m or melee attacks. Wears out in 1 hour. | | | | | | | | | | | | | | | | |
| Power Field, Vehicle/Emplacement (Ryza--Pattern) | All | 80 | - | 500kg | | Extremely Rare | ITS | 131 | - | | | | | | | | | | | | | | | | |
| Refractor Field (Mars-Pattern) | All | 30 | - | 2kg | | Very Rare | ITS | 131 | - | | | | | | | | | | | | | | | | |
| Salvation Shield | One location | 70 | - | 0.05kg | | Near Unique | ITS | 131 | Only lasts several minutes before needing to recharge several hours. Looks like jewelry. | | | | | | | | | | | | | | | | |
| Personal Forceshield, Eldar | All | 55 | - | - | | - | TKB | 59 | - | | | | | | | | | | | | | | | | |
| Kustom Force Field | All | 45 | - | - | | - | TKB | 76 | Works for everyone in a two-metre-radius | | | | | | | | | | | | | | | | |
| Shadow Field | All | 80 | - | 0.5kg | | Near Unique* | TSR | 115 | Overloads only on 81+. | | | | | | | | | | | | | | | | |
| Clone Field | All | * | - | 0.5kg | | Near Unique* | TSR | 115 | User gains an additional Dodge Reaction, doubles Degrees of Success on all Dodge tests, and may reroll one failed Dodge attempt per round. | | | | | | | | | | | | | | | | |
| Praesidium Protectiva | All | 50 | - | 7kg | | Unique | FAC | 89 | Requires Pure Faith talent to function, and only protects against attacks by daemons. Also a melee weapon (see Melee tab). | | | | | | | | | | | | | | | | |
| Storm Shield | All | 45 | - | 10kg | | Extremely Rare | FAC | 89 | Also a melee weapon (see Melee tab). | | | | | | | | | | | | | | | | |
| Rosarius | All | 45 | - | 1kg | | Very Rare | FAC | 94 | +10 to Interaction skill tests with Imperial Creed followers. | | | | | | | | | | | | | | | | |
| The Halo of the Devoted | All | 65 | - | 0.5kg | | Unique | FAC | 104 | Overloads on 1. The wearer must spend a Fate point and pray for protection to activate the field (lasts 1d10+5 rounds). | | | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Combat Shield | Body, Arms | 25 | - | 3kg | 20 | Distinguished | DW | 166 | Also a melee weapon (see Melee tab). | | | | | | | | | | | | | | | | |
| Astartes Storm Shield | Body, Arms | 55 | - | 10kg | 35 | Distinguished | DW | 166 | Also a melee weapon (see Melee tab). Grants +4 AP to body and arm. | | | | | | | | | | | | | | | | |
| Iron Halo | All | 50 | - | 0.5kg | 40 | Hero | DW | 167 | Always Master-Crafted. | | | | | | | | | | | | | | | | |
| Levin Shield | Body, Arms | 55 | - | 10kg | 50 | Hero | DW | 168 | Storm Wardens Relic. Causes 1d10+4E each round to anyone in melee with the wielder, ignoring armor. If wielder successfully parries, attacker must make a -10 per DoS to hit Toughness test or be Stunned for 1 Round. +4 AP to Arm and Body. Makes Guarded Attack a Half Action. | | | | | | | | | | | | | | | | |
| Nemesis Force Sword | * | +10* | - | 6kg | | Rank 1 | DEM | 131 | +10 to user's Field Rating if using a field. | | | | | | | | | | | | | | | | |
| Rosarius | All | 50 | - | - | | Chaplains | ROB | 143 | - | | | | | | | | | | | | | | | | |
| Duty's End | Body, Arms | 60 | - | 12kg | 60 | Hero | ROB | 157 | Imperial Fists Relic. Overloads on 1-5. Astartes Storm Shield. | | | | | | | | | | | | | | | | |
| Remembrance Shield | Arms | 30 | - | 3kg | 30 | Famed | ROB | 160 | Deathwatch Relic. Astartes Combat Shield. See text for details. | | | | | | | | | | | | | | | | |
| The Bastion Unwavering | Body, Arms | 60 | - | 15kg | 70 | Hero | HTC | 125 | Angels of Redemption Relic. Astartes Storm Shield. Attackers take -10 to hit. | | | | | | | | | | | | | | | | |
| Entropic Field Generator | All | 40 | - | 5kg | 50 | Famed | HTC | 127 | Knights of Blood Relic. -3 damage taken, unarmed attackers take 1d5 damage (ignoring Armor/Toughness) if they hit. | | | | | | | | | | | | | | | | |
| The Lost Halo | All | 55 | - | 3kg | 60 | Hero | HTC | 129 | Howling Griffons Relic. Halves attackers' Pen. | | | | | | | | | | | | | | | | |
| Refuge in Defiance | All | 35 | - | 3kg | 50 | Hero | HTC | 132 | Brazen Claws Relic. Astartes Combat Shield. Wearer gets +10 to hit attackers stopped by the field. | | | | | | | | | | | | | | | | |
| Valiant Legacy | All | 55 | - | 10kg | 70 | Hero | HTC | 136 | Sons of Orar Relic. Astartes Storm Shield. Wearer can trigger a Demeanour 1 extra time per session. | | | | | | | | | | | | | | | | |
| Ixion’s Potentia Coil | All | 35 | - | - | 55 | Hero | TEC | 42 | Never overloads. Only protects against energy attacks. Increases user's Strength and damage based on the number of attacks deflected. Offensive Heroic Legacy users can attack with it. | | | | | | | | | | | | | | | | |
| Mournful Clavis | All | 35 | - | 5kg | 40 | Hero | TEC | 56 | Overloads on 1. Only works for Offensive Heroic Legacy wearers. Allows Parrying as with a Defensive Power weapon. +20 to Fellowship tests with Deathwatch. | | | | | | | | | | | | | | | | |
| Breacher’s Bane | All | 55 | - | 26kg | 65 | Hero | TEC | 57 | Overloads on 1-5. Astartes Storm Shield. Allows Parrying ranged attacks. With a Defensive Heroic Legacy, grants immunity to Blast weapons. | | | | | | | | | | | | | | | | |
| Xenaxian Bone-Charm | All | 45 | - | 2kg | 50 | Famed | TEC | 72 | Overloads on 1-5. With an Offensive Heroic Legacy, deflecting a daemon's melee attack may damage or banish it. | | | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | |
| Conversion Field | All | 50 | - | 1kg | | Extremely Rare | BC | 178 | If more than 12 damage is blocked at once, a flash of light is released equivalent to a photon flash grenade centered on the wearer. The wearer is unaffected by this. | | | | | | | | | | | | | | | | |
| Displacer Field | All | 55 | - | 1kg | | Near Unique | BC | 179 | User scatters 3d10 meters from starting point. If all three dice come up the same value, gain 1 Corruption point and return 1d5 rounds later. If surprised, the player may not act the round they return. | | | | | | | | | | | | | | | | |
| Power Field (Personal) | All | 80 | - | 50kg | | Near Unique | BC | 179 | Imposes a -20 penalty to Stealth. Does not affect ranged attacks within 1m or melee attacks. | | | | | | | | | | | | | | | | |
| Power Field (Vehicle/Emplacement) | All | 80 | - | 500kg | | Very Rare | BC | 179 | Imposes a -20 penalty to Stealth. Does not affect ranged attacks within 1m or melee attacks. | | | | | | | | | | | | | | | | |
| Refractor Field | All | 30 | - | 2kg | | Very Rare | BC | 178 | Imposes a -10 penalty to Stealth in darkness or low light. | | | | | | | | | | | | | | | | |
| Prismatic Amulet | All | 60 | - | 3kg | | Near Unique | TOF | 40 | Requires Mark of Tzeentch. If it overloads, the attacker causing the Overload suffers 2d10E damage reduced only by his WP Bonus. | | | | | | | | | | | | | | | | |
| Shimmering Robes | All | PRx9 | - | 1kg | | Extremely Rare | TOF | 40 | Overload rating is equal to the wearer's Psy Rating. If it overloads, the wearer must meditate for an hour to regain its properties again. | | | | | | | | | | | | | | | | |
| Crown of Prospero | All | 30* | - | 2kg | | Near Unique | TOF | 41 | Overloads on 1-5. Acts as a Psychic Hood and a Force Field. See description for details. | | | | | | | | | | | | | | | | |
| Necron Phase Shifter | All | 45 | - | - | | * | TOF | 112 | Never overloads. User gains the Phase trait. If he rolls 3+ successes with a melee attack, the attack can not be parried and ignores armor. | | | | | | | | | | | | | | | | |
| Necron Dispersion Shield | All | 65 | - | 20kg | | Unique | TOF | 121 | Also a melee weapon (see Melee tab). Ranged attacks stopped by the shield may be redirected; see text for details. | | | | | | | | | | | | | | | | |
| Necron Shadow Ankh | All | 50 | - | - | | * | TOF | 121 | Protects only against psychic powers, creatures with the Daemonic or Warp Instability traits or weapons with the Warp Weapon trait. Gives -20 to Focus Power and Warp Instability tests. | | | | | | | | | | | | | | | | |
| Infernal Star | All | 50 | - | 1kg | | Extremely Rare | TOB | 44 | Overloads on 1-5. | | | | | | | | | | | | | | | | |
| Messian Sky-Splitter | All | 65 | - | 20kg | | Extremely Rare | TOB | 44 | Covers a 2m-radius area, grants Resistance (Heat) and immunity to Flash grenades. A typical power source lasts 10 hours and recharges in 5. | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | |
| Refractor Field | All | 30 | - | 2kg | | Very Rare | OW | 196 | Imposes a -10 penalty to Stealth. | | | | | | | | | | | | | | | | |
| Conversion Field | All | 50 | - | 1kg | | Extremely Rare | OW | 196 | If more than 12 damage is blocked at once, a flash of light is released equivalent to a photon flash grenade centered on the wearer. The wearer is unaffected by this. | | | | | | | | | | | | | | | | |
| Displacer Field | All | 55 | - | 2kg | | Near Unique | OW | 196 | User scatters 3d10 meters from starting point. If all three dice come up the same value, gain 1 Corruption point and return 1d5 rounds later. If surprised, the player may not act the round they return. | | | | | | | | | | | | | | | | |
| Power Field (Personal) | All | 80 | - | 50kg | | Near Unique | OW | 196 | Imposes a -20 penalty to Stealth. Does not affect ranged attacks within 1m or melee attacks. | | | | | | | | | | | | | | | | |
| Power Field (Vehicle/Emplacement) | All | 80 | - | 500kg | | Very Rare | OW | 196 | Imposes a -20 penalty to Stealth. Does not affect ranged attacks within 1m or melee attacks. | | | | | | | | | | | | | | | | |
| Rosarius | All | 50 | - | 0.6kg | | Very Rare* | SOH | 130 | Allies within 10m add +10 on Fear and Pinning tests. | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | Field rolls are made before Evasion tests. | | | | | | | | | | | | | | | | | | | | | | | | |
| Refractor Field | All | 30 | - | 2kg | | Very Rare | DH2 | 169 | Imposes a -20 penalty to Stealth. | | | | | | | | | | | | | | | | |
| Conversion Field | All | 50 | - | 1kg | | Extremely Rare | DH2 | 169 | If more than 12 damage is blocked at once, a flash of light is released equivalent to a photon flash grenade centered on the wearer. The wearer is unaffected by this. | | | | | | | | | | | | | | | | |
| Displacer Field | All | 55 | - | 2kg | | Near Unique | DH2 | 169 | User scatters 3d10 meters from starting point. If all three dice come up the same value, gain 1 Corruption point and return 1d5 rounds later. If surprised, the player may not act the round they return. | | | | | | | | | | | | | | | | |
| Power Field (Personal) | All | 80 | - | 50kg | | Near Unique | DH2 | 169 | Imposes a -20 penalty to Stealth. Does not affect ranged attacks within 1m or melee attacks. | | | | | | | | | | | | | | | | |
| Power Field (Vehicle/Emplacement) | All | 80 | - | 500kg | | Very Rare | DH2 | 169 | Imposes a -20 penalty to Stealth. Does not affect ranged attacks within 1m or melee attacks. | | | | | | | | | | | | | | | | |
| Praesidium Protectiva | All | 35 | - | 14kg | | Very Rare* | EWI | 46 | Also a melee weapon (see Melee tab). +4 AP to body and wielding arm. | | | | | | | | | | | | | | | | |
| Field Wall Generator | - | 65 | - | 18kg | | Very Rare | EWI | 48 | Creates a wall of force up to 1.5m high and 8m long between linked generators. | | | | | | | | | | | | | | | | |
| Rosarius | All | 50 | - | 0.6kg | | Extremely Rare* | EWI | 49 | Allies within line of sight gain +10 to Fear and Pinning tests until the wearer takes critical damage or dies. | | | | | | | | | | | | | | | | |
| Flare Shield | All | 25* | - | 3kg | | Extremely Rare | EWO | 43 | Counts as PR 50 against Blast and Spray attacks. When overloaded, the wearer takes 1d10E damage (bypassing Armour/Toughness). | | | | | | | | | | | | | | | | |
| Clone Field | All | * | - | 0.5kg | | Near Unique | EWO | 45 | User gains an additional Dodge Reaction, doubles Degrees of Success on all Dodge tests, and may reroll one failed Dodge attempt per round. | | | | | | | | | | | | | | | | |
| Shimmershield | All | 30 | - | 1kg | | Near Unique | EWO | 45 | Protects everyone within 5m. Does not affect ranged attacks inside the shield's radius or melee attacks. | | | | | | | | | | | | | | | | |
| Icon of the Just | All | 55 | - | 0.5kg | | Extremely Rare | EBY | 46 | Daemons take a -10 penalty on attack tests and Focus Power tests against the wearer. | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Exotic | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | |
| Synskin | All | 2 | - | 2kg | 2500 | Very Rare | DH | 147 | +10 to Concealment / Silent Move tests. Invisible to infra-red and Dark Sight. | | | | | | | | | | | | | | | | |
| Hardened Body Glove | Body, Arms, Legs | 3 | - | 5kg | 300 | Rare | IHB | 125 | For 3x cost, gain sealable hood, gain stealth features, -20 to detect with auspexes, IR vision, and the like | | | | | | | | | | | | | | | | |
| Volcanis Shroud | All | 3 | - | 20kg | 350 | Average | IHB | 125 | AP doubled against fire, acids, and corrosives, -10 to all Agility tests, built-in rebreather and photo-visor. | | | | | | | | | | | | | | | | |
| Environmental Body Glove | All | 1 | - | 5kg | 625 | Rare | IHB | 150 | +1 AP, +10 survival tests, rebreather, comm-bead, photo-contacts. | | | | | | | | | | | | | | | | |
| Slither Boots | Legs | 3 | - | 6kg | 500 | Rare | IHB | 151 | +10 to Agility tests to maintain footing in treacherous or slick conditions. 6 AP against corrosives. | | | | | | | | | | | | | | | | |
| Wind Armor | All | 3 | - | 18kg | 2200 | Rare | IHB | 151 | 3 hour rebreather, vox-system, photo-visor, immune to strong winds and storms | | | | | | | | | | | | | | | | |
| Mask Bodyglove | Body, Arms, Legs | 2 | - | 6kg | 650 | Rare | RHB | 154 | Grants a +20 to Concealment vs. infrared sensors of creatures with heat-based sight. | | | | | | | | | | | | | | | | |
| Blur Suit | All | 2 | - | 7kg | 750 | Rare | RHB | 154 | An imitation Eldar holofield. See text for details. | | | | | | | | | | | | | | | | |
| Mecronid Armor | All | 7 | - | 2kg | 15000 | Very Rare | RHB | 201 | Parasitic armor. See text for details. | | | | | | | | | | | | | | | | |
| Holo-Armour | All | 4 | - | 4kg | * | * | RHB | 202 | Eldar holo-armor. Cannot normally be purchased. See text for details. | | | | | | | | | | | | | | | | |
| Blessed Sackcloth Tunic | Body | 2 | - | 4kg | 500 | Rare | BOM | 117 | Provides full protection against psychic powers and Warp Weapon attacks. +10 to resist psychic attacks and manipulation. If worn under armor, must pass a Toughness test every hour after [Toughness Bonus] hours or suffer 1 Fatigue. | | | | | | | | | | | | | | | | |
| Sanctified Chain Coat | Body, Arms | 4 | - | 15kg | 750 | Rare | BOM | 118 | Provides full protection against psychic powers and Warp Weapon attacks. | | | | | | | | | | | | | | | | |
| Shield Robes | Body, Arms, Legs | 3 | - | 2kg | 5000 | Very Rare | BOM | 118 | - | | | | | | | | | | | | | | | | |
| Cloaks of St. Aspira | All | 3 | - | 4kg | | Extremely Rare | HBR | 10 | May only be acquired by a Palatine | | | | | | | | | | | | | | | | |
| Mantle of Ophelia | * | - | - | 4kg | | Near Unique | HBR | 10 | May only be acquired by a Palatine. Grants Unnatural Toughness (x2) to wearer, does not stack. | | | | | | | | | | | | | | | | |
| Iron Collar | Head | 3 | - | 3kg | 20 | Common | DEM | 71 | Wearer takes -10 to Dodge tests, but reduces Critical Damage to the head by 2. | | | | | | | | | | | | | | | | |
| Shroud Cloak | All | 3 | - | - | | - | DDG | 78 | +20 to Concealment tests and -30 to detect the wearer with scanners | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | |
| Armored Bodyglove | Body, Arms, Legs | 3 | - | 5kg | | Rare | RT | 138 | Can be concealed | | | | | | | | | | | | | | | | |
| Synskin | All | 2 | - | 2kg | | Extremely Rare | RT | 141 | +10 to Concealment / Silent Move tests (unless wearing armor). Invisible to infra-red and Dark Sight (unless wearing power armor). | | | | | | | | | | | | | | | | |
| Eldar Raider Armor | All | 5 | - | 4kg | | Near Unique | ITS | 130 | Counts as always carrying a mono-knife in melee | | | | | | | | | | | | | | | | |
| Flexsteel Suit | Body, Arms, Legs | 4 | - | 7kg | | Very Rare | ITS | 130 | - | | | | | | | | | | | | | | | | |
| "Frost" Thermal Armor | All | 3 | - | 12kg | | Rare | ITS | 130 | Comes with a built-in rebreather. | | | | | | | | | | | | | | | | |
| Ard Hat | Head | 2 | - | 3kg | | Scarce/Common | ITS | 145 | - | | | | | | | | | | | | | | | | |
| Boss Pole | Head | - | - | 5kg | | Very Rare/Rare | ITS | 145 | +10 to all Command tests when interacting with other Orks. | | | | | | | | | | | | | | | | |
| Eavy Armor | Body, Legs | 4 | - | 8kg | | Very Rare/Rare | ITS | 145 | - | | | | | | | | | | | | | | | | |
| Iron Gob | Head | 2 | - | 5kg | | Very Rare/Rare | ITS | 145 | Armor stacks with any other head armor. Gives +10 to Intimidate tests. | | | | | | | | | | | | | | | | |
| Squighide Coat and Leggings | Body, Arms, Legs | 3 | - | 4kg | | Scarce/Plentiful | ITS | 145 | Counts as Primitive unless worn by an Ork. | | | | | | | | | | | | | | | | |
| Fetish Pouch | | - | - | 2kg | | Extremely Rare/Rare | ITS | 146 | Serves no purpose, extremely personal to Kroot. | | | | | | | | | | | | | | | | |
| Kroot Leathers | All | 2 | - | 4kg | | Very Rare/Rare | ITS | 146 | - | | | | | | | | | | | | | | | | |
| Totem | | - | - | 1kg | | Near Unique/Extremely Rare | ITS | 146 | Grants Kroot user an additional Fate point that may only be spent, not burned. | | | | | | | | | | | | | | | | |
| Augmetic Engine-Plate | All | 7 | - | 20kg | | Rare | HAC | 61 | Heavy duty worksuit for use in engines, but makes good armor in a pinch. Has a number of special traits, see text for details. | | | | | | | | | | | | | | | | |
| Mesh-Weave Clothing | Body, Arms, Legs | 3 | - | 1kg | | Extremely Rare | HAC | 62 | Nearly undetectable armor that looks like clothes. May incorporate xeno components. | | | | | | | | | | | | | | | | |
| Pressure Carapace | All | 6 | - | 16kg | | Very Rare | HAC | 62 | Against any attack that would normally cause a puncture, roll a d10. On a 6+ it is safe. May function as a short-term void suit. | | | | | | | | | | | | | | | | |
| Voidsuit, Footfall-Pattern | All | 2 | - | 10kg | | Scarce | HAC | 61 | A high quality, comfortable void suit. Has air for four hours, and some other tools. See text for details. | | | | | | | | | | | | | | | | |
| Xenos Chitin Armor | Body | 5 | - | 3kg | | Near Unique | HAC | 62 | Armor made from Tyranid plating, considered VERY heretical. | | | | | | | | | | | | | | | | |
| Stryxis Ghost-field | All | 3 | - | - | | - | TKB | 98 | Not affected by Penetration, except for blast, flame or aether weapons or psychic attacks. | | | | | | | | | | | | | | | | |
| Xeno Mesh Combat Cloak | All | 4 | - | - | | - | TKB | 98 | - | | | | | | | | | | | | | | | | |
| Xenohide Tunic | Body | 3 | - | 1kg | | Plentiful* | TSR | 114 | - | | | | | | | | | | | | | | | | |
| Xenohide Cloak | All | 2 | - | 3kg | | Common* | TSR | 114 | - | | | | | | | | | | | | | | | | |
| Kabalite Armour | All | 4 | - | 5kg | | Average* | TSR | 114 | Wearers unused to it must test Toughness or Willpower or gain a level of Fatigue when donning the armor. | | | | | | | | | | | | | | | | |
| Wychsuit | All | 2 | - | 0.5kg | | Common* | TSR | 114 | - | | | | | | | | | | | | | | | | |
| Ghostplate Armour | All | 6 | - | 2kg | | Rare* | TSR | 115 | Contains a built-in Force Field (rating 20, overloads on doubles). | | | | | | | | | | | | | | | | |
| Rough Leathers | Body, Arms | 2 | - | - | | - | TSR | 128 | Slave armor. | | | | | | | | | | | | | | | | |
| Animus Speculum | Head | 5 | - | - | | - | TNP | 117 | Has inbuilt rebreather, Omni-scope, Psyocculum and Arcane Eye. | | | | | | | | | | | | | | | | |
| Etherium | Body, Arms, Legs | 5 | - | - | | - | TNP | 117 | Grants the wearer the Phase trait, but allows him to also pass through psychic barriers, holy wards and force fields. Anyone wishing to attack the wearer must pass a WP test first. | | | | | | | | | | | | | | | | |
| Eldar Rune Armour | All | 6 | - | 6kg | | Near Unique | TNP | 124 | If the wearer is psychic, he may make a Focus Power test (Willpower) -30 to reduce damage by his Psy Rating + Degrees of Success. | | | | | | | | | | | | | | | | |
| Eldar Void Armour | All | 4 | - | 12kg | | Very Rare | TNP | 124 | Has inbuilt long-range vox and auspex. Counts as sealed environment. Gives the Dark Sight trait. Gives Flyer (12) in zero G. Gives +10 to Pilot (Personal). | | | | | | | | | | | | | | | | |
| Ghosthelm | Head | 6 | - | 1kg | | Unique | TNP | 124 | The wearer may make a Willpower (-30) test to be unaffected by Psychic Phenomena or Perils of the Warp. | | | | | | | | | | | | | | | | |
| Mirror Armour | Body, Arms, Legs | 5 | - | 15kg | | Very Rare | FAC | 94 | Adds an extra +5 AP against energy attacks. -30 to Concealment and Silent Move. | | | | | | | | | | | | | | | | |
| Sabbat-Pattern Helm | Head | 5 | - | 2.5kg | | Extremely Rare | FAC | 94 | Grants a +20 bonus to opposed WP tests against psychic powers. Includes a rebreather and a Good Craftsmanship photo-visor. | | | | | | | | | | | | | | | | |
| Combat Armour | All | 6 | - | 12kg | | Near Unique* | TCG | 27 | - | | | | | | | | | | | | | | | | |
| Recon Armour | All | 4 | - | 3kg | | Near Unique* | TCG | 27 | +10 to Concealment / Silent Move tests. Includes built-in microbead. | | | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | |
| Obsidian Armor | Body, Arms, Legs | 7 | - | 4kg | | Unique | BC | 177 | Negates the Force Quality. | | | | | | | | | | | | | | | | |
| Xenos Hides | Body, Arms | 6 | - | 9.5kg | | Rare | BC | 177 | - | | | | | | | | | | | | | | | | |
| Synskin | All | 2 | - | 2kg | | Very Rare | BC | 181 | +10 to Stealth tests. Invisible to infra-red and Dark Sight. | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | |
| Synskin | All | 2 | - | 2kg | | Very Rare | OW | 198 | +10 to Stealth tests. Invisible to infra-red and Dark Sight. | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Armor Upgrades | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | |
| Hexagramatic Wards | * | * | - | - | 2500 | Very Rare | IHB | 189 | Upgrades Carapace breastplate, full carapace armor, and power armor. See description for specific details. | | | | | | | | | | | | | | | | |
| Cameleoline Coating | | - | - | - | 1000 | Very Rare | RHB | 154 | Grants the effect of a Cameleoline Cloak. | | | | | | | | | | | | | | | | |
| Preysense Mask | | - | - | - | 500 | Rare | RHB | 154 | Adds the same effect as a Mask Bodyglove. | | | | | | | | | | | | | | | | |
| Blur | | - | - | - | 1000 | Rare | RHB | 156 | Adds the same effect as a Blur Suit. | | | | | | | | | | | | | | | | |
| Shock-Field | | - | - | - | 2000 | Very Rare | RHB | 156 | Adds the same effect as Shock Carapace. | | | | | | | | | | | | | | | | |
| Immateria Ward | | * | - | 1kg | 17000 | Very Rare | RHB | 192 | Blocks up to 6 corruption points from exposure to warp material. Blocks up to 6 dmg by psyker, +6 AP vs. daemons force and warp energies | | | | | | | | | | | | | | | | |
| Ecclesiarchy Overlay | | - | - | 2kg | 1000 | Rare | BOM | 117 | +10 to Command and Fellowship tests when the character seeks to inspire, lead, and rally the faithful. | | | | | | | | | | | | | | | | |
| Arbites Riot Armor | All | 1 | - | 4kg | 270 | Very Rare | BOJ | 65 | +1 AP against Impact damage. -10 Agility while worn. | | | | | | | | | | | | | | | | |
| Ballistic Cloth Surcoat | Head, Arms | 1 | - | 1kg | 275 | Rare | BOJ | 65 | +1 AP, provided it's been tailor-made for the wearer. | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | |
| Advanced Helmet Systems | | - | - | - | | Very Rare | RT | 138 | Adds various new systems to a helmet. See description for all the possible functions. | | | | | | | | | | | | | | | | |
| Egarian Geode Mesh | Flak, Mesh, Carapace | * | - | 3kg | | Very Rare | EOA | 23 | +2 AP against energy attacks. | | | | | | | | | | | | | | | | |
| Advanced Materials | Any Primitive | - | - | - | | Very Rare | HAC | 63 | Makes a Primitive suit of armor no longer Primitive. | | | | | | | | | | | | | | | | |
| Concealed Weapon | Carapace, Power or All Loc's Armor | - | - | - | | Rare* | HAC | 63 | Select a Compact Pistol, any micro-weapon, or a melee weapon of knife size. It is hidden in the armor and takes a -30 to find. Availability is rare or the weapon plus one step, whichever is worse. | | | | | | | | | | | | | | | | |
| Deflective Construction | Any non-Primitive | * | - | 1kg | | Scarce | HAC | 63 | +2 AP against X and R attacks. | | | | | | | | | | | | | | | | |
| Impact Gel Cells | Any non-Primitive | * | - | 0.5kg | | Rare | HAC | 63 | +2 AP against I attacks. | | | | | | | | | | | | | | | | |
| Lathe-Wrought | Any Carapace or Power armor | * | - | - | | Near Unique | HAC | 63 | Makes of Best Craftsmanship, with all that implies. Pen is halved against this armor, rounding up. | | | | | | | | | | | | | | | | |
| Lumen-Heraldry | Any | - | - | - | | Scarce | HAC | 63 | +10 Intimidate and Command, -30 Concealment. Must be recharged every 5 days unless it already has a permanent power source. | | | | | | | | | | | | | | | | |
| Nightshroud Layer | Any "All" armor but Power | - | - | 2kg | | Scarce | HAC | 63 | +30 Concealment in the dark, even if you can't hide anywhere. Must pass a Toughness test every hour or suffer a level of Fatigue. | | | | | | | | | | | | | | | | |
| Power Assisted | Any "All" armor but Power+Primitive | - | - | 15kg | | Very Rare | HAC | 64 | +10 Strength, and armor counts as weightless while worn. Requires a backpack for power; civilian models last 1d5 hours. | | | | | | | | | | | | | | | | |
| Reflec Coating | Any | * | - | - | | Rare | HAC | 64 | +2 AP against Las weapon attacks. | | | | | | | | | | | | | | | | |
| Servo-Manipulators | Any armor with fine manipulation penalty | - | - | 1kg | | Rare | HAC | 64 | Remove any penalty to fine manipulation. | | | | | | | | | | | | | | | | |
| Tool Mount | Any | - | - | 0.1kg | | Common | HAC | 64 | Allows any small tool, or compact or micro ranged weapon, to be mounted outside the armor. | | | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | |
| Diagnostor Helmet | Head | 8 | - | 30kg | 15 | - | DW | 165 | +10 to all Medicae tests while equipped, duplicates effects of Preysense. | | | | | | | | | | | | | | | | |
| Masking Screen | * | - | - | 0.5kg | 25 | Distinguished | DW | 165 | +30 to Concealment, Shadowing, and Silent Move. -10 to Perception tests. Varying attack penalties for enemies and wearer. | | | | | | | | | | | | | | | | |
| Helm of Varthion | Head | 12 | - | 18kg | 70 | Hero | DW | 168 | Chapter Relic of the Ultramarines. Provides +10 to all Attack rolls, and +3 to Penetration. Increases wearer's effective Rank by 1 for calculating Cohesion or for purposes of calculating abilities in Solo Mode. | | | | | | | | | | | | | | | | |
| Fenris-Pattern Wolf Helm | Head | 8 | - | 4kg | | Respected | ROB | 143 | May use Wolf Senses solo ability and helmet autosenses simultaneously. | | | | | | | | | | | | | | | | |
| Skull Helm | Head | 9 | - | 4kg | | Chaplains | ROB | 143 | Grants +10 to all Intimidate tests. | | | | | | | | | | | | | | | | |
| Strikers of Allerox | Hands | - | - | 4kg | 30 | Famed | ROB | 157 | Imperial Fists Relic. Grants wearer +5 Strength. When fighting unarmed, or grappling, grants +15 instead. | | | | | | | | | | | | | | | | |
| Great Wolf Pelt | Body | - | - | 2kg | 10 | Respected | 1ST | 100 | Space Wolves only. Counts as a Wolf Pelt, granting +10 to Fellowship with Space Marines, as well as +20 Loyalty with Fenrisian Wolf followers. | | | | | | | | | | | | | | | | |
| Salamanders' Mantle | Body | - | - | 2kg | 20 | Respected | 1ST | 100 | Salamanders only. Counts as Adamantine Mantle. While wearing, user cannot be set on fire and never needs to take an Agility test to see if he is set on fire when hit by Flame weapons. | | | | | | | | | | | | | | | | |
| Mantle of the Fallen Wolf | Body | - | - | 2kg | 20 | Distinguished | 1ST | 100 | Space Wolves Relic. Counts as a Wolf Pelt. In addition, when requisitioned, grants the Kill-Team 2d10 additional requisition as well as reducing the Renown requirements by 10 for all weapons, armor, and gear, excluding Relics and Chapter Specific gear. | | | | | | | | | | | | | | | | |
| Black Crusade | Most upgrades decrease Availability by one step, up to Unique. If purchasing for an existing armor, use its current availability. | | | | | | | | | | | | | | | | | | | | | | | | |
| Ablative | Flak, Mesh, Carapace, or Power | * | - | 2kg | | * | BC | 177 | Provides +5AP to a location, which reduces by 1 every time it's hit until it returns to normal. | | | | | | | | | | | | | | | | |
| Ceramite | Any | * | - | 2kg | | * | BC | 177 | +3 AP against heat-based attacks. | | | | | | | | | | | | | | | | |
| Insulated | Any | - | - | 1kg | | * | BC | 178 | Toughness tests due to heat are not required, within reason. | | | | | | | | | | | | | | | | |
| Refractory | Mesh | * | - | 1kg | | * | BC | 178 | +3 AP against las weapons. | | | | | | | | | | | | | | | | |
| Spikes | Flak, Carapace, Power | - | - | 1.5kg | | * | BC | 178 | Any melee hits against a spiked part of the body result in the attacker suffering 1d5+1R which can be avoided by Parry or Dodge. In addition, if on arms, always count as wielding a knife in melee. | | | | | | | | | | | | | | | | |
| Thermal | Any | - | - | 1kg | | * | BC | 178 | Toughness tests due to cold are not required, within reason. | | | | | | | | | | | | | | | | |
| Vac-Sealed | Mesh, Carapace, or Power that covers all | - | - | 2kg | | * | BC | 178 | Counts as a void suit with a 6 hour air supply. | | | | | | | | | | | | | | | | |
| Khornate Crest | Power or Terminator | 1 | - | 2kg | | Extremely Rare | TOB | 43 | +10 to Interaction tests with fellow Khornates, counts as Devotional Iconography. | | | | | | | | | | | | | | | | |
| Skinhidden Plate | Any | * | - | 8kg | | Extremely Rare | TOB | 43 | Fuses armor to the wearer and grants immunity to Blood Loss. Adds +[Corruption Bonus] AP, with 1d5 permanent Fellowship loss per point. | | | | | | | | | | | | | | | | |
| Robes of Torment | Any | - | - | 6kg | | Rare | TOE | 39 | Slaaneshi only. Wearer takes +1 damage from the first wounding attack each round, but adds +10 to his next test. | | | | | | | | | | | | | | | | |
| Sonic Shrieker | Power | - | - | 1kg | | Near Unique | TOE | 39 | Immediately after rolling Initiative, everyone except the wearer must make a WP test (-20) or be Surprised. | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | Limit of 4 modifications per suit of armor. | | | | | | | | | | | | | | | | | | | | | | | | |
| Adamantine Chainguard | Any | - | -5 | 4kg | | Very Rare | EWI | 49 | May destroy attacker's melee weapon if the 1s digit of the attack roll is a 1. | | | | | | | | | | | | | | | | |
| Auto-Senses | Power | - | - | 2kg | | Very Rare | EWI | 49 | Adds +5 to BS and +10 to Awareness tests based on sight/hearing. | | | | | | | | | | | | | | | | |
| Brazier of Saint Roberto | Armor, helmet, or backpack | - | - | 10kg | | Common | EWI | 49 | Grants bonuses to interaction tests (and a penalty to Stealth) while lit. May ignite the wearer if knocked Prone. | | | | | | | | | | | | | | | | |
| Ceramite Plating | Carapace or Power | - | - | 2kg | | Rare | EWI | 49 | +3 AP agains Flame, Melta, and other heat-based attacks. | | | | | | | | | | | | | | | | |
| Devotional Iconography | Any | - | - | 1kg | | Common | EWI | 49 | Grants +10 to Command tests when dealing with loyalists, and -10 to all Fellowship tests against others. | | | | | | | | | | | | | | | | |
| Hexagrammatic Wards | Carapace or Power | - | - | - | | Extremely Rare | EWI | 49 | Ignores Warp Weapon quality, provides double AP against psychic powers, and adds +20 on tests to resist psychic attacks. | | | | | | | | | | | | | | | | |
| Pentagramatic Wards | Any | - | - | - | | Extremely Rare | EBY | 44 | Inflicts damage on Daemonic enemies in melee. The wards are destroyed if the target passes a -20 Willpower test with 4+ Degrees of Success. | | | | | | | | | | | | | | | | |
| Sacred Incense Burner | Any | - | - | 3kg | | Rare | EBY | 44 | Can be ignited as a Half Action to impose a -10 penalty on all WS and Warp Instability tests made by Daemons within 3m. Burns for 1 hour. | | | | | | | | | | | | | | | | |
| Truesilver Filigree | Any | - | - | - | | Very Rare | EBY | 44 | Imposes a -[Willpower Bonus * 5] penalty on all WS tests made by Daemons within melee range. | | | | | | | | | | | | | | | | |
| Unguents of Warding | Any* | - | - | - | | Common | EBY | 45 | Adds a +5 bonus on fear tests caused by Daemons and on tests to resist psychic powers. One dose covers one hit location; multiple locations stack. Lasts up to 1 month. | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Name | Wt | Cost | Availability | Src | Pg. | Notes | | | | | | | | | | | | | | | | | | | |
| Gear | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Clothing & Personal Items | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | |
| Backpack | 1kg | 10 | Plentiful | DH | 146 | Holds up to 50kg of equipment. | | | | | | | | | | | | | | | | | | | |
| Cameleoline Cloak | 0.5kg | 500 | Rare | DH | 146 | +20 to Concealment; when standing still, wearer counts as one Range bracket further away when targeted | | | | | | | | | | | | | | | | | | | |
| Charm | | * | Average | DH | 146 | Price depends on charm, could lead to lucky moments at GM discretion. | | | | | | | | | | | | | | | | | | | |
| Chrono | | 40 | Abundant | DH | 147 | A watch that keeps time; standards vary based on world. | | | | | | | | | | | | | | | | | | | |
| Clip/Drop Harness | 2kg | 25 | Common | DH | 147 | +30 to Climb tests to descend. You cannot fall due to failure when using one. | | | | | | | | | | | | | | | | | | | |
| Clothing | | * | Abundant | DH | 147 | Shows stance and worth. | | | | | | | | | | | | | | | | | | | |
| Explosive Collar | 1kg | 55 | Rare | DH | 147 | Two Full actions to fit on Helpless or Unconscious target; can explode remotely up to 1km, kills wearer, deals 1d10X Blast (3), removal without the trigger is -20 Tech-Use, 3 Degrees of Failure causes detonation. | | | | | | | | | | | | | | | | | | | |
| Filtration Plugs | | 15 | Common | DH | 147 | +20 to Toughness tests to resist gasses. | | | | | | | | | | | | | | | | | | | |
| Infra-Red Goggles | 0.5kg | 275 | Rare | DH | 147 | No penalties due to darkness, +20 to visual Perception tests at night. Advanced can look like simple glasses | | | | | | | | | | | | | | | | | | | |
| Photo-Visors/Contacts | 0.5kg | 100 | Scarce | DH | 147 | Gain the Dark Sight trait. Good quality versions grant immunity to photon flash grenades. | | | | | | | | | | | | | | | | | | | |
| Rebreather | 1kg | 50 | Scarce | DH | 147 | Immune to gases and can breathe underwater. Canisters last an hour before being replaced, cost 25 thrones and are Scarce. | | | | | | | | | | | | | | | | | | | |
| Recoil Glove | 0.5kg | 85 | Rare | DH | 147 | Can fire Basic weapons with one hand without penalty. | | | | | | | | | | | | | | | | | | | |
| Respirator/Gas-Mask | 0.5kg | 25 | Average | DH | 147 | +30 to Toughness tests to resist gas, may reroll if failed. | | | | | | | | | | | | | | | | | | | |
| Synskin | | 2500 | Very Rare | DH | 147 | Provides 2 AP to all locations and grants +10 to Concealment / Silent Move tests. Invisible to infra-red and Dark Sight. | | | | | | | | | | | | | | | | | | | |
| Void Suit | 8kg | 100 | Plentiful | DH | 147 | Full suit with rebreather, can survive in vacuum. | | | | | | | | | | | | | | | | | | | |
| Braid Cloak, Fedrid | 2kg | 80 | Uncommon | IHB | 102 | +10 on Concealment tests when in forest or jungle terrain, as well as +1 AP (Primitive) to the body. | | | | | | | | | | | | | | | | | | | |
| Hunting Musk | 0.2kg | 20 | Rare | IHB | 103 | Imposes a -20 on Perception test to detect wearer by smell. It lasts 1d10 hours | | | | | | | | | | | | | | | | | | | |
| Fedrid Soul Mask | 1kg | 200 | Scarce | IHB | 104 | An ornate, ceremonial mask, generally worn on the back. | | | | | | | | | | | | | | | | | | | |
| Volgite Gloom Eyes | | 300 | Very Rare | IHB | 128 | Scarce on Volg, glow like a candle, counts as superior charm, +10 to avoid pinning | | | | | | | | | | | | | | | | | | | |
| Ocular Catechizer | | 250 | Scarce | IHB | 127 | +10 to Literacy, Lore, and Search where close examination is needed, can record view onto data slate. Failure by 4 or more degrees inflicts 1 Fatigue. | | | | | | | | | | | | | | | | | | | |
| Opus Machina | 0.5kg | 1500 | Tech-Priest only | IHB | 148 | Need Common Lore (Machine Cult) skill, +10 to Fellowship when used on followers of the Machine Cult | | | | | | | | | | | | | | | | | | | |
| Greater Icon of Passage | 0.5kg | 12000 | Tech-Priest only | IHB | 148 | As above, but also a set of Multikeys, +10 security tests to disable alarms and communicate to machine spirits | | | | | | | | | | | | | | | | | | | |
| Aerial Pinions | | * | * | IHB | 152 | See below. | | | | | | | | | | | | | | | | | | | |
| 4 line | 10kg | 300 | Scarce | IHB | 152 | Harness that allows traversing below ceilings at half their normal speed | | | | | | | | | | | | | | | | | | | |
| 6 line | 15kg | 500 | Rare | IHB | 152 | May make an Agility test to move normal speed | | | | | | | | | | | | | | | | | | | |
| Redole Rebreather | 1kg | 250 | Rare | IHB | 153 | Helmet that draws oxygen from water to stay under indefinitely. Expires after 10 years, no protection from airborne toxins, must keep gills wet | | | | | | | | | | | | | | | | | | | |
| Thermal Gloves | 1kg | 220 | Scarce | IHB | 154 | Protect from cold, can use for +10 Tech-Use to power old data slates and such, can charge a lasgun charge pack for 1d5 shots by using all of its energy. | | | | | | | | | | | | | | | | | | | |
| Jump Pack | 25kg | 2000 | Rare | IHB | 164 | A personal flight and anti-grav system. Requires Pilot (Jump Pack/Personal). See text for details. | | | | | | | | | | | | | | | | | | | |
| Magboots | 2kg | 65 | Average | IHB | 164 | Allows user to walk normally in zero-g on a suitable surface, but reduces Agility bonus (and by effect, movement) by half, rounding up. | | | | | | | | | | | | | | | | | | | |
| Heavy Duty Void Suit, Selenite Pattern | 20kg | 600 | Average | IHB | 165 | Heavy duty void suit. See text for details. | | | | | | | | | | | | | | | | | | | |
| with Impellor | 5kg | 200 | Scarce | IHB | 165 | An upgrade for the Heavy Duty Void Suit, allows it to move about in zero- or reduced-g environments. See text for details. | | | | | | | | | | | | | | | | | | | |
| Backpack or Field Sack | 2kg | 5 | Common | IHB | 182 | Can hold anything and everything listed in the Infantry Gear section of IHB. | | | | | | | | | | | | | | | | | | | |
| Dog Tags | | 1 | Plentiful | IHB | 182 | Dog tags, identifying troopers | | | | | | | | | | | | | | | | | | | |
| Uniform | 3kg | 10 | Common | IHB | 183 | A uniform, often varies by regiment and expected conditions. | | | | | | | | | | | | | | | | | | | |
| Icon of Holy Wrath | 10kg | | Issued | IHB | 194 | A holy symbol. See text for details. | | | | | | | | | | | | | | | | | | | |
| Gil Filter | 0.5kg | 100 | Scarce | RHB | 156 | Allow the user to breathe underwater. Requires constant immersion to prevent drying out. | | | | | | | | | | | | | | | | | | | |
| Holo Visor | 0.5kg | 250 | Rare | RHB | 157 | A bulky visor, useful for viewing a red-dot laser sight without others seeing it (unless they too have one of these). | | | | | | | | | | | | | | | | | | | |
| Spider Pads | 1kg | 150 | Scarce | RHB | 158 | +30 to Climb, or a +10 when on scree, talus, or similar material | | | | | | | | | | | | | | | | | | | |
| Xeno Art (Dubious) | | 100 | Scarce | DDG | 73 | Statuary, trinkets, jewellery, or similar objects. Probably fake. | | | | | | | | | | | | | | | | | | | |
| Xeno Art (Provenanced) | | 1000 | Rare | DDG | 73 | Statuary, trinkets, jewellery, or similar objects. Might even be real. | | | | | | | | | | | | | | | | | | | |
| Xeno Art (Unique) | | 5000 | Very Rare | DDG | 73 | Statuary, trinkets, jewellery, or similar objects. Genuine and potentially dangerous. | | | | | | | | | | | | | | | | | | | |
| Crimson Bestiary | | 275 | Rare | DDG | 73 | Gives Bonus to Forbidden Lore (Xeno) tests. | | | | | | | | | | | | | | | | | | | |
| Nightweave Silk (Gown) | | 1000 | Rare | DDG | 74 | Crystalline fabric that shimmers from within. | | | | | | | | | | | | | | | | | | | |
| Nightweave Silk (Merchant's Bolt) | | 5000 | Very Rare | DDG | 74 | Crystalline fabric that shimmers from within. | | | | | | | | | | | | | | | | | | | |
| Zamarkand Rose (plant) | | 15000 | Very Rare | DDG | 74 | Can produce a highly addictive drug. | | | | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | |
| Backpack | 1kg | | Plentiful | RT | 139 | Holds up to 50kg of equipment. | | | | | | | | | | | | | | | | | | | |
| Cameleoline Cloak | 0.5kg | | Rare | RT | 139 | +20 to Concealment; when standing still, wearer counts as one Range bracket further away when targeted | | | | | | | | | | | | | | | | | | | |
| Charm | | | Average | RT | 139 | Availability depends on charm, could lead to lucky moments at GM discretion. | | | | | | | | | | | | | | | | | | | |
| Chrono | | | Abundant | RT | 139 | A watch that keeps time; standards vary based on world. | | | | | | | | | | | | | | | | | | | |
| Clip/Drop Harness | 2kg | | Common | RT | 140 | +30 to Climb tests to descend. You cannot fall due to failure when using one. | | | | | | | | | | | | | | | | | | | |
| Clothing and Adornment (Common) | | | Abundant | RT | 140 | Shows stance and worth. | | | | | | | | | | | | | | | | | | | |
| Clothing and Adornment (Merchant) | | | Average | RT | 140 | Shows stance and worth. | | | | | | | | | | | | | | | | | | | |
| Clothing and Adornment (Noble) | | | Scarce | RT | 140 | Shows stance and worth. | | | | | | | | | | | | | | | | | | | |
| Filtration Plugs | | | Common | RT | 140 | +20 to Toughness tests to resist gasses. | | | | | | | | | | | | | | | | | | | |
| Night Cloak | 2kg | | Average | RT | 140 | Absorbs light and emits no heat. Must make a Toughness test for every hour of wear or suffer Fatigue. +30 to Concealment in the dark. | | | | | | | | | | | | | | | | | | | |
| Preysense Goggles | 0.5kg | | Rare | RT | 140 | No penalties due to darkness, +20 to visual Perception tests in the dark. | | | | | | | | | | | | | | | | | | | |
| Photo-Visors/Contacts | 0.5kg | | Scarce | RT | 140 | Gain the Dark Sight trait. Good quality versions grant immunity to photon flash grenades. | | | | | | | | | | | | | | | | | | | |
| Rebreather | 0.5kg | | Rare | RT | 140 | Immune to gases and can breathe underwater. Canisters last an hour before being replaced, and require a Full Action to do so. | | | | | | | | | | | | | | | | | | | |
| Recoil Glove | 0.5kg | | Rare | RT | 140 | Can fire Basic weapons with one hand without penalty. | | | | | | | | | | | | | | | | | | | |
| Respirator/Gas-Mask | 0.5kg | | Average | RT | 140 | +30 to Toughness tests to resist gas, may reroll if failed. | | | | | | | | | | | | | | | | | | | |
| Shifting Fabric | | | Very Rare | RT | 141 | Colorful fabric, the pattern and colors on which change in reaction to ambient light. | | | | | | | | | | | | | | | | | | | |
| Survival Suit | | | Plentiful | RT | 141 | +20 to Toughness tests against extreme environments. | | | | | | | | | | | | | | | | | | | |
| Synskin | | | Extremely Rare | RT | 141 | Provides 2 AP to all unarmored locations and grants +10 to Concealment / Silent Move tests (unless covered). Invisible to infra-red and Dark Sight (unless wearing power armor). | | | | | | | | | | | | | | | | | | | |
| Void Suit | 8kg | | Plentiful | RT | 141 | Full suit with rebreather, can survive in vacuum. | | | | | | | | | | | | | | | | | | | |
| Heavy Duty Void Suit, Selenite Pattern | 25kg | | Scarce | RT | 141 | Heavy duty void suit. See text for details. | | | | | | | | | | | | | | | | | | | |
| Blast Goggles | 0.5kg | | Common | ITS | 133 | Standard eye protection. | | | | | | | | | | | | | | | | | | | |
| "Rockhound" Voidware Suit, Lathe-Pattern | 30kg | | Scarce | ITS | 133 | Contains enough air for 15 hours of operations, includes vox-link, suit-patch kit, helmet, photovisor, and clip harness with 10m of line. -5 to user's Agility. Gain Flyer (3) in low or zero gravity. | | | | | | | | | | | | | | | | | | | |
| Slip Suit | 7.5kg | | Very Rare | ITS | 133 | +10 to escape Grapple, and opponents take -10 to Grapple. | | | | | | | | | | | | | | | | | | | |
| Targeting Monocle | 0.02kg | | Very Rare | ITS | 133 | May be a kind of sight (details on pg 133). -30 Scrutiny to determine true purpose. Counts as weapon's sight. | | | | | | | | | | | | | | | | | | | |
| Dominion Mask | | | - | TSR | 125 | User may reroll failed Intimidate and Wrangling tests. | | | | | | | | | | | | | | | | | | | |
| Whisper Boots | 1.5kg | | Rare | FAC | 94 | Adds 2 Degrees of Success to successful Silent Move tests. | | | | | | | | | | | | | | | | | | | |
| Scapular Incorruptus | 1.5kg | | Very Rare | FAC | 94 | Wearers with Pure Faith can spend a Fate point to pass a test against poison, disease, or radiation with 1d5 Degrees of Success. | | | | | | | | | | | | | | | | | | | |
| Djesset Talisman | 0.1kg | | Extremely Rare | FAC | 94 | Acts as a psy-focus. Wearer counts as trained in Psyniscience. | | | | | | | | | | | | | | | | | | | |
| Eos Star Amulet | 0.5kg | | Extremely Rare | FAC | 94 | Wearer can reroll one failed Interaction skill test per session. | | | | | | | | | | | | | | | | | | | |
| Rosarius | 1kg | | Very Rare | FAC | 94 | Counts as a Force Field (rating 45). +10 to Interaction skill tests with Imperial Creed followers. | | | | | | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | |
| Chalice of Vision | 5kg | 70 | Hero | DW | 167 | Chapter Relic of the Blood Angels. Gain +10 to all WS, BS, and Skill Tests and Unnatural Perception for 1 Hour. See text for details. | | | | | | | | | | | | | | | | | | | |
| Adamantine Mantle | 15kg | 50 | Hero | DW | 168 | Deathwatch Relic. Negates two points of Pen from incoming attacks. +10 to opposed WS tests to Feint, and if Defensive Stance is taken, foes suffer an additional -10 to hit. | | | | | | | | | | | | | | | | | | | |
| Devotion Chain | | | Black Templars | DW | 169 | Chapter Trapping. +3 to WP tests to resist Fear effects and Cohesion Damage | | | | | | | | | | | | | | | | | | | |
| Tabard | | | Black Templars | DW | 169 | Chapter Trapping. 3 Varieties. Ornamental: +2 to Fel tests. DW/Squad Heraldry: restores +1 Cohesion per Primary Obj. completed. Chapter Heraldry: +1 to Squad's effective rank for BT Solo Ability effectiveness, but -1 Base Cohesion. | | | | | | | | | | | | | | | | | | | |
| Blood Drop Pendant | | | Blood Angels | DW | 169 | Chapter Trapping. May add +13 to tests when spending a Fate Point instead of +10. | | | | | | | | | | | | | | | | | | | |
| Golden Icons | | | Blood Angels | DW | 169 | Chapter Trapping. 3 Varieties. Icon of Inspiration: +3 to Command tests. Wings of Wrath: +1 Damage if making a Charge Attack. Purity Focus: reduces incoming Corruption Points by 1 (minimum 1). | | | | | | | | | | | | | | | | | | | |
| Robe | | | Dark Angels | DW | 170 | Chapter Trapping. 3 Varieties. Scholar's Robe: +3 to one kind of S. Lore test. Robe of Secrets: +3 to one kind of F. Lore test. Seeker's Robe: +3 to all Scrutiny tests. | | | | | | | | | | | | | | | | | | | |
| Wolf Pelt | | | Space Wolves | DW | 170 | Chapter Trapping. +2 to all Intimidate tests. | | | | | | | | | | | | | | | | | | | |
| Runic Totem | | | Space Wolves | DW | 170 | Chapter Trapping. 3 Varieties. Totem of the Bloodied Hunter: +1 to any RF Damage. Totem of the Sea Wolf: +3 to one kind of Drive or Pilot test. Totem of the Sun Wolf: +3 to all Awareness tests. | | | | | | | | | | | | | | | | | | | |
| Tempest Amulet | | | Storm Wardens | DW | 170 | Chapter Trapping. 3 Varieties. Amulet of Might: +2 Strength after all mods. Victory Scripture: +2 WS in single combat. Guardian Amulet: counts as a charm. | | | | | | | | | | | | | | | | | | | |
| Cingulum | | | Ultramarines | DW | 170 | Chapter Trapping. 3 Varieties. Adamantine Inlays: +3 to Parry tests. Honor Belis: +3 on first WS attack roll in combat. Marks of Leadership: +3 to any tests made to regain Cohesion or prevent its loss. | | | | | | | | | | | | | | | | | | | |
| Heraldry Scroll | | | Ultramarines | DW | 170 | Chapter Trapping. Add +10 Kill Markers to any Assault Mission where it was displayed at least once in battle. | | | | | | | | | | | | | | | | | | | |
| Astartes Harness | 8kg | 4 | - | DW | 171 | +30 to Climb tests, will not fall if failed. | | | | | | | | | | | | | | | | | | | |
| Astartes Jump Pack | 50kg | 15 | - | DW | 171 | Requires Pilot (Personal). May double base movement with short jump in any direction, ignoring obstacles. May have Flyer (12) for up to one minute, but thrusters must then cool for another minute before doing so again. | | | | | | | | | | | | | | | | | | | |
| Astartes Magboots | 5kg | 3 | - | DW | 171 | Reduce Agility by half when in use. Allows normal movement in low/zero-g. Astartes Mk VII armor has this built in, but standalone versions are available. | | | | | | | | | | | | | | | | | | | |
| Astartes Psychic Hood | 15kg | 25 | Distinguished | DW | 171 | See text for details. | | | | | | | | | | | | | | | | | | | |
| Back Banner | 5kg | 15 | - | DW | 171 | Regain additional point of Cohesion when Kill-Team Leader spends a Fate Point to restore a point of Cohesion. | | | | | | | | | | | | | | | | | | | |
| Charm | | 6 | - | DW | 171 | Could lead to lucky moments at GM discretion. | | | | | | | | | | | | | | | | | | | |
| Chrono | | 1 | - | DW | 172 | A watch. | | | | | | | | | | | | | | | | | | | |
| Dilation Field | 1kg | 45 | Famed | DW | 172 | Speeds up time. See text for details. | | | | | | | | | | | | | | | | | | | |
| Helmet Picter | | | Raven Guard | 1ST | 19 | Chapter Trapping. Allows the user to record and later review battle footage. | | | | | | | | | | | | | | | | | | | |
| Sable Heraldry | | | Raven Guard | 1ST | 19 | Chapter Trapping. Comes in 2 varieties. | | | | | | | | | | | | | | | | | | | |
| Promethean Sigils | | | Salamanders | 1ST | 26 | Chapter Trapping. Comes in 3 varieties. | | | | | | | | | | | | | | | | | | | |
| Vigil Brazier | | | Salamanders | 1ST | 26 | Chapter Trapping. Allows the owner to potentially gain greater renown. | | | | | | | | | | | | | | | | | | | |
| Honor Gift | | | White Scars | 1ST | 34 | Chapter Trapping. Comes in 3 varieties. | | | | | | | | | | | | | | | | | | | |
| Chieftain Trophy Rack | | | White Scars | 1ST | 104 | Chapter Trapping. Counts as a Back Banner. May mount the remains of a chosen foe to inspire Fear (1) in such a foe's followers or members. May have to kill for these remains. | | | | | | | | | | | | | | | | | | | |
| Icon of the Iron Cage | | | Imperial Fists | 1ST | 104 | Chapter Trapping. May increase Strength, Toughness, and Willpower once per game for one turn by 10 points, with the corresponding increase of bonus. | | | | | | | | | | | | | | | | | | | |
| Wolf Tooth Necklace | | | Space Wolves | 1ST | 104 | Chapter Trapping. Grants the wearer the Frenzy talent. | | | | | | | | | | | | | | | | | | | |
| Artificer Bionics | | 40 | Famed | 1ST | 101 | Iron Hands only. An upgrade to Exceptional Craftsmanship bionics, increasing their bonus by +10. Marines with the Forge Master specialty may also take these. | | | | | | | | | | | | | | | | | | | |
| Astartes Omni-Tool | | 25 | - | 1ST | 101 | Deathwatch only. An upgraded combi-tool, granting +20 to Tech-Use instead of +10. May also restore 1d5 wounds on a servitor provided it has at least 1 left. | | | | | | | | | | | | | | | | | | | |
| Blood Chalice | | 25 | Famed | 1ST | 101 | Blood Angels Sanguinary Priests only. Fully heals the user, at the cost of a Fate point. | | | | | | | | | | | | | | | | | | | |
| Blood of Heroes | | 15 | - | 1ST | 101 | Blood Angels Relic. Adds 1d5 Cohesion to the group, and may enter Squad Mode as a Free Action once during a mission. | | | | | | | | | | | | | | | | | | | |
| Death Mask | | 20 | Respected | 1ST | 101 | Blood Angels only. Grants the user Fear (+1). Is worn over the power helmet but provides no additional protection. | | | | | | | | | | | | | | | | | | | |
| Digital Housing | | 35 | Famed | 1ST | 102 | Iron Hands only. Adds a digital weapon to a bionic arm. | | | | | | | | | | | | | | | | | | | |
| Exsanguinator | | 15 | - | 1ST | 102 | Blood Angels only. Counts as a Narthecium, as well as an Astartes Combat knife in combat. If the gene-seed of a fallen Blood Angel is harvested with it, they receive +5 Renown. | | | | | | | | | | | | | | | | | | | |
| First Company Relic | | 25 | Distinguished | 1ST | 102 | Ultramarines Relic. Bearer gains the Fearless talent. He and his comrades gain +20 to opposed tests against Tyranids. If the squad leader bears this, all Ultramarines in the squad gain Fearless. | | | | | | | | | | | | | | | | | | | |
| The Glorious Standard | | 40 | Hero | 1ST | 102 | Deathwatch Relic. Any Astartes that can see this banner may enter Squad Mode as a Free Action and adds +10 to all Willpower tests. | | | | | | | | | | | | | | | | | | | |
| The Heart of Iron | | 30 | Famed | 1ST | 102 | Iron Hands Relic. Wearer gains immunity to Fatigue and Regeneration (5). Suffer 1d10+5 temporary Toughness damage if worn for more than a single mission, with additional per each mission after. | | | | | | | | | | | | | | | | | | | |
| Pain Glove | | 15 | Respected | 1ST | 102 | Imperial Fists only. Can only be used post-mission, but must be requisitioned at the beginning of it. When buying off Insanity and Corruption with EXP, reduce insanity by an additional 1d5 and corruption by 1. | | | | | | | | | | | | | | | | | | | |
| Promethean's Blessings | | 10 | - | 1ST | 103 | Salamanders Relic. May be attached to Power or Chain Weapons to grant them the Flame quality. | | | | | | | | | | | | | | | | | | | |
| The Magnir Runes | | 25 | Distinguished | 1ST | 103 | Space Wolf Rune Priests only, Relic. May be used to scry the future pre-mission, granting one of three bonuses. | | | | | | | | | | | | | | | | | | | |
| Standard of Fortitude | | 40 | Famed | 1ST | 103 | Dark Angels only. Makes all marines who can see it immune to fear, as well as ignore Fatigue effects and further gain of it. | | | | | | | | | | | | | | | | | | | |
| Totem of Subetai | | 15 | - | 1ST | 103 | White Scars Stormseers only, Relic. May modify Perils of the Warp by up to 10 in any direction after the dice have been rolled. | | | | | | | | | | | | | | | | | | | |
| Winged Jump Pack | | 25 | Distinguished | 1ST | 104 | Blood Angels only. Functions identically to an Astartes Jump pack. Additionally, grants the user Fear (+1) and +10 to Command tests. | | | | | | | | | | | | | | | | | | | |
| Wings of the Raven | | 35 | Famed | 1ST | 104 | Raven Guard Relic. Operates identically to an Astartes Jump pack, except that it triples movement, and grants Flyer (18) when on full power, which can be used for up to 10 minutes before requiring a cooldown of equal length. | | | | | | | | | | | | | | | | | | | |
| Argent Guide | 1kg | 25 | Distinguished | HTC | 125 | Silver Skulls Relic. Doubles the effect of successful Invocation tests, grants Psy Rating +1 for Augury (requires -10 Ciphers (Chapter Runes) test for non-psykers). | | | | | | | | | | | | | | | | | | | |
| Diomedes’ Grace | 45kg | 35 | Hero | HTC | 127 | Raptors Relic. Astartes Jump Pack. Never takes more than a -20 penalty from terrain or narrow spaces. +10 in jungle/forest. | | | | | | | | | | | | | | | | | | | |
| Hawk Wings | 55kg | 60 | Distinguished | HTC | 128 | Hawk Lords Relic. Astartes Jump Pack. Includes ammo backpack and grants Auto-Stabilised. | | | | | | | | | | | | | | | | | | | |
| Lion’s Mane | 2kg | 40 | Hero | HTC | 129 | Disciples of Caliban Relic. Grants Hatred (Everyone) and immunity to Fear. | | | | | | | | | | | | | | | | | | | |
| The Mask of the Watcher | 2kg | 40 | Hero | HTC | 129 | Angels Sanguine Relic. Adds +1d5 Degrees of Success on Psyniscience, Scrutiny, and Search. May also cause visions. | | | | | | | | | | | | | | | | | | | |
| Record of Oblivion | 2kg | 15 | Distinguished | HTC | 131 | Guardians of the Covenant Relic. Owner can reroll any failed Willpower test. | | | | | | | | | | | | | | | | | | | |
| Reliquary of Spite | 7kg | 30 | Famed | HTC | 132 | Sons of Medusa Relic. Owner adds +[WP Bonus * 2] to Toughness tests, and can spend a Fate point to ignore Stun, Fatigue, and most critical effects for 1d5 rounds. | | | | | | | | | | | | | | | | | | | |
| Shroud of Yrnax | 5kg | 35 | Hero | HTC | 133 | Doom Eagles Relic. Astartes Back Banner. Functions normally for any team member, squad leader can spend a Fate point to regain [WP Bonus] Cohesion. | | | | | | | | | | | | | | | | | | | |
| Seal of Achilus | | 15 | Distinguished | TOR | 36 | Dead Cabal Relic. 70% chance of gaining significant support from Achilus Crusade members. | | | | | | | | | | | | | | | | | | | |
| Stone God of Rheelas | | 15 | Distinguished | TOR | 36 | Dead Cabal Relic. Provides random benefits against Suhbekhar Necrons. | | | | | | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | |
| Backpack | 1kg | | Plentiful | BC | 179 | Holds up to 50kg of equipment. Good versions hold 60kg, Best hold 70kg. | | | | | | | | | | | | | | | | | | | |
| Barbed Ring/Venom Nail | | | Extremely Rare | BC | 179 | A target scratched by one of these must pass a -30 Toughness test or take 2d10 wounds ignoring armor and Toughness. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | |
| Cameleoline Cloak | 1kg | | Rare | BC | 179 | +20 to Stealth; when standing still, -30 to all BS tests against the wearer. | | | | | | | | | | | | | | | | | | | |
| Clip/Drop Harness | 2kg | | Common | BC | 179 | +30 to Climb tests to descend. You cannot fall due to failure when using one. Holds 150kg, or 200kg if Good Craftsmanship. | | | | | | | | | | | | | | | | | | | |
| Clothing | | | * | BC | 179 | Shows stance and worth. | | | | | | | | | | | | | | | | | | | |
| Deadspace Earpiece | | | Very Rare | BC | 180 | +20 to resist sonic effects and the Concussive quality. | | | | | | | | | | | | | | | | | | | |
| Explosive Collar and Controller | 1kg | | Rare | BC | 180 | Two Full actions to fit on Helpless or Unconscious target; can explode remotely up to 1km, kills wearer, deals 1d10X Blast (3), removal without the trigger is -20 Tech-Use, 3 Degrees of Failure causes detonation. | | | | | | | | | | | | | | | | | | | |
| Filtration Plugs | | | Common | BC | 180 | +20 to Toughness tests to resist gasses. Good quality adds +30 instead, Poor clogs after 5 hours of use. | | | | | | | | | | | | | | | | | | | |
| Photo-Visors/Contacts | 0.5kg | | Scarce | BC | 180 | Gain the Dark Sight trait. Good quality versions grant immunity to photon flash grenades. | | | | | | | | | | | | | | | | | | | |
| Preysense Goggles | 0.5kg | | Very Rare | BC | 180 | No penalties due to darkness, +20 to visual Perception tests in the dark. | | | | | | | | | | | | | | | | | | | |
| Rebreather | 1kg | | Scarce | BC | 180 | Immune to gases and can breathe underwater. Canisters last an hour before being replaced, and are Scarce. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | |
| Recoil Glove | 0.5kg | | Common | BC | 180 | Can fire Basic weapons with one hand without penalty. Better models may allow even Legion weapons to be used by humans. See text for details. | | | | | | | | | | | | | | | | | | | |
| Respirator/Gas-Mask | 0.5kg | | Average | BC | 180 | +30 to Toughness tests to resist gas, may reroll if failed. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | |
| Survival Suit | 5kg | | Very Rare | BC | 181 | +20 to Toughness tests against extreme environments. Varies by craftsmanship | | | | | | | | | | | | | | | | | | | |
| Synskin | 2kg | | Very Rare | BC | 181 | Provides 2 AP to all unarmored locations and grants +10 to Stealth tests. Invisible to infra-red and Dark Sight. | | | | | | | | | | | | | | | | | | | |
| Trophy Rack | 2kg | | Very Rare | BC | 181 | Imposes a -5 penalty to WS tests made to attack the wearer. Provides +10 to Intimidate but -10 to Stealth to the wearer. | | | | | | | | | | | | | | | | | | | |
| Void Suit | 8kg | | Plentiful | BC | 181 | Full suit with rebreather, can survive in vacuum. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | |
| Bloodskull Pendant | | | Extremely Rare | TOB | 44 | The wearer can release an explosion of energy in a 4m radius. | | | | | | | | | | | | | | | | | | | |
| Collar of Khorne | 1kg | | Extremely Rare | TOB | 44 | Counts as a Null Rod and grants immunity to the Force quality. | | | | | | | | | | | | | | | | | | | |
| Horn of Chaos | 4kg | | Extremely Rare | TOB | 44 | +20 to Command tests with Warp creatures, can be used as a Full Action to Fatigue nearby Sanctified enemies (-10 WP test to negate). | | | | | | | | | | | | | | | | | | | |
| Icon of Endless War | 8kg | | Near Unique | TOB | 45 | Khornates in view of a carried Icon add +10 to WS and BS, and can Frenzy as a Free Action. | | | | | | | | | | | | | | | | | | | |
| Skull Mask of Ang’grath | 2kg | | Near Unique | TOB | 45 | Requires Mark of Khorne. Wearer gains Battle Rage, Unnatural WS (4), and either Fear (2) or adds +1 to existing Fear rating. | | | | | | | | | | | | | | | | | | | |
| Skull Totem | 5kg | | Very Rare | TOB | 45 | Khornates in view of a carried Totem add +10 WS when Charging and add their WP Bonus to their Charge speed. | | | | | | | | | | | | | | | | | | | |
| Talisman of Burning Blood | | | Near Unique | TOB | 45 | Requires Mark of Khorne. Wearer can make a WP (+10) test to grant melee bonuses to himself and allies for [WP Bonus] rounds. | | | | | | | | | | | | | | | | | | | |
| Venic Noose | 0.5kg | | Rare* | TOB | 45 | When soaked in blood, adds +10 to a Summoning or Binding ritual. Very Rare outside of Talax. | | | | | | | | | | | | | | | | | | | |
| Beguiling Gem | | | Very Rare | TOE | 39 | Melee opponents must make a WP test (-10) or lose their turn. Only works once per enemy per encounter. | | | | | | | | | | | | | | | | | | | |
| Blasphemous Texts | 0.5kg | | Scarce | TOE | 39 | Gives a +20 bonus to various Interaction tests depending on text and use. | | | | | | | | | | | | | | | | | | | |
| Icon of Silence | 6kg | | Extremely Rare | TOE | 40 | Slaaneshi only. When active, negates sound and halves Sonic damage within [WP Bonus x 10]m. Non-Slaaneshi characters may take penalties while deafened. | | | | | | | | | | | | | | | | | | | |
| Nightmare Choir | 12kg | | Near Unique | TOE | 40 | Non-Slaaneshi within 6d10m must make a WP test (-20) or be Stunned for 1 round per Degree of Failure. | | | | | | | | | | | | | | | | | | | |
| Pendant of Slaanesh | | | Extremely Rare | TOE | 40 | When damaged, wearer gains +1d5 Agility for the rest of the encounter and takes 1d5 Fatigue afterwards. Requires heart transplant to remove. | | | | | | | | | | | | | | | | | | | |
| Rapturous Standard | 4kg | | Extremely Rare | TOE | 40 | While raised, all Slaaneshi within sight can reroll failed WP tests and reduce damage taken by 1 (min. 1). | | | | | | | | | | | | | | | | | | | |
| Ritual Kit | 2kg | | Scarce | TOE | 40 | +20 to Focus Power tests involving profane symbols, and +10 to any test for a Ritual. | | | | | | | | | | | | | | | | | | | |
| Shrieking Soul | | | Near Unique | TOE | 40 | Requires Mark of Slaanesh. Wearer ignores Fatigue, Stunning, most Critical effects, and penalties from being on fire (other than damage). Can use stored souls in a psychic attack. | | | | | | | | | | | | | | | | | | | |
| Icon of Seeping Decay | 7kg | | Very Rare | TOD | 46 | Affects all characters within [WP bonus] meters. Nurgle-aligned: Agility bonus +1, -10 Toughness test to remove 1 Fatigue per round. Others: Agility bonus -1, Willpower test or take 1 Fatigue per round. Nurgle only. | | | | | | | | | | | | | | | | | | | |
| Undead Heart | 1.5kg | | Unique | TOD | 46 | Grants Regeneration (1d5) and The Stuff of Nightmares. Implantation requires 3 hours and a -30 Medicae test. On failure, recipient permanently loses 1d5 Toughness. | | | | | | | | | | | | | | | | | | | |
| Scroll of Unutterable Names | 0.9kg | | Near Unique | BNC | 16 | Counts as a Psy Focus, and adds the Tainted quality to the bearer's damaging psychic powers. | | | | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | |
| Chameleoline Cloak | 0.5kg | | Rare | OW | 197 | +20 to Stealth; when standing still, -30 to all BS tests against the wearer. | | | | | | | | | | | | | | | | | | | |
| Clip/Drop Harness | 2kg | | Common | OW | 197 | +30 to Climb tests to descend. You cannot fall due to failure when using one. Holds 150kg, or 200kg if Good Craftsmanship. | | | | | | | | | | | | | | | | | | | |
| Deadspace Earpiece | | | Very Rare | OW | 197 | +20 to resist sonic effects and the Concussive quality. | | | | | | | | | | | | | | | | | | | |
| Filtration Plugs | | | Common | OW | 197 | +20 to Toughness tests to resist gasses. Good quality adds +30 instead, Poor clogs after 5 hours of use. | | | | | | | | | | | | | | | | | | | |
| Photo-Visors/Contacts | 0.5kg | | Scarce | OW | 197 | Gain the Dark Sight trait. Good quality versions grant immunity to photon flash grenades. | | | | | | | | | | | | | | | | | | | |
| Preysense Goggles | 0.5kg | | Very Rare | OW | 197 | No penalties due to darkness, +20 to visual Perception tests in the dark. | | | | | | | | | | | | | | | | | | | |
| Rebreather | 1kg | | Scarce | OW | 197 | Immune to gases and can breathe underwater. Canisters last an hour before being replaced, and are Scarce. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | |
| Recoil Glove | 0.5kg | | Common | OW | 198 | Can fire Basic weapons with one hand without penalty. | | | | | | | | | | | | | | | | | | | |
| Respirator/Gas Mask | 0.5kg | | Average | OW | 198 | +30 to Toughness tests to resist gas, may reroll if failed. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | |
| Survival Suit | | | Average | OW | 198 | +20 to Toughness tests against extreme environments. Varies by craftsmanship | | | | | | | | | | | | | | | | | | | |
| Synskin | 2kg | | Very Rare | OW | 198 | Provides 2 AP to all unarmored locations and grants +10 to Stealth tests. Invisible to infra-red and Dark Sight. | | | | | | | | | | | | | | | | | | | |
| Void Suit | 8kg | | Scarce | OW | 198 | Full suit with re-breather, can survive in vacuum. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | |
| Adeptus Astartes Bolt Casing | 0.1kg | | Very Rare | HOE | 124 | +5 to WP tests against Fear and Pinning. | | | | | | | | | | | | | | | | | | | |
| Explosive Collar | 0.5kg | | Scarce | HOE | 124 | Can explode remotely up to 10km, killing the wearer and dealing 1d10 Explosive damage to anyone within 3m. Removal without the trigger requres a -20 Tech-Use test; 3 Degrees of Failure causes detonation. | | | | | | | | | | | | | | | | | | | |
| Psychic Hood | 2kg | | Extremely Rare | HOE | 124 | Allows the wearer to nullify a psychic power in a certain range. See text for details. | | | | | | | | | | | | | | | | | | | |
| Vid-Relay | 1kg | | Average | HOE | 124 | A live video camera, usually with vox. Common models have a range of 10km, Good can reach 50km, Best can reach orbit. | | | | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | |
| Backpack | 2kg | | Abundant | DH2 | 170 | Increases carry limit by 30kg, and requires a Full Action to retrieve stored items. Only one Backpack/Combat Vest can be worn at a time. | | | | | | | | | | | | | | | | | | | |
| Chameleoline Cloak | 0.5kg | | Rare | DH2 | 170 | +20 to Stealth; when standing still, -30 to all BS tests against the wearer. | | | | | | | | | | | | | | | | | | | |
| Chrono | | | Plentiful | DH2 | 170 | A watch that keeps time; standards vary based on world. | | | | | | | | | | | | | | | | | | | |
| Clothing | 2kg | | Abundant | DH2 | 170 | Shows stance and worth. | | | | | | | | | | | | | | | | | | | |
| Combat Vest | 2kg | | Scarce | DH2 | 170 | Increases carry limit by 15kg, and requires a Free Action to retrieve stored items. Only one Backpack/Combat Vest can be worn at a time. | | | | | | | | | | | | | | | | | | | |
| Concealed Holster | 1kg | | Average | DH2 | 170 | Conceals gun. Attempts to find the weapon take a -20 penalty, but the action time to Ready the weapon is increased by a Half Action. | | | | | | | | | | | | | | | | | | | |
| Deadspace Earpiece | | | Very Rare | DH2 | 170 | +20 to resist sonic effects and the Concussive quality. | | | | | | | | | | | | | | | | | | | |
| Explosive Collar | 3kg | | Scarce | DH2 | 170 | Can explode remotely up to 1km, killing the wearer and dealing damage as a Frag Grenade to anyone nearby. Removal without the trigger requres a -20 Tech-Use test; 2 Degrees of Failure causes detonation. | | | | | | | | | | | | | | | | | | | |
| Filtration Plugs | | | Common | DH2 | 171 | +20 to Toughness tests to resist gasses. Good quality adds +30 instead, Poor clogs after 5 hours of use. | | | | | | | | | | | | | | | | | | | |
| Photo-Visors/Contacts | 0.5kg | | Scarce | DH2 | 171 | Gain the Dark Sight trait. Good quality versions grant immunity to photon flash grenades. | | | | | | | | | | | | | | | | | | | |
| Preysense Goggles | 0.5kg | | Very Rare | DH2 | 171 | No penalties due to darkness, +20 to visual Perception tests in the dark. | | | | | | | | | | | | | | | | | | | |
| Rebreather | 1kg | | Scarce | DH2 | 171 | Immune to gases and can breathe underwater. Canisters last an hour before being replaced, and are Scarce. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | |
| Recoil Glove | 0.5kg | | Rare | DH2 | 171 | Can fire Basic weapons with one hand without penalty. | | | | | | | | | | | | | | | | | | | |
| Respirator/Gas Mask | 0.5kg | | Average | DH2 | 171 | +30 to Toughness tests to resist gas, may reroll if failed. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | |
| Survival Suit | | | Average | DH2 | 172 | +20 to Toughness tests against extreme environments. Varies by craftsmanship | | | | | | | | | | | | | | | | | | | |
| Synskin | 2kg | | Very Rare | DH2 | 172 | Provides 2 AP to all unarmored locations and grants +10 to Stealth tests. Invisible to infra-red and Dark Sight. | | | | | | | | | | | | | | | | | | | |
| Void Suit | 8kg | | Scarce | DH2 | 172 | Full suit with re-breather, can survive in vacuum. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Drugs & Consumables | | | | | | | | | | | | | | | | | | | | | | | | | |
| In most cases, costs are per dose. | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | |
| Amasec | | 50 | Scarce | DH | 148 | An alcoholic drink distilled from wine; varies from low-quality swill to booze fit for a king. | | | | | | | | | | | | | | | | | | | |
| De-Tox | | 65 | Rare | DH | 148 | Immediately removes all drug effects, stunned for [1d10-Toughness Bonus] rounds as you expel all you can inside you. | | | | | | | | | | | | | | | | | | | |
| Frenzon | | 95 | Very Rare | DH | 148 | Grants the Frenzy talent and immunity to Fear. Lasts 1d10 minutes. | | | | | | | | | | | | | | | | | | | |
| Injector | | 5 | Abundant | DH | 148 | May be used to inject drugs as a Full Action. | | | | | | | | | | | | | | | | | | | |
| Lho-Sticks | | 10 | Common | DH | 148 | Space cigarettes. | | | | | | | | | | | | | | | | | | | |
| Medikit | 2kg | 150 | Common | DH | 148 | +20 to Medicae tests, 6 doses of stimm and other supplies. | | | | | | | | | | | | | | | | | | | |
| Obscura | | 28 | Rare | DH | 148 | A recreational drug, often illegal. Enter a dreamlike state for 1d5 hours, after which you enter a deep depression for 1d10 hours unless another dose is taken. | | | | | | | | | | | | | | | | | | | |
| Ration Packs | | 10 | Plentiful | DH | 149 | Food, varies from corpse-starch rations to the highest of fares. | | | | | | | | | | | | | | | | | | | |
| Recaf | | 5 | Abundant | DH | 149 | A hot, stimulating beverage. Essentially coffee or tea. | | | | | | | | | | | | | | | | | | | |
| Rotgut Booze | | 10 | Abundant | DH | 149 | General alcohol, usually not high quality. | | | | | | | | | | | | | | | | | | | |
| Sacred Machine Oil | | 150 | Very Rare | DH | 149 | Requires a Full Action to apply. Makes a gun immune to jamming for the duration of one magazine. If already jammed, it unjams but does not gain this immunity. | | | | | | | | | | | | | | | | | | | |
| Slaught | | 75 | Scarce | DH | 149 | Increase Agility and Perception bonus by 3 for 2d10 minutes. Afterwards, test Toughness or take -20 to Agility and Perception tests for 1d5 hours. Also called onslaught. | | | | | | | | | | | | | | | | | | | |
| Spook | | 395 | Rare | DH | 149 | Randomly induces psychic ability, possibly causing Insanity. | | | | | | | | | | | | | | | | | | | |
| Stimm | | 20 | Average | DH | 149 | Lasts 3d10 rounds, ignore characteristic penalties from damage and cannot be Stunned. When it wears off, take a -20 penalty to Strength, Toughness and Agility tests for one hour. | | | | | | | | | | | | | | | | | | | |
| Feral Healer's Kit | 2kg | 50 | Average | IHB | 103 | A kit containing primitive medicae supplies. Grants no bonus. | | | | | | | | | | | | | | | | | | | |
| Feudal Healer's Kit | 3kg | 100 | Scarce | IHB | 103 | A kit containing medieval medicae supplies. Grants no bonus. | | | | | | | | | | | | | | | | | | | |
| Sleep Dust, Zillman's Domain | 0.5kg | 100 | Rare | IHB | 103 | User must make a -10 Toughness test or fall into a deep sleep 1d10 minutes later for 1d5-[Toughness bonus] hours. | | | | | | | | | | | | | | | | | | | |
| Sour Mud, Endrite | 3kg | 45 | Uncommon | IHB | 104 | +10 to Medicae tests for disease and fevers. May make a Full Action to stop blood loss. | | | | | | | | | | | | | | | | | | | |
| Syckle Oil, Tygress V | 0.5kg | 12 | Scarce | IHB | 104 | Apply to bladed melee weapon or Primitive firearm. Reroll any failed test to prevent breaking or jamming, lasts 1d10+4 attacks or 12 hours, whichever comes first. | | | | | | | | | | | | | | | | | | | |
| Belly-Churn | 1kg | 10 | Average | IHB | 105 | Cheese that curdled in an animal's stomach. | | | | | | | | | | | | | | | | | | | |
| Spirit Tonic, Munsk | 0.1kg | 12 | Common | IHB | 105 | +10 bonus to Fear tests, as well as -10 to Intelligence tests. It lasts 1d5 hours, and is addictive. | | | | | | | | | | | | | | | | | | | |
| Styger Milk, Fervious | 0.3kg | 75 | Very Rare | IHB | 105 | +20 to resist ingested toxins, and lasts 1d5 hours. Upon ingestion, must pass a Toughness test or lose one permanent point in Toughness. | | | | | | | | | | | | | | | | | | | |
| Gorsk White Gyn | | 5 | Common | IHB | 129 | Imposes a -20 penalty on Carouse tests to drink unmixed. | | | | | | | | | | | | | | | | | | | |
| Quaddis Wine | | * | * | IHB | 129 | See below. | | | | | | | | | | | | | | | | | | | |
| Sorrowful Vintage | | 250 | Rare | IHB | 129 | Imitation of the best wine in Calixis. | | | | | | | | | | | | | | | | | | | |
| Golden Tokay | | 1000 | Very Rare | IHB | 129 | The best wine in Calixis. | | | | | | | | | | | | | | | | | | | |
| Kataline Malmsey | | 10000 | Very Rare | IHB | 129 | The Holy Grail of wine. | | | | | | | | | | | | | | | | | | | |
| Night Dust | | 25 | Very Rare | IHB | 129 | A smokeable or powdered narcotic. See text for details. | | | | | | | | | | | | | | | | | | | |
| Panimmune | | 40 | Average | IHB | 130 | Medicinal compound that enhances resistance to toxins, contaminations, micro-parasites, and infection for some time, but may cause physiological damage. See text for details. | | | | | | | | | | | | | | | | | | | |
| Slam | | 100 | Very Rare | IHB | 130 | A combat drug. Grants Unnatural Strength (x2) and Unnatural Toughness (x2) for 1d5 rounds. Also permanently reduces Strength and Agility by 1d5. | | | | | | | | | | | | | | | | | | | |
| Somna | | 500 | Scarce | IHB | 130 | -10 Medicae to use properly. 4 Degrees of Failure results in death, success means death-like trance for 1d10 days. Subject may be revived with stimm, but must test Toughness to survive it. | | | | | | | | | | | | | | | | | | | |
| Verita | | 500 | Very Rare | IHB | 130 | Strongly hallucinogenic; -10 to WP tests and -20 to Perception tests for 3d10 minutes. User must make a WP test afterwards or take 1d5 insanity (and a 20% chance of 1d5 corruption). | | | | | | | | | | | | | | | | | | | |
| The Tears of the Dragon | | 6000 | Very Rare | IHB | 148 | A meme-virus used to harden soldiers. User must make a -10 WP test; success grants the Fearless talent and -1d10 Fellowship, failure causes 1d10+10 Insanity. | | | | | | | | | | | | | | | | | | | |
| Dryas | | 200 | Rare | IHB | 154 | A drug useful for prolonging survival in low-water environments, but with penalties. See text for details. | | | | | | | | | | | | | | | | | | | |
| Polygum | | 75 | Very Rare | IHB | 154 | Multi-purpose space silly putty. See text for details. | | | | | | | | | | | | | | | | | | | |
| Ration Grubs | | 15 | Average | IHB | 155 | Disgusting, but useful rations. A single grub is good for a day. | | | | | | | | | | | | | | | | | | | |
| Spectorin Coral Paste | 1kg | 225 | Very Rare | IHB | 155 | Useful on Spectoris to disguise equipment from the world-ocean, and doubles as a hull-sealant. Free and Abundant on Spectoris to the agri-workers. | | | | | | | | | | | | | | | | | | | |
| Ploin Juice | 0.5kg | 25 | Scarce | IHB | 165 | Popular space juice. | | | | | | | | | | | | | | | | | | | |
| Civilian Relief Rations | 0.5kg | 2 | Plentiful | IHB | 183 | A simple food bar that is barely sufficient for a day's nutrients. | | | | | | | | | | | | | | | | | | | |
| Combat Ration Pack | 1kg | 2 | Plentiful | IHB | 183 | Simple foodstuffs for troopers, containing water puri-tabs and various other nutritious items. | | | | | | | | | | | | | | | | | | | |
| Daily Prayers | | 1 | Average | IHB | 183 | Prayers written on edible, nutritious paper. | | | | | | | | | | | | | | | | | | | |
| Emergency Rations | 1kg | 10 | Average | IHB | 183 | Long term food supplies, roughly equivalent to Civilian Relief Rations, but slightly better. | | | | | | | | | | | | | | | | | | | |
| Long Duration Ration Pack | 1kg | 5 | Common | IHB | 183 | Similar to Combat Ration Packs, but longer lasting and more nutritious. | | | | | | | | | | | | | | | | | | | |
| Cast Spray | | 55 | Scarce | IHB | 184 | A spray-on cast. Helps fight Blood Loss and infection, reducing the difficulty of Medicae tests for Blood Loss by one step. | | | | | | | | | | | | | | | | | | | |
| Counterseptic Drugs | | 25 | Common | IHB | 184 | An antiseptic drug. When taken, gives a +20 to any test made to resist disease or infection for up to 6 hours. | | | | | | | | | | | | | | | | | | | |
| Ghostfire Extract | | 300 | Very Rare | IHB | 184 | A combat drug. Grants the Fearless and Frenzy talents, Unnatural Agility (x2), and deals 1 point of unsoakable damage. Lasts 2d10 minutes. | | | | | | | | | | | | | | | | | | | |
| Halo | | 100 | Common | IHB | 184 | A combat drug. +10 to resist Fear and Pinning, but -10 to Perception. Lasts 1d10 hours. | | | | | | | | | | | | | | | | | | | |
| Kick | | 75 | Average | IHB | 184 | A combat drug. Removes Fatigue and grants immunity to it for 2d10 rounds. Once it wears off, take 1d5 Fatigue. | | | | | | | | | | | | | | | | | | | |
| Rainbow | | 75 | Rare | IHB | 184 | A dangerous but catch-all drug. Grants a reroll to resist disease or toxins, and automatically stops blood loss. Must pass a Toughness test or take 1d5 unsoakable wounds. | | | | | | | | | | | | | | | | | | | |
| Synth-Skin | | 50 | Average | IHB | 184 | Synthetic, spray-on skin. May use as a Full Action to stop blood loss automatically. | | | | | | | | | | | | | | | | | | | |
| Toxin Wands | 0.2kg | 100 | Scarce | IHB | 184 | May be used to determine if a victim is poisoned. See text for details. | | | | | | | | | | | | | | | | | | | |
| Drusine Incense | 0.5kg | 100 | Rare | IHB | 193 | Holy incense. Grants immunity to Daemonic Presence for characters with less than 10 Corruption within 1.5 meters of the Thurible. Lasts 1d10+20 minutes. | | | | | | | | | | | | | | | | | | | |
| Thurible | 5kg | 500 | Rare | IHB | 194 | A censer, required for burning Drusine Incense. | | | | | | | | | | | | | | | | | | | |
| Torpor | | 500 | Very Rare | IHB | 194 | A drug that causes fatigue, drains the user's will to act, and reduces Psy Rating. | | | | | | | | | | | | | | | | | | | |
| Dreamjuice | | 75 | Scarce | DEM | 72 | +10 to Intelligence tests and -20 to WP tests for half an hour, then -10 to Perception. | | | | | | | | | | | | | | | | | | | |
| Imperium's Fervour | | 20 | Scarce | DEM | 74 | A combat drug. May be injected, or taken as a pill, though this halves the duration. Grants resistance to fear and insanity, but worsens memory. See text for details. | | | | | | | | | | | | | | | | | | | |
| Unguents of Warding | | 50 | Common | DEM | 76 | Ointments that may be applied to armor in special rituals to grant spiritual strength. See text for details. | | | | | | | | | | | | | | | | | | | |
| Clear | | 110 | Rare | BOJ | 70 | A powerful supplement that helps prevent the user from becoming drunk or poisoned by some lesser substances. Side effects include intense migraines. | | | | | | | | | | | | | | | | | | | |
| Eazille | | 230 | Very Rare | BOJ | 70 | A drug that reduces the user's inhibitions and morality. | | | | | | | | | | | | | | | | | | | |
| Holdfast | | 165 | Very Rare | BOJ | 70 | Makes the user quite resistant to neurological drugs, but decreases their Willpower at the same time. | | | | | | | | | | | | | | | | | | | |
| Hyperexia | | 80 | Scarce | BOJ | 70 | A drug that thickens the user's skin, literally, making them resistant to heat and cold. Must be taken incredibly often before the full effect is gained. | | | | | | | | | | | | | | | | | | | |
| Karrikian Red-Eye | | 185 | Rare | BOJ | 70 | A drug that increases the visible spectrum of the user to include some infrared, allowing them to see heat. Repeated use dulls vision. | | | | | | | | | | | | | | | | | | | |
| Leatherwort | | 115 | Scarce | BOJ | 71 | A drug that is rubbed into the skin to make it tougher and numb. User gains +2 Armour (stacks with actual armour) and +10 to Toughness tests. | | | | | | | | | | | | | | | | | | | |
| Sandstone | | 95 | Scarce | BOJ | 71 | A powerful drug that increases the user's resistance to pain, fear, and interrogation. | | | | | | | | | | | | | | | | | | | |
| Scav-Glysten | | 155 | Rare | BOJ | 71 | Drinking it helps reduce the user's scent, making it difficult to track them by it, by both animals and men. | | | | | | | | | | | | | | | | | | | |
| Scraper-Ripper | | 90 | Scarce | BOJ | 71 | Grants +30 to all Agility tests for 1d5 hours, but the user must make a -20 WP test to avoid reacting violently if surprised. | | | | | | | | | | | | | | | | | | | |
| Sisk-Ash | | 80 | Scarce | BOJ | 71 | A relaxant, often mixed with lhos. | | | | | | | | | | | | | | | | | | | |
| Truth Revealed | | 135 | Rare | BOJ | 71 | A truth serum, making the user highly susceptible to interrogation. | | | | | | | | | | | | | | | | | | | |
| Zumthorian Greyve | | 125 | Rare | BOJ | 71 | Puts the user in a fugue state, making them incredibly tough, but at the later expense of tiring them out completely. | | | | | | | | | | | | | | | | | | | |
| Deluvial Tincture | | 300 | Rare | DDG | 73 | +10 Agility/Perception and -5 WP/Intelligence for 1d5 hours, then take 1 Fatigue. Overdosing may cause permanent Agility and Intelligence loss. | | | | | | | | | | | | | | | | | | | |
| Zamarkand Rose | | 500 | Very Rare | DDG | 74 | A drug that invokes twisted hallucinations. | | | | | | | | | | | | | | | | | | | |
| Core Gel | | 500 | Rare | TLW | 65 | Lets the user interface with machines without having electoo or MIU implants. | | | | | | | | | | | | | | | | | | | |
| Dark Mask | | 450 | Very Rare | TLD | 11 | Powder that adds +60 on Concealment tests. Using Auspexes or similar scanners requires a -30 Tech-Use test to find the user. | | | | | | | | | | | | | | | | | | | |
| Luma-Crete | | 600 | Very Rare | TLD | 11 | Gives the Machine trait equal to TB/2 (rounded up), Resistance (Heat) and Resistance (Radiation) for 1d5 hours. Gain 1d5 levels of Fatigue afterwards. | | | | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | |
| Amasec | | | Scarce | RT | 141 | An alcoholic drink distilled from wine; varies from low-quality swill to booze fit for a king. | | | | | | | | | | | | | | | | | | | |
| De-Tox | | | Rare | RT | 141 | Immediately removes all drug effects, stunned for [1d10-Toughness Bonus] rounds as you expel all you can inside you. | | | | | | | | | | | | | | | | | | | |
| Frenzon | | | Very Rare | RT | 141 | Grants the Frenzy talent and immunity to Fear. Lasts 1d10 minutes. | | | | | | | | | | | | | | | | | | | |
| Injector | | | Plentiful | RT | 141 | May be used to inject drugs as a Full Action. | | | | | | | | | | | | | | | | | | | |
| Lho-Sticks | | | Common | RT | 142 | Space cigarettes. | | | | | | | | | | | | | | | | | | | |
| Medikit | 2kg | | Common | RT | 142 | +20 to Medicae tests. | | | | | | | | | | | | | | | | | | | |
| Medikit (Advanced) | 5kg | | Rare | RT | 142 | +20 to Medicae tests, allows Medicae use as a Basic Skill. | | | | | | | | | | | | | | | | | | | |
| High Provender | | | Very Rare | RT | 142 | High scale food. | | | | | | | | | | | | | | | | | | | |
| Obscura | | | Rare | RT | 142 | A recreational drug, often illegal. Enter a dreamlike state for 1d5 hours, after which you enter a deep depression for 1d10 hours unless another dose is taken. | | | | | | | | | | | | | | | | | | | |
| Ration Packs | | | Ubiquitous | RT | 142 | Food, varies from corpse-starch rations to the highest of fares. | | | | | | | | | | | | | | | | | | | |
| Recaf | | | Abundant | RT | 142 | A hot, stimulating beverage. Essentially coffee or tea. | | | | | | | | | | | | | | | | | | | |
| Sacred Unguents | | | Very Rare | RT | 142 | Requires a Full Action to apply. Makes a gun immune to jamming for the duration of one magazine. If already jammed, it unjams but does not gain this immunity. | | | | | | | | | | | | | | | | | | | |
| Slaught | | | Scarce | RT | 142 | Increase Agility and Perception bonus by 3 for 2d10 minutes. Afterwards, test Toughness or take -20 to Agility and Perception tests for 1d5 hours. Also called onslaught. | | | | | | | | | | | | | | | | | | | |
| Stimm | | | Average | RT | 143 | Lasts 3d10 rounds, ignore characteristic penalties from damage and cannot be Stunned. When it wears off, take a -20 penalty to Strength, Toughness and Agility tests for one hour. | | | | | | | | | | | | | | | | | | | |
| Thosophit's Philtre | | | Very Rare | RT | 143 | Sophisticated liquor. | | | | | | | | | | | | | | | | | | | |
| Tranq | | | Abundant | RT | 143 | A low-quality booze known for its numbing, depressive effect. | | | | | | | | | | | | | | | | | | | |
| Attention Spanner | | | Very Rare | ITS | 134 | If the user passes a -10 WP test, +30 to Intelligence tests for 3d10 Rounds. Failure causes a -20 to all tests for 3d10 rounds as you focus on something irrelevant, like the windows or an attractive shipmate. | | | | | | | | | | | | | | | | | | | |
| Blush | | | Rare | ITS | 133 | Red space wine. Causes drinker to glow faintly when drunk. | | | | | | | | | | | | | | | | | | | |
| Cold Fire | | | Rare | ITS | 134 | Gain the Battle Rage talent for 3d10 rounds per dose. | | | | | | | | | | | | | | | | | | | |
| Ploin Juice | | | Ubiquitous | ITS | 134 | Requires -10 Carouse test to avoid extreme drunkenness (Fatigue) | | | | | | | | | | | | | | | | | | | |
| Raenka | | | Scarce | ITS | 134 | Space brandy. | | | | | | | | | | | | | | | | | | | |
| Spur | | | Scarce | ITS | 134 | User is immune to Fatigue and Stunning for 2d10 minutes, then takes -20 to Toughness/Agility tests for the next hour and may be fatigued. If used 6 times in a week, -20 WP test or be addicted. | | | | | | | | | | | | | | | | | | | |
| Wideawake | | | Plentiful | ITS | 134 | Nullifies one level of Fatigue for 1d5 hours. Additional doses only extend the effect's duration. After drug wears off, gain an additional level of Fatigue. | | | | | | | | | | | | | | | | | | | |
| White Void | | | Rare | ITS | 134 | Gain +20 WP for 1d10 minutes per dose. If used more than twice a week, take -20 WP test or become addicted, requiring daily use. | | | | | | | | | | | | | | | | | | | |
| Barrage | | | Rare | HAC | 66 | A combat drug. Grants Unnatural Perception (x2), Unnatural Strength (x2) and Unnatural Toughness (x2) for 1d5 rounds. Also permanently reduces Perception, Strength, and Toughness by 1 each round. | | | | | | | | | | | | | | | | | | | |
| Burnscour Rain | | | Very Rare | HAC | 66 | A poison. May be applied to various weapons with great difficulty. Exposure calls for a Toughness test, failure of which causes considerable harm to your Strength and Toughness | | | | | | | | | | | | | | | | | | | |
| Geist | | | Very Rare | HAC | 66 | A psychoactive drug that increases the user's psychic ability, if they have any. Those without suffer Phenomena. | | | | | | | | | | | | | | | | | | | |
| Glimmer | | | Rare | HAC | 67 | An unusual narcotic that filters light in such a way as to induce a dreamlike state in its users. May be administered as an eyedrop for faster use, but this comes at the cost of eventual blindness. | | | | | | | | | | | | | | | | | | | |
| Haze | | | Rare | HAC | 67 | An inhalant that drives the user into an irritable delirium. | | | | | | | | | | | | | | | | | | | |
| Silver Anathema | | | Near Unique | HAC | 67 | A rare mechanical poison that spontaneously creates metal thorns within the victim, injuring them directly and often internally. | | | | | | | | | | | | | | | | | | | |
| Spinebark Sap | | | Extremely Rare | HAC | 67 | A contact poison that may be applied to weapons at potential risk to the user. It hardens and grows rapidly over a victim, reducing their Strength greatly. | | | | | | | | | | | | | | | | | | | |
| Tox-Mister | 0.1kg | | Scarce | HAC | 67 | A device that sprays a poison up to one meter away. May be used in close combat as a regular attack that may not be Parried, only Dodged. | | | | | | | | | | | | | | | | | | | |
| Accelerai | 0.1kg | | Scarce* | TSR | 116 | User gains an additional attack during the Multiple Attacks action, but gains Fatigue and possibly -5 Initiative for the next 1d5 days. | | | | | | | | | | | | | | | | | | | |
| Corpse Obmulen | 0.1kg | | Rare* | TSR | 116 | User gains +20 Strength, but gains Fatigue and possibly 1d10 Strength damage for the next day. | | | | | | | | | | | | | | | | | | | |
| Shudderstep | 0.1kg | | Rare* | TSR | 116 | User gains Unnatural Speed, but gains Fatigue and possibly passes out for 1d10+5 minutes. | | | | | | | | | | | | | | | | | | | |
| Murder's Boon | 0.1kg | | Scarce* | TSR | 116 | User gains Proven(4) on all melee attacks, but gains Fatigue and possibly -20 to Fellowship, Intelligence and Willpower for 1d5 hours. | | | | | | | | | | | | | | | | | | | |
| Eviscerine | 0.1kg | | Scarce* | TSR | 117 | User gains +20 Weapon Skill, but gains Fatigue and possibly loses his Reaction for 1d10 hours. | | | | | | | | | | | | | | | | | | | |
| Soul Echo | 0.1kg | | Extremely Rare* | TSR | 117 | User gains 1d10 Pain Tokens and 1d10 additional Corruption Points. | | | | | | | | | | | | | | | | | | | |
| Essence of Perfect Vitriol | 0.1kg | | Scarce* | TSR | 117 | Toxin. Test Toughness or suffer 1d10 Strength Damage +1 per Degree of Failure. Originally made by the Stryxis. | | | | | | | | | | | | | | | | | | | |
| Final Breath | 0.1kg | | Rare* | TSR | 117 | Toxin. Test Toughness or start suffocating. | | | | | | | | | | | | | | | | | | | |
| Heartfire | 0.1kg | | Very Rare* | TSR | 118 | Toxin. Test Toughness (-10) or suffer 1d10E damage to the body when exerting yourself or taking Impact or Explosive damage. | | | | | | | | | | | | | | | | | | | |
| Liquid Agony | 0.1kg | | Scarce* | TSR | 118 | Toxin. Test Toughness or be stunned for 1 round per point of Perception Bonus. | | | | | | | | | | | | | | | | | | | |
| Nightmare Philtre | 0.1kg | | Very Rare* | TSR | 118 | Toxin. Test Toughness or count as having failed a fear test and roll on the Shock Table. Is ignored by fearless creatures and makes Orks angry. | | | | | | | | | | | | | | | | | | | |
| Sanguine Exodus | 0.1kg | | Rare* | TSR | 118 | Toxin. Test Toughness or suffer from blood loss. | | | | | | | | | | | | | | | | | | | |
| Vitae Rebellion | 0.1kg | | Extremely Rare* | TSR | 118 | Toxin. Test Toughness or suffer 2d10X damage, which may be reduced by Toughness Bonus but not armor. | | | | | | | | | | | | | | | | | | | |
| Aletheias Root | 0.5kg | | Scarce | FAC | 96 | Must pass a -20 Toughness test or take -20 to opposed Interaction tests for 1 minute (+1 per Degree of Failure). | | | | | | | | | | | | | | | | | | | |
| Azure Cap | 1kg | | Rare | FAC | 96 | Potentially hallucinogenic. +20 to Strength tests and -10 to Perception tests for 1d5 hours, inflicts 1d5 Fatigue afterwards. | | | | | | | | | | | | | | | | | | | |
| Deadfall | 0.5kg | | Rare | FAC | 96 | User appears dead for 3d10 hours, tests to detect life take a -30 penalty. Can be revived early with a -20 Medicae test. | | | | | | | | | | | | | | | | | | | |
| Medicus Ministorum | 4kg | | Very Rare | FAC | 96 | Successful Medicae tests gain 2 Degrees of Success, failed tests remove up to 2 Degrees of Failure (but the test is still failed). | | | | | | | | | | | | | | | | | | | |
| Rhodopis Juice | 0.5kg | | Scarce | FAC | 96 | Successful Fellowship and Intelligence tests gain 2 Degrees of Success for 1d5 hours. Afterwards, test Toughness or take a penalty to Perception and possibly WP for 1d5 hours. | | | | | | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | |
| De-Tox | | 10 | * | DW | 172 | Immediately removes all drug effects and grants immunity to toxins, poison, gases, and other such effects for 1d10 rounds. Injected manually. | | | | | | | | | | | | | | | | | | | |
| Deadlock (Toxin) | | 10 | * | DW | 172 | Take -10 Toughness test or suffer 1d10 temporary S Damage, plus further 1d10 per DoF. If 0 S is reached, target is paralyzed and unable to act. Wears off after 2d5-Tb minutes, minimum 1 minute. | | | | | | | | | | | | | | | | | | | |
| Delay Agent (Toxin) | | 6 | * | DW | 172 | Delays the effect of any drug or toxin by 1d5 hours. | | | | | | | | | | | | | | | | | | | |
| Genophage (Toxin) | | - | - | DW | 172 | May not be requisitioned; must be made for a specific target. If the poisoned weapon penetrates that target's armor, the target takes unsoakable damage until it passes a Toughness test or dies. Counts as Toxic against anyone else. | | | | | | | | | | | | | | | | | | | |
| Injector | | 3 | * | DW | 173 | May be used to inject drugs as a Full Action. Can be used against an unwilling target with a melee attack (0 Damage, 0 Pen). | | | | | | | | | | | | | | | | | | | |
| Narthecium | 5kg | 10 | * | DW | 173 | +20 to Medicae tests on Space Marines. Raises threshold of Lightly Wounded to 3 times patient's Toughness Bonus. Doubles amount healed by First-Aid. May hold ten doses of any one drug (must be acquired separately). | | | | | | | | | | | | | | | | | | | |
| Pain Suppressant | | 10 | * | DW | 173 | Allows a character to ignore Critical Effects for 1d10 Rounds. May be used in Sacrament of Renewal to refill power armor injectors with +10 Tech-Use test. | | | | | | | | | | | | | | | | | | | |
| Repair Cement | 0.5kg | 1 | * | DW | 173 | Listed cost is only for "excessive" Requisitions. Used to restore integrity of Power Armor. Takes one round. | | | | | | | | | | | | | | | | | | | |
| Resuscitex | | 5 | * | DW | 173 | Immediately wakes an unconscious character. If subject has Fatigue in excess of Toughness Bonus, it is immediately removed so that Fatigue is equal to Toughness Bonus. | | | | | | | | | | | | | | | | | | | |
| Sacred Unguents | | 20 | * | DW | 173 | Requires a Full Action to apply. Makes a gun immune to jamming for the duration of one magazine. If already jammed, it unjams but does not gain this immunity. | | | | | | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | |
| Alcohol* | 0.5kg | | Average | BC | 181 | Intoxicating drinks that grant a variety of effects and have some actual medicinal use. See text for details. | | | | | | | | | | | | | | | | | | | |
| Blue Fire* | | | Extremely Rare | BC | 181 | Allows the user to reroll Focus Power tests for 1d10 rounds and negates the benefit of using Fettered powers. -10 WP test when used or gain 1 Corruption (as a Failing). | | | | | | | | | | | | | | | | | | | |
| D-Dust* | | | Unique | BC | 182 | Also known as Daemon Dust. Grants various traits with a successful use. See text for details. | | | | | | | | | | | | | | | | | | | |
| De-Tox | | | Rare | BC | 182 | Immediately removes all drug effects, stunned for [1d10-Toughness Bonus] rounds as you expel all you can inside you. | | | | | | | | | | | | | | | | | | | |
| Frenzon* | | | Very Rare | BC | 182 | Grants the Frenzy and Fearless talents, and imposes a -10 penalty to Intelligence tests. Lasts 1d10 minutes. | | | | | | | | | | | | | | | | | | | |
| Lho-Sticks* | | | Common | BC | 182 | Space cigarettes. | | | | | | | | | | | | | | | | | | | |
| Ligature Oils | | | Rare | BC | 182 | Makes a weapon immune to jamming for one session. Takes a Full Action to apply. | | | | | | | | | | | | | | | | | | | |
| Mortis* | | | Very Rare | BC | 182 | Makes a user appear dead. See text for details. | | | | | | | | | | | | | | | | | | | |
| Obscura* | | | Rare | BC | 182 | A recreational drug, often illegal. Enter a dreamlike state for 1d5 hours, after which you enter a deep depression for 1d10 hours unless another dose is taken. | | | | | | | | | | | | | | | | | | | |
| Plas | | | Very Rare | BC | 183 | A substance that allows a user to change their appearance in a limited fashion. See text for details. | | | | | | | | | | | | | | | | | | | |
| Recaf | | | Abundant | BC | 183 | A hot, stimulating beverage. Essentially coffee or tea. | | | | | | | | | | | | | | | | | | | |
| Res* | | | Extremely Rare | BC | 183 | Passing a +30 WP test lets the user subtract 2d10 from all Phenomena and Perils rolls for [Degrees of Success]*10 minutes. Failure immediately causes Phenomena. | | | | | | | | | | | | | | | | | | | |
| Rose* | | | Rare | BC | 183 | User gains the Dark Sight trait and +20 to Perception, but may be overwhelmed by his new senses. | | | | | | | | | | | | | | | | | | | |
| Scab* | | | Extremely Rare | BC | 183 | Makes the user look sickly, but raises his Toughness bonus by 1 for an hour. Further usage deals 1d10+10 Agility damage. | | | | | | | | | | | | | | | | | | | |
| Slaught | | | Scarce | BC | 183 | Increase Agility and Perception bonus by 3 for 2d10 minutes. Afterwards, test Toughness or take -20 to Agility and Perception tests for 1d5 hours. Also called onslaught. | | | | | | | | | | | | | | | | | | | |
| Spur* | | | Average | BC | 183 | User is immune to Fatigue and Stunning for 2d10 minutes, then takes -20 to Toughness/Agility tests for the next hour and may be fatigued. -10 to avoid addiction. | | | | | | | | | | | | | | | | | | | |
| Stimm* | | | Average | BC | 183 | Lasts 3d10 rounds, ignore characteristic penalties from damage and cannot be Stunned. When it wears off, take a -20 penalty to Strength, Toughness and Agility tests for one hour. | | | | | | | | | | | | | | | | | | | |
| Necron Phylactery | | | - | TOF | 119 | Repairs Necrons, heals characters with Machine (3+), hurts everyone else. | | | | | | | | | | | | | | | | | | | |
| Barkweed Juice | | | Rare* | TOE | 41 | Grants the user Lightning Reflexes, Rapid Reaction, Unnatural Agility (1) and Unnatural Willpower (1) for [Toughness bonus] rounds. Near Unique outside of Gates of Moment. | | | | | | | | | | | | | | | | | | | |
| Barrage* | | | Rare | TOE | 41 | Grants Unnatural Strength/Toughness (5) for [base Toughness Bonus] rounds. | | | | | | | | | | | | | | | | | | | |
| Cursewine* | 0.5kg | | Rare | TOE | 41 | Grants a +30 bonus to perform a Curse. Highly poisonous [1d5E, Toxic(3), ignores armor]. | | | | | | | | | | | | | | | | | | | |
| Final Kiss | | | Extremely Rare | TOE | 41 | Counts as high-quality alcohol. User can reroll failed Toughness tests for [Toughness Bonus / 2] hours. | | | | | | | | | | | | | | | | | | | |
| Glimmerdust* | | | Very Rare | TOE | 41 | Applies +10 to resist psychic powers and -30 to Perception tests for [WP Bonus] hours. | | | | | | | | | | | | | | | | | | | |
| Manic* | | | Average | TOE | 41 | Add +30 to WP tests and ignore Fatigue, Stunning, and Pinning for 3d10 minutes. | | | | | | | | | | | | | | | | | | | |
| Satrophine* | | | Very Rare | TOE | 41 | +30 to Agility, Perception, Strength, and Toughness tests for 1 hour. Addiction causes Corruption instead of Fatigue. | | | | | | | | | | | | | | | | | | | |
| Spook* | | | Very Rare | TOE | 42 | Randomly induces psychic ability, possibly causing Corruption. | | | | | | | | | | | | | | | | | | | |
| Sweetmeats* | 0.5kg | | Extremely Rare | TOE | 42 | Grants Regeneration (4) for 1d10 rounds. No side effects. | | | | | | | | | | | | | | | | | | | |
| Sweep* | | | Average | TOE | 42 | Removes addiction to all substances except Sweep. Sweep addictions are twice as hard to remove. | | | | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | |
| Amasec | | | Scarce | OW | 198 | An alcoholic drink distilled from wine; varies from low-quality swill to booze fit for a king. | | | | | | | | | | | | | | | | | | | |
| De-Tox | | | Rare | OW | 198 | Immediately removes all drug effects, stunned for [1d10-Toughness Bonus] rounds as you expel all you can inside you. | | | | | | | | | | | | | | | | | | | |
| Frenzon | | | Very Rare | OW | 198 | Grants the Frenzy talent and immunity to Fear. Lasts 1d10 minutes. | | | | | | | | | | | | | | | | | | | |
| Lho-Sticks | | | Common | OW | 199 | Space cigarettes. | | | | | | | | | | | | | | | | | | | |
| Obscura | | | Rare | OW | 199 | A recreational drug, often illegal. Enter a dreamlike state for 1d5 hours, after which you enter a deep depression for 1d10 hours unless another dose is taken. | | | | | | | | | | | | | | | | | | | |
| Recaf | | | Abundant | OW | 199 | A hot, stimulating beverage. Essentially coffee or tea. | | | | | | | | | | | | | | | | | | | |
| Sacred Unguents | | | Very Rare | OW | 199 | Requires a Full Action to apply. Makes a gun immune to jamming for the duration of one magazine. If already jammed, it unjams but does not gain this immunity. | | | | | | | | | | | | | | | | | | | |
| Slaught | | | Scarce | OW | 199 | Increase Agility and Perception bonus by 3 for 2d10 minutes. Afterwards, test Toughness or take -20 to Agility and Perception tests for 1d5 hours. Also called onslaught. | | | | | | | | | | | | | | | | | | | |
| Spook | | | Rare | OW | 199 | Randomly induces psychic ability, possibly causing Insanity. | | | | | | | | | | | | | | | | | | | |
| Stimm | | | Average | OW | 200 | Lasts 3d10 rounds, ignore characteristic penalties from damage and cannot be Stunned. When it wears off, take a -20 penalty to Strength, Toughness and Agility tests for one hour. | | | | | | | | | | | | | | | | | | | |
| Tranq | | | Abundant | OW | 200 | A low-quality booze known for its numbing, depressive effect. | | | | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | Drugs marked with * are addictive. | | | | | | | | | | | | | | | | | | | | | | | | |
| Amasec | 1kg | | Average | DH2 | 172 | An alcoholic drink distilled from wine; varies from low-quality swill to booze fit for a king. | | | | | | | | | | | | | | | | | | | |
| Desoleum Fungus | | | Scarce | DH2 | 172 | Lasts 1d10 rounds, and inflicts 1 Fatigue. The user can invert the die result of one 1d100 roll while affected by the drug. | | | | | | | | | | | | | | | | | | | |
| De-Tox | | | Rare | DH2 | 172 | Immediately removes all drug effects, stunned for [1d10-Toughness Bonus] rounds as you expel all you can inside you. | | | | | | | | | | | | | | | | | | | |
| Frenzon* | | | Very Rare | DH2 | 173 | Grants the Frenzy talent, and the user immediately becomes Frenzied. Lasts 1d10 minutes. | | | | | | | | | | | | | | | | | | | |
| Lho-Sticks | | | Common | DH2 | 173 | Space cigarettes. | | | | | | | | | | | | | | | | | | | |
| Obscura* | | | Rare | DH2 | 173 | A recreational drug, often illegal. Enter a dreamlike state for 1d5 hours, after which you enter a deep depression for 1d10 hours unless another dose is taken. | | | | | | | | | | | | | | | | | | | |
| Ration Pack | 2kg | | Plentiful | DH2 | 173 | Eating a ration pack while resting for at least 2 hours allows the user to recover an extra point of Fatigue. | | | | | | | | | | | | | | | | | | | |
| Recaf | | | Abundant | DH2 | 173 | Removes 1 Fatigue. Repeated doses have reduced effectiveness. | | | | | | | | | | | | | | | | | | | |
| Sacred Unguents | | | Very Rare | DH2 | 173 | Requires a Full Action to apply. Makes a gun immune to jamming for the duration of one magazine. If already jammed, it unjams but does not gain this immunity. | | | | | | | | | | | | | | | | | | | |
| Slaught* | | | Scarce | DH2 | 174 | Increase Agility and Perception bonus by 3 for 2d10 minutes. Afterwards, test Toughness or take -20 to Agility and Perception tests for 1d5 hours. Also called onslaught. | | | | | | | | | | | | | | | | | | | |
| Spook* | | | Rare | DH2 | 174 | Randomly induces psychic ability, possibly causing Insanity. | | | | | | | | | | | | | | | | | | | |
| Stimm* | | | Average | DH2 | 174 | Lasts 3d10 rounds, ignore characteristic penalties from damage and cannot be Stunned. When it wears off, take a -20 penalty to Strength, Toughness and Agility tests for one hour. | | | | | | | | | | | | | | | | | | | |
| Tranq | 1kg | | Abundant | DH2 | 174 | A low-quality booze known for its numbing, depressive effect. | | | | | | | | | | | | | | | | | | | |
| Snake* | | | Very Rare | EBY | 87 | Grants Unnatural Agility (1) and Unnatural Perception (2) for 1d5+5 rounds. Inflicts 10 Willpower damage and 1 Corruption when the drug wears off. | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Tools | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | |
| Auspex/Scanner | 0.5kg | 145 | Scarce | DH | 150 | +20 Awareness when in use. Can make a Tech-Use test to detect imperceptible things (gasses, biosigns radiation, etc). Range is 50m, walls 50cm thick and some materials can block it. | | | | | | | | | | | | | | | | | | | |
| Auto Quill | | 55 | Scarce | DH | 150 | +10 to Trade (Copyist) tests. | | | | | | | | | | | | | | | | | | | |
| Combi-Tool | 1kg | 200 | Rare | DH | 150 | +10 to Tech-Use tests. | | | | | | | | | | | | | | | | | | | |
| Data-Slate | 0.5kg | 25 | Common | DH | 150 | A data storage and recording device. General term for anything from recorders to full fledged PDAs. | | | | | | | | | | | | | | | | | | | |
| Demo Charge | 1kg | 250 | Scarce | DH | 150 | An explosive charge. Does 3d10X+(2*kg). Blast radius is kg*5. Setting and defusing requires a Demolitions test (see DH 101). | | | | | | | | | | | | | | | | | | | |
| Excruciator Kit | 1kg | 375 | Very Rare | DH | 150 | +20 to Interrogation tests. | | | | | | | | | | | | | | | | | | | |
| Glow-Globe/Lamp Pack | 0.5kg | 15 | Abundant | DH | 150 | Illuminates an area of a dozen or more meters, lasts 1d5 hours before needing recharge. | | | | | | | | | | | | | | | | | | | |
| Grapnel | 2kg | 30 | Common | DH | 150 | Fires grappling hook with 100m wire line attached. Can be used as a one-shot crossbow in a pinch. | | | | | | | | | | | | | | | | | | | |
| Lascutter | 4kg | 65 | Average | DH | 150 | Can cut or weld 10cm a turn, altering time for thickness. Too unwieldy to be used in combat. | | | | | | | | | | | | | | | | | | | |
| Magnoculars | 0.5kg | 55 | Average | DH | 150 | Binoculars that may also have multiple other functions. | | | | | | | | | | | | | | | | | | | |
| Manacles | 1kg | 35 | Plentiful | DH | 151 | Handcuffs. | | | | | | | | | | | | | | | | | | | |
| Micro-Bead | | 20 | Average | DH | 151 | A short-ranged communication device. Useful up to 1km, but may be vastly reduced by various conditions, such as weather and walls. | | | | | | | | | | | | | | | | | | | |
| Multikey | | 150 | Scarce | DH | 151 | +30 to Security tests when opening locks. | | | | | | | | | | | | | | | | | | | |
| Pict Recorder | 1kg | 100 | Average | DH | 151 | A video recorder. May have holographic capabilities as well. Usually capable of playback, and often built into servitors and servo-skulls. | | | | | | | | | | | | | | | | | | | |
| Psy-Focus | | 100 | Rare | DH | 151 | +10 to Invocation tests for psykers. | | | | | | | | | | | | | | | | | | | |
| Screamers | 2kg | 140 | Scarce | DH | 151 | A proximity alarm. To activate, the GM rolls a secret Tech-Use test for the player. It has a Perception of 75 to detect sounds or motion. If it detects any motion, it emits a loud sound that can be heard up to 1km away in good conditions. | | | | | | | | | | | | | | | | | | | |
| Stummers | 2kg | 25 | Average | DH | 151 | Nullifies sound in a small area. A character using one gains a +30 to Silent Move tests. Lasts about 20 minutes before requiring one hour recharge. | | | | | | | | | | | | | | | | | | | |
| Vox-Caster | 4kg | 300 | Scarce | DH | 151 | A radio device. Can be used to send signals as far as an orbiting ship. Using one requires a +10 Tech-Use test. | | | | | | | | | | | | | | | | | | | |
| Writing Kit | 2kg | 20 | Common | DH | 151 | Contains papers, inks, and quills for writing. | | | | | | | | | | | | | | | | | | | |
| Caltrop, Fervious | 0.1kg | 6 | Rare | IHB | 102 | Covers 2x2m, if victim has no AP on feet, hit by Toxic. Anyone walking takes difficult Agility test, success halves movement, fail quarters. Remains until medical treatment | | | | | | | | | | | | | | | | | | | |
| Monrassan Capsican Trap | 3kg | 20 | Uncommon | IHB | 102 | Anyone stepping on one must pass a -10 Agility test, failure sets off trap. It does 1d10E to the leg. A second Agility test must be made if the first failed, failure means caught on fire. | | | | | | | | | | | | | | | | | | | |
| Glo-slug of Dusk | 0.1kg | 8 | Rare | IHB | 103 | Lights an area of meters equal to the number of slugs put together | | | | | | | | | | | | | | | | | | | |
| Kill Sticks, Volonx | 0.3kg | 1 | Common | IHB | 103 | When stepping into area, must pass an Agility test or take 1d10+2R. | | | | | | | | | | | | | | | | | | | |
| Powder Bomb, Fervious | 1.5kg | 17 | Uncommon | IHB | 103 | Thrown weapon with range of 10m with the Smoke quality, those caught in the blast must test Toughness or gain one level of Fatigue. Lasts 2d10 rounds | | | | | | | | | | | | | | | | | | | |
| Skeleton Key | 0.1kg | 24 | Rare | IHB | 103 | Can be used to open all doors in a town or castle of a Feudal world. | | | | | | | | | | | | | | | | | | | |
| Skem Net, Volonx | 3kg | 85 | Rare | IHB | 103 | A net with Toxic and Snare traits, generally 6x6 meters. Any who comes in contact with exposed skin must resist the Toxic effect. | | | | | | | | | | | | | | | | | | | |
| Smoke Flares, Fedrid | 0.4kg | 12 | Scarce | IHB | 104 | Covers an area 40 meters in diameter in thick black smoke, clears in 1d5 to 2d10 minutes depending on environmental conditions. | | | | | | | | | | | | | | | | | | | |
| Spark Rocks (2) | 1kg | 2 | Common | IHB | 104 | Start fires even when wet if brought together, packing together may cause sparks. | | | | | | | | | | | | | | | | | | | |
| Spine Pick, Faldon Kise | 1kg | 25 | Uncommon | IHB | 104 | +10 to Climb tests, or may be used as an improvised weapon | | | | | | | | | | | | | | | | | | | |
| Stink Bombs | 1kg | 6 | Common | IHB | 104 | Thrown weapon, 10m range, fills 8m diameter with gas, exposure takes Toughness test each round or gain one level of Fatigue | | | | | | | | | | | | | | | | | | | |
| Axe-Rake | 4kg | 20 | Abundant | IHB | 126 | +10 to Climb tests and forcing doors and locks. Melee weapon for 1d10+2I or R with Primitive and Unbalanced. | | | | | | | | | | | | | | | | | | | |
| Cognomen | | * | Plentiful | IHB | 126 | Hiver ID card | | | | | | | | | | | | | | | | | | | |
| Forgery Kit | | 400 | Scarce | IHB | 126 | +10 to Trade (Copyist) or Tech-Use to copy, forge, or fabricate (+20 when Good, +30 when Best Craftsmanship). | | | | | | | | | | | | | | | | | | | |
| Heretic's Wake Deck | | 10 | Scarce | IHB | 127 | Heretical card game | | | | | | | | | | | | | | | | | | | |
| Holo Wafer | | 5 | Scarce | IHB | 127 | Assassin "calling cards" | | | | | | | | | | | | | | | | | | | |
| Mantle Shrine | 1kg | 30 | Abundant | IHB | 127 | Portable shrine | | | | | | | | | | | | | | | | | | | |
| Penthrift Dreadfuls | | 1 | Average | IHB | 127 | Anti-Xenos propaganda | | | | | | | | | | | | | | | | | | | |
| Salvation Auger | | * | * | IHB | 127 | A pocket chrono-sized warning device that detects radiation, airborne toxins, and pollutants, amongst other dangers. | | | | | | | | | | | | | | | | | | | |
| Basic | | 20 | Common | IHB | 127 | Simply beeps when there is danger without identifying it. | | | | | | | | | | | | | | | | | | | |
| Superior | | 80 | Average | IHB | 127 | As above, but may also make a +10 Tech-Use test to identify the specific danger. | | | | | | | | | | | | | | | | | | | |
| Vox-Phonograph | 20kg | 200 | Average | IHB | 128 | Plays a video or music cylinder. May double price to record and play from other sources | | | | | | | | | | | | | | | | | | | |
| Cylinder | 1kg | 20 | Common | IHB | 128 | Contains video or sound. | | | | | | | | | | | | | | | | | | | |
| Vox-Thief | | * | * | IHB | 128 | Picks up, stores, and analyses vox and data transmission, -10 Tech-Use to use properly, more difficult tasks are harder | | | | | | | | | | | | | | | | | | | |
| Short-Range | 0.5kg | 500 | Rare | IHB | 128 | Data-slate sized | | | | | | | | | | | | | | | | | | | |
| Long-Range | 15kg | 3000 | Rare | IHB | 128 | Backpack sized | | | | | | | | | | | | | | | | | | | |
| Ward Accessor | | 25 | Average | IHB | 128 | Blank Security Card, still requires security code | | | | | | | | | | | | | | | | | | | |
| Cogitator | | * | Average | IHB | 146 | See below. | | | | | | | | | | | | | | | | | | | |
| Emplaced | 100kg | 4000 | Average | IHB | 146 | Analyze and process vast data, +20 to tests. Failure leads to inaccuracies | | | | | | | | | | | | | | | | | | | |
| Personal | 1.5kg | 750 | Average | IHB | 146 | +10 to tests involving analyzing data-slates. | | | | | | | | | | | | | | | | | | | |
| Grey Device | 3kg | 500 | Rare | IHB | 146 | Heretical prognostication device. -30 on tests to locate one, almost impossible for Tech-Priests. | | | | | | | | | | | | | | | | | | | |
| Holo-Projector | 40kg | 3000 | Scarce | IHB | 147 | Projection device. | | | | | | | | | | | | | | | | | | | |
| Isotropic Fuel Rods | 10kg | 5000 | Average | IHB | 147 | Concentrated power source that can last several weeks. | | | | | | | | | | | | | | | | | | | |
| Calixis Survival Kit | | 120 | Average | IHB | 152 | +10 to Survival tests. Only provides tools to survive, not the knowledge. | | | | | | | | | | | | | | | | | | | |
| Beetle Tent | | * | * | IHB | 152 | Armored tents with AP 8 (Primitive) and minor camouflage. | | | | | | | | | | | | | | | | | | | |
| 3 person | 5kg | 60 | Common | IHB | 152 | Holds 3 people. | | | | | | | | | | | | | | | | | | | |
| 6 person | 10kg | 100 | Scarce | IHB | 152 | Holds 6 people. | | | | | | | | | | | | | | | | | | | |
| Extra armor | 8kg | 80 | Rare | IHB | 152 | Increase AP to 12. | | | | | | | | | | | | | | | | | | | |
| Camp Warders | 4kg | 310 | Rare | IHB | 152 | Warders are linked to a screamer device. When activated, the offending creature, if it has the Bestial trait, must make a -20 Willpower test or flee. | | | | | | | | | | | | | | | | | | | |
| Poi-Savant | | 300 | Rare | IHB | 153 | Make make a +20 Tech-Use test to determine if a substance is safe to eat. | | | | | | | | | | | | | | | | | | | |
| Shade-Servitor | 3kg | 400 | Rare | IHB | 153 | Small devices that hover around waving fans about. May, at GM's discretion, help resist extreme heat. | | | | | | | | | | | | | | | | | | | |
| Sky Eye | 4kg | 1500 | Very Rare | IHB | 153 | A recon device that is useful for scouting aerially. | | | | | | | | | | | | | | | | | | | |
| Emergency Kit | 6kg | 300 | Common | IHB | 164 | Contains extensive emergency items, useful in a void ship. See text for details. | | | | | | | | | | | | | | | | | | | |
| Melta Gel | | 200 | Rare | IHB | 165 | A tube of melta gel that can cover a 5 meter straight line, or 1 square meter. Deals damage as a melta bomb over the course of a minute before going inert. | | | | | | | | | | | | | | | | | | | |
| Navis Prima | | - | Very Rare | IHB | 165 | Contains safe warp routes, varying from common charts to rare and lost routes. | | | | | | | | | | | | | | | | | | | |
| The 9-70 Entrenching Tool | 2kg | 15 | Average | IHB | 182 | A shovel useful for filling sand bags. May be used as an improvised weapon. | | | | | | | | | | | | | | | | | | | |
| Bedroll | 4kg | 8 | Plentiful | IHB | 182 | A sleeping bag. Includes heavy blankets. | | | | | | | | | | | | | | | | | | | |
| Compass/Orienting Device | | 25 | Scarce | IHB | 182 | Usually a magnetic compass. | | | | | | | | | | | | | | | | | | | |
| Hostile Weather Gear | 2kg | 10 | Common | IHB | 182 | Contains helpful survival gear, varying based on deployment. | | | | | | | | | | | | | | | | | | | |
| Infantryman's Uplifting Primer | 0.3kg | 5 | Plentiful | IHB | 182 | Contains helpful tips, rules, and prayers for guardsmen. | | | | | | | | | | | | | | | | | | | |
| Infantry Lamp Pack | 1kg | 10 | Average | IHB | 182 | A standard lamp pack. May be equipped to a bayonet lug or held in the hand. May operate for 1d5+5 hours. | | | | | | | | | | | | | | | | | | | |
| Mess Kit | 0.5kg | 5 | Plentiful | IHB | 182 | Contains collapsible utensils. | | | | | | | | | | | | | | | | | | | |
| Personal Grooming Kit | 0.1kg | 2 | Common | IHB | 182 | Contains razors, anti-fungal powders, and various hygiene items. | | | | | | | | | | | | | | | | | | | |
| Sandbags | 5kg | 4 | Plentiful | IHB | 183 | Useful as cover or pillows. | | | | | | | | | | | | | | | | | | | |
| Tent | 9kg | 40 | Average | IHB | 183 | Fits two and their gear. Generally waterproof, and occasionally sun-resistant. | | | | | | | | | | | | | | | | | | | |
| Tool Kit | 1kg | 15 | Common | IHB | 183 | Contains various helpful tools. | | | | | | | | | | | | | | | | | | | |
| Weapons/Gear Storage | 1kg | 5 | Common | IHB | 183 | Some method of carrying weapons and ammunition. Can hold up to 15kg of small items. | | | | | | | | | | | | | | | | | | | |
| Weapon Maintenance Kit | 1kg | 20 | Average | IHB | 183 | Weapon maintenance equipment. | | | | | | | | | | | | | | | | | | | |
| Whistle | | 5 | Plentiful | IHB | 183 | A whistle, varying from a simple tin device to the more advanced hiver ocarinas of Scintilla. | | | | | | | | | | | | | | | | | | | |
| Null Box | 20kg | 25000 | Very Rare | IHB | 190 | A portable stasis field in a box. | | | | | | | | | | | | | | | | | | | |
| Psy-Jammer | | | | IHB | 190 | +20 to resist the effects of a Psychic Power and +10 to resist possession attacks. May not be used by psykers. | | | | | | | | | | | | | | | | | | | |
| Amulet | 0.5kg | 7000 | Very Rare | IHB | 190 | A small amulet. | | | | | | | | | | | | | | | | | | | |
| Implant | | 12000 | Very Rare | IHB | 190 | A cranial implant. | | | | | | | | | | | | | | | | | | | |
| Psy-Tracker | 1.5kg | 1000 | Rare | IHB | 191 | Devices used to track psychic and warp disturbances. See text for details. | | | | | | | | | | | | | | | | | | | |
| The Calixian Black Grimoire | 1kg | 2500 | Very Rare | IHB | 192 | May only be acquired through the Ordos Xenos. +10 to Research involving Ciphers (Occult), Scholastic Lore (Legend), and Forbidden Lore (Cults, Daemonology, Warp, and/or Xenos). | | | | | | | | | | | | | | | | | | | |
| Excruciator | 2kg | 10000 | Rare | IHB | 194 | An interrogation device. See text for details. | | | | | | | | | | | | | | | | | | | |
| Intrusion Spirit | 0.5kg | 500 | Very Rare | RHB | 157 | A single use device that grants a +30 bonus to Security or Tech-Use to beat a lock or security system with a data port | | | | | | | | | | | | | | | | | | | |
| Line Ascender | 1kg | 100 | Scarce | RHB | 157 | A climbing assistant. It takes a Full Action to attach to a rope, and two hands to use. May move a character's Agility bonus as a Full Action. Disengaging it requires a Half Action. | | | | | | | | | | | | | | | | | | | |
| Pict-Caster | 5kg | 400 | Scarce | RHB | 157 | A television set. | | | | | | | | | | | | | | | | | | | |
| Pict Fly | | 1000 | Rare | RHB | 157 | A small, insect-like video recorder. Requires a pict-caster to view data. See text for details. | | | | | | | | | | | | | | | | | | | |
| Privacy Field | 10kg | 1250 | Rare | RHB | 157 | A device that blocks recording, transmissions, and external viewing in a 5 meter radius. | | | | | | | | | | | | | | | | | | | |
| Psy Dampers | | - | - | RHB | 157 | A large machine that dampens psychic powers. See text for details. | | | | | | | | | | | | | | | | | | | |
| Tracking Device | 0.5kg | 200 | Scarce | RHB | 158 | A two-part device, the tracker and the marker. See text for details. | | | | | | | | | | | | | | | | | | | |
| Vox Bug | | 500 | Rare | RHB | 158 | Similar to a Pict Fly, but for sound. See text for details. | | | | | | | | | | | | | | | | | | | |
| Vox Tracker | 6kg | 450 | Scarce | RHB | 158 | A backpack sized device that can give the direction and distance of a vox signal. See text for details. | | | | | | | | | | | | | | | | | | | |
| Murder Cogitator | 1.5kg | 9000 | Rare | RHB | 193 | A device that retrieves data, and then destroys the source. Requires a conduit cable to connect to something. See text for details. | | | | | | | | | | | | | | | | | | | |
| Data-Conduit Cable, 5m | 1kg | 20 | Scarce | RHB | 193 | A cable that can connect any two data ports. May be chained together to make longer cables. | | | | | | | | | | | | | | | | | | | |
| Prognosticaon | 3kg | 5000 | Rare | RHB | 193 | A small, palm-sized device used to predict the future. Requires ritual activation. See text for details. | | | | | | | | | | | | | | | | | | | |
| Fragment of the Tome of Ammicus Tole | 1kg | 8000 | Very Rare | RHB | 193 | Required to properly use a prognosticaon | | | | | | | | | | | | | | | | | | | |
| Speculum Umbrae | 10kg | 60000 | Very Rare | RHB | 194 | A device used to call upon the dead. See text for details. | | | | | | | | | | | | | | | | | | | |
| Q'Orl Mind Grub | 1kg | * | * | RHB | 202 | A pinky finger-sized larva that can mind control victims. See text for details. May not normally be acquired. | | | | | | | | | | | | | | | | | | | |
| Chaplet Ecclesiasticus | 1kg | 1000 | Issued | BOM | 119 | If openly displayed, may reroll failed Charm tests against Ecclesiarchy Member of equal or lower status (GM's discretion) | | | | | | | | | | | | | | | | | | | |
| Cilice | | * | Rare | BOM | 119 | +10 to WP to resist Fear, Charm, Intimidate, or other kinds of social manipulation. If worn for [Toughness bonus * 2] hours, make a Toughness test or suffer one level of Fatigue. | | | | | | | | | | | | | | | | | | | |
| Dialogous Staff | 4kg | | Issued | BOM | 119 | Fitted with a Laud hailer and audio recording device. Counts as a staff in combat. +10 to understand sounds at a distance. | | | | | | | | | | | | | | | | | | | |
| Eikon | | * | Common | BOM | 119 | Small portrait, usually of the Emperor. | | | | | | | | | | | | | | | | | | | |
| Hospitaller Medicae Tools | 10kg | | Issued | BOM | 119 | Counts as a medi-kit with 2 doses of De-Tox and 2 doses of Stimm. May amputate and cauterize with a -10 Medicae test. If successful, the limb is removed and there are no other side effects. May, at GM's discretion, also restore 1d5 wounds. | | | | | | | | | | | | | | | | | | | |
| Liber Heresius | 10kg | | Issued | BOM | 119 | +20 to Forbidden Lore (Cults, Heresy). Only issued to the most trusted of Witch Hunters. | | | | | | | | | | | | | | | | | | | |
| Litanies of Faith | 10kg | 500 | Uncommon | BOM | 119 | A complete copy provides +20 on Research involving C. Lore (Ecclesiarchy) and S. Lore (Imperial Creed). Abridged editions only provide +10. | | | | | | | | | | | | | | | | | | | |
| Pilgrim's Travel Staff | 3kg | 15 | Common | BOM | 120 | Simple staff, usually with a hook on the top for hanging symbology. | | | | | | | | | | | | | | | | | | | |
| Psyocculum | 2kg | 3000 | Very Rare | BOM | 120 | A form of photo-visor. May visually detect psykers as if the user had Psyniscience +20. Requires a Full Action. | | | | | | | | | | | | | | | | | | | |
| Reliquary | 1kg | * | Common | BOM | 120 | Some form of container for a relic or image. | | | | | | | | | | | | | | | | | | | |
| Questing Pilgrim Badge | | * | Common | BOM | 120 | Small badge for pilgrims representing a person or event. | | | | | | | | | | | | | | | | | | | |
| Seraphim Jump Pack | 15kg | 5000 | Very Rare | BOM | 121 | Requires Pilot (Personal/Jump Pack) and Sororitas Power Armor. Allows a safe, guided fall from any height, and any number of short jumps (2x base move). Alternatively, may use at max thrust for up to a minute to gain Flyer (12). | | | | | | | | | | | | | | | | | | | |
| Ring of Suffrage | | 10 | Rare | BOM | 120 | Designed to cause minor discomfort when twisted. Counts as a charm. | | | | | | | | | | | | | | | | | | | |
| Rule of Sororitas | 5kg | 100 | Rare | BOM | 120 | +10 to all C. Lore tests made on the subject of Ecclesiarchy, Heretics, Mutants, or the Adepta Sororitas. | | | | | | | | | | | | | | | | | | | |
| Simulacrum Imperialis | 10kg | | Issued | BOM | 121 | If openly displayed, any characters in 20m that spend fate points recover them on an d10 8+. Characters with over 20 Corruption do not benefit. | | | | | | | | | | | | | | | | | | | |
| Witch Cage | 15kg | 4000 | Very Rare | BOM | 121 | In appearance, a simple iron box that goes over the head. Reduces wearer's effective Psy Rating by 4, and takes -40 to Invocation tests. Wearer is considered Blind and Deaf. | | | | | | | | | | | | | | | | | | | |
| Consecrated Scrolls | 1kg | 100 | Scarce | DEM | 73 | Must be prepared specifically for the bearer. Grants a reroll on Psychic Phenomena before disintegrating. | | | | | | | | | | | | | | | | | | | |
| Grimoire of True Names | 10kg | 5000 | Very Rare | DEM | 74 | Can be used to research Daemons. See text for details. | | | | | | | | | | | | | | | | | | | |
| Litany Vox-Caster | 4kg | 100 | Scarce | DEM | 75 | A vox-caster that transmits prayers, loudly, on three channels. Each grants a bonus. May be paired with micro-beads. See text for details. | | | | | | | | | | | | | | | | | | | |
| Neural Scourge | 2kg | 1700 | Rare | DEM | 75 | A fancy gauntlet used to torture and interrogate. May cause accidental death. See text for details. | | | | | | | | | | | | | | | | | | | |
| Psyocculum | 1.5kg | 1200 | Rare | DEM | 75 | A device used to visually locate psykers or warp-creatures in the area. See text for details. | | | | | | | | | | | | | | | | | | | |
| Ulumeathi Plasma Siphon | 10kg | 8000 | Near Unique | DEM | 76 | Wildly disrupts plasma and plasma weapons within 10 meters of it. See text for details. | | | | | | | | | | | | | | | | | | | |
| Gene Printer | 15kg | 1500 | Rare | BOJ | 67 | A device used to confirm if DNA matches a sample. May be used with a +20 Tech-Use test. Certain factors may complicate usage. | | | | | | | | | | | | | | | | | | | |
| Lord Marshal Goreman's Carta Sanguine | 0.1kg | 100* | Rare* | BOJ | 67 | A bounty, offered by Lord Goreman himself. | | | | | | | | | | | | | | | | | | | |
| Lock-Punch | 0.2kg | 300 | Scarce | BOJ | 67 | May be used to devastate and disable doors and locks. Requires a Tech-Use test to activate successfully. See text for details. | | | | | | | | | | | | | | | | | | | |
| Magnacles | 1.5kg | 120 | Rare | BOJ | 67 | Manacles with a powerful magnet attached to the end of them. Far better built than their non-magnetic counterparts. | | | | | | | | | | | | | | | | | | | |
| Magnetic Harness | 10kg | 500 | Scarce | BOJ | 68 | Grants the wearer the Quick Draw talent for any equipment fitted to the harness. If they already have Quick Draw, they may also stow as a Free Action. | | | | | | | | | | | | | | | | | | | |
| Pinner | 5kg | 2000 | Near Unique | BOJ | 68 | Vastly increases the strength of nearby magnets. | | | | | | | | | | | | | | | | | | | |
| Strait Cape | 5kg | 100 | Scarce | BOJ | 68 | A space strait jacket, with additional features such as deafness and blindness. | | | | | | | | | | | | | | | | | | | |
| Vertical Spindle Set | 20kg | 1500 | Rare | BOJ | 68 | A set of climbing gear specially designed to allow the wearer to climb along the outside walls of a hive city. | | | | | | | | | | | | | | | | | | | |
| Vox-Pickup | 0.01kg | 100 | Very Rare | BOJ | 69 | A tiny, simple recorder that can either store or transmit what it hears. | | | | | | | | | | | | | | | | | | | |
| Vox Privacy Field | 1kg | 500 | Rare | BOJ | 69 | A 3-meter diameter dome of privacy, blocking light and sound from escaping, granting those within complete privacy from any outside observer. | | | | | | | | | | | | | | | | | | | |
| Wall Eater | 1kg | 500 | Very Rare | BOJ | 69 | A small insect capable of vomiting a powerful acid that can eat through nearly any non-biological substance. Does not come in any varieties other than Common. | | | | | | | | | | | | | | | | | | | |
| Badge of Office | | | Near Unique | ASC | 145 | Represents a Throne Agent's authority by the Holy Ordos | | | | | | | | | | | | | | | | | | | |
| Backpack Ammo/Power Pack | 15kg | | Common | ASC | 145 | Worn like a backpack, can carry 25kg. Also has an ammo store of one of the following: 300 las shots (150 for hellguns/pistols); 80 plasma and melta charges; 200 bolt or SP rounds; or 60 shots of flame | | | | | | | | | | | | | | | | | | | |
| Cerebral Plug | | | Common | ASC | 146 | Allows user to work with tech directly through his mind. | | | | | | | | | | | | | | | | | | | |
| Grav-Chute | 20kg | | Scarce | ASC | 146 | High-tech parachute. When using, roll a 1d10; on a 1, chute fails to deploy. Make a +10 Agility test to hit the backup. User falls 100m during this time. Minimum altitude of 50m required for effective use. | | | | | | | | | | | | | | | | | | | |
| Sentinel Array | 12kg | | Near Unique | ASC | 146 | Complex sensor array that requires a neural link. When activated, make a +10 WP test or take 1d5 Fatigue. Power lasts 1d10 hours, user gains +30 to Awareness, Unnatural Senses (50m), and can track targets through obstructions up to 100m. | | | | | | | | | | | | | | | | | | | |
| Vindicare Spy Mask | 2kg | | Near Unique | ASC | 147 | Vindicare face mask | | | | | | | | | | | | | | | | | | | |
| Vindicare Stealth Suit | 5kg | | Near Unique | ASC | 147 | Vindicare suit. | | | | | | | | | | | | | | | | | | | |
| Warp Amulet | | 7000 | Very Rare | DDG | 119 | Helps with sorcery and daemonic summoning. | | | | | | | | | | | | | | | | | | | |
| Parasite Doll | | 1000 | Rare | DDG | 119 | Allows curses and sorceries to be cast onto the victim from afar. | | | | | | | | | | | | | | | | | | | |
| Malefic Codex (Lesser) | | 5000 | Rare | DDG | 120 | +10 to Forbidden Lore (Daemonology or Warp). Inflicts 1 Corruption point when used. | | | | | | | | | | | | | | | | | | | |
| Malefic Codex (Greater) | | 10000 | Very Rare | DDG | 120 | As Lesser version, but also contains knowledge about cults and Arcana. | | | | | | | | | | | | | | | | | | | |
| Scatter Caster | 10kg | 450 | Rare | TLW | 65 | Gives -50 to all tests to control servitors, servoskulls and the like; gives -10 to all tests for people with Mechanicus Implants. | | | | | | | | | | | | | | | | | | | |
| Holo-Clone | 0.5kg | | - | TLW | 69 | Creates a holocopy of the wearer, giving enemies -30 to attack rolls and parry attempts; can be ignored with a (-30) Perception test. | | | | | | | | | | | | | | | | | | | |
| Vision Cowl | 3kg | | - | TLW | 69 | Very advanced auspex; makes you aware of all creatures in a 50m radius, but gives you -10 WS and BS; other uses. | | | | | | | | | | | | | | | | | | | |
| Chameleoline Grid | | | - | TLD | 10 | +50 to Concealment when hiding underneath. Cannot be repaired. | | | | | | | | | | | | | | | | | | | |
| Voidbane Generator | 20kg | | - | TLD | 11 | Deactivates a ship's Geller field about an hour after it enters the warp. Hard to detect. | | | | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | |
| Almanac Astrae Divinitus | 4kg | | Extremely Rare | RT | 143 | +10 to Navigation, Pilot, Scholastic Lore (Astromancy), or Trade (Astrographer) where info is directly relevant | | | | | | | | | | | | | | | | | | | |
| Arms Coffer | 6kg | | Average | RT | 143 | A protective case for weapons and ammo. Holds up to 2 Basic weapons or 4 Pistols, plus up to 4 Basic weapon clips or 8 Pistol clips. | | | | | | | | | | | | | | | | | | | |
| Auspex/Scanner | 0.5kg | | Scarce | RT | 143 | +20 Awareness when in use. Can make a Tech-Use test to detect imperceptible things (gasses, biosigns radiation, etc). Range is 50m, walls 50cm thick and some materials can block it. | | | | | | | | | | | | | | | | | | | |
| Auto Quill | | | Scarce | RT | 143 | +10 to Trade (Remembrancer) tests. | | | | | | | | | | | | | | | | | | | |
| Calculance Array | 120kg | | Scarce | RT | 144 | A vast number crunching machine. +10 to all Commerce Skill tests when it is used. | | | | | | | | | | | | | | | | | | | |
| Combi-Tool | 1kg | | Rare | RT | 144 | +10 to Tech-Use tests. | | | | | | | | | | | | | | | | | | | |
| Data-Slate | 0.5kg | | Common | RT | 144 | A data storage and recording device. General term for anything from recorders to full fledged PDAs. | | | | | | | | | | | | | | | | | | | |
| Demo Charge | 1kg | | Scarce | RT | 144 | An explosive charge. Does 3d10X+(2*kg). Blast radius is kg*5. Setting and defusing requires a Demolitions test (see RT 80). | | | | | | | | | | | | | | | | | | | |
| Diagnostor | 4kg | | Very Rare | RT | 144 | +20 to Medicae or Perception tests to determine an ailment. Success indicates proper treatment. | | | | | | | | | | | | | | | | | | | |
| Glow-Globe/Lamp Pack | 0.5kg | | Abundant | RT | 144 | Illuminates an area of a dozen or more meters, lasts 1d5 hours before needing recharge. | | | | | | | | | | | | | | | | | | | |
| Grapnel | 2kg | | Average | RT | 144 | Fires grappling hook with 100m wire line attached. Can be used as a one-shot crossbow in a pinch. | | | | | | | | | | | | | | | | | | | |
| Grav Chute | 15kg | | Rare | RT | 144 | Slows falls, can hover for one minute, hour of use uses all the power | | | | | | | | | | | | | | | | | | | |
| Data-Loom (Hadd-Pattern) | 13kg | | Very Rare | RT | 144 | +10 to Logic skill tests when used. May also reduce the time taken for research or investigations, provided that the investigator has the Tech-Use skill. | | | | | | | | | | | | | | | | | | | |
| Jump Pack (Lathe-Pattern) | 25kg | | Rare | RT | 144 | A personal flight and anti-grav system. Requires Pilot (Personal). See text for details. | | | | | | | | | | | | | | | | | | | |
| Lord-Captain's Baton | 1kg | | Very Rare | RT | 145 | A symbol of authority. | | | | | | | | | | | | | | | | | | | |
| Magboots | 2kg | | Rare | RT | 145 | Allows user to walk normally in zero-g on a suitable surface, but reduces Agility bonus (and by effect, movement) by half, rounding up. | | | | | | | | | | | | | | | | | | | |
| Magnoculars | 0.5kg | | Average | RT | 145 | Binoculars that may also have multiple other functions. | | | | | | | | | | | | | | | | | | | |
| Manacles | 1kg | | Plentiful | RT | 145 | Handcuffs. | | | | | | | | | | | | | | | | | | | |
| Mefonte's Orthodoxy | 2kg | | Scarce | RT | 145 | +10 to Charm tests involving religious oratory or inspiration and an Imperial audience | | | | | | | | | | | | | | | | | | | |
| Micro-Bead | | | Average | RT | 145 | A short-ranged communication device. Useful up to 1km, but may be vastly reduced by various conditions, such as weather and walls. | | | | | | | | | | | | | | | | | | | |
| Multikey | | | Scarce | RT | 145 | +30 to Security tests when opening locks. | | | | | | | | | | | | | | | | | | | |
| Multicompass | 4kg | | Near Unique | RT | 146 | +10 to Survival and Navigation (Surface) tests. | | | | | | | | | | | | | | | | | | | |
| Navis Prima | 1kg | | Very Rare | RT | 146 | Contains safe warp routes, varying from common charts to rare and lost routes. Good-Craftsmanship primas give +10 to Navigation (Stellar) and Navigation (Warp) tests. Best-Craftsmanship primas increase this bonus to +20. | | | | | | | | | | | | | | | | | | | |
| Pict Recorder | 1kg | | Common | RT | 146 | A video recorder. May have holographic capabilities as well. Usually capable of playback, and often built into servitors and servo-skulls. | | | | | | | | | | | | | | | | | | | |
| Psy-Focus | | | Rare | RT | 146 | +10 to Invocation tests for psykers. | | | | | | | | | | | | | | | | | | | |
| Renumeration Engine | 7kg | | Very Rare | RT | 146 | Useful for counting large quantities of currency or other papers. Any attempts to cheat it suffer a -30. Requires constant attendance. | | | | | | | | | | | | | | | | | | | |
| Screamers | 1.5kg | | Average | RT | 146 | A proximity alarm. To activate, the GM rolls a secret Tech-Use test for the player. It has a Perception of 75 to detect sounds or motion. If it detects any motion, it emits a loud sound that can be heard up to 1km away in good conditions. | | | | | | | | | | | | | | | | | | | |
| Shipboard Emergency Kit | 6kg | | Common | RT | 146 | Contains extensive emergency items, useful in a void ship. See text for details. | | | | | | | | | | | | | | | | | | | |
| Stummers | 2kg | | Average | RT | 147 | Nullifies sound in a small area. A character using one gains a +30 to Silent Move tests. Lasts about 20 minutes before requiring one hour recharge. | | | | | | | | | | | | | | | | | | | |
| Venom Ring | | | Very Rare | RT | 147 | Imposes a -20 to tests to detect user introducing poison into food or drink | | | | | | | | | | | | | | | | | | | |
| Vox-Caster | | | Scarce | RT | 147 | A radio device. Can be used to send signals as far as an orbiting ship. Using one requires a +10 Tech-Use test. | | | | | | | | | | | | | | | | | | | |
| Aquila Magnificus | 125kg | | Very Rare | ITS | 135 | 10-meter-tall beacon that calls local Ministorum vessels to come and bring the planet into the fold. Common versions operate 5 years, Good and Best 2 and 3 times as long, respectively. | | | | | | | | | | | | | | | | | | | |
| Bloodlock Bolt | 25kg | | Extremely Rare | ITS | 135 | Complicated chest that uses a combination of the owner's blood with the right dosages of drugs to unlock. If the lock is blown open, stasis field collapses, destroying the contents. | | | | | | | | | | | | | | | | | | | |
| Bomb Spray | 2kg | | Very Rare | ITS | 135 | Spray on explosives. Does 1d5+3X per kilogram used and a blast radius of 2 meters per kg. | | | | | | | | | | | | | | | | | | | |
| Concealed Holster | 2kg | | Scarce | ITS | 135 | Conceals gun. Common and Good impose -20 to tests to discover, while Best also allows the weapon to be drawn as a Free Action. | | | | | | | | | | | | | | | | | | | |
| Det-Cord, Det-Tape | 1kg | | Common | ITS | 135 | Inflicts 1d5X per kg, with 5 meters blast per kg. Best does 1d5+1. | | | | | | | | | | | | | | | | | | | |
| Disguise Kit | 5kg | | Rare | ITS | 135 | +20 to use Disguise; Best grants +30 instead. | | | | | | | | | | | | | | | | | | | |
| Emergency Hab | 10kg | | Scarce | ITS | 135 | Tent for 3 people. Stiffens when exposed to water. Good and Best can hold 4 and 6 people, respectively. | | | | | | | | | | | | | | | | | | | |
| Firewater | 1kg | | Rare | ITS | 136 | Spontaneously ignites on contact with oxygen. Explodes for 1d10E per kg, blast radius of 2m per kg. Those caught in blast must make Agility test or catch fire. No changes in quality. | | | | | | | | | | | | | | | | | | | |
| Flak Spray | 4kg | | Very Rare | ITS | 135 | Makes any clothing act as guard flak for 3d10 rounds. | | | | | | | | | | | | | | | | | | | |
| Flex Tent | 2kg | | Scarce | ITS | 136 | 2 person tent, erected with a small electrical charge. Good and Best hold 3 and 4, respectively. | | | | | | | | | | | | | | | | | | | |
| Flip-Belt | 2kg | | Extremely Rare | ITS | 136 | Grants Hover (6), and +20 on Agility tests. Requires Pilot (Personal) to use. All are good craftsmanship or better. | | | | | | | | | | | | | | | | | | | |
| Glidewing | 25kg | | Extremely Rare | ITS | 136 | Grant Flyer (12), but requires Pilot (Personal) and must launch from 15 meters or higher. Best grants +10 to use. | | | | | | | | | | | | | | | | | | | |
| Gravity Generator | 500kg | | Very Rare | ITS | 136 | Area of effect version of grav-plating. Turn an area into a certain value of gravity, usually Holy Terra standard. | | | | | | | | | | | | | | | | | | | |
| Modular Hab Base, Jovian-Pattern | | | Extremely Rare | ITS | 136 | A mobile pre-fabricated base. | | | | | | | | | | | | | | | | | | | |
| Lingua-Vox Servitor | 2.5kg | | Very Rare | ITS | 136 | Servo-Skull that translates. Counts as having all Speak Language skills as Basic Skills. Best quality can decipher Secret Tongues. | | | | | | | | | | | | | | | | | | | |
| Long-Range Auspex, Locke Pattern | 175kg | | Very Rare | ITS | 136 | Counts as a regular auspex except it can scan up to 5km and through 1m thick walls. Good craftsmanship has 10km range; Best grants +30 to Awareness tests. | | | | | | | | | | | | | | | | | | | |
| Nephitic Acid | | | Very Rare | ITS | 137 | Grey-green paste that eats up to 5cm of 1 square meter of adamantium in a single round, deals 2d10+10E damage. Becomes inert after this. Must be contained in pure silicate glass. | | | | | | | | | | | | | | | | | | | |
| Perimeter Defence System | 175kg | | Very Rare | ITS | 137 | Creates a field that does 2d10+6E with Shocking to anyone who passes through it. Must have other pylons. Good and Best craftsmanship versions do an additional 1d10 damage. | | | | | | | | | | | | | | | | | | | |
| Physik Kit | 2kg | | Common | ITS | 137 | +10 to first-aid Medicae. Best grants +20. | | | | | | | | | | | | | | | | | | | |
| Plaguewort Venom | | | Rare | ITS | 137 | Weapon coated with this gains Toxic for 1d5 rounds. In addition, if target fails Toughness test, suffers 1d10 Agility damage. No craftsmanship level. | | | | | | | | | | | | | | | | | | | |
| Power Board | 15kg | | Near Unique | ITS | 137 | Fancy hoverboard. Grants Flyer (15), requires Pilot (Personal) | | | | | | | | | | | | | | | | | | | |
| Promethium | 1kg | | Abundant | ITS | 137 | Common fuel. Explosion does 1d10E per kg, with 4m blast per kg. Anyone caught in the blast must make an Agility test or catch fire. | | | | | | | | | | | | | | | | | | | |
| Psycrystal | 0.3kg | | Near Unique | ITS | 137 | Glows when psychic powers are used or someone is being targeted by psychic powers within 5 meters. | | | | | | | | | | | | | | | | | | | |
| Skinplant | | | Scarce | ITS | 138 | Like an electoo, but just under the skin. Can be a chrono, lamplight, etc. Anything non-mechanical. | | | | | | | | | | | | | | | | | | | |
| Stasis Pod, Locke-Pattern | 250kg | | Extremely Rare | ITS | 137 | Will preserve one humanoid sized item as long as power is maintained. | | | | | | | | | | | | | | | | | | | |
| Ryboth Travel Survival Kit | 15kg | | Rare | ITS | 138 | +10 to Survival tests. Good and Best craftsmanship provide +20 instead. | | | | | | | | | | | | | | | | | | | |
| Screaming Tourniquet | 2kg | | Very Rare | ITS | 138 | High-Tech tourniquet. +10 to Medicae to stop blood loss. Good and Best grant +20 instead. | | | | | | | | | | | | | | | | | | | |
| Strait-Cape | 4kg | | Scarce | ITS | 138 | Strait Jacket. Can be used with thrown weapon but gives inaccurate and snare. -10 on all tests to escape. | | | | | | | | | | | | | | | | | | | |
| Blacklight Projector | 12kg | | Extremely Rare | ITS | 139 | Bathes area in human visible spectrum in complete blackness. -40 to all visual Perception tests in area. | | | | | | | | | | | | | | | | | | | |
| Blurshield | 3kg | | Near Unique | ITS | 138 | -20 to all WS and BS tests made to attack the wearer. | | | | | | | | | | | | | | | | | | | |
| Caged Songbird | 0.5kg | | Extremely Rare | ITS | 139 | Warns of Gellar Field Failure 1d10 rounds prior to it happening. May also warn of a Daemon in 10 meters, though this is up to the GM | | | | | | | | | | | | | | | | | | | |
| Carnelian Sievestone | | | Extremely Rare | ITS | 139 | Filters a liquid into its purest form. | | | | | | | | | | | | | | | | | | | |
| Chronal Energizer | 8kg | | Unique | ITS | 139 | Speeds up time around itself. When used, user may take two Full Actions per round (including two attacks). During the subsequent round, he may take no actions and suffers 1 level of Fatigue. This does not stack with any powers. | | | | | | | | | | | | | | | | | | | |
| Holo-Suit | 2kg | | Extremely Rare | ITS | 140 | -20 to all WS and BS tests made to attack the wearer. If stationary, +30 to Concealment and an additional -20 to all incoming ranged attacks. | | | | | | | | | | | | | | | | | | | |
| Stryxian Compact | 0.1kg | | Extremely Rare | ITS | 140 | Contract in alien script signifying owner as a trusted trading partner of the Stryxis. +20 to all Interaction tests with Stryxis. Though technically for one specific human, the Stryxis do not care of the name, only that the contract be present. | | | | | | | | | | | | | | | | | | | |
| Void Abacus | 65kg | | Near Unique | ITS | 140 | Heavily proscribed by Navigator's Guilds. They will seek and sabotage any found, along with the owners and ships. Allows 5-10 day warp jumps without the aid of a navigator. Requires an Ordinary (+10) Navigation(Warp) test. | | | | | | | | | | | | | | | | | | | |
| Teleportation Pack | 25kg | | Unique | ITS | 140 | Allows user to move up to 4d10 meters. If 3 dice come up with the same number the user does not re-appear for 1d5 rounds and gains 1 Corruption point. If all 4 dice are the same, user suffers 1d5 insanity as well. | | | | | | | | | | | | | | | | | | | |
| Aetherscrye Goggles | 1kg | | Near Unique | HAC | 64 | Goggles that allow the wearer to see souls. Can perceive living beings and warp entities through solid objects and other cover without difficulty, though you might not like what you see. See text for details. | | | | | | | | | | | | | | | | | | | |
| Beast Cage (Average) | 50kg | | Common | HAC | 65 | A cage of various manufacture. Quality varies the design, from cheaply made bars to shock or stasis fields. Must be of an appropriate size or larger for the creature you intend to capture. | | | | | | | | | | | | | | | | | | | |
| Beast Cage (Hulking) | 100kg | | Scarce | HAC | 65 | A cage of various manufacture. Quality varies the design, from cheaply made bars to shock or stasis fields. Must be of an appropriate size or larger for the creature you intend to capture. | | | | | | | | | | | | | | | | | | | |
| Beast Cage (Enormous) | 200kg | | Rare | HAC | 65 | A cage of various manufacture. Quality varies the design, from cheaply made bars to shock or stasis fields. Must be of an appropriate size or larger for the creature you intend to capture. | | | | | | | | | | | | | | | | | | | |
| Beast Cage (Massive) | 400kg | | Rare | HAC | 65 | A cage of various manufacture. Quality varies the design, from cheaply made bars to shock or stasis fields. Must be of an appropriate size or larger for the creature you intend to capture. | | | | | | | | | | | | | | | | | | | |
| Eldar Grav-Platform | 20kg | | Unique | HAC | 65 | A gravity platform that may be fitted with a weapon of some kind. May move up to 6m as a Half Action using the control panel. Is an Average sized target with 15AP, though any damage immobilises it. | | | | | | | | | | | | | | | | | | | |
| Elseways Charts | 1kg | | Extremely Rare | HAC | 65 | Used by Navigators to skip locating the Astronomicon. May be used with an appropriate F. Lore (Warp) test, though they make it more difficult to perceive dangers along the route. | | | | | | | | | | | | | | | | | | | |
| Occlusive Vault | 15kg | | Near Unique | HAC | 66 | Hides its true contents behind a holo-blind and force barrier, giving the illusion of a different treasure. | | | | | | | | | | | | | | | | | | | |
| Prognosticator | 150kg | | Extremely Rare | HAC | 66 | Any character may use such a device to make warp jumps as if they were a navigator, treating the skills as Untrained Basic skills. May result in insanity from glimpses of the Warp. | | | | | | | | | | | | | | | | | | | |
| Voidbait (Augur) | 40kg | | Rare | HAC | 66 | A false signal, designed to lure unsuspecting travelers. This variety only works in real space. | | | | | | | | | | | | | | | | | | | |
| Voidbait (Warp) | 75kg | | Extremely Rare | HAC | 66 | A false signal, designed to lure unsuspecting travelers. This variety projects a psychic signal visible to Navigators and astropaths. | | | | | | | | | | | | | | | | | | | |
| Banshee Mask | | | - | TKB | 51 | Allows wearer to emit a piercing scream that slows and damages foe in close combat. | | | | | | | | | | | | | | | | | | | |
| Personal Holo-Field | | | - | TKB | 52 | Makes it more difficult to attack and spot the wearer. | | | | | | | | | | | | | | | | | | | |
| Swooping Hawk Wings | | | - | TKB | 54 | Allows unlimited jumps or 5 rounds of Flyer(12). | | | | | | | | | | | | | | | | | | | |
| Warp Jump Generator | | | - | TKB | 55 | Personal short range teleporter that can be pushed for longer range or terrible doom. | | | | | | | | | | | | | | | | | | | |
| Bomb Collar | 3kg | | Extremely Rare* | TKB | 97 | Obedience devices for Stryxis slaves. | | | | | | | | | | | | | | | | | | | |
| Claw Collar | 5kg | | Extremely Rare* | TKB | 97 | Obedience devices for Stryxis slaves. | | | | | | | | | | | | | | | | | | | |
| Personal Phase-Reality Shifter | 6kg | | Unique* | TKB | 97 | Gives -30 to all Scrutiny or Augur tests trying to detect the wearer. | | | | | | | | | | | | | | | | | | | |
| Soul Trap | | | - | TSR | 119 | Only usable by Dark Eldar. When killing a foe with Fate points, test Willpower to gain Unnatural Strength (2) or improve Unnatural Strength by 1. | | | | | | | | | | | | | | | | | | | |
| Skyboard | | | Scarce* | TSR | 125 | User gains Flyer (15) and +2 AP to all locations. Must make Pilot (Personal) tests instead of Acrobatics and Dodge. Comes with Splinter Pods. | | | | | | | | | | | | | | | | | | | |
| Psyocculum | | | - | TNP | 117 | Built into the Culexus Assassin's Animus Speculum helmet. A Tech-Use test (+20) gives the wearer +15 on Search and Scrutiny to locate obfuscated psykers or objects. | | | | | | | | | | | | | | | | | | | |
| Runes of Warding | 0.5kg | | Extremely Rare | TNP | 124 | Enemy psykers nearby must add +10 to any rolls on the Psychic Phenomena or Perils of the Warp tables. | | | | | | | | | | | | | | | | | | | |
| Runes of Witnessing | 0.5kg | | Extremely Rare | TNP | 124 | Once per round, the user may adjust his roll on the Psychic Phenomena or Perils of the Warp table by a number up to his PER bonus. | | | | | | | | | | | | | | | | | | | |
| Spirit Stones | 1kg | | Near Unique | TNP | 124 | Once per combat, the wearer may use one of his Psychic Techniques as a Free Action. | | | | | | | | | | | | | | | | | | | |
| Collar of Khorne | | | - | TNP | 139 | Psykers halve their Psy Rating when affecting the wearer. Damage caused by Psy powers or weapons with the Force quality does not ignore the wearer's Daemonic Toughness. | | | | | | | | | | | | | | | | | | | |
| Melta-Drill | 15kg | | Extremely Rare | SOI | 95 | Cuts through most materials at 1m per second. Users with a Strength Bonus less than 5 take 1 Fatigue per minute. Usable as a melee weapon (see Weapons tab). | | | | | | | | | | | | | | | | | | | |
| Planetary Codex | 4kg | | Rare | SOI | 95 | A Tech-Use test (-40) provides useful information on a planet - maps, local species, history, et cetera. Users with Forbidden Lore (Archeotech) take the test at -10 instead. | | | | | | | | | | | | | | | | | | | |
| Light-Bringer Torch | 6kg | | Rare | SOI | 95 | Stays lit for months, +5 to Command and Intimidate tests, can be used as a weapon (Pistol; 6m; S/-/-; 1d10+6 E; Pen 2; Flame; Clip 1; Rld 2Full). | | | | | | | | | | | | | | | | | | | |
| Mezoa-pattern Extendable Rod | 5kg | | Scarce | SOI | 95 | 30cm rod that can expand to 4m and support 150kg. Each Craftsmanship step adds +1m and +25kg. | | | | | | | | | | | | | | | | | | | |
| Portable Gravity Adjustment Panels | 50kg | | Average | SOI | 95 | Alters gravity in a 1x1x10 metre area to anywhere between 0.1*g and 10*g. Can be remotely activated. | | | | | | | | | | | | | | | | | | | |
| Tenvis-Pattern Hydromotion Boots | 4kg | | Very Rare | SOI | 95 | Supports up to 250kg on water, imposes -10 to Silent Move and Shadowing on land. Trying to Charge or Run requires an Agility test. Some versions come with heat/cold/chemical resistance. | | | | | | | | | | | | | | | | | | | |
| Grapplewhip | 3kg | | Rare | SOI | 95 | A WS test wraps the end around an object within 5m. Usable as an Exotic weapon (Melee; 5m; 1d10+2 R; Pen 0; Flexible, Snare). | | | | | | | | | | | | | | | | | | | |
| Exploration Mechadendrite | 6kg | | Rare | SOI | 95 | +5 to Awareness and Search, +10 to Chem-Use and Trade (Chymist). Includes auspex, chrono, glow-lamp, and compass. Can fire collected samples (see text). | | | | | | | | | | | | | | | | | | | |
| Joint Reconfiguration Augmentations | 2kg | | Very Rare | SOI | 95 | +20 to Contortionist, +5 to Dodge, halves time for Squeeze Through tests. -1d5 to Strength and Toughness. | | | | | | | | | | | | | | | | | | | |
| Synford Rapid Deployment Shelter | 200kg | | Scarce | SOI | 95 | Protects from atmosphere, temperature, and radiation. Provides 15 AP cover, which can be temporarily doubled with Tech-Use. Self-assembles in 30 minutes, minus [5 + 5 per Degree of Success] with assistance and a Tech-Use test. | | | | | | | | | | | | | | | | | | | |
| Ashen Skull | 1kg | | Extremely Rare | FAC | 97 | Owner gains +10 to opposed WP tests against psychic powers and daemonic influence. Success may grant knowledge of the attacker. | | | | | | | | | | | | | | | | | | | |
| Auto-Ledger | 90kg | | Rare | FAC | 97 | Rolls for Misfortune are reduced by 5. | | | | | | | | | | | | | | | | | | | |
| Book of Saint Lucius | 1.5kg | | Average | FAC | 97 | Owner can take 2 Full Actions and a +10 Fellowship test to grant nearby allies +20 versus fear and pinning. If the reader is interrupted, the bonus becomes a -20 penalty. | | | | | | | | | | | | | | | | | | | |
| Bypass Spike | 0.5kg | | Rare | FAC | 97 | Tech-Use tests for Security Systems gain a +20 bonus and are accelerated by 1 minute per Degree of Success (minimum 10 seconds). | | | | | | | | | | | | | | | | | | | |
| Catechism of Saint Drusus | 1kg | | Scarce | FAC | 97 | +10 to Command tests. Owner can make a Scholastic Lore (Military Tactics) test at -10 to let allies Delay as a Free Action. | | | | | | | | | | | | | | | | | | | |
| Chirurgeon's Tools | 5kg | | Rare | FAC | 97 | Reroll a failed surgical Medicae test or Interrogation test once per session. | | | | | | | | | | | | | | | | | | | |
| Confessions of Kobras Aquairre | 1kg | | Very Rare | FAC | 97 | +20 to Common Lore (Koronus Expanse), Forbidden Lore (Xenos), and Scholastic Lore (Legend). If caught with the book, gain Enemy (Inquisition). | | | | | | | | | | | | | | | | | | | |
| Decryption Cogitator | 200kg | | Rare | FAC | 97 | Ciphers, Literacy, Scholastic Lore (Cryptology), Secret Tongue, Speak Language, and Trade (Cryptographer) count as Basic Skills. Owner can substitute Tech-Use for any of the above, but it takes twice as long. | | | | | | | | | | | | | | | | | | | |
| Digesta Emporia Calixia | 1.5kg | | Average | FAC | 97 | +10 to Commerce. May spend a Fate point to automatically pass a Scrutiny test on a financial negotiation with 1d5 Degrees of Success. | | | | | | | | | | | | | | | | | | | |
| Drusine Incense | 0.5kg | | Rare | FAC | 97 | Nearby characters with Pure Faith reduce Fear rating of daemons and psykers to 1. Negates Incorporeal and Phase traits. Burns for 1d10+20 minutes. | | | | | | | | | | | | | | | | | | | |
| The Emperor's Tarot | 0.5kg | | Very Rare | FAC | 97 | Once per session, a psyker can make a Trade (Soothsayer) test to grant one character a temporary Fate point. | | | | | | | | | | | | | | | | | | | |
| Excruciator | 2kg | | Very Rare | FAC | 97 | +20 to Interrogation, +30 to Intimidate, and imposes -20 on Deceive tests by the victim. | | | | | | | | | | | | | | | | | | | |
| Krytron-plasma Detonator | 0.5kg | | Rare | FAC | 97 | +20 to Demolition tests to Place Explosives. May spend a Fate point to cancel an accidental detonation. | | | | | | | | | | | | | | | | | | | |
| Laud Hailer | 4kg | | Rare | FAC | 97 | Wearer gains Fear (1) for 1d5 rounds. May cause temporary deafness. | | | | | | | | | | | | | | | | | | | |
| Liber Heresius | 1.5kg | | Extremely Rare | FAC | 97 | +30 to Forbidden Lore (Daemonology, Heresy, Psykers, and The Warp). User gains 1 Corruption point if he fails the test by more Degrees of Failure than his WP Bonus. | | | | | | | | | | | | | | | | | | | |
| Maxims of Marquette | 1kg | | Scarce | FAC | 97 | +10 to Barter and Charm with Imperial Creed followers. | | | | | | | | | | | | | | | | | | | |
| Notarikon of the Seven | 1kg | | Rare | FAC | 97 | +30 to Scholastic Lore (Legend, Numerology, Occult) and Trade (Soothsayer). User gains 1 Insanity point if he fails the test by more Degrees of Failure than his WP Bonus. | | | | | | | | | | | | | | | | | | | |
| Saboteur's Supplies | 4kg | | Rare | FAC | 97 | +20 to Security tests, imposes a -20 penalty to hear the attempt. | | | | | | | | | | | | | | | | | | | |
| Shock Collar | 1.5kg | | Scarce | FAC | 97 | +20 to Wrangling. If the test is failed by at least 4 Degrees of Failure, creature becomes Frenzied and attacks (Wrangling -30 to stop it). | | | | | | | | | | | | | | | | | | | |
| Thorian Missal | 1kg | | Average | FAC | 97 | +20 to Common Lore (Ecclesiarchy, Imperial Creed) and Scholastic Lore (Imperial Creed). | | | | | | | | | | | | | | | | | | | |
| Ulumeathi Plasma Syphon | 2.5kg | | Extremely Rare | FAC | 97 | Anyone firing a plasma weapon within 30m takes -30 to BS. If he fails with more Degrees of Failure than his BS bonus, the weapon jams/Overheats. | | | | | | | | | | | | | | | | | | | |
| Van Heuring's Compendium | 2kg | | Scarce | FAC | 97 | +10 to Common Lore (Koronus Expanse) and Evaluate. | | | | | | | | | | | | | | | | | | | |
| Void Coffer | 1000kg | | Extremely Rare | FAC | 97 | Very hard to break into. Tech-Use (-60) to disable the shield, then Security (-30) to open the lock. | | | | | | | | | | | | | | | | | | | |
| The Banner of Wrath | 12kg | | Unique | FAC | 104 | When wielded, allies within 30m automatically confirm Righteous Fury. May test Command (-10) once per combat to let allies move or charge as a Free Action. | | | | | | | | | | | | | | | | | | | |
| Almace's Tactica | 1kg | | Unique | FAC | 104 | +20 to Scholastic Lore (Heraldry, Imperial Creed, Judgement, Legend, Philosophy, and Tactica Imperialis). May spend a Fate point to automatically pass a minor repair test with 1d5 Degrees of Success. | | | | | | | | | | | | | | | | | | | |
| The Halo of the Devoted | 0.5kg | | Unique | FAC | 104 | If the wearer spends a Fate point and prays for protection, he is protected by a Best Craftsmanship Force Field (rating 65) for 1d10+5 rounds. | | | | | | | | | | | | | | | | | | | |
| Vial of Aleynikov's Bane | 0.5kg | | Near Unique | FAC | 104 | Owners with Pure Faith gain a bonus temporary Fate point. | | | | | | | | | | | | | | | | | | | |
| The Folio Languor | 4kg | | Unique | FAC | 104 | +10 to Medicae and an additional +20 to diagnose and treat diseases. | | | | | | | | | | | | | | | | | | | |
| Aleynikov's Star Chart | 1kg | | Unique | FAC | 104 | +30 to Navigation (Warp) tests. | | | | | | | | | | | | | | | | | | | |
| Blacksun Filter | 0.5kg | | Very Rare* | TCG | 26 | Gain the Dark Sight trait and immunity to photon flash grenades. | | | | | | | | | | | | | | | | | | | |
| Drone Controller | 0.5kg | | Very Rare* | TCG | 26 | Allows the user to passively (or directly) command drones within 50m. | | | | | | | | | | | | | | | | | | | |
| Gravity Wave Projector | 4kg | | Near Unique* | TCG | 26 | Wielder may make a Tech-Use test to slow or knock down nearby enemies. | | | | | | | | | | | | | | | | | | | |
| Markerlight | 0.5kg | | Extremely Rare* | TCG | 27 | Wielder may make a +20 BS test as a Full Action to grant everyone the effects of a Full Action Aim against the target for 1 round. | | | | | | | | | | | | | | | | | | | |
| Positional Relay | 4.5kg | | Near Unique* | TCG | 27 | A radio device. Can be used to send signals as far as 10km. Imposes a -30 penalty on attempts to jam or crack the signal. | | | | | | | | | | | | | | | | | | | |
| Target Lock | 0.5kg | | Extremely Rare* | TCG | 27 | The user can take Reactions without disrupting his Aim. | | | | | | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Cluster Mine | 4kg | 5 | - | DW | 173 | Land mines deployed in clusters. See description for usage. | | | | | | | | | | | | | | | | | | | |
| Astartes Signum | 5kg | 35 | Distinguished | DW | 173 | Receive +5 to all BS tests while in Squad Mode with Marine carrying Signum. Equipped character may spend a Full Action to make a Tech-Use test. Success increases bonus to +10 until end of next round. Doesn't stack. | | | | | | | | | | | | | | | | | | | |
| Astartes Signum Link | 0.5kg | 20 | - | DW | 173 | Join with marine carrying Signum in Squad Mode to gain the effect of Ganging Up, regardless of ranged or melee combat, gaining effect for both BS and WS. | | | | | | | | | | | | | | | | | | | |
| Astartes Targeter | 4kg | 25 | Distinguished | DW | 174 | Combines effects of RDLS and Telescopic sight to any ranged weapon wielded by user. -10 to target's Dodge tests. | | | | | | | | | | | | | | | | | | | |
| Auspex/Scanner | 0.5kg | 12 | - | DW | 174 | +20 Awareness when in use. Can make a Tech-Use test to detect imperceptible things (gasses, biosigns radiation, etc). Range is 50m, walls 50cm thick and some materials can block it. | | | | | | | | | | | | | | | | | | | |
| Cartograph | 0.5kg | 5 | - | DW | 174 | +10 to all Navigation (Surface) tests if connected to some form of data. May contain maps and 3d projectors. | | | | | | | | | | | | | | | | | | | |
| Codex Astartes | 0.5kg | - | - | DW | 174 | The Codex Astartes, Pocket Edition. | | | | | | | | | | | | | | | | | | | |
| Combi-Tool | 1kg | 15 | - | DW | 174 | +10 to Tech-Use tests. | | | | | | | | | | | | | | | | | | | |
| Data-Slate | 0.5kg | 5 | - | DW | 174 | A data storage and recording device. General term for anything from recorders to full fledged PDAs. | | | | | | | | | | | | | | | | | | | |
| Demolition Charge | 1kg | 10 | - | DW | 175 | An explosive charge. Does 3d10X+(2*kg). Blast radius is kg*3. Setting and defusing requires a Demolitions test (see DW 97). | | | | | | | | | | | | | | | | | | | |
| Elucidator | 1kg | 25 | - | DW | 175 | Translates languages based on Low Gothic. May make -20 Logic test to translate alien languages. | | | | | | | | | | | | | | | | | | | |
| Lamp/Glow-Globe | 0.5kg | 1 | - | DW | 175 | Provides light for dozens of meters. Lasts 1d5 hours. | | | | | | | | | | | | | | | | | | | |
| Locus Seeker | | 30 | - | DW | 175 | See text for details. | | | | | | | | | | | | | | | | | | | |
| Magnoculars | 0.5kg | 3 | - | DW | 175 | Binoculars that may also have multiple other functions. | | | | | | | | | | | | | | | | | | | |
| Melta Bomb | 12kg | 25 | - | DW | 175 | Must be planted to be effective. Sticks to metallic surfaces with magnets. Does 6d10E Pen 12 to anything within 2 meters of it. Anything that survives must make an Agility test or be set on fire. | | | | | | | | | | | | | | | | | | | |
| Multikey | | 15 | - | DW | 175 | +30 to Security tests when opening locks. | | | | | | | | | | | | | | | | | | | |
| Pict Recorder | 1kg | 5 | - | DW | 175 | A video recorder. May have holographic capabilities as well. Usually capable of playback, and often built into servitors and servo-skulls. | | | | | | | | | | | | | | | | | | | |
| Psy-Focus | | 15 | - | DW | 175 | +10 to Invocation tests for psykers. | | | | | | | | | | | | | | | | | | | |
| Reductor | 4kg | 8 | - | DW | 175 | Reduces time to remove Progenoids gland to 1 Round per gland (2 for full recovery). May be used in melee with 1d10+2R Pen 10, don't add S Bonus. | | | | | | | | | | | | | | | | | | | |
| Restraints | 4kg | 10 | - | DW | 176 | Used to restrain targets. Strong enough to hold even an Ork. | | | | | | | | | | | | | | | | | | | |
| Screamers | 1.5kg | 5 | - | DW | 176 | A proximity alarm. To activate, the GM rolls a secret Tech-Use test for the player. It has a Perception of 75 to detect sounds or motion. If it detects any motion, it emits a loud sound that can be heard up to 1km away in good conditions. | | | | | | | | | | | | | | | | | | | |
| Stummers | 2kg | 5 | - | DW | 176 | Nullifies sound in a small area. A character using one gains a +30 to Silent Move tests. Lasts about 20 minutes before requiring one hour recharge. | | | | | | | | | | | | | | | | | | | |
| Teleport Homer | | 10 | - | DW | 176 | Allow a teleportarium to focus in on an individual and his squad. | | | | | | | | | | | | | | | | | | | |
| Vox-Caster | 0.5kg | 10 | - | DW | 176 | A radio device. Can be used to send signals as far as an orbiting ship. Using one through interference requires a Tech-Use test (difficulty varies). | | | | | | | | | | | | | | | | | | | |
| Astartes Combat Webbing | | 3 | - | ROB | 144 | A load bearing web vest. See text for a list of suggested attachments. | | | | | | | | | | | | | | | | | | | |
| Astartes Grapnel | | 3 | - | ROB | 144 | Fires a hooked or magnetic grapnel from a bolt pistol. It is connected to the launcher with a thin but strong 100m wire. May climb manually, or using an inbuilt motor. May be used as a weapon with 1d10+2R Pen 2. | | | | | | | | | | | | | | | | | | | |
| Astartes Grav-Chute | | 5 | - | ROB | 144 | May be utilized by Space Marine Scouts if a more subtle entry is needed. Allows a safe fall from any height. | | | | | | | | | | | | | | | | | | | |
| Auto-Sense Goggles | | 10 | - | ROB | 144 | Combines the effects of a photo-visor, preysense, has a pict-corder, 5x optical zoom, 5x micro-magnification, and color filters. Also has a laser range-finder, which grants +20 to allied artillery BS tests. | | | | | | | | | | | | | | | | | | | |
| Camo-Cloak | | 20 | - | ROB | 145 | +20 to all Concealment tests. When stationary, count as one range bracket further. | | | | | | | | | | | | | | | | | | | |
| Cameleoline Tarpaulin | | 5 | - | ROB | 145 | A 5x5 meter sheet of cameleoline. May be hooked together to hide anything. +30 to Concealment tests. | | | | | | | | | | | | | | | | | | | |
| Clavis | | | DW Keepers | ROB | 145 | Special vambrace worn by Deathwatch Keepers. Allows wearer to bypass any lock or automated defense system. If a roll is still required, it grants +30. Medicae tests receive a +10 due to inbuilt life support monitoring. | | | | | | | | | | | | | | | | | | | |
| Diagnosticator | | 25 | Distinguished* | ROB | 145 | Techmarines only. A handheld cogitator device. +20 to all Tech-Use tests to diagnose or repair malfunctioning equipment. | | | | | | | | | | | | | | | | | | | |
| Infiltriol Enamel | | 10 | Distinguished | ROB | 145 | Tyranid pheromones from Hive Fleet Dagon, designed to make lesser tyranids ignore the user. See text for details. | | | | | | | | | | | | | | | | | | | |
| Grav-Flares | | 7 | - | ROB | 146 | Small flares that hover at high altitude and illuminate an area 10km in diameter for 2d10 minutes. They come in red, white, green, gold, and blue. | | | | | | | | | | | | | | | | | | | |
| Luminator Signal Flare Capsules | | 5 | - | ROB | 146 | A small beacon that can either provide steady illumination or flash rapidly. | | | | | | | | | | | | | | | | | | | |
| Siege Auspex | | 13 | - | ROB | 146 | A powerful auspex that can scan through materials to find weak points. Generally only scans through 20m of solid material. | | | | | | | | | | | | | | | | | | | |
| Stalker Flares | | 8 | - | ROB | 146 | Invisible markers, only viewable through preysense and photo-sights, or through auto-senses. | | | | | | | | | | | | | | | | | | | |
| Vivisection Cage | | 35 | Distinguished* | ROB | 146 | Techmarines and Apothecaries only. A clawed arm mount. +10 to Medicae, Interrogation, and Intimidate tests. May be used as a weapon that deals 1d5+5R with Tearing and Toxic. | | | | | | | | | | | | | | | | | | | |
| Chain of Zeal | 3kg | 20 | Distinguished | ROB | 156 | Black Templar Relic. Must requisition with a 20 req or less weapon. +10 to Fear and Pinning tests, and +1 to effective rank for BT Solo Ability. | | | | | | | | | | | | | | | | | | | |
| Wings of Saronath | 45kg | 45 | Hero | ROB | 157 | Blood Angel Relic. Functions as jump pack, except it triples move rate. Grant +20 to Command and Fellowship in dealings with Blood Angels. | | | | | | | | | | | | | | | | | | | |
| Blacksnow Charm | 0.1kg | 10 | Distinguished | ROB | 157 | Space Wolf Relic. +5 Strength when fighting Orks, counts as a charm. | | | | | | | | | | | | | | | | | | | |
| Augury Malifica | 1kg | 20 | Hero | ROB | 159 | Deathwatch Relic. Acts like a regular auspex, but grants +30 to Awareness tests to detect Daemons, but only +5 to detect others. Further abilities at GM's discretion. | | | | | | | | | | | | | | | | | | | |
| The Plecian Tome | 5kg | 30 | Hero | ROB | 160 | Deathwatch Relic. May only be requisitioned by Techmarines. +10 to F. Lore (Adeptus Mechanicus), and +2d10 to Tech-Use (roll each time). | | | | | | | | | | | | | | | | | | | |
| Brotherhood Banner | | | - | DEM | 135 | A sacred banner. Grants rerolls for failed WS tests to any Grey Knight in 20m. Must forgo a Nemesis Force weapon and carry this in two hands. | | | | | | | | | | | | | | | | | | | |
| Personal Teleporter | | | - | DEM | 135 | A personal teleporter. May only be used with power armor and requires Pilot (Personal). Doubles base movement, even charges, and may be used to teleport even further distances. | | | | | | | | | | | | | | | | | | | |
| Teleportation Net | | | - | MOX | 86 | Teleports the wearer to a pre-set homing beacon. | | | | | | | | | | | | | | | | | | | |
| Correction of Flesh | 6kg | 35 | Famed | HTC | 126 | Red Scorpions Relic. Narthecium. +30 to Medicae when treating Space Marines or humans, user can reroll failed Medicae tests, +1 wound healed with First Aid. | | | | | | | | | | | | | | | | | | | |
| Libris Anomalus | 2kg | 20 | Distinguished | HTC | 128 | Novamarines Relic. Adds +1d5 Degrees of Success to Forbidden Lore (Xenos) tests, may reduce obscurity penalties. | | | | | | | | | | | | | | | | | | | |
| Orphean Key | 2kg | 45 | Famed | HTC | 130 | Praetors of Orpheus Relic. Works as combi-tool (+20 to Tech-Use), auspex, and multikey. Can make Common Lore (Tech) and Forbidden Lore (Archaeotech) tests with an Int of 50. | | | | | | | | | | | | | | | | | | | |
| Ran-Thawll’s Gaze | 1kg | 30 | Famed | HTC | 131 | Mentors Relic. Auspex. 1km range, penetrates blocking materials, can scan for unusual readings without a Tech-Use test. | | | | | | | | | | | | | | | | | | | |
| Sulla’s Unkindness | 5kg | 50 | Hero | HTC | 133 | Knights of the Raven Relic. Astartes Signum. Squad Mode members count as having signum links. Grants team-based bonuses to Magnitude damage. | | | | | | | | | | | | | | | | | | | |
| Tulius’ Insight | 6kg | 35 | Hero | HTC | 135 | Genesis Chapter Relic. +20 to Common Lore (War), Scholastic Lore (Codex Astartes), and Tactics (Any) for 1 mission. If referenced specifically, add an extra +10 (and +1 Degree of Success). | | | | | | | | | | | | | | | | | | | |
| Ixion’s Potentia Coil | | 55 | Hero | TEC | 42 | Counts as a Force Field (rating 35, never overloads) against energy attacks. Increases user's Strength and damage based on the number of attacks deflected. Offensive Heroic Legacy users can attack with it. | | | | | | | | | | | | | | | | | | | |
| Lightning Heart | 4kg | 45 | Hero | TEC | 42 | When broken, deals [WP Bonus]d10 damage to everything within 50m (ignoring armor and force fields). Daemons and similar may take extra damage. | | | | | | | | | | | | | | | | | | | |
| Frostheart’s Brass Tears | | 50 | Hero | TEC | 50 | Counts as a Charm. Defensive Heroic Legacy users can ignore all damage and effects of one attack per session. | | | | | | | | | | | | | | | | | | | |
| Death Oath of the Fifteen | 1kg | 45 | Famed | TEC | 55 | Keepers only. No Cohesion changes when squad members leave or return to the Heroic Legacy. Can use Maneuvers with non-Legacy members. | | | | | | | | | | | | | | | | | | | |
| Borro’s Final Sacrifice | 6kg | 40 | Distinguished | TEC | 56 | Recovering a gene-seed grants squad members a temporary Fate point. Defensive Heroic Legacy users add +20 on WP tests to ignore Cohesion loss from fear. | | | | | | | | | | | | | | | | | | | |
| Codex of Peratos | 4kg | 50 | Famed | TEC | 63 | +2 to max Cohesion. Squad Leader Heroic Legacy users gain the Reinforce manoeuvre. | | | | | | | | | | | | | | | | | | | |
| Wings of Tyrannus | 50kg | 45 | Famed | TEC | 63 | Astartes Jump Pack. When Charging, attacks gain Concussive. Offensive Heroic Legacy users also gain Fear (rating = Degrees of Success on Pilot test). | | | | | | | | | | | | | | | | | | | |
| Blood of Decatru | | 45 | Famed | TEC | 71 | Reduce Corruption gains by 1. Defensive Heroic Legacy users add Sanctified and Volatile to attacks against Chaos. | | | | | | | | | | | | | | | | | | | |
| Crystal Stack Treatise ZX-129 | 6kg | 40 | Distinguished | TEC | 71 | Techmarines only. Enemy xenos' weapons become Unreliable. Defensive Heroic Legacy users can protect an ally from xenos weapons by spending Fate. | | | | | | | | | | | | | | | | | | | |
| Protean Laurel | 1kg | 45 | Famed | TEC | 72 | At the end of a mission, reduce Insanity by Renown earned. Defensive Heroic Legacy users can subtract their WP Bonus from Insanity gained once per session. | | | | | | | | | | | | | | | | | | | |
| Keys of the Castellan | | 40 | Distinguished | TEC | 72 | Grants Hatred (CSM) and +20 to Forbidden Lore (Traitor Legions). Offensive Heroic Legacy users can subtract their WP Bonus from Corruption gained once per session. | | | | | | | | | | | | | | | | | | | |
| Council of the Under-spire Aerie | | 35 | Distinguished | TEC | 98 | Associated with a characteristic; allows owner to auto-pass one test on that Characteristic per session (see text). | | | | | | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | |
| Auspex/Scanner | 1kg | | Scarce | BC | 184 | +20 Awareness when in use. Can make a Tech-Use test to detect imperceptible things (gasses, biosigns radiation, etc). Range is 50m, walls 50cm thick and some materials can block it. Good quality adds +30, Poor quality only penetrates 20cm of material. | | | | | | | | | | | | | | | | | | | |
| Cartograph | 1kg | | Rare | BC | 184 | A data-slate with a map. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | |
| Chrono | | | Average | BC | 184 | A watch. | | | | | | | | | | | | | | | | | | | |
| Combi-Tool | 1kg | | Rare | BC | 184 | +10 to Tech-Use tests. | | | | | | | | | | | | | | | | | | | |
| Comm Leach | 1kg | | Very Rare | BC | 184 | A tool to intercept transmissions. Better crafted versions may store signals. | | | | | | | | | | | | | | | | | | | |
| Data-Slate | 0.5kg | | Common | BC | 184 | A data storage and recording device. General term for anything from recorders to full fledged PDAs. | | | | | | | | | | | | | | | | | | | |
| Demo Charge | 1kg | | Rare | BC | 184 | An explosive charge. Does 3d10X+(1d10*kg). Blast radius is kg*5. Setting and defusing requires a Demolitions test (see BC 112). | | | | | | | | | | | | | | | | | | | |
| Demolition Kit | 8kg | | Very Rare | BC | 184 | A kit that contains numerous explosive supplies, equipment, and tools. See text for details. | | | | | | | | | | | | | | | | | | | |
| Disguise Kit | 1kg | | Rare | BC | 184 | Allows for the creation of disguises. | | | | | | | | | | | | | | | | | | | |
| Eclipse Pulsator | 3kg | | Very Rare | BC | 185 | A device that can nullify fields. See text for details. | | | | | | | | | | | | | | | | | | | |
| Forgery Kit | 1kg | | Very Rare | BC | 185 | Allows for the creation of more effective forgeries. | | | | | | | | | | | | | | | | | | | |
| Glow-Globe/Lamp Pack | 0.5kg | | Abundant | BC | 185 | Illuminates an area of a dozen or more meters, lasts 1d5 hours before needing recharge. | | | | | | | | | | | | | | | | | | | |
| Graffitio Paints | 1kg | | Plentiful | BC | ? | Presumably cans of spray paint. Unlisted in item descriptions. | | | | | | | | | | | | | | | | | | | |
| Grapnel & Line | 2kg | | Average | BC | 185 | Fires grappling hook with 100m wire line attached. Can be used as a one-shot crossbow in a pinch. A Common set holds 150kg, Good/Best hold 200kg. | | | | | | | | | | | | | | | | | | | |
| Injector | 0.5kg | | Average | BC | 185 | Holds a single dose of a drug, which may be administered as a Half Action. | | | | | | | | | | | | | | | | | | | |
| Lascutter | 4kg | | Scarce | BC | 185 | Can cut or weld 10cm a turn, altering time for thickness. May be used as a melee weapon against stationary targets [4d10+10E, Pen 10, Clip 5, Rld 2Full]. | | | | | | | | | | | | | | | | | | | |
| Laud Hailer | 2kg | | Rare | BC | 185 | A megaphone. | | | | | | | | | | | | | | | | | | | |
| Magnoculars | 0.5kg | | Average | BC | 185 | Binoculars that may also have multiple other functions. | | | | | | | | | | | | | | | | | | | |
| Medi-Kit | 2kg | | Common | BC | 185 | +20 to Medicae. | | | | | | | | | | | | | | | | | | | |
| Medi-Kit, Advanced | 5kg | | Rare | BC | 185 | +20 to Medicae, and allows untrained use. | | | | | | | | | | | | | | | | | | | |
| Micro-Bead | | | Average | BC | 185 | A short-ranged communication device. Useful up to 1km, but may be vastly reduced by various conditions, such as weather and walls. | | | | | | | | | | | | | | | | | | | |
| Multikey | | | Scarce | BC | 185 | +20 to Security tests when opening locks. | | | | | | | | | | | | | | | | | | | |
| Null Rod | 1kg | | Near Unique | BC | 185 | Nullifies psychic powers and protects the wielder at the same time. May be used as a melee weapon. See text for details. | | | | | | | | | | | | | | | | | | | |
| Pict Recorder | 1kg | | Average | BC | 186 | A video recorder. May have holographic capabilities as well. Usually capable of playback, and often built into servitors and servo-skulls. | | | | | | | | | | | | | | | | | | | |
| Promethium | 1kg | | Average | BC | 186 | Common fuel. Explosion does 1d10E per kg, with 4m blast per kg. Anyone caught in the blast must make an Agility test or catch fire. | | | | | | | | | | | | | | | | | | | |
| Psy-Focus | | | Average | BC | 186 | +10 to Focus Power tests for psykers. | | | | | | | | | | | | | | | | | | | |
| Rendering Apothecarium | 20kg | | Extremely Rare | BC | 186 | A kit that helps gain the various fluids and excretions from a corpse for rituals. See text for details. | | | | | | | | | | | | | | | | | | | |
| Scrap Code Generator | 3kg | | Extremely Rare | BC | 186 | A highly powerful disruptor of machine spirits, makes them more easily accessible. See text for details. | | | | | | | | | | | | | | | | | | | |
| Screamers | 2kg | | Scarce | BC | 186 | A proximity alarm. To activate, the GM rolls a secret Tech-Use test for the player. It has a Perception of 75 to detect sounds or motion. If it detects any motion, it emits a loud sound that can be heard up to 1km away in good conditions. | | | | | | | | | | | | | | | | | | | |
| Signal Jammer | 2kg | | Rare | BC | 186 | A device that jams communication signals. Basic models are obvious; more advanced ones can work undetected. | | | | | | | | | | | | | | | | | | | |
| Static Generator | 3kg | | Very Rare | BC | 187 | Jams all frequencies within 30 meters. Very obvious. | | | | | | | | | | | | | | | | | | | |
| Stummers | 2kg | | Average | BC | 187 | Nullifies sound in a small area. A character using one gains a +30 to Stealth tests. Lasts about 20 minutes before requiring one hour recharge. | | | | | | | | | | | | | | | | | | | |
| Torture Tools | 2kg | | Rare | BC | 187 | +20 to Interrogation tests. | | | | | | | | | | | | | | | | | | | |
| Unholy Icon | 0.5kg | | Extremely Rare | BC | 187 | +20 to Charm tests with fellow heretics. Invokes Frenzy and Hatred in Imperial citizens automatically. | | | | | | | | | | | | | | | | | | | |
| Vox-Caster | 4kg | | Scarce | BC | 187 | A radio device. Can be used to send signals as far 100km (for Common models). | | | | | | | | | | | | | | | | | | | |
| Combat Webbing/Harness | 1kg | | Scarce | BC | 187 | A vest or rig designed to be worn over clothing that holds a multitude of combat equipment. | | | | | | | | | | | | | | | | | | | |
| Grav Chute | 15kg | | Rare | BC | 187 | High-tech parachute. See text for details. | | | | | | | | | | | | | | | | | | | |
| Helmet Augmentations | 1kg | | Rare | BC | 187 | Upgrades to helmets, varies by craftsmanship. See text for details. | | | | | | | | | | | | | | | | | | | |
| Jump Pack | 25kg | | Rare | BC | 187 | A personal flight and anti-grav system. Requires Operate (Aeronautica). See text for details. | | | | | | | | | | | | | | | | | | | |
| Melta Bomb | 12kg | | Very Rare | BC | 187 | Must be planted to be effective. Sticks to metallic surfaces with magnets. Does 6d10E Pen 12 to anything within 2m of it. Anything that survives must make an Agility test or be set on fire. | | | | | | | | | | | | | | | | | | | |
| Psychic Hood | 2kg | | Extremely Rare | BC | 188 | Allows the wearer to nullify a psychic power in a certain range. See text for details. | | | | | | | | | | | | | | | | | | | |
| Castirian Soul Cage | 55kg | | Near Unique | TOF | 41 | Can trap a daemon for later use. | | | | | | | | | | | | | | | | | | | |
| Crown of Prospero | 2kg | | Near Unique | TOF | 41 | Acts as a Psychic Hood and a Force Field. See description for details. | | | | | | | | | | | | | | | | | | | |
| Glimmerstone | | | Extremely Rare | TOF | 41 | Availability changes to Rare in Velklir. Stones that create a dust cloud which impairs the use of Psy powers. | | | | | | | | | | | | | | | | | | | |
| Golden Eye of Tzeentch | | | Extremely Rare | TOF | 41 | User may make a WP test to gain +10 per Degree of Success to any Evasion or Opposed Stealth test for this round. | | | | | | | | | | | | | | | | | | | |
| Q'Sal Crystal Spire | 18kg | | Very Rare | TOF | 41 | Weakens the barrier between realspace and the warp, making psy powers and rituals easier but also more dangerous. | | | | | | | | | | | | | | | | | | | |
| Talisman of Tzeentch | | | Very Rare | TOF | 42 | Weakens psykers not dedicated to Tzeentch. | | | | | | | | | | | | | | | | | | | |
| Tarnor Mimic-Mask | 0.5kg | | Rare | TOF | 42 | Can give a psyker +20 to Charm, Deceive and Intimidate or can give the wearer Fear (1) for a few minutes. | | | | | | | | | | | | | | | | | | | |
| Vortex Pendant | | | Extremely Rare | TOF | 42 | Can stop an enemy psyker from using some of his powers for the rest of the encounter. | | | | | | | | | | | | | | | | | | | |
| Necron Fabricator Array | | | * | TOF | 111 | +20 to Tech-Use. May heal a nearby Necron. | | | | | | | | | | | | | | | | | | | |
| Necron Gloom Prism | | | * | TOF | 111 | Gives all Focus Power and Warp Instability tests within 50m a -30 penalty. | | | | | | | | | | | | | | | | | | | |
| Necron Nebuloscope | | | * | TOF | 116 | Targeter that reduces the difficulty of all BS tests by 2 steps | | | | | | | | | | | | | | | | | | | |
| Necron Shadowloom | | | * | TOF | 116 | Creates an area of darkness around the wearer and halves the effectiveness of all laser weapons. | | | | | | | | | | | | | | | | | | | |
| Necron Gravity Displacement Pack | | | * | TOF | 117 | Acts like a Jump Pack, but can fly indefinitely. | | | | | | | | | | | | | | | | | | | |
| Necron Aetheroscope | | | * | TOF | 118 | Grants the Psyniscience skill, but all difficulties are raised by one step. | | | | | | | | | | | | | | | | | | | |
| Necron Mindshackle Scarabs | | | * | TOF | 119 | insectoid machines that bury into a targets brain and may control it | | | | | | | | | | | | | | | | | | | |
| Necron Resurrection Orb | | | * | TOF | 119 | All Necrons within 100m reroll failed Toughness tests and treat Regeneration rolls as Easy (+20). | | | | | | | | | | | | | | | | | | | |
| Necron Tesseract Labyrinth | | | * | TOF | 122 | Can be used to pull others into a small prison dimension. | | | | | | | | | | | | | | | | | | | |
| Necron Veil of Darkness | | | * | TOF | 122 | Short ranged teleport, not based on the Warp. | | | | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | |
| Accordion Wire | 0.5kg | | Common | OW | 200 | Anyone trying to cross a wire barrier must make a -20 Acrobatics test or take 1d5R damage (+1 per Degree of Failure). | | | | | | | | | | | | | | | | | | | |
| Auspex/Scanner | 0.5kg | | Scarce | OW | 200 | +20 Awareness when in use. Can make a Tech-Use test to detect imperceptible things (gasses, biosigns radiation, etc). Range is 50m, walls 50cm thick and some materials can block it. Good quality adds +30, Poor quality only penetrates 20cm of material. | | | | | | | | | | | | | | | | | | | |
| Auto Quill | | | Scarce | OW | 200 | +10 to Trade (any) tests. | | | | | | | | | | | | | | | | | | | |
| Calixian Infantryman’s PCTD | | | Plentiful | OW | 200 | It's a pen. | | | | | | | | | | | | | | | | | | | |
| Combi-Tool | 1kg | | Rare | OW | 200 | +10 to Tech-Use tests. | | | | | | | | | | | | | | | | | | | |
| Data-Slate | 0.5kg | | Common | OW | 200 | A data storage and recording device. General term for anything from recorders to full fledged PDAs. | | | | | | | | | | | | | | | | | | | |
| Demolition Charge | 1kg | | Scarce | OW | 201 | An explosive charge. Does 3d10X+(2*kg). Blast radius is kg*5. Setting and defusing requires a Tech-Use test (see OW 133). | | | | | | | | | | | | | | | | | | | |
| Diagnostor | 4kg | | Rare | OW | 201 | +20 to Medicae or Perception tests to determine an ailment. Success indicates proper treatment. | | | | | | | | | | | | | | | | | | | |
| Field Suture | 0.5kg | | Average | OW | 201 | +30 to Medicae tests to stop Blood Loss. | | | | | | | | | | | | | | | | | | | |
| Glow-Globe/Lamp Pack | 0.5kg | | Abundant | OW | 201 | Illuminates an area of a dozen or more meters, lasts 1d5 hours before needing recharge. | | | | | | | | | | | | | | | | | | | |
| Grapnel & Line | 2kg | | Common | OW | 201 | Fires grappling hook with 100m wire line attached. Can be used as a one-shot crossbow in a pinch. A Common set holds 150kg, Good/Best hold 200kg. | | | | | | | | | | | | | | | | | | | |
| Grav Chute | 15kg | | Rare | OW | 201 | High-tech parachute. See text for details. | | | | | | | | | | | | | | | | | | | |
| Injector | 0.5kg | | Common | OW | 201 | Holds a single dose of a drug, which may be administered as a Half Action. | | | | | | | | | | | | | | | | | | | |
| Lascutter | 4kg | | Average | OW | 201 | Can cut or weld 10cm a turn, altering time for thickness. May be used as a weapon against stationary targets [Heavy, 2m, 2d10+16E, Pen 10, Clip 5, Rld 2Full]. | | | | | | | | | | | | | | | | | | | |
| Laud Hailer | 4kg | | Scarce | OW | 201 | A megaphone. | | | | | | | | | | | | | | | | | | | |
| Magboots | 2kg | | Rare | OW | 202 | Allows user to walk normally in zero-g on a suitable surface, but reduces Agility bonus (and by effect, movement) by 2. | | | | | | | | | | | | | | | | | | | |
| Magnoculars | 0.5kg | | Average | OW | 202 | Binoculars that may also have multiple other functions. | | | | | | | | | | | | | | | | | | | |
| Manacles | 1kg | | Plentiful | OW | 202 | Handcuffs. | | | | | | | | | | | | | | | | | | | |
| Mantrap | 2kg | | Plentiful | OW | 202 | A bear trap. Deals 1d10R damage when stepped on, -10 Strength test to escape. | | | | | | | | | | | | | | | | | | | |
| Medi-Kit | 2kg | | Common | OW | 202 | +20 to Medicae. | | | | | | | | | | | | | | | | | | | |
| Medi-Kit (advanced) | 5kg | | Rare | OW | 202 | +20 to Medicae, and allows untrained use. | | | | | | | | | | | | | | | | | | | |
| Melta Bomb | 12kg | | Very Rare | OW | 202 | Must be planted to be effective. Sticks to metallic surfaces with magnets. Does 6d10E Pen 12 to anything within 2m of it. Anything that survives must make an Agility test or be set on fire. | | | | | | | | | | | | | | | | | | | |
| Micro-Bead | | | Average | OW | 202 | A short-ranged communication device. Useful up to 1km, but may be vastly reduced by various conditions, such as weather and walls. | | | | | | | | | | | | | | | | | | | |
| Multicompass | 4kg | | Near Unique | OW | 202 | +20 to Survival and Navigation (Surface) tests. | | | | | | | | | | | | | | | | | | | |
| Multikey | | | Scarce | OW | 202 | +30 to Security tests when opening locks. | | | | | | | | | | | | | | | | | | | |
| Munitorum Manual | 0.5kg | | Plentiful | OW | 202 | A manual detailing common Imperial weapons and gear. Must be carried at all times. | | | | | | | | | | | | | | | | | | | |
| Pict Recorder | 1kg | | Average | OW | 202 | A video recorder. May have holographic capabilities as well. Usually capable of playback, and often built into servitors and servo-skulls. | | | | | | | | | | | | | | | | | | | |
| Psy-Focus | | | Average | OW | 203 | +10 to Focus Power tests for psykers. | | | | | | | | | | | | | | | | | | | |
| Screamers | 2kg | | Scarce | OW | 203 | A proximity alarm. To activate, the GM rolls a secret Tech-Use test for the player. It has a Perception of 75 to detect sounds or motion. If it detects any motion, it emits a loud sound that can be heard up to 1km away in good conditions. | | | | | | | | | | | | | | | | | | | |
| Signal Jammer | 2kg | | Rare | OW | 203 | A device that jams communication signals. Basic models are obvious; more advanced ones can work undetected. | | | | | | | | | | | | | | | | | | | |
| Static Generator | 3kg | | Very Rare | OW | 203 | Jams all frequencies within 30 meters. Very obvious. | | | | | | | | | | | | | | | | | | | |
| Stummer | 2kg | | Average | OW | 203 | Nullifies sound in a small area. A character using one gains a +30 to Stealth tests. Lasts about 20 minutes before requiring one hour recharge. | | | | | | | | | | | | | | | | | | | |
| Targeter, Hand-Held | 0.5kg | | Scarce | OW | 203 | +20 BS to an ally's next Indirect attack. | | | | | | | | | | | | | | | | | | | |
| Uplifting Primer | | | Plentiful | OW | 203 | A manual detailing Imperial Guard procedures, equipment, organization, enemies, et cetera. Must be carried at all times. | | | | | | | | | | | | | | | | | | | |
| Vox-Caster | 4kg | | Scarce | OW | 203 | A radio device. Can be used to send signals as far 100km (for Common models). | | | | | | | | | | | | | | | | | | | |
| 9-70 Entrenching Tool | 2kg | | Plentiful | HOE | 125 | A folding spade. When used in melee, counts as a warknife (HOE 119) with Primitive (8) and Unwieldy. | | | | | | | | | | | | | | | | | | | |
| Drop Canister | 25kg | | Rare | HOE | 125 | Can be used to airdrop a Heavy weapon (or similar amount of equipment) onto a battlefield. | | | | | | | | | | | | | | | | | | | |
| Narthecium | 3kg | | Rare | HOE | 125 | Counts as a Good-quality Medi-Kit, may administer a drug as part of a Medicae test, can be used as a chain knife (HOE 116) in melee. | | | | | | | | | | | | | | | | | | | |
| Snare Mines | 1kg | | Average | HOE | 125 | Sets off an attached grenade/explosive when someone gets too close. +20 Tech-Use to place, proximity and delay can be set (1-3 meters, 0-5 rounds). | | | | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | |
| Auspex/Scanner | 0.5kg | | Scarce | DH2 | 175 | +20 Awareness when in use. Can make a Tech-Use test to detect imperceptible things (gasses, biosigns radiation, etc). Range is 50m, walls 50cm thick and some materials can block it. Good quality adds +30, Poor quality only penetrates 20cm of material. | | | | | | | | | | | | | | | | | | | |
| Auto Quill | | | Scarce | DH2 | 175 | +10 to Trade (any) tests. | | | | | | | | | | | | | | | | | | | |
| Clip/Drop Harness | 2kg | | Common | DH2 | 175 | +30 to Climb tests to descend. You cannot fall due to failure when using one. Holds 150kg, or 200kg if Good Craftsmanship. | | | | | | | | | | | | | | | | | | | |
| Combi-Tool | 1kg | | Rare | DH2 | 175 | +10 to Tech-Use tests. | | | | | | | | | | | | | | | | | | | |
| Comm Leech | 1kg | | Very Rare | DH2 | 175 | A tool to intercept transmissions. If the Tech-Use test is failed by more than [Int bonus] degrees, all targets become aware that someone is trying to intercept the signal. | | | | | | | | | | | | | | | | | | | |
| Data-Slate | 0.5kg | | Common | DH2 | 175 | A data storage and recording device. General term for anything from recorders to full fledged PDAs. | | | | | | | | | | | | | | | | | | | |
| Demolition Kit | 4kg | | Very Rare | DH2 | 175 | Contains demolition charges, det-cord, and detonators. Individual components can be replaced without Requisition if supplies are available. | | | | | | | | | | | | | | | | | | | |
| Diagnostor | 4kg | | Rare | DH2 | 175 | +20 to Medicae or Perception tests to determine an ailment. Success indicates proper treatment. | | | | | | | | | | | | | | | | | | | |
| Disguise Kit | 2kg | | Very Rare | DH2 | 175 | Allows for the creation of disguises. Individual components can be replaced without Requisition if supplies are available. | | | | | | | | | | | | | | | | | | | |
| Excruciator Kit | 2kg | | Very Rare | DH2 | 176 | +20 to Interrogation tests. | | | | | | | | | | | | | | | | | | | |
| Field Suture | 0.5kg | | Average | DH2 | 176 | +30 to Medicae tests to stop Blood Loss. | | | | | | | | | | | | | | | | | | | |
| Glow-Globe/Stablight | 0.5kg | | Abundant | DH2 | 176 | Illuminates an area of a dozen or more meters, lasts 1d5 hours before needing recharge. | | | | | | | | | | | | | | | | | | | |
| Grapnel & Line | 2kg | | Common | DH2 | 176 | Fires grappling hook with 100m wire line attached. The line can be retracted by powered winch at about 5m/round. A Common set holds 150kg, Good/Best hold 200kg. | | | | | | | | | | | | | | | | | | | |
| Grav Chute | 15kg | | Rare | DH2 | 176 | High-tech parachute. See text for details. | | | | | | | | | | | | | | | | | | | |
| Hand-Held Targeter | 0.5kg | | Scarce | DH2 | 176 | +20 BS to an ally's next Indirect attack. | | | | | | | | | | | | | | | | | | | |
| Inhaler/Injector | 0.5kg | | Common | DH2 | 176 | Holds a single dose of a drug, which may be administered as a Half Action. | | | | | | | | | | | | | | | | | | | |
| Lascutter | 4kg | | Average | DH2 | 176 | Can cut or weld 10cm a turn, altering time for thickness. May be used as a weapon against stationary targets [Heavy, 2m, 2d10+10E, Pen 12, Clip 5, Rld 2Full]. | | | | | | | | | | | | | | | | | | | |
| Laud Hailer | 4kg | | Scarce | DH2 | 176 | A megaphone. | | | | | | | | | | | | | | | | | | | |
| Magboots | 2kg | | Rare | DH2 | 176 | Allows user to walk normally in zero-g on a suitable surface, but reduces Agility bonus (and by effect, movement) by 2. | | | | | | | | | | | | | | | | | | | |
| Magnoculars | 0.5kg | | Average | DH2 | 176 | Binoculars that may also have multiple other functions. | | | | | | | | | | | | | | | | | | | |
| Manacles | 1kg | | Plentiful | DH2 | 176 | Handcuffs. Bound characters take a -40 penalty to WS/BS tests. | | | | | | | | | | | | | | | | | | | |
| Medi-Kit | 2kg | | Common | DH2 | 176 | +10 to Medicae. | | | | | | | | | | | | | | | | | | | |
| Medi-Kit (advanced) | 3kg | | Rare | DH2 | 176 | +20 to Medicae, and allows untrained use. | | | | | | | | | | | | | | | | | | | |
| Micro-Bead | | | Average | DH2 | 177 | A short-ranged communication device. Useful up to 1km, but may be vastly reduced by various conditions, such as weather and walls. | | | | | | | | | | | | | | | | | | | |
| Monotask Servo-Skull | 2kg | | Rare | DH2 | 177 | Can function as an auspex, glow-globe, laud hailer, medi-kit, or combi-tool. See description for details. | | | | | | | | | | | | | | | | | | | |
| Multicompass | 4kg | | Near Unique | DH2 | 177 | +20 to Survival and Navigation (Surface) tests. | | | | | | | | | | | | | | | | | | | |
| Multikey | | | Scarce | DH2 | 177 | +30 to Security tests when opening locks. | | | | | | | | | | | | | | | | | | | |
| Null Rod | 1kg | | Near Unique | DH2 | 177 | Nullifies psychic powers and protects the wielder at the same time. May be used as a melee weapon. See text for details. | | | | | | | | | | | | | | | | | | | |
| Pict Recorder | 1kg | | Average | DH2 | 177 | A video recorder. May have holographic capabilities as well. Usually capable of playback, and often built into servitors and servo-skulls. | | | | | | | | | | | | | | | | | | | |
| Psy-Focus | | | Average | DH2 | 177 | +10 to Focus Power tests for psykers. | | | | | | | | | | | | | | | | | | | |
| Regicide Set | 1kg | | Plentiful | DH2 | 177 | A chess set. May grant Fellowship test bonuses after a game. | | | | | | | | | | | | | | | | | | | |
| Screamer | 2kg | | Scarce | DH2 | 177 | A proximity alarm. To activate, the GM rolls a secret Tech-Use test for the player. It has a Perception of 75 to detect sounds or motion. If it detects any motion, it emits a loud sound that can be heard up to 1km away in good conditions. | | | | | | | | | | | | | | | | | | | |
| Signal Jammer | 2kg | | Rare | DH2 | 178 | A device that jams communication signals. Basic models are obvious; more advanced ones can work undetected. | | | | | | | | | | | | | | | | | | | |
| Static Generator | 3kg | | Very Rare | DH2 | 178 | Jams all frequencies within 30 meters. Very obvious. | | | | | | | | | | | | | | | | | | | |
| Stummer | 2kg | | Average | DH2 | 178 | Nullifies sound in a small area. A character using one gains a +30 to Stealth tests. Lasts about 20 minutes before requiring one hour recharge. | | | | | | | | | | | | | | | | | | | |
| Vox-Caster | 4kg | | Scarce | DH2 | 178 | A radio device. Can be used to send signals as far 100km (for Common models). | | | | | | | | | | | | | | | | | | | |
| Writing Kit | 2kg | | Plentiful | DH2 | 178 | Contains papers, inks, and quills for writing. | | | | | | | | | | | | | | | | | | | |
| Adaptive Logis-Engine | 4kg | | Extremely Rare | EWO | 42 | Allows a xenos lock or cogitator to be manipulated like a regular human device. Requires a -20 Security (Int) test to function. | | | | | | | | | | | | | | | | | | | |
| Holo-Spectus | 6kg | | Very Rare | EWO | 43 | Fires a recording device into the air, granting visibility over several kilometers for up to 5 hours and adding a +20 bonus to Navigate (Surface), Survival (Tracking), and Scrutiny tests. | | | | | | | | | | | | | | | | | | | |
| Stasis Cage | 6kg | | Extremely Rare | EWO | 44 | Holds a Size 7 or smaller creature in stasis. Lasts up to 5 hours unless connected to a power source. | | | | | | | | | | | | | | | | | | | |
| Banishing Rod | 8kg | | Very Rare | EBY | 47 | Prevents psykers within 5m from Pushing powers, reduces Phenomena rolls by -20 (min. 1), slows daemons. Each rod adds +5 to Daemonic Mastery tests when performing an exorcism. | | | | | | | | | | | | | | | | | | | |
| Consecrated Scrolls | 1kg | | Scarce | EBY | 47 | Can be burned as a Free Action when making a Focus Power test to allow one reroll on the Psychic Phenomena table. | | | | | | | | | | | | | | | | | | | |
| Empyrean Brain Mine | 1kg | | Very Rare | EBY | 47 | Attempts to paralyze the victim for 3 rounds. Must be attached via Grapple. | | | | | | | | | | | | | | | | | | | |
| Psyocculum | 1.5kg | | Rare | EBY | 47 | Illuminates psykers and daemons, but | | | | | | | | | | | | | | | | | | | |
| Name | Cost | Availability | Src | Pg. | Notes | | | | | | | | | | | | | | | | | | | | |
| Cybernetics | | | | | | | | | | | | | | | | | | | | | | | | | |
| Many cybernetics have different effects at different Craftsmanship levels; see text for details. Additionally, cybernetics increase the user's Toughness Bonus by +2 for that location. This is added after Unnatural Toughness, and is only counted once per location. | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Maximum Mechadendrites = user's Toughess bonus. | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy | | | | | | | | | | | | | | | | | | | | | | | | | |
| Bionic Arm | 1000 | Scarce | DH | 153 | A replacement arm, which more or less duplicates the function of the original. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Bionic Locomotion | 1500 | Scarce | DH | 154 | Replaces a leg/both legs/hips/etc. and more or less duplicates the function of the original. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Bionic Respiratory System | 800 | Rare | DH | 154 | +20 to Toughness tests made to resist airborne toxins and gas weapons. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Augur Array | 1000 | Rare | DH | 154 | Acts as standard auspex, the use of which requires a Half Action to concentrate. | | | | | | | | | | | | | | | | | | | | |
| Ballistic Mechadendrite | 600 | Tech-Priest only | DH | 154 | Counts as a laspistol with Compact upgrade. May fire as a reaction, treating it as the off-hand weapon sans the off-hand penalty. Requires Mechadendrite Use (Gun). | | | | | | | | | | | | | | | | | | | | |
| Cortex Implants | 5000 | Very Rare | DH | 155 | Restores paralyzed and brain damaged people to functional standards. Reduces WS, BS, Ag, Int, and Fel by 1d10 each. Also gain 1d10 Insanity points. | | | | | | | | | | | | | | | | | | | | |
| Cybernetic Senses | 2250 | Rare | DH | 155 | Duplicates normal senses. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Manipulator Mechadendrite | 500 | Tech-Priest only | DH | 155 | +20 to Strength tests. Equipped with grippers that may be used as a Primitive Weapon for 1d5+2I Damage. Requires Mechadendrite Use (Manipulator). | | | | | | | | | | | | | | | | | | | | |
| Medicae Mechadendrite | 500 | Tech-Priest only | DH | 156 | +10 to Medicae and Interrogation, can act as injector, half action to stop blood loss, eases amputation, chain-scalpel does 1d5R. Requires Mechadendrite Use (Medicae). | | | | | | | | | | | | | | | | | | | | |
| Mind Impulse Unit (MIU) | 1750 | Rare | DH | 156 | Used to interface with compatible devices. +10 Tech-Use, Pilot, or Drive tests when linked. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Optical Mechadendrite | 400 | Tech-Priest only | DH | 156 | +10 to all Perception tests. Can be used to see the microscopic to telescopic, see normally in darkness, +20 to vision based tests at night. May be equipped with a light. Requires Mechadendrite Use (Optical). | | | | | | | | | | | | | | | | | | | | |
| Utility Mechadendrite | 500 | Tech-Priest only | DH | 156 | +10 to Tech-Use tests. Can blast smoke every 15 minutes to penalize WS tests. Includes a knife with Defensive and the Mono upgrade. Requires Mechadendrite Use (Utility). | | | | | | | | | | | | | | | | | | | | |
| Chem Implants | * | * | IHB | 138 | Prices do not include cost of drugs. | | | | | | | | | | | | | | | | | | | | |
| Chem Glands | 5000 | Very Rare | IHB | 138 | Choose up to three chemicals when implanted, Toughness test and Half Action to excrete chem, failure adds Fatigue, 4 degrees means 1d10 Toughness damage. | | | | | | | | | | | | | | | | | | | | |
| Injector Rig | 750 | Scarce | IHB | 138 | Holds up to 10 doses of 4 chems, Half Action to inject and instantly takes effect, manual or remote trigger, critical hit poisons user, 2d10 damage (ignoring AP). | | | | | | | | | | | | | | | | | | | | |
| Concealed Weapon Bionic | * | * | IHB | 138 | Conceal pistol or short single-handed melee, if overheats or catastrophic jam, arm disabled. Prices do not include cost of weapon and bionic arm. | | | | | | | | | | | | | | | | | | | | |
| Poor | 150 | Scarce | IHB | 138 | Gains Unreliable, can't be disarmed, requires detailed inspection or auspex scan to locate. | | | | | | | | | | | | | | | | | | | | |
| Common | 300 | Scarce | IHB | 138 | As poor, but not Unreliable. | | | | | | | | | | | | | | | | | | | | |
| Good | 750 | Rare | IHB | 138 | Weapon is Best Craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Hermetic Infusion | * | Tech-Priest only | IHB | 138 | Requires the Autosanguine talent, replaces human blood, can't treat blood loss or severe injuries with transfusion or regular Medicae treatment; need own care or Magos Biologis. | | | | | | | | | | | | | | | | | | | | |
| Common | 3000 | Tech-Priest only | IHB | 138 | +10 to resist toxins, disease, and radioactive substances, gain Die Hard talent. | | | | | | | | | | | | | | | | | | | | |
| Good | 17000 | Tech-Priest only | IHB | 138 | As Common, but +20 and grants the Regeneration trait. | | | | | | | | | | | | | | | | | | | | |
| Mining Helot Augmetics | 2000 | Scarce | IHB | 139 | Extra limb with breacher, +10 Strength and Toughness, -10 Agility, 1d10 insanity. | | | | | | | | | | | | | | | | | | | | |
| The Rite of Setesh | 100000 | Very Rare | IHB | 140 | Gain Machine (4) trait, without mind side effects, gain regeneration, halves WS, BS, and AG, 2d10 insanity, +5 to critical effects. | | | | | | | | | | | | | | | | | | | | |
| Vehicle Interface Circuits | 2000 | Rare | IHB | 140 | +10 to pilot vehicles with interface, Perception test to determine state of vehicle. | | | | | | | | | | | | | | | | | | | | |
| Malygrisian Bioforging | 20000 | Very Rare | RHB | 192 | Extensive mutational bioforging. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Nephium | 200 | Scarce | RHB | 192 | A month's worth of Nephium, required to maintain condition after bioforging. | | | | | | | | | | | | | | | | | | | | |
| Transgenic Grafting | 20000 | Very Rare | RHB | 203 | Surgery to attach Xeno organs to a human. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Translator Implant | * | * | RHB | 206 | An implant for translating various tongues. Standard Gothic translators cost 500 and are Rare. For proscribed tongues, 1000-3000 thrones and Very Rare. | | | | | | | | | | | | | | | | | | | | |
| Constructor Interface | 1000 | Rare | BOJ | 77 | Used to control grapplehawks and cybermastiffs. | | | | | | | | | | | | | | | | | | | | |
| Karrikian Lock-Arm | 1200 | Rare | BOJ | 77 | A powerfully augmented arm meant to restrain Ogryns, it makes the user a formidable grappler. | | | | | | | | | | | | | | | | | | | | |
| Landrian Revealer | 950 | Very Rare | BOJ | 77 | An augment for the user's eyes that allows them to see scent. | | | | | | | | | | | | | | | | | | | | |
| Malfian Demaguise | 1100 | Very Rare | BOJ | 78 | An augment that allows the user to change their facial structure, painfully. | | | | | | | | | | | | | | | | | | | | |
| Plasma Cutter Mechadendrite | | Tech-Priest only | ASC | 148 | Can cut through a meter of 20cm thick adamantine plating every minute; can function as a Ryza-Pattern Plasma Pistol without Maximal. May operate for 20 minutes for cutting or fire 40 shots before refueling. Needs proper talent. | | | | | | | | | | | | | | | | | | | | |
| Servo-Arm | | Tech-Priest only | ASC | 148 | Has Strength of 65 with Unnatural Strength (x2). May anchor self as a Free Action, or attack (2d10+12I, Pen 2, -10 WS) as a Half Action or Reaction. Needs proper talent. | | | | | | | | | | | | | | | | | | | | |
| Jump Pack (Alatus) | 3000 | Tech-Priest only | TLW | 65 | Doubles user's movement value or gives Flyer (12) for up to one minute; gives Fear (1); add +10 to all Parry tests. Requires Pilot (Alatus Jump Pack) and Mechanicus Implants. | | | | | | | | | | | | | | | | | | | | |
| Enhanced Potentia Coil | 6000 | Tech-Priest only | TLW | 66 | Multiple uses. See description for details. | | | | | | | | | | | | | | | | | | | | |
| Lathes Mechadendrite Stabilisers | 300 | Tech-Priest only | TLW | 66 | User gains Sturdy and counts as Braced when remaining stationary; ignores movement modifiers in High, Low or Zero Gravity; gains bonus to climb tests. | | | | | | | | | | | | | | | | | | | | |
| Servo-Harness (Perinetus) | 1500 | Tech-Priest only | TLW | 66 | Has several inbuilt tools and weapons as well as manoeuvring thrusters to move around in low and zero G. | | | | | | | | | | | | | | | | | | | | |
| Servo Claw | 600 | Tech-Priest only | TLW | 67 | Combat mechadendrite with 1d10+10R, Pen 4 and Tearing. Can be used to grip and lift with Strength 50 and Unnatural Strength (x2). | | | | | | | | | | | | | | | | | | | | |
| Psybernetics | - | - | TLW | 70 | Heavily forbidden; user gains Insanity, Corruption, a Psy Rating and several Psy Powers. | | | | | | | | | | | | | | | | | | | | |
| Cranial Armour | 600 | Rare | TLD | 10 | +1 AP to the head (stacks with armor). Poor quality reduces Fellowship by 1d10, while Good quality adds +2 AP instead of 1. | | | | | | | | | | | | | | | | | | | | |
| Synthmuscle Graft | 2000 | Very Rare | TLD | 11 | Adds +1 to Strength bonus. Good quality gives Unnatural Strength (x2) instead, but -10 on Agility tests. | | | | | | | | | | | | | | | | | | | | |
| Rogue Trader | | | | | | | | | | | | | | | | | | | | | | | | | |
| Bionic Arm/Leg | | Scarce | RT | 148 | A replacement limb, which more or less duplicates the function of the original. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Bionic Locomotion | | Scarce | RT | 148 | Replaces a leg/both legs/hips/etc. and more or less duplicates the function of the original. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Bionic Respiratory System | | Rare | RT | 148 | +20 to Toughness tests made to resist airborne toxins and gas weapons. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Augur Array | | Rare | RT | 148 | Acts as standard auspex, the use of which requires a Half Action to concentrate. | | | | | | | | | | | | | | | | | | | | |
| Augmented Senses | | Rare | RT | 148 | Grants the Heightened Senses talent for any one sense. | | | | | | | | | | | | | | | | | | | | |
| Baleful Eye | | Near Unique | RT | 148 | Counts as a hellpistol (Range 10m, Clip -). Can be fired when hands are full. | | | | | | | | | | | | | | | | | | | | |
| Ballistic Mechadendrite | | Very Rare | RT | 148 | Counts as a laspistol with Compact upgrade. May fire as a Reaction off your turn or Half Action on, but only once per round. Requires Mechadendrite Use (Weapon). Mechanicus only. | | | | | | | | | | | | | | | | | | | | |
| Bionic Heart | | Rare | RT | 149 | +1 AP to the body (stacks with armor) and grants the Sprint talent. | | | | | | | | | | | | | | | | | | | | |
| Calculus Logi Upgrade | | Very Rare | RT | 149 | +10 to Literacy, Logic, or Scholastic Lore tests. | | | | | | | | | | | | | | | | | | | | |
| Cortex Implants | | Very Rare | RT | 149 | Restores paralyzed and brain damaged people to functional standards. Reduces WS, BS, Ag, Int, and Fel by 1d10 each. Also gain 1d10 Insanity points. | | | | | | | | | | | | | | | | | | | | |
| Cranial Armor | | Scarce | RT | 149 | +1 AP to the head (stacks with armor). | | | | | | | | | | | | | | | | | | | | |
| Cybernetic Senses | | Rare | RT | 149 | Duplicates normal senses. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Locator Matrix | | Rare | RT | 150 | Automatically know magnetic north, present location, velocity, altitude, time of day and other information. However, it requires a map to be truly effective. | | | | | | | | | | | | | | | | | | | | |
| Manipulator Mechadendrite | | Very Rare | RT | 150 | +20 to Strength tests. Equipped with grippers that may be used as a Primitive Weapon for 1d5+2I Damage. Requires Mechadendrite Use (Utility). Mechanicus only. | | | | | | | | | | | | | | | | | | | | |
| Medicae Mechadendrite | | Very Rare | RT | 150 | +10 to Medicae and Interrogation, can act as injector, half action to stop blood loss, eases amputation, chain-scalpel does 1d5R. Requires Mechadendrite Use (Utility). Mechanicus only. | | | | | | | | | | | | | | | | | | | | |
| Memorance Implant | | Rare | RT | 150 | +10 to Trade (Remembrancer) tests, or other tests in social situations where recorded info provides value. Also grants the Total Recall talent. | | | | | | | | | | | | | | | | | | | | |
| Mind Impulse Unit (MIU) | | Rare | RT | 150 | Used to interface with compatible devices. +10 Tech-Use, Pilot, or Drive tests when linked. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| MIU Weapon Interface | | Rare | RT | 151 | Can mentally operate a single weapon, usually attached to the shoulder, and fire the connected weapon as a Free Action (with the Attack subtype - see RT 237). | | | | | | | | | | | | | | | | | | | | |
| Optical Mechadendrite | | Very Rare | RT | 151 | +10 to all Perception tests. Can be used to see the microscopic to telescopic, see normally in darkness, +20 to vision based tests at night. May be equipped with a light. Requires Mechadendrite Use (Utility). Mechanicus only. | | | | | | | | | | | | | | | | | | | | |
| Respiratory Filter Implant | | Rare | RT | 151 | Allows the user to ignore toxic gases or atmospheric contaminants. | | | | | | | | | | | | | | | | | | | | |
| Scribe-tines | | Scarce | RT | 151 | +10 to Investigation skill tests. | | | | | | | | | | | | | | | | | | | | |
| Subskin Armor | | Very Rare | RT | 151 | +2 AP to body, arms, and legs (stacks with armor). | | | | | | | | | | | | | | | | | | | | |
| Synthetic Muscle Grafts | | Rare | RT | 151 | Adds +1 to Strength bonus. Good quality gives Unnatural Strength (x2) instead, but -10 on Agility tests. | | | | | | | | | | | | | | | | | | | | |
| Utility Mechadendrite | | Very Rare | RT | 151 | +10 to Tech-Use tests. Can blast smoke every 15 minutes to penalize WS tests. Includes a knife with Defensive and the Mono upgrade. Requires Mechadendrite Use (Utility). | | | | | | | | | | | | | | | | | | | | |
| Voidskin | | Scarce | RT | 152 | Can resist damage due to void for 1d10+3 rounds past the normal duration. | | | | | | | | | | | | | | | | | | | | |
| Volitor Implant | | Rare | RT | 152 | May hide certain info in artificial memory or prevent a certain task. Attempts to force info or task can knock out or kill user. | | | | | | | | | | | | | | | | | | | | |
| Vox Implant | | Scarce | RT | 152 | Built in microbead, often hardwired to particular vox frequencies. | | | | | | | | | | | | | | | | | | | | |
| Blackbone Bracing | | Very Rare | ITS | 141 | Grants the Bulging Biceps and Iron Jaw talents, and adds +2 Damage to unarmed attacks. | | | | | | | | | | | | | | | | | | | | |
| Gastral Bionics | | Scarce | ITS | 141 | Ignores effects of poisoned food. Best quality can eat anything organic with no ill effects, though taste is still an issue. | | | | | | | | | | | | | | | | | | | | |
| Internal Blade | | Very Rare | ITS | 141 | Hidden blade. Good quality has Toxic, Best quality gains +2 Damage / Pen and the Power Field quality. | | | | | | | | | | | | | | | | | | | | |
| Internal Power Cell | | Very Rare | ITS | 141 | Generates power. Can charge a Basic las weapon charge pack after one full day. | | | | | | | | | | | | | | | | | | | | |
| Pain Ward | | Rare | ITS | 141 | Allows user to ignore involuntary actions caused by pain such as fire, stun, and critical damage. | | | | | | | | | | | | | | | | | | | | |
| Vitae Supplement | | Rare | ITS | 141 | Acts as emergency life support. Grants Autosanguine. At GM's discretion, may give 50% chance to not die of blood loss or normally fatal wounds. Common lasts 4 hours, Good and Best double and triple this, respectively. | | | | | | | | | | | | | | | | | | | | |
| Aetheric Wave-spars | | Very Rare | HAC | 68 | When a character with this implant Pushes a power, receive +1 to the total PR. Better or worse models decrease or increase the Phenomena roll, respectively. | | | | | | | | | | | | | | | | | | | | |
| Interkeratic Implants | | Scarce | HAC | 69 | An implant that goes directly on to the eye in one way or another. It grants the user Dark Sight and makes them immune to Photon Flash grenades. | | | | | | | | | | | | | | | | | | | | |
| Servo-limb | | Scarce | HAC | 68 | A bionic arm with a heavy tool of some sort instead of a hand. Can be used to attack (usually 1d10+4I or R, Pen 2, Tearing, Unbalanced). | | | | | | | | | | | | | | | | | | | | |
| Thief's Light | | Scarce | HAC | 68 | This is a skinplant light, often in the hand. It runs off the body's heat and is quite reliable. | | | | | | | | | | | | | | | | | | | | |
| Twitch-mask | | Very Rare | HAC | 69 | A relatively safe but rare implant designed to alter the user's facial features. +10 to Disguise tests for the basic model. | | | | | | | | | | | | | | | | | | | | |
| Weapon Bracing | | Rare | HAC | 68 | Can be used to brace a weapon better against your arm with magnets and clamps. After being clamped, may be fired one-handed without penalty and gains +20 to WS to resist being disarmed. | | | | | | | | | | | | | | | | | | | | |
| Excruciator Implant | | Unique* | TKB | 97 | Obedience devices for Stryxis slaves. | | | | | | | | | | | | | | | | | | | | |
| Deathwatch | | | | | | | | | | | | | | | | | | | | | | | | | |
| Astartes Servo-Arm | 30 | - | DW | 177 | Has Strength of 75 with Unnatural Strength (x2). May anchor self as a Free Action. May be used as a weapon with a WS test, dealing 2d10+14I Pen 10. Exceptional has 85 Strength, and grants +10 to Grapple tests. | | | | | | | | | | | | | | | | | | | | |
| Astartes Servo-Harness | 50 | Famed | DW | 177 | A backpack with numerous mechadendrite tools. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Augur Array | 15 | - | DW | 177 | Acts as standard auspex, the use of which requires a Half Action to concentrate. | | | | | | | | | | | | | | | | | | | | |
| Bionic Arm | 15 | - | DW | 177 | A replacement arm, which more or less duplicates the function of the original. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Bionic Heart | 15 | - | DW | 177 | Adds +1 TB to the body. Exceptional quality grants the Sprint talent. | | | | | | | | | | | | | | | | | | | | |
| Bionic Locomotion (Legs, etc.) | 15 | - | DW | 178 | Replaces a leg/both legs/hips/etc. and more or less duplicates the function of the original. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Bionic Respiratory System | 10 | - | DW | 178 | +20 to Toughness tests made to resist airborne toxins and gas weapons. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Cybernetic Senses | 15 | - | DW | 178 | Duplicates normal senses. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Mind Impulse Unit (MIU) | 15 | - | DW | 178 | Used to interface with compatible devices. +10 Tech-Use, Pilot, or Drive tests when linked. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Bionic Hand | 10 | Distinguished | ROB | 146 | Duplicates regular hand. Exceptional versions grant +10 to fine manipulation. | | | | | | | | | | | | | | | | | | | | |
| Black Crusade | | | | | | | | | | | | | | | | | | | | | | | | | |
| Ballistic Mechadendrite | | Very Rare | BC | 190 | Can attach any Pistol with the Compact upgrade (see "Upgrades & Ammo" tab). May be fired as a reaction. Requires Mechadendrite Use (Weapon). | | | | | | | | | | | | | | | | | | | | |
| Bionic Arm | | Scarce | BC | 189 | A replacement arm, which more or less duplicates the function of the original. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Bionic Legs/Locomotion | | Scarce | BC | 189 | Replaces a leg/both legs/hips/etc. and more or less duplicates the function of the original. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Bionic Respiratory System | | Rare | BC | 189 | +20 to Toughness tests made to resist airborne toxins and gas weapons. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Black Blood (Autosanguine) | | Very Rare | BC | 190 | Always considered Lightly Wounded, and remove two points of damage per day. | | | | | | | | | | | | | | | | | | | | |
| Blade-Tines | | Rare | BC | 190 | Long blades that extend from your fingers. +5 to Medicae and Interrogation, can be used in melee (1d5+2R, Pen 2). Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Cerebral Implants | | Very Rare | BC | 190 | Used to restore brain damaged individuals. Varying effects based on craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Chem Injector | | Rare | BC | 190 | A mounted injector system. Each injector holds one dose, and may be activated by force of will. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Cranial Armor | | Scarce | BC | 190 | +1 AP to the head (stacks with armor). Poor versions reduce Intelligence by 1, Good versions add +2 AP instead and reduce "Head" crit results by 1. | | | | | | | | | | | | | | | | | | | | |
| Cybernetic Senses | | Rare | BC | 190 | Duplicates normal senses. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Embedded Auspex | | Rare | BC | 191 | Acts as standard auspex, the use of which requires a Half Action to concentrate. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Ferric Lure Implants | | Very Rare | BC | 191 | Requires Mechanicus Implants. Allows the summoning of light metallic objects; see text for details. | | | | | | | | | | | | | | | | | | | | |
| Flesh Replenishment | | Extremely Rare | BC | 191 | Allows the user to absorb energy by touch, either reducing Fatigue or charging the Internal Reservoir cybernetic. | | | | | | | | | | | | | | | | | | | | |
| Interface Port | | Rare | BC | 191 | +10 to Common Lore, Inquiry, or Tech-Use when connected to a relevant device. | | | | | | | | | | | | | | | | | | | | |
| Internal Reservoir | | Rare | BC | 191 | No longer take Fatigue from using Luminen Capacitors, but each use drains reservoir by 50%. Takes one day of rest to recharge. | | | | | | | | | | | | | | | | | | | | |
| Luminen Capacitor | | Very Rare | BC | 191 | Allows the user to charge various devices or make attacks with Mechanicus Implants. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Maglev Coils | | Very Rare | BC | 192 | Allows the user to float. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Manipulator Mechadendrite | | Very Rare | BC | 192 | +20 to Strength tests. Equipped with grippers that may be used as a weapon for 1d10+2I Damage. Requires Mechadendrite Use (Utility). | | | | | | | | | | | | | | | | | | | | |
| Mechanicus Assimilation | | Extremely Rare | BC | 189 | Grants the Machine (+1) trait each time this is taken. | | | | | | | | | | | | | | | | | | | | |
| Medicae/Torture Mechadendrite | | Very Rare | BC | 192 | +10 to Medicae and Interrogation, can act as injector, half action to stop blood loss, eases amputation, chain-scalpel does 1d5R. Requires Mechadendrite Use (Utility). | | | | | | | | | | | | | | | | | | | | |
| Mind Impulse Unit (MIU) | | Rare | BC | 193 | Used to interface with compatible devices. +10 Tech-Use, Pilot, or Drive tests when linked. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Nerve Induction Tines | | Rare | BC | 193 | Grants a bonus to Charm or Interrogation against restrained subjects. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Optical Mechadendrite | | Very Rare | BC | 193 | +10 to all Perception tests. Can be used to see the microscopic to telescopic, see normally in darkness, +20 to vision based tests at night. May be equipped with a light. Requires Mechadendrite Use (Utility). | | | | | | | | | | | | | | | | | | | | |
| Pheromone Generator | | Very Rare | BC | 193 | Exudes chemicals that make a user more appealing. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Respiratory Implant | | Rare | BC | 193 | Duplicates the functions of a respirator. | | | | | | | | | | | | | | | | | | | | |
| Servo-Arm | | Extremely Rare | BC | 193 | Has Strength of 75 with Unnatural Strength (+7). May anchor self as a Free Action, or attack (2d10+14I, Pen 10) as a Half Action or Reaction. Needs proper talent. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Skeletal Petrification | | Rare | BC | 193 | A treatment that hardens the skeleton, making the user tougher. | | | | | | | | | | | | | | | | | | | | |
| Synthmuscle | | Rare | BC | 193 | Grants Unnatural Strength (1). Best quality gives Unnatural Strength (4) instead, but -10 on Agility tests. | | | | | | | | | | | | | | | | | | | | |
| Tox Nails | | Scarce | BC | ? | Unlisted in main descriptions. I would assume this functions similarly to Barbed Rings/Venom Nails under gear. | | | | | | | | | | | | | | | | | | | | |
| Utility Mechadendrite | | Very Rare | BC | 193 | +10 to Tech-Use tests. Can blast smoke every 15 minutes to penalize WS tests. Includes a knife with Defensive and the Mono upgrade. Requires Mechadendrite Use (Utility). | | | | | | | | | | | | | | | | | | | | |
| Dendrite Blade | | Rare | TOD | 45 | Imposes a -10 penalty to enemies' WS (stacks up to -30). May counterattack (Melee, 1d10+4R, Pen 3; Flexible, Razor Sharp). Requires Mechadendrite Use (Weapon). | | | | | | | | | | | | | | | | | | | | |
| Mechatendril | | Very Rare | TOD | 45 | +5 to Crafting skill tests. Can be used as a weapon (Melee, 1d10+5I, Pen 0; Flexible). Requires Mechadendrite Use (Weapon/Utility). | | | | | | | | | | | | | | | | | | | | |
| Plague Claw | | Extremely Rare | TOD | 45 | +10 to Medicae (Diagnose and Chem-Use) tests. Can be loaded with disease/toxins and used as a weapon (Melee, 1d10+2I, Pen 2; Decay(3), Tearing). Nurgle only. | | | | | | | | | | | | | | | | | | | | |
| Only War | | | | | | | | | | | | | | | | | | | | | | | | | |
| Augur Array | | Rare | OW | 205 | Acts as standard auspex, the use of which requires a Half Action to concentrate. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Autosanguine | | Very Rare | OW | 205 | Always considered Lightly Wounded, and remove two points of damage per day. | | | | | | | | | | | | | | | | | | | | |
| Baleful Eye | | Near Unique | OW | 205 | Counts as a Hot-shot Laspistol (Range 10m, Clip -). Can be fired when hands are full. | | | | | | | | | | | | | | | | | | | | |
| Ballistic Mechadendrite | | Very Rare* | OW | 205 | Can attach any Pistol with the Compact upgrade. May be fired as a reaction. Requires Mechadendrite Use (Weapon). Mechanicus only. | | | | | | | | | | | | | | | | | | | | |
| Bionic Arm | | Scarce | OW | 204 | A replacement arm, which more or less duplicates the function of the original. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Bionic Legs | | Scarce | OW | 205 | Replaces a leg/both legs/hips/etc. and more or less duplicates the function of the original. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Bionic Respiratory System | | Rare | OW | 205 | +20 to Toughness tests made to resist airborne toxins and gas weapons. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Bionic Heart | | Very Rare | OW | 205 | +1 AP to the body (stacks with armor) and grants the Sprint talent. | | | | | | | | | | | | | | | | | | | | |
| Calculus Logi Upgrade | | Very Rare | OW | 205 | +10 to Literacy, Logic, or Scholastic Lore tests. | | | | | | | | | | | | | | | | | | | | |
| Cerebral Implants | | Very Rare | OW | 206 | Used to restore brain damaged individuals. Varying effects based on craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Cranial Armour | | Scarce | OW | 206 | +1 AP to the head (stacks with armor). | | | | | | | | | | | | | | | | | | | | |
| Cybernetic Senses | | Rare | OW | 206 | Duplicates normal senses. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Ferric Lure Implants | | Very Rare | OW | 207 | Requires Mechanicus Implants. Allows the summoning of light metallic objects; see text for details. | | | | | | | | | | | | | | | | | | | | |
| Interface Port | | Rare | OW | 207 | +10 to Common Lore, Inquiry, or Tech-Use when connected to a relevant device. | | | | | | | | | | | | | | | | | | | | |
| Internal Reservoir | | Rare | OW | 207 | No longer take Fatigue from using Luminen Capacitors, but each use drains reservoir by 50%. Takes one day of rest to recharge. | | | | | | | | | | | | | | | | | | | | |
| Locator Matrix | | Rare | OW | 207 | Automatically know magnetic north, present location, velocity, altitude, time of day and other information. However, it requires a map to be truly effective. | | | | | | | | | | | | | | | | | | | | |
| Luminen Capacitor | | Very Rare | OW | 207 | Allows the user to charge various devices or make attacks with Mechanicus Implants. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Maglev Coils | | Very Rare | OW | 207 | Allows the user to float. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Manipulator Mechadendrite | | Very Rare* | OW | 207 | +20 to Strength tests. Equipped with grippers that may be used as a weapon for 1d10+2I Damage. Requires Mechadendrite Use (Utility). Mechanicus only. | | | | | | | | | | | | | | | | | | | | |
| Medicae Mechadendrite | | Very Rare* | OW | 208 | +10 to Medicae and Interrogation, can act as injector, half action to stop blood loss, eases amputation, chain-scalpel does 1d5R. Requires Mechadendrite Use (Utility). Mechanicus only. | | | | | | | | | | | | | | | | | | | | |
| Memorance Implant | | Rare | OW | 208 | +10 to Trade (Remembrancer) tests, or other tests in social situations where recorded info provides value. Also grants the Total Recall talent. | | | | | | | | | | | | | | | | | | | | |
| Mind Impulse Unit (MIU) | | Rare | OW | 208 | Used to interface with compatible devices. +10 Tech-Use, Pilot, or Drive tests when linked. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| MIU Weapon Interface | | Rare | OW | 208 | Can mentally operate a single weapon, usually attached to the shoulder, and fire the connected weapon as a Free Action (with the Attack subtype - see OW 242). | | | | | | | | | | | | | | | | | | | | |
| Optical Mechadendrite | | Very Rare* | OW | 208 | +10 to all Perception tests. Can be used to see the microscopic to telescopic, see normally in darkness, +20 to vision based tests at night. May be equipped with a light. Requires Mechadendrite Use (Utility). Mechanicus only. | | | | | | | | | | | | | | | | | | | | |
| Respiratory Filter Implant | | Rare | OW | 209 | Allows the user to ignore toxic gases or atmospheric contaminants. | | | | | | | | | | | | | | | | | | | | |
| Subskin Armour | | Very Rare | OW | 209 | +2 AP to body, arms, and legs (stacks with armor). | | | | | | | | | | | | | | | | | | | | |
| Synthmuscle | | Rare | OW | 209 | Grants Unnatural Strength (1). Best quality gives Unnatural Strength (4) instead, but -10 on Agility tests. | | | | | | | | | | | | | | | | | | | | |
| Utility Mechadendrite | | Very Rare* | OW | 209 | +10 to Tech-Use tests. Can blast smoke every 15 minutes to penalize WS tests. Includes a knife with Defensive and the Mono upgrade. Requires Mechadendrite Use (Utility). | | | | | | | | | | | | | | | | | | | | |
| Vocal Implant | | Scarce | OW | 209 | Amplifies the user's voice so it can be heard on the battlefield. | | | | | | | | | | | | | | | | | | | | |
| Volitor Implant | | Rare | OW | 209 | May hide certain info in artificial memory or prevent a certain task. Attempts to force info or task can knock out or kill user. | | | | | | | | | | | | | | | | | | | | |
| Inbuilt Blade | | Scarce | HOE | 126 | Counts as a Low-Tech melee weapon (1d10R, Balanced). Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Inbuilt Pistol | | * | HOE | 126 | Can implant any Pistol with the Compact upgrade. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Ocular Sight | | Extremely Rare | HOE | 126 | When active, user gains Unnatural BS (1) (or 2, if Best quality) and a -20 penalty to Awareness. When inactive, counts as a cybernetic eye. | | | | | | | | | | | | | | | | | | | | |
| Servo-Arm | | Very Rare | HOE | 126 | Has Strength of 75 with Unnatural Strength (+7). May anchor self as a Free Action, or attack (2d10+14I, Pen 10, Unwieldy) as a Half Action or Reaction. Needs proper talent. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Jump Pack (Alatus) | | Extremely Rare | SOH | 131 | Doubles user's movement value or gives Flyer (12) for up to one minute; gives Fear (1); add +10 to all Parry tests. Requires Operate (Aeronautica) and Mechanicus Implants. | | | | | | | | | | | | | | | | | | | | |
| Servo Claw | | Very Rare | SOH | 131 | Combat mechadendrite with 1d10+10I, Pen 4 and Tearing. Can be used to grip and lift with Strength 50 and Unnatural Strength (+5). | | | | | | | | | | | | | | | | | | | | |
| Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | |
| Augur Array | | Rare | DH2 | 181 | Acts as standard auspex, the use of which requires a Half Action to concentrate. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Autosanguine | | Very Rare* | DH2 | 181 | Always considered Lightly Wounded, and remove two points of damage per day. | | | | | | | | | | | | | | | | | | | | |
| Baleful Eye | | Near Unique | DH2 | 182 | Counts as a Hot-shot Laspistol (Range 10m, Clip -). Can be fired when hands are full. | | | | | | | | | | | | | | | | | | | | |
| Bionic Arm | | Scarce | DH2 | 180 | A replacement arm, which more or less duplicates the function of the original. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Bionic Legs | | Scarce | DH2 | 181 | Replaces a leg/both legs/hips/etc. and more or less duplicates the function of the original. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Bionic Respiratory System | | Rare | DH2 | 181 | +20 to Toughness tests made to resist airborne toxins and gas weapons. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Bionic Heart | | Very Rare | DH2 | 181 | +1 AP to the body (stacks with armor) and grants the Sprint talent. | | | | | | | | | | | | | | | | | | | | |
| Bionic Senses | | Rare | DH2 | 181 | Duplicates normal senses. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Calculus Logi Upgrade | | Very Rare | DH2 | 182 | +10 to Linguistics, Logic, and Scholastic Lore tests. | | | | | | | | | | | | | | | | | | | | |
| Cerebral Implants | | Very Rare | DH2 | 182 | Used to restore brain damaged individuals. Varying effects based on craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| Cranial Armour | | Scarce | DH2 | 182 | +1 AP to the head (stacks with armor). | | | | | | | | | | | | | | | | | | | | |
| Ferric Lure Implants | | Very Rare* | DH2 | 182 | Requires Mechanicus Implants. Allows the summoning of light metallic objects; see text for details. | | | | | | | | | | | | | | | | | | | | |
| Interface Port | | Rare | DH2 | 182 | +10 to Common Lore, Inquiry, or Tech-Use when connected to a relevant device. | | | | | | | | | | | | | | | | | | | | |
| Internal Reservoir | | Rare* | DH2 | 182 | No longer take Fatigue from using Luminen Capacitors, but each use drains reservoir by 50%. Takes one day of rest to recharge. | | | | | | | | | | | | | | | | | | | | |
| Locator Matrix | | Rare | DH2 | 183 | Automatically know magnetic north, present location, velocity, altitude, time of day and other information. However, it requires a map to be truly effective. | | | | | | | | | | | | | | | | | | | | |
| Luminen Capacitor | | Very Rare* | DH2 | 183 | Allows the user to charge various devices or make attacks with Mechanicus Implants. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Maglev Coils | | Very Rare* | DH2 | 183 | Allows the user to float. See text for details. | | | | | | | | | | | | | | | | | | | | |
| Mechadendrite (Ballistic) | | Very Rare* | DH2 | 183 | Counts as a Laspistol with unlimited ammo. May be fired as a reaction. Requires Mechadendrite Use (Weapon). Mechanicus only. | | | | | | | | | | | | | | | | | | | | |
| Mechadendrite (Manipulator) | | Very Rare* | DH2 | 183 | +20 to Strength tests. Equipped with grippers that may be used as a weapon for 1d10+2I Damage. Requires Mechadendrite Use (Utility). Mechanicus only. | | | | | | | | | | | | | | | | | | | | |
| Mechadendrite (Medicae) | | Very Rare* | DH2 | 183 | +10 to Medicae and Interrogation, can act as injector, half action to stop blood loss, eases amputation, chain-scalpel does 1d5R. Requires Mechadendrite Use (Utility). Mechanicus only. | | | | | | | | | | | | | | | | | | | | |
| Mechadendrite (Optical) | | Very Rare* | DH2 | 183 | +10 to all visual Perception tests. Can be used to see the microscopic to telescopic, see normally in darkness, +20 to vision based tests at night. May be equipped with a light. Requires Mechadendrite Use (Utility). Mechanicus only. | | | | | | | | | | | | | | | | | | | | |
| Mechadendrite (Utility) | | Very Rare* | DH2 | 184 | +10 to Tech-Use tests. Can blast smoke every 15 minutes to penalize WS tests. Includes a knife with Defensive. Requires Mechadendrite Use (Utility). | | | | | | | | | | | | | | | | | | | | |
| Memorance Implant | | Rare | DH2 | 184 | +10 to Trade (Loremancer) tests, or other tests in social situations where recorded info provides value. Also grants the Total Recall talent. | | | | | | | | | | | | | | | | | | | | |
| Mind Impulse Unit (MIU) | | Rare | DH2 | 184 | Used to interface with compatible devices. +10 Tech-Use, Pilot, or Drive tests when linked. Varies by craftsmanship. | | | | | | | | | | | | | | | | | | | | |
| MIU Weapon Interface | | Rare | DH2 | 184 | Can mentally operate a single weapon, usually attached to the shoulder, and fire the connected weapon as a Free Action (with the Attack subtype - see DH2 218). | | | | | | | | | | | | | | | | | | | | |
| Respiratory Filter Implant | | Rare | DH2 | 185 | Adds a +20 bonus on tests to resist toxic gases or atmospheric contaminants. | | | | | | | | | | | | | | | | | | | | |
| Scribe-tines | | Rare | DH2 | 185 | +10 to all Lore skill tests. | | | | | | | | | | | | | | | | | | | | |
| Subskin Armour | | Very Rare | DH2 | 185 | +2 AP to body, arms, and legs (stacks with armor). | | | | | | | | | | | | | | | | | | | | |
| Synthmuscle | | Rare | DH2 | 185 | Grants Unnatural Strength (1). Best quality gives Unnatural Strength (4) instead, but -10 on Agility tests. | | | | | | | | | | | | | | | | | | | | |
| Vocal Implant | | Scarce | DH2 | 185 | Amplifies the user's voice so it can be heard on the battlefield. | | | | | | | | | | | | | | | | | | | | |
| Volitor Implant | | Rare | DH2 | 185 | May hide certain info in artificial memory or prevent a certain task. Attempts to force info or task can knock out or kill user. | | | | | | | | | | | | | | | | | | | | |
| Templates | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Random Artefacts (SOI 85) | | | | | | | | | | | | | | | | | | | | | | | | | |
| After determining the base item (see text), roll again for the following as needed: Origin, special abilities, Quirks, and Craftsmanship. | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Origins | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1-3: Finely Wrought | 1 Quirk, automatically Best Craftsmanship. No other benefits. | | | | | | | | | | | | | | | | | | | | | | | | |
| 4-6: Archeotech | 2 Quirks, +3 to Craftsmanship roll, requires Forbidden Lore (Archeotech) Test before attempting repairs. | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 - 2 | Imposing | Weapon: +10 to Intimidate and Command. Users with Fear (X) increase X by 1. | | | | | | | | | | | | | | | | | | | | | | | |
| | Armour: +10 to Intimidate and Command, and grants the Air of Authority talent. | | | | | | | | | | | | | | | | | | | | | | | |
| | Gear/Tool: +20 to all Opposed Tests against an opponent that can see the item. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ship Component: +10 to Intimidate and Command. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 - 4 | Compact | Weapon: 1/2 weight, -20 on Search Tests to find the weapon when concealed. | | | | | | | | | | | | | | | | | | | | | | | |
| | Armour: 1/2 weight, -10 on Awareness Tests to notice the armour (-20 if covered). | | | | | | | | | | | | | | | | | | | | | | | |
| | Gear/Tool: 1/2 weight, -30 on Search Tests to find the item when concealed. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ship Component: Space requirement -4 (minimum 1 if Internal or 0 if External). | | | | | | | | | | | | | | | | | | | | | | | |
| 5 | Steady | Melee: If Balanced/Unbalanced/Unwieldy, +3 Pen; otherwise, gains Balanced. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: If Accurate/Flame/Scatter, gains Reliable and +2 Pen; otherwise, gains Accurate. | | | | | | | | | | | | | | | | | | | | | | | |
| | Armour: +10 to Climb and Acrobatics. | | | | | | | | | | | | | | | | | | | | | | | |
| | Gear/Tool: Reroll one failed Test per session. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ship Component: +5 Morale and +5 on all Tests to use the Component. | | | | | | | | | | | | | | | | | | | | | | | |
| 6 | Potent | Weapon: +4 Damage, Righteous Fury on 9-10. | | | | | | | | | | | | | | | | | | | | | | | |
| | Armour: +4 AP. | | | | | | | | | | | | | | | | | | | | | | | |
| | Gear/Tool: -5 on all Tests to use the item, +2 Degrees of Success if passed. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ship Component: For weapons, +4 Damage; for Plasma Drives, +10 Power; otherwise, +3 Morale. | | | | | | | | | | | | | | | | | | | | | | | |
| 7 | Swirling Energy | Weapon: +2 Damage and Pen, damage type changes to Energy, and gains Shocking. | | | | | | | | | | | | | | | | | | | | | | | |
| | Armour: Reroll the first successful incoming attack with a -10 penalty. | | | | | | | | | | | | | | | | | | | | | | | |
| | Gear/Tool: +5 on all Tests to use the item, and never needs recharged. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ship Component: When unpowered/damaged, keeps working for 1d10 minutes (unless destroyed). | | | | | | | | | | | | | | | | | | | | | | | |
| 8 | Incalculable Precision | Weapon: +2 Degrees of Success on WS/BS tests. If Ranged, double range. | | | | | | | | | | | | | | | | | | | | | | | |
| | Armour: +10 Dodge, +1 AP. | | | | | | | | | | | | | | | | | | | | | | | |
| | Gear/Tool: +15 on all Tests to use the item. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ship Component: -1 Size and Power Requirements (minimum 0), +1 Morale. | | | | | | | | | | | | | | | | | | | | | | | |
| 9 | Indestructible | Weapon: +2 Damage and Pen, can't be damaged/destroyed. If Ranged, never Jams. | | | | | | | | | | | | | | | | | | | | | | | |
| | Armour: Unaffected by Penetration. | | | | | | | | | | | | | | | | | | | | | | | |
| | Gear/Tool: Can't be disabled unless de-powered or shut down. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ship Component: Shuts down for 1d5 rounds on a Critical Hit, but ignores the critical effect. | | | | | | | | | | | | | | | | | | | | | | | |
| 10 | Multiple Blessings | Roll twice on this table (reroll duplicates and 10s). | | | | | | | | | | | | | | | | | | | | | | | |
| 7-8: Xenotech | 1 Quirk, requires Forbidden Lore (Xenos) Test before attempting repairs. | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 - 2 | Ramshackle | Melee: +4 Damage, 2x weight, loses Balanced, Power Field becomes Unstable or Shocking, gains an extra Quirk. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: +2 Damage, 2x weight, gains an extra Quirk. Damage type I changes to E. Loses Accurate, or gains Inaccurate and Unreliable. | | | | | | | | | | | | | | | | | | | | | | | |
| | Armour: 2x weight, +3 AP, -30 on all Agility tests. Power Armour: Strength Bonus +2. | | | | | | | | | | | | | | | | | | | | | | | |
| | Gear/Tool: Also a melee weapon (1d10I or R; Pen 0; Unwieldy). | | | | | | | | | | | | | | | | | | | | | | | |
| | Ship Component: +2 Power and Space requirements (+3 Space if it generates power), ignores the first Critical per session, -1 Morale. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 - 4 | Peerless Elegance | Melee: +2 Damage and Pen, 1/2 weight, improves balance (Unwieldy -> Unbalanced -> normal -> +5 Parry). | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: +2 Damage, clip size x4, gains Reliable. If damage type is I, change to R. | | | | | | | | | | | | | | | | | | | | | | | |
| | Armour: 1/2 weight and +1 AP. Power Armour: no Strength bonus, power requirements, or stealth penalties. | | | | | | | | | | | | | | | | | | | | | | | |
| | Gear/Tool: If the item provides a bonus to Skill Tests, +5 to that bonus. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ship Component: -2 Power Requirement and -1 Space (minimum 0), -1 Morale. If it generates Power, add 1d5 Damage to one attack per session. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 - 6 | Innovative Design | Melee: -1 Damage, 1/2 weight. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: +3 Damage and Pen, damage type becomes E, 2x range, comes with omni-scope. | | | | | | | | | | | | | | | | | | | | | | | |
| | Armour: +1 AP. If it covers the Head, it has a photo-visor. If Power Armour, it comes with a Jump Pack. | | | | | | | | | | | | | | | | | | | | | | | |
| | Gear/Tool: 1/2 weight. If it gives a skill bonus, add +5 to it. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ship Component: -1 Space, can be removed quickly. | | | | | | | | | | | | | | | | | | | | | | | |
| 7 - 8 | Remnant of the Endless | Melee: +2 Pen, damage type becomes E, gains Power Field, ignores Fields with 3+ Degrees of Success. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: Damage type becomes E, never runs out of ammo, ignores armor on Righteous Fury. | | | | | | | | | | | | | | | | | | | | | | | |
| | Armour: When hit in melee, attacker takes 1d5+2 E with Shocking (Agility Test negates). | | | | | | | | | | | | | | | | | | | | | | | |
| | Gear/Tool: Can't be depowered, highly resilient. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ship Component: -3 Morale, no Power Requirements (or generates 5 additional Power). | | | | | | | | | | | | | | | | | | | | | | | |
| 9 - 10 | Death-Dream’s Fragment | Melee: +2 Damage, +2 Psy Rating when Pushing (maximum 10). | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: Damage type becomes E, can only be reloaded by inflicting WP damage or Insanity (see text). | | | | | | | | | | | | | | | | | | | | | | | |
| | Armour: Wearer may take 1d5 Critical Damage as Insanity Points instead. | | | | | | | | | | | | | | | | | | | | | | | |
| | Gear/Tool: Intelligence Test (+10) to use the item, +10 to any existing bonuses if passed, 1 Insanity Point if failed. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ship Component: -3 Morale, redirects Critical Effects to two other Components instead. | | | | | | | | | | | | | | | | | | | | | | | |
| 9-10: Cursed | 1 Quirk. | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 - 2 | Bloodlust | Weapon: +4 Damage and Pen, gains Tearing. When drawn, wielder is Frenzied until he kills something (if Ranged, can still fire with no BS penalty). | | | | | | | | | | | | | | | | | | | | | | | |
| | Armour: Wearer can take 1d5 damage to add twice that amount on his next attack. | | | | | | | | | | | | | | | | | | | | | | | |
| | Gear/Tool: +10 on all Tests with the item, but only if its user regularly douses it in blood. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ship Component: -3 Power (minimum 0) or generates +3 Power, -1 Population and -3 Morale when it takes a Critical Hit. Weapons add +3 Damage. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 - 4 | Mindkiller | Weapon: -20 to Parry attacks with this weapon, -5 Initiative for enemies that can see the weapon when combat begins. | | | | | | | | | | | | | | | | | | | | | | | |
| | Armour: Wearer briefly gains Fear (1) after a kill. | | | | | | | | | | | | | | | | | | | | | | | |
| | Gear/Tool: +10 to all Tests with the item, may stop working for 1d10 minutes on failure. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ship Component: -3 Morale, -20 Command for boarders. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 - 6 | Alluring | Weapon: -10 to targets' Dodge and Parry. | | | | | | | | | | | | | | | | | | | | | | | |
| | Armour: +10 on all Interaction Skill Tests. | | | | | | | | | | | | | | | | | | | | | | | |
| | Gear/Tool: Counts as Best Quality, might be sold for more than its value. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ship Component: +3 Morale while installed, -6 Morale if removed. | | | | | | | | | | | | | | | | | | | | | | | |
| 7 - 8 | Entropic | Weapon: -1 Damage and Pen, -1 to target’s AP per hit until repaired. | | | | | | | | | | | | | | | | | | | | | | | |
| | Armour: -1 to melee attackers' Damage per hit until repaired. | | | | | | | | | | | | | | | | | | | | | | | |
| | Gear/Tool: +10 to Tests with the item, user may be Fatigued on failure. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ship Component: Power requirement +3, ignores all Critical Effects below 6. | | | | | | | | | | | | | | | | | | | | | | | |
| 9 - 10 | Deceitful | Melee: -2 Damage. Also a ranged weapon (Pistol; 30m; S/-/-; 1d10+4 I; Pen 4; Clip 1; Reload Full; Toxic). | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: -2 Damage. Also a melee weapon (1d10+4R; Pen 4; Toxic). | | | | | | | | | | | | | | | | | | | | | | | |
| | Armour: +5 Deceive, built-in melee weapon (1d10+4R; Pen 4; Toxic). | | | | | | | | | | | | | | | | | | | | | | | |
| | Gear/Tool: -20 to find the item, -20 Scrutiny to determine what it is. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ship Component: Morale -1, appears to be a different component (chosen at random). | | | | | | | | | | | | | | | | | | | | | | | |
| Quirks | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 | Surly | +2 Initiative. On a roll of 96+ while using the item, it temporarily stops working. | | | | | | | | | | | | | | | | | | | | | | | |
| 2 | Cruel | Owner may reroll Damage once per session. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 | Patient | +1 Degree of Success when passed, -3 Initiative. | | | | | | | | | | | | | | | | | | | | | | | |
| 4 | Unpredictable | +1 Degree of Success when passed, +2 Degrees of Failure when failed. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 | Resplendent | +5 Charm and Intimidate, +30 on Search Tests to find the item. | | | | | | | | | | | | | | | | | | | | | | | |
| 6 | Vanishing | -10 on Search/Navigate tests to find the item. | | | | | | | | | | | | | | | | | | | | | | | |
| 7 | Trusty | +10 to any Test with the item (once per session). | | | | | | | | | | | | | | | | | | | | | | | |
| 8 | Zealous | Bonuses/penalties limited to +30/-30. | | | | | | | | | | | | | | | | | | | | | | | |
| 9 | Dogged | Always returns to its owner. | | | | | | | | | | | | | | | | | | | | | | | |
| 10 | Lucky | Owner gains one temporary Fate Point. | | | | | | | | | | | | | | | | | | | | | | | |
| Craftsmanship | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 - 2 | Poor | | | | | | | | | | | | | | | | | | | | | | | | |
| 3 - 7 | Common | | | | | | | | | | | | | | | | | | | | | | | | |
| 8 - 9 | Good | | | | | | | | | | | | | | | | | | | | | | | | |
| 10 | Best | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Daemon Weapons (BC 194, TOE 57) | | | | | | | | | | | | | | | | | | | | | | | | | |
| Loses Primitive and Sanctified | | | | | | | | | | | | | | | | | | | | | | | | | |
| Adds daemon's WP Bonus to damage and Pen | | | | | | | | | | | | | | | | | | | | | | | | | |
| Gains [daemon's WP Bonus - binding strength] random abilities; add daemon's Infamy to one roll | | | | | | | | | | | | | | | | | | | | | | | | | |
| Infinite supply of basic ammunition | | | | | | | | | | | | | | | | | | | | | | | | | |
| Natural armor (20), immune to Power Fields; Perils if destroyed | | | | | | | | | | | | | | | | | | | | | | | | | |
| Opposed WP test (-5 per Binding Strength for the daemon) to wield | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Forging the Weapon | | | | | | | | | | | | | | | | | | | | | | | | | |
| Modifier | Binding | Forbidden Lore (Warp or Daemonology) test starting at -60; modifiers stack up to +0/-120. Degrees of Success = Binding Strength. | | | | | | | | | | | | | | | | | | | | | | | |
| -1/2 Daemon’s Infamy | Power of the Daemon. | | | | | | | | | | | | | | | | | | | | | | | | |
| +5 per DoS | Wrought for Purpose: Degrees of Success on Tech-Use Test. | | | | | | | | | | | | | | | | | | | | | | | | |
| 30 | Legacy of Slaughter: Killed 100,000 or more. | | | | | | | | | | | | | | | | | | | | | | | | |
| 20 | Legacy of Slaughter: Killed 10,000 or more, but fewer than 100,000. | | | | | | | | | | | | | | | | | | | | | | | | |
| Legacy of Slaughter: Daemon has encountered the weapon before. | | | | | | | | | | | | | | | | | | | | | | | | |
| Legacy of Slaughter: History is sympathetic to daemon’s patron god. | | | | | | | | | | | | | | | | | | | | | | | | |
| Wrought for Purpose: Weapon is inscribed with the daemon’s True Name. | | | | | | | | | | | | | | | | | | | | | | | | |
| 10 | Legacy of Slaughter: Killed 1,000 or more, but fewer than 10,000. | | | | | | | | | | | | | | | | | | | | | | | | |
| Wrought for Purpose: Weapon’s creation reflects the nature of the daemon’s patron god. | | | | | | | | | | | | | | | | | | | | | | | | |
| Weapon is a Primary Melee Weapon. | | | | | | | | | | | | | | | | | | | | | | | | |
| Weapon is Best Craftsmanship. | | | | | | | | | | | | | | | | | | | | | | | | |
| Legacy of Slaughter: Weapon was a holy relic of an enemy of Chaos and is being defiled. | | | | | | | | | | | | | | | | | | | | | | | | |
| Legacy of Slaughter: Weapon is a Legacy Weapon. | | | | | | | | | | | | | | | | | | | | | | | | |
| 0 | Weapon is Good Craftsmanship. | | | | | | | | | | | | | | | | | | | | | | | | |
| -10 | Weapon is Common Craftsmanship. | | | | | | | | | | | | | | | | | | | | | | | | |
| -20 | Wrought for Purpose: Weapon’s creation reflects the nature of a god opposed to the daemon. | | | | | | | | | | | | | | | | | | | | | | | | |
| Legacy of Slaughter: History is sympathetic with a god opposed to the daemon. | | | | | | | | | | | | | | | | | | | | | | | | |
| -30 | Legacy of Slaughter: Weapon has never drawn blood. | | | | | | | | | | | | | | | | | | | | | | | | |
| Daemonic Mastery | | | | | | | | | | | | | | | | | | | | | | | | | |
| Modifier | Mastery | Opposed Willpower test; modifiers stack up to +60/-60. This table also applies to summoning, rituals, et cetera. | | | | | | | | | | | | | | | | | | | | | | | |
| +5 per Psy Rating | *The character is a psyker. | | | | | | | | | | | | | | | | | | | | | | | | |
| 30 | The character knows the daemon’s True Name. | | | | | | | | | | | | | | | | | | | | | | | | |
| The character has the Mark of the daemon’s patron god. | | | | | | | | | | | | | | | | | | | | | | | | |
| The character is a Dark Apostle of the daemon's alignment. | | | | | | | | | | | | | | | | | | | | | | | | |
| The character has Dark Patronage from a god or daemon of the daemon's aligment. | | | | | | | | | | | | | | | | | | | | | | | | |
| 20 | “The Stars are Right” - auspicious circumstances. | | | | | | | | | | | | | | | | | | | | | | | | |
| The character has sworn allegiance to the daemon’s master or cause, or is Devoted to the daemon’s patron god. | | | | | | | | | | | | | | | | | | | | | | | | |
| *The character is a psyker with Psy Rating >= 7. | | | | | | | | | | | | | | | | | | | | | | | | |
| The veil between reality and the Warp has been greatly weakened. | | | | | | | | | | | | | | | | | | | | | | | | |
| Sacred Numbers are used correctly as part of the ritual (TOE 57). | | | | | | | | | | | | | | | | | | | | | | | | |
| 10 | Ritual follows the “Rule of Sympathy.” | | | | | | | | | | | | | | | | | | | | | | | | |
| The daemon has been provided with a suitable sacrifice to partake of upon its arrival. | | | | | | | | | | | | | | | | | | | | | | | | |
| The character has an Aethéme Blade or Rituals Kit. | | | | | | | | | | | | | | | | | | | | | | | | |
| The character has an artefact connected to the daemon. | | | | | | | | | | | | | | | | | | | | | | | | |
| *The character is a psyker with a Psy Rating between 4 and 6. | | | | | | | | | | | | | | | | | | | | | | | | |
| The veil between reality and the Warp has been weakened. | | | | | | | | | | | | | | | | | | | | | | | | |
| The character knows part of the Daemon’s True Name. | | | | | | | | | | | | | | | | | | | | | | | | |
| 0 | The character knows the daemon’s allegiance and kind. | | | | | | | | | | | | | | | | | | | | | | | | |
| -10 | The character knows little of what is being called up. | | | | | | | | | | | | | | | | | | | | | | | | |
| The veil between reality and the Warp is strong. | | | | | | | | | | | | | | | | | | | | | | | | |
| The ritual is being conducted on hallowed/sanctified ground, or powerful Imperial Cult believers are present. | | | | | | | | | | | | | | | | | | | | | | | | |
| -20 | The character has sworn allegiance to an unrelated master or cause, or is Devoted to an opposed god. | | | | | | | | | | | | | | | | | | | | | | | | |
| The ritual is taking place within an active Gellar Field. | | | | | | | | | | | | | | | | | | | | | | | | |
| The character only knows the steps to most of the ritual. | | | | | | | | | | | | | | | | | | | | | | | | |
| The ritual involves Sacred Numbers that are used incorrectly, or are associated with an opposed Chaos God. | | | | | | | | | | | | | | | | | | | | | | | | |
| -30 | The character knows nothing of what he is doing, or is unwilling. | | | | | | | | | | | | | | | | | | | | | | | | |
| The character recently summoned or commanded daemons of an opposing allegiance. | | | | | | | | | | | | | | | | | | | | | | | | |
| The character only knows part of the ritual, or some of the information he has about the ritual is inaccurate or just false. | | | | | | | | | | | | | | | | | | | | | | | | |
| The character is an amateur with no true appreciation for what it is they are attempting to do. | | | | | | | | | | | | | | | | | | | | | | | | |
| The character is a Dark Apostle of a different alignment. | | | | | | | | | | | | | | | | | | | | | | | | |
| The character has gained Dark Patronage from a Chaos God or Daemon aligned in opposition with the ritual that is to be attempted. | | | | | | | | | | | | | | | | | | | | | | | | |
| Abilities | | | | | | | | | | | | | | | | | | | | | | | | | |
| Unaligned | | | | | | | | | | | | | | | | | | | | | | | | | |
| 01 - 20 | Voidchill | On a wounding hit, victim takes 1d10 Toughness damage. | | | | | | | | | | | | | | | | | | | | | | | |
| 21 - 40 | Vicious | Gains one of these three qualities, in order: Tearing, Razor Sharp, Proven (2). | | | | | | | | | | | | | | | | | | | | | | | |
| 41 - 60 | Piercing | Adds the daemon's WP Bonus to all critical damage. | | | | | | | | | | | | | | | | | | | | | | | |
| 61 - 80 | Wounding | Crippling (X), where X is the daemon's WP Bonus. | | | | | | | | | | | | | | | | | | | | | | | |
| 81 - 100 | Impossibly Sharp | Warp Weapon. | | | | | | | | | | | | | | | | | | | | | | | |
| 101 - 120 | Impervious | Wielder has a Force Field (rating = daemon's WP). On doubles, roll for Phenomena. | | | | | | | | | | | | | | | | | | | | | | | |
| 121 - 140 | Howling | Wielder gains Fear (+1) when he attacks. | | | | | | | | | | | | | | | | | | | | | | | |
| 141+ | Accursed | +1d10 damage, Felling (4). | | | | | | | | | | | | | | | | | | | | | | | |
| Khorne | | | | | | | | | | | | | | | | | | | | | | | | | |
| 01 - 20 | Bloodlust | WP test or enter Frenzy on drawing the weapon; test WP as a Full Action to sheathe it and end Frenzy. | | | | | | | | | | | | | | | | | | | | | | | |
| 21 - 40 | Thirsting | On a wounding hit, victim takes 1 Fatigue. | | | | | | | | | | | | | | | | | | | | | | | |
| 41 - 60 | Blood Tracker | Unnatural Senses (X), where X is the daemon's Willpower. | | | | | | | | | | | | | | | | | | | | | | | |
| 61 - 80 | Null | Psychic powers targeting the wielder take -20 on the Focus Power test. | | | | | | | | | | | | | | | | | | | | | | | |
| 81 - 100 | Rampage | When Charging, the wielder can hit everything within 1m of the target with no WS roll (can be Evaded normally). Only usable once per 2 rounds. | | | | | | | | | | | | | | | | | | | | | | | |
| 101 - 120 | Spiteful | Felling (2). | | | | | | | | | | | | | | | | | | | | | | | |
| 121 - 140 | Skulltaker | Called shots to the head take a Half Action and have no penalty. | | | | | | | | | | | | | | | | | | | | | | | |
| 141+ | Fuelled By Slaughter | Wielder heals 1d10 Wounds on killing a living (non-Daemonic, non-Machine) creature. | | | | | | | | | | | | | | | | | | | | | | | |
| Nurgle | | | | | | | | | | | | | | | | | | | | | | | | | |
| 01 - 20 | Bile-quenched | On a wounding hit, victim loses a Half Action next turn. Ineffective vs. Daemonic, From Beyond, and Machine. | | | | | | | | | | | | | | | | | | | | | | | |
| 21 - 40 | Enfeebling | On a wounding hit, victim takes 1d10 Strength damage (as if by disease). | | | | | | | | | | | | | | | | | | | | | | | |
| 41 - 60 | Degeneration | On a wounding hit, victim takes 1d10 Agility damage (as if by disease). | | | | | | | | | | | | | | | | | | | | | | | |
| 61 - 80 | Embodiment of Decay | Within [daemon's WP Bonus] in meters, -10 to all Toughness tests. Mundane plants, and creatures with TB <= 2 of Puny size or less, die in 1 round. | | | | | | | | | | | | | | | | | | | | | | | |
| 81 - 100 | Plague Carrier | Toxic (3), but failure deals 2d10 Toughness damage. The contagion spreads on contact with a victim for 7 rounds (+0 Toughness test to resist). | | | | | | | | | | | | | | | | | | | | | | | |
| 101 - 120 | Stream of Corruption | The weapon gains a second attack mode (Basic, 30m, 2d10+[daemon's WP Bonus] I; Felling (2), Spray, Stream(?), Toxic (3), Warp Weapon. | | | | | | | | | | | | | | | | | | | | | | | |
| 121 - 140 | Pestilent Stench | All non-Nurglites within [daemon's WP Bonus] in meters take -10 to all WS, BS, Ag, Int, and Per tests. | | | | | | | | | | | | | | | | | | | | | | | |
| 141+ | Herald of Decay | This weapon and all Explosive or Rending attacks within [daemon's WP Bonus] in meters gain Toxic (1) and Felling (1). | | | | | | | | | | | | | | | | | | | | | | | |
| Slaanesh | | | | | | | | | | | | | | | | | | | | | | | | | |
| 01 - 20 | Envenomed | Toxic (X), where X is half the daemon's WP Bonus rounded up. | | | | | | | | | | | | | | | | | | | | | | | |
| 21 - 40 | Lashing | Melee: Flexible, gains a range of [daemon's WP Bonus] meters. Ranged: Gyro-Stabilised. | | | | | | | | | | | | | | | | | | | | | | | |
| 41 - 60 | Shrieking | Concussive (2). | | | | | | | | | | | | | | | | | | | | | | | |
| 61 - 80 | Swiftness | Wielder gains Unnatural Agility (X), where X is half the daemon's WP Bonus rounded up. | | | | | | | | | | | | | | | | | | | | | | | |
| 81 - 100 | Soporific Musk | All non-Slaaneshi within [daemon's WP Bonus] in meters take a -20 penalty to Perception and Agility. | | | | | | | | | | | | | | | | | | | | | | | |
| 101 - 120 | Glittering | Attempts to Evade the weapon's attack take a -10 penalty. | | | | | | | | | | | | | | | | | | | | | | | |
| 121 - 140 | Entrancing Aura | Melee: Wielder can Feint as a Free Action once per turn. Ranged: Nothing. Sucks to be you. | | | | | | | | | | | | | | | | | | | | | | | |
| 141+ | Commanding Presence | Wielder gains Unnatural Fellowship (X), where X is half the daemon's WP Bonus rounded up. | | | | | | | | | | | | | | | | | | | | | | | |
| Tzeentch | | | | | | | | | | | | | | | | | | | | | | | | | |
| 01 - 20 | Mutating | On a wounding hit, the victim must make a Toughness test or gain a random mutation (BC 291). | | | | | | | | | | | | | | | | | | | | | | | |
| 21 - 40 | Spellbound | The wielder can cast one psychic power (Unfettered only) using the daemon's WP and Psy Rating. The Focus Power test takes a penalty of -(XP cost - 100)/10. | | | | | | | | | | | | | | | | | | | | | | | |
| 41 - 60 | Mind Eater | Instead of resolving damage normally, the roll is evenly split between Intelligence and Perception damage. | | | | | | | | | | | | | | | | | | | | | | | |
| 61 - 80 | Warp Flame | Flame. Melee: Proven (3). Ranged: Reliable, Warp Weapon. | | | | | | | | | | | | | | | | | | | | | | | |
| 81 - 100 | Illusory | Attempts to Evade the weapon's attack take a -10 penalty. Appears non-daemonic unless the viewer makes a -20 Awareness test. | | | | | | | | | | | | | | | | | | | | | | | |
| 101 - 120 | Living Magic | Wielder gains a bonus of [daemon's WP Bonus]x2 to Focus Power tests. | | | | | | | | | | | | | | | | | | | | | | | |
| 121 - 140 | Sorcerous Force | On a wounding hit, the daemon may make an Opposed WP test against the victim. Each Degree of Success adds 1d10 Energy damage. | | | | | | | | | | | | | | | | | | | | | | | |
| 141+ | Fateweaver | Wielder gains 2 Infamy Points. | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Rune Weapons (TOB 39) | | | | | | | | | | | | | | | | | | | | | | | | | |
| Daemon makes a WP test to escape when given an opportunity | | | | | | | | | | | | | | | | | | | | | | | | | |
| Heretics can release it by making a WP test with the same modifiers | | | | | | | | | | | | | | | | | | | | | | | | | |
| 60% chance of destroying the weapon on success (80% if released intentionally) | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Gains Tainted, Tearing, immunity to Power Fields | | | | | | | | | | | | | | | | | | | | | | | | | |
| Loses Primitive | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| WP Test Modifiers | | | | | | | | | | | | | | | | | | | | | | | | | |
| 20 | Former owner's Inf bonus >= 6 | | | | | | | | | | | | | | | | | | | | | | | | |
| 10 | Former owner's Inf bonus >= 4 | | | | | | | | | | | | | | | | | | | | | | | | |
| -10x | Per point of binding strength | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Legacy Weapons (TOB 50) | | | | | | | | | | | | | | | | | | | | | | | | | |
| Elevated to Legacy status by making an Infamy test (basically Acquisition but with no quantity modifier) | | | | | | | | | | | | | | | | | | | | | | | | | |
| -10 to elevation Infamy test (doesn't stack): Blast, Concussive, Felling, Force, Maximal, Melta, Power Field, Spray, Storm, Warp Weapon, or Heavy | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| +[Inf bonus/2] to Damage and Pen | | | | | | | | | | | | | | | | | | | | | | | | | |
| Loses Primitive | | | | | | | | | | | | | | | | | | | | | | | | | |
| 10% chance of being destroyed by a Power Field | | | | | | | | | | | | | | | | | | | | | | | | | |
| Craftsmanship improves by one step | | | | | | | | | | | | | | | | | | | | | | | | | |
| Choose (or roll for) a result on the History table | | | | | | | | | | | | | | | | | | | | | | | | | |
| Choose a Pattern table and gain one random ability from it every 20 Corruption Points | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| History | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 | Legacy of Slaughter | Melee: +20 to the next melee attack after a kill, WS tests to Stun are Very Hard (-30). | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: +20 to the next ranged attack after a kill, non-lethal ammo always adds Unreliable. | | | | | | | | | | | | | | | | | | | | | | | |
| 2 | Legacy of Hate | +2 damage vs. targets affected by Hatred. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 | Legacy of Rage | Melee: +10 WS, -10 to Int and Per tests, Frenzy as a Free Action. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: +1 to highest RoF (S/-/- becomes S/2/-), WP test to not use the highest fire rate. | | | | | | | | | | | | | | | | | | | | | | | |
| 4 | Legacy of Betrayal | Melee: +1d5 damage vs. Unaware/Surprised targets, hits a random engaged ally on 00. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: +1d5 damage vs. Unaware/Surprised targets, hits a random ally within 3m on 00. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 | Legacy of Pain | Gains Crippling (1), or Shocking if it already has that. | | | | | | | | | | | | | | | | | | | | | | | |
| 6 | Legacy of Conquest: | +1 Infamy for completing a Compact without using any other weapon of the same type. | | | | | | | | | | | | | | | | | | | | | | | |
| 7 | Legacy of Plague | Targets wounded take 1d5-2 Str, T, and Ag damage (Toughness test to avoid). | | | | | | | | | | | | | | | | | | | | | | | |
| 8 | Legacy of Blood | +1 damage, +5 to resist psychic powers. | | | | | | | | | | | | | | | | | | | | | | | |
| 9 | Legacy of Excess | +1 DoS to [WS/BS] tests and +5 to any other Characteristic. Failing a test with that Characteristic by 4+ degrees adds +1 Corruption Point. | | | | | | | | | | | | | | | | | | | | | | | |
| 10 | Legacy of Change | Melee: +2d5 WS for the session. If doubles, add to BS instead. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: +2d5 BS for the session. If doubles, add to WS instead. | | | | | | | | | | | | | | | | | | | | | | | |
| Pattern | | | | | | | | | | | | | | | | | | | | | | | | | |
| Bellicose | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 - 2 | Bloodlust | Melee: +20 WS when Charging. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: +20 BS against uninjured targets. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 - 4 | Ragged | Gains Tearing, or Proven (Inf Bonus/2) if it already has that. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 - 6 | Shattering | Melee: Gains Power Field. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: Gains Razor Sharp. | | | | | | | | | | | | | | | | | | | | | | | |
| 7 | Overwhelming | Gains Concussive (Inf Bonus/2). | | | | | | | | | | | | | | | | | | | | | | | |
| 8 | Overkill | +[1/2 Inf Bonus] damage, can spend Infamy to double that for one fight. | | | | | | | | | | | | | | | | | | | | | | | |
| 9 | Slayer | Can spend Infamy to add Felling (Inf Bonus) for one fight. | | | | | | | | | | | | | | | | | | | | | | | |
| 10 | Mangler | +1 to Zealous Hatred roll, can spend Infamy to roll 1d10-2 for the result instead. | | | | | | | | | | | | | | | | | | | | | | | |
| Vigilant | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 - 2 | Regroup | On hit, can spend a Reaction to reroll Initiative for the next round. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 - 4 | Standing Firm | Melee: +20 WS and +1 Damage when Delaying to attack a Charging enemy. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: +10 BS when not moving towards target. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 - 6 | Indefatigable | Reroll Evasion tests while using Guarded Attack or Defensive Stance. | | | | | | | | | | | | | | | | | | | | | | | |
| 7 | Pendulum | +[modifier on attacker’s roll to hit] to one Evasion per round. | | | | | | | | | | | | | | | | | | | | | | | |
| 8 | Defender | Melee: Lose Unwieldy/Unbalanced, or reroll one failed Parry per round. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: -10 BS to hit the wielder for one round after he fires. | | | | | | | | | | | | | | | | | | | | | | | |
| 9 | Shield of Hate | Wielder can spend a Reaction to add +[Inf Bonus/2] armour to the weapon arm(s) and Body. | | | | | | | | | | | | | | | | | | | | | | | |
| 10 | Deathtrap | +[Inf Bonus*2] damage with Delayed attacks. | | | | | | | | | | | | | | | | | | | | | | | |
| Artful | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 - 2 | Subtle | -30 on tests to locate the weapon. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 - 4 | Distracting | Melee: Can Feint using Charm or Intelligence. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: On hit, everyone gains +10 BS vs. that target for one round. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 - 6 | Better Part of Valour | Melee: Make an Opposed Charm or Infamy test vs. enemy’s Perception to Disengage as a Half Action. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: Can make a Half Move as a Free Action after failing to kill/incapacitate target. | | | | | | | | | | | | | | | | | | | | | | | |
| 7 | Spirit-Bound | Melee: Ignores the Daemonic trait. Psykers can make an Opposed Willpower Test to add damage (as with a Force Weapon). | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: Ignores the Daemonic trait. +[Psy Rating] damage (requires Focus Power test). | | | | | | | | | | | | | | | | | | | | | | | |
| 8 | Fast | Melee: Gains Flexible. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: -20 to target's Dodge attempt. | | | | | | | | | | | | | | | | | | | | | | | |
| 9 | Precise | +[Degrees of Success/2] damage on Aimed Standard Attacks. | | | | | | | | | | | | | | | | | | | | | | | |
| 10 | Backstabber | +1d10 damage vs. Unaware/Surprised targets. | | | | | | | | | | | | | | | | | | | | | | | |
| Merciless | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 - 2 | Terrorizer | Wielder gains Fear(+1) after killing an enemy. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 - 4 | Transcendent Schadenfreude | When the Heretic makes an enemy spend Infamy/Fate to survive, he gains a bonus Infamy Point for that session. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 - 6 | Ripper | Targets damaged must pass a Toughness test at -[Inf Bonus*2] or suffer from Blood Loss. | | | | | | | | | | | | | | | | | | | | | | | |
| 7 | Massacre | Gains Devastating (Inf Bonus/2). | | | | | | | | | | | | | | | | | | | | | | | |
| 8 | Chastener | On each hit, +3 to hit that target for the rest of the encounter. | | | | | | | | | | | | | | | | | | | | | | | |
| 9 | Vicious | Gains Crippling (Inf Bonus/2). | | | | | | | | | | | | | | | | | | | | | | | |
| 10 | Tormenter | The weapon causes Zealous Hatred on a roll of a 1 or 0. | | | | | | | | | | | | | | | | | | | | | | | |
| Versatile | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 - 2 | Instinctive | Wielder gains Rapid Reaction and Quick Draw, +10 to attack and Evasion during a Surprise Round. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 - 4 | Unholy Union | +5 WS/BS. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 - 6 | Unassailable | Reroll Evasion tests while using Guarded Attack or Defensive Stance. | | | | | | | | | | | | | | | | | | | | | | | |
| 7 | Quick End | +3 damage with the first successful attack per combat. | | | | | | | | | | | | | | | | | | | | | | | |
| 8 | Adaptable | Melee: +1 damage when engaged with multiple enemies, +10 WS when outnumbered 2 to 1, -10 to hit the wielder when outnumbered 3+ to 1. | | | | | | | | | | | | | | | | | | | | | | | |
| | Ranged: +10 BS and +1 Degree of Success to BS tests when outnumbered. | | | | | | | | | | | | | | | | | | | | | | | |
| 9 | Without Warning | +[Inf Bonus/2] to Initiative. | | | | | | | | | | | | | | | | | | | | | | | |
| 10 | Opportunistic | Can reroll Zealous Hatred. Non-damaging hits do 1d5-2 damage instead. | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Equipment Patterns (HOE 127) | | | | | | | | | | | | | | | | | | | | | | | | | |
| Choose item type and roll for number and specifics of changes | | | | | | | | | | | | | | | | | | | | | | | | | |
| At GM's discretion, some (or all) of the rolls may be chosen instead | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Gear (positive) | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 | Wide Distribution | +10 on Logistics tests to acquire this item. | | | | | | | | | | | | | | | | | | | | | | | |
| 2 | Light Construction | Reduce weight by 1kg (minimum 0.5kg). | | | | | | | | | | | | | | | | | | | | | | | |
| 3 | Durable | 50% chance of surviving when it should be destroyed. | | | | | | | | | | | | | | | | | | | | | | | |
| 4 | Elegant Design | Good Craftsmanship versions of this item count as Best. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 | Valuable | Can be traded for +20 to the former owner's next Commerce test. | | | | | | | | | | | | | | | | | | | | | | | |
| 6 | Superior Pattern | +20 on Logistics tests to acquire with Good/Best Craftsmanship. | | | | | | | | | | | | | | | | | | | | | | | |
| 7 | Devotional Engravings | Reroll one Fear/Pinning test per session. | | | | | | | | | | | | | | | | | | | | | | | |
| 8 | Badge of Status | +5 to Charm/Command while visible. | | | | | | | | | | | | | | | | | | | | | | | |
| 9 | Intimidating | +5 to Intimidate while visible. | | | | | | | | | | | | | | | | | | | | | | | |
| 10 | Redoubtable | +10 to one test with the item per session. (Reroll if not applicable.) | | | | | | | | | | | | | | | | | | | | | | | |
| Gear (negative) | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 | Fixed Pattern | -10 on Logistics tests to acquire with Good/Best Craftsmanship. | | | | | | | | | | | | | | | | | | | | | | | |
| 2 | Unnecessary Features | Increase weight by 2kg. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 | Forgotten Construction | -30 on any tests to repair the item. | | | | | | | | | | | | | | | | | | | | | | | |
| 4 | Corrupted Pattern | Common Craftsmanship versions of this item count as Poor. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 | Capricious | 10% chance of a -10 penalty to any test with the item. (Reroll if not applicable.) | | | | | | | | | | | | | | | | | | | | | | | |
| Ranged Weapon (positive) | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 | Longbarrel | +10m to Range. | | | | | | | | | | | | | | | | | | | | | | | |
| 2 | High Impact | +2 Damage when Aiming. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 | Venerable Design | Proven (2). If it already has Proven (X), increase X by 1. | | | | | | | | | | | | | | | | | | | | | | | |
| 4 | Lightweight Material | Reduce weight by 2kg (minimum 0.5kg). Basic: reduce one-handed penalty to -10. Pistol: can be drawn as a Free Action. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 | Exceptional Pattern | +20 on Logistics tests to acquire with Good/Best Craftsmanship. | | | | | | | | | | | | | | | | | | | | | | | |
| 6 | Rapid Clip Ejection | Reduce the Reload of the weapon by one Full Action (to a minimum of one Half Action). | | | | | | | | | | | | | | | | | | | | | | | |
| 7 | Piercing | Felling (+2) within Short Range. | | | | | | | | | | | | | | | | | | | | | | | |
| 8 | Crippling Munitions | Crippling (2). If it already has Crippling (X), increase X by 1. | | | | | | | | | | | | | | | | | | | | | | | |
| 9 | Brutal Construction | Ogryn-Proof. Also useful for bludgeoning foes (Melee; 1d10I; Ogryn-Proof, Primitive (8)). | | | | | | | | | | | | | | | | | | | | | | | |
| 10 | Incredibly Lethal | Loses Inaccurate, or gains Accurate, or gains Proven (2). | | | | | | | | | | | | | | | | | | | | | | | |
| Ranged Weapon (negative) | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 | Inefficient Barrel | -2 Damage beyond Short Range. | | | | | | | | | | | | | | | | | | | | | | | |
| 2 | Heating Issues | Gains Overheats, or loses Reliable Quality if it has it. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 | Erratic | Unreliable. | | | | | | | | | | | | | | | | | | | | | | | |
| 4 | Bulky | Increase weight by 2kg. If the weapon is a Pistol, it becomes Basic. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 | Rare Model | -20 on Logistics tests to acquire outside of its place of manufacture. | | | | | | | | | | | | | | | | | | | | | | | |
| 6 | Small Clip | Decrease Clip Size by 5 (minimum 1). | | | | | | | | | | | | | | | | | | | | | | | |
| 7 | Corrupted Pattern | Common Craftsmanship versions of this item count as Poor. | | | | | | | | | | | | | | | | | | | | | | | |
| 8 | Diffuse Spread | -4 Penetration beyond Short Range. | | | | | | | | | | | | | | | | | | | | | | | |
| 9 | Recharge Cycle | Gains Recharge, or loses Reliable. | | | | | | | | | | | | | | | | | | | | | | | |
| 10 | Delicate | When Jammed, 10% chance of needing repairs before it works again. | | | | | | | | | | | | | | | | | | | | | | | |
| Melee Weapon (positive) | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 | Finetuned | Improves balance (Unwieldy -> Unbalanced -> normal -> Balanced). | | | | | | | | | | | | | | | | | | | | | | | |
| 2 | Serrated | With 3+ Degrees of Success on an attack, the weapon gains Tearing (or +1 Damage if it already has Tearing). | | | | | | | | | | | | | | | | | | | | | | | |
| 3 | Venerable Design | Proven (2). If it already has Proven (X), increase X by 1. | | | | | | | | | | | | | | | | | | | | | | | |
| 4 | Lightweight Material | Reduce weight by 2kg (minimum 0.5kg). Two-handed: becomes one-handed. One-handed: can be drawn as a Free Action. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 | Exceptional Pattern | +20 on Logistics tests to acquire with Good/Best Craftsmanship. | | | | | | | | | | | | | | | | | | | | | | | |
| 6 | Shearing | Razor Sharp. If it already has Razor Sharp (or Penetration 0), +2 Penetration. | | | | | | | | | | | | | | | | | | | | | | | |
| 7 | Symbols of Duty | +5 to Fear/Pinning tests. | | | | | | | | | | | | | | | | | | | | | | | |
| 8 | Envenomed | Toxic (1). If it already has Toxic (X), increase X by 1. | | | | | | | | | | | | | | | | | | | | | | | |
| 9 | Incredibly Dense | Gains Ogryn-Proof and immunity to destruction by Power Fields. | | | | | | | | | | | | | | | | | | | | | | | |
| 10 | Precisely Weighted | Can be thrown (Range 10m, all other statistics as normal). | | | | | | | | | | | | | | | | | | | | | | | |
| Melee Weapon (negative) | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 | Poor Grip | Flies 1d5 meters in a random direction when the wielder fails a WS test with more Degrees of Failure than his WS Bonus. | | | | | | | | | | | | | | | | | | | | | | | |
| 2 | Sub-Optimal | -2 Damage. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 | Crude | Primitive (9). If it already has Primitive (X), reduce X by 1. | | | | | | | | | | | | | | | | | | | | | | | |
| 4 | Leaden | Increase weight by 2kg. If the wielder fails a WS test with more Degrees of Failure than his WS Bonus, it gets stuck (Strength test to dislodge it). | | | | | | | | | | | | | | | | | | | | | | | |
| 5 | Rare Model | -20 on Logistics tests to acquire outside of its place of manufacture. | | | | | | | | | | | | | | | | | | | | | | | |
| 6 | Shallow Cuts | -1 to Critical Damage rolls (including Righteous Fury). | | | | | | | | | | | | | | | | | | | | | | | |
| 7 | Corrupted Pattern | Common Craftsmanship versions of this item count as Poor. | | | | | | | | | | | | | | | | | | | | | | | |
| 8 | Imprecise | Gains Inaccurate, or Unwieldy. | | | | | | | | | | | | | | | | | | | | | | | |
| 9 | Awkward | Worsens balance (Balanced -> normal -> Unbalanced -> Unwieldy). | | | | | | | | | | | | | | | | | | | | | | | |
| 10 | Brittle | 10% chance to shatter when the wielder fails a WS test with more Degrees of Failure than his WS Bonus. | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Jokaero Weapon Mods (EWO 52) | | | | | | | | | | | | | | | | | | | | | | | | | |
| Counts as an Extremely Rare acquisition, requires 50 Renown | | | | | | | | | | | | | | | | | | | | | | | | | |
| Roll up to 4 times on the Modifications table and apply all results | | | | | | | | | | | | | | | | | | | | | | | | | |
| Inapplicable/duplicate results can be rerolled or discarded | | | | | | | | | | | | | | | | | | | | | | | | | |
| No weapon can be modified more than once | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Modifications | | | | | | | | | | | | | | | | | | | | | | | | | |
| 01-17 | Aesthetic Alteration | Discard all other results and reduce Subtlety by 1d5. | | | | | | | | | | | | | | | | | | | | | | | |
| 18-20 | Accurate | See Keywords tab. | | | | | | | | | | | | | | | | | | | | | | | |
| 20-22 | Balanced | See Keywords tab. | | | | | | | | | | | | | | | | | | | | | | | |
| 23-25 | Compact | Halves weight, range, and clip size. -1 damage, -20 on skill tests to find the weapon. Removing this upgrade increases penalties. | | | | | | | | | | | | | | | | | | | | | | | |
| 26-28 | Custom Grip | +5 to WS/BS for the owner, -5 to WS/BS for anyone else. | | | | | | | | | | | | | | | | | | | | | | | |
| 29-31 | Deactivated Safety Features | Can Ready this weapon while Readying another item. If the user suffers 4+ DoF on a Movement test, bad things happen. | | | | | | | | | | | | | | | | | | | | | | | |
| 32-34 | Fire Selector | The wielder can choose between three different ammunition types at the beginning of each turn. Doesn't increase Clip size. | | | | | | | | | | | | | | | | | | | | | | | |
| 35-37 | Fluid Action | Adds an extra Degree of Success when firing Semi-Auto, increases reload time by a Half Action. | | | | | | | | | | | | | | | | | | | | | | | |
| 38-40 | Forearm Weapon Mount | Can use pistol while keeping hands free. Reduces range by 1/3. | | | | | | | | | | | | | | | | | | | | | | | |
| 41-43 | Silencer | Awareness tests to hear this weapon take a -20 penalty and can only be attempted at half the normal distance. | | | | | | | | | | | | | | | | | | | | | | | |
| 44-46 | Melee Attachment | Counts as Spear in melee. | | | | | | | | | | | | | | | | | | | | | | | |
| 47-49 | Modified Stock | Adds +2 to WS/BS with a Half Action Aim, or +4 with a Full Action Aim. | | | | | | | | | | | | | | | | | | | | | | | |
| 50-52 | Mono | No longer Primitive, +2 Penetration. Power weapons are only affected with field off. | | | | | | | | | | | | | | | | | | | | | | | |
| 53-55 | Motion Predictor | +10 to BS when firing on Semi-Auto or Full Auto. | | | | | | | | | | | | | | | | | | | | | | | |
| 56-58 | Pistol Grip | One hand without -20 penalty, range halved. | | | | | | | | | | | | | | | | | | | | | | | |
| 59-61 | Proven (3) | See Keywords tab. | | | | | | | | | | | | | | | | | | | | | | | |
| 62-64 | Quick Release | Reload times longer than a Half Action are reduced by a Half Action. | | | | | | | | | | | | | | | | | | | | | | | |
| 65-67 | Razor Sharp | See Keywords tab. | | | | | | | | | | | | | | | | | | | | | | | |
| 68-70 | Reinforced | Increases weight by 20%. Ranged: +1 Damage when used as a Melee weapon. Melee: 60% of being destroyed by Power Fields. | | | | | | | | | | | | | | | | | | | | | | | |
| 71-73 | Reliable | See Keywords tab. | | | | | | | | | | | | | | | | | | | | | | | |
| 74-76 | Good Craftsmanship | See Keywords tab. | | | | | | | | | | | | | | | | | | | | | | | |
| 77-79 | Storm | See Keywords tab. | | | | | | | | | | | | | | | | | | | | | | | |
| 80-82 | Suspensors | Halves weight, user always counts as Braced. | | | | | | | | | | | | | | | | | | | | | | | |
| 83-85 | Targeter | When making a BS test with a negative final modifier, reduce the penalty by 10. | | | | | | | | | | | | | | | | | | | | | | | |
| 86-88 | Tox Dispenser | Free action to gain Toxic (2) for one round. May use up to ten times before refilling. | | | | | | | | | | | | | | | | | | | | | | | |
| 89-91 | Twin-Linked | See Keywords tab. | | | | | | | | | | | | | | | | | | | | | | | |
| 92-94 | Vengeful (9) | See Keywords tab. | | | | | | | | | | | | | | | | | | | | | | | |
| 95-97 | Vox-Operated | Fire, operate shot selector, switch firing modes by voice command. | | | | | | | | | | | | | | | | | | | | | | | |
| 98-100 | Best Craftsmanship | See Keywords tab. | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Daemon Weapons (EBY 50) | | | | | | | | | | | | | | | | | | | | | | | | | |
| Loses Primitive and Sanctified | | | | | | | | | | | | | | | | | | | | | | | | | |
| Adds daemon's WP Bonus to damage and Pen | | | | | | | | | | | | | | | | | | | | | | | | | |
| Bypasses enemies' Daemonic (X) trait | | | | | | | | | | | | | | | | | | | | | | | | | |
| Gains [daemon's WP Bonus - binding strength] random abilities; add daemon's Infamy to one roll | | | | | | | | | | | | | | | | | | | | | | | | | |
| Infinite supply of basic ammunition | | | | | | | | | | | | | | | | | | | | | | | | | |
| Natural armor (20), immune to Power Fields; Perils if destroyed | | | | | | | | | | | | | | | | | | | | | | | | | |
| Opposed -10 WP test (-5 per Binding Strength for the daemon) to wield | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Forging the Weapon | | | | | | | | | | | | | | | | | | | | | | | | | |
| Modifier | Binding | Forbidden Lore (Warp or Daemonology) test starting at -60; modifiers stack up to +0/-120. Degrees of Success = Binding Strength. | | | | | | | | | | | | | | | | | | | | | | | |
| 30 | Legacy of Slaughter: Killed 100,000 or more. | | | | | | | | | | | | | | | | | | | | | | | | |
| 30 | Daemon's True Name is known. | | | | | | | | | | | | | | | | | | | | | | | | |
| 20 | Legacy of Slaughter: Killed 10,000 or more, but fewer than 100,000. | | | | | | | | | | | | | | | | | | | | | | | | |
| Wrought for Purpose. | | | | | | | | | | | | | | | | | | | | | | | | |
| 10 | Legacy of Slaughter: Killed 1,000 or more, but fewer than 10,000. | | | | | | | | | | | | | | | | | | | | | | | | |
| Weapon is a Low-Tech Melee Weapon. | | | | | | | | | | | | | | | | | | | | | | | | |
| Weapon is Best Craftsmanship. | | | | | | | | | | | | | | | | | | | | | | | | |
| 0 | Weapon is Good Craftsmanship. | | | | | | | | | | | | | | | | | | | | | | | | |
| -10 | Weapon is Common Craftsmanship. | | | | | | | | | | | | | | | | | | | | | | | | |
| -20 | Weapon’s creation/history reflects the nature of a god opposed to the daemon. | | | | | | | | | | | | | | | | | | | | | | | | |
| -30 | Weapon has never taken a life. | | | | | | | | | | | | | | | | | | | | | | | | |
| Abilities | | | | | | | | | | | | | | | | | | | | | | | | | |
| General | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 | Voidchill | Victim takes 1d10 Toughness damage when hit. | | | | | | | | | | | | | | | | | | | | | | | |
| 2 | Howling | Wielder gains Fear (+1) while the weapon is drawn. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 | Wounding | Crippling (X), where X is the daemon's WP Bonus. | | | | | | | | | | | | | | | | | | | | | | | |
| 4 | Vicious | Gains Tearing, or Razor Sharp if it already had Tearing. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 | Accursed | +1d10 damage, Felling (4). | | | | | | | | | | | | | | | | | | | | | | | |
| Khorne | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 | Bloodlust | WP test or enter Frenzy on drawing the weapon. | | | | | | | | | | | | | | | | | | | | | | | |
| 2 | Thirsting | Victim takes 1 Fatigue when hit. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 | Null | Psychic powers targeting the wielder take -20 on the Focus Power test. | | | | | | | | | | | | | | | | | | | | | | | |
| 4 | Fury | +10 to all attack tests. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 | Skulltaker | Called shots to the head take a Half Action and have no penalty. Gains Vengeful (8) when making a called shot. | | | | | | | | | | | | | | | | | | | | | | | |
| Nurgle | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 | Bile-quenched | On a wounding hit, victim loses a Half Action next turn. Ineffective vs. Daemonic, From Beyond, and Machine. | | | | | | | | | | | | | | | | | | | | | | | |
| 2 | Enfeebling | On a wounding hit, victim takes 1d10 Strength damage. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 | Plague Carrier | Toxic (0), but failure deals 2d10I damage. Contagion spreads on contact for 7 rounds (+0 Toughness test to resist), wielder is immune. | | | | | | | | | | | | | | | | | | | | | | | |
| 4 | Stream of Corruption | The weapon gains a second attack mode (Basic, 30m, 2d10+[daemon's WP Bonus] I; Felling (2), Corrosive, Spray, Toxic (3). | | | | | | | | | | | | | | | | | | | | | | | |
| 5 | Pestilent Stench | All non-Nurglites within [daemon's WP Bonus] in meters take -10 to all WS, BS, Ag, Int, and Per tests. Wielder is immune. | | | | | | | | | | | | | | | | | | | | | | | |
| Slaanesh | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 | Envenomed | Toxic (X), where X is half the daemon's WP Bonus. | | | | | | | | | | | | | | | | | | | | | | | |
| 2 | Lashing | Melee: Flexible, gains a range of [daemon's WP Bonus] meters. Ranged: Snare (X), where X is half the daemon's WP Bonus rounded up. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 | Swiftness | Wielder gains Unnatural Agility (X), where X is half the daemon's WP Bonus rounded up. | | | | | | | | | | | | | | | | | | | | | | | |
| 4 | Soporific Musk | Everyone within [daemon's WP Bonus] in meters takes a -20 penalty to Perception and Agility tests. Wielder is immune. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 | Entrancing Aura | Melee: Wielder can Feint as a Free Action once per turn. Ranged: Targets take -10 on Dodge tests. | | | | | | | | | | | | | | | | | | | | | | | |
| Tzeentch | | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 | Illusory | Attempts to Evade the weapon's attack take a -10 penalty. Appears non-daemonic unless the viewer makes a -20 Awareness test. | | | | | | | | | | | | | | | | | | | | | | | |
| 2 | Mind Eater | Deals half the rolled damage (rounded up) to the target's Intelligence and Perception. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 | Spellbound | The wielder can cast one psychic power using the daemon's characteristics. The Focus Power test takes a penalty of -(XP cost - 100)/10. | | | | | | | | | | | | | | | | | | | | | | | |
| 4 | Warp Flame | Flame, Warp Weapon. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 | Sorcerous Force | Counts as a Force weapon, but uses the daemon's WP and Psy Rating. | | | | | | | | | | | | | | | | | | | | | | | |
| Personality | Optional. | | | | | | | | | | | | | | | | | | | | | | | | |
| 1 | Vulgar | All Subtlety losses are increased by +1d5. | | | | | | | | | | | | | | | | | | | | | | | |
| 2 | Jealous | Loses all daemonic properties until end of encounter if the wielder attacks with another weapon. | | | | | | | | | | | | | | | | | | | | | | | |
| 3 | Prideful | Can't Parry attacks. | | | | | | | | | | | | | | | | | | | | | | | |
| 4 | Vindictive | Deals 1R damage to the wielder (ignoring Armour/Toughness) on any failed attack roll. | | | | | | | | | | | | | | | | | | | | | | | |
| 5 | Overbearing | All Insanity gains are increased by +1. | | | | | | | | | | | | | | | | | | | | | | | |
| Name | Pg. | Tactical Speed | Cruise Speed | Man. | Structure | Size | Front | Side | Rear | Crew | Carrying Capacity | Availability | Special Rules | | | | | | | | | | | | |
| Weapon Name | | Range | Damage | Pen | RoF | Clip | Rld | Facing | | Special | Notes | | | | | | | | | | | | | | |
| Vehicles | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Spacecraft | | | | | | | | | | | | | | | | | | | | | | | | | |
| RT - Into the Storm | | | | | | | | | | | | | | | | | | | | | | | | | |
| Aquila Lander | 180 | 24m/12 AUs | 2,200kph/7VUs | 10 | 25 | Enormous | 21 | 21 | 20 | Pilot | 10 people or equivalent cargo | Scarce | Spacecraft | | | | | | | | | | | | |
| 1 Autocannon | | 300m (3 AUs) | 4d10+5I | 4 | S/2/5 | 60 | 2Full | Front | | | Pilot-Operated | | | | | | | | | | | | | | |
| Arvus Lighter | 180 | 20m/10 AUs | 1,600kph/5VUs | -15 | 30 | Enormous | 24 | 22 | 22 | Pilot, Co-Pilot | 12 people or equivalent cargo | Average | Spacecraft | | | | | | | | | | | | |
| Calixis-Pattern Fury Interceptor | 181 | 30m/20 AUs | 2,500kph/10VUs | 5 | 35 | Massive | 36 | 36 | 30 | Pilot, Co-Pilot, Forward Gunner/Crew Chief, Tech-Priest Enginseer | None | Extremely Rare | Spacecraft, Pilot-Operated Weaponry, Reinforced Hull | | | | | | | | | | | | |
| 1 Twin-Linked Long Barrelled Lascannon | | 600m (6 AUs) | 5d10+10E | 10 | S/-/- | 250 | | Front/Sides | | Twin-Linked | Forward Gunner-Operated | | | | | | | | | | | | | | |
| 2 Lascannon Banks | | 600m (6 AUs) | 5d10+10E | 10 | S/-/5 | 250 | | Front | | Inaccurate | Pilot-Operated. Effectively 5 lascannons in a row linked for rapid fire. | | | | | | | | | | | | | | |
| 12 Void-Capable Missiles | | 75km (750 AUs) | 3d10+20X | 15 | S/-/- | 1 | | Front | | | Co-Pilot-Operated. May fire two per turn, at up to two targets. | | | | | | | | | | | | | | |
| Drop Pod | 182 | 100 AUs | 2,500kph | 0 | 30 | Enormous | 24 | 24 | 24 | None | 10 people in power armor or drop cocoons | Extremely Rare | Drop Pod Assault | | | | | | | | | | | | |
| Storm Bolter | | 90m | 1d10+5X | 4 | -/-/6 | 120 | Full | All | | Storm, Tearing | Machine Spirit Operated (BS40); May only be fired after landing | | | | | | | | | | | | | | |
| Gun-cutter | 183 | 25m/14 AUs | 2,000kph/5VUs | 0 | 45 | Massive | 40 | 35 | 30 | Pilot, Co-Pilot (optional), Tech-Priest Enginseer, 2 Gunners | Quarters for 6, max 30 or eq. cargo | Very Rare | Spacecraft, Pilot-Operated Weaponry, Reinforced Hull | | | | | | | | | | | | |
| 2 Long-Barrelled Autocannons | | 450m (5 AUs) | 4d10+5I | 4 | S/2/5 | 500 | 2Full | Front | | | Pilot-Operated | | | | | | | | | | | | | | |
| 2 Twin-Linked Heavy Bolters | | 120m (2 AUs) | 2d10X | 5 | -/-/10 | 400 | 3Full | Front/Left, Front/Right | | Twin-Linked | Gunner-Operated | | | | | | | | | | | | | | |
| Halo Barge | 183 | 20m/9 AUs | 1,400kph/4VUs | -20 | 40 | Massive | 28 | 24 | 24 | Pilot, Co-Pilot | 40 people+40 M. tonnes of cargo | Scarce | Spacecraft | | | | | | | | | | | | |
| RT - Battlefleet Koronus | | | | | | | | | | | | | | | | | | | | | | | | | |
| Calixis-Pattern Starhawk Bomber | 140 | 15m/10 AUs | 1,800kph/6VUs | -10 | 45 | Massive | 35 | 35 | 30 | Pilot, Co-Pilot, 5 Gunners, Bombardier, Tech-Priest Enginseer | Forward rack of 10 anti-ship missiles, rear bays with 40 plasma bombs | Extremely Rare | Spacecraft, Bomber, Reinforced Hull | | | | | | | | | | | | |
| Twin-Linked Lascannon | | 600m | 5d10+10E | 10 | S/-/- | 200 | - | Front | | Twin-Linked | Forward Gunner-Operated | | | | | | | | | | | | | | |
| 2 Twin-Linked Long-Barrelled Multi-Laser Turrets | | 500m | 3d10+3E | 4 | -/-/10 | - | - | All | | Twin-Linked | Each Gunner-Operated | | | | | | | | | | | | | | |
| 2 Wing-Mounted Twin-Linked Heavy Bolter Turrets | | 120m | 2d10+2X | 5 | -/-/10 | 1000 | - | Front+L/R+Rear | | Tearing, Twin-Linked | Each Remote Gunner-Operated | | | | | | | | | | | | | | |
| Darkstar Fighter (Kaelor-Origin) | 143 | 30m/24 AUs | 2,750kph/12VUs | 15 | 25 | Enormous | 34 | 34 | 26 | Eldar Pilot and Systems Operator | None | - | Spacecraft, Pilot-Operated Linked Weaponry, Supremely Maneuverable, Holofield, Reinforced Hull | | | | | | | | | | | | |
| 2 Bright Lances | | 600m | 2d10+10E | 30 | S/-/- | - | - | Front | | Accurate | Pilot-Operated | | | | | | | | | | | | | | |
| 2 Star Cannons | | 400m | 3d10+10E | 10 | S/-/4 | - | - | Front | | Accurate | Pilot-Operated | | | | | | | | | | | | | | |
| Eagle Bomber (Kaelor-Origin) | 144 | 20m/19 AUs | 2,000kph/9VUs | 10 | 30 | Massive | 36 | 36 | 30 | Eldar pilot, co-pilot/gunner, and Bombardier | 50 self-propelled sonic charges | - | Spacecraft, Co-pilot Operated Linked Weaponry, Holofield, Reinforced Hull | | | | | | | | | | | | |
| 3 Star Cannon Clusters | | 400m | 3d10+10E | 10 | S/-/6 | - | - | Front+L/R, Rear | | Accurate, Twin-Linked | Co-Pilot Operated | | | | | | | | | | | | | | |
| Fighta-Bomma | 144 | 20 AUs | 2,200kph/8VUs | 5 | 25 | Enormous | 25 | 25 | 25 | Ork Pilot, 2-4 Grot Riggers, 1-2 Grot Gunners | Assorted bomms, rokkitts, and Grot-Guided ordinance | Extremely Rare if allied with Ork Freebooterz | Spacecraft, More Dakka, Bomber | | | | | | | | | | | | |
| 4 Big Shootas | | 400m | 1d10+6I | 4 | S/3/10 | 1000 | - | Front | | Inaccurate, Unreliable | Pilot-Operated | | | | | | | | | | | | | | |
| Bigga Big Shoota Turret | | 400m | 2d10+10I | 5 | S/3/10 | 1000 | - | Sides/Rear | | Inaccurate, Unreliable, Twin-Linked | Grot-Operated | | | | | | | | | | | | | | |
| Iniquity-Pattern Doomfire Bomber | 142 | 18m/12AUs | 2,200kph/7VUs | -5 | 40 | Massive | 32 | 32 | 30 | Pilot, Co-Pilot, 3 Gun Slaves, Heretek | 30 melta-missiles or 25 troops/equivalent cargo | Extremely Rare if allied with Chaos Reavers | Spacecraft, Bomber | | | | | | | | | | | | |
| Forward Long-Barrelled Lascannon | | 900m | 5d10+10E | 10 | S/-/- | 200 | - | Front | | Accurate | Co-Pilot Operated | | | | | | | | | | | | | | |
| 3 Heavy Autocannon Turrets | | 450m | 4d10+11I | 4 | S/2/5 | 200 | 2Full | Front+L/R, Rear | | | Each Gun-Slave-Operated | | | | | | | | | | | | | | |
| Iniquity-Pattern Dreadclaw Drop Pod | 142 | 15m/15AUs | 2,500kph/11VUs | -5 | 30 | Enormous | 30 | 30 | 30 | Self-Aware Machine Spirit | 10 individuals with power armor or 20 without | Extremely Rare if allied with Chaos Reavers | Dreadclaw Assault, Feral Machine Spirit, Breaching Vehicle (2) | | | | | | | | | | | | |
| Iniquity-Pattern Swiftdeath Fighter | 141 | 30m/25AUs | 2,750kph/11VUs | 15 | 30 | Enormous | 34 | 32 | 28 | Pilot, Co-Pilot | None | Extremely Rare if allied with Chaos Reavers | Spacecraft, Pilot-Operated Linked Weaponry | | | | | | | | | | | | |
| 3 Forward Focused Plasma Cannons | | 500m | 3d10+15E | 15 | S/2/- | 50 | - | Front | | Unreliable | Pilot-Operated | | | | | | | | | | | | | | |
| 6 Hunter-Killer Missiles | | 50000m | 4d10+10X | 8 | S/-/- | 1 | - | Front | | Accurate | Co-Pilot Operated | | May fire up to two per turn at separate targets. | | | | | | | | | | | | |
| Lathe-Pattern Shark Assault Boat | 140 | 28m/18 AUs | 2,400kph/10VUs | -10 | 50 | Massive | 45 | 45 | 30 | Pilot, Co-Pilot, Gunner/Crew Chief, Tech-Priest Enginseer | 50 soldiers | Very Rare | Spacecraft, Breaching Vehicle (4) [0], Reinforced Hull | | | | | | | | | | | | |
| Twin-Linked Las-Breacher | | 220m | 3d10+10E | 15 | S/-/- | 10 | - | Front | | Inaccurate, Twin-Linked | Co-Pilot Operated | | | | | | | | | | | | | | |
| AP Autocannon | | 300m | 4d10+5I | 8 | S/2/5 | 200 | 2Full | All | | | Gunner-Operated | | | | | | | | | | | | | | |
| Ork Assault Craft | 144 | 28m/18 AUs | 2,400kph/10VUs | -10 | 50 | Massive | 50 | 45 | 25 | Ork Pilot, 4 Grot Gunners, 2-4 Grot Riggers | 50 Boyz | - | Spacecraft, Breaching Vehicle (4) [0], Reinforced Hull | | | | | | | | | | | | |
| 4 Bigga Big Shoota Turrets | | 400m | 2d10+10I | 5 | S/3/10 | 1000 | - | All | | Inaccurate, Unreliable, Twin-Linked | Grot-Operated | | | | | | | | | | | | | | |
| Rak'Gol Bloodfury Assault Craft | 143 | 18m/18AUs | 2,200kph/9VUs | -5 | 40 | Massive | 40 | 30 | 25 | Unknown number of Xenos | 20 heavily-armed xenos | - | Spacecraft, Breaching Vehicle (5) [0], Reinforced Hull | | | | | | | | | | | | |
| Radcannon | | 150m | 3d10+10E | 10 | S/-/- | 100 | 2Full | Front | | Unreliable | | | | | | | | | | | | | | | |
| 2 Flechette Cannons | | 300m | 3d10+10R | 3 | S/4/- | 500 | 2Full | Front+L/R+Rear | | Gains +10 to hit vehicles, adds 10 damage at close range | | | | | | | | | | | | | | | |
| DW - Rites of Battle (Imperial) | | | | | | | | | | | | | | | | | | | | | | | | | |
| Drop Pod | 170 | 200 AUs | 12,000kph | 0 | 30 | Enormous | 24 | 24 | 24 | None | 10 Space Marines in power armor | Initiate | Drop Pod Assault | | | | | | | | | | | | |
| Storm Bolter | | 100m | 2d10+5X | 5 | S/2/4 | 100 | 2Full | All | | Storm, Tearing | Machine Spirit Operated (BS40); May only be fired after landing | | | | | | | | | | | | | | |
| Thunderhawk Gunship | 183 | 30m/30 AUs | 1,750kph | 20 | 90 | Massive | 37 | 37 | 25 | Pilot, Co-Pilot, Gunner, Navigator | 30 Marines or eq. cargo | Famed | Spacecraft, Ceramite Armor, Reinforced Hull | | | | | | | | | | | | |
| Double Lascannon | | 300m | 6d10+10E | 10 | S/-/- | 40 | 2Full | Front | | | May be operated by Pilot, Co-Pilot, Gunner, or Machine Spirit (BS40); if using Machine Spirit, Co-Pilot designates and rolls | | | | | | | | | | | | | | |
| Turbo-Laser | | 750m | 4d10+30E | 20 | S/-/- | 5 | | Front | | Blast (8), Felling (2) | Gunner-Operated | | | | | | | | | | | | | | |
| 6 Hellstrike Missiles | | 1000m | 4d10+6X | 10 | S/-/- | 1 | | Front | | Blast (1) | Co-Pilot-Operated | | | | | | | | | | | | | | |
| 2 Pairs of Twin-Linked Heavy Bolters | | 150m | 2d10+10X | 6 | -/-/10 | 200 | 2Full | Front/Left, Front/Right | | Tearing, Twin-Linked | Two separate weapon systems. Roll separately for each pair. | | | | | | | | | | | | | | |
| Storm Raven Gunship | 183 | 30m/30 AUs | 3,000kph | 35 | 35 | Enormous | 37 | 37 | 37 | Pilot | 12 Marines (6 w/ Jump Pack), 1 Dreadnought or 12 tonnes of cargo by grapple | Distinguished | Spacecraft, Ceramite Armor, Power of the Machine Spirit, Reinforced Hull | | | | | | | | | | | | |
| Twin-Linked Assault Cannon | | 150m | 3d10+6I | 6 | -/-/10 | 300 | 3Full | Front | | Tearing, Twin-Linked | | | | | | | | | | | | | | | |
| Twin-Linked Heavy Bolter | | 150m | 2d10+10X | 6 | -/-/10 | 400 | | Front | | Tearing, Twin-Linked | | | | | | | | | | | | | | | |
| 4 Bloodstrike Missiles | | 750m | 4d10+6X | 14 | S/-/- | 1 | | Front | | | | | | | | | | | | | | | | | |
| DW - Rites of Battle (Chaos) | | | | | | | | | | | | | | | | | | | | | | | | | |
| Dreadclaw Drop Pod (Pre-Landing) | 189 | 200 AUs | 12,000kph | 0 | 30 | Enormous | 24 | 24 | 24 | None | 10 Space Marines in power armor | | Drop Pod Assault | | | | | | | | | | | | |
| Dreadclaw Drop Pod (Post-Landing) | 189 | 20m | 150kph | 0 | 30 | Enormous | 24 | 24 | 24 | None | 10 Space Marines in power armor | | Skimmer | | | | | | | | | | | | |
| DW - Rites of Battle (Tau) | | | | | | | | | | | | | | | | | | | | | | | | | |
| Barracuda Fighter | 192 | 30m/17 AUs | 1,400kph | 10 | 30 | Enormous | 25 | 25 | 20 | Air Caste Pilot | None | | Spacecraft | | | | | | | | | | | | |
| Ion Cannon | | 500m | 4d10+5E | 7 | -/3/- | 200 | | Front | | | Pilot-Operated | | | | | | | | | | | | | | |
| Twin-Linked Missile Pod | | 200m | 3d10+10X | 6 | -/2/- | 20 | | Front | | Twin-Linked | Pilot-Operated | | | | | | | | | | | | | | |
| 2 Burst Cannons | | 60m | 2d10+2E | 4 | -/-/10 | 500 | | Front/Left, Front/Right | | | Drone-Operated (BS27) | | | | | | | | | | | | | | |
| Orca Dropship | 194 | 30m/15 AUs | 1,400kph | 10 | 80 | Enormous | 25 | 25 | 20 | Air Caste Pilot, 2 Fire Caste Operators | 24 Fire Warriors, 8 Gun Drones, 1 Ethereal or eq. cargo | | Spacecraft | | | | | | | | | | | | |
| Turret-Mounted Missile Pod | | 200m | 3d10+10X | 6 | -/2/- | 20 | | Front | | | Pilot-Operated | | | | | | | | | | | | | | |
| Twin-Linked Long-Barrelled Burst Cannon | | 120m | 2d10+2E | 4 | -/-/10 | 500 | | All | | Twin-Linked | Pilot-Operated | | | | | | | | | | | | | | |
| Tiger Shark Fighter-Bomber | 197 | 30m/14 AUs | 1,400kph | 10 | 75 | Enormous | 25 | 25 | 20 | Air Caste Pilot, Air Caste Co-Pilot | 14 Gun Drones or eq. cargo | | Spacecraft, Drone Racks, Escape Pod | | | | | | | | | | | | |
| Twin-Linked Ion Cannon | | 500m | 4d10+5E | 7 | -/3/- | 200 | | Front | | Twin-Linked | Pilot-Operated | | | | | | | | | | | | | | |
| Twin-Linked Missile Pod | | 200m | 3d10+10X | 6 | -/2/- | 20 | | Front | | Twin-Linked | Pilot-Operated | | | | | | | | | | | | | | |
| 2 Burst Cannons | | 60m | 2d10+2E | 4 | -/-/10 | 500 | | Front/Left, Front/Right | | | Drone-Operated (BS27-51) | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Flyers | | | | | | | | | | | | | | | | | | | | | | | | | |
| RT - Into the Storm | | | | | | | | | | | | | | | | | | | | | | | | | |
| Chiropteran Scout | 182 | 30m/16 AUs | 1,200kph | 10 | 20 | Enormous | 20 | 20 | 20 | Pilot, Co-Pilot (doubles as Augur-Op) | None | Very Rare | Flyer, Vectored Thrust Engines, Long Range Augur Array | | | | | | | | | | | | |
| RT - The Soul Reaver | | | | | | | | | | | | | | | | | | | | | | | | | |
| Razorwing Jetfighter | 140 | 40m/20AUs | 1750kph | 40 | 25 | Enormous | 20 | 20 | 20 | Pilot | None | Near Unique | Flyer, Mastery of Gravity, Linked Pilot-Operated Weaponry | | | | | | | | | | | | |
| Splinter Rifles | | 80m | 1d10+2R | 3 | S/3/5 | 500 | 2Full | Front | | Toxic, Twin-Linked | Pilot-Operated | | | | | | | | | | | | | | |
| 2 Dark Lances | | 160m | 3d10+10X | 20 | S/-/- | 50 | 3Full | Front | | Felling, Proven(4) | Pilot-Operated | | | | | | | | | | | | | | |
| Monoscythe Missiles | | 250m | 3d10+5R | 4 | S/-/- | 1 | - | Front | | Blast (8) | Pilot-Operated | Can not hit anything above or below the target. Always hits the Body location, unless user scores 2+ successes; then it hits the head. | | | | | | | | | | | | | |
| Necrotoxin Missiles | | 250m | 2d10R | 4 | S/-/- | 1 | - | Front | | Blast (8), Felling(1), Tearing, Toxic | Pilot-Operated | | | | | | | | | | | | | | |
| Shatterfield Missiles | | 250m | 3d10I | 0 | S/-/- | 1 | - | Front | | Blast (8) | Pilot-Operated | All targets must test Toughness before rolling for damage. If they fail, they count as frozen for 1d5 Rounds and count their TB as 0 against Impact Damage. | | | | | | | | | | | | | |
| DW - Rites of Battle (Chaos) | | | | | | | | | | | | | | | | | | | | | | | | | |
| Chaos Harbinger Heavy Bomber | 189 | 30m/13 AUs | 1,000kph | 0 | 120 | Massive | 45 | 45 | 30 | Pilot, 3 Gunners, Bombardier | None | | Flyer, Vectored Thrust Engines | | | | | | | | | | | | |
| 3 Twin-Linked Autocannons | | 300m | 4d10+5I | 4 | S/2/5 | 200 | | Front, Left, Right | | Twin-Linked | Gunner-Operated | | | | | | | | | | | | | | |
| Bomb Rack, Bays | | 30m | 3d10+10X | 6 | S/3/- | 100 | | Down | | Blast (15) | Bombardier-Operated | | | | | | | | | | | | | | |
| Chaos Hell Blade Fighter | 190 | 30m/25 AUs | 2,000kph | 15 | 20 | Enormous | 20 | 20 | 20 | Pilot | None | | Flyer, Vectored Thrust Engines | | | | | | | | | | | | |
| 2 Twin-Linked Autocannons | | 300m | 4d10+5I | 4 | S/2/5 | 200 | | Front | | Twin-Linked | Pilot-Operated | | | | | | | | | | | | | | |
| Chaos Hell Talon Fighter-Bomber | 190 | 30m/18 AUs | 1,700kph | 10 | 40 | Enormous | 25 | 25 | 20 | Pilot, Gunner, Commander | None | | Flyer, Vectored Thrust Engines | | | | | | | | | | | | |
| Autocannon | | 300m | 4d10+5I | 4 | S/2/5 | 200 | | Front | | | Gunner-Operated | | | | | | | | | | | | | | |
| Twin-Linked Lascannon | | 300m | 6d10+10E | 10 | S/-/- | 30 | | Front | | Twin-Linked | Gunner-Operated | | | | | | | | | | | | | | |
| Bomb Rack, Mount | | 30m | 3d10+10X | 6 | S/-/- | 1 | | Down | | Blast (15) | Commander-Operated | | | | | | | | | | | | | | |
| DW - Rites of Battle (Tau) | | | | | | | | | | | | | | | | | | | | | | | | | |
| Remora Stealth Drone Fighter | 195 | 30m/25 AUs | 1,800kph | 30 | 20 | Hulking | 25 | 25 | 20 | Drone Intelligence | None | | Flyer, Anti-Grav Engines, Stealth Field Generator | | | | | | | | | | | | |
| Twin-Linked Long-Barrelled Burst Cannon | | 120m | 2d10+2E | 4 | -/-/10 | 500 | | Front | | Twin-Linked | Drone-Operated (BS25) | | | | | | | | | | | | | | |
| 2 Seeker Missiles, Marker | | 25000m | 4d10+6X | 8 | S/-/- | 1 | | Front | | Blast (1) | This version MUST have a target markerlighted before firing. | | | | | | | | | | | | | | |
| Networked Markerlight | | 200m | - | - | S/-/- | Unlmtd | | Front | | Special | Drone-Operated. Grants +10 to all BS tests to hit marked target (stacks with multiple markerlights), and gives seeker missiles an effective BS of 80. | | | | | | | | | | | | | | |
| OW - Final Testament | | | | | | | | | | | | | | | | | | | | | | | | | |
| Ork Bommer | 144 | * | 2,300kph | 15 | 25 | Enormous | 25 | 25 | 25 | Ork Flyboy | None | - | Bommers are typically used for strafing runs, which means it can only be attacked (-20 penalty for anti-air weaponry, -50 for any other weapon) and/or attack targets every other round. The Bommer is considered destroyed if it takes any Critical Damage . | | | | | | | | | | | | |
| 2 Fixed Supa Shootas | | 120m | 2d10+5I | 2 | -/-/10 | 500 | | Front | | Inaccurate, Twin-Linked | | | | | | | | | | | | | | | |
| *2 Turret-Mounted Big Shootas | | 120m | 2d10+5I | 2 | -/-/10 | 500 | | All | | Inaccurate, Twin-Linked | The Bommer may also have any of the following weapons, which can be manned by Grots. | | | | | | | | | | | | | | |
| *Rokkits | | 300m | 3d10+8X | 7 | S/2/- | * | | All | | Blast (2), Concussive (3) | | | | | | | | | | | | | | | |
| *2 Boom Bombs | | * | 3d10+5X | 3 | S/2/- | 2 | | Down | | Blast (8), Concussive (2), Indirect | | | | | | | | | | | | | | | |
| *2 Burna Bombs | | * | 2d10+7X | 6 | S/-/- | 2 | | Down | | Blast (6), Flame, Indirect | | | | | | | | | | | | | | | |
| OW - No Surrender | | | | | | | | | | | | | | | | | | | | | | | | | |
| Heldrake | 140 | 25m | 200kph | 10 | 30 | Massive | 35 | 30 | 18 | Daemonic Essence and Bound Pilot | None | - | Daemon Engine, Daemonic Possession, Enhanced Motive Systems. See text for movement rules. | | | | | | | | | | | | |
| Claws | | - | 2d10+12R | 3 | - | - | - | Melee | | Razor Sharp | | | | | | | | | | | | | | | |
| *Baleflamer | | 50m | 2d10+15E | 8 | S/-/- | - | - | All | | Flame, Spray, Warp Weapon | Choose one. Damage from the Flame quality is resisted by WP instead of Toughness, and the victim takes a -10 penalty on his WP test to act normally. | | | | | | | | | | | | | | |
| *Hades Autocannon | | 200m | 3d10+10I | 6 | -/-/10 | - | - | All | | Proven (2) | Choose one. | | | | | | | | | | | | | | |
| Newly-Created Heldrake | 140 | 20m | 160kph | 20 | 30 | Enormous | 25 | 22 | 14 | Daemonic Essence | None | - | Daemon Engine, Daemonic Possession, Enhanced Motive Systems. See text for movement rules. | | | | | | | | | | | | |
| Claws | | - | 2d10+10R | 2 | - | | | Melee | | Razor Sharp | | | | | | | | | | | | | | | |
| *Lesser Baleflamer | | 30m | 1d10+12E | 6 | S/-/- | - | - | All | | Flame, Spray, Warp Weapon | Choose one. Damage from the Flame quality is resisted by WP instead of Toughness, and the victim takes a -10 penalty on his WP test to act normally. | | | | | | | | | | | | | | |
| *Reaper Autocannon | | 300m | 3d10+8I | 6 | S/4/- | - | - | All | | Reliable, Twin-Linked | Choose one. | | | | | | | | | | | | | | |
| DH2 - Enemies Without | | | | | | | | | | | | | | | | | | | | | | | | | |
| Aquila Lander | 54 | 1200m | 2200kph | 10 | 25 | Immense | 24 | 24 | 20 | Pilot | 10 passengers | Very Rare | Flyer, Skimmer, Enclosed, Environmentally Sealed, Spacecraft*. Immune to the Melta special weapon quality. | | | | | | | | | | | | |
| *Hull-mounted Autocannon | | 300m | 3d10+8I | 6 | S/3/- | 48 | 2Full | Front | | Reliable | Choose one. | | | | | | | | | | | | | | |
| *Hull-mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 120 | 2Full | Front | | Tearing | Choose one. | | | | | | | | | | | | | | |
| *Hull-mounted Multi-Laser | | 150m | 2d10+10E | 2 | -/-/5 | 100 | 2Full | Front | | Reliable | Choose one. | | | | | | | | | | | | | | |
| Arvus Lighter | 55 | 1000m | 1600kph | -15 | 25 | Massive | 22 | 20 | 20 | Pilot | 10 passengers+cargo or 20 passengers | Rare | Flyer, Enclosed, Environmentally Sealed, Rugged, Spacecraft*. Immune to the Melta special weapon quality. | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Skimmers | | | | | | | | | | | | | | | | | | | | | | | | | |
| RT - Into the Storm | | | | | | | | | | | | | | | | | | | | | | | | | |
| Land Speeder | 184 | 30m | 275kph | 10 | 18 | Hulking | 15 | 15 | 15 | Pilot, Co-Pilot | None, or up to 5 or eq. cargo | Rare | Skimmer, Open-Topped | | | | | | | | | | | | |
| None; may be modified to carry 1 Co-Pilot operated weapon weighing up to 40kg. | | | | | | | | | | | | | | | | | | | | | | | | | |
| Venator Pattern Air Yacht | 186 | 30m | 120kph | -10 | 25 | Massive | 15 | 20 | 15 | Pilot, Co-Pilot, Tracker, 2 Gunners | 3 passengers, 6 beasts of Average size | Rare | Skimmer, Open-Topped, Predator Auspex, Life Support (Venator) | | | | | | | | | | | | |
| Harpoon Gun | | 120m | 1d10+5R | 8 | S/-/- | 1 | 2Full | Front | | Snare, Tearing | Gunner-Operated | | | | | | | | | | | | | | |
| Net Launcher | | 90m | - | 0 | S/-/- | 1 | 2Full | Front or Rear | | Snare, Flexible | Tracker-Operated | | | | | | | | | | | | | | |
| Tranq Gun | | 130m | * | 2 | S/-/- | 1 | Full | Front or Rear | | Accurate | Gunner-Operated. Functions like a dose of Tranq. | | | | | | | | | | | | | | |
| RT - The Soul Reaver | | | | | | | | | | | | | | | | | | | | | | | | | |
| Raider | 138 | 35m | 350kph | 25 | 20 | Enormous | 18 | 15 | 15 | Pilot, Gunner | 10 | Extremely Rare | Skimmer, Open-Topped, Precarious Mount | | | | | | | | | | | | |
| Dark Lance | | 160m | 3d10+10X | 20 | S/-/- | 50 | 3Full | Front | | Felling, Proven(4) | Gunner-Operated | | | | | | | | | | | | | | |
| Disintegrator Cannon | | 150m | 1d10+12E | 12 | -/-/5 | 150 | 3Full | Front | | | Gunner-Operated | | | | | | | | | | | | | | |
| Ravager | 139 | 35m | 350kph | 25 | 20 | Enormous | 24 | 21 | 15 | Pilot, 3 Gunners | None | Extremely Rare | Skimmer, Open-Topped | | | | | | | | | | | | |
| Dark Lance | | 160m | 3d10+10X | 20 | S/-/- | 50 | 3Full | Front | | Felling, Proven(4) | Gunner-Operated | | | | | | | | | | | | | | |
| Disintegrator Cannon | | 150m | 1d10+12E | 12 | -/-/5 | 150 | 3Full | Front | | | Gunner-Operated | | | | | | | | | | | | | | |
| Venom | 139 | 40m | 380kph | 35 | 18 | Hulking | 18 | 15 | 12 | Pilot | 5 | Very Rare | Skimmer, Open-Topped, Flickerfield, Precarious Mount | | | | | | | | | | | | |
| Splinter Rifles | | 80m | 1d10+2R | 3 | S/3/5 | 500 | 2Full | Front | | Toxic, Twin-Linked | Pilot-Operated | | | | | | | | | | | | | | |
| Splinter Cannon | | 110m | 1d10+5R | 4 | -/-/10 | 300 | 3Full | Front | | Tearing, Toxic | Passenger-Operated | | | | | | | | | | | | | | |
| Reaver Jetbike | 139 | 50m | 400kph | 30 | 8 | Hulking | 15 | 12 | 10 | Pilot | None | Rare | Skimmer, Exposed, Bladevanes | | | | | | | | | | | | |
| Splinter Rifle | | 80m | 1d10+2R | 3 | S/3/5 | 500 | 2Full | Front | | Toxic | Pilot-Operated | | | | | | | | | | | | | | |
| DW - Rites of Battle (Imperial) | | | | | | | | | | | | | | | | | | | | | | | | | |
| Land Speeder | 174 | 30m | 275kph | 20 | 20 | Hulking | 18 | 18 | 18 | Driver, Gunner | None | Respected | Skimmer, Open-Topped | | | | | | | | | | | | |
| Heavy Bolter | | 150m | 2d10+10X | 6 | -/-/10 | 100 | 2Full | Front/Right | | Tearing | Gunner-Operated | | | | | | | | | | | | | | |
| Land Speeder Tornado | 174 | 30m | 275kph | 20 | 20 | Hulking | 18 | 18 | 18 | Driver, Gunner | None | Respected | Skimmer, Open-Topped | | | | | | | | | | | | |
| Heavy Bolter | | 150m | 2d10+10X | 6 | -/-/10 | 100 | 2Full | Front/Right | | Tearing | Gunner-Operated | | | | | | | | | | | | | | |
| Assault Cannon | | 150m | 3d10+6I | 6 | -/-/10 | 300 | 3Full | Front | | Tearing | Driver-Operated | | | | | | | | | | | | | | |
| Land Speeder Tempest | 175 | 30m | 275kph | 20 | 30 | Hulking | 30 | 21 | 21 | Driver | None | Respected | Skimmer | | | | | | | | | | | | |
| Assault Cannon | | 150m | 3d10+6I | 6 | -/-/10 | 300 | 3Full | Front | | Tearing | Driver-Operated | | | | | | | | | | | | | | |
| Missile Launcher | | 250m | * | * | S/-/- | Unlmtd | | Front | | * | Driver-Operated. May fire any missiles in Deathwatch. | | | | | | | | | | | | | | |
| Land Speeder Storm | 175 | 30m | 275kph | 20 | 20 | Hulking | 18 | 18 | 18 | Driver, Gunner | 5 Scouts or 4 Marines | Initiate | Skimmer, Open-Topped, Jamming Beacon | | | | | | | | | | | | |
| *Heavy Bolter | | 150m | 2d10+10X | 6 | -/-/10 | 100 | 2Full | Front/Right | | Tearing | Choose one. Gunner-Operated. | | | | | | | | | | | | | | |
| *Cerberus Launcher | | 30m | * | * | -/3/- | Unlmtd | | Front | | Special | Choose one. Driver-Operated; may fire Frag, Blind, or Stun grenades. | | | | | | | | | | | | | | |
| DW - Rites of Battle (Tau) | | | | | | | | | | | | | | | | | | | | | | | | | |
| Devilfish Troop Carrier | 193 | 10m | 50kph(75 max) | 17 | 25 | Enormous | 28 | 23 | 20 | Fire Caste Driver | 12 Fire Warriors or other Tau, 2 Drones on racks | | Skimmer, Decoy Launchers, Drones | | | | | | | | | | | | |
| Burst Cannon | | 60m | 2d10+2E | 4 | -/-/10 | 2000 | | Front | | | Driver-Operated | | | | | | | | | | | | | | |
| Hammerhead Gunship | 194 | 10m | 50kph(75 max) | 17 | 35 | Enormous | 40 | 32 | 24 | Fire Caste Driver | None | | Skimmer, Reinforced Hull, Targeting Array | | | | | | | | | | | | |
| 2 Burst Cannons | | 60m | 2d10+2E | 4 | -/-/10 | 500 | | Front | | | Driver-Operated | | | | | | | | | | | | | | |
| Turret-Mounted Railgun, AP | | 500m | 3d10+30I | 15 | S/-/- | 30 | 5Full | All | | | Same weapon as Railgun, Submunition | | | | | | | | | | | | | | |
| Turret-Mounted Railgun, Submunition | | 500m | 2d10+5I | 5 | S/-/- | 30 | 5Full | All | | Blast (6) | Same weapon as Railgun, AP | | | | | | | | | | | | | | |
| Piranha Scout Skimmer | 195 | 18m | 120kph(160 max) | 25 | 20 | Hulking | 22 | 18 | 18 | Fire Caste Driver, Gunner | 2 Drones on external racks | | Skimmer, Open-Topped | | | | | | | | | | | | |
| Burst Cannon | | 60m | 2d10+2E | 4 | -/-/10 | 500 | | Front | | | Driver-Operated | | | | | | | | | | | | | | |
| 2-4 Seeker Missiles | | 2000m | 3d10+6X | 10 | S/-/- | 1 | | Front | | | Gunner-Operated. Grants +20 to all BS tests to fire; this version can be fired without a markerlight. | | | | | | | | | | | | | | |
| Sky Ray Missile Defense Gunship | 196 | 10m | 50kph(75 max) | 17 | 35 | Enormous | 40 | 32 | 24 | Fire Caste Driver, Gunner | None | | Skimmer, Reinforced Hull | | | | | | | | | | | | |
| 2 Burst Cannons | | 60m | 2d10+2E | 4 | -/-/10 | 500 | | Front | | | Driver-Operated | | | | | | | | | | | | | | |
| 2 Networked Markerlights | | 200m | - | - | S/-/- | Unlmtd | | Front | | Special | Gunner-Operated. Grants +10 to all BS tests to hit marked target (stacks with multiple markerlights), and gives seeker missiles an effective BS of 80. | | | | | | | | | | | | | | |
| 6 Turret-Mounted Seeker Missiles, Marker | | 25000m | 4d10+6X | 8 | S/-/- | 1 | | Front | | Blast (1) | This version MUST have a target markerlighted before firing. | | | | | | | | | | | | | | |
| Tetra Scout Speeder | 196 | 30m | 275kph | 20 | 20 | Enormous | 18 | 18 | 18 | Pilot, Pathfinder Co-Pilot | None | | Skimmer, Open-Topped | | | | | | | | | | | | |
| Networked Markerlight | | 200m | - | - | S/-/- | Unlmtd | | Front | | Special | Co-Pilot-Operated. Grants +10 to all BS tests to hit marked target (stacks with multiple markerlights), and gives seeker missiles an effective BS of 80. | | | | | | | | | | | | | | |
| Twin-Linked Pulse Rifle | | 150m | 2d10+2E | 4 | S/2/4 | 100 | Full | Front | | Gyro-Stabilised | Pilot-Operated | | | | | | | | | | | | | | |
| DW - The Outer Reach | | | | | | | | | | | | | | | | | | | | | | | | | |
| Annihilation Barge | 137 | 12m | 65kph | 20 | 30 | Enormous | 28 | 28 | 28 | Two operators | None | - | Skimmer, Open-Topped, Living Metal, Quantum Shielding | | | | | | | | | | | | |
| Twin-Linked Tesla Destructor | | 100m | 3d10+5E | 2 | S/3/6 | - | - | Front/Sides | | Shocking, Twin-Linked | May hit additional targets; see text for details. | | | | | | | | | | | | | | |
| *Tesla Cannon | | 90m | 2d10+5E | 2 | S/3/- | - | - | Front/Sides | | Shocking | Choose one. | | | | | | | | | | | | | | |
| *Gauss Cannon | | 100m | 1d10+12E | 5 | S/4/6 | - | - | Front/Sides | | Gauss | Choose one. | | | | | | | | | | | | | | |
| Catacomb Command Barge | 138 | 25m | 245kph | 25 | 30 | Enormous | 28 | 28 | 28 | Two operators | One Necron Lord or Overlord | - | Skimmer, Open-Topped, Chariot of Ire, Living Metal, Quantum Shielding. A Necron may take any amount of damage as a Free Action to restore twice that amount of Structural Integrity to the vehicle. | | | | | | | | | | | | |
| *Tesla Cannon | | 90m | 2d10+5E | 2 | S/3/- | - | - | Front/Sides | | Shocking | Choose one. | | | | | | | | | | | | | | |
| *Gauss Cannon | | 100m | 1d10+12E | 5 | S/4/6 | - | - | Front/Sides | | Gauss | Choose one. | | | | | | | | | | | | | | |
| Doomsday Ark | 139 | 8m | 50kph | 20 | 35 | Enormous | 30 | 30 | 30 | One operator | None | - | Skimmer, Open-Topped, Living Metal, Quantum Shielding | | | | | | | | | | | | |
| Doomsday Cannon (stationary) | | 300m | 6d10+8E | 12 | S/-/- | - | - | Front | | Blast (8), Concussive | | | | | | | | | | | | | | | |
| Doomsday Cannon (moving) | | 150m | 3d10+7E | 5 | S/-/- | - | - | Front | | Blast (5) | Use this profile if the Doomsday Ark uses a Movement action in the turn it fires. | | | | | | | | | | | | | | |
| 2 Gauss Flayer Arrays | | 100m | 1d10+8E | 5 | S/4/8 | - | - | Left/Right | | Gauss, Storm | | | | | | | | | | | | | | | |
| Ghost Ark | 140 | 10m | 55kph | 20 | 30 | Enormous | 28 | 28 | 28 | Necron Driver | Ten Necrons | - | Skimmer, Open-Topped, Living Metal, Quantum Shielding, Repair Barge. The vehicle can be commanded to collect and repair fallen Necrons within 10m; see text for details. | | | | | | | | | | | | |
| 2 arrays of 5 Gauss Flayers | | 100m | 1d10+8E | 5 | S/4/8 | - | - | Left/Right | | Gauss, Storm | | | | | | | | | | | | | | | |
| OW - Enemies of the Imperium | | | | | | | | | | | | | | | | | | | | | | | | | |
| Ravager | 93 | 21m | 130kph | 15 | 36 | Enormous | 27 | 27 | 20 | Pilot and 3 Gunners | None | - | Skimmer, Open-Topped, Enhanced Motive Systems. Anyone trying to make a ranged attack against a Ravager takes a -20 penalty. | | | | | | | | | | | | |
| *Sponson-Mounted Dark Lance | | 200m | 4d10+7E | 5 | S/-/- | - | - | Front/Sides | | Lance | Choose 3 weapons in any combination. | | | | | | | | | | | | | | |
| *Sponson-Mounted Disintegrator | | 200m | 2d10+6E | 9 | -/-/10 | - | - | Front/Sides | | - | Choose 3 weapons in any combination. | | | | | | | | | | | | | | |
| Tantalus | 93 | 20m | 80kph | 15 | 40 | Massive | 30 | 30 | 20 | Pilot | 16 Dark Eldar | - | Skimmer, Open-Topped, Enhanced Motive Systems, Orbital Deployment. Anyone trying to make a ranged attack against a Tantalus takes a -20 penalty. | | | | | | | | | | | | |
| 2 Fixed Pulse-Disintegrators | | 200m | 2d10+6E | 9 | -/-/10 | - | - | Front | | Storm | | | | | | | | | | | | | | | |
| Scythevanes | | - | 2d10+9E* | 9 | - | | | Melee | | Unwieldy | Used for Hit & Run attacks. No bonus damage due to Strength. | | | | | | | | | | | | | | |
| DH2 - Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | |
| Hectin Autocarriage (Dawn variant) | 190 | 15m | 70kph | 10 | 20 | Enormous | 15 | 10 | 8 | Driver | 5 | Unique | Skimmer, Enclosed, Rugged, Gang Wheels | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Ground Vehicles | | | | | | | | | | | | | | | | | | | | | | | | | |
| RT - Into the Storm | | | | | | | | | | | | | | | | | | | | | | | | | |
| Hephaestus Ore Seeker | 184 | 5m | 40kph | -30 | 65 | Massive | 45 | 50 | 45 | 3 Drivers, Foreman, 6 Enginseers, 20 Miners | 20 additional crew, 750 tonnes of processed ore, 1 hangar capable of holding 1 Massive or 2 Hulking vehicles. | Near Unique | Ground Vehicle, Life Support (Hephaestus), Improvised Weapons, Reinforced Hull | | | | | | | | | | | | |
| Heavy Mining Drill | | Melee | 5d10R | 15 | - | - | - | Front | | Tearing, Unwieldy | | | | | | | | | | | | | | | |
| Mining Laser | | 100m | 4d10+5E | 10 | S/-/- | Unlmtd | | Front | | Inaccurate, Overheats, Recharge | | | | | | | | | | | | | | | |
| Digging Arms | | Melee | 2d10+10I | 4 | - | - | - | Front | | Unwieldy | | | | | | | | | | | | | | | |
| Rhino APC | 185 | 15m | 70kph | 0 | 25 | Enormous | 24 | 24 | 20 | Driver, Gunner | 10 soldiers with gear | Rare | Ground Vehicle, Reinforced Hull, Reliable | | | | | | | | | | | | |
| Pintle-Mounted Storm Bolter | | 90m | 1d10+5X | 4 | -/-/6 | 120 | Full | All | | Storm, Tearing | Gunner-Operated | | | | | | | | | | | | | | |
| Scout Bike | 185 | 18m | 90kph | 8 | 10 | Hulking | 16 | 12 | 12 | Driver, Gunner | Personal gear in saddlebags | Very Rare | Ground Vehicle, Open-Topped, Targeter Array | | | | | | | | | | | | |
| *Twin-Linked Boltguns | | 90m | 1d10+5X | 4 | S/2/4 | 48 | 3Full | Front | | Twin-Linked | Choose one. Driver-Operated. | | | | | | | | | | | | | | |
| *Automatic Grenade Launcher | | 60m | * | * | S/2/- | 12 | 2Full | Front | | Inaccurate | Choose one. Driver-Operated. | | | | | | | | | | | | | | |
| Warbike | 186 | 18m | 85kph | 10 | 8 | Hulking | 17 | 12 | 10 | Driver | None | Scarce | Ground Vehicle, Open-Topped, Kustom Bitz, Bullet Spray | | | | | | | | | | | | |
| Dakkagun | | 75m | 1d10+6I | 2 | -/-/7 | 100 | 3Full | Front | | | Driver-Operated | | | | | | | | | | | | | | |
| DW - Rites of Battle (Imperial) | | | | | | | | | | | | | | | | | | | | | | | | | |
| Land Raider | 172 | 15m | 70kph | 0 | 45 | Enormous | 50 | 50 | 50 | Driver, Commander | 12 Space Marines or eq. cargo | Distinguished | Ground Vehicle, Power of the Machine Spirit, Command and Control, Reinforced Hull | | | | | | | | | | | | |
| Turret-Mounted Twin-Linked Heavy Bolter | | 150m | 2d10+10X | 6 | -/-/10 | 400 | | Front/Sides | | Tearing, Twin-Linked | | | | | | | | | | | | | | | |
| 2 Sponson-Mounted Twin-Linked Lascannons | | 300m | 6d10+10E | 10 | S/-/- | 30 | | Front/Sides | | Twin-Linked | | | | | | | | | | | | | | | |
| Land Raider Crusader | 172 | 15m | 70kph | 0 | 45 | Enormous | 50 | 50 | 50 | Driver, Commander | 16 Space Marines or eq. cargo | Distinguished | Ground Vehicle, Power of the Machine Spirit, Command and Control, Reinforced Hull | | | | | | | | | | | | |
| Turret-Mounted Twin-Linked Assault Cannon | | 150m | 3d10+6I | 6 | -/-/10 | 300 | 3Full | Front/Sides | | Tearing, Twin-Linked | | | | | | | | | | | | | | | |
| 2 Sponson-Mounted Hurricane Bolters | | 50m | 2d10+5X | 4 | -/6/12 | 300 | 3Full | Front/Sides | | Tearing, Twin-Linked | | | | | | | | | | | | | | | |
| Frag Assault Launchers | | 50m | 2d10X | 0 | -/3/- | Unlmtd | | Front | | Blast (5) | | | | | | | | | | | | | | | |
| Land Raider Helios | 173 | 15m | 70kph | 0 | 45 | Enormous | 50 | 50 | 50 | Driver, Commander | 6 Space Marines or eq. cargo | Distinguished | Ground Vehicle, Power of the Machine Spirit, Command and Control, Reinforced Hull | | | | | | | | | | | | |
| *Whirlwind (Castellan) | | 300m | 2d10+5E | 4 | S/-/- | 10 | 2Full | All | | Blast (10), Tearing | Choose one. May set targets on fire like a Flame weapon. | | | | | | | | | | | | | | |
| *Whirlwind (Hyperios) | | 500m | 4d10+15X | 8 | S/-/- | 10 | 2Full | All | | | Choose one. +20 to all BS tests against airborne targets. | | | | | | | | | | | | | | |
| *Whirlwind (Vengeance) | | 300m | 3d10+5X | 6 | S/-/- | 10 | 2Full | All | | Blast (10) | Choose one. | | | | | | | | | | | | | | |
| 2 Sponson-Mounted Twin-Linked Lascannons | | 300m | 6d10+10E | 10 | S/-/- | 30 | | Front/Sides | | Twin-Linked | | | | | | | | | | | | | | | |
| Land Raider Prometheus | 173 | 15m | 70kph | 0 | 45 | Enormous | 50 | 50 | 50 | Driver, Commander | 12 Space Marines or eq. cargo | Distinguished | Ground Vehicle, Power of the Machine Spirit, Improved Command and Control, Reinforced Hull | | | | | | | | | | | | |
| 2 Sponson-Mounted Twin-Linked Heavy Bolters | | 150m | 2d10+10X | 6 | -/-/10 | 400 | | Front/Sides | | Tearing, Twin-Linked | | | | | | | | | | | | | | | |
| Land Raider Redeemer | 174 | 15m | 70kph | 0 | 45 | Enormous | 50 | 50 | 50 | Driver, Commander | 16 Space Marines or eq. cargo | Distinguished | Ground Vehicle, Power of the Machine Spirit, Command and Control, Reinforced Hull | | | | | | | | | | | | |
| Turret-Mounted Twin-Linked Assault Cannon | | 150m | 3d10+6I | 6 | -/-/10 | 300 | 3Full | Front/Sides | | Tearing, Twin-Linked | | | | | | | | | | | | | | | |
| 2 Sponson-Mounted Flamestorm Cannons | | 40m | 3d10+6E | 9 | S/-/- | 200 | 3Full | Front/Sides | | Flame | | | | | | | | | | | | | | | |
| Land Raider Terminus Ultra | 174 | 15m | 70kph | 0 | 45 | Enormous | 50 | 50 | 50 | Driver, Commander | None | Distinguished | Ground Vehicle, Power of the Machine Spirit, Command and Control, Reinforced Hull, Power Overload | | | | | | | | | | | | |
| 3 Twin-Linked Lascannons | | 300m | 6d10+10E | 10 | S/-/- | 30 | | Front, Front/Sides | | Twin-Linked | | | | | | | | | | | | | | | |
| 2 Lascannons | | 300m | 6d10+10E | 10 | S/-/- | 30 | | Left/Right | | | | | | | | | | | | | | | | | |
| Space Marine Bike | 176 | 20m | 110kph | 15 | 15 | Hulking | 18 | 14 | 14 | Driver | Personal Gear only | Initiate | Ground Vehicle, Exposed, Attack Bike | | | | | | | | | | | | |
| Twin-Linked Bolter | | 100m | 2d10+5X | 5 | S/2/4 | 40 | Full | Front | | Tearing, Twin-Linked | Driver-Operated | | | | | | | | | | | | | | |
| Predator Destructor | 177 | 15m | 70kph | 0 | 45 | Enormous | 42 | 31 | 20 | Driver, Gunner | None | Distinguished | Ground Vehicle, Reinforced Hull | | | | | | | | | | | | |
| Turret-Mounted Autocannon | | 300m | 4d10+5I | 4 | S/2/5 | 200 | | All | | | | | | | | | | | | | | | | | |
| *2 Sponson-Mounted Heavy Bolters | | 150m | 2d10+10X | 6 | -/-/10 | 400 | 2Full | Front/Sides | | Tearing | Choose one. | | | | | | | | | | | | | | |
| *2 Sponson-Mounted Lascannons | | 300m | 6d10+10E | 10 | S/-/- | 30 | | Front/Sides | | | Choose one. | | | | | | | | | | | | | | |
| Predator Annihilator | 177 | 15m | 70kph | 0 | 45 | Enormous | 42 | 31 | 20 | Driver, Gunner | None | Distinguished | Ground Vehicle, Reinforced Hull | | | | | | | | | | | | |
| Turret-Mounted Twin-Linked Lascannon | | 300m | 6d10+10E | 10 | S/-/- | 30 | | All | | Twin-Linked | | | | | | | | | | | | | | | |
| 2 Sponson-Mounted Heavy Bolters | | 150m | 2d10+10X | 6 | -/-/10 | 400 | 2Full | Front/Sides | | Tearing | Choose one. | | | | | | | | | | | | | | |
| 2 Sponson-Mounted Lascannons | | 300m | 6d10+10E | 10 | S/-/- | 30 | | Front/Sides | | | Choose one. | | | | | | | | | | | | | | |
| Rhino APC | 178 | 15m | 70kph | 0 | 25 | Enormous | 31 | 31 | 20 | Driver | 10 Space Marines with wargear | Respected | Ground Vehicle, Reinforced Hull, Reliable | | | | | | | | | | | | |
| Pintle-Mounted Storm Bolter | | 100m | 2d10+5X | 5 | S/2/4 | 100 | 2Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Razorback APC | 179 | 15m | 70kph | 0 | 25 | Enormous | 31 | 31 | 20 | Driver | 6 Space Marines with wargear | Respected | Ground Vehicle, Reinforced Hull, Reliable | | | | | | | | | | | | |
| *Twin-Linked Lascannon | | 300m | 6d10+10E | 10 | S/-/- | 40 | 4Full | All | | Twin-Linked | Choose one. Driver-Operated. | | | | | | | | | | | | | | |
| *Twin-Linked Heavy Bolter | | 150m | 2d10+10X | 6 | -/-/10 | 200 | 2Full | All | | Tearing, Twin-Linked | Choose one. Driver-Operated. | | | | | | | | | | | | | | |
| Damocles Command Rhino | 179 | 15m | 70kph | 0 | 25 | Enormous | 31 | 31 | 20 | Driver | 2 Marine Commanders or eq. cargo | Distinguished | Ground Vehicle, Reinforced Hull, Reliable, Improved Command and Control | | | | | | | | | | | | |
| Pintle-Mounted Storm Bolter | | 100m | 2d10+5X | 5 | S/2/4 | 100 | 2Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Vindicator | 184 | 15m | 70kph | 0 | 45 | Enormous | 42 | 31 | 20 | Driver, Gunner | None | Distinguished | Ground Vehicle, Reinforced Hull, Siege Shield | | | | | | | | | | | | |
| Demolisher Cannon | | 50m | 4d10+20X | 10 | S/-/- | 200 | | Front | | Blast (10) | Gunner-Operated | | | | | | | | | | | | | | |
| Whirlwind (Vengeance) | 184 | 15m | 70kph | 0 | 25 | Enormous | 31 | 31 | 20 | Driver, Gunner | None | Distinguished | Ground Vehicle, Reinforced Hull | | | | | | | | | | | | |
| Turret-Mounted Whirlwind (Vengeance) | | 300m | 3d10+5X | 6 | S/-/- | 10 | 2Full | All | | Blast (10) | | | | | | | | | | | | | | | |
| Whirlwind (Castellan) | 184 | 15m | 70kph | 0 | 25 | Enormous | 31 | 31 | 20 | Driver, Gunner | None | Distinguished | Ground Vehicle, Reinforced Hull | | | | | | | | | | | | |
| Turret-Mounted Whirlwind (Castellan) | | 300m | 2d10+5E | 4 | S/-/- | 10 | 2Full | All | | Blast (10), Tearing | May set targets on fire like a Flame weapon. | | | | | | | | | | | | | | |
| Whirlwind (Hyperios) | 184 | 15m | 70kph | 0 | 25 | Enormous | 31 | 31 | 20 | Driver, Gunner | None | Distinguished | Ground Vehicle, Reinforced Hull | | | | | | | | | | | | |
| Turret-Mounted Whirlwind (Hyperios) | | 500m | 4d10+15X | 8 | S/-/- | 10 | 2Full | All | | | +20 to all BS tests against airborne targets. | | | | | | | | | | | | | | |
| DW - Rites of Battle (Chaos) | | | | | | | | | | | | | | | | | | | | | | | | | |
| Land Raider | 189 | 15m | 70kph | 0 | 45 | Enormous | 50 | 50 | 50 | Driver, Commander | 12 Space Marines or eq. cargo | - | Ground Vehicle, Power of the Machine Spirit, Command and Control, Reinforced Hull | | | | | | | | | | | | |
| Turret-Mounted Twin-Linked Heavy Bolter | | 150m | 2d10+10X | 6 | -/-/10 | 400 | | Front/Sides | | Tearing, Twin-Linked | | | | | | | | | | | | | | | |
| 2 Sponson-Mounted Twin-Linked Lascannons | | 300m | 6d10+10E | 10 | S/-/- | 30 | | Front/Sides | | Twin-Linked | | | | | | | | | | | | | | | |
| Predator Destructor | 189 | 15m | 70kph | 0 | 45 | Enormous | 42 | 31 | 20 | Driver, Gunner | None | - | Ground Vehicle, Reinforced Hull | | | | | | | | | | | | |
| Turret-Mounted Autocannon | | 300m | 4d10+5I | 4 | S/2/5 | 200 | | All | | | | | | | | | | | | | | | | | |
| *2 Sponson-Mounted Heavy Bolters | | 150m | 2d10+10X | 6 | -/-/10 | 400 | 2Full | Front/Sides | | Tearing | Choose one. | | | | | | | | | | | | | | |
| *2 Sponson-Mounted Lascannons | | 300m | 6d10+10E | 10 | S/-/- | 30 | | Front/Sides | | | Choose one. | | | | | | | | | | | | | | |
| Predator Annihilator | 189 | 15m | 70kph | 0 | 45 | Enormous | 42 | 31 | 20 | Driver, Gunner | None | - | Ground Vehicle, Reinforced Hull | | | | | | | | | | | | |
| Turret-Mounted Twin-Linked Lascannon | | 300m | 6d10+10E | 10 | S/-/- | 30 | | All | | Twin-Linked | | | | | | | | | | | | | | | |
| *2 Sponson-Mounted Heavy Bolters | | 150m | 2d10+10X | 6 | -/-/10 | 400 | 2Full | Front/Sides | | Tearing | Choose one. | | | | | | | | | | | | | | |
| *2 Sponson-Mounted Lascannons | | 300m | 6d10+10E | 10 | S/-/- | 30 | | Front/Sides | | | Choose one. | | | | | | | | | | | | | | |
| Rhino APC | 189 | 15m | 70kph | 0 | 25 | Enormous | 31 | 31 | 20 | Driver | 10 Space Marines with wargear | - | Ground Vehicle, Reinforced Hull, Reliable | | | | | | | | | | | | |
| Pintle-Mounted Twin-Linked Bolter | | 100m | 2d10+5X | 5 | S/2/4 | 40 | Full | Front | | Tearing, Twin-Linked | Driver-Operated | | | | | | | | | | | | | | |
| Space Marine Bike | 189 | 20m | 110kph | 15 | 15 | Hulking | 18 | 14 | 14 | Driver | Personal Gear only | - | Ground Vehicle, Exposed, Attack Bike | | | | | | | | | | | | |
| Twin-Linked Bolter | | 100m | 2d10+5X | 5 | S/2/4 | 40 | Full | Front | | Tearing, Twin-Linked | Driver-Operated | | | | | | | | | | | | | | |
| OW - Only War | | | | | | | | | | | | | | | | | | | | | | | | | |
| Leman Russ Battle Tank | 215 | 12m | 35kph | -10 | 55 | Massive | 40 | 32 | 20 | Commander, Driver, Gunner, Loader/Gunner, 2 additional Gunners (optional) | None | - | Tracked Vehicle, Enclosed, Reinforced Armour, Rugged | | | | | | | | | | | | |
| Turret-mounted Battle Cannon | | 750m | 3d10+10X | 8 | S/-/- | 12 | 3Full | All | | Blast (10), Concussive (3), Reliable | | | | | | | | | | | | | | | |
| *Hull-mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front | | Tearing | Choose one weapon from each mount location. | | | | | | | | | | | | | | |
| *Hull-mounted Lascannon | | 300m | 5d10+10E | 10 | S/-/- | 30 | 2Full | Front | | Proven (3) | | | | | | | | | | | | | | | |
| *Hull-mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | | | | | | | | | | | | | | | |
| *2 Sponson-mounted Heavy Bolters | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Left/Right | | Tearing | | | | | | | | | | | | | | | |
| *2 Sponson-mounted Heavy Flamers | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Left/Right | | Flame, Spray | | | | | | | | | | | | | | | |
| *2 Sponson-mounted Plasma Cannons | | 120m | 2d10+10E | 8 | S/-/- | 32 | 5Full | Left/Right | | Blast (1), Maximal, Overheats | | | | | | | | | | | | | | | |
| *Pintle-mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 80 | 2Full | All | | - | | | | | | | | | | | | | | | |
| *Pintle-mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Leman Russ Demolisher | 216 | 10m | 28kph | -15 | 60 | Massive | 40 | 35 | 22 | Commander, Driver, Gunner, Loader/Gunner, 2 additional Gunners (optional) | None | - | Tracked Vehicle, Enclosed, Reinforced Armour, Ponderous | | | | | | | | | | | | |
| Turret-mounted Demolisher Cannon | | 50m | 4d10+20X | 10 | S/-/- | 2 | Full | All | | Blast (10), Concussive (3) | | | | | | | | | | | | | | | |
| *Hull-mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front | | Tearing | Choose one weapon from each mount location. | | | | | | | | | | | | | | |
| *Hull-mounted Lascannon | | 300m | 5d10+10E | 10 | S/-/- | 30 | 2Full | Front | | Proven (3) | | | | | | | | | | | | | | | |
| *Hull-mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | | | | | | | | | | | | | | | |
| *2 Sponson-mounted Heavy Bolters | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Left/Right | | Tearing | | | | | | | | | | | | | | | |
| *2 Sponson-mounted Heavy Flamers | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Left/Right | | Flame, Spray | | | | | | | | | | | | | | | |
| *2 Sponson-mounted Plasma Cannons | | 120m | 2d10+10E | 8 | S/-/- | 32 | 5Full | Left/Right | | Blast (1), Maximal, Overheats | | | | | | | | | | | | | | | |
| *2 Sponson-mounted Multi-meltas | | 60m | 2d10+16E | 12 | S/-/- | 24 | Full | Left/Right | | Blast (1), Melta | | | | | | | | | | | | | | | |
| *Pintle-mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 80 | 2Full | All | | - | | | | | | | | | | | | | | | |
| *Pintle-mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Leman Russ Vanquisher | 216 | 12m | 35kph | -10 | 55 | Massive | 40 | 32 | 20 | Commander, Driver, Gunner, Loader/Gunner, 2 additional Gunners (optional) | None | - | Tracked Vehicle, Enclosed, Command and Control, Reinforced Armour | | | | | | | | | | | | |
| Turret-mounted Vanquisher Cannon | | 900m | 3d10+5X | 16 | S/-/- | 6 | 2Full | All | | Accurate | | | | | | | | | | | | | | | |
| *Hull-mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front | | Tearing | Choose one weapon from each mount location. | | | | | | | | | | | | | | |
| *Hull-mounted Lascannon | | 300m | 5d10+10E | 10 | S/-/- | 30 | 2Full | Front | | Proven (3) | | | | | | | | | | | | | | | |
| *Hull-mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | | | | | | | | | | | | | | | |
| *2 Sponson-mounted Heavy Bolters | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Left/Right | | Tearing | | | | | | | | | | | | | | | |
| *2 Sponson-mounted Heavy Flamers | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Left/Right | | Flame, Spray | | | | | | | | | | | | | | | |
| *2 Sponson-mounted Plasma Cannons | | 120m | 2d10+10E | 8 | S/-/- | 32 | 5Full | Left/Right | | Blast (1), Maximal, Overheats | | | | | | | | | | | | | | | |
| *Pintle-mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 80 | 2Full | All | | - | | | | | | | | | | | | | | | |
| *Pintle-mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Co-Axial Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | Included in Gryphonne-pattern and Stygies-pattern Vanquishers. | | | | | | | | | | | | | | |
| Chimera Armoured Transport | 217 | 15m | 70kph | 0 | 35 | Massive | 30 | 22 | 16 | Commander, Driver, Gunner | 12 Imperial Guardsmen plus wargear | - | Tracked Vehicle, Enclosed, Amphibious, Rugged. Usually has 3 firing ports per side, and may have the Command and Control Trait. | | | | | | | | | | | | |
| *Turret-mounted Multi-laser | | 150m | 2d10+10E | 2 | -/-/5 | 100 | 2Full | All | | Reliable | Choose one weapon from each mount location. | | | | | | | | | | | | | | |
| *Turret-mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | All | | Tearing | | | | | | | | | | | | | | | |
| *Turret-mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | All | | Flame, Spray | | | | | | | | | | | | | | | |
| *Turret-mounted Autocannon | | 300m | 3d10+8I | 6 | S/3/- | 40 | 2Full | All | | Reliable | | | | | | | | | | | | | | | |
| *Hull-mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front | | Tearing | | | | | | | | | | | | | | | |
| *Hull-mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | | | | | | | | | | | | | | | |
| *Pintle-mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 80 | 2Full | All | | - | | | | | | | | | | | | | | | |
| *Pintle-mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Basilisk | 218 | 12m | 35kph | -5 | 40 | Massive | 30 | 18 | 16 | Commander, Driver, Gunner, Loader | None | - | Tracked Vehicle. May be Open-Topped or Enclosed (depending on variant). | | | | | | | | | | | | |
| Earthshaker Cannon | | 3,500m | 4d10+10X | 8 | S/-/- | 1 | Full | All | | Blast (20), Concussive (3), Indirect (5) | The Indirect quality can be removed or re-added as a Full Action. | | | | | | | | | | | | | | |
| *Hull-mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front | | Tearing | Choose one weapon from each mount location. | | | | | | | | | | | | | | |
| *Hull-mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | | | | | | | | | | | | | | | |
| *Pintle-mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 80 | 2Full | All | | - | | | | | | | | | | | | | | | |
| *Pintle-mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Hellhound Flame Tank | 218 | 18m | 70kph | 10 | 30 | Massive | 30 | 28 | 18 | Commander, Driver, Gunner | None | - | Tracked Vehicle, Enclosed, Enhanced Motive Systems, Extremely Volatile, Reinforced Armour. Loses the Extremely Volatile trait when the Inferno Cannon runs out of ammo. | | | | | | | | | | | | |
| Turret-Mounted Inferno Cannon | | 50m | 2d10+15E | 8 | S/-/- | 100 | - | All | | Flame, Spray | | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front | | Tearing | | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | | | | | | | | | | | | | | | |
| *Pintle-Mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 80 | 2Full | All | | - | | | | | | | | | | | | | | | |
| *Pintle-Mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Baneblade | 219 | 8m | 25kph | -30 | 120 | Monumental | 45 | 38 | 30 | Commander, Driver, 5 Gunners, 2 Loaders. May have a dedicated comms-operator and/or Enginseer. | None | - | Tracked Vehicle, Enclosed, Command and Control, Damage Control, Ponderous, Reinforced Armour, Super-Heavy. See text for weapon details and optional traits. | | | | | | | | | | | | |
| Turret-Mounted Baneblade Cannon | | 750m | 3d10+15X | 10 | S/-/- | 12 | 3Full | All | | Blast (12), Concussive (3), Reliable | | | | | | | | | | | | | | | |
| Coaxial-Mounted M34 Autocannon | | 300m | 3d10+8I | 6 | S/3/- | 20 | 2Full | All | | Ogryn-Proof, Reliable | | | | | | | | | | | | | | | |
| Hull-Mounted Demolisher Cannon | | 50m | 4d10+20X | 10 | S/-/- | 2 | Full | Front | | Blast (10), Concussive (3) | | | | | | | | | | | | | | | |
| Turret-Mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | All | | Tearing, Twin-Linked | | | | | | | | | | | | | | | |
| 2 Sponson-Mounted Heavy Bolters | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Left/Right | | Tearing, Twin-Linked | | | | | | | | | | | | | | | |
| 2 Turret-Mounted Lascannons | | 300m | 5d10+10E | 10 | S/-/- | 30 | 2Full | All | | Proven (3) | | | | | | | | | | | | | | | |
| *Pintle-Mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 80 | 2Full | All | | - | Choose one. | | | | | | | | | | | | | | |
| *Pintle-Mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | Choose one. | | | | | | | | | | | | | | |
| OW - Final Testament | | | | | | | | | | | | | | | | | | | | | | | | | |
| Scutum-Pattern Bunker | 138 | - | - | - | 85 | Massive | 40 | 40 | 32 | Watch Commander, 4 Soldiers | 15 soldiers | - | Immobile, Enclosed, Reinforced Armour | | | | | | | | | | | | |
| Pintle-Mounted Autocannon | | 300m | 3d10+8I | 6 | S/3/- | 20 | 2Full | Front/Sides | | Ogryn-Proof, Reliable | | | | | | | | | | | | | | | |
| Pintle-Mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front/Sides | | Tearing | | | | | | | | | | | | | | | |
| Customised Tauros Assault Vehicle | 139 | 25m | 90kph | 20 | 20 | Enormous | 20 | 18 | 16 | Driver, Gunner | 3 passengers | - | Wheeled Vehicle, Open-Topped, Enhanced Motive Systems, Rugged. Ignores all critical effects to the Motive Systems until it takes 6 Critical Damage. | | | | | | | | | | | | |
| Turret-Mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | All | | Tearing | | | | | | | | | | | | | | | |
| Synford-Pattern “Firebomb” Promethium Transport | 139 | 16m | 70kph | 0 | 25 | Enormous | 25 | 25 | 20 | Driver | 2 passengers inside; others can ride on the fuel tank's ladder | - | Wheeled Vehicle, Extremely Volatile, Rugged. The vehicle may explode violently (6d10E Pen 0; Blast (5), Concussive (3), Flame) if the Turret location takes at least 12 Explosive/Energy damage or catches fire. | | | | | | | | | | | | |
| OW - No Surrender | | | | | | | | | | | | | | | | | | | | | | | | | |
| Devil Dog | 134 | 18m | 70kph | 10 | 30 | Massive | 30 | 28 | 18 | Commander, Driver, Gunner | None | - | Tracked Vehicle, Enclosed, Enhanced Motive Systems, Reinforced Armour | | | | | | | | | | | | |
| Turret-Mounted Melta Cannon | | 75m | 2d10+18E | 12 | S/-/- | 20 | 2Full | All | | Blast (6), Melta | Choose one weapon from each mount location. | | | | | | | | | | | | | | |
| *Hull-Mounted Multi-Melta | | 60m | 2d10+16E | 12 | S/-/- | 12 | Full | Front | | Blast (1), Melta) | | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | | | | | | | | | | | | | | | |
| *Pintle-Mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 80 | 2Full | All | | - | | | | | | | | | | | | | | | |
| *Pintle-Mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing. | | | | | | | | | | | | | | | |
| Stormlord | 135 | 9m | 30kph | -30 | 120 | Monumental | 45 | 38 | 30 | Commander, Driver, 5 Gunners | 40 soldiers | - | Tracked Vehicle, Enclosed, Command and Control, Damage Control, Ponderous, Reinforced Armour, Super-Heavy | | | | | | | | | | | | |
| Hull-Mounted Vulcan Mega-Bolter | | 500m | 3d10+5X | 6 | -/-/20 | 3000 | - | Front | | Storm, Tearing | The driver can make a +10 Tech-Use test as a Full Action to add an additional 2 hits per Degree of Success. | | | | | | | | | | | | | | |
| Hull-Mounted Twin-Linked Heavy Bolters | | 150m | 1d10+8X | 5 | -/-/6 | 200 | Full | Front | | Tearing, Twin-Linked | | | | | | | | | | | | | | | |
| 2 Turret-Mounted Lascannons | | 300m | 5d10+10E | 10 | S/-/- | 80 | 2Full | All | | Proven (3) | | | | | | | | | | | | | | | |
| L/R Sponson-Mounted Heavy Flamers | | 30m | 1d10+5E | 4 | S/-/- | 80 | 2Full | Front/Sides | | Flame, Spray, Twin-Linked | | | | | | | | | | | | | | | |
| L/R Passenger-Fired Heavy Stubbers | | 100m | 1d10+4I | 3 | -/-/8 | 200 | 2Full | Left/Right | | - | | | | | | | | | | | | | | | |
| *Pintle-Mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 80 | 2Full | All | | - | Choose one. | | | | | | | | | | | | | | |
| *Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | Choose one. | | | | | | | | | | | | | | |
| OW - Shield of Humanity | | | | | | | | | | | | | | | | | | | | | | | | | |
| Leman Russ Exterminator | 134 | 14m | 40kph | -10 | 55 | Massive | 40 | 32 | 20 | Commander, Driver, Gunner, Loader/Gunner, 2 additional Gunners (optional) | None | - | Tracked Vehicle, Enclosed, Anti-Air (Rudimentary), Reinforced Armour, Rugged. Also available in Gryphonne IV pattern (42 Armour against turret hits, no penalties for firing while moving). | | | | | | | | | | | | |
| Turret-Mounted Exterminator Cannon | | 500m | 3d10+8I | 6 | S/6/- | 120 | 2Full | All | | Reliable, Twin-Linked | | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front | | Tearing | Choose one weapon from each mount location. | | | | | | | | | | | | | | |
| *Hull-Mounted Lascannon | | ? | 5d10+10E | 10 | S/-/- | 30 | 2Full | Front | | Proven (3) | | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | | | | | | | | | | | | | | | |
| *2 Sponson-Mounted Heavy Bolters | | 150m | 1d10+8X | 5 | -/- /6 | 60 | Full | Left/Right | | Tearing | | | | | | | | | | | | | | | |
| *2 Sponson-Mounted Heavy Flamers | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Left/Right | | Flame, Spray | | | | | | | | | | | | | | | |
| *2 Sponson-Mounted Plasma Cannons | | 120m | 2d10+10E | 8 | S/-/- | 32 | 5Full | Left/Right | | Blast (1), Maximal, Overheat | | | | | | | | | | | | | | | |
| *Pintle-Mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 75 | 2Full | All | | - | | | | | | | | | | | | | | | |
| *Pintle-Mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Leman Russ Executioner | 135 | 12m | 35kph | -10 | 55 | Massive | 40 | 32 | 20 | Commander, Driver, Gunner, Loader/Gunner, 2 additional Gunners (optional) | None | - | Tracked Vehicle, Enclosed, Extremely Volatile, Reinforced Armour | | | | | | | | | | | | |
| Turret-Mounted Plasma Destroyer | | 180m | 2d10+12E | 9 | S/3/- | 50 | 5Full | All | | Blast (2), Maximal, Overheat | | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front | | Tearing | Choose one weapon from each mount location. | | | | | | | | | | | | | | |
| *Hull-Mounted Lascannon | | 300m | 5d10+10E | 10 | S/-/- | 30 | 2Full | Front | | Proven (3) | | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | | | | | | | | | | | | | | | |
| *Hull-Mounted Plasma Cannon | | 120m | 2d10+10E | 8 | S/-/- | 32 | 5Full | Front | | Blast (1), Maximal, Overheat | | | | | | | | | | | | | | | |
| *2 Sponson-Mounted Heavy Bolters | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Left/Right | | Tearing | | | | | | | | | | | | | | | |
| *2 Sponson-Mounted Heavy Flamers | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Left/Right | | Flame, Spray | | | | | | | | | | | | | | | |
| *2 Sponson-Mounted Plasma Cannons | | 120m | 2d10+10E | 8 | S/-/- | 32 | 5Full | Left/Right | | Blast (1), Maximal, Overheat | | | | | | | | | | | | | | | |
| *Pintle-Mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 75 | 2Full | All | | - | | | | | | | | | | | | | | | |
| *Pintle-Mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Hydra Flak Tank | 136 | 15m | 50kph | 0 | 40 | Massive | 30 | 18 | 16 | Commander, Driver, Comms-Operator, gunner, Loader | None | - | Tracked Vehicle, Enclosed, Anti-Air (Advanced) | | | | | | | | | | | | |
| 2 Turret-Mounted Hydra Autocannons | | 1500m | 3d10+8I | 6 | S/-/6 | 200 | 4Full | All | | Reliable, Tearing, Twin-Linked | Whenever this weapon hits an aircraft, it gains the benefit of a Half Action Aim (+10 BS) as long as it continues firing at that target. | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front | | Tearing | Choose one weapon from each mount location. | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | | | | | | | | | | | | | | | |
| *Pintle-Mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 75 | 2Full | All | | - | | | | | | | | | | | | | | | |
| *Pintle-Mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Manticore Rocket Battery | 137 | 16m | 60kph | 0 | 40 | Massive | 30 | 18 | 16 | Commander, Driver, Gunner, Loader | None | - | Tracked Vehicle, Enclosed. If armed with Sky Eagle Rockets, the vehicle also gains the Anti-Air (Advanced) trait. | | | | | | | | | | | | |
| Turret Mounted Multiple-Rocket Launcher | | 4000m | * | * | S/2/4 | 4 | * | All | | Indirect (4), * | All 4 rockets must be the same type. Loading or unloading the weapon requires a support vehicle and takes 3 minutes per rocket. | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front | | Tearing | | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | | | | | | | | | | | | | | | |
| *Pintle-Mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 75 | 2Full | All | | - | | | | | | | | | | | | | | | |
| *Pintle-Mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Griffon Heavy Mortar | 137 | 15m | 70kph | 0 | 40 | Massive | 30 | 18 | 16 | Commander, Driver, Gunner, Loader | None | - | Tracked Vehicle, Open-Topped | | | | | | | | | | | | |
| Griffon Heavy Mortar | | 300m | * | * | S/-/- | 1 | Half | All | | Indirect (3), Reliable, * | | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front | | Tearing | Choose one weapon from each mount location. | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | | | | | | | | | | | | | | | |
| *Pintle-Mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 75 | 2Full | All | | - | | | | | | | | | | | | | | | |
| *Pintle-Mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Hades Breaching Drill | 138 | 10m | 25kph | -15 | 20 | Enormous | 30 | 16 | 16 | Driver | None | - | Tracked Vehicle, Open-Topped, Burrower (6)*, Ponderous, Reinforced Armour | | | | | | | | | | | | |
| Fixed Rotary Power Cutters/Melta-Cutter | | Melee | 3d10+20R | 16 | - | - | - | Front | | Concussive (2), Felling (4), Tearing, Unwieldy | This weapon is used as part of a Ram action, dealing the listed damage to its target and no damage to the equipped vehicle. Any target attacked from below is considered Surprised. | | | | | | | | | | | | | | |
| Bane Wolf Chem Tank | 138 | 18m | 70kph | 10 | 30 | Massive | 30 | 28 | 18 | Commander, Driver, Gunner | None | - | Tracked Vehicle, Enclosed, Enhanced Motive Systems, Extremely Volatile, Reinforced Armour. If the vehicle explodes, it leaves behind a cloud of highly toxic gas instead of the standard burst of flame. | | | | | | | | | | | | |
| Turret-Mounted Chem Cannon | | 40m | 2d10+5E | 9 | S/-/- | 100 | Full | All | | Crippling (2), Felling (2), Spray, Toxic (4) | | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front | | Tearing | Choose one weapon from each mount location. | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | | | | | | | | | | | | | | | |
| *Pintle-Mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 75 | 2Full | All | | - | | | | | | | | | | | | | | | |
| *Pintle-Mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Salamander Reconnaissance Vehicle | 139 | 20m | 100kph | 10 | 35 | Massive | 30 | 18 | 16 | Commander, Driver, Comms-Operator, Gunner | None | - | Tracked Vehicle, Open-Topped, Amphibious, Enhanced Motive Systems | | | | | | | | | | | | |
| Fixed Autocannon | | 300m | 3d10+8I | 6 | S/3/- | 200 | 2Full | Front | | Ogryn-Proof, Reliable | | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front | | Tearing | Choose one. | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | Choose one. | | | | | | | | | | | | | | |
| Salamander Command Vehicle | 140 | 15m | 70kph | 0 | 35 | Massive | 30 | 18 | 16 | Commander, Driver, Comms-Operator, Gunner | None | - | Tracked Vehicle, Open-Topped, Amphibious, Improved Command and Control. Comes with a surveyor (basically an Auspex, except as follows: +30 Awareness, +10 Tech-Use to detect special readings, 500m range, blocked by walls 1m thick). | | | | | | | | | | | | |
| *Fixed Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front | | Tearing | Choose one weapon from each mount location. | | | | | | | | | | | | | | |
| *Fixed Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front | | Tearing | | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | | | | | | | | | | | | | | | |
| *Pintle-Mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 75 | 2Full | All | | - | | | | | | | | | | | | | | | |
| *Pintle-Mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Tauros Assault Vehicle | 140 | 20m | 120kph | 15 | 20 | Enormous | 16 | 14 | 14 | Driver, Gunner | None | - | Wheeled Vehicle, Open-Topped, Enhanced Motive Systems, Rugged. Counts as a Tracked Vehicle for difficult terrain tests and Critical Damage penalties. | | | | | | | | | | | | |
| *Pintle-Mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | All | | Flame, Spray | Choose one. | | | | | | | | | | | | | | |
| *Pintle-Mounted Tauros Grenade Launcher | | 90m | * | * | S/2/- | 20 | 2Full | All | | * | Choose one. | | | | | | | | | | | | | | |
| Tauros Venator | 141 | 20m | 110kph | 10 | 25 | Enormous | 18 | 15 | 15 | Driver, Gunner | None | - | Wheeled Vehicle, Open-Topped, Enhanced Motive Systems, Rugged. Counts as a Tracked Vehicle for difficult terrain tests and Critical Damage penalties. | | | | | | | | | | | | |
| *Turret-Mounted Twin-Linked Multi-Lasers | | 150m | 2d10+10E | 2 | -/-/5 | 400 | 2Full | All | | Reliable, Twin-Linked | Choose one. | | | | | | | | | | | | | | |
| *Turret-Mounted Twin-Linked Lascannons | | 300m | 5d10+10E | 10 | S/-/- | 30 | 2Full | All | | Proven (3) | Choose one. | | | | | | | | | | | | | | |
| 2 Fixed Hunter-Killer Missiles | | 350m | 3d10+6X | 6 | S/-/- | 1 | - | Front | | - | | | | | | | | | | | | | | | |
| Atlas Recovery Vehicle | 141 | 14m | 40kph | -10 | 35 | Massive | 28 | 18 | 16 | Commander, Driver, Operator | None | - | Tracked Vehicle, Enclosed, Rugged. The Atlas can be used to tow other vehicles at half its normal speed or lift a vehicle into position for repairs (reducing Repair difficulty by one step). See text for details. | | | | | | | | | | | | |
| *Hull-Mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front | | Tearing | Choose one weapon from each mount location. | | | | | | | | | | | | | | |
| *Hull-Mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | | | | | | | | | | | | | | | |
| *Pintle-Mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 75 | 2Full | All | | - | | | | | | | | | | | | | | | |
| *Pintle-Mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Centaur Carrier | 142 | 20m | 110kph | 10 | 25 | Enormous | 25 | 16 | 12 | Driver, Gunner | 5 Imperial Guardsmen plus wargear | - | Tracked Vehicle, Open-Topped, Enhanced Motive Systems, Rugged | | | | | | | | | | | | |
| Pintle-Mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 75 | 2Full | All | | - | | | | | | | | | | | | | | | |
| Fixed Modular Weapon Mount | | * | * | * | * | * | * | Front | | * | A passenger with a heavy stubber, heavy flamer or grenade launcher can attach it to this mount. Attached weapons always count as Braced. | | | | | | | | | | | | | | |
| Cyclops Demolition Vehicle | 142 | 12m | 42kph | -10 | 10 | Average | 10 | 10 | 8 | None | None | - | Tracked Vehicle, Enclosed, Extremely Volatile, Ponderous. The Cyclops is operated remotely from up to 200m away, and its operator must be trained in Tech-Use. The vehicle takes as much space in a transport as 5 Guardsmen. | | | | | | | | | | | | |
| Cyclops Demolition Charge | | - | 4d10+10X | 8 | - | - | - | All | | Blast (1d10+10), Concussive (5) | The demolition charge automatically triggers if the Cyclops would explode (or if anyone hits the vehicle and triggers Righteous Fury). | | | | | | | | | | | | | | |
| Sabre Gun Platform | 143 | - | - | - | 14 | Hulking | 12 | 10 | 8 | Gunner | None | - | Immobile, Anti-Air (Rudimentary), Open-Topped, Rugged. All weapon options are Turret-Mounted. | | | | | | | | | | | | |
| *Twin-Linked Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 240 | Full | All | | Tearing, Twin-Linked | Choose one. | | | | | | | | | | | | | | |
| *2 Twin-Linked Heavy Stubbers | | 100m | 1d10+4I | 3 | -/-/8 | 300 | 2Full | All | | Twin-Linked | Choose one. Both stubbers must be aimed at the same target and fired with the same action. | | | | | | | | | | | | | | |
| *Twin-Linked Lascannon | | 300m | 5d10+10E | 10 | S/-/- | 80 | 2Full | All | | Proven (3), Twin-Linked | Choose one. | | | | | | | | | | | | | | |
| *Twin-Linked Autocannon | | 300m | 3d10+8I | 6 | S/3/- | 120 | 2Full | All | | Ogryn-Proof, Reliable, Twin-Linked | Choose one. | | | | | | | | | | | | | | |
| Tarantula Sentry Gun (Metalica-Pattern) | 143 | - | - | - | 12 | Hulking | 12 | 10 | 10 | Automated Logis Engine (BS 35, Agi 40, Per 35; Awareness (Per) +10) | None | - | Immobile, Enclosed, Sentry. All weapon options are Turret-Mounted, and include a Preysense Sight and Targeter. | | | | | | | | | | | | |
| *Twin-Linked Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 600 | Full | All | | Tearing, Twin-Linked | Choose one. | | | | | | | | | | | | | | |
| *Twin-Linked Lascannon | | 300m | 5d10+10E | 10 | S/-/- | 100 | 2Full | All | | Proven (3), Twin-Linked | Choose one. | | | | | | | | | | | | | | |
| Tarantula Sentry Gun (Hadd-Pattern) | 143 | - | - | - | 12 | Hulking | 12 | 10 | 10 | None | None | - | Immobile, Enclosed. The Hadd-Pattern Tarantula (exclusive to the Calixis Sector) is operated remotely from up to 200m away, and its operator must be trained in Tech-Use. All weapon options are Turret-Mounted. | | | | | | | | | | | | |
| *Twin-Linked Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 600 | Full | All | | Tearing, Twin-Linked | Choose one. | | | | | | | | | | | | | | |
| *Twin-Linked Lascannon | | 300m | 5d10+10E | 10 | S/-/- | 100 | 2Full | All | | Proven (3), Twin-Linked | Choose one. | | | | | | | | | | | | | | |
| *Twin-Linked Multi-Lasers | | 150m | 1d10+10E | 2 | -/-/5 | 120 | 2Full | All | | Reliable, Twin-Linked | Choose one. | | | | | | | | | | | | | | |
| *Twin-Linked Plasma Cannons | | 120m | 2d10+10E | 8 | S/-/- | 48 | 5Full | All | | Blast (1), Maximal, Overheat, Twin-Linked | Choose one. | | | | | | | | | | | | | | |
| *Twin-Linked Multi-Meltas | | 60m | 2d10+16E | 12 | S/-/- | 24 | Full | All | | Blast (1), Melta, Twin-Linked | Choose one. | | | | | | | | | | | | | | |
| Shadowsword | 144 | 8m | 25kph | -30 | 120 | Monumental | 48 | 40 | 30 | Commander, Driver, 4 gunners. Often has a dedicated comms-operator and/or Enginseer. | None | - | Tracked Vehicle, Enclosed, Command and Control, Damage Control, Ponderous, Reinforced Armour, Super-Heavy. See text for weapon details and optional traits. | | | | | | | | | | | | |
| Fixed Volcano Cannon | | 3000m | 10d10+20E | 20 | S/-/- | - | - | Front | | Blast (8), Felling (6), Overheats, Recharge | Any target of Size (5) or lower is instantly incinerated. The Shadowsword can't move in the same turn this weapon fires or while it recharges. | | | | | | | | | | | | | | |
| Fixed Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front | | Tearing, Twin-Linked | | | | | | | | | | | | | | | |
| 2 Sponson-Mounted Heavy Bolters | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Left/Right | | Tearing, Twin-Linked | | | | | | | | | | | | | | | |
| 2 Turret-Mounted Lascannons | | 300m | 5d10+10E | 10 | S/-/- | 30 | 2Full | All | | Proven (3) | | | | | | | | | | | | | | | |
| *Pintle-Mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 75 | 2Full | All | | - | Choose one. | | | | | | | | | | | | | | |
| *Pintle-Mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | Choose one. | | | | | | | | | | | | | | |
| DH2 - Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | |
| Hectin Autocarriage | 190 | 15m | 70kph | 10 | 20 | Enormous | 15 | 10 | 8 | Driver | 5 passengers | Rare | Wheeled Vehicle, Enclosed, Rugged, Gang Wheels | | | | | | | | | | | | |
| Veloxic Bike | 190 | 35m | 90kph | 20 | 10 | Hulking | 8 | 8 | 8 | Driver | 1 passenger | Average | Wheeled Vehicle, Bike. -10 Manoeuvrability with a passenger. | | | | | | | | | | | | |
| Veloxic Bike (armed) | 190 | 35m | 90kph | 20 | 10 | Hulking | 8 | 8 | 8 | Driver | 1 passenger | Scarce | Wheeled Vehicle, Bike. -10 Manoeuvrability with a passenger. | | | | | | | | | | | | |
| Autogun | | 100m | 1d10+3I | 0 | S/3/- | 30 | Full | Front | | - | | | | | | | | | | | | | | | |
| Chimera Armoured Transport | 191 | 15m | 70kph | 0 | 35 | Massive | 30 | 22 | 16 | Commander (Turret), Driver, Gunner (Hull Weapon) | 12 passengers | Extremely Rare | Tracked Vehicle, Enclosed, Amphibious, Rugged. Usually has 3 firing ports per side, which can be replaced with mounted lasguns. | | | | | | | | | | | | |
| *Turret-mounted Multi-laser | | 150m | 2d10+10E | 2 | -/-/5 | 100 | 2Full | All | | Reliable | Choose one weapon from each mount location. | | | | | | | | | | | | | | |
| *Turret-mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | All | | Tearing | | | | | | | | | | | | | | | |
| *Turret-mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | All | | Flame, Spray | | | | | | | | | | | | | | | |
| *Turret-mounted Autocannon | | 300m | 3d10+8I | 6 | S/3/- | 40 | 2Full | All | | Reliable | | | | | | | | | | | | | | | |
| *Hull-mounted Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 60 | Full | Front | | Tearing | | | | | | | | | | | | | | | |
| *Hull-mounted Heavy Flamer | | 90m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | | | | | | | | | | | | | | | |
| *Pintle-mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 80 | 2Full | All | | - | | | | | | | | | | | | | | | |
| *Pintle-mounted Storm Bolter | | 30m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| *Side-mounted Lasgun | | 100m | 1d10 + 3E | 0 | S/3/- | 60 | Full | Left/Right | | Reliable | Optional; replaces firing slits. | | | | | | | | | | | | | | |
| DH2 - Forgotten Gods | | | | | | | | | | | | | | | | | | | | | | | | | |
| Taurox | 46 | 15m | 70kph | 0 | 30 | Massive | 25 | 20 | 14 | Commander (Turret), Driver, Gunner | 10 passengers | Extremely Rare | Tracked Vehicle, Enclosed, Rugged. Difficult terrain penalties are reduced by up to -15. | | | | | | | | | | | | |
| Twin-Linked Autocannon | | 300m | 3d10+8I | 6 | S/3/- | 40 | 2Full | Front* | | Reliable | Can be mounted on the hull or turret. | | | | | | | | | | | | | | |
| *Pintle-mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | Choose one. | | | | | | | | | | | | | | |
| *Pintle-mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 80 | 2Full | All | | - | Choose one. | | | | | | | | | | | | | | |
| DH2 - Enemies Within | | | | | | | | | | | | | | | | | | | | | | | | | |
| Adepta Sororitas Immolator | 50 | 15m | 70kph | 0 | 30 | Massive | 28 | 26 | 18 | Crew: Driver, Gunner (Turret) | 6 passengers | Near Unique | Tracked Vehicle, Enclosed, Reinforced Armour, Rugged. Can be upgraded with Blessed Hull (protects against Warp-based attacks, Rare) and/or Laud Haler (allies within 30m can reroll failed WP tests, Rare). | | | | | | | | | | | | |
| *Turret-mounted Twin Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | All | | Twin-Linked, Flame, Spray | Choose one. | | | | | | | | | | | | | | |
| *Turret-mounted Twin Heavy Bolter | | 150m | 1d10+8X | 5 | -/-/6 | 120 | 2Full | All | | Twin-Linked, Tearing | Choose one. | | | | | | | | | | | | | | |
| *Turret-mounted Twin Multi-Melta | | 60m | 2d10+16E | 12 | S/-/- | 24 | 2Full | All | | Twin-Linked, Blast (1), Melta | Choose one. | | | | | | | | | | | | | | |
| Pintle-mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Adepta Sororitas Rhino | 50 | 15m | 70kph | 0 | 30 | Massive | 25 | 22 | 16 | Crew: Driver | 10 passengers | Extremely Rare | Tracked Vehicle, Enclosed, Reinforced Armour, Rugged. Can be upgraded with Blessed Hull (protects against Warp-based attacks, Rare) and/or Laud Haler (allies within 30m can reroll failed WP tests, Rare). | | | | | | | | | | | | |
| Pintle-mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Repressor Armoured Transport | 51 | 12m | 55kph | -10 | 32 | Massive | 28 | 26 | 18 | Crew: Driver, Gunner (Turret) | 10 passengers | Very Rare | Tracked Vehicle, Enclosed, Reinforced Armour, Rugged. Includes built-in dozer blade, has 3 firing slits on each side, and can be upgraded with Blessed Hull/Laud Haler (see Immolator profile). | | | | | | | | | | | | |
| *Turret-mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | Front/Left | | Storm, Tearing | Choose this or Water Cannon+Riot Grenade Launcher. | | | | | | | | | | | | | | |
| *Turret-mounted Water Cannon | | 50m | 2d10I | 0 | S/-/- | 20 | 2Full | Front/Left | | Concussive (3), Primitive (5), Reliable, Spray | Arbites only. Includes Riot Grenade Launcher. | | | | | | | | | | | | | | |
| *Turret-mounted Riot Grenade Launcher | | 100m | * | * | S/3/- | 30 | 2Full | Front/Left | | * | Arbites only. Comes with 1 clip each of Choke, Stun, and Smoke grenades. | | | | | | | | | | | | | | |
| Pintle-mounted Storm Bolter | | 90m | 1d10+5X | 4 | S/2/4 | 60 | Full | All | | Storm, Tearing | | | | | | | | | | | | | | | |
| Pintle-mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 10 | 2Full | All | | Flame, Spray | Sororitas only. Replaces Storm Bolter. | | | | | | | | | | | | | | |
| Van Cleef’s Wader | 51 | 6m | 30kph | -10 | 15 | Massive | 8 | 8 | 8 | Crew: Driver | 6 passengers | Average | Wheeled Vehicle, Enclosed, Amphibious, Rugged. Add +30 on tests to extinguish fires. | | | | | | | | | | | | |
| 2 Pintle-mounted Spore Flamers | | 30m | 1d10+4E | 2 | S/-/- | 18 | 2Full | Left/Right | | Flame, Spray | | | | | | | | | | | | | | | |
| DH2 - Enemies Without | | | | | | | | | | | | | | | | | | | | | | | | | |
| Aelurus Heavy Trike | 54 | 18m | 80kph | 0 | 12 | Enormous | 12 | 12 | 10 | Driver | 2 passengers | Average | Wheeled Vehicle, Bike, Rugged. Passenger seats can be replaced with 200kg of cargo. | | | | | | | | | | | | |
| Pintle-mounted Twin Autoguns | | 100m | 1d10+3I | 0 | S/3/10 | 150 | 2Full | All | | Twin-Linked | Optional. | | | | | | | | | | | | | | |
| Wildcat Transport Buggy | 57 | 15m | 120kph | 15 | 15 | Enormous | 18 | 15 | 15 | Driver, Gunner | None | Rare | Wheeled Vehicle, Open-Topped, Enhanced Motive Systems, Speed Booster. May have Shielded Cargo option (-30 penalty on tests to scan cargo, Availability changes to Very Rare). | | | | | | | | | | | | |
| Hull-mounted Autogun | | 100m | 1d10+3I | 0 | S/3/10 | 60 | Full | Front | | - | | | | | | | | | | | | | | | |
| *Pintle-mounted Heavy Stubber | | 100m | 1d10+4I | 3 | -/-/8 | 80 | 2Full | All | | - | Choose one. | | | | | | | | | | | | | | |
| *Pintle-mounted Flechette Cannon | | 60m | 1d10+2R | 2 | S/2/- | 30 | 3Full | All | | Crippling (2), Tearing | Choose one. | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Walkers | | | | | | | | | | | | | | | | | | | | | | | | | |
| RT - Into the Storm | | | | | | | | | | | | | | | | | | | | | | | | | |
| Sentinel Walker | 185 | 8m | 45kph | 10 | 16 | Hulking | 20 | 20 | 20 | Driver | None/1 M. Tonne with Lifter | Average | Walker, Open-Topped | | | | | | | | | | | | |
| *Multi-Laser | | 250m | 3d10+3E | 4 | -/-/10 | 100 | 3Full | Front | | | Choose one. Driver-Operated. | | | | | | | | | | | | | | |
| *Autocannon | | 300m | 4d10+5I | 4 | S/2/5 | 60 | 2Full | Front | | | Choose one. Driver-Operated. | | | | | | | | | | | | | | |
| *Powerlifter | | Melee | 2d10+10I | 2 | - | - | - | Front | | Unwieldy | Choose one. Driver-Operated. | | | | | | | | | | | | | | |
| DW - Rites of Battle (Imperial) | | | | | | | | | | | | | | | | | | | | | | | | | |
| Space Marine Dreadnought | 180 | 7m | 10kph | - | 35 | Enormous | 37 | 37 | 20 | Space Marine Hero | None | Famed | Walker, Dreadnought, Combat Walker, Reinforced Hull | | | | | | | | | | | | |
| *Dreadnought Close Combat Weapon | | Melee | 2d10+24E | 6 | - | - | | Front/Sides | | Power Field | Choose two. Damage includes Strength Bonus; comes with either Storm Bolter or Heavy Flamer (see below). | | | | | | | | | | | | | | |
| Storm Bolter | | 100m | 2d10+5X | 5 | S/2/4 | 200 | | Front/Sides | | Storm, Tearing | Can be attached to Dreadnought Close Combat Weapon. | | | | | | | | | | | | | | |
| Heavy Flamer | | 30m | 2d10+6E | 6 | S/-/- | 20 | | Front/Sides | | Flame | Can be attached to Dreadnought Close Combat Weapon. | | | | | | | | | | | | | | |
| *Twin-Linked Heavy Bolter | | 150m | 2d10+10X | 6 | -/-/10 | 400 | | Front/Sides | | Tearing, Twin-Linked | Choose two. | | | | | | | | | | | | | | |
| *Twin-Linked Autocannon | | 300m | 4d10+5I | 4 | S/2/5 | 200 | | Front/Sides | | Twin-Linked | Choose two. | | | | | | | | | | | | | | |
| *Twin-Linked Lascannon | | 300m | 6d10+10E | 10 | S/-/- | 30 | | Front/Sides | | Twin-Linked | Choose two. | | | | | | | | | | | | | | |
| *Plasma Cannon | | 150m | 2d10+11E | 10 | S/-/- | 30 | | Front/Sides | | Blast (1), Maximal* | Choose two. | | | | | | | | | | | | | | |
| *Assault Cannon | | 150m | 3d10+6I | 6 | -/-/10 | 400 | | Front/Sides | | Tearing | Choose two. | | | | | | | | | | | | | | |
| *Missile Launcher | | 250m | * | * | S/-/- | Unlmtd | | Front/Sides | | * | Choose two. May fire any missiles found in Deathwatch | | | | | | | | | | | | | | |
| *Multi-Melta | | 60m | 4d10+6E | 13 | S/-/- | 30 | | Front/Sides | | Blast (1) | Choose two. | | | | | | | | | | | | | | |
| Ironclad Dreadnought | 182 | 8m | 10kph | - | 35 | Enormous | 43 | 36 | 20 | Space Marine Hero | None | Famed | Walker, Dreadnought, Combat Walker, Frag Assault Launchers, Reinforced Hull | | | | | | | | | | | | |
| Seismic Hammer | | Melee | 2d10+25I | 5 | - | - | | Front/Sides | | Unwieldy | Damage includes Strength Bonus. Does an additional 2d10 damage to structures; comes with either Heavy Flamer or Meltagun (see below). | | | | | | | | | | | | | | |
| Meltagun | | 20m | 2d10+8E | 13 | S/-/- | 5 | | Front/Sides | | - | For Seismic Hammer | | | | | | | | | | | | | | |
| Dreadnought Close Combat Weapon | | Melee | 2d10+24E | 6 | - | - | | Front/Sides | | Power Field | Includes Strength Bonus; comes with Storm Bolter or Heavy Flamer; Must choose between this, Dreadnought Close Combat Weapon, or Dreadnought Chainfist for right arm. | | | | | | | | | | | | | | |
| Dreadnought Chainfist | | Melee | 2d10+22R | 8 | - | - | | Front/Sides | | Tearing | Includes Strength Bonus; comes with Storm Bolter or Heavy Flamer; Must choose between this, Dreadnought Close Combat Weapon, or Dreadnought Chainfist for right arm. | | | | | | | | | | | | | | |
| Storm Bolter | | 100m | 2d10+5X | 5 | S/2/4 | 200 | | Front/Sides | | Storm, Tearing | For Dreadnought Close Combat Weapon | | | | | | | | | | | | | | |
| Heavy Flamer | | 30m | 2d10+6E | 6 | S/-/- | 20 | | Front/Sides | | Flame | For Dreadnought Close Combat Weapon and/or Seismic Hammer | | | | | | | | | | | | | | |
| Hurricane Bolters | | 50m | 2d10+5X | 4 | -/6/12 | 300 | | Front/Sides | | Tearing, Twin-Linked | Must choose between this, Dreadnought Close Combat Weapon, or Dreadnought Chainfist for right arm. | | | | | | | | | | | | | | |
| Warhound Titan | 185 | 16m | 58kph | 0 | 100 | Massive | 50 | 45 | 45 | Princeps, 2 Moderati, 1 Tech-Priest, 6 monotask servitors | None | - | Super-Heavy Walker, Enhanced Auspex Array, Reinforced Hull, Titanic Critical Hits, 2 Void Shields | | | | | | | | | | | | |
| Plasma Blastgun | | 600m | 2d10+20E | 8 | S/2/- | Unlmtd | | Front/Sides | | Blast (12), Volatile | Part of Plasma Blastgun, Maximal; Must choose two of: Plasma Blastgun, Vulcan Mega-Bolter, Double-Barrelled Turbo-Laser Destructor, Inferno Gun | | | | | | | | | | | | | | |
| Plasma Blastgun, Maximal | | 800m | 3d10+26E | 10 | S/-/- | Unlmtd | | Front/Sides | | Blast (16), Volatile | Part of Plasma Blastgun; Must choose two of: Plasma Blastgun, Vulcan Mega-Bolter, Double-Barrelled Turbo-Laser Destructor, Inferno Gun | | | | | | | | | | | | | | |
| Vulcan Mega-Bolter | | 400m | 2d10+13X | 7 | -/-/15 | 14000 | | Front/Sides | | Inaccurate, Storm, Tearing, Area Saturation | Must choose two of: Plasma Blastgun, Vulcan Mega-Bolter, Double-Barrelled Turbo-Laser Destructor, Inferno Gun | | | | | | | | | | | | | | |
| Double-Barrelled Turbo-Laser Destructor | | 1000m | 4d10+30E | 20 | S/-/- | Unlmtd | | Front/Sides | | Blast (8), Felling (2), Twin-Linked | Must choose two of: Plasma Blastgun, Vulcan Mega-Bolter, Double-Barrelled Turbo-Laser Destructor, Inferno Gun | | | | | | | | | | | | | | |
| Inferno Gun | | 50m | 2d10+15E | 8 | S/-/- | 200 | | Front/Sides | | Flame, Reliable, Titanic Flame Weapon | Must choose two of: Plasma Blastgun, Vulcan Mega-Bolter, Double-Barrelled Turbo-Laser Destructor, Inferno Gun | | | | | | | | | | | | | | |
| DW - Rites of Battle (Chaos) | | | | | | | | | | | | | | | | | | | | | | | | | |
| Chaos Warhound Titan | 187 | 16m | 58kph | 0 | 90 | Massive | 50 | 45 | 45 | Daemonic | None | | Super-Heavy Walker, Enhanced Auspex Array, Reinforced Hull, Titanic Critical Hits, 2 Void Shields, Ignores Criticals 1-4, Dirge Caster | | | | | | | | | | | | |
| Plasma Blastgun | | 600m | 2d10+20E | 8 | S/2/- | Unlmtd | | Front/Sides | | Blast (12), Volatile | Part of Plasma Blastgun, Maximal; Must choose two of: Plasma Blastgun, Vulcan Mega-Bolter, Double-Barrelled Turbo-Laser Destructor, Inferno Gun | | | | | | | | | | | | | | |
| Plasma Blastgun, Maximal | | 800m | 3d10+26E | 10 | S/-/- | Unlmtd | | Front/Sides | | Blast (16), Volatile | Part of Plasma Blastgun; Must choose two of: Plasma Blastgun, Vulcan Mega-Bolter, Double-Barrelled Turbo-Laser Destructor, Inferno Gun | | | | | | | | | | | | | | |
| Vulcan Mega-Bolter | | 400m | 2d10+13X | 7 | -/-/15 | 14000 | | Front/Sides | | Inaccurate, Storm, Tearing, Area Saturation | Must choose two of: Plasma Blastgun, Vulcan Mega-Bolter, Double-Barrelled Turbo-Laser Destructor, Inferno Gun | | | | | | | | | | | | | | |
| Double-Barrelled Turbo-Laser Destructor | | 1000m | 4d10+30E | 20 | S/-/- | Unlmtd | | Front/Sides | | Blast (8), Felling (2), Twin-Linked | Must choose two of: Plasma Blastgun, Vulcan Mega-Bolter, Double-Barrelled Turbo-Laser Destructor, Inferno Gun | | | | | | | | | | | | | | |
| Inferno Gun | | 50m | 2d10+15E | 8 | S/-/- | 200 | | Front/Sides | | Flame, Reliable, Titanic Flame Weapon | Must choose two of: Plasma Blastgun, Vulcan Mega-Bolter, Double-Barrelled Turbo-Laser Destructor, Inferno Gun | | | | | | | | | | | | | | |
| Chaos Space Marine Dreadnought | 190 | 7m | 10kph | 10 | 35 | Enormous | 37 | 37 | 20 | Insane Traitor Marine | None | | Walker, Dreadnought, Combat Walker, Insanity, Reinforced Hull | | | | | | | | | | | | |
| Dreadnought Close Combat Weapon | | Melee | 2d10+24E | 6 | - | - | | Front/Sides | | Power Field | Includes Strength Bonus; comes with Storm Bolter or Heavy Flamer. Must pick two weapons from this list. | | | | | | | | | | | | | | |
| Dreadnought Chainfist | | Melee | 2d10+22R | 8 | - | - | | Front/Sides | | Tearing | Includes Strength Bonus; Must pick two weapons from this list. | | | | | | | | | | | | | | |
| Storm Bolter | | 100m | 2d10+5X | 5 | S/2/4 | 200 | | Front/Sides | | Storm, Tearing | Can be attached to Dreadnought Close Combat Weapon. | | | | | | | | | | | | | | |
| Heavy Flamer | | 30m | 2d10+6E | 6 | S/-/- | 20 | | Front/Sides | | Flame | Can be attached to Dreadnought Close Combat Weapon. | | | | | | | | | | | | | | |
| *Twin-Linked Heavy Bolter | | 150m | 2d10+10X | 6 | -/-/10 | 400 | | Front/Sides | | Tearing, Twin-Linked | Choose two. | | | | | | | | | | | | | | |
| *Twin-Linked Autocannon | | 300m | 4d10+5I | 4 | S/2/5 | 200 | | Front/Sides | | Twin-Linked | Choose two. | | | | | | | | | | | | | | |
| *Twin-Linked Lascannon | | 300m | 6d10+10E | 10 | S/-/- | 30 | | Front/Sides | | Twin-Linked | Choose two. | | | | | | | | | | | | | | |
| *Plasma Cannon | | 150m | 2d10+11E | 10 | S/-/- | 30 | | Front/Sides | | Blast (1), Maximal* | Choose two. | | | | | | | | | | | | | | |
| *Missile Launcher | | 250m | * | * | S/-/- | Unlmtd | | Front/Sides | | * | Choose two. | | | | | | | | | | | | | | |
| *Multi-Melta | | 60m | 4d10+6E | 13 | S/-/- | 30 | | Front/Sides | | Blast (1) | Choose two. | | | | | | | | | | | | | | |
| Defiler | 191 | 8m | 14kph | - | 28 | Enormous | 31 | 31 | 20 | Daemonic Essence | None | | Walker, Dreadnought, Daemonic Possession | | | | | | | | | | | | |
| 2 Crushing Claws | | Melee | 2d10+20R | 8 | - | - | | Front/Sides | | Tearing, Unwieldy | Includes Strength Bonus | | | | | | | | | | | | | | |
| Reaper Autocannon | | 300m | 4d10+5I | 4 | S/3/6 | 500 | | Front | | Twin-Linked | | | | | | | | | | | | | | | |
| Havoc Launcher | | 100m | 2d10X | 2 | S/2/- | 8 | | Front | | Blast (4), Devastating (2) | | | | | | | | | | | | | | | |
| Defiler Battle Cannon | | 300m | 3d10+5X | 8 | S/-/- | 50 | | Front | | Blast (8), Devastating (4) | | | | | | | | | | | | | | | |
| DW - First Founding | | | | | | | | | | | | | | | | | | | | | | | | | |
| Furioso Dreadnought | 41 | 7m | 10kph | - | 35 | Enormous | 43 | 37 | 20 | Blood Angels Space Marine Hero | None | Hero | Walker, Dreadnought, Combat Walker, Reinforced Hull. Loyal Space Marines within 50m gain +10 on tests to resist Fear, Pinning, and Cohesion damage. | | | | | | | | | | | | |
| Bloodfist | | Melee | 2d10+10E | 6 | - | - | | Front/Sides | | Power Field, Tearing | May be mounted on Magna-Grapple; see text for details. Comes with either Storm Bolter, Meltagun, or Heavy Flamer (see below). | | | | | | | | | | | | | | |
| Blood Talon | | Melee | 2d10+5E | 6 | - | - | | Front/Sides | | Power Field, Tearing, Devastating (2) | Must be mounted in pairs. +2 Dam per DoS. One Blood Talon may be mounted on Magna-Grapple; see text for details. Comes with either Storm Bolter, Meltagun, or Heavy Flamer (see below). | | | | | | | | | | | | | | |
| Dreadnought Force Halberd | | Melee | 2d10+2R | 4 | - | - | | Front/Sides | | Balanced, Special | Only functions for Librarian Dreadnoughts. May be mounted on Magna-Grapple; see text for details. | | | | | | | | | | | | | | |
| Storm Bolter | | 100m | 2d10+5X | 5 | S/2/4 | 200 | | Front/Sides | | Storm, Tearing | Can be attached to Bloodfist or Blood Talon. | | | | | | | | | | | | | | |
| Meltagun | | 20m | 2d10+8E | 13 | S/-/- | 5 | | Front/Sides | | - | Can be attached to Bloodfist or Blood Talon. | | | | | | | | | | | | | | |
| Heavy Flamer | | 30m | 2d10+6E | 6 | S/-/- | 20 | | Front/Sides | | Flame | Can be attached to Bloodfist or Blood Talon. | | | | | | | | | | | | | | |
| Frag Cannon | | 20m | 3d10+5R | 4 | S/2/- | 40 | | Front/Sides | | Scatter, Blast (3), Razor-Sharp | May replace a Bloodfist and its underslung weapon. | | | | | | | | | | | | | | |
| OW - Only War | | | | | | | | | | | | | | | | | | | | | | | | | |
| Sentinel Scout Walker | 219 | 10m | 45kph | 10 | 20 | Enormous | 25 | 15 | 15 | Driver | None | - | Walker, Open-Topped, Enhanced Motive Systems. May have Reinforced Armour and/or Enclosed instead of Enhanced Motive Systems. Rarely comes with Orbital Deployment. | | | | | | | | | | | | |
| *Multi-Laser | | 150m | 2d10+10E | 2 | -/-/5 | 100 | 2Full | Front | | Reliable | Choose one. | | | | | | | | | | | | | | |
| *Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 20 | 2Full | Front | | Flame, Spray | Choose one. | | | | | | | | | | | | | | |
| *Autocannon | | 300m | 3d10+8I | 6 | S/3/- | 40 | 2Full | Front | | Reliable | Choose one. | | | | | | | | | | | | | | |
| *Lascannon | | 300m | 5d10+10E | 10 | S/-/- | 30 | 2Full | Front | | Proven (3) | Choose one. | | | | | | | | | | | | | | |
| Chainblade | | Melee | 2d10+4R | 4 | - | - | - | Melee | | Tearing | Optional; typically used for clearing forests. | | | | | | | | | | | | | | |
| OW - Enemies of the Imperium | | | | | | | | | | | | | | | | | | | | | | | | | |
| Killa Kan | 54 | 10m | 35kph | 10 | 8 | Hulking | 15 | 15 | 15 | Hard-wired Grot pilot | None | - | Walker, Enclosed, Enhanced Motive Systems, Ramshackle. Usually armed with one melee weapon and one ranged weapon. | | | | | | | | | | | | |
| *Big Shoota | | 120m | 2d10+5I | 2 | -/-/10 | 120 | Full | Front | | Inaccurate, Unreliable | Choose two. | | | | | | | | | | | | | | |
| *Rokkit Launcha | | 150m | 3d10+5X | 9 | S/-/- | 1 | Half | Front | | Inaccurate, Unreliable | Choose two. | | | | | | | | | | | | | | |
| *Grotzooka | | 50m | 2d10+5I | 2 | S/-/- | 25 | 2Full | Front | | Inaccurate, Scatter, Tearing, Unreliable | Choose two. | | | | | | | | | | | | | | |
| *Skorcha | | 30m | 1d10+7E | 3 | S/-/- | - | - | Front | | Flame, Spray, Unreliable | Choose two. | | | | | | | | | | | | | | |
| *Big Shears | | - | 2d10+6R | 6 | - | - | - | Melee | | Razor Sharp, Unbalanced | Choose two. | | | | | | | | | | | | | | |
| *Buzz Saw | | - | 2d10+8R | 4 | - | - | - | Melee | | Tearing, Unwieldy | Choose two. | | | | | | | | | | | | | | |
| Deff Dread | 56 | 8m | 25kph | 10 | 25 | Enormous | 30 | 30 | 25 | Hard-wired Ork pilot | None | - | Walker, Enclosed, Ponderous, Ramshackle. Usually armed with two melee weapons and two ranged weapons. | | | | | | | | | | | | |
| *Big Shoota | | 120m | 2d10+5I | 2 | -/-/10 | 120 | Full | Front | | Inaccurate, Unreliable | Choose four. | | | | | | | | | | | | | | |
| *Rokkit Launcha | | 150m | 3d10+6X | 9 | S/-/- | 1 | Half | Front | | Inaccurate, Unreliable | Choose four. | | | | | | | | | | | | | | |
| *Kustom Mega-Blasta | | 100m | 4d10+7E | 6 | S/2/- | 10 | 3Full | Front | | Blast (2), Inaccurate, Overheats, Shocking, Unreliable | Choose four. | | | | | | | | | | | | | | |
| *Skorcha | | 30m | 1d10+7E | 3 | S/-/- | - | - | Front | | Flame, Spray, Unreliable | Choose four. | | | | | | | | | | | | | | |
| *Burna | | 40m | 1d10+4E | 2 | S/-/- | - | - | Front | | Flame, Spray, Unreliable | Choose four. | | | | | | | | | | | | | | |
| *Power Klaw | | - | 2d10+16R | 7 | - | - | - | Melee | | Power Field, Unwieldy | Choose four. | | | | | | | | | | | | | | |
| *Buzz Saw | | - | 2d10+12R | 3 | - | - | - | Melee | | Tearing, Unwieldy | Choose four. | | | | | | | | | | | | | | |
| Squiggoth Howdah | 59 | * | * | * | 25 | Enormous | 35 | 25 | 10 | Driver | 10 Orks inside, 12 outside | - | Open-Topped, Ramshackle, Rugged. Howdahs designed for Gargantuan Squiggoths hold twice as many Orks. | | | | | | | | | | | | |
| Fixed Supa-Lobba | | 30-200m | 4d10 X | 5 | S/-/- | 1 | Full | Front | | Blast (10), Concussive (6), Inaccurate, Indirect, Unreliable | | | | | | | | | | | | | | | |
| 4 Pintle-Mounted Big Shootas | | 120m | 2d10+5I | 2 | -/-/10 | 120 | Full | 2 Left, 2 Right | | Inaccurate, Unreliable | | | | | | | | | | | | | | | |
| *Hull-Mounted Kannon | | 200m | 3d10+6X | 6 | S/-/- | 1 | Full | Left/Right | | Blast (4), Concussive (2), Inaccurate, Unreliable | Choose up to two weapons. | | | | | | | | | | | | | | |
| *Hull-Mounted Kill Kannon | | 100m | 3d10+8X | 8 | S/-/- | 1 | Full | Left/Right | | Blast (8), Concussive (3), Inaccurate, Unreliable | Choose up to two weapons. | | | | | | | | | | | | | | |
| Hellbrute | 117 | 7m | 20kph | 0 | 35 | Enormous | 37 | 37 | 20 | Insane Chaos Space Marine | None | - | Walker, Enclosed, Reinforced Armour. The Space Marine inside is homicidally insane, and might attack allies if no enemies are in range. | | | | | | | | | | | | |
| Crushing Stomp | | - | 1d10+14I | 4 | - | - | - | Melee | | Unwieldy | | | | | | | | | | | | | | | |
| *Hellbrute Power Scourge | | - | 2d10+22E | 6 | - | - | - | Melee | | Flexible, Power Field, Unbalanced | Choose two. | | | | | | | | | | | | | | |
| *Hellbrute Power Fist | | - | 2d10+24R | 10 | - | - | - | Melee | | Power Field, Tearing, Unwieldy | Choose two. | | | | | | | | | | | | | | |
| *Hellbrute Thunder Hammer | | - | 2d10+24R | 10 | - | - | - | Melee | | Concussive (2), Power Field, Unwieldy | Choose two. | | | | | | | | | | | | | | |
| *Twin-Linked Heavy Bolter | | 150m | 1d10+12X | 5 | -/-/6 | 60 | Full | Front | | Tearing, Twin-Linked | Choose two. | | | | | | | | | | | | | | |
| *Twin-Linked Autocannon | | 300m | 3d10+8I | 6 | S/3/- | 20 | 2Full | Front | | Reliable, Twin-Linked | Choose two. | | | | | | | | | | | | | | |
| *Twin-Linked Lascannon | | 300m | 5d10+10E | 10 | S/-/- | 5 | 2Full | Front | | Proven (3), Twin-Linked | Choose two. | | | | | | | | | | | | | | |
| *Plasma Cannon | | 150m | 2d10+12E | 10 | S/-/- | 16 | 5Full | Front | | Blast (3), Maximal, Overheats | Choose two. | | | | | | | | | | | | | | |
| *Missile Launcher | | 300m | * | * | S/-/- | 10 | Full | Front | | - | Choose two. | | | | | | | | | | | | | | |
| *Multi-Melta | | 60m | 2d10+16E | 12 | S/-/- | 12 | 2Full | Front | | Blast (1), Melta | Choose two. | | | | | | | | | | | | | | |
| OW - No Surrender | | | | | | | | | | | | | | | | | | | | | | | | | |
| Sentinel Powerlifter | 134 | 10m | 45kph | 10 | 20 | Enormous | 25 | 15 | 15 | Driver | None | - | Walker, Open-Topped, Enhanced Motive Systems | | | | | | | | | | | | |
| Servo-Lifter Arm | | | 2d10+16I | 4 | | | | Melee | | Unwieldy | All attacks with the lifter arm take a -10 penalty. The arm can be used to Grapple as if it had 70 Strength and Unnatural Strength (4). After being Grappled for 1 round, the target becomes Helpless and automatically takes double the listed damage every subsequent round. | | | | | | | | | | | | | | |
| Defiler | 141 | 10m | 15kph | 0 | 50 | Enormous | 30 | 28 | 18 | Daemonic Essence | None | - | Walker, Enclosed, Daemonic Possession. Defilers can make ranged attacks against non-adjacent targets even when in melee. | | | | | | | | | | | | |
| Crushing Claw | | - | 2d10+10R | 8 | - | - | - | Melee | | Tearing, Unwieldy | | | | | | | | | | | | | | | |
| Reaper Autocannon | | 300m | 3d10+8I | 6 | S/3/- | - | - | Front | | Twin-Linked | | | | | | | | | | | | | | | |
| Havoc Launcher | | 100m | 2d10 X | 2 | S/2/- | 8 | - | Front | | Blast (4), Concussive (0) | | | | | | | | | | | | | | | |
| Defiler Battle Cannon | | 750m | 3d10+10X | 8 | S/-/- | 40 | - | Front | | Blast (10),Concussive (3) | | | | | | | | | | | | | | | |
| Newly-Created Defiler | 141 | 8m | 12kph | 0 | 30 | Enormous | 25 | 20 | 15 | Daemonic Essence | None | - | Walker, Daemon Engine, Daemonic Possession. Defilers can make ranged attacks against non-adjacent targets even when in melee. | | | | | | | | | | | | |
| 3 Crushing Claws | | - | 2d10+12R | 8 | - | - | - | Melee | | Tearing, Unwieldy | | | | | | | | | | | | | | | |
| Power Scourge | | - | 1d10+12E | 5 | - | - | - | Melee | | Flexible, Power Field, Unbalanced | | | | | | | | | | | | | | | |
| *Hull-Mounted Defiler Autocannon | | 200m | 3d10+8I | 6 | S/3/- | - | - | Front | | Reliable | Choose one. | | | | | | | | | | | | | | |
| *Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | - | - | Front | | Flame, Spray | Choose one. | | | | | | | | | | | | | | |
| Forgefiend | 142 | 12m | 50kph | 0 | 40 | Massive | 35 | 30 | 18 | Daemonic Essence | None | - | Walker, Daemon Engine, Daemonic Possession, Enhanced Motive Systems. See text for special rules. | | | | | | | | | | | | |
| Claws and Fangs | | - | 1d10+12R | 3 | - | - | - | Melee | | Tearing, Natural Weapons | | | | | | | | | | | | | | | |
| *2 Hades Autocannons | | 200m | 3d8+10I | 6 | -/-/10 | - | - | Front/Sides | | Proven (2) | Choose one. | | | | | | | | | | | | | | |
| *2 Ectoplasma Cannons | | 80m | 3d10+8E | 8 | S/-/- | - | - | Front/Sides | | Blast (4), Maximal, Overheat, Warp Weapon | Choose one. | | | | | | | | | | | | | | |
| Newly-Created Forgefiend | 143 | 10m | 40kph | 0 | 28 | Enormous | 26 | 26 | 15 | Daemonic Essence | None | - | Walker, Daemon Engine, Daemonic Possession, Enhanced Motive Systems | | | | | | | | | | | | |
| Claws and Fangs | | - | 1d10+12R | 3 | - | - | - | Melee | | Tearing, Natural Weapons | | | | | | | | | | | | | | | |
| *2 Reaper Autocannons | | 300m | 3d10+8I | 6 | S/4/- | - | - | Front/Sides | | Reliable, Twin-Linked | Choose one. | | | | | | | | | | | | | | |
| *2 Assault Cannons | | 150m | 2d10+10I | 6 | -/-/10 | - | - | Front/Sides | | Tearing | Choose one. | | | | | | | | | | | | | | |
| *2 Ectoplasma Guns | | 35m | 1d10+9E | 6 | S/3/- | - | - | Front/Sides | | Maximal, Overheat, Warp Weapon | Choose one. | | | | | | | | | | | | | | |
| Maulerfiend | 143 | 16m | 80kph | 0 | 40 | Massive | 32 | 32 | 20 | Daemonic Essence | None | - | Walker, Daemon Engine, Daemonic Possession, Enhanced Motive Systems. See text for special rules. | | | | | | | | | | | | |
| Claws and Fangs | | - | 2d10+12R | 5 | - | - | - | Melee | | Razor Sharp, Tearing, Natural Weapons | | | | | | | | | | | | | | | |
| *Magma Cutters | | - | 2d10+14E | 24 | - | - | - | Melee | | Unwieldy | Choose one. | | | | | | | | | | | | | | |
| *Lasher Tendrils | | - | 1d10+12I | 0 | - | - | - | Melee | | Flexible, Snare (3) | Choose one. | | | | | | | | | | | | | | |
| Newly-Created Maulerfiend | 144 | 12m | 60kph | 10 | 28 | Enormous | 26 | 26 | 15 | Daemonic Essence | None | - | Walker, Daemon Engine, Daemonic Possession, Enhanced Motive Systems | | | | | | | | | | | | |
| Claws and Fangs | | - | 2d10+10R | 4 | - | - | - | Melee | | Razor Sharp, Tearing, Natural Weapons | | | | | | | | | | | | | | | |
| Soul Grinder | 144 | 15m | 25kph | 0 | 50 | Enormous | 35 | 32 | 22 | Daemonic Essence | None | - | Walker, Enclosed, Daemonic Possession, Reinforced Armour | | | | | | | | | | | | |
| 2 Crushing Claws | | - | 2d10+10R | 8 | - | - | - | Melee | | Tearing, Unwieldy | | | | | | | | | | | | | | | |
| Harvester | | 75m | 1d10+6I | 4 | -/-/15 | - | - | Front | | Storm | | | | | | | | | | | | | | | |
| Mawcannon | | 20m | 2d10+10E | 6 | S/-/- | - | - | Front | | Corrosive, Spray | | | | | | | | | | | | | | | |
| DH2 - Enemies Without | | | | | | | | | | | | | | | | | | | | | | | | | |
| Sentinel Walker | 56 | 10m | 45kph | 10 | 20 | Enormous | 15 | 15 | 15 | Driver | None | Average | Walker, Open-Topped, Enhanced Motive Systems. Also has an Enclosed variant (lose Open-Topped and Enhanced Motive Systems, increase Front armour to 25) | | | | | | | | | | | | |
| *Hull-mounted Powerlifter | | - | 2d10+8I | 4 | - | - | - | Front | | Concussive (2), Primitive (8), Unwieldy | Choose one. Can carry up to 3,000kg, and lift up to 6,000kg. Raising/lowering the load requires a Full Action. | | | | | | | | | | | | | | |
| *Hull-mounted Autocannon | | 300m | 3d10+8I | 6 | S/3/- | 30 | 2Full | Front | | Reliable | Choose one. | | | | | | | | | | | | | | |
| *Hull-mounted Heavy Flamer | | 30m | 1d10+5E | 4 | S/-/- | 10 | 2Full | Front | | Flame, Spray | Choose one. | | | | | | | | | | | | | | |
| *Hull-mounted Lascannon | | 300m | 5d10+10E | 10 | S/-/- | 30 | 2Full | Front | | Proven (3) | Choose one. | | | | | | | | | | | | | | |
| *Hull-mounted Multilaser | | 150m | 2d10+10E | 2 | -/-/5 | 100 | 2Full | Front | | Reliable | Choose one. | | | | | | | | | | | | | | |
| Skerab Walker | 57 | 5m | 10kph | -30 | 45 | Titanic | 35 | 35 | 35 | Drivers (3), Operators (10+), Enginseer, Tech-Adepts (3), attendant/servitors (10+) | 50 passengers | Common | Walker, Damage Control. May be treated more like a building than a vehicle. | | | | | | | | | | | | |
| *Combine Harvester Array | | - | 8d10+8R | 6 | - | - | - | Melee | | Inaccurate, Unwieldy, Felling (8), Razor Sharp | Choose one. Victims under the walker are automatically hit and can't Dodge. | | | | | | | | | | | | | | |
| *Digging Shear | | - | 6d10+4R | 12 | - | - | - | Melee | | Inaccurate, Unwieldy, Concussive (6) | Choose one. Victims under the walker are automatically hit and can't Dodge. | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Mounts | | | | | | | | | | | | | | | | | | | | | | | | | |
| BC - Tome of Blood | | | | | | | | | | | | | | | | | | | | | | | | | |
| Legion Combat Bike | 49 | 10/20/30/60m | 110kph | - | 15 | Hulking | 14 | 14 | 14 | Rider | None | Extremely Rare | Mount, Integral Weapon, Legion, Reinforced. Deal an extra 1d10+4R Damage when using the Hit & Run action. | | | | | | | | | | | | |
| *Integral Twin-Linked Legion Bolter | | 100m | 1d10+9X | 4 | S/3/- | 40 | Full | Front | | Tearing, Twin-Linked | Choose one. | | | | | | | | | | | | | | |
| *Integral Legion Plasma Gun | | 100m | 1d10+12E | 10 | S/2/- | 30 | 5Full | Front | | Maximal, Overheats | Choose one. | | | | | | | | | | | | | | |
| *Integral Legion Meltagun | | 20m | 2d10+13E | 12 | S/-/- | 12 | 2Full | Front | | Melta | Choose one. | | | | | | | | | | | | | | |
| Furian Sea-Skimmer | 49 | 8/16/24/48m | 80kph | - | 10 | Hulking | 7 | 7 | 7 | Rider | None | Rare | Mount, Aquatic | | | | | | | | | | | | |
| Furian Sea-Skimmer (Oceanmaster) | 49 | 8/16/24/48m | 80kph | - | 15 | Enormous | 7 | 7 | 7 | 3 riders (or 2 riders and harpoon launcher) | Cargo (unspecified) | Rare | Mount, Aquatic, Reinforced, Sidecar (5) | | | | | | | | | | | | |
| Pintle-Mounted Harpoon Launcher | | 40m | 2d10I | 2 | S/-/- | 1 | 2Full | All | | Concussive (1), Primitive (8) | | | | | | | | | | | | | | | |
| Goredriver | 49 | 10/20/30/60m | 110kph | - | 13 | Enormous | 12 | 12 | 12 | Rider | None | Extremely Rare | Mount, Daemonic (WP 38, Bind 1 - Bloodlust, Blood Tracker), Reinforced, Terrain Master, Unruly | | | | | | | | | | | | |
| Messian Outrider | 49 | 9/18/27/54m | 100kph | - | 12 | Hulking | 9 | 9 | 9 | Rider and 1 passenger | None | Rare | Mount, Integral Weapon, Sidecar (2). Attackers roll 1d10 against this vehicle for Zealous Hatred. Add +20 on all tests to repair it. | | | | | | | | | | | | |
| Integral Twin-Linked Autogun | | 100m | 1d10+3I | 0 | S/3/10 | 120 | 3Full | Front | | Twin-Linked | | | | | | | | | | | | | | | |
| Pintle-Mounted Harvester Support Gun | | 120m | 1d10+5R | 0 | -/-/6 | 200 | 2Full | All | | Crippling (2), Primitive (8), Tearing | Attached to sidecar. Always considered Braced. | | | | | | | | | | | | | | |
| BC - Tome of Excess | | | | | | | | | | | | | | | | | | | | | | | | | |
| Seeker Chariot | 82 | 26/52/78/156m | 140kph | - | 17 | Enormous | 6 | 6 | 6 | 2 Daemonettes | None | Unique | Mount, Terrain Master. The crew and mount can attack during a Hit & Run action, and the target may take extra damage. See text for details. | | | | | | | | | | | | |
| Hellflayer | 83 | 26/52/78/156m | 140kph | - | 17 | Enormous | 6 | 6 | 6 | Exalted Alluress and 2 Daemonettes | None | Unique | Mount. Gains multiple benefits from Hit & Run actions; see text for details. | | | | | | | | | | | | |
| DH2 - Dark Heresy 2E | | | | | | | | | | | | | | | | | | | | | | | | | |
| Glassteed | 190 | 5m | 30kph | 25 | 20 | Enormous | 8 | 8 | 8 | Driver | None | Rare | Living, Walker, Open-Topped | | | | | | | | | | | | |
| Dagger Teeth | | Melee | 1d10+4R | 1 | - | - | - | Melee | | - | Includes Strength bonus. | | | | | | | | | | | | | | |
| Name | Career | Requirements | Cost (XP) | Pg. | Description | | | | | | | | | | | | | | | | | | | | |
| Character Options | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| New Origins | | | | | | | | | | | | | | | | | | | | | | | | | |
| Lost Dataslate Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Lathe-Hadd | Adept, Assassin, Guardsman, Scum, Techpriest | | | 4 | special Forge World origin for characters coming from Lathe-Hadd | | | | | | | | | | | | | | | | | | | | |
| Lathe-Hesh | Adept, Assassin, Guardsman, Scum, Techpriest | | | 4 | special Forge World origin for characters coming from Lathe-Hesh | | | | | | | | | | | | | | | | | | | | |
| Lathe-Het | Adept, Assassin, Guardsman, Scum, Techpriest | | | 4 | special Forge World origin for characters coming from Lathe-Het | | | | | | | | | | | | | | | | | | | | |
| Belecane | Adept, Assassin, Guardsman, Scum, Techpriest | | | 4 | special Forge World origin for characters coming from Belecane | | | | | | | | | | | | | | | | | | | | |
| Cyclopea | Adept, Assassin, Guardsman, Scum, Techpriest | | | 5 | special Forge World origin for characters coming from Cyclopea | | | | | | | | | | | | | | | | | | | | |
| Explorator Fleet | Adept, Assassin, Guardsman, Scum, Techpriest | | | 5 | special Forge World origin for characters coming from Explorator Fleets | | | | | | | | | | | | | | | | | | | | |
| Idumea | Adept, Assassin, Guardsman, Scum, Techpriest | | | 5 | special Forge World origin for characters coming from Idumea | | | | | | | | | | | | | | | | | | | | |
| Mechanicum Research Station | Adept, Assassin, Guardsman, Scum, Techpriest | | | 5 | special Forge World origin for characters coming from Mechanicum Research Stations | | | | | | | | | | | | | | | | | | | | |
| Omnicron 71-DX | Adept, Assassin, Guardsman, Scum, Techpriest | | | 6 | special Forge World origin for characters coming from Omnicron 71-DX | | | | | | | | | | | | | | | | | | | | |
| Opus Macharius | Adept, Assassin, Guardsman, Scum, Techpriest | | | 6 | special Forge World origin for characters coming from Opus Macharius | | | | | | | | | | | | | | | | | | | | |
| Perinetus | Adept, Assassin, Guardsman, Scum, Techpriest | | | 6 | special Forge World origin for characters coming from Perinetus | | | | | | | | | | | | | | | | | | | | |
| Ryboth | Adept, Assassin, Guardsman, Scum, Techpriest | | | 6 | special Forge World origin for characters coming from Ryboth | | | | | | | | | | | | | | | | | | | | |
| Skorgulian | Adept, Assassin, Guardsman, Scum, Techpriest | | | 6 | special Forge World origin for characters coming from Skorgulian | | | | | | | | | | | | | | | | | | | | |
| Synford | Adept, Assassin, Guardsman, Scum, Techpriest | | | 6 | special Forge World origin for characters coming from Synford | | | | | | | | | | | | | | | | | | | | |
| Synford II | Adept, Assassin, Guardsman, Scum, Techpriest | | | 6 | special Forge World origin for characters coming from Synford II | | | | | | | | | | | | | | | | | | | | |
| Turanshush | Adept, Assassin, Guardsman, Scum, Techpriest | | | 7 | special Forge World origin for characters coming from Turanshush | | | | | | | | | | | | | | | | | | | | |
| Uziel/Heterodyne Station | Adept, Assassin, Guardsman, Scum, Techpriest | | | 7 | special Forge World origin for characters coming from Uziel/Heterodyne Station | | | | | | | | | | | | | | | | | | | | |
| Navis Primer Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Bad Moon | | Ork | | 53 | the character's clan | | | | | | | | | | | | | | | | | | | | |
| Blood Axe | | Ork | | 53 | the character's clan | | | | | | | | | | | | | | | | | | | | |
| Death Skull | | Ork | | 53 | the character's clan | | | | | | | | | | | | | | | | | | | | |
| Evil Sun | | Ork | | 53 | the character's clan | | | | | | | | | | | | | | | | | | | | |
| Goff | | Ork | | 53 | the character's clan | | | | | | | | | | | | | | | | | | | | |
| Snakebite | | Ork | | 53 | the character's clan | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| New Career Paths | | | | | | | | | | | | | | | | | | | | | | | | | |
| Soul Reaver Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Kabalite Warrior | | Dark Eldar | | 102 | | | | | | | | | | | | | | | | | | | | | |
| Dark Kin Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Wych | | Dark Eldar | | 3 | | | | | | | | | | | | | | | | | | | | | |
| Navis Primer Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Weirdboy | | Ork | | 60 | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Alternate Career Ranks | | | | | | | | | | | | | | | | | | | | | | | | | |
| Lathes Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Acuitor Mech-Assassin | Tech-Priest; Rank 2+ | Logic | | 30 | Mechanicum assassin posing as Tech-Priest. | | | | | | | | | | | | | | | | | | | | |
| Agent of the Lords Dragon | Adept, Arbitrator, Assassin, Tech-Priest; Rank 4+ | Cannot have Peer or Good Reputation (Ecclesiarchy). | | 33 | Mechanicum equivalent to Inquisitorial Acolytes. | | | | | | | | | | | | | | | | | | | | |
| Calixian Malatek | Tech-Priest; Rank 6+ | at least one Forbidden Lore Skill | | 36 | Radical Tech-Priest, but no Heretek. | | | | | | | | | | | | | | | | | | | | |
| Crimson Guard | Guardsman; Rank 1 | Forge World origin | | 39 | Elite skitarii; influences the whole career path. | | | | | | | | | | | | | | | | | | | | |
| Cult of the Pure Form | Cleric; Rank 2+/Adept, Arbitrator, Assassin, Guardsman, Imperial Psyker, Scum; Rank 4+ | Must take either Purity of Flesh or Gift of Purity when entering this Rank. | | 41 | Abhors bionics and the Mechanicum. | | | | | | | | | | | | | | | | | | | | |
| Factor of the Lathes | Tech-Priest; Rank 1+ | | | 45 | Mechanicum diplomat. | | | | | | | | | | | | | | | | | | | | |
| Lathesmaster | Scum; Rank 1 | Forge World origin | | 47 | Natives of the Lathes, now valued workers of the Calixian Mechanicum; influences the whole career path. | | | | | | | | | | | | | | | | | | | | |
| Dark Kin Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Skyterror | any Dark Eldar 2+ | Agility 35, Pilot (any) | | 8 | Elite Pilots | | | | | | | | | | | | | | | | | | | | |
| Fleshcrafter Disciple | any Dark Eldar 4+ | Int 40, Medicae, Trade (Chymist) | | 10 | Healers and scientists, in the loosest sense of the word. | | | | | | | | | | | | | | | | | | | | |
| Incubus Initiate | any Dark Eldar 6+ | WS 45, WP 35 | | 12 | Disciplined elite warriors | | | | | | | | | | | | | | | | | | | | |
| Navis Primer Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Acolyte of Abraxas | Explorator 3+ | WP 35, Forbidden Lore (Adeptus Mechanicus) +10, Forbidden Lore (Archaeotech) +10, may not be an Untouchable | | 63 | Hereteks that integrate psy-active devices into tehir bodies to emulate psychic powers. | | | | | | | | | | | | | | | | | | | | |
| Awakened Psyker | any Human, except Astropath and Navigator, 3+ | WP 35, may not be an Untouchable | | 68 | Unsanctioned Psyker that came late into his powers. | | | | | | | | | | | | | | | | | | | | |
| Bonetrader | any, except Astropath, Navigator and Weirdboy; 3+ | Int 35, WP 35, may not have a Psy Rating or the Untouchable trait | | 70 | Illicit trader of psy-active xenos artifacts. | | | | | | | | | | | | | | | | | | | | |
| Colchite Servo-Master | Any 3+ | Int 35, WP 30, may not have the Untouchable trait | | 72 | Controls servitors directly through his mind by incorporating Stryxis technology into his brain. | | | | | | | | | | | | | | | | | | | | |
| Defender of the Fourth Cipher | Missionary or Arch-Militant, 2+ | WP 30 | | 74 | Guardian of psykers, who also becomes their executioner if they go rogue. | | | | | | | | | | | | | | | | | | | | |
| Elutrian Devotee | Navigator 1+ | | | 76 | Believes that Navigators are the Emperor's Chosen. | | | | | | | | | | | | | | | | | | | | |
| Psylakis Warder | Any except Navigator, Astropath or Ork; 4+ | Ag 40, Per 35, may not have a Psy Rating or the Untouchable trait | | 78 | Psy-linked bodyguards for Navigators or Astropaths | | | | | | | | | | | | | | | | | | | | |
| Witness of Dusk | Astropath 1+ | Int 40 | | 80 | Mysterious group of Astropath seers | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| New Talents | | | | | | | | | | | | | | | | | | | | | | | | | |
| Lathes Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Cogs Within Cogs | Acuitor Mech-Assassin | Int 35 | | 30 | User can give timed simple instructions to a machine. | | | | | | | | | | | | | | | | | | | | |
| Whisper of Samadhi | Acuitor Mech-Assassin | Int 35, Mimic, Deceive | 300 | 30 | Befuddle other Tech-Priests. | | | | | | | | | | | | | | | | | | | | |
| All-seeing Eye | Agent of the Lords Dragon | WP 40, Tech-Use | 200 | 34 | Hard (-20) Tech-Use test to access the Praecursator surveillance grid. | | | | | | | | | | | | | | | | | | | | |
| Metal Fatigue | Agent of the Lords Dragon | Interrogation | 200 | 34 | Opposed Tech-Use test to attack a prisoner's bionics. Successes deal 1 damage and -10 to resist Interrogation each to the victim. | | | | | | | | | | | | | | | | | | | | |
| The Power Within | Calixian Malatek | Armour of Contempt, Forbidden Lore (Psykers) and/or Forbidden Lore (Warp) | 200 | 38 | Resistance (Psychic Powers), all Fear tests caused by psychic powers are treated as one level less, once per session succeed automatically on a Forbidden Lore (Psykers) or Forbidden Lore (Warp) test. | | | | | | | | | | | | | | | | | | | | |
| The Power Without | Calixian Malatek | Armour of Contempt, Forbidden Lore (Archaeotech) and/or Forbidden Lore (Xenos) | 200 | 38 | Can use all Xenos equipment with only -10 penalty, all Fear tests caused by Xenos are treated as one level less, once per session succeed automatically on a Forbidden Lore (Archaeotech) or Forbidden Lore (Xenos) test. | | | | | | | | | | | | | | | | | | | | |
| The Power Beyond | Calixian Malatek | Armour of Contempt, Forbidden Lore (Daemonology) and/or Scholastic Lore (Occult) | 200 | 38 | Can use all daemonic or corrupted equipment with only -10 penalty, all Fear tests caused by Daemons are treated as one level less, once per session succeed automatically on a Forbidden Lore (Daemonology) or Scholastic Lore (Occult) test. | | | | | | | | | | | | | | | | | | | | |
| Gift of Purity | Cult of the Pure Form | may not have implants | Free | 43 | May never willingly accept implants; if forced, must remove them at the first opportunity and take the Purity of Flesh talent instead. | | | | | | | | | | | | | | | | | | | | |
| Purity of Flesh | Cult of the Pure Form | must have implants | Free | 43 | All implants are removed, but for every two implants the character gains one Fate point. | | | | | | | | | | | | | | | | | | | | |
| Reformed Skin | Cult of the Pure Form | must have removed implants | Free | 43 | The character can replace a lost implant with a poor quality organ; if he gained any Fate points when removing that organ, they are lost again. | | | | | | | | | | | | | | | | | | | | |
| Rite of Ignition | Lathesmaster | | 100 | 49 | Can use Str instead of Int for Tech-Use tests to activate machinery. | | | | | | | | | | | | | | | | | | | | |
| Strength of the Lathes | Lathesmaster | | 100 | 49 | Can prevent gaining Fatigue by making a Toughness test (except against psychic powers); takes only half time to recover from Fatigue. | | | | | | | | | | | | | | | | | | | | |
| Luminen Barrier | Tech-Priest; Rank 6+ | Luminen Shield, Electoo Inductors, Potentia Coil | 400 | 56 | Creates a barrier of energy similar to an energy shield. | | | | | | | | | | | | | | | | | | | | |
| Luminen Flare | Tech-Priest; Rank 5+ | Luminen Blast, Electoo Inductors, Potentia Coil | 300 | 57 | Allows the character to make a ranged attack (1d10+[WP Bonus]E, Blast (WP Bonus)). | | | | | | | | | | | | | | | | | | | | |
| Luminen Shield | Tech-Priest; Rank 4+ | Electoo Inductors, Potentia Coil | 200 | 57 | Weaker version of the Luminen Barrier. | | | | | | | | | | | | | | | | | | | | |
| Luminen Surge | Tech-Priest; Rank 4+ | Luminen Shock, Electoo Inductors, Potentia Coil | 200 | 57 | Melee attack that deals 2d10+3E damage. | | | | | | | | | | | | | | | | | | | | |
| The Flesh is Weak | Tech-Priest; Rank 2,4,6 and 8 | | 100-300 | 57 | Character gains the Machine trait with 1 AP for each time this talent was taken. | | | | | | | | | | | | | | | | | | | | |
| Lost Dataslate Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| At One with the Ice | Cryon Tech-Priest | | | 13 | Immune to any degree of cold. Must pass Toughness tests (-10) in nomal climates every other round or gain Fatigue. | | | | | | | | | | | | | | | | | | | | |
| Soul Reaver Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Agony from Afar | | Dark Eldar, Deadeye Shot, Perception 45, Power Through Pain | | 100 | Gain Pain Tokens through ranged attacks. | | | | | | | | | | | | | | | | | | | | |
| Cruelty | | Dark Eldar, Pity the Weak, Weapon Skill 40 | | 100 | Attacks against Stunned or Prone enemies gain Proven(4). | | | | | | | | | | | | | | | | | | | | |
| Disciple of Shiamesh | | Chem-Use +20, Scholastic Lore (Chymistry) +20 | | 100 | May spend Fate points to succeed on Chem-Use tests. When wielding a Toxic weapon, add Intelligence Bonus to damage and gain Felling(1) or improve Felling by 1. | | | | | | | | | | | | | | | | | | | | |
| Kabalite Weapon Training | Kabalite Warrior | | | 101 | Proficient in all Kabalite weapons (all splinter weapons, Eldar plasma grenades and Primitive melee weapons). | | | | | | | | | | | | | | | | | | | | |
| Pity the Weak | | Strength 35, Willpower 35 | | 101 | +10 on Command, Commerce, Deception and Intimidate and -10 on Charm against those lower than yourself. | | | | | | | | | | | | | | | | | | | | |
| Siphon Pain | | Power Through Pain, Corruption 10+ | | 101 | Add Corruption points Bonus to the range in which you gain Pain Tokens. | | | | | | | | | | | | | | | | | | | | |
| Surgical Precision | | Medicae, Intelligence 30 | | 101 | May test Intelligence to reduce Critical damage you inflict; dealing Fatigue instead. Gain +30 on Medicae to treat wounds you caused. | | | | | | | | | | | | | | | | | | | | |
| Tormentor's Fury | | Dark Eldar, Power Through Pain | | 101 | After gaining a Pain Token, spend a Fate point to gain Berserk Charge and Brutal Charge. | | | | | | | | | | | | | | | | | | | | |
| Tormentor's Majesty | | Dark Eldar, Power Through Pain | | 101 | After gaining three Pain Tokens, spend a Fate point to gain Fear (1) and +10 Bonus to all Intimidate and Command tests. | | | | | | | | | | | | | | | | | | | | |
| Tormentor's Might | | Power Through Pain | | 101 | After gaining three Pain Tokens, spend a Fate point to gain Unnatural Strength (x2). | | | | | | | | | | | | | | | | | | | | |
| Tormentor's Supremacy | | Power Through Pain, Tormentor's Vigour | | 101 | After gaining four Pain Tokens, spend a Fate point to gain Stuff of Nightmares. | | | | | | | | | | | | | | | | | | | | |
| Tormentor's Vigour | | Power Through Pain | | 101 | After spending a Fate point to regain lost wounds, gain 1d5 wounds each time you get a Pain Token. | | | | | | | | | | | | | | | | | | | | |
| Tormentor's Will | | Power Through Pain | | 101 | After gaining two Pain Tokens, spend a Fate point to gain From Beyond. | | | | | | | | | | | | | | | | | | | | |
| Trueborn | | Dark Eldar | | 101 | Only at Character creation. May purchase Fellowship characteristic advances at the lowest rate. | | | | | | | | | | | | | | | | | | | | |
| Dark Kin Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Passing Slash | | WS 35, Pilot (any) | | 9 | When flying an open-topped vehicle, the character may make a Pilot/Drive test (depending on vehicle) to fly-by attack an opponent with a melee weapon. | | | | | | | | | | | | | | | | | | | | |
| Arterial Strike | | WS 40, Passing Slash | | 9 | The character may make Called Shots when using Passing Slash. | | | | | | | | | | | | | | | | | | | | |
| Tormentor's Inspiration | | Power Through Pain, Surgical Precision | | 11 | Whenever the Fleshcrafter gets a Pain Token, he gets +10 on his next INT-based test bevor the end of the next round. May spend a Fate Point to get Unnatural Intelligence (x2) after gaining 3 Pain Tokens. | | | | | | | | | | | | | | | | | | | | |
| Tormented Physique | | Dark Eldar, Corruption 30+ | | 11 | Character gains Natural Armour (2), the Toxic trait, becomes immune to diseases, poisons, toxins and combat drugs. Gains an additional Vile Pleasure (see TSR 99). | | | | | | | | | | | | | | | | | | | | |
| Master Duellist | | WS 40, Wall of Steel | | 13 | After a successful parry, the character can make an opposed WS test. If he wins, the opponent gets -10 on all tests to attack or parry the character. If he wins by 4 degrees or more, he may disarm the opponent. | | | | | | | | | | | | | | | | | | | | |
| Murderous Onslaught | | WS 45, Battle Rage, Blademaster, Frenzy | | 13 | May enter Frenzy whenever making a charge action. May spend Pain Tokens to take actions normally not allowed while frenzied. | | | | | | | | | | | | | | | | | | | | |
| Navis Primer Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Annuva Power | | Ork, Da Power of Waaagh!, Da Nekst Best Fing | | 54 | May get his Psy Bonus from sentients other than Orks, can extend his beneficial powers to non-Orks. | | | | | | | | | | | | | | | | | | | | |
| Da Big Shout | | Ork, Da Power of Waaagh!, Psy Rating 2, Willpower 35 | | 54 | The Weirdboy may send astrotelepathic messages; only one word per point of WP Bonus. | | | | | | | | | | | | | | | | | | | | |
| Da Nekst Best Fing | | Ork, Mob Rule | | 54 | May count non-Orks for his bonus to Willpower from the Mob Rule talent. | | | | | | | | | | | | | | | | | | | | |
| Da Power of Waaagh! | | Ork, Psy Rating | | 54 | Basic Talent that describes how Orks use Psy Powers. | | | | | | | | | | | | | | | | | | | | |
| Dead 'Ard | | Ork, 'Ard, Toughness 50 | | 55 | May reroll failed Toughness tests to avoid dying from Critical Damage. Needs to test for Blood Loss less often. | | | | | | | | | | | | | | | | | | | | |
| Enemy | | | | 55 | The normal Enemy talent, expanded to pick specific Ork factions. | | | | | | | | | | | | | | | | | | | | |
| Glowy Bubble | | Ork, Da Power of Waaagh!, WP 40 | | 55 | Instinctive psychic shield that gives cover with AP equal to the character's Psy Rating. | | | | | | | | | | | | | | | | | | | | |
| Glowy Stick | | Ork, Da Power of Waaagh!, WS 45, WP 35 | | 55 | The Weirdboy's melee attacks gain the Force quality. | | | | | | | | | | | | | | | | | | | | |
| Good Reputation | | | | 55 | The normal Good Reputation talent, expanded to pick specific Ork factions. | | | | | | | | | | | | | | | | | | | | |
| Lotsa Power! | | Ork, Da Power of Waaagh!, WP 40 | | 55 | Increases the range of Da Power of Waaagh! For determining the character's Psy bonus. | | | | | | | | | | | | | | | | | | | | |
| Make It Stop! | | Ork, Da Power of Waaagh! | | 55 | The Weirdboy does not get a Psy bonus from others for several rounds. | | | | | | | | | | | | | | | | | | | | |
| Minderz | | Ork, Da Power of Waaagh! | | 55 | The Weirdboy gains one Minder, who helps him in battle. | | | | | | | | | | | | | | | | | | | | |
| Oh Zog! | | Ork, Da Power of Waaagh!, Runtz | | 55 | By spending a Fate point, the Weirdboy may ignore a roll on the 'Eadbang table and have one of his Runtz explode. | | | | | | | | | | | | | | | | | | | | |
| Peer | | | | 56 | The normal Peer talent, expanded to pick specific Ork factions. | | | | | | | | | | | | | | | | | | | | |
| Rival | | | | 56 | The normal Rival talent, expanded to pick specific Ork factions. | | | | | | | | | | | | | | | | | | | | |
| Runtz | | Ork | | 56 | The character gains a number of Squigs, Gretchin and/or Snotlings as slaves. | | | | | | | | | | | | | | | | | | | | |
| Sparky Squigs | | Ork, Da Power of Waaagh!, Runtz | | 56 | A swarm of glowing Squigs that gives the character's unarmed attacks the shocking quality. Can be absorbed to get +20 on the next Focus Power test. | | | | | | | | | | | | | | | | | | | | |
| Throo Da Kosmos | | Ork, Da Power of Waaagh!, Psyniscience +10 | | 56 | Allows the Weirdboy to navigate a ship through the Warp. | | | | | | | | | | | | | | | | | | | | |
| Too 'Ard Ta Care | | Ork, 'Ard, Toughness 50 | | 56 | The character gains +20 to resist adverse conditions like heat, cold, vacuum or radiation. | | | | | | | | | | | | | | | | | | | | |
| Warphead | | Ork, Da Power of Waaagh!, Psy Rating 4, 20+ Insanity | | 56 | The Weirdboy's insanity gives him a greater control over his powers and +20 on Interaction tests with Madboys. | | | | | | | | | | | | | | | | | | | | |
| Xenos Weapon Proficiency (Ork) | | Ork | | 56 | The Ork is proficient with shootas, sluggas, choppas, big choppas and all Primitive melee weapons. | | | | | | | | | | | | | | | | | | | | |
| Corrupted Charge | Acolyte of Abraxas | Int 45, 2+ integrated psy-active artifacts | | 67 | The Acolyte's Luminen Shock and Luminen Blast attacks gain the Force quality. | | | | | | | | | | | | | | | | | | | | |
| Unhallowed Discovery | Acolyte of Abraxas | Int 40, integrated psy-active artifact | | 67 | The Acolyte gains Psy Rating 1 and one Psy Power given by the artifact. | | | | | | | | | | | | | | | | | | | | |
| Psychic Awakening | Awakened Psyker | WP 35 | | 69 | The character gains Psy 1 and a psychic technique. | | | | | | | | | | | | | | | | | | | | |
| Profit by the witch | Bonetrader | Int 35 | | 71 | When the character completes an endeavour involving psykers, he gains +1 PF. | | | | | | | | | | | | | | | | | | | | |
| Mindtrap Maze | Bonetrader | WP 40, Int 40 | | 71 | The character may add twice his Intelligence bonus to any opposed WP tests caused by other's psychic powers. If he wins, he may inflict a level of Fatigue on the opposing psyker. | | | | | | | | | | | | | | | | | | | | |
| Secrets of the Seers | | | | 123 | Allows the character to access the Witch-Edge quality of a weapon. | | | | | | | | | | | | | | | | | | | | |
| Edge of the Abyss | | | | | | | | | | | | | | | | | | | | | | | | | |
| XXX | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| New Skills | | | | | | | | | | | | | | | | | | | | | | | | | |
| Lathes Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Diplomacy | any; Rank 3+ | Fel 40+ | 200 | 56 | | | | | | | | | | | | | | | | | | | | | |
| Diplomacy +10 | any; Rank 5+ | Fel 40+ | 300 | 56 | | | | | | | | | | | | | | | | | | | | | |
| Diplomacy +20 | any; Rank 6+ | Fel 40+ | 300 | 56 | | | | | | | | | | | | | | | | | | | | | |
| Logis Prophesying | Tech-Priest; Rank 4+ | | 300 | 56 | Know the most probable outcome of a future event. | | | | | | | | | | | | | | | | | | | | |
| Logis Prophesying +10 | Tech-Priest; Rank 7+ | | 300 | 56 | | | | | | | | | | | | | | | | | | | | | |
| Soul Reaver Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Common Lore: Dark Eldar | | | | 100 | | | | | | | | | | | | | | | | | | | | | |
| Forbidden Lore: Webway | | | | 100 | | | | | | | | | | | | | | | | | | | | | |
| Navigation: Webway | | | | 100 | | | | | | | | | | | | | | | | | | | | | |
| Speak Language: Dark Eldar | | | | 100 | | | | | | | | | | | | | | | | | | | | | |
| Navis Primer Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Common Lore: Orks | | | | 54 | | | | | | | | | | | | | | | | | | | | | |
| Speak Language: Orks | | | | 54 | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Elite Advance Packages | | | | | | | | | | | | | | | | | | | | | | | | | |
| Lathes Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Cistron | any | | 300 | 52 | Implanted sleeper agent of the Lords Dragon. | | | | | | | | | | | | | | | | | | | | |
| Discordant | any | may not have Psy Rating or cybernetics; can never gain psychic, faith or warp based powers | 300 | 54 | Can disrupt machinery of all kind. | | | | | | | | | | | | | | | | | | | | |
| Navis Primer Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Hexicar | any human | must have a Psy Rating and the Soul Bound trait | 300 | 83 | Psyker whose soul-bond has been shattered. Able to curse people. | | | | | | | | | | | | | | | | | | | | |
| Voidmad Prophet | any | 15+ Insanity points, may not have the Untouchable trait | 500 | 84 | Gains insight through madness. | | | | | | | | | | | | | | | | | | | | |
| Untouchable | any human, except Navigator | may not have a Psy Rating | 500+ | 84 | Suppresses the warp and its effects and denizens. Can only be taken at character creation. | | | | | | | | | | | | | | | | | | | | |
| Cog Whisperer | any | Per 30, WP 30 | 300 | 86 | Gains an uncanny familiarity with one piece of technology. | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| New Traits | | | | | | | | | | | | | | | | | | | | | | | | | |
| Lathes Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Rigor Mentis | Agent of the Lords Dragon | | | 35 | Reroll interaction test to resist Interrogation, Charm, Deceive, etc. | | | | | | | | | | | | | | | | | | | | |
| Outside Looking In | Calixian Malatek | | | 37 | Lower the starting disposition of traditional Mechanicus members by 2. | | | | | | | | | | | | | | | | | | | | |
| Heart of Steel | Crimson Guard | | | 40 | Use Int instead of Fel to interact with other members of the Mechanicus. | | | | | | | | | | | | | | | | | | | | |
| Skin of Iron | Crimson Guard | | | 40 | At rank 1 and every two ranks thereafter the character gains a Common quality cybernetic or upgrades an existing one to Good quality. | | | | | | | | | | | | | | | | | | | | |
| Excommunicate Mechanicum | Cult of the Pure Form | | | 44 | Mechanicum members always have the lowest possible disposition and all interaction tests with them start at -40. | | | | | | | | | | | | | | | | | | | | |
| Fabricated Flesh | Factor of the Lathes | | | 46 | A Hard (-20) Scrutiny or Tech-Use test is required to identify the character as a Tech-Priest. As long as his augmentations are not too obvious, he gains +5 to Fellowship tests against members of the Imperium. | | | | | | | | | | | | | | | | | | | | |
| Genetic Pantropy | Lathesmaster | | | 49 | Can reroll all tests that result from extreme environments; can ignore slightly higher or lower gravity. | | | | | | | | | | | | | | | | | | | | |
| Labourer Build | Lathesmaster | | | 49 | Lose the Fit For Purpose trait but gain +3 Str, +3 T and -5 Ag. | | | | | | | | | | | | | | | | | | | | |
| Navis Primer Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Mastermind | Colchite Servo-Master | | | 72 | The character may control one Servitor per time this talent is taken, up to his Int Bonus. | | | | | | | | | | | | | | | | | | | | |
| Unfaltering Redemption | Defender of the Fourth Cipher | WP 30 | | 75 | When spending a Fate Point to reroll WS, BS or an opposed WP test against a psyker, the character may add [WP Bonus]x5 to the reroll. | | | | | | | | | | | | | | | | | | | | |
| Eternal Vigilance | Defender of the Fourth Cipher | Per 35, Paranoia | | 75 | Once per encounter, the character may make a Standard Attack against his chosen charge as a reaction. | | | | | | | | | | | | | | | | | | | | |
| Mindlinked | Psylakis Warder | Ag 40, Per 35 | | 79 | The Warder and his linked charge may each add the other's WP and Per bonus to any opposed test against Psy powers they must make. Each knows roughly where the other is and what he feels. | | | | | | | | | | | | | | | | | | | | |
| Accursed | Hexicar | must have a Psy Rating | | 83 | Can increase his Psy Rating by one, but suffers worse perils or phenomena. May shunt these to others by rolling Willpower. | | | | | | | | | | | | | | | | | | | | |
| Whispers Unheard | Voidmad Prophet | 15+ Insanity points | | 84 | May make an Int test to treat all Int-based skills as Basic skills. Adds half his Insanity points to Int tests, but gains more Insanity when doing so. | | | | | | | | | | | | | | | | | | | | |
| Untouchable (X) | Untouchable | may not have a Psy Rating | | 85 | Immunity against warp-based effects. Suppresses such effects in his vicinity. | | | | | | | | | | | | | | | | | | | | |
| Eldritch Mastery | Eldar Psyker | | | 121 | Allows the Eldar to use Psy powers. | | | | | | | | | | | | | | | | | | | | |
| Resonator Implants | Techno-Shaman | | | 135 | Allows the Rak'Gol to use Psy powers. | | | | | | | | | | | | | | | | | | | | |
| Fate Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| The Quick and the Dead | any human (non-Space Marine) Heretic | | | 26 | Adds +2 to Initiative rolls. | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| New Navigator Houses | | | | | | | | | | | | | | | | | | | | | | | | | |
| Navis Primer Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Visscher | Navigator | Magisterial House | | 14 | | | | | | | | | | | | | | | | | | | | | |
| Ortellius | Navigator | Magisterial House | | 15 | | | | | | | | | | | | | | | | | | | | | |
| Cassini | Navigator | Nomadic House | | 16 | | | | | | | | | | | | | | | | | | | | | |
| Brabazon | Navigator | Nomadic House | | 17 | | | | | | | | | | | | | | | | | | | | | |
| Mercator | Navigator | Shrouded House | | 18 | | | | | | | | | | | | | | | | | | | | | |
| Malaspina | Navigator | Shrouded House | | 18 | | | | | | | | | | | | | | | | | | | | | |
| Typhon | Navigator | Renegade House | | 19 | | | | | | | | | | | | | | | | | | | | | |
| Dakkar | Navigator | Renegade House | | 20 | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| New Navigator Powers | | | | | | | | | | | | | | | | | | | | | | | | | |
| Navis Primer Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| The Warp Unbound | Elutrian Devotee | | | 77 | The Navigator can open a psyker's mind to the warp, messing with his powers and damaging him. | | | | | | | | | | | | | | | | | | | | |
| Aether Doldrums | Navigator | | | 88 | The Navigator can find a small spot of calm within the warp, making it difficult for psykers and daemons to act. | | | | | | | | | | | | | | | | | | | | |
| Baleful Watcher | Navigator | | | 88 | The Navigator learns about defenses and psychic powers of a foe. | | | | | | | | | | | | | | | | | | | | |
| Ebb and Flow | Navigator | | | 88 | Slows enemies down. | | | | | | | | | | | | | | | | | | | | |
| Evil Eye | Navigator | | | 89 | Curses one enemy with ill luck. | | | | | | | | | | | | | | | | | | | | |
| Eye of Oblivion | Navigator | | | 89 | The Navigator deals extra damage to his target and may bypass its defenses. | | | | | | | | | | | | | | | | | | | | |
| Inward View | Navigator | | | 89 | Allows the Navigator to meditate to gain several bonuses. | | | | | | | | | | | | | | | | | | | | |
| Pass Unscathed | Navigator | | | 90 | The Navigator may protect himself or others from the corruption of the warp. | | | | | | | | | | | | | | | | | | | | |
| Seek The Path | Navigator | | | 90 | The Navigator uses his Warp Eye to become a better fighter. | | | | | | | | | | | | | | | | | | | | |
| Vision of Hell | Navigator | | | 90 | Gives the targets horrible visions of the Warp. | | | | | | | | | | | | | | | | | | | | |
| Warp Vigil | Navigator | | | 90 | Allows the Navigator to react to attacks before they happen. | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Astropathic Dedications | | | | | | | | | | | | | | | | | | | | | | | | | |
| Navis Primer Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Port Wander Choir | Astropath | | 200 | 22 | When sending a message, character may roll twice for Warp Effects and select the more favorable result. | | | | | | | | | | | | | | | | | | | | |
| Pit of Voices Choir | Astropath | | 200 | 23 | May encrypt messages without spending the usual 1d5 hours. | | | | | | | | | | | | | | | | | | | | |
| Explorator Choir | Astropath | | 200 | 23 | May add twice his INT bonus to tests to decipher astropathic messages. | | | | | | | | | | | | | | | | | | | | |
| Colony Choir | Astropath | | 400 | 24 | Gains the Survival Skill. Begins with training of the Divination Discipline in addition to the Telepathy discipline. Knows one additional Divination technique instead of two additional Telepathy techniques. | | | | | | | | | | | | | | | | | | | | |
| Astropathic Relay | Astropath | | 300 | 24 | Gains the Jaded talent. May add twice his Perception bonus to the test for message coherency. | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| New Psychic Powers | | | | | | | | | | | | | | | | | | | | | | | | | |
| Navis Primer Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Voidfrost Discipline | | | | | | | | | | | | | | | | | | | | | | | | | |
| Ward The Chill | | | Basic | 92 | Creates a livable environment in the void. | | | | | | | | | | | | | | | | | | | | |
| Embrace of Emptiness | | | 100 | 93 | Can put a willing target into some form of cryo-sleep. | | | | | | | | | | | | | | | | | | | | |
| Quest For Warmth | | | 200 | 93 | Can sense other active minds in the depth of space. | | | | | | | | | | | | | | | | | | | | |
| The Void's Touch | | | 200 | 94 | Damages a target by freezing it. | | | | | | | | | | | | | | | | | | | | |
| Breathstealing Barrage | | The Void's Touch | 300 | 94 | Steals the life of a number of targets. | | | | | | | | | | | | | | | | | | | | |
| Black Sleep | | Embrace of Emptiness | 300 | 95 | May show enemies their insignificance against the void, fatiguing them or even freezing them solid. | | | | | | | | | | | | | | | | | | | | |
| Void Substantiation | | Black Sleep | 400 | 95 | The psyker embodies the void, needing neither air nor warmth and sapping the life from those around. | | | | | | | | | | | | | | | | | | | | |
| Freeze The Soul | | Breathstealing Barrage | 400 | 95 | Can freeze a target and those around it solid. | | | | | | | | | | | | | | | | | | | | |
| Soul Ward Discipline | | | | | | | | | | | | | | | | | | | | | | | | | |
| The Emperor's Guidance | | | Basic | 96 | The psyker bolsters his allies' WP and can possibly let them reroll Fear tests. | | | | | | | | | | | | | | | | | | | | |
| Know Thy Place | | | 100 | 96 | Can terrify a single sentient target by showing it the God Emperor's scorn. | | | | | | | | | | | | | | | | | | | | |
| Heresy's Price | | | 100 | 97 | Can distract an opponent with the Emperor's glory. | | | | | | | | | | | | | | | | | | | | |
| Bastion of the Imperium | | Heresy's Price | 200 | 97 | The psyker can protect another person from harm. | | | | | | | | | | | | | | | | | | | | |
| Chorus of the Righteous | | Know Thy Place | 200 | 97 | Can give a number of allies equal to his Psy Rating a bonus on WS and BS tests. | | | | | | | | | | | | | | | | | | | | |
| Strength of Truth | | Chorus of the Righteous | 300 | 97 | Can give a number of allies equal to his Psy Rating a bonus on Int and Per and allows the psyker to give Fate points to those allies. | | | | | | | | | | | | | | | | | | | | |
| Enduring Faith | | Chorus of the Righteous | 300 | 98 | May remove levels of Fatigue from his allies. | | | | | | | | | | | | | | | | | | | | |
| Reward of the Renegade | | Bastion of the Imperium | 300 | 98 | The psyker may negate an attack upon an ally and possibly even deflect it back onto the attacker. | | | | | | | | | | | | | | | | | | | | |
| Glory of the Just | | Strength of Truth | 400 | 98 | Can give a number of allies equal to his Psy Rating a bonus on Strength and Toughness and allows the psyker to restore Fate points for those allies. Very taxing. | | | | | | | | | | | | | | | | | | | | |
| Call of Faith | | Enduring Faith | 400 | 98 | Can make allies immune to most critical damage effects, apart from death and loss of limb or eye. | | | | | | | | | | | | | | | | | | | | |
| Renegade Psyker Powers | | | | | | | | | | | | | | | | | | | | | | | | | |
| Mental Force | | | 100 | 100 | May move or attack an object or foe violently. | | | | | | | | | | | | | | | | | | | | |
| Defraud | | | 100 | 100 | Gives a bonus on Interaction tests against a single target. | | | | | | | | | | | | | | | | | | | | |
| Mind's Shadow | | | 100 | 101 | Gives a bonus to Concealment and Silent Move. | | | | | | | | | | | | | | | | | | | | |
| Alter Memories | | Defraud | 200 | 101 | Allows the psyker to alter the memories of his target. | | | | | | | | | | | | | | | | | | | | |
| Aetheric Appendage | | Mental Force | 200 | 101 | Gives the psyker multiple invisible "arms". | | | | | | | | | | | | | | | | | | | | |
| Desperate Transmogrification | | | 200 | 102 | May heal others, but also gives them corruption points. | | | | | | | | | | | | | | | | | | | | |
| Incite Rage | | Defraud | 300 | 102 | Can force others into a Frenzy. | | | | | | | | | | | | | | | | | | | | |
| Shifting Lines of Fate | | Desperate Transmogrification | 300 | 102 | The psyker can phase out of existence to avoid harm, but gains insanity. | | | | | | | | | | | | | | | | | | | | |
| Warp Lens | | | 300 | 102 | The psyker may watch a distant area as if he was there. | | | | | | | | | | | | | | | | | | | | |
| Common Thoughts | | Alter Memories | 400 | 102 | The psyker may telepathically communicate with other species, ignoring language barriers. | | | | | | | | | | | | | | | | | | | | |
| Shielded by the Warp | | Desperate Transmogrification | 400 | 103 | The psyker penalises all WS and BS tests against him by his Psy Rating. Everyone who fails to hit him gains Insanity. | | | | | | | | | | | | | | | | | | | | |
| Spiteshards | | Aetheric Appendage | 400 | 103 | The psyker may shoot volleys of warp-spawned crystals at his enemies, corrupting them and himself. | | | | | | | | | | | | | | | | | | | | |
| Warp Spasm | | Shielded by the Warp | 400 | 103 | The psyker gains a bonus to his Strength and Toughness, but also gains Corruption points. | | | | | | | | | | | | | | | | | | | | |
| Weirdboy Waaagh! Discipline | | | | | | | | | | | | | | | | | | | | | | | | | |
| Powa' Burst | | | Basic | 104 | The weirdboy unleashes the Waaagh! and hopes for the best. | | | | | | | | | | | | | | | | | | | | |
| Frazzle | | | 100 | 105 | A crackling bolt of energy. | | | | | | | | | | | | | | | | | | | | |
| Up an' at 'Em! | | | 100 | 105 | The weirdboy and his allies may ignore Fatigue and gain a bonus on tests against Fear and Pinning. | | | | | | | | | | | | | | | | | | | | |
| Warpath | | | 200 | 106 | The weirdboy and his allies gain a bonus on melee damage rolls and may reroll one failed WS test per round. | | | | | | | | | | | | | | | | | | | | |
| Dis iz Takin' Too Long! | | Up an' at 'Em! | 200 | 106 | The weirdboy runs faster or accelerates his transport (including a voidship). | | | | | | | | | | | | | | | | | | | | |
| Smash da Gitz | | Warpath | 200 | 106 | The weirdboy gives several bonuses to the weapons of his allies and himself. | | | | | | | | | | | | | | | | | | | | |
| We'z Gotta Be Lucky | | Up an' at 'Em!, Smash da Gitz | 300 | 106 | The weirdboy gains a number of rerolls for himself and his allies. This lasts until someone fails on a reroll. | | | | | | | | | | | | | | | | | | | | |
| Zzap | | Frazzle | 300 | 106 | Projects a destructive beam of Waaagh! Energy. | | | | | | | | | | | | | | | | | | | | |
| Ere We Go | | Dis iz Takin' Too Long!, Frazzle | 400 | 107 | The weirdboy can teleport himself and a number of allies over a short distance. | | | | | | | | | | | | | | | | | | | | |
| Deff Wave | | Warpath, Zzap | 400 | 107 | A cone-shaped blast of destructive energy. | | | | | | | | | | | | | | | | | | | | |
| Krump 'em All | | Smash Da Gitz, Zzap | 400 | 107 | Crushes all targets from above. | | | | | | | | | | | | | | | | | | | | |
| Ead to 'Ead | | Dis iz Takin' Too Long!, Smash da Gitz | 500 | 107 | The weirdboy stuns one foe, dealing damage to him if he is a psyker. Allied orks may possibly make a charge action. | | | | | | | | | | | | | | | | | | | | |
| I'z Gunna Squig Ya! | | Dis iz Takin' Too Long!, Zzap | 500 | 107 | Allows the weirdboy to deal damage to a target, possibly turning it into a squig. | | | | | | | | | | | | | | | | | | | | |
| Eldar Warlock Discipline | | | | | | | | | | | | | | | | | | | | | | | | | |
| Destructor | | | | 121 | Blasts an area with destructive psychic energy. | | | | | | | | | | | | | | | | | | | | |
| Embolden | | | | 121 | The warlock gives a bonus to his allies' WP. | | | | | | | | | | | | | | | | | | | | |
| Conceal | | | | 122 | Gives a penalty of 20+Psy Rating to any attack against the Warlock and his allies. | | | | | | | | | | | | | | | | | | | | |
| Enhance | | | | 122 | Improves the warlock's allies' WS and Agility. | | | | | | | | | | | | | | | | | | | | |
| Executioner | | | | 122 | The warlock conjures a psychic copy of himself to fight for him. | | | | | | | | | | | | | | | | | | | | |
| Eldar Farseer Discipline | | | | | | | | | | | | | | | | | | | | | | | | | |
| Fortune | | | | 126 | Enemies must reroll their first successful WS or BS test against the Farseer or his allies each turn. | | | | | | | | | | | | | | | | | | | | |
| Battle Fate | | | | 126 | The Farseer and nearby allies gain a bonus of 10+Psy Rating to their WS. | | | | | | | | | | | | | | | | | | | | |
| Force of Asuryan | | | | 126 | The Farseer and nearby allies gain an additional Half Action and Reaction each turn. | | | | | | | | | | | | | | | | | | | | |
| Crystal Seer | | | | 127 | The Farseer may use additional Psy powers as Free Actions this turn, but gains Fatigue for each. | | | | | | | | | | | | | | | | | | | | |
| Eldritch Storm | | | | 127 | Destructive Psy-storm that damages opponents and tosses them about. | | | | | | | | | | | | | | | | | | | | |
| Phoenix Spirit | | | | 127 | Allows a freshly dead Eldar to act for a few more turns. | | | | | | | | | | | | | | | | | | | | |
| Temporal Exile | | | | 127 | Can hurl a target out for time for a few turns. | | | | | | | | | | | | | | | | | | | | |
| Doom | | | | 127 | All attacks auto-hit the target and it gains penalties to Dodge and Parry. | | | | | | | | | | | | | | | | | | | | |
| Eldar Void Dreamer Discipline | | | | | | | | | | | | | | | | | | | | | | | | | |
| Empyrean Hunter | | | | 128 | Allows the psyker to follow another vessel using the Tracking skill. | | | | | | | | | | | | | | | | | | | | |
| Shearing Light | | | | 129 | Conjures a weapon that ignores all defenses based on psychic abilities or the Daemonic trait. | | | | | | | | | | | | | | | | | | | | |
| Soul Scry | | | | 129 | The psyker and his allies gain bonuses to Interaction tests. | | | | | | | | | | | | | | | | | | | | |
| Spirit Shield | | | | 129 | The psyker's allies may use his WP characteristic for tests against Fear and pinning or in Opposed WP tests. | | | | | | | | | | | | | | | | | | | | |
| Void Watcher | | | | 129 | The psyker becomes aware of all objects around his voidship and even the intentions of any living beings there. | | | | | | | | | | | | | | | | | | | | |
| Withering Radiance | | | | 129 | The psyker conjures a weapon that damages foes and ages them preternaturally. | | | | | | | | | | | | | | | | | | | | |
| Rak'Gol Techno-Shaman Powers | | | | | | | | | | | | | | | | | | | | | | | | | |
| Seize the Machine | | | | 134 | The Techno-Shaman may seize psychic control of mechanical or electronic weapon. | | | | | | | | | | | | | | | | | | | | |
| Telekinetic Sledge | | | | 134 | Telekinetic attack that damages foes or hurls them about. | | | | | | | | | | | | | | | | | | | | |
| Distort Function | | | | 134 | The Techno-Shaman may fuse two mechanical or electronic devices together to form an abominable killing machine. | | | | | | | | | | | | | | | | | | | | |
| Reap the Flesh | | | | 134 | Psychic attack that rends enemies asunder. | | | | | | | | | | | | | | | | | | | | |
| Reweave | | | | 135 | Merges a tech device into a willing body. | | | | | | | | | | | | | | | | | | | | |
| Open the Mind's Eye | | | | 135 | Damages an opponents head, potentially killing him outright. Survivors suffer Insanity. | | | | | | | | | | | | | | | | | | | | |
| Flay Reality | | | | 135 | Damages the realities of its victims, making them fall apart and suffer from Insanity. | | | | | | | | | | | | | | | | | | | | |
| Daemonic Techniques | | | | | | | | | | | | | | | | | | | | | | | | | |
| Siren's Whisper | | Daemonic trait | | 140 | Brings a mortal under the daemon's sway. | | | | | | | | | | | | | | | | | | | | |
| Call to Ecstasy | | Daemonic trait | | 140 | Overwhelms a target with Euphoria. | | | | | | | | | | | | | | | | | | | | |
| Realm of Decay | | Daemonic trait | | 141 | The daemon produces a cloud of decay around him. | | | | | | | | | | | | | | | | | | | | |
| Breath of the Plaguelord | | Daemonic trait | | 141 | Targets are infected with Nurgle's Rot. If they die, they rise as Plaguebearers. | | | | | | | | | | | | | | | | | | | | |
| Sorcerer's Tribute | | Daemonic trait | | 142 | Psychic attack that damages and corrupts the target, possibly turning it into a Chaos Spawn. | | | | | | | | | | | | | | | | | | | | |
| Fires of Revelation | | Daemonic trait | | 142 | May change the victims belief system. | | | | | | | | | | | | | | | | | | | | |
| Fate Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Unaligned Powers | | | | | | | | | | | | | | | | | | | | | | | | | |
| Blade of Baleful Might | | Psy 4, Infamy 30+ | 300 | 44 | Imbues the psyker's force weapon with additional qualities. | | | | | | | | | | | | | | | | | | | | |
| Butcher's Offering | | | 100 | 45 | The psyker may gain a favour from the gods after slaying an enemy. | | | | | | | | | | | | | | | | | | | | |
| Echoes of Malice | | Psy 4 | 400 | 45 | Enrages allies and disheartens enemies. | | | | | | | | | | | | | | | | | | | | |
| Harrier Imps | | | 100 | 45 | Minor daemons pester the target from the warp. They can be driven off. | | | | | | | | | | | | | | | | | | | | |
| Hex of Decrepitude | | Psy 5, Cold Hearted | 400 | 46 | Ages the target preternaturally. | | | | | | | | | | | | | | | | | | | | |
| Phantom Parry | | Psy 4, Warp Sense | 400 | 46 | Allows the psyker to destabilise another psyker who is drawing on the warp. | | | | | | | | | | | | | | | | | | | | |
| Umbral Halo | | Corruption 30+ | 200 | 46 | The halo darkens the area around the psyker and gives him Fear (2). | | | | | | | | | | | | | | | | | | | | |
| Warp Vortex | | Psy 2 | 200 | 46 | Forms a spot of gravity that draws everything into it. | | | | | | | | | | | | | | | | | | | | |
| Nurgle Powers | All Opposed Focus Power tests here are tests to resist a poison or disease, so Talents like Resistance(poison) apply. | | | | | | | | | | | | | | | | | | | | | | | | |
| Acidium Vitae | | Psy 4, Nurgle aligned | 300 | 47 | The psyker's blood becomes damaging to his opponents. | | | | | | | | | | | | | | | | | | | | |
| Brain Fever | | Nurgle aligned | 100 | 47 | Makes it hard for the target to think. | | | | | | | | | | | | | | | | | | | | |
| Corpse Burst | | Psy 4, Nurgle aligned | 300 | 47 | Detonates a corpse like a bomb. | | | | | | | | | | | | | | | | | | | | |
| Dirge of Decay | | Disturbing Voice, Psy 4, Nurgle aligned | 400 | 47 | Infects wounds, dealing damage to everyone already wounded. | | | | | | | | | | | | | | | | | | | | |
| Tendrils of Corrosion | | Tech-Use, Nurgle aligned | 300 | 48 | Degrades weapons and other technology. | | | | | | | | | | | | | | | | | | | | |
| Vile Contagion [Corruption] | | Mark of Nurgle, Nurgle's Rot | 400 | 48 | May spread Nurgle's Rot not only from himself but also from infected victims. | | | | | | | | | | | | | | | | | | | | |
| Ward of Worms | | Psy 5, Nurgle aligned, Infamy 40+ | 500 | 49 | The psyker may cover himself in worms that attack and devour his attackers. The worms may also animate a slain corpse for several rounds. | | | | | | | | | | | | | | | | | | | | |
| Slaanesh Powers | | | | | | | | | | | | | | | | | | | | | | | | | |
| Cedron's Twin | | Fel 40+, Slaanesh aligned | 250 | 49 | Conjures an illusory doppelganger. | | | | | | | | | | | | | | | | | | | | |
| Celeritous Sense | | Psy 4, Slaanesh aligned, Per 40+, Lightning Reflexes | 400 | 50 | Heightens and quickens the psyker's senses immeasurably. | | | | | | | | | | | | | | | | | | | | |
| Pangs of Misery | | Psy 4, Slaanesh aligned, Toughness 40+ | 300 | 50 | Can make the victim suffer over multiple rounds. | | | | | | | | | | | | | | | | | | | | |
| Serpent's Ward | | Psy 5, Slaanesh aligned, Infamy 40+ | 500 | 50 | Gains a hypnotic gaze as well as the ability to shed his skin, leaving behind grapplers, shrapnel, burns and the like. | | | | | | | | | | | | | | | | | | | | |
| The six blades of Prosepheron | | Slaanesh aligned, Agility 50+, Lightning Attack, Two-Weapon Wielder | 400 | 51 | The wielder makes two Lightning Attacks each round and gains a bonus to hit. Stops working when he doesn't make a Lightning Attack. | | | | | | | | | | | | | | | | | | | | |
| Unnatural Obsession [Corruption] | | Psy 3, Slaanesh aligned, Fel 40+ | 300 | 51 | The victim becomes fanatically devoted to the psyker. | | | | | | | | | | | | | | | | | | | | |
| Tzeentch Powers | | | | | | | | | | | | | | | | | | | | | | | | | |
| Aether Worm | | Psy 5, Tzeentch aligned, Mindscourge | 400 | 52 | Psychic Worm that buries into the target. Makes the target more resilient against mind-affecting psy-powers and more adept at using psy-powers himself. But also makes the power more vulnerable against the Aether Worms master and unable to target him. | | | | | | | | | | | | | | | | | | | | |
| Befuddling Curse | | Psy 3, Tzeentch aligned | 250 | 52 | Lets the target hallucinate, even giving him mental disorders. | | | | | | | | | | | | | | | | | | | | |
| Blessing of Magnus | Thousand Sons Sorcerer | Psy 4, Tzeentch aligned | 400 | 52 | Gives various bonuses to the Sorcerer if he is Heavily Damaged. | | | | | | | | | | | | | | | | | | | | |
| Fate Loom [Corruption] | | Psy 6, Tzeentch aligned, Corruption 40+, Infamy 40+ | 500 | 53 | The psyker gains multiple bonuses but afterwards fate catches up with him. | | | | | | | | | | | | | | | | | | | | |
| Incendiary of Tzeentch | Thousand Sons Sorcerer | Psy 2, Tzeentch aligned | 300 | 53 | Turns a normal projectile into something like a Tzeentchian Inferno Bolt, with the addition that it also psychically marks the target. | | | | | | | | | | | | | | | | | | | | |
| Labyrinthine Conundrum | | Psy 4, Tzeentch aligned, Int 50+, Logic | 300 | 53 | Implants a riddle into the target's brain which wears down his Intelligence. | | | | | | | | | | | | | | | | | | | | |
| Mask of Deceit | | Psy 4, Tzeentch aligned, Fel 40+ | 300 | 54 | The psyker can change his appearance to that of someone else. | | | | | | | | | | | | | | | | | | | | |
| Storm of Change | | Psy 5, Mark of Tzeentch, WP 50+ | 500 | 54 | Deals damage to everyone in the area and possibly mutates them. | | | | | | | | | | | | | | | | | | | | |
| Warp-Flame Ward | | Psy 5, Tzeentch aligned, Infamy 40+ | 500 | 54 | The psyker is wreathed in flames, which burn any who attack him. | | | | | | | | | | | | | | | | | | | | |
| Exalted Powers | These powers are for Unaligned characters only. | | | | | | | | | | | | | | | | | | | | | | | | |
| Aegis of Euphedros | | Psy 7, Infamy 70+, Forbidden Lore (Warp) +30, Scholastic Lore (Occult) +30, Child of the Warp | 1000 | 55 | The character becomes Incorporeal and his psychic powers are greatly amplified. | | | | | | | | | | | | | | | | | | | | |
| Mantle of the Daemon Prince [Corruption] | | Psy 6, Corruption 40+, Infamy 40+, Child of the Warp, Hatred (any) | 700 | 55 | Temporarily transforms the psyker into a daemon prince. | | | | | | | | | | | | | | | | | | | | |
| Unbalanced Mind | | Psy 5, Phantom Parry | 55 | 56 | Takes control of another psyker's power, redirecting or cancelling it. | | | | | | | | | | | | | | | | | | | | |
| Wither Hex | | Psy 6, WP 40+, Hatred (any), Hex of Decrepitude | 800 | 56 | Unnaturally ages the target. | | | | | | | | | | | | | | | | | | | | |
| Biomancy Powers | | | | | | | | | | | | | | | | | | | | | | | | | |
| Blood Boil | | Psy 3 | 300 | 57 | Deals Fatigue and later lethal damage. | | | | | | | | | | | | | | | | | | | | |
| Cellular Control | | Psy 4, Toughness 40+ | 300 | 57 | The psyker adapts to a variety of environments. | | | | | | | | | | | | | | | | | | | | |
| Chitin Shell | | Psy 2, Toughness 30+ | 200 | 57 | Adds armor points to different body locations. | | | | | | | | | | | | | | | | | | | | |
| Flesh Mould | | Psy 5, Toughness 50+ | 400 | 58 | The psyker gains one of several Traits or may take the shape of another. | | | | | | | | | | | | | | | | | | | | |
| Last Breath | | Psy 3 | 300 | 58 | Drowns the victim. | | | | | | | | | | | | | | | | | | | | |
| Neural Storm | | | 250 | 58 | The psyker releases a bolt of energy. | | | | | | | | | | | | | | | | | | | | |
| Regeneration | | Psy 5, Toughness 40+ | 400 | 58 | Allows the psyker to heal unnaturally fast. | | | | | | | | | | | | | | | | | | | | |
| Sharpened Senses | | Psy 3, Per 30+ | 300 | 59 | Sharpens one natural sense and gives Unnatural Senses (5). | | | | | | | | | | | | | | | | | | | | |
| Toxic Siphon | | Psy 2 | 200 | 59 | Painfully expels poison from the target's body. | | | | | | | | | | | | | | | | | | | | |
| Unnatural Healing | | Psy 4 | 300 | 59 | The psyker may heal others. | | | | | | | | | | | | | | | | | | | | |
| Pyromancy Powers | Most Pyromancy powers require an already existing flame. See the various descriptions. | | | | | | | | | | | | | | | | | | | | | | | | |
| Manifest Flame | | | 100 | 60 | Manifests a small flame to manipulate with other powers. | | | | | | | | | | | | | | | | | | | | |
| Fire Bolt | | Manifest Flame | 100 | 60 | Hurls a bolt of fire from an open flame onto the target. | | | | | | | | | | | | | | | | | | | | |
| Fire Barrage | | Fire Bolt | 250 | 60 | Hurls multiple Fire Bolts at a target. | | | | | | | | | | | | | | | | | | | | |
| Fire Storm | | Fire Barrage | 500 | 61 | Incinerates a whole area. | | | | | | | | | | | | | | | | | | | | |
| Flaming Gauntlets | | Manifest Flame | 200 | 61 | Shrouds the psykers fists in flames, dealing additional damage. | | | | | | | | | | | | | | | | | | | | |
| Incinerate | | Manifest Flame, One with the Flame | 750 | 61 | Does not require an open flame. Immolates the target from within. | | | | | | | | | | | | | | | | | | | | |
| Molten Man | | Psy 6, 4+ other Pyromancy powers | 700 | 62 | The psyker turns into an avatar of fire. | | | | | | | | | | | | | | | | | | | | |
| One with the Flame | | | 400 | 62 | Allows the psyker to control a fire, spreading it out or shrinking it. | | | | | | | | | | | | | | | | | | | | |
| Edge of the Abyss | | | | | | | | | | | | | | | | | | | | | | | | | |
| XXX | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| Archetypes | | | | | | | | | | | | | | | | | | | | | | | | | |
| Fate Specific | | | | | | | | | | | | | | | | | | | | | | | | | |
| Thousand Sons Sorcerer | Space Marine | | | 30 | powerful psykers | | | | | | | | | | | | | | | | | | | | |
| Alpha Legion Chaos Space Marine | Space Marine | | | 32 | infiltrators and schemers | | | | | | | | | | | | | | | | | | | | |
| Q'Sal Magister Immaterial | Human | | | 34 | sorcerer-scientists | | | | | | | | | | | | | | | | | | | | |
| Idolitrex Magos of Forge Polix | Human | | | 36 | blasphemous researcher | | | | | | | | | | | | | | | | | | | | |